Status Conditions
Overview
Status conditions are states that affect a character's behavior in various ways.
All status conditions besides "Normal" can be categorized as positive or negative.
Eating monster meat cures all status conditions.
Status List
Key: Positive, Negative
Status | Target | Turns | Effect | Causes | Counters |
---|---|---|---|---|---|
Confused | Shiren | 6~10 | Random movement / attack direction. Projectiles and staves can be used like normal. | Rotten Riceball, Herb of Confusion Skull Staff, Skull Wizard, Skull Wraith, Daze Radish, Spinning Trap | Armband of Calm Restorative Herb Chiropractic Jar |
Ally | 6~10 | Random movement / attack direction. Can't use special attack. | |||
Monster | 15~25 | ||||
Puzzled | Shiren | 20 | Other creatures look like women. Items, traps, and stairs look like flowers. | Dream Gas Trap | Restorative Herb Chiropractic Jar |
Ally | 20 | Character runs away from Shiren. | |||
Monster | 30 | ||||
Sleepy | Shiren | 4~6 | Unable to act for a number of turns. | Rotten Riceball, Sleeping Gas Trap, Sleeping Herb, Skull Staff, Sleep Radish, Skull Demon | Sleepless Armband |
Ally | |||||
Monster | |||||
Blinded | Shiren | 30 | Unable to see your surroundings. | Rotten Riceball, Oryu, Skull Demon | Herb of Sight Chiropractic Jar |
Ally | Floor | Character moves in a straight line. Turns if there's a wall, attacks if there's a creature. | |||
Monster | |||||
Paralyzed | Shiren | 40 | Unable to act until the status wears off. Status wears off when hit by an attack or effect. | Scroll of Need, Staff of Paralysis, Skull Wraith | - |
Ally | Floor | Same as Shiren, but also wears off by talking. | |||
Monster | Same as Shiren. | ||||
Immobilized | Shiren | 3~4 | Unable to move for a number of turns. Can still attack and use items. | Immobilization Trap | Switching Staff |
Ally | |||||
Monster | |||||
Riceball | Shiren | 10 | Effects of all equipped items are nullified. Instantly collapse if you step on a Rotten Trap. | Bufu's Staff, Riceball Trap, Rice Boss, Rice Master, Skull Wraith, Skull Demon | Herb of Sight Chiropractic Jar |
Ally | 10 | Can't use special attack. Attack power and defense remain the same. | |||
Monster | |||||
Slow | Shiren | 10 | 1 action every 2 turns. (Monsters: Swift 2 → Swift 1 → Normal → Slow) | Poison Herb, Staff of Sloth Slowness Trap, Skull Staff, Popster Tank Meat | Accelerating Staff |
Ally | Floor | ||||
Monster | |||||
Double Speed (Swift) | Shiren | 12 | 2 actions every turn. (Monsters: Slow → Normal → Swift 1 → Swift 2) | Accelerating Staff, Select Monster Meats | - |
Ally | Floor | ||||
Monster | |||||
Sealed | Shiren | 35 | Can't Eat, Read, or use staves. Can't use special attack as a monster. | Sealing Staff, Skull Wraith | - |
Ally | Floor | Can't use special attack. | |||
Monster | |||||
Kigny | Shiren | 30 | Character loses control of themselves, searching out and attacking the nearest creature. (Will not attack Shopkeepers) | Kigny Seed, Kigny Meat, Fear Radish | - |
Ally | |||||
Monster | |||||
Invincible | Shiren | 20 | Nullifies all damage received. Doesn't protect against non-damage effects. | Herb of Victory | - |
Ally | |||||
Monster | |||||
Clear-sighted | Shiren | Floor | Hidden traps and invisible enemies are revealed. | Herb of Sight, Mecharoid Meat | - |
Ally | Can target invisible characters. | ||||
Monster | |||||
Invisible | Shiren | 15 | Unable to be detected by allies or monsters. | Herb of Invisibility, Air Devil Meat | - |
Ally | Floor | Can't be detected by other characters. | |||
Monster | |||||
Hypnotized | Shiren | 1 | Forced to perform one of the following actions: ・Equip or unequip a weapon, shield, or armband. ・Use an herb, scroll, or staff. ・Insert an item into a jar. ・Attack in a random direction. ・Throw an item. | Gaze family | Gaze Shield |
Silent | Shiren | Floor | Can't Eat or Read. Can't use special attack as a monster. | Scroll of Silence | - |
Hands Full | Shiren | Floor | Unable to pick up items on the ground. | Hands Full Scroll | - |
No Natural Recovery | Shiren | 50 | Natural HP recovery stops. | Fog Hermit family | - |
Hit Point Drain | Shiren | 50 | Natural HP recovery stops, lose 1 HP per turn. | Fog Hermit family (Get hit by spell twice) | - |
Enhanced Power | Shiren | Floor | Applies a multiplier to your damage output. The effect can be stacked up to 8 times. 1.5 → 1.75 → 2 → 2.25 → 2.5 → 2.75 → 3 → 3.25 | Power Up Scroll | - |
Ever-Full | Shiren | Floor | Natural fullness depletion stops. | Special Riceball | - |
Poison-Free | Shiren | Floor | Your strength can't be decreased due to poison. | Special Riceball | - |
Wide Awake | Shiren | Floor | Immune to Sleepy status. | Special Riceball | - |
Silent Movement | Shiren | Floor | Napping enemies won't wake from your footsteps. | Special Riceball, Dark Owl Meat | - |
Auto Identify | Shiren | Floor | Picking up items identifies them. | Special Riceball, Identity Armband | - |