Bana Powers

Overview

Bana Powers are special attacks and abilities used by Banana Prince.
They're learned by either getting hit by a thrown item, or getting hit by a monster's special attack.

Items that grant a Bana Power have a banana icon at the beginning of the item's description.
※ The banana icon is only displayed once you've entered Banana Kingdom at least one time.

Up to 8 Bana Powers can be learned at a time, with 4 being assigned to daytime, and 4 for nighttime.
Banana Prince can use multiple Bana Powers in 1 turn if applicable, in order from top to bottom.

Bana Powers can be locked to avoid being overwritten when a new one is learned.
Locked Bana Powers are represented by a checkmark next to the number.

Bana Power List

NameLearningDescription
Banana DropBanana BossMonsters defeated by this attack occasionally drop a Yellow Banana.
Banana Drop EXBanana MasterMonsters defeated by this attack occasionally drop a Ripe Banana.
Tosser TossTiger TosserThrow the target at a creature or onto a trap within 5 tiles. (5 damage)
Won't throw at an enemy that is asleep, paralyzed, or has decoy status.
Hurler TossTiger HurlerThrow the target at a creature or onto a trap within 10 tiles. (10 damage)
Won't throw at an enemy that is asleep, paralyzed, or has decoy status.
Chucker TossTiger ChuckerThrow the target at a creature or onto a trap within 15 tiles. (15 damage)
Won't throw at an enemy that is asleep, paralyzed, or has decoy status.
Ace TossTiger AceThrow the target at a creature or onto a trap within 20 tiles. (20 damage)
Won't throw at an enemy that is asleep, paralyzed, or has decoy status.
Parry ShieldKengoKnocks a shield away from the target. (1 per monster)
Parry WeaponIaiKnocks a weapon away from the target. (1 per monster)
Parry BraceletShihanKnocks a bracelet away from the target. (1 per monster)
Parry EquipmentTatsujinKnocks a shield, weapon, or bracelet away from the target. (1 per monster)
Throw WeedsField Knave typeThrows Weeds at a target lined up within 10 tiles. (2 damage)
Wood ArrowBoy CartShoot a Wood Arrow at a target lined up within 10 tiles.
Iron ArrowCross CartShoot an Iron Arrow at a target lined up within 10 tiles.
Force ArrowStrong CartShoot a Force Arrow at a target lined up within 10 tiles.
Silver ArrowPierce CartShoot a Silver Arrow at a target lined up within 10 tiles.
Ink SquirtSquid KingInflicts Blind status on a monster in front.
Area Ink SquirtSquid LordInflicts Blind status on monsters in a 1 tile radius.
Room Ink SquirtSquid Emperor,
Squid Kaiser
Inflicts Blind status on monsters in the room.
Parting ShotBlade Bee,
Dagger Bee
Move 1 tile backward after performing an attack.
DisengageKatana Bee,
Zanbeeto
Move to a tile within a 2 tile radius of the target after performing an attack.
HypnosisGazer, Super Gazer,
Hyper Gazer
Inflicts Confused status on a monster in front.
Room HypnosisUltra GazerInflicts Confused status on monsters in the room.
Charge StrengthIronhead typeCharge strength for 1 turn, then deal a critical hit.
SapScorpionLowers attack power of a monster in front by a small amount.
WiltDemon ScorpLowers attack power of a monster in front by a medium amount.
EnervateStun ScorpLowers attack power of a monster in front by a significant amount.
EnfeebleBlight ScorpLowers attack power of a monster in front by an incredible amount.
2 Tile RockPorkyThrows a Porky Rock at a target within a 2 tile radius. (20 damage)
Only throws rocks at targets within view.
4 Tile RockPorkoThrows a Porky Rock at a target within a 4 tile radius. (20 damage)
Only throws rocks at targets within view.
6 Tile RockPorkonThrows a Porky Rock at a target within a 6 tile radius. (20 damage)
Only throws rocks at targets within view.
10 Tile RockPorgonThrows a Porky Rock at a target within a 10 tile radius. (20 damage)
Only throws rocks at targets within view.
Poison GrassMutaikonThrows Poison Grass at a target lined up within 10 tiles.
Dizzy GrassDazikonThrows Dizzy Grass at a target lined up within 10 tiles.
Sleep GrassDozikonThrows Sleepy Grass at a target lined up within 10 tiles.
Rage GrassMesmerikonThrows Rage Grass at a target lined up within 10 tiles.
RushYanpiiCharges at a monster, dealing a bit of damage and knockback.
Sr. RushSr. YanpiiCharges at a monster, dealing some damage and knockback.
Lt. RushLt. YanpiiCharges at a monster, dealing quite a bit of damage and knockback.
Boss RushBoss YanpiiCharges at a monster, dealing a lot of damage and knockback.
ReflectionFoly (Red)Reflects direct attacks instead of taking damage after activating. (1 turn)
Effective against Absorbiphants and Gyazas.
Heal CounterFoly (Green)Restores HP of the attacking monster after being hit by a direct attack.
LightningFoly (Blue)Deals 15 damage to monsters in the room.
Status CounterFoly (Purple)Inflicts a status condition on the monster after being hit by a direct attack.
(Bound, Inaccurate, Confused, or Berserk)
Novice MagicDJ MageFires a magic bullet at a monster lined up in a straight line.
(Knockback, Warp)
Fair MagicMC MageFires a magic bullet at a monster lined up in a straight line.
(Transient, Confused, Blind, 20 damage)
Expert MagicMC WizardFires a magic bullet at a monster lined up in a straight line.
(Paralyzed, Decoy, Sealed, Berserk, Level-1)
Master MagicMC SorcerorFires a magic bullet at a monster lined up in a straight line.
(Banana, Empathy, Reduce HP to 1/4, Level-3)
Absorb StatusAbsorbiphant typeAbsorbs status conditions from a target in front. (Can't absorb from self)
Won't absorb Shiren's status conditions if he only has positive ones.
Boosts attack power and heals bruising by 1 stage.
Floor MagnetFearabbit typeAttracts Shiren and a number of other creatures on the floor to self.
Performs a direct attack against 1 creature after attracting.
Won't use unless separated from Shiren.
Zap CounterZapdon40 damage counter attack if hit by an attack after activating. (1 turn)
Effective against Absorbiphants and Gyazas.
Volt CounterVoltdon50 damage counter attack if hit by an attack after activating. (1 turn)
Effective against Absorbiphants and Gyazas.
Flash CounterFlashdon60 damage counter attack if hit by an attack after activating. (1 turn)
Effective against Absorbiphants and Gyazas.
Crash CounterCrashdon70 damage counter attack if hit by an attack after activating. (1 turn)
Effective against Absorbiphants and Gyazas.
RoarManeater typeInflicts Afraid status to monsters in the room.
Healing LightHerb, Otogiriso,
Heal Grass,
Life Grass
Restores HP of allies in a 1 tile radius by 50 points.
Restore AttackStrength Grass,
Antidote Grass,
Cleansing Bracelet
Restores attack power of self and allies within a 1 tile radius.
Shiren's strength will be restored.
ClarityCalm BraceletCures Confused status from self and allies within a 1 tile radius.
AwakenAlert BraceletCures Asleep status from self and allies within a 1 tile radius.
RemedyMedicine ScrollCures all ailments from self and allies within a 1 tile radius.
Icy ColdIce BananaMakes Banana Prince immune to fire and explosion damage.
ConfuserBaffle AxeDirect attack that occasionally inflicts Confused status.
ParalyzerShockutoDirect attack that occasionally inflicts Paralyzed status.
SealerSealing KeisakuDirect attack that occasionally inflicts Sealed status.
SleeperNap RattleDirect attack that occasionally inflicts Asleep status.
BlinderBlurry StickDirect attack that occasionally inflicts Blind status.
WeakenerKamina's SwordDirect attack that occasionally lowers the target's attack power.
FrightenerFear Scroll,
Fear Talisman
Direct attack that occasionally inflicts Afraid status.
RepulsorKnockback StaffDirect attack that occasionally deals knockback.
DazerMiss TalismanDirect attack that occasionally inflicts Inaccurate status.
Shadow StitchBind TalismanDirect attack that occasionally inflicts Bound status.

Unused Bana Powers

NameDescription
Mega AbsorptionAbsorb status conditions.
Super AbsorptionAbsorb status conditions.
Ultra AbsorptionAbsorb status conditions.
Room MagnetAttract creatures in the room.
Restore SightCure Blind status.
CalmCure Berserk status.
Sharp EyesGrant Sharp Eyes status.
Trap BusterDestroy a trap.

Sets

This section provides recommendations for Bana Power sets.

Banana Kingdom only has Explochins and Firepuffs for explosion / fire damage.
Mutaikons and Scorpions gain attack power when hit by Poison Grass, and Bored Kappas throw it back.
Banana Prince can cure slow, inaccurate, and attack down status from himself with Remedy.

1. Prince Power Up (Banana Kingdom)

Day
  • Room Ink Squirt
  • Absorb Status
  • Icy Cold
  • Frightener
Night
  • Floor Magnet
  • Area Ink Squirt
  • Icy Cold
  • Remedy

2. Shiren Support (Banana Kingdom)

Day
  • Frightener, Sleeper, or Icy Cold
  • Poison Grass
  • Remedy
  • Healing Light
Night
  • Novice Magic
  • Restore Attack
  • Remedy or Absorb Status
  • Room Ink Squirt or Room Hypnosis

3. Three Allies Expert Badge (Platinum Paradise)

Day
  • Icy Cold
  • Absorb Status
  • Roar, Room Ink Squirt, or Room Hypnosis
  • Healing Light
Night
  • Icy Cold
  • Healing Light
  • Room Ink Squirt
  • Absorb Status