Acrobatics |
|
|
15 |
Front |
Enemy |
x2.0 power without a held item. |
● |
1750 |
175 |
Aerial Ace |
|
|
13 |
Front |
Enemy |
Never misses. |
● |
1800 |
180 |
Attract |
|
|
10 |
Front |
Enemy |
Inflicts Infatuated status. |
|
2200 |
220 |
Aurora Veil |
|
|
10 |
Room |
Party |
Reduces damage from all attacking moves. Only usable during Hail. |
|
1750 |
175 |
Blizzard |
|
|
11 |
Room |
Enemy |
Chance to inflict Frozen status. Never misses during Hail. Fixed Location: Fantasy Strait 25F |
● |
3000 |
300 |
Brick Break |
|
|
18 |
Front |
Enemy |
Removes Reflect / Light Screen / Aurora Veil. |
● |
1850 |
185 |
Brutal Swing |
|
|
17 |
Radius |
Enemy |
2 tile radius. Fixed Location: Darknight Relic 15F |
● |
1750 |
175 |
Bulk Up |
|
|
17 |
- |
Self |
Boosts Attack and Defense by 1 stage. |
|
1900 |
190 |
Bulldoze |
|
|
17 |
Radius |
Enemy |
1 tile radius, slows target's Travel Speed. |
● |
2050 |
205 |
Calm Mind |
|
|
17 |
- |
Self |
Boosts Sp. Atk and Sp. Def by 1 stage. |
|
2000 |
200 |
Charge Beam |
|
|
13 |
Front |
Enemy |
Chance to raise your Sp. Atk by 1 stage. |
● |
1950 |
195 |
Confide |
|
|
20 |
Front |
Enemy |
Lowers Sp. Atk by 1 stage. |
|
1600 |
160 |
Dark Pulse |
|
|
15 |
Radius |
Enemy |
1 tile radius, chance to flinch. Fixed Location: Darknight Relic 15F |
● |
2000 |
200 |
Dazzling Gleam |
|
|
15 |
Radius |
Enemy |
1 tile radius. |
● |
2000 |
200 |
Double Team |
|
|
15 |
- |
Self |
Boosts evasion by 1 stage. |
|
2600 |
260 |
Dragon Claw |
|
|
18 |
Front |
Enemy |
No additional effect. |
● |
1700 |
170 |
Dragon Tail |
|
|
13 |
Front |
Enemy |
Deals 10 tiles knockback. |
● |
1850 |
185 |
Dream Eater |
|
|
15 |
Front |
Enemy |
Only hits sleeping targets. Restores HP equal to 50% damage dealt. |
|
1850 |
185 |
Earthquake |
|
|
13 |
Room |
All |
Also hits underground enemies and allies. |
● |
1950 |
195 |
Echoed Voice |
|
|
15 |
Radius |
Enemy |
Using it repeatedly boosts power. |
|
1800 |
180 |
Embargo |
|
|
20 |
Front |
Enemy |
Makes the target unable to use items. Their held item also loses its effect. |
|
1600 |
160 |
Energy Ball |
|
|
10 |
4 Tiles |
Enemy |
Chance to lower target's Sp. Def by 1 stage. Fixed Location: Solar Cave 20F |
● |
2250 |
225 |
Explosion |
|
|
10 |
- |
Self |
Applies Explosion status to self. (Deals damage in a 5x5 blast if attacked) |
|
1550 |
155 |
Facade |
|
|
17 |
Front |
Enemy |
Power increases if you have a bad status. Ignores Attack down effect of Burned status. |
● |
2400 |
240 |
False Swipe |
|
|
30 |
Front |
Enemy |
Defeated enemy is more likely to join your team. Can be raised up to 99 PP / 100 accuracy. Fixed Location: Remains Island 13F |
● |
1500 |
150 |
Fire Blast |
|
|
10 |
Front |
Enemy |
Chance to inflict Burned status. Fixed Location: Fantasy Strait 25F |
● |
2300 |
230 |
Flame Charge |
|
|
17 |
Front |
Enemy |
Chance to raise your Travel Speed by 1 stage. |
● |
1700 |
170 |
Flamethrower |
|
|
11 |
4 Tiles |
Enemy |
Chance to inflict Burned status. Fixed Location: Solar Cave 20F |
● |
2300 |
230 |
Flash Cannon |
|
|
13 |
Front |
Enemy |
Chance to lower target's Sp. Def by 1 stage. |
● |
1700 |
170 |
Fling |
|
|
13 |
10 Tiles |
Enemy |
Select an item to throw it like a Gravelerock. |
|
1950 |
195 |
Fly |
|
|
13 |
Front |
Enemy |
Fly up, then deal damage on the next turn. |
● |
1850 |
185 |
Focus Blast |
|
|
10 |
4 Tiles |
Enemy |
Chance to lower target's Sp. Def by 1 stage. Fixed Location: Southern Cavern 50F |
● |
2500 |
250 |
Frost Breath |
|
|
13 |
Front |
Enemy |
Always lands a critical hit. |
● |
1750 |
175 |
Frustration |
|
|
17 |
Front |
Enemy |
Higher power the less you've been part of the team. |
|
2250 |
225 |
Giga Impact |
|
|
13 |
Front |
Enemy |
Can't act afterwards on the next turn. |
● |
2400 |
240 |
Grass Knot |
|
|
20 |
Front |
Enemy |
The heavier the target, the higher the power. Can be raised up to 99 PP / 100 accuracy. |
● |
1850 |
185 |
Gyro Ball |
|
|
20 |
Front |
Enemy |
Higher power when Speed stat is lower than target. Can be raised up to 99 PP. |
● |
1550 |
155 |
Hail |
|
|
18 |
Floor |
All |
Changes the weather to Hail. Hail hurts + stops HP recovery for non-Ice types. |
|
1750 |
175 |
Hidden Power |
|
|
15 |
Front |
Enemy |
Type of this move changes each adventure. Fixed Location: Unown Relic 11F |
|
2200 |
220 |
Hyper Beam |
|
|
10 |
4 Tiles |
Enemy |
Also deals damage to the target's surroundings. The blast can hit allies, destroy items and walls. Can't act afterwards on the next turn. (If a big Pokemon uses it, 10 tiles range + piercing) |
● |
2550 |
255 |
Ice Beam |
|
|
10 |
4 Tiles |
Enemy |
Chance to inflict Frozen status. Fixed Location: Solar Cave 20F |
● |
2450 |
245 |
Infestation |
|
|
17 |
Front |
Enemy |
Chance to prevent target's movement. Deals a bit of damage over time. |
|
1900 |
190 |
Leech Life |
|
|
15 |
Front |
Enemy |
Restores HP equal to 50% damage dealt. |
● |
1750 |
175 |
Light Screen |
|
|
15 |
Room |
Party |
Reduces damage from special attack moves. |
|
1850 |
185 |
Low Sweep |
|
|
17 |
Front |
Enemy |
Lowers the Travel Speed of the target. |
● |
1700 |
170 |
Nature Power |
|
|
20 |
Varies |
Enemy |
Move changes based on the dungeon's tile set. |
|
1750 |
175 |
Overheat |
|
|
12 |
Radius |
Enemy |
1 tile radius, lowers your Sp. Atk by 2 stages. |
● |
2250 |
225 |
Payback |
|
|
13 |
- |
Self |
Applies Counter status to yourself. |
|
1950 |
195 |
Poison Jab |
|
|
17 |
Front |
Enemy |
Chance to inflict Poisoned status. |
● |
1800 |
180 |
Protect |
|
|
10 |
- |
Self |
Applies Protect status to yourself. Chance to fail if used repeatedly. |
|
2400 |
240 |
Psych Up |
|
|
15 |
Front |
All |
Copies the stat changes of the target. |
|
1650 |
165 |
Psychic |
|
|
13 |
Front |
Enemy |
Chance to lower target's Sp. Def by 1 stage. |
● |
1900 |
190 |
Psyshock |
|
|
13 |
Front |
Enemy |
Special attack, but calculated vs. target's Defense. |
● |
1700 |
170 |
Quash |
|
|
10 |
Front |
Enemy |
Makes the target flinch. |
|
2250 |
225 |
Rain Dance |
|
|
18 |
Floor |
All |
Changes the weather to Rain. Water moves power up, fire moves weaken. |
|
2150 |
215 |
Reflect |
|
|
15 |
Room |
Party |
Reduces damage from physical attack moves. |
|
1800 |
180 |
Rest |
|
|
13 |
- |
Self |
Inflicts sleep status on yourself for a bit. HP and status are fully restored when you wake up. |
|
2400 |
240 |
Return |
|
|
17 |
Front |
Enemy |
Higher power the more you've been part of the team. |
|
2300 |
230 |
Roar |
|
|
17 |
Front |
Enemy |
Deals 10 tiles knockback. |
|
1650 |
165 |
Rock Polish |
|
|
17 |
- |
Self |
Raises Travel Speed by 2 stages. |
|
1900 |
190 |
Rock Slide |
|
|
15 |
Front |
Enemy |
Chance to make target flinch. |
● |
2000 |
200 |
Rock Tomb |
|
|
13 |
Front |
Enemy |
Lowers the Travel Speed of the target. |
● |
1900 |
190 |
Roost |
|
|
13 |
- |
Self |
Restores 40% of your HP. The Pokemon loses Flying type until the next turn. |
|
2400 |
240 |
Round |
|
|
15 |
Front |
Enemy |
Higher power if other allies also use Round. |
|
2200 |
220 |
Safeguard |
|
|
13 |
Room |
Party |
Protects against bad statuses for a while. |
|
1950 |
195 |
Sandstorm |
|
|
18 |
Floor |
All |
Changes the weather to Sandstorm. Sandstorm hurts + stops HP recovery for non-Rock, Ground, and Steel types. Raise Sp. Def for Rock types. |
|
1800 |
180 |
Scald |
|
|
15 |
Front |
Enemy |
Chance to inflict Burned status. Pokemon with Frozen status become unfrozen. |
● |
1900 |
190 |
Shadow Ball |
|
|
12 |
4 Tiles |
Enemy |
Chance to lower target's Sp. Def by 1 stage. Fixed Location: Darknight Relic 15F |
● |
2300 |
230 |
Shadow Claw |
|
|
15 |
Front |
Enemy |
Higher critical hit rate. |
● |
1900 |
190 |
Sky Drop |
|
|
13 |
Front |
Enemy |
Fly up with target, then deal damage on the next turn. No damage if target is a Flying type. |
● |
1600 |
160 |
Sleep Talk |
|
|
18 |
- |
Self |
Uses one of your moves when sleeping. |
|
1750 |
175 |
Sludge Bomb |
|
|
10 |
4 Tiles |
Enemy |
Chance to inflict Poisoned status. Fixed Location: Darknight Relic 15F |
● |
2200 |
220 |
Sludge Wave |
|
|
13 |
Radius |
Enemy |
1 tile radius, chance to inflict Poisoned status. |
● |
2100 |
210 |
Smack Down |
|
|
15 |
Front |
Enemy |
Makes target susceptible to Ground type moves. |
● |
1700 |
170 |
Smart Strike |
|
|
15 |
Front |
Enemy |
Never misses. |
● |
1750 |
175 |
Snarl |
|
|
15 |
Radius |
Enemy |
1 tile radius, lowers target's Sp. Atk by 1 stage. Fixed Location: Darknight Relic 15F |
● |
2550 |
255 |
Solar Beam |
|
|
10 |
4 Tiles |
Enemy |
Charge power, then attack on the next turn. Sunny → no charge required. Rain / Hail / Sandstorm → power is reduced. |
● |
2100 |
210 |
Steel Wing |
|
|
15 |
Front |
Enemy |
Chance to raise your Defense by 1 stage. |
● |
1900 |
190 |
Stone Edge |
|
|
10 |
Front |
Enemy |
Higher critical hit rate. |
● |
1950 |
195 |
Substitute |
|
|
10 |
- |
Self |
Lose HP equal to 1/2 of max HP for Substitute status. |
|
2500 |
250 |
Sunny Day |
|
|
18 |
Floor |
All |
Changes the weather to Sunny. Fire moves power up, water moves weaken. |
|
2050 |
205 |
Surf |
|
|
12 |
Room |
All |
Also hits underwater enemies and allies. |
● |
2000 |
200 |
Swagger |
|
|
15 |
Front |
Enemy |
Inflicts Confused + raises target's Attack by 2 stages. |
|
2350 |
235 |
Swords Dance |
|
|
20 |
- |
Self |
Boosts your Attack by 2 stages. |
|
1600 |
160 |
Taunt |
|
|
17 |
Front |
Enemy |
Makes target unable to use non-attacking moves. |
|
1800 |
180 |
Thief |
|
|
13 |
Front |
Enemy |
Steals the target's item if you're not holding anything. |
|
1800 |
180 |
Thunder |
|
|
13 |
Front |
Enemy |
Chance to inflict Paralyzed status. Rain → never misses. Sunny → reduced accuracy. Fixed Location: Fantasy Strait 25F |
● |
2150 |
215 |
Thunder Wave |
|
|
17 |
Front |
Enemy |
Inflicts Paralyzed status. No effect on Ground type Pokemon. |
|
1850 |
185 |
Thunderbolt |
|
|
15 |
Radius |
Enemy |
1 tile radius, chance to inflict Paralyzed status. |
● |
2200 |
220 |
Torment |
|
|
15 |
Front |
Enemy |
Makes the target unable to use their last used move. |
|
1700 |
170 |
Toxic |
|
|
16 |
Front |
Enemy |
Inflicts Badly Poisoned status. Never misses if used by a Poison type. |
|
2250 |
225 |
Trick Room |
|
|
20 |
Floor |
All |
Reverses Travel Speed increases and decreases. |
|
1750 |
175 |
U-turn |
|
|
17 |
Front |
Enemy |
Switch positions with the ally behind you. |
● |
1650 |
165 |
Venoshock |
|
|
16 |
Front |
Enemy |
Higher power if target is Poisoned or Badly Poisoned. |
|
1600 |
160 |
Volt Switch |
|
|
17 |
Front |
Enemy |
Switch positions with the ally behind you. |
● |
1550 |
155 |
Waterfall |
|
|
15 |
Front |
Enemy |
Chance to make target flinch. |
● |
1800 |
180 |
Wild Charge |
|
|
15 |
Front |
Enemy |
You also take damage equal to 10% of max HP. |
● |
1700 |
170 |
Will-O-Wisp |
|
|
15 |
Front |
Enemy |
Inflicts Burned status. |
|
1700 |
170 |
Work Up |
|
|
17 |
- |
Self |
Boosts your Attack and Sp. Atk by 1 stage. |
|
1750 |
175 |
X-Scissor |
|
|
18 |
Front |
Enemy |
No additional effect. |
● |
1800 |
180 |