Kaka Roo Trial

Dungeon where you make use of traps to progress, similar to Halfway Well in Shiren 2.
Traps can be picked up, placed, and tossed at monsters so that they land underfoot and activate.

Weapons and shields are rare, and Thief Pelicans don't appear so synthesis is not possible.
Strong enemies appear earlier than in most other dungeons, including Earth Needle from 12F.

One misplay can lead to a collapse, so players who rely on equipment a lot typically struggle.
You could say it's a dungeon where player skill shines more than other dungeons.

Overview

UnlockObtain 4 ceremonial items in Yakagura Forest.
EntranceYakagura Forest (North exit)
JP Nameカカ・ルーの試練
Floors15F (first) / 50FStairsDescending
Bring ItemsNoAlliesNo
UnidentifiedScrolls, Staves
ShopsYesMonster HousesRegular
Clear IconReward (50F)Dodge Shield

Strategy

General

Story Clear (15F)

Weapons and shields are rare. Traps can make up for a lack of weapon, but defense remains a problem.
A shield can't be upgraded even if you find one, so there's no avoiding high damage if a stronger monster hits you.
In addition, single large room Monster Houses have a higher chance of being generated on 10~13F.

Unlike Shiren 2's Halfway Well, Trapper status doesn't reduce the player's attack power.
Therefore, arrows are an effective source of damage - stock up using Wood Arrow and Iron Arrow traps.
Boy Cart (6-7F) can be used to collect a stack of 99 Iron Arrows, which should last until the end.
If you have arrows and find a Scout or Phantasm bracelet, you'll have an even easier time.

Full Version (50F)

50F sounds easy, but end game enemies appear, including floors where Archdragon and Devil Kangaroo overlap.
The key is to use Scout and Phantasm bracelets to evade enemies, but Vision Bracelet can't be found,
so Ether Devil types are a major threat - Use Pitfalls and Navigation Scrolls from 40F to avoid Astral Devils.

The number of Storage Pots you find greatly impacts difficulty, since this pot lets you carry more traps.
Make enemies trip early game to stock up on Storage Pots, and use Trap Scrolls to search for Trip Stones.
Blast Hammer is basically the helper item for those that struggle to clear the dungeon.

Equipment / Items

Weapon / Shield

Story Clear

Mallet has pretty reliable attack power compared to other options.
Pickaxe + Leather Shield or Bowl Shield is also decent, or Bronze Shield if you can't find anything better.
Avoid equipping Steady Shield since it doubles your hunger rate, and discard Clubs.
Worst case, you can still reach 15F without any equipment.

50F Clear
NameAtkNotes
Blast Hammer10Deals 3 tiles of knockback when a direct attack hits.
Shop-exclusive (1~2F, 10~13F, 16F+), so it's hard to obtain early on.
Knockback doesn't occur if you miss, so don't rely on it end game.
Ironhead's Head9Lets you attack up to 3 tiles ahead.
Plays well with traps like Bear Trap and One-Way Trap.
Hard to obtain - Chainhead (16-22F) or Gigahead (38-50F)
Minotaur's Axe201/4 chance to land a x2.0 damage critical hit.
Level up a Taur (12-15F) to obtain early, or aim for it on 19-23F.
Pickaxe2Dig through walls. Breaks after digging for a while.
Worthless attack power, but digging out walls can come in handy.
Pair it with a Leather Shield if possible.

Bracelets

NameNotes
Scout BraceletReveals the locations of enemies and items on the map.
Porkon and such make it shatter easily, so try to keep multiple on hand.
Phantasm BraceletShop-exclusive.
Lets you move inside walls and walk on water and lava tiles.
Receive damage equal to 5% of your max HP inside walls.
Decoy BraceletRevives you if you collapse while it's equipped.
Keep it equipped at all times on Astral Devil (40-50F) floors.
Pierce BraceletShop-exclusive.
Arrows and thrown items pierce through walls and creatures.
Use with arrows and Scout Bracelet to snipe Porkon, Archdragon, etc.
Float BraceletLets you walk on water and lava tiles.
Use with Scout Bracelet on water floors to safely collect items and traps.
Pointless to keep it on hand if you found a Phantasm Bracelet.

Staves

Try to keep Tunnel, Swap, and Knockback staves on hand at all times. (2~3 if aiming for 50F)
Tunnel Staff is used to misdirect monsters, and Knockback is used with Swap Staff to evade enemies.
Pull Staff isn't essential, but is nice for stealing from a shop or relocating traps.

NameNotes
Tunnel StaffBreaks a line of wall tiles, but cannot dig in diagonal directions.
Swap StaffSwap places with a target.
Knockback StaffKnocks a target back 10 tiles, and deals 5 damage.
Pull StaffPulls a character, item, trap, or stairs toward you.

Pots

NameNotes
Storage PotInsert and take out items freely, including traps.
Storage Pots are somewhat rare, so take good care of any you find.
Sticky PotUse it as a container if your weapon is cursed.
If you're in an overworld area, your hand won't get stuck.
Only insert 1 Pitfall, since you can't retrieve items without breaking the pot.
Heal PotCan be purchased in Nikotama Village.
Insert an item to restore all of your HP, but the item vanishes.

Scrolls

NameNotes
Navigation ScrollReveals the current floor's layout + enemy and item locations.
Save these for 40F+ if you're aiming for the 2nd clear.
Trap ScrollGenerates new traps in the room.
Keep 2~3 on hand. Best to read from 10F+ for a chance of Pitfalls.
Pin ScrollPrevents characters in the room from moving for 30 turns.
Decent counter to Monster Houses.
Gravity ScrollProjectiles will immediately fall to the ground for 30 turns.
If you throw a trap while it's in effect, it will activate under Asuka.
Mainly used to collect Cannonballs or Silver Arrows.

Traps

Traps can be picked up and thrown - Unlike some other games, placing traps consumes your turn.
Thrown traps activate when they land on the ground, and will land underfoot if thrown at an enemy.
Floating monsters can move over traps without activating them, but thrown traps are still effective.

Break Chance

5%Wood ArrowBear
6%SpringOne-Way
10%MonsterDropletStrip
12%Iron ArrowBurrSpikeLogTripAlert
15%Poison ArrowCurse
16%Slow
20%RockfallSpoilSleepSpinRustRage
30%LandmineRockslide
50%Big LandmineZap
100%SummonMultiplyPitfall

Explanations

Landmine and Spoil Trap are fantastic, but if you only use the most useful traps, you'll quickly run out.
So it's important to be able to utilize all traps, while taking break chance into account.

  • Multiply (10F+)
    • Restock traps, similar to a Trap Scroll.
    • Avoid carrying more than 3 of these, since you need inventory space for other traps too.
  • Pitfall (10F+)
    • Skip to the next floor. (Doesn't work between 14-15F)
    • Extremely rare, but essential for Astral Devil (40F+) floors if aiming for the 2nd clear.
    • If you're adjacent to a wall, throw it at the wall to activate it underfoot in 1 turn.
  • Landmine (4F+), Big Landmine (6F+)
    • Capable of instantly defeating multiple enemies in one activation.
    • Also used to obtain Grilled Onigiri, but has a high chance to break after activation.
    • Effective against Ether Devil types, so try to keep 4~5 on hand.
  • Spoil (3F+)
    • Instantly defeats a monster by turning them into a Spoiled Onigiri.
    • Use this as your main offensive trap if you have lots of Storage Pots.
      If inventory space is limited, mix in Curse, Slow, Strip, and Poison Arrow traps.
  • Strip (6F+)
    • Seals a monster, preventing the use of their special attack and disabling any abilities.
    • 10% chance to break means it typically lasts a long time, and it's best to set it in a hallway.
    • Purify Scroll can't be found, so this trap is the only way to unequip cursed equipment.
  • Poison Arrow (1F+)
    • Reduces a monster's strength to 0, and plays well with Strip Trap.
    • Can be used with Bowl Shield to replenish fullness.
    • Poison arrows shot from your inventory deal a fixed 10 damage and lower strength by 20%,
      so consider stocking some once you're near Cave Mamel (26-29F) floors.
  • Curse (5F+)
    • Inflicts Blind status on a monster, and has a 15% chance to break.
    • Have monsters defeat each other to level up for lots of experience points,
      place it near the entrance of a Monster House to thin out monsters, etc.
  • Slow (1F+)
    • This appears from 1F, so it's often used early game to conserve better traps.
      Recommended to place it in a hallway if possible.
  • Spring (1F+)
    • Keep 1~2 on hand for emergencies, even if you have a Warp Bracelet.
    • Postponing a strong monster is quite valuable, and Asuka can warp without RNG being a factor.
  • Sleep (1F+)
    • Puts a monster to sleep for 5 turns.
    • It's effective, but has the same break chance as Spoil Trap, so prioritize the latter.
  • Spin (1F+)
    • Inflicts Confused status on a monster, which isn't that great of a status condition.
    • This appears from 1F, so it's often used early game to conserve better traps.
    • Can be used with Bear and One-Way traps to create a Cave Mamel on 1-2F.
  • Trip (1F+)
    • Makes a monster trip and drop an item, and has a pretty low chance of being generated.
    • Utilize it until it breaks early game - Use Summon and Monster traps to spawn more monsters.
  • Wood Arrow (1F+), Iron Arrow (5F+)
    • Arrows are usually collected from Boy Cart (6-7F) instead of traps, but can be nice early game.
      Wood Arrow Trap has a low 5% chance to break, so it's easy to stock up.
  • Rockslide (4F+), Zap (10F+)
    • Decent power during early game, but high chance to break.
    • Zap Trap might be useful for small Monster Houses, but it's not worth carrying around.
  • Rust (6F+)
    • Reduces a monster's defense to 0, and one-shots Inferno (12-15F).
    • More effective from mid game onward, but it's not worth carrying around.
  • Bear (1F+)
    • Prevents a monster from moving for 8 turns.
    • Shoot arrows or attack the monster from a distance using an Ironhead's Head.
    • If you have a Phantasm Bracelet, place it near a hallway corner to safely defeat enemies.
  • One-Way (1F+)
    • Mostly useless on its own, but can be placed in a hallway with another trap to form a chain.
    • The arrow direction is based on the direction Asuka is facing when the trap is placed.
  • Rage (8F+)
    • Place it in a spot where monsters won't step on it, and use it to buff Asuka's attack power.
  • Droplet (6F+), Burr (1F+), Spike (5F+), Log (1F+), Rockfall (2F+)
    • Not very useful - Place them in hallways to soften monsters up a bit, but that's about it.
    • Log Trap can be used to escape from a Monster House, or steal from a shop on a water floor.
    • Be warned that Rancor Sluggy (16-23F) and Venom Sluggy (27-38F) will multiply from the damage.
  • Monster (8F+), Summon (1F+)
    • Use these alongside a Trip Stone to collect items from monsters.
    • Consider destroying them using Mallet, Water Pot, or Pierce Bracelet if you don't need them.
  • Alert (8F+)
    • Undesirable, but can be handy to wake up monsters while collecting items with a Trip Stone.

Floor Guide

1-2F

Recommended to bring Strange Onigiri and Koyori's Onigiri into the dungeon.
※ Strange Onigiri is unlocked by staying overnight at Gokoku Valley's inn with Minamo in your party.

Early game becomes much easier if you level up a Pit Mamel (1-2F) into a Cave Mamel and defeat it.
Have Pit Mamel and Mamel follow you into a hallway, and toss a Spin Trap at the Pit Mamel in a hallway bend.
This ensures Mamel won't run away, and Pit Mamel is free to attack it.

Shops can be generated on 1-2F, so keep an eye out for Blast Hammer if you find a shop.
You likely won't be able to afford it this early in the dungeon, so you'll usually have to steal it instead.
Use Tunnel or Pull staves, wait until the wind blows so you can see the locations of enemies, etc.
※ Spoil Traps can only be generated starting on 3F, so be careful not to starve if you linger.

3-5F

Gazer (4-5F), Mid Chintala (4-6F), Spearfish (4-5F), Bitter Sluggy (5-7F), and Bored Kappa (5-6F) appear.
You can quickly end up collapsed fighting any of these 1 vs 1 if you didn't level up, so use arrows or traps.

Crow Tengu (3-4F) can be disguised as a weaker monster like Nigiri Novice, so don't let your guard down.

6-7F

Lovely Locks (6-7F) is very strong at this point, so don't trade hits with it - Use Sleep or Slow traps.
Lovely Locks reflects items and staff magic, but can't reflect thrown traps when you have Trapper status.

Collect Iron Arrows using Boy Cart (6-7F) and favorable terrain.
Use a Poison Arrow Trap on the Boy Cart for added safety - Bowl Shield can then be used to replenish fullness.
99 arrows is usually enough for the story clear, but you'll want 3~5 sets of 99 arrows if aiming for 50F.
※ If you aren't able to collect arrows here, utilize Wood Arrow and Iron Arrow traps.

Beware of Curse Girl (6-9F) - There's no way to purify items in this dungeon, so keep arrows inside pots.

Nigiri Morph (6-9F) can be used to obtain Large Onigiri and raise max fullness to 200 if desired.
Lower its strength to 0 using a Poison Arrow Trap, then step in place until it uses its special attack.
※ You can buy Huge Onigiri at the village right after this floor range, so it's best to focus on arrows.

Nikotama Village

Storage Pots are not available in the item shop.
Heal Pot restores HP even when you insert a trap, so it's good to have at least 1 pot on hand.
If you have lots of Gitan, stock up on Otogiriso and eat them on 8F to increase max HP.
※ Max HP won't increase if you eat them inside the storage building.

Inn

Pay 500 Gitan to fully restore HP and fullness.

Item Shop

ItemPrice
Huge Onigiri300
Otogiriso500
Heal Pot[4]1200
Mallet3000
Pickaxe3500
Decoy Bracelet7500

8-9F

Shuffle Dungeon that usually has a lots of 1x1 tile pillars in rooms, making it easier to run from enemies.
Again, beware of Curse Girl (6-9F) and Nigiri Morph (6-9F) special attacks.

Defeat Demon Warriors (8-11F) and use their ghosts to create a Tiger Chucker or Shihan for lots of experience.
Curse Trap can also be used to level up a monster by having it defeat another monster.

10-15F

Earth Needle (12-23F) is a major threat around these floors.
It has 150 HP and 15 defense, so you'll burn through lots of arrows if you try to defeat it.
It's usually better to run away or use a trap that one-shots it such as Spoil Trap or Landmine.
You can also loop retreat 3 steps → attack → retreat 5 steps → attack to safely defeat it.

10-13F

Random Dungeon that seems to have a higher chance of generating a single room Monster House.
If you're unlucky, Nemuri can interfere by turning the next floor into a Monster House as well.
Equip a Decoy Bracelet before descending the stairs if you happen to have one on hand.

If you end up in a Monster House, ignore items and rush to the stairs.
Monster Traps and Kappa Pests (10-13F) make item collection difficult, and lingering introduces risk.
Use items like Pitfall, Pin Scroll, or Swap Staff for safety.

Multiply Traps and Pitfalls can be generated starting on 10F, so it's a good time to use Trap Scrolls.
Use Trip Stones to obtain items - Scout Bracelet, Warp Bracelet, Storage Pot, Navigation Scroll are all great.

14-15F

Shuffle Dungeon, meaning you can't use Pitfalls to skip to the next floor.

The monster table hasn't changed much from the previous floor range, but Curse Sister (14-16F) appears,
so keep important items inside pots.

Boss

Fight against Tina and 2 Taurs.

NameHPAtkDefExpNotes
Tina20050103000・Throws Asuka or a monster within a 20 tile radius.

Tina is immune to things like Spoil Trap, Sleep Trap, and Pin Scroll, but Bear Trap is effective on her.
Throw a Landmine or Spoil Trap at Taurs to one-shot them, then pin Tina in place using a Bear Trap
and shoot arrows at her to have a one-sided fight.

Trapper Bracelet

If you return to this room after clearing the dungeon, you can obtain a Trapper Bracelet.
There will be 2 exits - One is used to return to Yakagura Forest, and the other continues to the 2nd clear.

16-21F

Cranky Tank (16-21F) and Horse Shogun (20-28F) act at double speed.
Rancor Sluggy (16-23F) can multiply when hit, so use Landmine or Spoil Trap to one-shot it, or a Strip Trap to seal it.
Dragon (16-23F)'s fire breath can be used to grill onigiri.

It's best to place a Strip Trap in a hallway to counter Rancor Sluggy, Nigiri Boss (20-25F), and swift enemies
created by Evil Kangaroo (18-19F) - Strip Trap has a 10% chance to break, so it usually lasts a while.
This technique gets more important the deeper you go to counter Venom Sluggy, Porkon, Archdragon, etc.

22-25F

Iai (22-25F) and Sonic Boar (22-25F) can cause item loss.
Sonic Boar also has 150 HP and 20 defense, making it quite a threat just to fight normally.

Phantom Devil (23-28F) appears, which is an invisible monster that acts at double speed.
If you get hit while standing on a water tile, unequip your Float or Phantasm bracelet to warp to a room,
then activate a Landmine after it approaches and hits you again to one-shot it.
※ You can throw a Landmine at an adjacent wall to activate it on the same turn.

Tiger Chucker (24-35F) provides lots of experience points, so hunt some to level up if desired.

26-29F

Evil Kangaroo (26-29F) returns, so there's a constant possibility of swift monsters.
Cave Mamel (26-29F) can be defeated in 1 hit by shooting a Poison Arrow.

30-36F

Mirage Devil (31-36F) is invisible and acts at triple speed.
Same as before - Use a Landmine to one-shot it after you get hit by its attack.

Porkon (30-36F) appears, dealing high damage to both you and your equipped bracelets.
It's ideal to have 2~3 Heal Pots on hand on these floors, and remember to set a Strip Trap in a hallway.

Fire Bomb (28-39F)'s area blaze → Sonic Boar (30-38F) knocking you into the flames can be a nasty combo.

37-39F

Throw Spoiled Onigiri at Nigiri Master (35-38F) to instantly defeat them.
Lashagga (38-50F)'s triple attack is deadly due to the lack of a strong shield, so use a trap against it.

40-50F

Astral Devil (40-50F) is invisible, acts at triple speed, and can pass through walls.
Use Pitfalls and Navigation Scrolls for safety, and keep a Decoy Bracelet equipped at all times.
Walk along walls if possible, and throw a Landmine at the wall if you get hit by an Astral Devil.
※ Ether Devil types are guaranteed to be adjacent to Asuka after getting hit by them.

Porkon (40-44F) makes another appearance, and Archdragon (44-50F) also appears.
If you get hit by fire, check Archdragon's position using Scout Bracelet, then warp closer using Warp Bracelet.

Bellthoven (40-50F) can summon three level 3 monsters at once, so never let it act when adjacent.
Evil Kangaroo (43-44F) and Devil Kangaroo (48-50F) also appear, so just rush stairs.

Traps are worth 10,000 points each, so read a Trap Scroll on 50F if you're aiming for a high score.

Monsters

Enemy Colors: Farming Useful Destroys Items Strong Dangerous Very Dangerous

FMonsters
1MamelPit MamelChintala
2MamelPit MamelChintalaNigiri NoviceLady Locks
3SluggyCrow TenguTug FrogNigiri NoviceLady Locks
4Sluggy
Gazer
Crow TenguTug FrogLaugh PolygonSpearfishBow BoyMid Chintala
5Bitter Sluggy
Gazer
Bored KappaLaugh PolygonSpearfishBow BoyMid Chintala
6Bitter Sluggy
Nigiri Morph
Bored Kappa
Curse Girl
Twisty Hani
N'dubba
Laugh Polygon
Lovely Locks
Lt. Spearfish
Shadow Hat
Boy CartMid Chintala
7Bitter Sluggy
Nigiri Morph
Curse GirlTwisty Hani
N'dubba
Laugh Polygon
Lovely Locks
Lt. Spearfish
Shadow Hat
Boy Cart
Nikotama Village
8Pumphantasm
Nigiri Morph
Bone Dragon
Curse Girl
Twisty Hani
Kengo
Laugh Polygon
Spike Dragon
Jagan MaskDemon WarriorTiger Tosser
9Pumphantasm
Nigiri Morph
Bone Dragon
Curse Girl
Twisty Hani
Kengo
Laugh Polygon
Spike Dragon
Jagan MaskDemon WarriorTiger Tosser
10Pumphantasm
Floor Dragon
Soldier Ant
Bone Dragon
Rocket Boar
Schubell
Twisty Hani
Kappa Pest
Pop Tank
Mutaikon
Pull Frog
Horse Ronin
Jagan Mask
Shadow Hat
Demon Warrior
Falcon Tengu
Bat Kangaroo
Bomb
11Pumphantasm
Floor Dragon
Soldier Ant
Bone Dragon
Rocket Boar
Schubell
Twisty Hani
Kappa Pest
Pop Tank
Mutaikon
Pull Frog
Horse Ronin
Shadow HatDemon Warrior
Falcon Tengu
Bat Kangaroo
Bomb
12Pumphantasm
Floor Dragon
Ether Devil
Earth Needle
Rocket Boar
Inferno
Twisty Hani
Kappa Pest
Tiger Hurler
Mutaikon
Pull Frog
Muron
Spin Polygon
Super Gazer
Goldie Locks
Shagga
Taur
King Tusker
Bat Kangaroo
Porky
13Pumphantasm
Floor Dragon
Ether Devil
Earth Needle
Rocket Boar
Inferno
Twisty Hani
Kappa Pest
Tiger Hurler
Mutaikon
Muron
Spin Polygon
Super Gazer
Goldie Locks
Shagga
Taur
King Tusker
Bat Kangaroo
Porky
14Pumphantasm
Curse Sister
Ether Devil
Earth Needle
Tiny Phoenix
Inferno
Black Hat
Tiger Hurler
Mutaikon
Muron
Spin Polygon
Super Gazer
Goldie Locks
Shagga
Taur
Bat Kangaroo
Porky
15Curse Sister
Ether Devil
Earth Needle
Tiny Phoenix
Inferno
Black Hat
Tiger Hurler
Mutaikon
Muron
Spin Polygon
Super Gazer
Goldie Locks
Shagga
Taur
Bat Kangaroo
Porky
Boss
16Horse Samurai
Curse Sister
Cranky Tank
Earth Needle
Rancor Sluggy
Pumphantom
Black Hat
Dragon Head
Yenron
Dragon
Skull Dragon
Hannya Warrior
Dance Polygon
Chainhead
Big Chintala
Shagga
Monarch Tusker
Jet Boar
Elec Bomb
Menbell
17Horse Samurai
Yank Frog
Cranky Tank
Earth Needle
Rancor Sluggy
Pumphantom
Black Hat
Dragon Head
Yenron
Dragon
Skull Dragon
Hannya Warrior
Dance Polygon
Chainhead
Big Chintala
Shagga
Monarch Tusker
Jet Boar
Elec Bomb
Menbell
Captain Ant
18Horse Samurai
Yank Frog
Cranky Tank
Earth Needle
Rancor Sluggy
Pumphantom
Black Hat
Dragon Head
Yenron
Dragon
Skull Dragon
Hannya Warrior
Dance Polygon
Chainhead
Big Chintala
Evil Kangaroo
Monarch Tusker
Elec Bomb
Menbell
Captain Ant
19Horse Samurai
Yank Frog
Cranky Tank
Earth Needle
Rancor Sluggy
Pumphantom
Minotaur
Dragon Head
Yenron
Dragon
Skull Dragon
Capt. Spearfish
Dance Polygon
Chainhead
Evil Kangaroo
Monarch Tusker
Elec Bomb
Menbell
Captain Ant
20Horse Shogun
Yank Frog
Cranky Tank
Earth Needle
Rancor Sluggy
Jagar Prince
Minotaur
Dragon Head
Dragon
Skull Dragon
Capt. Spearfish
Dance Polygon
Chainhead
Nigiri Boss
Monarch Tusker
Elec Bomb
Menbell
Captain Ant
21Horse Shogun
Yank Frog
Cranky Tank
Earth Needle
Rancor Sluggy
Jagar Prince
Minotaur
Dragon Head
Nashagga
Dragon
Skull Dragon
Capt. Spearfish
Dance Polygon
Chainhead
Nigiri Boss
Monarch Tusker
Elec Bomb
Menbell
Captain Ant
22Horse Shogun
Yank Frog
Iai
Earth Needle
Rancor Sluggy
Jagar Prince
Minotaur
Dragon Head
Nashagga
Dragon
Skull Dragon
Capt. Spearfish
Dance Polygon
Chainhead
Nigiri Boss
Porko
Elec Bomb
Sonic Boar
23Horse Shogun
Yank Frog
Iai
Earth Needle
Rancor Sluggy
Jagar Prince
Minotaur
Phantom Devil
Nashagga
Dragon
Tunnel Dragon
Capt. Spearfish
Dance PolygonNigiri Boss
Porko
Elec Bomb
Sonic Boar
24Horse Shogun
Yank Frog
Iai
Tiger Chucker
Jagar Prince
Phantom Devil
Nashagga
Tunnel Dragon
Capt. Spearfish
Nigiri Boss
Porko
Sonic Boar
25Horse Shogun
Yank Frog
Iai
Tiger Chucker
Jagar Prince
Black Hat
Phantom Devil
Nashagga
Tunnel Dragon
Capt. Spearfish
Nigiri Boss
Porko
Sonic Boar
26Horse ShogunTiger ChuckerBlack Hat
Phantom Devil
Nashagga
Eagle Tengu
Tunnel Dragon
Capt. Spearfish
Sky DragonEvil KangarooCave Mamel
27Horse Shogun
Venom Sluggy
Tiger ChuckerBlack Hat
Phantom Devil
Nashagga
Eagle Tengu
Tunnel Dragon
Capt. Spearfish
Sky DragonEvil KangarooCave Mamel
28Horse Shogun
Venom Sluggy
Tiger Chucker
Emperor Tusker
Black Hat
Phantom Devil
Nashagga
Eagle Tengu
Tunnel Dragon
Adm. Spearfish
Sky Dragon
Fire Bomb
Evil Kangaroo
General Ant
Cave Mamel
29Venom SluggyTiger Chucker
Emperor Tusker
Black Hat
Nashagga
Eagle Tengu
Adm. Spearfish
Sky Dragon
Fire Bomb
Evil Kangaroo
General Ant
Cave Mamel
30Porkon
Venom Sluggy
Tiger Chucker
Emperor Tusker
Black Hat
Jagar King
Nashagga
Eagle Tengu
Adm. Spearfish
Sonic Boar
Fire Bomb
General AntShihan
31Porkon
Venom Sluggy
Tiger Chucker
Emperor Tusker
Black Hat
Jagar King
Nashagga
Eagle Tengu
Mirage Devil
Adm. Spearfish
Sonic Boar
Fire Bomb
General AntShihan
32Porkon
Venom Sluggy
Tiger ChuckerBlack Hat
Jagar King
Eagle Tengu
Mirage Devil
Adm. Spearfish
Sonic Boar
Fire Bomb
Shihan
Shogun
33Porkon
Venom Sluggy
Tiger ChuckerBlack Hat
Jagar King
Eagle Tengu
Mirage Devil
Adm. Spearfish
Sonic Boar
Fire Bomb
Shihan
Shogun
34Porkon
Venom Sluggy
Tiger ChuckerBlack Hat
Jagar King
Eagle Tengu
Mirage Devil
Adm. Spearfish
Sonic Boar
Fire Bomb
Shihan
Shogun
35Porkon
Venom Sluggy
Nigiri Master
Tiger ChuckerBlack Hat
Jagar King
Eagle Tengu
Mirage Devil
Adm. Spearfish
Sonic Boar
Fire Bomb
General AntShihan
Shogun
36Porkon
Venom Sluggy
Nigiri Master
Black Hat
Jagar King
Eagle Tengu
Mirage Devil
Adm. Spearfish
Sonic Boar
Fire Bomb
Bat Kangaroo
General Ant
Shihan
Shogun
37Venom Sluggy
Nigiri Master
Black Hat
Jagar King
Eagle Tengu
Hyper Gazer
Adm. Spearfish
Sonic Boar
Fire Bomb
Bat Kangaroo
General Ant
Shihan
Shogun
38Venom Sluggy
Nigiri Master
Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Eagle Tengu
Hyper Gazer
Adm. Spearfish
Sonic Boar
Fire Bomb
Bat Kangaroo
General Ant
Shihan
Shogun
39Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Dark Hat
Hyper Gazer
Adm. Spearfish
Fire Bomb
Thunder Lance
General AntShogun
40Porkon
Bellthoven
Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Dark Hat
Hyper Gazer
Astral Devil
Thunder Lance
Sing Polygon
41Porkon
Bellthoven
Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Dark Hat
Hyper Gazer
Astral Devil
Thunder Lance
Sing Polygon
42Porkon
Bellthoven
Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Dark Hat
Hyper Gazer
Astral Devil
Thunder Lance
Sing Polygon
43Porkon
Bellthoven
Tiger Chucker
Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Dark Hat
Hyper Gazer
Astral Devil
Megataur
Thunder Lance
Evil KangarooSing Polygon
44Porkon
Bellthoven
Tiger Chucker
Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Dark Hat
Hyper Gazer
Eagle Tengu
Astral Devil
Megataur
Thunder Lance
Evil Kangaroo
Archdragon
Horse Emperor
Sing Polygon
Cranky Tank
Shenron
45Bellthoven
Jagar King
Tiger Chucker
Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Dark Hat
Hyper Gazer
Eagle Tengu
Astral Devil
Megataur
Thunder Lance
Archdragon
Horse Emperor
Sing Polygon
Cranky Tank
Shenron
46Bellthoven
Jagar King
Tiger Chucker
Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Dark Hat
Eagle Tengu
Astral Devil
Megataur
Thunder Lance
Archdragon
Horse Emperor
Sing Polygon
Cranky Tank
Shenron
47Bellthoven
Jagar King
Tiger Chucker
Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Dark Hat
Eagle Tengu
Astral Devil
Megataur
Thunder Lance
Archdragon
Horse Emperor
Sing Polygon
Cranky Tank
Shenron
48Bellthoven
Nigiri Master
Tiger Chucker
Emperor Tusker
Gigahead
Pumpanshee
Garm Dragon
Lashagga
Dark Hat
Eagle Tengu
Astral Devil
Megataur
Thunder Lance
Devil Kangaroo
Archdragon
Horse Emperor
Sing Polygon
Cranky Tank
Shenron
49Bellthoven
Nigiri Master
Tiger Chucker
Emperor Tusker
Gigahead
Garm Dragon
Lashagga
Dark Hat
Eagle Tengu
Astral Devil
Megataur
Thunder Lance
Devil Kangaroo
Archdragon
Horse Emperor
Sing Polygon
Cranky Tank
Shenron
50Bellthoven
Nigiri Master
Tiger Chucker
Emperor Tusker
Gigahead
Garm Dragon
Lashagga
Dark Hat
Eagle Tengu
Astral Devil
Megataur
Thunder Lance
Devil Kangaroo
Archdragon
Horse Emperor
Sing Polygon
Cranky Tank
Shenron

Items

  • F = Floor
  • S = Shop

WeaponBraceletGrass
NameFSNameFSNameFS
Wooden SwordCalm BraceletWeeds
ClubXNo-Rust BraceletHerbX
NagamakiAlert BraceletXSleep Grass
KatanaHoly BraceletDizzy Grass
DotanukiBind BraceletSwift Seed
Kabura's BladeWarp BraceletXWarp Grass
Ghost SickleStrength BraceletAmnesia Grass
Marine SlasherThief BraceletKigny Seed
Cyclops KillerWish BraceletTwisty Grass
Drain BusterPierce BraceletXLife GrassX
Crescent ArmBullseye BraceletAntidote GrassX
Dragon KillerBend BraceletXXExpand Seed
Sapping BranchHeal BraceletShrink Seed
PickaxeXXNo-Drain BraceletDisaster Seed
Razor WindVision BraceletOtogirisoX
Froggo WhipCritical BraceletSight Grass
Bamboo SwordRegret BraceletDragon Grass
Gold SwordProtect BraceletXFlame GrassX
Onigiri SwordDecoy BraceletXXBoost Grass
Homing BladeFloat BraceletXXStrength Seed
Dried BonitoScout BraceletXPoison Grass
Bladed WheelPhantasm BraceletXHappy Grass
Crisis SwordBargain BraceletUnlucky Seed
Kengo's KatanaParry BraceletInvincible Grass
TessenHappy BraceletRevival Grass
Shoddy SwordNirvana BraceletAngel Seed
Morning StarHunger BraceletStaff
Power PoleSpirit BraceletNameFS
Ironhead's HeadIdentify BraceletKnockback StaffXX
SpearTrapper BraceletRage Staff
Blast HammerXScrollEmpathy Staff
MalletXXNameFSExchange Staff
Minotaur's AxeTrap ScrollXXMonster Staff
Yomino MinasokoIdentify ScrollBomb Staff
ShieldNavigation ScrollXXSwap StaffXX
NameFSPuddle ScrollXXPull StaffXX
Wooden ShieldBurn ScrollXHeal Staff
Elegant ShieldRetreat ScrollBalance Staff
Bronze ShieldXPurify ScrollSlow Staff
Iron ShieldFear ScrollTransient Staff
Beast ShieldAccuracy ScrollXParalysis Staff
Fuuma ShieldCheer ScrollSeal Staff
Leather ShieldXTrap Erase ScrollXXLightning Staff
Spry ShieldPin ScrollXXInvisible Staff
Echo ShieldGravity ScrollXXTunnel StaffXX
Festive ShieldEscape ScrollDecoy Staff
Walrus ShieldHeaven ScrollQuarter Staff
Gold ShieldEarth ScrollSwift Staff
Rubber ShieldSlumber ScrollFury Staff
Froggo ShieldBlaze ScrollMiss Staff
Blast ShieldConfusion ScrollFire Staff
Counter ShieldRockfall ScrollHappy Staff
Bowl ShieldXXLightning ScrollUnlucky Staff
Dodge ShieldFixer ScrollPot
Scale ShieldTrouble ScrollNameFS
Happy ShieldMon House ScrollXHeal PotX
Steady ShieldXXTechnique ScrollWater PotXX
Dragon ShieldDesert ScrollXDegrade Pot
Heavy ShieldGreat Hall ScrollXStorage PotXX
Frontal ShieldSturdy Pot ScrollSale Pot
Shoddy ShieldPot Expand ScrollIdentify Pot
Halberd ShieldCopy ScrollPresto Pot
Grand CounterSuction ScrollHide PotXX
Yomino MikogamiPlating ScrollBlack Hole Pot
ProjectileBlank ScrollSticky PotXX
NameFSSanctuary ScrollMailing Pot
Wood ArrowExtinction ScrollSynthesis Pot
Iron ArrowFoodBlessing Pot
Silver ArrowNameFSUpgrade Pot
Critical ArrowOnigiriXOther
Razor ArrowLarge OnigiriXNameFS
CannonballXHuge OnigiriXGitanX
Porky RockXSpecial OnigiriX
Spoiled Onigiri

Traps