Status Conditions
Overview
Status conditions are states that affect a character's behavior in various ways.
All status conditions besides "Normal" can be categorized as positive or negative.
※ Eating monster meat cures all status conditions.
Among the following statuses, a character can only be afflicted with up to 2 at the same time:
- Asleep, Paralyzed, Confused, Blind, Invisible, Enraged, Onigiri, Slow, Swift, Afraid, Inaccurate
Status List
Key: Positive, Negative
Status | Target | Effect | Prevention | Cure |
---|---|---|---|---|
Danger | Shiren | UI turns red because HP is < 30%. | - | Heal Shiren's HP. |
Starving | Shiren | Lose 1 HP per turn, can't dash. | Nirvana Bracelet Satiated status | Replenish fullness. |
Confused | Shiren | Random movement / attack direction. Projectiles and staves can be used like normal. | Calm Bracelet | Turns elapse Change floors Herb, Otogiriso |
Other | Random movement / attack direction. Can't use special attack. | |||
Asleep | Any | Unable to act for a number of turns. | Alarm Bracelet Alert status | Turns elapse Alert Fly, Alert Trap |
Paralyzed | Any | Unable to act until the status wears off. | None | Turns elapse (Shiren) Talk (ally) Get hit by an attack |
Blind | Shiren | Unable to see your surroundings. | Vision Bracelet Sight Grass | Turns elapse Equip Vision Bracelet Sight Grass, Otogiriso |
Other | Character moves in a straight line. | |||
Bound | Any | Unable to move for a number of turns. | None | Turns elapse |
Onigiri | Shiren | Equipment is nullified, can't use items, can't use Ground command, collapses if hit by explosion damage or steps on a Spoil Trap. | None | Turns elapse |
Other | Can't be afflicted with this status. | |||
Swift | Shiren | Action speed is increased. (Slow → Normal → Swift 2) | None | Turns elapse Change floors Poison Grass Slow Trap |
Other | Action speed is increased. (Slow → Normal → Swift 1 → Swift 2) | |||
Slow | Shiren | Action speed is decreased. (Swift 2 → Normal → Slow) | None | Turns elapse Change floors Swift Grass |
Other | Action speed is decreased. (Swift 2 → Swift 1 → Normal → Slow) | |||
Sharp Eyes | Shiren | Hidden traps and invisible enemies are revealed. | None | Change floors |
Other | Can target invisible characters. | |||
Power Up | Shiren | Applies a multiplier to your damage output. The effect can be stacked up to 8 times. 1.5 → 1.75 → 2 → 2.25 → 2.5 → 2.75 → 3 → 3.25 | None | Change floors |
Satiated | Shiren | Natural fullness depletion stops. | None | Change floors |
Grounded | Shiren | Unable to pick up items on the ground. | None | Change floors |
Invisible | Shiren | Unable to be detected by allies or monsters. | None | Turns elapse Change floors |
Other | Vanishes, can't be detected by other characters. | |||
No Regen | Shiren | Natural HP regeneration stops. | None | Turns elapse Change floors |
HP Drain | Shiren | Lose HP every turn. | None | Turns elapse Change floors |
Alert | Any | Immune to Asleep status. | None | Change floors |
Identifier | Shiren | Picking up items identifies them. Gained via blessed Sight Grass or Special Onigiri. | None | Change floors |
Silent | Shiren | Napping enemies won't wake from your footsteps. | None | Change floors |
Muzzled Sealed | Shiren | Unable to use Eat or Read commands. Can't transform even if hit by monster meat. Unable to use monster powers. | None | Change floors |
Other | Unable to use special attacks. | |||
Afraid | Shiren | Direct attacks, projectiles, and special attacks are performed in the opposite direction. | None | Turns elapse Change floors |
Other | Uses direct attacks in the opposite direction. Unable to use special attacks. | |||
Enraged | Shiren | Attack power is doubled. | None | Turns elapse Change floors |
Other | Always uses their special attack. If they don't have one, attack power is doubled. | |||
Inaccurate | Any | Direct attacks always miss. | None | Turns elapse Change floors |
1/2 Attack | Any | Attack power is reduced by 50%. | None | Turns elapse Change floors |
Clumsy | Shiren | Drops an item on the ground every few turns. Equipped items are never dropped. | None | Turns elapse Change floors |