Monster Meat
※ English names might change as the translation project progresses.
Overview
Shiren
- Eat meat to transform into that monster.
- Meat also replenishes fullness by 15 and cures status conditions.
- The transformation lasts either a set number of turns, or for the duration of the floor.
- You can manually cancel the transformation anytime.
- Select Power to use the monster's special attack.
- Some monsters don't have a special attack.
- Items can't be picked up or used while transformed into a monster.
- You can't open the Items menu, either.
Nfuu
- Throw meat at Nfuu to have them learn that monster's power.
- Some meats don't grant a power.
Summary
Name | Buy | Sell | Shiren | Nfuu |
---|---|---|---|---|
Ironhead Type | 1000 | 1 | 1 Floor Attack up to 2 tiles ahead. | Doesn't learn a power. |
Vampire Baron Type | 1000 | 1 | 1 Floor Transform into a monster in front of you. Change back when you use their power. | Doesn't learn a power. |
Shady Wisp Type | 1000 | 1 | 1 Floor Can Waterwalk. | Doesn't learn a power. |
Squid King Type | 2000 | 1 | 50 Turns Inflict Blind status for 50 turns. Lv1-2: Adjacent target. Lv3-4: All targets in the room. Instantly collapse if hit by an onigiri item. | Inflict Blind status for 50 turns. Lv1-2: Adjacent target. Lv3-4: All targets in the room. |
Dozy Genie Type | 1000 | 1 | 1 Floor Occasionally fall asleep. Lv1: 5 turns - Lv2: 10 turns Lv3: 15 turns - Lv4: 20 turns. | Doesn't learn a power. |
Healer Rabbit Type | 2500 | 1 | 30 Turns Lv1: Restore 50 HP to self. Lv2: Also heal nearby creatures. | Lv1: Restore 10 HP to Shiren. Lv2: Restore 20 HP to Shiren. |
Pitcher Plant Type | 1000 | 1 | 1 Floor Eat an item underfoot to apply an effect. Lv1: Turn it into grass. - Lv2: Identify it. Lv3: Bless it. - Lv4: Upgrade it. | Doesn't learn a power. |
Wolf Droid Type | 3500 | 1 | 50 Turns Throw a bomb. Lv1: 10 damage, 2 tiles. Lv2: 15 damage, 3 tiles. Lv3: 20 damage, 5 tiles. Lv4: 25 damage, 6 tiles. | Throw a bomb. Lv1: 10 damage, 2 tiles. Lv2: 15 damage, 3 tiles. Lv3: 20 damage, 5 tiles. Lv4: 25 damage, 6 tiles. |
Ether Devil Type | 5000 | 1 | 50 Turns Gain Invisible status, can Waterwalk. Lv1: Absorb magic bullets. Lv2-4: Reflect magic bullets. | Doesn't learn a power. |
Mutaikon Type | 8000 | 1 | 50 Turns Throws grass 10 tiles ahead. Lv1: Poison Grass. Lv2: Dizzy Grass. Lv3-4: Sleep Grass. | Throws grass 10 tiles ahead. Lv1: Poison Grass. Lv2: Dizzy Grass. Lv3-4: Sleep Grass. |
Pop Tank Type | 2000 | 1 | 50 Turns Fire a cannonball. Lv1: 20 damage, Slow. Lv2: 30 damage. Lv3: 40 damage, Swift 2. Lv4: 50 damage, Swift 2. | Fire a cannonball. Lv1: 20 damage. Lv2: 30 damage. Lv3: 40 damage. Lv4: 50 damage. |
Skull Mage Type | 1000 | 1 | 50 Turns Fire a magic bullet. Lv1: Swift, Swap, Knockback, Warp. Lv2: Transient, Confused, 25 damage, Presto. Lv3: Paralysis, Slow, Sealed, Level-1, Bufu, Decoy. Lv4: Asleep, Blind, 40 damage, Bufu, Level-3. | Fire a magic bullet. Lv1: Swift, Swap, Knockback, Warp. Lv2: Transient, Confused, 25 damage, Presto. Lv3: Paralysis, Slow, Sealed, Level-1, Bufu, Decoy. Lv4: Asleep, Blind, 40 damage, Bufu, Level-3. |
Wily Tanuki Type | 300 | 1 | 30 Turns Turn into a pot and hide from enemies. | Doesn't learn a power. |
Impact Boar Type | 5000 | 1 | 1 Floor Deal 5 tiles of knockback and 5 damage. | Deal 5 tiles of knockback and 5 damage. |
Teaser Monkey Type | 1000 | 1 | 1 Floor No special attack. | Doesn't learn a power. |
Crow Tengu Type | 500 | 1 | 1 Floor No special attack. | Doesn't learn a power. |
Daze Hermit Type | 1000 | 1 | 50 Turns Lv1: Inflict Inaccurate status (5 turns). Lv2: Inflict Asleep status (2 turns). Lv3: Evade all direct attacks. Lv4: Inflict Confused status (10 turns). | Lv1: Inflict Inaccurate status (5 turns). Lv2: Inflict Asleep status (2 turns). Lv3-4: Doesn't learn a power. |
Demon Warrior Type | 1000 | 1 | 1 Floor Revive as Ghost Warrior if you collapse. Lv2: Reflect direct attacks as well. | Doesn't learn a power. |
Gyaza Type | 1000 | 1 | 50 Turns Convert all attacks other than direct attacks and those that inflict Blind status into 2 damage. | Doesn't learn a power. |
Gyadon Type | 1000 | 1 | 50 Turns Can Waterwalk. | Doesn't learn a power. |
Fog Hermit Type | 1000 | 1 | 30 Turns Halve an adjacent target's HP. | Halve an adjacent target's HP. |
Twisty Hani Type | 1000 | 1 | 20 Turns Lower an adjacent target's level by 1. | Lower an adjacent target's level by 1. |
Gazer Type | 3000 | 1 | 50 Turns Inflict Afraid status on an adjacent target. | Inflict Afraid status on an adjacent target. |
Alert Fly Type | 1000 | 1 | 1 Floor Can Waterwalk. Wakes up monsters and allies. | Wakes up monsters and Shiren. |
Goggler Type | 1000 | 1 | 1 Floor No special attack. | Doesn't learn a power. |
Lobber Beetle Type | 1000 | 1 | 1 Floor Throw a monster at a monster. (5 damage) Lv1: 5 tiles - Lv2: 10 tiles Lv3: 15 tiles - Lv4: 20 tiles | Throw a monster at a monster. (5 damage) Lv1: 5 tiles - Lv2: 10 tiles Lv3: 15 tiles - Lv4: 20 tiles |
Zen Guru Type | 1000 | 1 | 1 Floor Can Waterwalk. | Doesn't learn a power. |
Samuraidon Type | 4000 | 1 | 50 Turns Lv1: Reflect 1/4 damage received. Lv2: Reflect magic bullets. Lv3: Reflect projectiles. Lv4: Has all Lv1-3 abilities. | Doesn't learn a power. |
Death Reaper Type | 1500 | 1 | 50 Turns Can Waterwalk, Swift 2. Lv3-4: Can Wall Clip. | Hasten action speed by 1 stage. (5 turns) |
Jungarian Type | 1000 | 1 | 50 Turns Steal an item and place it on the ground. | Steal an item and place it on the ground. |
Schubell Type | 1000 | 1 | 30 Turns Summon 1 monster. (Level equal to meat level) Summoned monster has Decoy status. If a 2nd monster is summoned, the 1st monster changes to Confused status. | Summon 1 monster. (Level equal to meat level) Summoned monster has Decoy status. If a 2nd monster is summoned, the 1st monster has their status condition cured. |
Rock Head Type | 1000 | 1 | 1 Floor No special attack. | Doesn't learn a power. |
Sip Leech Type | 2000 | 1 | 1 Floor Restore strength when you transform. Lv1: 1 strength - Lv2: 2 strength Lv3: 3 strength - Lv4: 4 strength | Doesn't learn a power. |
Cell Armor Type | 6000 | 1 | 50 Turns Can Waterwalk. Knock away 1 item from an adjacent target. | Knock away 1 item from an adjacent target. |
Taur Type | 3000 | 1 | 50 Turns Occasionally deal a critical hit. | Occasionally deal a critical hit. |
Dagyan Type | 1000 | 1 | 1 Floor No special attack. | Doesn't learn a power. |
Snacky Type | 2500 | 1 | 1 Floor Become afflicted with Slow status. | Slow your own action speed by 1 stage (6 turns). |
Chicken Type | 1000 | 1 | Lv1: 1 Floor - Lv2-4: 50 Turns Gain Swift 1 action speed. Lv1: Replenish 100 fullness, but attack and defense set to Chicken's stats. | Lv1: Swift 1 action speed. Lv2: Doesn't learn a power. Lv3-4: Attack 2 times in a row. |
Lamp Puffer Type | 6000 | 1 | 1 Floor Replenish fullness when facing a target. Lv1: Replenish 10 fullness. Lv2: Replenish 30 fullness. Lv3: Raise max fullness by 5. Lv4: Raise max fullness by 10. | Doesn't learn a power. |
Chintala Type | 1000 | 1 | 1 Floor No special attack. | Doesn't learn a power. |
Baby Mage Type | 1000 | 1 | 50 Turns Fire a magic bullet. Lv1: Switch positions - Lv2: Knockback Lv3: Paralyzed status - Lv4: Warp | Fire a magic bullet. Lv1: Switch positions - Lv2: Knockback Lv3: Paralyzed status - Lv4: Warp |
Pot Fisher Type | 1000 | 1 | 50 Turns Defeated monsters drop pots more often. | Defeated monsters drop pots more often. |
Porky Type | 4500 | 1 | 50 Turns Throw a rock. Lv1: 2 tiles - Lv2: 5 tiles Lv3: 10 tiles - Lv4: 15 tiles | Throw a rock. Lv1: 2 tiles - Lv2: 5 tiles Lv3: 10 tiles - Lv4: 15 tiles |
Floor Dragon Type | 1000 | 1 | 1 Floor Move 2 tiles ahead. | Move 2 tiles ahead. |
Dragon Type | 10000 | 1 | 50 Turns Spew a flame. Lv1: 30 damage, straight line. Lv2: 40 damage, homing. Lv3: 50 damage, homing + piercing. Lv4: 60 damage, homing + piercing. | Spew a flame. Lv1: 30 damage, straight line. Lv2: 40 damage, homing. Lv3: 50 damage, homing + piercing. Lv4: 60 damage, homing + piercing. |
Nigiri Novice Type | 2000 | 1 | 30 Turns Defeated monsters might drop onigiri. Lv1: Nothing - Lv2: Onigiri Lv3: Large Onigiri - Lv4: Huge Onigiri | Defeated monsters might drop onigiri. Lv1: Nothing - Lv2: Onigiri Lv3: Large Onigiri - Lv4: Huge Onigiri |
Glare Snake Type | 1000 | 1 | 1 Floor No special attack. | Doesn't learn a power. |
Minion Mouse Type | 1000 | 1 | 1 Floor No special attack. | Doesn't learn a power. |
Curse Girl Type | 1500 | 1 | 1 Floor Inventory items purified when you transform. | Doesn't learn a power. |
King Tusker Type | 1000 | 1 | 50 Turns Fire a magic bullet. Lv1: Sealed status - Lv2: Slow status Lv3: Reduce HP to 1/4 - Lv4: Drop an item | Fire a magic bullet. Lv1: Sealed status - Lv2: Slow status Lv3: Reduce HP to 1/4 - Lv4: Drop an item |
Explochin Type | 500 | 1 | 5 Turns Explode after 5 turns. (Shiren takes damage) Lv1: Landmine Lv2-4: Big Landmine | Explode after 5 turns. (No damage to Nfuu) Lv1: Landmine Lv2-4: Big Landmine |
Pumphantasm Type | 3000 | 1 | 50 Turns Can Waterwalk and Wall Clip. | Doesn't learn a power. |
Punter Scarab Type | 1000 | 1 | 1 Floor Can push the stairs while moving. | Doesn't learn a power. |
Bat Kangaroo Type | 1000 | 1 | 50 Turns Fire a magic bullet in a straight line. Lv1: Enraged status - Lv2: Swift status Lv3-4: Enraged and Swift statuses | Fire a magic bullet in a straight line. Lv1: Enraged status - Lv2: Swift status Lv3-4: Enraged and Swift statuses |
Scurry Egg Type | 3000 | 1 | 50 Turns Lowers your attack power, Swift 1. Lv3-4: Warp when you receive damage. | Swift 1 action speed. Lv3-4: Warp. |
Sheep Priest Type | 1000 | 1 | 50 Turns Halve an adjacent target's attack power. | Halve an adjacent target's attack power. |
Bored Kappa Type | 1000 | 1 | 1 Floor Throw an underfoot item. Lv1: 5 tiles - Lv2: 10 tiles Lv3-4: Piercing properties | Doesn't learn a power. |
Gawkulus Type | 3500 | 1 | 50 Turns Inflict Confused status. (10 turns) Lv1-2: Adjacent target. Lv3-4: All targets in the room. | Inflict Confused status. (10 turns) Lv1-2: Adjacent target. Lv3-4: All targets in the room. |
Soldier Ant Type | 1000 | 1 | 50 Turns Can dig through walls. Lv3-4: Swift action speed. | Doesn't learn a power. |
Bow Boy Type | 1500 | 1 | 50 Turns Shoot arrows. Lv1: Wood Arrow - Lv2: Iron Arrow | Shoot arrows. Lv1: Wood Arrow - Lv2: Iron Arrow |
Boy Tank Type | 1500 | 1 | 50 Turns Shoot arrows, Swift 1 action speed. Lv1: Iron Arrow - Lv2: Silver Arrow | Shoot arrows. Lv1: Iron Arrow - Lv2: Silver Arrow |
Ghost Warrior Type | 500 | 1 | 50 Turns Lv1: Possess a different monster. Lv2: Reflect direct attacks. Lv3-4: Revive an adjacent ally if they collapse. | Doesn't learn a power. |
Doze Mage Type | 4400 | 1 | 50 Turns Inflict Asleep status. (5 turns) | Inflict Asleep status. (5 turns) |
Mamel Type | 1000 | 1 | 1 Floor No special attack. Lv4: Swift action speed. | Lv4: Attack 2 times in a row. |
Slime Type | 500 | 1 | 50 Turns Lower a target's attack power and defense. Lv1: 1/2 - Lv2: 1/4 - Lv3-4: Set to 0 Lv2-4: Multiply when hit. | Lower a target's attack power and defense. Lv1: 1/2 - Lv2: 1/4 - Lv3-4: Set to 0 |
Mini Mixer Type | 2500 | 1 | 1 Floor Eat underfoot items and synthesize them. Lv1: 2 items - Lv2: 3 items Lv3: 4 items - Lv4: 5 items | Doesn't learn a power. |
Morabi Type | 1000 | 1 | 1 Floor No special attack. | Doesn't learn a power. |
Dark Slasher Type | 1000 | 1 | 50 Turns No special attack. | Doesn't learn a power. |
Dark Vassal Type | 1000 | 1 | 50 Turns Lv1-2: Nullify magic. Lv3: Dodge projectiles. Lv4: Heal 10 HP when hit by a projectile. | Doesn't learn a power. |
Trap Genin Type | 1000 | 1 | 1 Floor No special attack. | Doesn't learn a power. |
Bad Froggo Type | 2000 | 1 | 1 Floor Steal Gitan and warp, can pick up Gitan. | Steal Gitan and warp, places it on the ground. |
Bad Zalokleft Type | 3600 | 1 | 1 Floor Steal an item and warp. Lv2-4: Multiply when hit. | Steal an item and warp, places it on the ground. |