Monster Meat


※ English names might change as the translation project progresses.

Overview

Shiren

  • Eat meat to transform into that monster.
    • Meat also replenishes fullness by 15 and cures status conditions.
  • The transformation lasts either a set number of turns, or for the duration of the floor.
    • You can manually cancel the transformation anytime.
  • Select Power to use the monster's special attack.
    • Some monsters don't have a special attack.
  • Items can't be picked up or used while transformed into a monster.
    • You can't open the Items menu, either.

Nfuu

  • Throw meat at Nfuu to have them learn that monster's power.
    • Some meats don't grant a power.

Summary

NameBuySellShirenNfuu
Ironhead Type100011 Floor
Attack up to 2 tiles ahead.
Doesn't learn a power.
Vampire Baron Type100011 Floor
Transform into a monster in front of you.
Change back when you use their power.
Doesn't learn a power.
Shady Wisp Type100011 Floor
Can Waterwalk.
Doesn't learn a power.
Squid King Type2000150 Turns
Inflict Blind status for 50 turns.
Lv1-2: Adjacent target.
Lv3-4: All targets in the room.
Instantly collapse if hit by an onigiri item.
Inflict Blind status for 50 turns.
Lv1-2: Adjacent target.
Lv3-4: All targets in the room.
Dozy Genie Type100011 Floor
Occasionally fall asleep.
Lv1: 5 turns - Lv2: 10 turns
Lv3: 15 turns - Lv4: 20 turns.
Doesn't learn a power.
Healer Rabbit Type2500130 Turns
Lv1: Restore 50 HP to self.
Lv2: Also heal nearby creatures.
Lv1: Restore 10 HP to Shiren.
Lv2: Restore 20 HP to Shiren.
Pitcher Plant Type100011 Floor
Eat an item underfoot to apply an effect.
Lv1: Turn it into grass. - Lv2: Identify it.
Lv3: Bless it. - Lv4: Upgrade it.
Doesn't learn a power.
Wolf Droid Type3500150 Turns
Throw a bomb.
Lv1: 10 damage, 2 tiles.
Lv2: 15 damage, 3 tiles.
Lv3: 20 damage, 5 tiles.
Lv4: 25 damage, 6 tiles.
Throw a bomb.
Lv1: 10 damage, 2 tiles.
Lv2: 15 damage, 3 tiles.
Lv3: 20 damage, 5 tiles.
Lv4: 25 damage, 6 tiles.
Ether Devil Type5000150 Turns
Gain Invisible status, can Waterwalk.
Lv1: Absorb magic bullets.
Lv2-4: Reflect magic bullets.
Doesn't learn a power.
Mutaikon Type8000150 Turns
Throws grass 10 tiles ahead.
Lv1: Poison Grass.
Lv2: Dizzy Grass.
Lv3-4: Sleep Grass.
Throws grass 10 tiles ahead.
Lv1: Poison Grass.
Lv2: Dizzy Grass.
Lv3-4: Sleep Grass.
Pop Tank Type2000150 Turns
Fire a cannonball.
Lv1: 20 damage, Slow.
Lv2: 30 damage.
Lv3: 40 damage, Swift 2.
Lv4: 50 damage, Swift 2.
Fire a cannonball.
Lv1: 20 damage.
Lv2: 30 damage.
Lv3: 40 damage.
Lv4: 50 damage.
Skull Mage Type1000150 Turns
Fire a magic bullet.
Lv1: Swift, Swap, Knockback, Warp.
Lv2: Transient, Confused, 25 damage, Presto.
Lv3: Paralysis, Slow, Sealed, Level-1, Bufu, Decoy.
Lv4: Asleep, Blind, 40 damage, Bufu, Level-3.
Fire a magic bullet.
Lv1: Swift, Swap, Knockback, Warp.
Lv2: Transient, Confused, 25 damage, Presto.
Lv3: Paralysis, Slow, Sealed, Level-1, Bufu, Decoy.
Lv4: Asleep, Blind, 40 damage, Bufu, Level-3.
Wily Tanuki Type300130 Turns
Turn into a pot and hide from enemies.
Doesn't learn a power.
Impact Boar Type500011 Floor
Deal 5 tiles of knockback and 5 damage.
Deal 5 tiles of knockback and 5 damage.
Teaser Monkey Type100011 Floor
No special attack.
Doesn't learn a power.
Crow Tengu Type50011 Floor
No special attack.
Doesn't learn a power.
Daze Hermit Type1000150 Turns
Lv1: Inflict Inaccurate status (5 turns).
Lv2: Inflict Asleep status (2 turns).
Lv3: Evade all direct attacks.
Lv4: Inflict Confused status (10 turns).
Lv1: Inflict Inaccurate status (5 turns).
Lv2: Inflict Asleep status (2 turns).
Lv3-4: Doesn't learn a power.
Demon Warrior Type100011 Floor
Revive as Ghost Warrior if you collapse.
Lv2: Reflect direct attacks as well.
Doesn't learn a power.
Gyaza Type1000150 Turns
Convert all attacks other than direct attacks
and those that inflict Blind status into 2 damage.
Doesn't learn a power.
Gyadon Type1000150 Turns
Can Waterwalk.
Doesn't learn a power.
Fog Hermit Type1000130 Turns
Halve an adjacent target's HP.
Halve an adjacent target's HP.
Twisty Hani Type1000120 Turns
Lower an adjacent target's level by 1.
Lower an adjacent target's level by 1.
Gazer Type3000150 Turns
Inflict Afraid status on an adjacent target.
Inflict Afraid status on an adjacent target.
Alert Fly Type100011 Floor
Can Waterwalk.
Wakes up monsters and allies.
Wakes up monsters and Shiren.
Goggler Type100011 Floor
No special attack.
Doesn't learn a power.
Lobber Beetle Type100011 Floor
Throw a monster at a monster. (5 damage)
Lv1: 5 tiles - Lv2: 10 tiles
Lv3: 15 tiles - Lv4: 20 tiles
Throw a monster at a monster. (5 damage)
Lv1: 5 tiles - Lv2: 10 tiles
Lv3: 15 tiles - Lv4: 20 tiles
Zen Guru Type100011 Floor
Can Waterwalk.
Doesn't learn a power.
Samuraidon Type4000150 Turns
Lv1: Reflect 1/4 damage received.
Lv2: Reflect magic bullets.
Lv3: Reflect projectiles.
Lv4: Has all Lv1-3 abilities.
Doesn't learn a power.
Death Reaper Type1500150 Turns
Can Waterwalk, Swift 2.
Lv3-4: Can Wall Clip.
Hasten action speed by 1 stage. (5 turns)
Jungarian Type1000150 Turns
Steal an item and place it on the ground.
Steal an item and place it on the ground.
Schubell Type1000130 Turns
Summon 1 monster. (Level equal to meat level)
Summoned monster has Decoy status.
If a 2nd monster is summoned, the 1st monster
changes to Confused status.
Summon 1 monster. (Level equal to meat level)
Summoned monster has Decoy status.
If a 2nd monster is summoned, the 1st monster
has their status condition cured.
Rock Head Type100011 Floor
No special attack.
Doesn't learn a power.
Sip Leech Type200011 Floor
Restore strength when you transform.
Lv1: 1 strength - Lv2: 2 strength
Lv3: 3 strength - Lv4: 4 strength
Doesn't learn a power.
Cell Armor Type6000150 Turns
Can Waterwalk.
Knock away 1 item from an adjacent target.
Knock away 1 item from an adjacent target.
Taur Type3000150 Turns
Occasionally deal a critical hit.
Occasionally deal a critical hit.
Dagyan Type100011 Floor
No special attack.
Doesn't learn a power.
Snacky Type250011 Floor
Become afflicted with Slow status.
Slow your own action speed by 1 stage (6 turns).
Chicken Type10001Lv1: 1 Floor - Lv2-4: 50 Turns
Gain Swift 1 action speed.
Lv1: Replenish 100 fullness, but attack and
defense set to Chicken's stats.
Lv1: Swift 1 action speed.
Lv2: Doesn't learn a power.
Lv3-4: Attack 2 times in a row.
Lamp Puffer Type600011 Floor
Replenish fullness when facing a target.
Lv1: Replenish 10 fullness.
Lv2: Replenish 30 fullness.
Lv3: Raise max fullness by 5.
Lv4: Raise max fullness by 10.
Doesn't learn a power.
Chintala Type100011 Floor
No special attack.
Doesn't learn a power.
Baby Mage Type1000150 Turns
Fire a magic bullet.
Lv1: Switch positions - Lv2: Knockback
Lv3: Paralyzed status - Lv4: Warp
Fire a magic bullet.
Lv1: Switch positions - Lv2: Knockback
Lv3: Paralyzed status - Lv4: Warp
Pot Fisher Type1000150 Turns
Defeated monsters drop pots more often.
Defeated monsters drop pots more often.
Porky Type4500150 Turns
Throw a rock.
Lv1: 2 tiles - Lv2: 5 tiles
Lv3: 10 tiles - Lv4: 15 tiles
Throw a rock.
Lv1: 2 tiles - Lv2: 5 tiles
Lv3: 10 tiles - Lv4: 15 tiles
Floor Dragon Type100011 Floor
Move 2 tiles ahead.
Move 2 tiles ahead.
Dragon Type10000150 Turns
Spew a flame.
Lv1: 30 damage, straight line.
Lv2: 40 damage, homing.
Lv3: 50 damage, homing + piercing.
Lv4: 60 damage, homing + piercing.
Spew a flame.
Lv1: 30 damage, straight line.
Lv2: 40 damage, homing.
Lv3: 50 damage, homing + piercing.
Lv4: 60 damage, homing + piercing.
Nigiri Novice Type2000130 Turns
Defeated monsters might drop onigiri.
Lv1: Nothing - Lv2: Onigiri
Lv3: Large Onigiri - Lv4: Huge Onigiri
Defeated monsters might drop onigiri.
Lv1: Nothing - Lv2: Onigiri
Lv3: Large Onigiri - Lv4: Huge Onigiri
Glare Snake Type100011 Floor
No special attack.
Doesn't learn a power.
Minion Mouse Type100011 Floor
No special attack.
Doesn't learn a power.
Curse Girl Type150011 Floor
Inventory items purified when you transform.
Doesn't learn a power.
King Tusker Type1000150 Turns
Fire a magic bullet.
Lv1: Sealed status - Lv2: Slow status
Lv3: Reduce HP to 1/4 - Lv4: Drop an item
Fire a magic bullet.
Lv1: Sealed status - Lv2: Slow status
Lv3: Reduce HP to 1/4 - Lv4: Drop an item
Explochin Type50015 Turns
Explode after 5 turns. (Shiren takes damage)
Lv1: Landmine
Lv2-4: Big Landmine
Explode after 5 turns. (No damage to Nfuu)
Lv1: Landmine
Lv2-4: Big Landmine
Pumphantasm Type3000150 Turns
Can Waterwalk and Wall Clip.
Doesn't learn a power.
Punter Scarab Type100011 Floor
Can push the stairs while moving.
Doesn't learn a power.
Bat Kangaroo Type1000150 Turns
Fire a magic bullet in a straight line.
Lv1: Enraged status - Lv2: Swift status
Lv3-4: Enraged and Swift statuses
Fire a magic bullet in a straight line.
Lv1: Enraged status - Lv2: Swift status
Lv3-4: Enraged and Swift statuses
Scurry Egg Type3000150 Turns
Lowers your attack power, Swift 1.
Lv3-4: Warp when you receive damage.
Swift 1 action speed.
Lv3-4: Warp.
Sheep Priest Type1000150 Turns
Halve an adjacent target's attack power.
Halve an adjacent target's attack power.
Bored Kappa Type100011 Floor
Throw an underfoot item.
Lv1: 5 tiles - Lv2: 10 tiles
Lv3-4: Piercing properties
Doesn't learn a power.
Gawkulus Type3500150 Turns
Inflict Confused status. (10 turns)
Lv1-2: Adjacent target.
Lv3-4: All targets in the room.
Inflict Confused status. (10 turns)
Lv1-2: Adjacent target.
Lv3-4: All targets in the room.
Soldier Ant Type1000150 Turns
Can dig through walls.
Lv3-4: Swift action speed.
Doesn't learn a power.
Bow Boy Type1500150 Turns
Shoot arrows.
Lv1: Wood Arrow - Lv2: Iron Arrow
Shoot arrows.
Lv1: Wood Arrow - Lv2: Iron Arrow
Boy Tank Type1500150 Turns
Shoot arrows, Swift 1 action speed.
Lv1: Iron Arrow - Lv2: Silver Arrow
Shoot arrows.
Lv1: Iron Arrow - Lv2: Silver Arrow
Ghost Warrior Type500150 Turns
Lv1: Possess a different monster.
Lv2: Reflect direct attacks.
Lv3-4: Revive an adjacent ally if they collapse.
Doesn't learn a power.
Doze Mage Type4400150 Turns
Inflict Asleep status. (5 turns)
Inflict Asleep status. (5 turns)
Mamel Type100011 Floor
No special attack.
Lv4: Swift action speed.
Lv4: Attack 2 times in a row.
Slime Type500150 Turns
Lower a target's attack power and defense.
Lv1: 1/2 - Lv2: 1/4 - Lv3-4: Set to 0
Lv2-4: Multiply when hit.
Lower a target's attack power and defense.
Lv1: 1/2 - Lv2: 1/4 - Lv3-4: Set to 0
Mini Mixer Type250011 Floor
Eat underfoot items and synthesize them.
Lv1: 2 items - Lv2: 3 items
Lv3: 4 items - Lv4: 5 items
Doesn't learn a power.
Morabi Type100011 Floor
No special attack.
Doesn't learn a power.
Dark Slasher Type1000150 Turns
No special attack.
Doesn't learn a power.
Dark Vassal Type1000150 Turns
Lv1-2: Nullify magic.
Lv3: Dodge projectiles.
Lv4: Heal 10 HP when hit by a projectile.
Doesn't learn a power.
Trap Genin Type100011 Floor
No special attack.
Doesn't learn a power.
Bad Froggo Type200011 Floor
Steal Gitan and warp, can pick up Gitan.
Steal Gitan and warp, places it on the ground.
Bad Zalokleft Type360011 Floor
Steal an item and warp.
Lv2-4: Multiply when hit.
Steal an item and warp, places it on the ground.