Status Conditions

Overview

Status conditions are states that affect a character's behavior in various ways.
All status conditions besides "Normal" can be categorized as positive or negative.
※ Eating monster meat cures all status conditions.

Among the following statuses, a character can only be afflicted with up to 2 at the same time:

  • Asleep, Paralyzed, Confused, Blind, Invisible, Enraged, Onigiri, Slow, Swift, Afraid, Inaccurate

Status List

Key: Positive, Negative

StatusTargetEffectPreventionCure
DangerShirenUI turns red because HP is < 30%.-Heal Shiren's HP.
StarvingShirenLose 1 HP per turn, can't dash.Nirvana Bracelet
Satiated status
Replenish fullness.
ConfusedShirenRandom movement / attack direction.
Projectiles and staves can be used like normal.
Calm BraceletTurns elapse
Change floors
Herb, Otogiriso
OtherRandom movement / attack direction.
Can't use special attack.
AsleepAnyUnable to act for a number of turns.Alarm Bracelet
Alert status
Turns elapse
Alert Fly, Alert Trap
ParalyzedAnyUnable to act until the status wears off.NoneTurns elapse (Shiren)
Talk (ally)
Get hit by an attack
BlindShirenUnable to see your surroundings.Vision Bracelet
Sight Grass
Turns elapse
Equip Vision Bracelet
Sight Grass, Otogiriso
OtherCharacter moves in a straight line.
BoundAnyUnable to move for a number of turns.NoneTurns elapse
OnigiriShirenEquipment is nullified, can't use items, can't use
Ground command, collapses if hit by explosion
damage or steps on a Spoil Trap.
NoneTurns elapse
OtherCan't be afflicted with this status.
SwiftShirenAction speed is increased.
(Slow → Normal → Swift 2)
NoneTurns elapse
Change floors
Poison Grass
Slow Trap
OtherAction speed is increased.
(Slow → Normal → Swift 1 → Swift 2)
SlowShirenAction speed is decreased.
(Swift 2 → Normal → Slow)
NoneTurns elapse
Change floors
Swift Grass
OtherAction speed is decreased.
(Swift 2 → Swift 1 → Normal → Slow)
Sharp EyesShirenHidden traps and invisible enemies are revealed.NoneChange floors
OtherCan target invisible characters.
Power UpShirenApplies a multiplier to your damage output.
The effect can be stacked up to 8 times.
1.5 → 1.75 → 2 → 2.25 → 2.5 → 2.75 → 3 → 3.25
NoneChange floors
SatiatedShirenNatural fullness depletion stops.NoneChange floors
GroundedShirenUnable to pick up items on the ground.NoneChange floors
InvisibleShirenUnable to be detected by allies or monsters.NoneTurns elapse
Change floors
OtherVanishes, can't be detected by other characters.
No RegenShirenNatural HP regeneration stops.NoneTurns elapse
Change floors
HP DrainShirenLose HP every turn.NoneTurns elapse
Change floors
AlertAnyImmune to Asleep status.NoneChange floors
IdentifierShirenPicking up items identifies them.
Gained via blessed Sight Grass or Special Onigiri.
NoneChange floors
SilentShirenNapping enemies won't wake from your footsteps.NoneChange floors
Muzzled
Sealed
ShirenUnable to use Eat or Read commands.
Can't transform even if hit by monster meat.
Unable to use monster powers.
NoneChange floors
OtherUnable to use special attacks.
AfraidShirenDirect attacks, projectiles, and special attacks
are performed in the opposite direction.
NoneTurns elapse
Change floors
OtherUses direct attacks in the opposite direction.
Unable to use special attacks.
EnragedShirenAttack power is doubled.NoneTurns elapse
Change floors
OtherAlways uses their special attack.
If they don't have one, attack power is doubled.
InaccurateAnyDirect attacks always miss.NoneTurns elapse
Change floors
1/2 AttackAnyAttack power is reduced by 50%.NoneTurns elapse
Change floors
ClumsyShirenDrops an item on the ground every few turns.
Equipped items are never dropped.
NoneTurns elapse
Change floors