Identifying Items

Basics

Identify Scroll can be used to identify 1 item.
However, there's a small chance for all inventory items to be identified if you're lucky,
so it's best to take out unidentified items from Storage Pots before reading Identify Scrolls.
Identify Scrolls should be used on pots since other categories can be identified using Identify Pots.

Even when you don't have the means to fully identify items, you can test items and assign names to them.
Knowing what an unidentified staff does can make or break your run, depending on the situation.

Equipment

Weapon / Shield

Weapons and shields always have their real name when generated.
However, upgrade value and cursed/blessed status are unknown until the item is equipped.
Therefore, it's best to wait to equip unidentified weapons and shields until you find a Strip Trap.
Alternatively, you can reference the Price Chart and check for cursed status based on price.

Bracelet

Unlike weapons and shields, bracelets don't automatically get identified when you equip them.
Use the following guide to check for effects and narrow down possibilities.

Instant

  • Strength Bracelet - Strength increased by 3.
  • Scout Bracelet - Locations of monsters and items revealed on the map.
  • Vision Bracelet - Hidden traps became visible.
  • Alarm Bracelet - Sleeping monsters woke up.

Elapse Turns

  • Heal Bracelet - Regenerate 5 HP per turn.
  • Nirvana Bracelet - Fullness stopped depleting.
  • Hunger Bracelet - Fullness decreases by 1 every 5 turns.
  • Warp Bracelet - Randomly warped.
  • Clumsy Bracelet - Dropped an inventory item.
  • Explosion Bracelet - Randomly exploded.

Specific Actions

  • Strider Bracelet - Can walk on water tiles.
  • Bend Bracelet - Thrown item curved when it hit a wall.
  • Pierce Bracelet - Thrown item pierced through walls and creatures.
  • Bad Aim Bracelet - Thrown items never hit their target.
  • No Control Bracelet - Thrown items fly in a random direction.
  • Trapper Bracelet - Can see hidden traps and pick them up.

Hard to Tell

  • Holy Bracelet - Prevented a curse.
  • Calm Bracelet - Prevented Confused status.
  • Cleansing Bracelet - Prevented strength from decreasing.
  • No Drain Bracelet - Prevented stats from decreasing.
  • Regret Bracelet - Received a brutal hit from an enemy attack.

Pots

Never Unidentified

  • Water Pot
  • Teleport Pot
  • Imprison Pot
  • Absorb Pot - "Suck"
  • Cannon Pot - "Insert" and "Open"

Insert Item

  • Storage Pit - Can take the item out after inserting.
  • Heal Pot - The item vanished, and HP was restored.
  • Identify Pot - Unidentified item was identified.
  • Presto Pot - Item changed into a different item.
  • Blessing Pot - Item became blessed.
  • Curse Pot - Item became cursed.

Hard to Tell

  • Synthesis Pot - Same category items merged into 1 item.
  • Upgrade Pot - Inserted item upgraded after advancing floors.
  • Degrade Pot - Inserted item degraded after advancing floors.
  • Pricy Pot - No effect, has a high selling price.

Staves

Swing unidentified staves at weaker monsters who are 2 or more tiles away.

Never Unidentified

  • Bufu's Staff

Swing at Monster

  • Rage Staff - Target gained Enraged status.
  • Transient Staff - Target warped and became Paralyzed.
  • Paralysis Staff - Target became Paralyzed.
  • Miss Staff - Target gained Inaccurate status.
  • Quarter Staff - Target's HP reduced to 1/4.
  • Grass Gainer - Magic Bullet came flying at Shiren.
  • Balance Staff - No magic bullet appeared.
  • Invisible Staff - Target became Invisible.
  • Pinning Staff - Shiren leaped to the target.
  • Tunnel Staff - Target received 10 damage.
  • Swift Staff - Target's action speed increased.
  • Swap Staff - Switched positions with the target.
  • Pull Staff - Pulled the target closer.
  • Seal Staff - Target gained Sealed status.
  • Knockback Staff - Dealt knockback to the target.
  • Presto Staff - Target turned into a different monster.
  • Mage Staff - Confused, Slow, Asleep, or Warp effect.
  • Decoy Staff - Target gained Decoy status.

Hard to Tell

  • Empathy Staff - Target receives same damage when Shiren takes damage.
  • Grass Tosser - No effect unless you're standing on a grass item.
  • Happy Staff - Target leveled up, but no effect on a Lv4 target.
  • Unlucky Staff - Target leveled down, but no effect on a Lv1 target.

Scrolls

Most scrolls can only be identified by reading them.
It's best to read unidentified scrolls while standing on the stairs before advancing floors to reduce risk.

Selection

  • Identify Scroll
  • Pot God Scroll
  • Plating Scroll

No Selection

  • All other scrolls.

Grass

Grass items must be eaten in order to be identified - Throwing them at monsters won't identify them.
It's best to eat grass items under the following guidelines.

  • No enemies around - Reduce risk of Sleep Grass and Dizzy Grass.
  • Full HP - Herb or Otogiriso will increase max HP.
  • Full strength - Strength Grass will increase max strength.
  • After leveling up - Reduce exp loss of Unlucky Seed, Gain more exp from Happy Grass.
  • After checking rooms - Eliminate risk of warping into a Monster House via Warp Grass.