Ravine of the Dead
Dungeon where lots of Stairway Traps appear, and only 1 item is generated on each floor.
You're expected to bring items to stand a chance, as the monster table ramps up in difficulty very quickly.
Exclusives include Gaze Shield, Prism Shield, and Homing Blade, which can only be found between 41-50F.
The objective is to rescue Pekeji (who is located on 26F) before the Ravine of the Dead claims his life.
After the 1st clear, Transport Patterns can be found from 26F onwards to escape from the dungeon.
Overall, it's considered to be the hardest dungeon that allows carry-in items in this game.
Overview
Unlock | 1. Clear the main story. 2. Finish the Pekeji side quest. 3. Finish the Bungee Jump side quest. 4. Talk to the old lady inside the Canyon Hamlet Inn. 5. Go on an adventure and return. 6. Hear Pekeji's voice inside the Canyon Hamlet Inn. 7. Go on an adventure and return. 7. Hear Pekeji's voice again. 8. Go to Janus Valley and talk to Butafooter. |
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Entrance | Janus Valley (First broken spot on bridge) |
Floors | 50F (Can escape from 26F) | ||
---|---|---|---|
Bring Items | Yes | Allies | |
Bring Gitan | Yes | Bring Level Ups | Yes |
Starting Item | None | ||
Unidentified | |||
Shops | No | Monster Houses | Yes |
Clear Icon | Reward |
Special Monster House Floors
Lv1 | Lv2 | Lv3 | Lv4 | ALL | |
---|---|---|---|---|---|
One-eye | - | - | - | - | 1-50 |
Ghost | - | - | - | - | 1-50 |
Drain | - | - | - | - | 1-50 |
Dragon | - | - | - | - | 1-50 |
Sky | - | - | - | - | 1-50 |
Power | - | - | - | - | 1-50 |
Thief | - | - | - | - | - |
Guard dogs | - | - | - | - | - |
Rare Items
Gaze Shield, Prism Shield, Homing Blade
As mentioned in the intro, this dungeon has 3 exclusive items - Gaze Shield, Prism Shield, and Homing Blade.
Gaze Shield and Prism Shield have a chance of being generated between 41-45F and on 50F.
Homing Blade has a chance of being generated between 46-50F.
The dungeon loops endlessly once you reach 50F (Descend stairs on 50F → Next floor is 50F again),
and the 1 item per floor rule doesn't apply to Monster Houses, so it's not as bad as it probably sounds.
But it can still take a lot of time to hunt down one of each item, so some prefer to use Rescue Passwords.
To increase your chances, you could bring Monster Scrolls and read them on 50F to generate more items.
Otherwise, there isn't much you can do to speed up the search aside from using an Armband of Sight.
Strategy
Equipment
Weapon
Weapon | Atk | Notes |
---|---|---|
Kabra Reborn+99 | 149 | One-shot most monsters. |
Firebrand+99 | 119 | One-shot many monsters, still comfortable. |
Kabra's Blade+70 | 82 | You really should upgrade this to Kabra Reborn. |
Mastersword+60 | 68 | Lack of power is noticeable, but fine for the 1st clear. |
Katana+50 | 56 | Minimum you should bring for the 1st clear. |
Weapon Melds
Razor Wind + Pickaxe* lets you strike incoming monsters first in hallways if you dig out a wall tile.
Bufu's Cleaver is needed to sustain fullness, and meat has all sorts of great uses.
(Many of these meld abilities are easily obtained using Rescue Passwords)
Pickaxe* = Unbreakable Pickaxe obtained from the Blacksmith.
Shield
Shield | Def | Notes |
---|---|---|
Stormward+99 | 149 | Receive 1 damage from monsters. |
Windshield+70 | 82 | You really should upgrade this to Stormward. |
Armor Ward+55 | 64 | Should be fine for the 1st clear. |
Iron Shield+45 | 51 | Minimum you should bring for the 1st clear. |
Shield Melds
Gold Shield, Dragonward, Blast Shield, and Walrus Shield are top priority.
Evasive Shield and Spiked Ward are particularly good if your shield strength is low.
(Many of these meld abilities are easily obtained using Rescue Passwords)
Armbands
Armband | Notes |
---|---|
Armband of Sight | Reveals the locations of characters and items. (Also makes you able to see invisible monsters such as Air Devil) |
Trap Armband | Reveal Stairway Traps, check for hidden traps when you enter a new room. |
Sleepless Armband | For Sleep Radish (7-10F). |
Other Items
Rare items like Bufu's Staff and Herb of Revival are great as well.
Item | Notes |
---|---|
Chiropractic Jar [5] | Bring at least 3 of these. |
Air Devil Meat | Turn invisible - Great for Monster Houses, etc. |
Scroll of Removal | Probably best thrown at a Dragon family monster. (Can use a Blank Scroll instead of the real thing) |
Scroll of Blessing Curse Girl Meat | Nice to have in case key items get cursed. |
Doppelganger Staff | Useful for a variety of situations. |
Staff of Postpone | Use with Armband of Sight to quickly locate the stairs. |
Staff of Paralysis | Paralyze monsters with troublesome special attacks. |
Staff of Stability | Protects jars from breaking when tripped by Dremlas types. |
Switching Staff | Hurry to the stairs in a Monster House, etc. |
Scroll of Need | Nice to have in case you get surrounded. |
Scroll of Confusion | For Monster Houses or such. |
Blank Scroll | Use it as a Destruction Scroll, etc. |
Floor Guide
General
Eating Air Devil type meat is the best way to deal with Monster Houses in this dungeon.
Swap to Trap Armband to check for traps when entering rooms, then switch back to Armband of Sight.
The exception to this is Sleep Radish (7-10F) floors, where you'll want to use Sleepless Armband instead.
Equipping a Trap Armband instantly reveals all Stairway Traps.
Don't get lazy about using items against troublesome monsters like Super Gaze - Direct attacks can still miss.
(It's fine to rely on direct attacks if you have the
Homing Blade meld ability from this dungeon).
1-2F
Monsters aren't a threat if you brought the suggested items.
Throw a Scroll of Removal at a
Dragon (2-4F) to banish Ark Dragon and Hell Dragon from the adventure.
Hunt
Air Devil (1-2F) to stock up on Air Devil Meat if you have Bufu's Cleaver melded.
3-19F
Monsters are generally easy, but there are some special attacks you'll want to watch out for.
Remember to equip a Sleepless Armband between 7-10F for Sleep Radishes.
Item Related
Super Gaze (3-6F) has 51 HP and hypnotizes Shiren, forcing item usage or an attack.
Item Bandit (4-6F) has 35 HP and can turn an inventory item into Weeds when adjacent.
Madremlas (5-8F) has 60 HP and makes Shiren trip and drop items, which can cause jars to break.
Curse Mom (7-10F) has 56 HP and curses 1 inventory item, sealing its abilities or making it unusable.
Steel Armor (9-12F) has 80 HP and knocks away your equipped weapon or shield when adjacent.
Hover Fowl (11-14F) has 45 HP and electrifies 1 herb, scroll, or staff in your inventory, destroying the item.
Grey Slime (11-20F) has 70 HP, can multiply when hit, and either rusts equipment or erases 1 meld ability.
Caution
Rice Boss (5-8F) has 38 HP and inflicts Shiren with Riceball status, nullifying stats from equipment.
Sleep Radish (7-10F) has 55 HP and throws Sleeping Herb within 3 tiles, or Poison Herb if you're asleep.
Skull Wraith (9-12F) has 60 HP and shoots a magic bullet (Riceball, Paralyzed, Slow, Sealed, Confused, Level-1).
Sky Dragon (10-13F) has 100 HP and spews a 40 damage (20 w/Dragonward) flame from anywhere in the room.
Oldster Tank (15-20F) has 50 HP, Swift 2 speed, and fires a 40 damage (20 w/Blast Shield) cannon.
Mist Hermit (16-20F) has 60 HP and casts a spell that stops HP regen / drains HP from anywhere in the room.
20-38F
Monsters are Lv3-4 now, and the lineup of special attacks becomes quite nasty.
The goal for the 1st clear is to find Pekeji who can be found on all floors starting on 26F.
If you're using weaker equipment, consider escaping on 26F and coming back for the exclusive items later.
Fear Eye (26-35F),
Bioroid (26-50F), and
Fallen Gather (30-50F) hit hard if your shield is weak.
Item Related
Hyper Gaze (20-25F) has 70 HP and hypnotizes Shiren, forcing item usage or an attack.
Trove Bandit (21-30F) has 50 HP and can turn an inventory item into Weeds when adjacent.
Curse Gran (27-35F) has 72 HP and curses 1 inventory item, sealing its abilities or making it unusable.
Alloy Armor (28-37F) has 100 HP and knocks away your equipped weapon, shield, or armband.
Red Slime (30-38F) has 100 HP, can multiply when hit, and either rusts equipment or erases 1 meld ability.
Jet Fowl (36-40F) has 80 HP and electrifies a jar, destroying both the jar and contents.
Caution
Ark Dragon (20-31F) has 120 HP and spews a 50 damage (25 w/Dragonward) flame from anywhere on the floor.
Fear Radish (29-33F) has 70 HP and throws Kigny Seed within 3 tiles, or Poison Herb if you're berserk.
Skull Demon (31-38F) has 75 HP and shoots a magic bullet (Riceball, Sleepy, Blinded, 40 damage, Level-3).
Rice Master (31-50F) has 70 HP and inflicts Shiren with Riceball status or turns inventory items into riceballs.
Cranky Tank (32-50F) has 80 HP, Swift 2 speed, and fires a 50 damage (25 w/Blast Shield) cannon.
Cloud Hermit (38-50F) has 70 HP and casts a spell that stops HP regen / drains HP from anywhere on the floor.
39-50F
The monster table doesn't change much from this point, but powerful monsters including Hell Dragon appear.
The goal around here is to search for Gaze Shield & Prism Shield (41-45F, 50F) and Homing Blade (46-50F).
Monster direct attacks shouldn't be an issue if you have a Stormward+99.
Item Related
Jet Fowl (36-40F) has 80 HP and electrifies a jar, destroying both the jar and contents.
Roguewalrus (36-50F) has 100 HP and steals 1 item from your inventory or the ground, then vanishes.
Ultra Gaze (40-50F) has 90 HP and hypnotizes Shiren, forcing item usage or an attack.
Red Slime (45-50F) has 100 HP, can multiply when hit, and either rusts equipment or erases 1 meld ability.
Caution
Hell Dragon (39-50F) has 150 HP and spews a 60 damage (30 w/Dragonward) flame from anywhere on the floor.
Rice Master (31-50F) has 70 HP and inflicts Shiren with Riceball status or turns inventory items into riceballs.
Cranky Tank (32-50F) has 80 HP, Swift 2 speed, and fires a 50 damage (25 w/Blast Shield) cannon.
Cloud Hermit (38-50F) has 70 HP and casts a spell that stops HP regen / drains HP from anywhere on the floor.
Tiger Uboho (44-50F) has 100 HP and throws other monsters at Shiren or such (Range of 20 tiles).
Monsters
See Monsters for individual monster details.
- H - Monster House is possible
Numbers in parentheses are HP values.
Spawn Rates: Low Medium High
Items
Spawn Rates
- F = Floor, Monster drop
- C = Jar of Change, Thiefwalrus drop
Category | F | C | Category | F | C | |
---|---|---|---|---|---|---|
Weapon | ★★ | - | Herb | ★★★ | ★ | |
Shield | ★★ | - | Scroll | ★ | ★ | |
Armband | ★ | ★ | Staff | ★ | ★ | |
Food | ★★ | ★ | Jar | ★ | ★ |
Item Table
The values like "46-50" in the Notes column represents the floor range where the item can appear.
- F = Floor, Monster drop
- M = Monster (Fixed drop)
- C = Jar of Change, Thiefwalrus drop
Weapon | Herb | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | M | C | Notes | Name | F | M | C | Notes | |
Homing Blade | X | 46-50 | Big Belly Seed | X | X | 1-50 | ||||
Minotaur's Axe | X | Taur Type | Herb of Life | X | X | 1-50 | ||||
Shield | Restorative Herb | X | X | 1-50 | ||||||
Name | F | M | C | Notes | Kigny Seed | X | Fear Radish | |||
Gaze Shield | X | 41-45 / 50 | Weeds | X | Field Bandit Type | |||||
Prism Shield | X | 41-45 / 50 | Sleeping Herb | X | Sleep Radish | |||||
Armband | Herb of Strength | X | X | 1-50 | ||||||
Name | F | M | C | Notes | Antidote Herb | X | X | 1-50 | ||
Armband of Calm | X | X | 1-50 | Herb of Sight | X | X | 1-50 | |||
Rustless Armband | X | X | 1-50 | Medicinal Herb | X | X | 1-50 | |||
Antidote Armband | X | X | 1-50 | Scroll | ||||||
Antidrain Armband | X | X | 1-50 | Name | F | M | C | Notes | ||
Sleepless Armband | X | X | 1-50 | Great Hall Scroll | X | 1-50 | ||||
Food | Scroll of Blessing | X | X | 1-50 | ||||||
Name | F | M | C | Notes | Earth Bless Scroll | X | X | 1-50 | ||
Big Riceball | X | X | X | 1-50 Running Egg | Air Bless Scroll | X | X | 1-50 | ||
Riceball | X | X | 1-50 | Staff | ||||||
Giant Riceball | X | Rice Master | Name | F | M | C | Notes | |||
Rotten Riceball | X | X | 1-50 | Pain Sharing Staff | X | X | 1-50 | |||
Jar | Staff of Postpone | X | X | 1-50 | ||||||
Name | F | M | C | Notes | Skull Staff | X | Skull Mage Type | |||
Chiropractic Jar | X | X | 1-50 | Staff of Paralysis | X | X | 1-50 | |||
Storehouse Jar | X | X | 1-50 | Staff of Stability | X | X | 1-50 | |||
Jar of Hiding | X | X | 1-50 | Staff of Sloth | X | X | 1-50 | |||
Switching Staff | X | X | 1-50 | |||||||
Doppelganger Staff | X | X | 1-50 | |||||||
Lightning Staff | X | X | 1-50 |
Traps
See Traps for details.
Trap | Floors | Trap | Floors | Trap | Floors | ||
---|---|---|---|---|---|---|---|
Stumble | 1-50 | Log | Landmine | 1-50 | |||
Rusty | Spin | Big Landmine | 1-50 | ||||
Unequip | Dream Gas | Wood Arrow | |||||
Rotten | Sleeping Gas | Iron Arrow | |||||
Alarm | 1-50 | Slowness | 1-50 | One-way | |||
Summons | 1-50 | Immobilization | Knockback | ||||
Multiplication | Hunger | Riceball | 1-50 | ||||
Pitfall | Poison Dart | 1-50 | Curse | 1-50 | |||
Spring | Boulder | Stairway | 1-50 |