Monsters
Monster List
Monster Book Order
Element Order
Element | Monsters (Family or Individual) | Info |
---|---|---|
Swift 1 | Traproid | Foly | Boy Cart | Ornery Tank | Snacky | Double speed, attacks once |
Swift 2 | Gitan Mamel | Cranky Tank | Double speed, attacks twice |
Slow | Zapdon | Pop Tank | One action every 2 turns |
Normal | Mamel | Chintala | Seedie | Banana Novice | Froggo | Tiger Tosser | Curse Girl Floaty | Mixer | Kengo | Cheer Ham | Yanpii | Eligan | Zapdon | Porky N'dubba | Boy Cart | Kumonigiri | Field Knave | DJ Mage | Fearabbit | Mutaikon Maneater | No type-effective weakness |
Cyclops | Ironhead | Foly | Gazer | Explochin | Weak to Anti-Cyclops rune |
Drain | Scorpion | Spin Polygon | Absorbiphant | Weak to Anti-Drain rune |
Dragon | Hopodile | Dragon | Firepuff | Weak to Anti-Dragon rune |
Bomb | Pop Tank | Explochin | Weak to Anti-Bomb rune |
Floating | Blade Bee | Pumphantasm | Foly | Flash Bird | Gyadon | Firepuff | Crow Tengu Snacky | Weak to Anti-Floating rune |
Aquatic | Gyaza | Slime | Squid King | Bored Kappa | Hopodile | Zalokleft | Explochin | Weak to Anti-Aquatic rune |
Details
Night Monster AI
There are 2 types of AI for night monsters in this game.
- Moves randomly similar to a Pumphantasm, and attacks any adjacent creature.
- Moves normally, and only attacks the player.
These 2 types are assigned by monster family:
Monster (Family) | ||||||
---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 |
Mamel | Blade Bee | Scorpion | Field Knave | Gyadon | Dragon | Foly |
Chintala | Firepuff | Absorbiphant | Spin Polygon | Flash Bird | Mixer | Floaty |
Seedie | Kumonigiri | Tiger Tosser | Porky | Yanpii | Eligan | Zapdon |
Froggo | DJ Mage | Boy Cart | Pumphantasm | Banana Novice | Ironhead | Maneater |
Bored Kappa | Zalokleft | Pop Tank | Fearabbit | Explochin | Snacky | Boss Type |
Hopodile | Slime | Gazer | Traproid | Gyaza | Crow Tengu | Shopkeeper |
Squid King | Curse Girl | N'dubba | Kengo | Cheer Ham | Mutaikon |
Table Explanation
- Lv = Monster level.
- Yellow = Day monster.
- Blue = Night monster.
- Skill = Equipment experience points.
- These points are not visible in-game.
- Drop = Item drop rate.
- Day monsters drop floor table items.
- Night monsters drop shop table items.
- Some monsters have fixed or unique drops instead.
- Elem. = Element or type.
- Regular = Regular movement at night.
- Random = Random movement at night.
- Slow = 1 action every 2 turns.
- Swift 1 = Double speed, 1 attack.
- Swift 2 = Double speed, 2 attacks.
- Drain = Weak to Anti-Drain rune.
- Bomb = Weak to Anti-Bomb rune.
- Floating = Weak to Anti-Floating rune.
- Dragon = Weak to Anti-Dragon rune.
- Aquatic = Weak to Anti-Aquatic rune.
- Cyclops = Weak to Anti-Cyclops rune.
Mamel
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Mamel | 5 | 2 | 1 | 3 | 1 | 4% | - | No abilities. |
2 | Pit Mamel | 9 | 6 | 3 | 6 | 1 | 4% | - | |
3 | Cave Mamel | 6 | 54 | 19 | 1000 | 70 | 4% | - | Direct attacks deal 1 damage to it. You can deal damage like normal if it's sealed. |
4 | Gitan Mamel | 12 | 84 | 38 | 5500 | 500 | 100% | Swift 2 | Same as Cave Mamel, but double speed (2 attacks). 100% chance to drop 2000 Gitan. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Mamel | 24 | 14 | 3 | 22 | 15 | 4% | Random | No abilities. |
2 | Dark Pit Mamel | 35 | 32 | 4 | 56 | 30 | 4% | ||
3 | Dark Cave Mamel | 55 | 58 | 5 | 600 | 140 | 4% | Necklace abilities deal full damage like any other monster. | |
4 | Dark Gitan Mamel | 63 | 67 | 6 | 4000 | 300 | 100% | Swift 2 Random | Same as Dark Cave Mamel, but double speed (2 attacks). 100% chance to drop 2000 Gitan. |
Chintala
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Chintala | 7 | 7 | 1 | 4 | 1 | 4% | - | No abilities. |
2 | Mid Chintala | 28 | 18 | 8 | 40 | 10 | 4% | - | |
3 | Big Chintala | 57 | 47 | 15 | 480 | 40 | 4% | - | |
4 | Huge Chintala | 73 | 90 | 21 | 3800 | 300 | 4% | - | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Chintala | 20 | 18 | 2 | 24 | 15 | 4% | Random | No abilities. |
2 | Evil Mid Chintala | 47 | 43 | 4 | 120 | 50 | 4% | ||
3 | Evil Big Chintala | 63 | 70 | 7 | 1300 | 220 | 4% | ||
4 | Evil Huge Chintala | 72 | 83 | 8 | 4200 | 300 | 4% |
Seedie
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Seedie | 6 | 3 | 4 | 5 | 1 | 4% | - | No abilities. |
2 | Beanie | 53 | 33 | 16 | 230 | 30 | 4% | - | |
3 | Nuttie | 62 | 62 | 22 | 1280 | 90 | 4% | - | |
4 | Grainie | 85 | 77 | 32 | 3500 | 250 | 4% | - | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Seedie | 10 | 7 | 1 | 4 | 10 | 4% | Random | No abilities. |
2 | Dark Beanie | 55 | 46 | 6 | 350 | 100 | 4% | ||
3 | Dark Nuttie | 64 | 75 | 7 | 2600 | 260 | 4% | ||
4 | Dark Grainie | 75 | 92 | 8 | 5800 | 420 | 4% |
Froggo
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Froggo | 28 | 10 | 1 | 5 | 1 | 100% | - | Steals Gitan from Shiren and warps. Runs away at double speed after stealing. Doesn't use direct attacks. Stands on Gitan if it's on the ground. 100% chance to drop Gitan, higher amounts at higher levels. |
2 | Froggucci | 51 | 23 | 7 | 10 | 7 | 100% | - | |
3 | Froggon | 65 | 30 | 11 | 100 | 20 | 100% | - | |
4 | Kleptoad | 77 | 45 | 17 | 1000 | 100 | 100% | - | Same as Froggo. Picks up Gitan and throws it at Shiren. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Snide Froggo | 26 | 8 | 0 | 5 | 5 | 100% | Regular | Same as Froggo. |
2 | Snide Froggucci | 36 | 19 | 1 | 30 | 20 | 100% | ||
3 | Snide Froggon | 48 | 28 | 2 | 300 | 90 | 100% | ||
4 | Snide Kleptoad | 62 | 40 | 3 | 1500 | 260 | 100% | Same as Kleptoad. |
Bored Kappa
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Bored Kappa | 14 | 7 | 3 | 4 | 2 | 4% | Aquatic | Stands on item, throws it at Shiren if he's within 3 tiles. Catches and throws items back at you. Items it throws always miss. Can't throw Gitan, shields, or weapons. Moves toward items, but uses direct attacks if adjacent. |
2 | Kappa Pest | 56 | 28 | 17 | 180 | 20 | 4% | Same as Bored Kappa, but thrown items can hit. Throwing range of 5 tiles. Can't throw Gitan or weapons. | |
3 | Vexing Kappa | 71 | 42 | 20 | 850 | 60 | 4% | Same as Bored Kappa, but thrown items can hit. Throwing range of 10 tiles. Can't throw Gitan. | |
4 | Kappa Troll | 89 | 63 | 30 | 1700 | 170 | 4% | Same as Bored Kappa, but thrown items can hit. Throws any item from anywhere on the floor. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Bored Kappa | 17 | 11 | 2 | 12 | 7 | 4% | Aquatic Regular | Same as daytime abilities. |
2 | Dark Kappa Pest | 38 | 30 | 3 | 50 | 25 | 4% | ||
3 | Dark Vexing Kappa | 47 | 40 | 4 | 200 | 60 | 4% | ||
4 | Dark Kappa Troll | 58 | 55 | 5 | 1300 | 160 | 4% |
Hopodile
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Hopodile | 19 | 9 | 4 | 12 | 5 | 4% | Aquatic Dragon | Moves like a chess knight when Shiren is in view. 10 damage jump attack if in range of a chess knight hop. |
2 | Hipadile | 70 | 40 | 21 | 600 | 40 | 4% | Same as Hopodile, but jump attack deals 20 damage. | |
3 | Oingodile | 86 | 76 | 23 | 2700 | 150 | 4% | Same as Hopodile, but jump attack deals 30 damage. | |
4 | Boingodile | 95 | 88 | 29 | 4300 | 500 | 4% | Same as Hopodile, but jump attack deals 40 damage. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Hopodile | 28 | 26 | 3 | 35 | 20 | 4% | Aquatic Dragon Regular | Same as Hopodile, but jump attack deals 15 damage. |
2 | Evil Hipadile | 46 | 53 | 5 | 300 | 75 | 4% | Same as Hopodile, but jump attack deals 25 damage. | |
3 | Evil Oingodile | 57 | 65 | 7 | 750 | 180 | 4% | Same as Hopodile, but jump attack deals 35 damage. | |
4 | Evil Boingodile | 72 | 88 | 8 | 5700 | 500 | 4% | Same as Hopodile, but jump attack deals 45 damage. |
Squid King
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Squid King | 19 | 8 | 4 | 8 | 2 | 4% | Aquatic | Blinds an adjacent target. Turns into Squid Sushi Scroll if hit by Onigiri. |
2 | Squid Lord | 55 | 23 | 15 | 110 | 15 | 4% | Same as Squid King. Ink blinds targets in a 1 tile radius. | |
3 | Squid Emperor | 65 | 38 | 20 | 600 | 50 | 4% | Same as Squid King. Ink blinds all targets in the room. | |
4 | Squid Kaiser | 78 | 57 | 33 | 1800 | 200 | 4% | ||
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Squid King | 16 | 9 | 1 | 10 | 7 | 4% | Aquatic Random | Same as daytime abilities. |
2 | Dark Squid Lord | 39 | 30 | 3 | 65 | 35 | 4% | ||
3 | Dark Squid Emperor | 56 | 43 | 5 | 350 | 100 | 4% | ||
4 | Dark Squid Kaiser | 66 | 60 | 6 | 2000 | 190 | 4% |
Blade Bee
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Blade Bee | 15 | 13 | 1 | 13 | 5 | 0% | Floating | Occasionally backs away 1 tile after attacking. Stinger inflicts Confused and has double attack power, but also makes it collapse. (0 experience points) |
2 | Dagger Bee | 46 | 27 | 14 | 200 | 30 | 0% | ||
3 | Katana Bee | 57 | 72 | 16 | 2200 | 120 | 0% | Same as Blade Bee, but jumps to a tile within a 2 tile radius after attacking instead of backing away. | |
4 | Zanbeeto | 83 | 87 | 24 | 3700 | 250 | 0% | ||
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Blade Bee | 18 | 16 | 1 | 20 | 15 | 0% | Floating Random | Same as daytime abilities. |
2 | Dark Dagger Bee | 37 | 55 | 3 | 420 | 100 | 0% | ||
3 | Dark Katana Bee | 48 | 76 | 4 | 1600 | 260 | 0% | ||
4 | Dark Zanbeeto | 57 | 90 | 5 | 4700 | 350 | 0% |
Firepuff
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Firepuff | 17 | 7 | 7 | 10 | 2 | 4% | Dragon Floating | Breathes 10 damage fire at an adjacent target. Chance to fail, and fire can go through corners. |
2 | Flamepuff | 43 | 18 | 18 | 120 | 15 | 4% | Same as Firepuff, but fire deals 20 damage. | |
3 | Blazepuff | 57 | 26 | 22 | 490 | 35 | 4% | Same as Firepuff, but fire deals 30 damage. | |
4 | Pyrepuff | 68 | 46 | 26 | 950 | 80 | 4% | Same as Firepuff, but fire deals 40 damage. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Firepuff | 18 | 8 | 3 | 11 | 7 | 4% | Dragon Floating Random | Same as Firepuff, but fire deals 20 damage. |
2 | Evil Flamepuff | 33 | 28 | 6 | 110 | 45 | 4% | Same as Firepuff, but fire deals 40 damage. | |
3 | Evil Blazepuff | 50 | 41 | 8 | 380 | 100 | 4% | Same as Firepuff, but fire deals 60 damage. | |
4 | Evil Pyrepuff | 61 | 53 | 9 | 1000 | 190 | 4% | Same as Firepuff, but fire deals 80 damage. |
Kumonigiri
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Kumonigiri | 25 | 15 | 8 | 35 | 8 | 4% | - | No abilities. Item drop is always Onigiri. |
2 | Pandanigiri | 69 | 65 | 25 | 2400 | 120 | 4% | - | |
3 | Onigirizzly | 86 | 85 | 35 | 4500 | 250 | 4% | - | |
4 | Kodionigiri | 108 | 110 | 46 | 7000 | 600 | 4% | - | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Kumonigiri | 30 | 22 | 5 | 30 | 20 | 4% | Random | No abilities. Item drop is always Onigiri. |
2 | Dark Pandanigiri | 52 | 48 | 7 | 270 | 75 | 4% | ||
3 | Dark Onigirizzly | 63 | 60 | 8 | 770 | 180 | 4% | ||
4 | Dark Kodionigiri | 72 | 78 | 9 | 3200 | 300 | 4% |
DJ Mage
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | DJ Mage | 18 | 8 | 6 | 14 | 4 | 6% | - | Fires a magic bullet with a random effect in a line. (Warp, knockback, switch positions, Swift) |
2 | MC Mage | 51 | 21 | 18 | 170 | 25 | 6% | - | Fires a magic bullet with a random effect in a line. (Blind, Confused, transient, 20 damage) |
3 | MC Wizard | 62 | 28 | 20 | 1000 | 60 | 6% | - | Fires a magic bullet with a random effect in a line. (Level -1, Sealed, Paralyzed, Decoy, Berserk) |
4 | MC Sorcerer | 78 | 39 | 24 | 1800 | 100 | 6% | - | Fires a magic bullet with a random effect in a line. (Level -3, Empathetic, Banana, Slow, reduce HP to 1/4) |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark DJ Mage | 30 | 26 | 2 | 36 | 18 | 6% | Random | Same as daytime abilities. |
2 | Dark MC Mage | 42 | 32 | 3 | 160 | 60 | 6% | ||
3 | Dark MC Wizard | 50 | 40 | 4 | 330 | 130 | 6% | ||
4 | Dark MC Sorcerer | 59 | 49 | 5 | 1200 | 190 | 6% |
Zalokleft
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Zalokleft | 30 | 10 | 6 | 8 | 3 | 100% | Aquatic | Steals 1 item from Shiren or the ground, then warps. Runs from Shiren after warping. Always generated Napping, and doesn't use direct attacks. Drops an item from a unique table if slain before stealing, or the stolen item if slain after stealing. |
2 | Lime Zalokleft | 55 | 17 | 11 | 24 | 10 | 100% | ||
3 | Iron Zalokleft | 81 | 25 | 16 | 150 | 40 | 100% | ||
4 | Fade Zalokleft | 103 | 34 | 22 | 500 | 80 | 100% | Same as Zalokleft, but vanishes after stealing. (Stolen item can't be recovered) | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Bad Zalokleft | 18 | 10 | 0 | 6 | 5 | 100% | Aquatic Regular | Same as Zalokleft, but stolen item becomes sealed. |
2 | Bad Lime Zalokleft | 45 | 15 | 1 | 20 | 20 | 100% | ||
3 | Bad Iron Zalokleft | 58 | 22 | 2 | 150 | 40 | 100% | ||
4 | Bad Fade Zalokleft | 70 | 31 | 3 | 400 | 190 | 100% | Same as Fade Zalokleft. |
Slime
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Slime | 21 | 6 | 3 | 10 | 4 | 0% | Aquatic | Lowers equipped weapon or shield upgrade value by 1. Chance to duplicate when hit. Doesn't use direct attacks. |
2 | Grime | 43 | 12 | 7 | 80 | 20 | 0% | Same as Slime, but lowers upgrade value by 2. | |
3 | Ooze | 53 | 18 | 12 | 200 | 30 | 0% | Lowers equipped weapon and shield upgrade value by 1, erases 1 rune (including Rustproof), or removes a tag. Chance to duplicate when hit. Doesn't use direct attacks. | |
4 | Sludge | 67 | 25 | 18 | 420 | 50 | 0% | Same as Ooze, but lowers upgrade value by 2. Turns invisible when it's on a water tile. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Vile Slime | 23 | 14 | 1 | 18 | 13 | 0% | Aquatic Regular | Same as Slime, but lowers upgrade value by 2. Its special attack also extinguishes equipped torches. |
2 | Vile Grime | 41 | 22 | 2 | 50 | 35 | 0% | Same as Slime, but lowers upgrade value by 3. Its special attack also extinguishes equipped torches. | |
3 | Vile Ooze | 52 | 29 | 3 | 200 | 130 | 0% | Same as Ooze, but lowers upgrade value by 2. Its special attack also extinguishes equipped torches. | |
4 | Vile Sludge | 63 | 40 | 4 | 800 | 190 | 0% | Same as Ooze, but lowers upgrade value by 3. Its special attack also extinguishes equipped torches. |
Curse Girl
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Curse Girl | 21 | 13 | 7 | 22 | 5 | 0% | - | Curses or seals 1 item when adjacent. |
2 | Curse Sister | 52 | 24 | 15 | 170 | 20 | 0% | - | |
3 | Curse Mom | 65 | 36 | 18 | 480 | 60 | 0% | - | Curses or seals 2 items when adjacent. |
4 | Curse Gramma | 78 | 52 | 29 | 1200 | 130 | 0% | - | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Foul Curse Girl | 32 | 24 | 3 | 34 | 18 | 0% | Random | Same as daytime abilities. |
2 | Foul Curse Sister | 40 | 35 | 3 | 110 | 35 | 0% | ||
3 | Foul Curse Mom | 55 | 46 | 3 | 450 | 130 | 0% | ||
4 | Foul Curse Gramma | 62 | 52 | 4 | 900 | 160 | 0% |
Scorpion
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Scorpion | 35 | 18 | 12 | 53 | 12 | 2% | Drain | Lowers strength by 1 when adjacent. |
2 | Demon Scorp | 70 | 34 | 25 | 360 | 25 | 2% | Same as Scorpion, but lowers strength by 2. | |
3 | Stun Scorp | 83 | 53 | 27 | 1200 | 80 | 2% | Same as Scorpion, but lowers max strength by 1. | |
4 | Blight Scorp | 95 | 75 | 36 | 2700 | 170 | 2% | Same as Scorpion, but lowers max strength by 2. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Vile Scorpion | 40 | 33 | 5 | 53 | 25 | 2% | Drain Random | Lowers strength by 2 when adjacent. |
2 | Vile Demon Scorp | 65 | 62 | 9 | 720 | 180 | 2% | Same as Scorpion, but lowers strength by 3. | |
3 | Vile Stun Scorp | 73 | 71 | 11 | 2800 | 260 | 2% | Same as Scorpion, but lowers max strength by 2. | |
4 | Vile Blight Scorp | 86 | 85 | 14 | 5600 | 420 | 2% | Same as Scorpion, but lowers max strength by 3. |
Absorbiphant
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Absorbiphant | 27 | 13 | 10 | 28 | 6 | 4% | Drain | Absorbs status conditions from itself or an adjacent creature, fully restoring its HP and raising its attack by 1 stage. |
2 | Digestiphant | 48 | 30 | 16 | 270 | 25 | 4% | Same as Absorbiphant, but raises attack by 2 stages. | |
3 | Spongiderm | 59 | 43 | 18 | 700 | 50 | 4% | Same as Absorbiphant, but raises attack and defense by 1 stage. | |
4 | Osmammoth | 76 | 59 | 28 | 1400 | 170 | 4% | Same as Absorbiphant, but raises attack and defense by 2 stages. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Absorbiphant | 33 | 24 | 4 | 40 | 20 | 4% | Drain Regular | Same as daytime abilities. |
2 | Dark Digestiphant | 47 | 36 | 5 | 180 | 60 | 4% | ||
3 | Dark Spongiderm | 56 | 44 | 6 | 420 | 130 | 4% | ||
4 | Dark Osmammoth | 67 | 58 | 7 | 1900 | 220 | 4% |
Tiger Tosser
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Tiger Tosser | 42 | 20 | 12 | 63 | 16 | 4% | - | Throws an adjacent creature at Shiren, or throws Shiren at another creature, onto a trap, or into a Monster House. Throwing range of 5 tiles, deals 5 damage. |
2 | Tiger Hurler | 68 | 39 | 18 | 350 | 35 | 4% | - | Same as Tiger Tosser, but range of 10 tiles, 10 damage. |
3 | Tiger Chucker | 77 | 48 | 20 | 800 | 60 | 4% | - | Same as Tiger Tosser, but range of 15 tiles, 15 damage. |
4 | Tiger Ace | 93 | 69 | 32 | 2000 | 170 | 4% | - | Same as Tiger Tosser, but range of 20 tiles, 20 damage. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Tosser | 35 | 30 | 4 | 43 | 18 | 4% | Random | Same as Tiger Tosser, but range of 5 tiles, 10 damage. |
2 | Dark Hurler | 41 | 38 | 5 | 120 | 35 | 4% | Same as Tiger Tosser, but range of 10 tiles, 15 damage. | |
3 | Dark Chucker | 60 | 50 | 7 | 500 | 220 | 4% | Same as Tiger Tosser, but range of 15 tiles, 20 damage. | |
4 | Dark Ace | 68 | 72 | 8 | 3600 | 300 | 4% | Same as Tiger Tosser, but range of 20 tiles, 25 damage. |
Boy Cart
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Boy Cart | 16 | 9 | 4 | 18 | 5 | 6% | Swift 1 | Double speed (1 attack). Shoots Wood Arrows. Moves away if you get close, doesn't use direct attacks. Doesn't attack in hallways. Only drops Wood Arrows. |
2 | Cross Cart | 24 | 12 | 6 | 30 | 7 | 6% | Same as Boy Cart, but shoots Iron Arrows. Only drops Iron Arrows. | |
3 | Strong Cart | 34 | 16 | 10 | 50 | 9 | 6% | Same as Boy Cart, but shoots Knockback Arrows. Only drops Knockback Arrows. | |
4 | Pierce Cart | 45 | 20 | 13 | 86 | 15 | 6% | Same as Boy Cart, but shoots Silver Arrows. Only drops Silver Arrows. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Boy Cart | 16 | 11 | 2 | 14 | 7 | 6% | Swift 1 Regular | Same as daytime abilities. Arrows that miss vanish. |
2 | Dark Cross Cart | 27 | 18 | 2 | 40 | 18 | 6% | ||
3 | Dark Strong Cart | 37 | 24 | 3 | 100 | 35 | 6% | ||
4 | Dark Pierce Cart | 46 | 34 | 4 | 250 | 80 | 6% |
Pop Tank
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Pop Tank | 60 | 25 | 17 | 160 | 20 | 2% | Bomb Slow | 1 action every 2 turns. Fires 20 damage cannonballs. Uses other enemies and walls to hit you with the blast. Items caught in the blast vanish. |
2 | Grampa Tank | 75 | 37 | 20 | 400 | 35 | 2% | Bomb | Same as Pop Tank, but regular speed, 30 damage. |
3 | Ornery Tank | 83 | 48 | 24 | 1600 | 80 | 2% | Bomb Swift 1 | Same as Pop Tank, but double speed (1 attack), 40 damage. |
4 | Cranky Tank | 99 | 57 | 39 | 3000 | 200 | 2% | Bomb Swift 2 | Same as Pop Tank, but double speed (2 attacks), 50 damage. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Pop Tank | 18 | 16 | 2 | 18 | 10 | 2% | Bomb Slow Regular | Same as Pop Tank, but 30 damage. |
2 | Dark Grampa Tank | 45 | 32 | 4 | 130 | 35 | 2% | Bomb Regular | Same as Pop Tank, but regular speed, 40 damage. |
3 | Dark Ornery Tank | 60 | 47 | 8 | 600 | 130 | 2% | Bomb Swift 1 Regular | Same as Pop Tank, but double speed (1 attack), 50 damage. |
4 | Dark Cranky Tank | 71 | 60 | 10 | 3500 | 260 | 2% | Bomb Swift 2 Regular | Same as Pop Tank, but double speed (2 attacks), 60 damage. |
Gazer
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Gazer | 26 | 11 | 9 | 19 | 6 | 2% | Cyclops | Hypnotizes Shiren for 1 turn when adjacent, making him face a random direction and attack or use / throw an item. |
2 | Super Gazer | 49 | 19 | 17 | 190 | 20 | 2% | ||
3 | Hyper Gazer | 54 | 34 | 21 | 820 | 80 | 2% | ||
4 | Ultra Gazer | 65 | 43 | 27 | 1500 | 130 | 100% | Same as Gazer, but hypnotizes from anywhere in the room. 100% chance to drop 5000 Gitan. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Gazer | 15 | 10 | 1 | 16 | 10 | 2% | Cyclops Regular | Same as daytime abilities. |
2 | Evil Super Gazer | 35 | 28 | 2 | 80 | 35 | 2% | ||
3 | Evil Hyper Gazer | 47 | 39 | 3 | 350 | 100 | 2% | ||
4 | Evil Ultra Gazer | 59 | 50 | 4 | 2800 | 260 | 100% |
N'dubba
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | N'dubba | 20 | 22 | 4 | 15 | 4 | 0% | - | Disguised as an item, attacks if you try to pick it up. Remains when it changes to night, but vanishes if revealed. N'dubbas turn into real items if Extinction Scroll is used. |
2 | N'twyn | 36 | 37 | 8 | 33 | 9 | 0% | - | Disguised as an item, remains disguised if you pick it up. Revealed when it's used, thrown and hits a creature, inserted into a pot, identified, or when you change floors. |
3 | N'mach | 47 | 53 | 11 | 100 | 20 | 0% | - | Disguised as an item, remains disguised if you pick it up. Revealed when it's used or thrown and hits a creature. Remains disguised even if you change floors, identify it, return to Boronga Village, deposit it into the Storehouse, or change its blessed / sealed / cursed status. |
4 | N'dup | 49 | 90 | 11 | 330 | 80 | 0% | - | Has one of the above abilities, selected randomly. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark N'dubba | 21 | 42 | 0 | 40 | 20 | 0% | Regular | Same as daytime abilities. Remains when it changes to day, but vanishes if revealed. |
2 | Dark N'twyn | 35 | 52 | 1 | 220 | 50 | 0% | ||
3 | Dark N'mach | 48 | 75 | 2 | 850 | 160 | 0% | ||
4 | Dark N'dup | 55 | 86 | 3 | 2700 | 260 | 0% |
Field Knave
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Field Knave | 23 | 12 | 7 | 18 | 4 | 2% | - | Looks for items on the ground and turns them into Weeds. Throws Weeds when lined up, dealing 2 damage. Only drops Weeds. |
2 | Pot Knave | 43 | 16 | 11 | 75 | 8 | 2% | - | Same as Field Knave, but thrown Weeds go inside pots. |
3 | Item Knave | 62 | 37 | 15 | 670 | 40 | 2% | - | Same as Field Knave, but thrown Weeds knocks an item away. (Bind Bracelet protects inventory items) |
4 | Knave King | 73 | 46 | 23 | 950 | 90 | 2% | - | Same as Item Knave, but can also turn 1 inventory item into Weeds when adjacent, including equipped items. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Field Knave | 20 | 14 | 2 | 20 | 10 | 2% | Regular | Same as daytime abilities. |
2 | Dark Pot Knave | 39 | 30 | 3 | 120 | 45 | 2% | ||
3 | Dark Item Knave | 49 | 41 | 4 | 210 | 80 | 2% | ||
4 | Dark Knave King | 60 | 54 | 5 | 1100 | 190 | 2% |
Spin Polygon
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Spin Polygon | 37 | 16 | 11 | 66 | 12 | 2% | Drain | Warps in front of you in rooms. Lowers max HP by 1 or max fullness by 3 when adjacent. |
2 | Dance Polygon | 61 | 32 | 17 | 320 | 35 | 2% | Same as above, but lowers max HP by 2 or max fullness by 5. | |
3 | Sing Polygon | 73 | 45 | 21 | 900 | 60 | 2% | Same as above, but lowers max HP by 3 or max fullness by 7. | |
4 | Mosh Polygon | 86 | 62 | 28 | 1600 | 200 | 2% | Same as above, but lowers max HP by 5 or max fullness by 10. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Spin Polygon | 25 | 18 | 3 | 26 | 13 | 2% | Drain Regular | Same as above, but lowers max HP by 2 or max fullness by 5. |
2 | Evil Dance Polygon | 45 | 33 | 4 | 70 | 25 | 2% | Same as above, but lowers max HP by 3 or max fullness by 7. | |
3 | Evil Sing Polygon | 52 | 35 | 6 | 300 | 80 | 2% | Same as above, but lowers max HP by 4 or max fullness by 10. | |
4 | Evil Mosh Polygon | 67 | 57 | 7 | 1500 | 160 | 2% | Same as above, but lowers max HP by 6 or max fullness by 15. |
Porky
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Porky | 47 | 21 | 8 | 100 | 20 | 6% | - | Throws a Porky Rock within a 2 tile radius. (20 damage) Only drops Porky Rocks. |
2 | Porko | 72 | 38 | 22 | 840 | 70 | 6% | - | Same as Porky, but throwing range of 4 tiles. |
3 | Porkon | 83 | 50 | 30 | 2000 | 200 | 6% | - | Same as Porky, but throwing range of 6 tiles. |
4 | Porgon | 97 | 71 | 35 | 4000 | 400 | 6% | - | Same as Porky, but throwing range of 10 tiles. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Porky | 39 | 28 | 3 | 200 | 30 | 6% | Random | Same as daytime abilities. |
2 | Evil Porko | 52 | 42 | 4 | 550 | 140 | 6% | ||
3 | Evil Porkon | 61 | 50 | 5 | 1000 | 220 | 6% | ||
4 | Evil Porgon | 74 | 65 | 6 | 5000 | 350 | 6% |
Pumphantasm
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Pumphantasm | 34 | 24 | 3 | 83 | 24 | 0% | Floating | Can pass through walls. Unpredictable movement, sometimes doesn't attack. |
2 | Pumphantom | 66 | 36 | 15 | 210 | 25 | 0% | ||
3 | Pumpanshee | 75 | 65 | 19 | 1400 | 80 | 0% | ||
4 | Pumptergeist | 84 | 80 | 24 | 2500 | 170 | 0% | ||
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Vile Pumphantasm | 35 | 26 | 1 | 33 | 25 | 0% | Random | Same as daytime abilities. |
2 | Vile Pumphantom | 53 | 45 | 2 | 400 | 100 | 0% | ||
3 | Vile Pumpanshee | 66 | 57 | 3 | 1200 | 160 | 0% | ||
4 | Vile Pumptergeist | 77 | 70 | 4 | 3000 | 260 | 0% |
Fearabbit
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Fearabbit | 26 | 9 | 9 | 67 | 9 | 4% | - | Attracts up to 3 creatures in the same room, and then does a direct attack on the same turn. Doesn't use its special when adjacent. |
2 | Scarabbit | 50 | 29 | 16 | 220 | 35 | 4% | - | Same as Fearabbit, but attracts up to 5 creatures. |
3 | Horrabbit | 74 | 43 | 20 | 880 | 80 | 4% | - | Attracts up to 3 creatures from anywhere on the floor, and then does a direct attack on the same turn. Doesn't use its special when adjacent. |
4 | Terrabbit | 83 | 53 | 26 | 1200 | 200 | 4% | - | Same as Horrabbit, but attracts up to 5 creatures. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Fearabbit | 28 | 20 | 2 | 32 | 13 | 4% | Random | Same as daytime abilities. |
2 | Dark Scarabbit | 40 | 36 | 4 | 170 | 80 | 4% | ||
3 | Dark Horrabbit | 52 | 46 | 5 | 650 | 130 | 4% | ||
4 | Dark Terrabbit | 61 | 55 | 6 | 2000 | 220 | 4% |
Traproid
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Traproid | 44 | 18 | 12 | 72 | 9 | 4% | Swift 1 | Double speed (1 attack). Initially Napping, and wakes up if you enter the room. Creates traps inside the room based on the floor's trap table. Stops acting for 2 turns after creating a trap. Chance to create a trap when defeated. |
2 | Steamroid | 64 | 41 | 22 | 440 | 35 | 4% | ||
3 | Electroid | 80 | 60 | 30 | 1500 | 80 | 4% | ||
4 | Cyberoid | 94 | 77 | 39 | 3500 | 300 | 4% | ||
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Traproid | 43 | 35 | 5 | 60 | 25 | 4% | Swift 1 Regular | Same as daytime abilities. |
2 | Dark Steamroid | 56 | 53 | 6 | 450 | 100 | 4% | ||
3 | Dark Electroid | 68 | 63 | 8 | 1800 | 190 | 4% | ||
4 | Dark Cyberoid | 79 | 74 | 9 | 3200 | 260 | 4% |
Kengo
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Kengo | 58 | 32 | 16 | 180 | 15 | 2% | - | Knocks away your shield if adjacent, sending it behind you. |
2 | Iai | 67 | 58 | 24 | 1500 | 90 | 2% | - | Same as Kengo, but also weapons. |
3 | Shihan | 80 | 75 | 32 | 3600 | 300 | 2% | - | Same as Kengo, but also weapons and bracelets. |
4 | Tatsujin | 92 | 89 | 42 | 5000 | 400 | 2% | - | Knocks away your shield, weapon, or bracelet if adjacent, sending it somewhere within 10 tiles. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Kengo | 52 | 45 | 6 | 130 | 50 | 2% | Random | Same as daytime abilities. |
2 | Evil Iai | 62 | 54 | 8 | 660 | 140 | 2% | ||
3 | Evil Shihan | 70 | 66 | 10 | 2200 | 260 | 2% | ||
4 | Evil Tatsujin | 82 | 77 | 12 | 5200 | 350 | 2% |
Gyadon
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Gyadon | 48 | 22 | 17 | 90 | 12 | 4% | Floating | Reduces a staff's remaining uses to 0. |
2 | Gyairas | 57 | 34 | 20 | 500 | 35 | 4% | Turns a scroll or talisman into Piece of Paper. | |
3 | Gyandora | 69 | 56 | 26 | 1300 | 80 | 4% | Reduces a pot's capacity to 0. All items in the pot vanish. | |
4 | Gyandoron | 85 | 72 | 36 | 2800 | 200 | 4% | Has all of the above abilities, and can also erase 1 rune from a weapon or shield. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Wild Gyadon | 37 | 28 | 4 | 48 | 18 | 4% | Floating Random | Same as daytime abilities. |
2 | Wild Gyairas | 51 | 42 | 6 | 230 | 80 | 4% | ||
3 | Wild Gyandora | 64 | 53 | 8 | 1000 | 160 | 4% | ||
4 | Wild Gyandoron | 75 | 64 | 9 | 2400 | 220 | 4% |
Flash Bird
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Flash Bird | 31 | 11 | 18 | 57 | 9 | 0% | Floating | Fire damage restores its HP. Nullifies thrown items, and duplicates from explosions. Heals an adjacent monster by 30 HP if they're hurt. |
2 | Glare Bird | 43 | 20 | 25 | 200 | 25 | 0% | Same as Flash Bird, but heals 60 HP. | |
3 | Twinkle Bird | 56 | 29 | 35 | 730 | 80 | 0% | Same as Flash Bird, but warps to a hurt monster within Shiren's view from anywhere on the floor and heals all monsters in a 1 tile radius by 30 HP. | |
4 | Shine Bird | 68 | 36 | 43 | 1000 | 170 | 0% | Same as Twinkle Bird, but heals 60 HP. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Flash Bird | 27 | 16 | 3 | 28 | 13 | 0% | Floating Regular | Same as daytime abilities. |
2 | Dark Glare Bird | 36 | 28 | 4 | 100 | 60 | 0% | ||
3 | Dark Twinkle Bird | 45 | 36 | 5 | 300 | 130 | 0% | ||
4 | Dark Shine Bird | 54 | 49 | 6 | 950 | 190 | 0% |
Yanpii
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Yanpii | 38 | 23 | 7 | 71 | 16 | 4% | - | Headbutts if lined up, dealing 10 damage and knockback. Knockback varies based on distance between Shiren and Yanpii. If you hit a wall, go into the wall 1 tile and take 10 more damage. |
2 | Sr. Yanpii | 49 | 44 | 13 | 310 | 40 | 4% | - | Same as Yanpii, but headbutt deals 20 damage. If you hit a wall, go into the wall 2 tiles and take 20 more damage. |
3 | Lt. Yanpii | 60 | 68 | 20 | 2000 | 90 | 4% | - | Same as Yanpii, but headbutt deals 30 damage. If you hit a wall, go into the wall 3 tiles and take 30 more damage. |
4 | Boss Yanpii | 92 | 82 | 28 | 4200 | 250 | 4% | - | Same as Yanpii, but headbutt deals 40 damage. If you hit a wall, go into the wall 4 tiles and take 40 more damage. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Bad Yanpii | 32 | 45 | 0 | 71 | 40 | 4% | Random | Same as day counterpart, but headbutt deals 15 damage. |
2 | Bad Sr. Yanpii | 45 | 70 | 1 | 580 | 140 | 4% | Same as day counterpart, but headbutt deals 25 damage. | |
3 | Bad Lt. Yanpii | 56 | 80 | 2 | 3000 | 300 | 4% | Same as day counterpart, but headbutt deals 35 damage. | |
4 | Bad Boss Yanpii | 66 | 95 | 3 | 6200 | 260 | 4% | Same as day counterpart, but headbutt deals 45 damage. |
Banana Novice
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Banana Novice | 16 | 11 | 5 | 15 | 5 | 4% | - | Instantly collapses if hit by a banana or Banana Peel. Nullifies Banana status, heals HP instead. |
2 | Banana Morph | 58 | 32 | 18 | 330 | 25 | 4% | - | Same as Banana Novice, but also has the ability to turn 1 item into a Yellow Banana, excluding equipped items. Only drops Green Bananas. |
3 | Banana Boss | 66 | 50 | 22 | 1100 | 60 | 4% | - | Same as Banana Novice, but also has the ability to inflict Shiren with Banana status. Only drops Yellow Bananas. |
4 | Banana Master | 80 | 61 | 29 | 1900 | 170 | 4% | - | Has all of the above abilities. Only drops Ripe Bananas. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Foul Novice | 14 | 5 | 2 | 3 | 10 | 4% | Random | Same as daytime abilities. Only drops Spoiled Bananas. |
2 | Foul Morph | 22 | 16 | 2 | 22 | 15 | 4% | ||
3 | Foul Boss | 45 | 38 | 5 | 150 | 45 | 4% | ||
4 | Foul Master | 70 | 64 | 6 | 2200 | 220 | 4% |
Explochin
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Explochin | 62 | 14 | 7 | 15 | 7 | 0% | Bomb Aquatic Cyclops | Turns red and stops moving after losing 55% HP. Explodes in a big explosion after losing 80% HP. Doesn't explode if damage dealt exceeds remaining HP. |
2 | Concusschin | 83 | 22 | 10 | 110 | 20 | 0% | ||
3 | Fulminachin | 102 | 32 | 13 | 500 | 60 | 0% | ||
4 | Detonachin | 130 | 44 | 19 | 1300 | 130 | 0% | ||
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Explochin | 40 | 18 | 0 | 35 | 18 | 0% | Bomb Aquatic Cyclops Random | Same as daytime abilities. |
2 | Evil Concusschin | 55 | 29 | 1 | 130 | 80 | 0% | ||
3 | Evil Fulminachin | 63 | 43 | 2 | 800 | 160 | 0% | ||
4 | Evil Detonachin | 72 | 51 | 3 | 1400 | 220 | 0% |
Gyaza
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Gyaza | 68 | 36 | 23 | 400 | 40 | 4% | Aquatic | Converts effects other than direct attacks to 2 damage. Status runes, explosions, and Expulsion Scroll work. |
2 | Killer Gyaza | 75 | 63 | 27 | 1800 | 90 | 4% | ||
3 | Hell Gyaza | 96 | 80 | 40 | 5000 | 300 | 4% | ||
4 | Doom Gyaza | 115 | 112 | 50 | 7500 | 600 | 4% | ||
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Gyaza | 50 | 38 | 7 | 90 | 40 | 4% | Aquatic Random | Same as daytime abilities. Necklace abilities are effective. |
2 | Evil Killer Gyaza | 67 | 68 | 9 | 1800 | 260 | 4% | ||
3 | Evil Hell Gyaza | 79 | 80 | 11 | 4500 | 350 | 4% | ||
4 | Evil Doom Gyaza | 92 | 105 | 13 | 7500 | 500 | 4% |
Cheer Ham
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Cheer Ham | 13 | 5 | 3 | 12 | 5 | 4% | - | Runs from Shiren, and moves toward monsters in its view. Cheers for creatures in a 1 tile radius, raising attack power by 1 stage and letting them survive a fatal hit. Its cheer also affects Shiren and his allies. |
2 | Go Ham | 34 | 15 | 10 | 50 | 20 | 4% | - | Same as Cheer Ham, but raises attack by 2 stages. |
3 | Rally Ham | 46 | 22 | 15 | 130 | 30 | 4% | - | Same as Cheer Ham, but raises attack and defense by 1 stage. |
4 | Spirit Ham | 60 | 30 | 20 | 400 | 50 | 4% | - | Same as Cheer Ham, but raises attack and defense by 2 stages. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Mean Cheer Ham | 25 | 14 | 1 | 22 | 18 | 4% | Regular | Same as daytime abilities. |
2 | Mean Go Ham | 37 | 24 | 2 | 60 | 60 | 4% | ||
3 | Mean Rally Ham | 44 | 32 | 3 | 240 | 130 | 4% | ||
4 | Mean Spirit Ham | 56 | 45 | 4 | 1000 | 220 | 4% |
Dragon
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Dragon | 80 | 45 | 23 | 1000 | 40 | 22% | Dragon | Breathes 30 damage fire in a straight line. Often generated Napping, high item drop rate. |
2 | Sky Dragon | 90 | 80 | 30 | 3000 | 150 | 22% | Breathes 40 damage fire from anywhere in the room. | |
3 | Archdragon | 100 | 97 | 42 | 6000 | 400 | 22% | Breathes 50 damage fire from anywhere on the floor. | |
4 | Abyss Dragon | 120 | 106 | 56 | 8000 | 600 | 22% | Same as Archdragon, but fire deals 60 damage. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Dragon | 55 | 40 | 8 | 150 | 50 | 22% | Dragon Random | Same as Dragon, but fire deals 40 damage. |
2 | Evil Sky Dragon | 65 | 59 | 10 | 1500 | 220 | 22% | Same as Sky Dragon, but fire deals 50 damage. | |
3 | Evil Archdragon | 73 | 70 | 12 | 3800 | 300 | 22% | Same as Archdragon, but fire deals 60 damage. | |
4 | Evil Abyss Dragon | 84 | 81 | 14 | 7000 | 500 | 22% | Same as Archdragon, but fire deals 70 damage. |
Mixer
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Mixer | 45 | 15 | 9 | 33 | 8 | 0% | - | Eats up to 2 thrown items and synthesizes them. Attack power increases by 1 stage per item eaten. Drops eaten items if inflicted with Slip status. Won't eat if it's inflicted with: Napping, Asleep, Slumber, Sealed, Paralyzed, Banana, Slip. |
2 | Mixermon | 55 | 26 | 13 | 130 | 20 | 0% | - | Same as Mixer, but eats up to 3 items. |
3 | Mixergon | 66 | 40 | 20 | 550 | 50 | 0% | - | Same as Mixer, but eats up to 4 items. |
4 | Mixerdon | 83 | 51 | 27 | 1150 | 100 | 0% | - | Same as Mixer, but eats up to 5 items. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Mixer | 42 | 32 | 3 | 55 | 25 | 0% | Regular | Same as daytime abilities. |
2 | Dark Mixermon | 56 | 46 | 5 | 280 | 80 | 0% | ||
3 | Dark Mixergon | 64 | 55 | 7 | 720 | 130 | 0% | ||
4 | Dark Mixerdon | 72 | 68 | 8 | 2600 | 220 | 0% |
Eligan
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Eligan | 78 | 60 | 23 | 1200 | 50 | 4% | - | No abilities. |
2 | Eligagan | 85 | 70 | 26 | 2700 | 150 | 4% | - | |
3 | Eligagon | 108 | 89 | 37 | 4800 | 300 | 4% | - | |
4 | Elizgagon | 125 | 120 | 52 | 9000 | 700 | 4% | - | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Eligan | 38 | 38 | 6 | 62 | 30 | 4% | Random | No abilities. |
2 | Dark Eligagan | 60 | 60 | 8 | 500 | 100 | 4% | ||
3 | Dark Eligagon | 70 | 69 | 10 | 800 | 180 | 4% | ||
4 | Dark Elizgagon | 82 | 96 | 13 | 6000 | 420 | 4% |
Ironhead
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Ironhead | 32 | 16 | 10 | 45 | 10 | 4% | Cyclops | Attacks 2 tiles ahead and through corners. Charges strength to deal a critical hit on the next turn, dealing double damage. Moving cancels its charge. |
2 | Chainhead | 84 | 60 | 19 | 900 | 70 | 4% | ||
3 | Gigahead | 106 | 83 | 22 | 3400 | 200 | 4% | ||
4 | Doomhead | 120 | 103 | 26 | 6500 | 500 | 4% | ||
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Ironhead | 45 | 40 | 5 | 80 | 40 | 4% | Cyclops Random | Same as daytime abilities. |
2 | Dark Chainhead | 66 | 62 | 7 | 630 | 140 | 4% | ||
3 | Dark Gigahead | 74 | 72 | 9 | 2000 | 260 | 4% | ||
4 | Dark Doomhead | 88 | 100 | 10 | 6500 | 500 | 4% |
Snacky
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Snacky | 8 | 4 | 22 | 8 | 1 | 100% | Swift 1 | Double speed, 1 attack. Runs away from other creatures. Monsters attack Snacky instead of Shiren if one is visible. Always drops a floor table item. |
2 | Crunchy | 20 | 9 | 32 | 20 | 15 | 100% | Same as Snacky, but drops a shop table item. | |
3 | Munchy | 33 | 15 | 40 | 73 | 30 | 100% | ||
4 | Mealy | 48 | 28 | 55 | 200 | 65 | 100% | Same as Snacky, but drops a Mealy table item. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Plump Snacky | 10 | 5 | 1 | 1 | 5 | 100% | Swift 1 Regular | Same as daytime abilities. |
2 | Plump Crunchy | 20 | 11 | 2 | 10 | 23 | 100% | ||
3 | Plump Munchy | 35 | 18 | 3 | 50 | 50 | 100% | ||
4 | Plump Mealy | 49 | 26 | 4 | 200 | 80 | 100% |
Crow Tengu
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Crow Tengu | 32 | 5 | 11 | 16 | 4 | 0% | Floating | Disguised as a monster from the floor's monster table. It can't use abilities of the monster it's disguised as. Reveals itself when Sealed or defeated. |
2 | Falcon Tengu | 53 | 17 | 23 | 91 | 20 | 0% | ||
3 | Eagle Tengu | 71 | 23 | 32 | 300 | 60 | 0% | ||
4 | Phoenix Tengu | 79 | 32 | 38 | 700 | 100 | 0% | ||
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Bad Crow Tengu | 20 | 7 | 2 | 8 | 5 | 0% | Floating Regular | Same as daytime abilities. |
2 | Bad Falcon Tengu | 34 | 16 | 4 | 40 | 23 | 0% | ||
3 | Bad Eagle Tengu | 45 | 27 | 5 | 100 | 70 | 0% | ||
4 | Bad Phoenix Tengu | 52 | 37 | 6 | 500 | 190 | 0% |
Mutaikon
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Mutaikon | 30 | 13 | 11 | 35 | 8 | 6% | - | Throws Poison Grass 2 tiles ahead. Only drops Poison Grass. |
2 | Dazikon | 46 | 23 | 16 | 140 | 20 | 6% | - | Throws Dizzy Grass within a 2 tile radius, or Poison Grass if Shiren is already Confused. Only drops Dizzy Grass. |
3 | Dozikon | 61 | 39 | 20 | 790 | 80 | 6% | - | Throws Sleep Grass within a 3 tile radius, or Poison Grass if Shiren is already Asleep. Only drops Sleep Grass. |
4 | Mesmerikon | 75 | 50 | 26 | 1300 | 170 | 6% | - | Throws Rage Grass within a 5 tile radius, or Poison Grass if Shiren is already Berserk. Only drops Rage Grass. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Mutaikon | 16 | 6 | 1 | 6 | 7 | 6% | Random | Same as daytime abilities. |
2 | Dark Dazikon | 38 | 29 | 2 | 100 | 45 | 6% | ||
3 | Dark Dozikon | 49 | 39 | 3 | 680 | 130 | 6% | ||
4 | Dark Mesmerikon | 58 | 53 | 4 | 1600 | 220 | 6% |
Foly
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Foly | 30 | 14 | 10 | 30 | 6 | 0% | Cyclops Floating Swift 1 | Double speed (1 attack). Moves along the wall in rooms. Changes color and abilities every 8 turns. Red: Nullifies and reflects direct attacks. Blue: 15 damage lightning to all creatures in the room after it acts. Green: Heals your HP by 50 if you hit it with a direct attack. Purple: Counters with an ailment if you hit it with a direct attack: Bound, Confused, Berserk, Inaccurate, Grounded. Green and Purple effects won't occur if slain in one hit. Only 1 Foly can be present on a floor at a time. |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Foly | 18 | 10 | 2 | 8 | 7 | 0% | Cyclops Floating Swift 1 Regular | Same as daytime abilities. |
Floaty
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Floaty | 33 | 14 | 11 | 38 | 8 | 4% | - | Initially Napping in a group of 3. Special warps you 1~3 floors when 3 of them surround you. |
2 | Poofy | 54 | 33 | 17 | 370 | 40 | 4% | - | |
3 | Jouncy | 65 | 46 | 22 | 700 | 80 | 4% | - | |
4 | Bouncy | 73 | 60 | 27 | 1100 | 170 | 4% | - | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Evil Floaty | 20 | 15 | 1 | 19 | 10 | 4% | Regular | Same as daytime abilities. |
2 | Evil Poofy | 43 | 26 | 2 | 90 | 40 | 4% | ||
3 | Evil Jouncy | 53 | 40 | 3 | 330 | 90 | 4% | ||
4 | Evil Bouncy | 60 | 61 | 4 | 690 | 150 | 4% |
Zapdon
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Zapdon | 63 | 50 | 25 | 150 | 30 | 4% | Slow | 1 action every 2 turns. 40 damage lightning in a 1 tile radius after being hit 3 times. |
2 | Voltdon | 88 | 80 | 35 | 1100 | 70 | 4% | Same as Zapdon, but lightning deals 50 damage. | |
3 | Flashdon | 110 | 110 | 50 | 3000 | 400 | 4% | Same as Zapdon, but lightning deals 60 damage. | |
4 | Crashdon | 130 | 140 | 70 | 6000 | 600 | 4% | Same as Zapdon, but lightning deals 70 damage. | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Zapdon | 46 | 50 | 7 | 84 | 40 | 4% | Slow Random | Same as daytime abilities. |
2 | Dark Voltdon | 78 | 75 | 12 | 900 | 220 | 4% | ||
3 | Dark Flashdon | 86 | 88 | 14 | 3500 | 300 | 4% | ||
4 | Dark Crashdon | 100 | 120 | 17 | 6800 | 500 | 4% |
Maneater
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Maneater | 50 | 23 | 12 | 100 | 30 | 31% | - | Begins to spawn after Ominous Aura warning. Becomes double speed (1 attack) when it sees Shiren. Roars if it's in the same room, inflicting Afraid status. Only drops shop table items. |
2 | Villeater | 75 | 60 | 25 | 1000 | 100 | 31% | - | |
3 | Mounteater | 100 | 90 | 40 | 6000 | 400 | 31% | - | |
4 | Isleater | 150 | 120 | 60 | 9000 | 700 | 31% | - | |
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
1 | Dark Maneater | 60 | 30 | 5 | 150 | 50 | 31% | Regular | Same as daytime abilities. |
2 | Dark Villeater | 85 | 65 | 9 | 1500 | 250 | 31% | ||
3 | Dark Mounteater | 110 | 90 | 13 | 4000 | 400 | 31% | ||
4 | Dark Isleater | 123 | 110 | 17 | 8000 | 700 | 31% |
Boss Type
Divine Beast Kamina
Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|
Divine Beast Kamina | 301 | 70 | 15 | 0 | 0 | 0% | Swift 1 | Double speed (1 attack). Immune to Asleep, Decoy, Paralyzed. Ignores Sanctuary Scroll. Gitan deals 2 damage. Moves: ・Direct attack - High power. ・Tackle - Lunges forward to deal damage, and then retreats. ・Poison Claw - Deals damage and lowers strength by 1. ・Instant Recovery - Cures all status conditions. |
Divine Beast Jaguar
Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|
Divine Beast Jaguar | 1800 | 100 | 20 | 0 | 0 | 0% | Slow | 1 action every 4 turns. Immune to Asleep, Decoy, Paralyzed. Ignores Sanctuary Scroll. Gitan deals 2 damage. Moves: ・Direct attack - High power. ・Lightning - Deals 30~40 damage. ・Confusion - Inflicts Confused status. ・Knockback - Low power, deals kncoback. ・Call Monsters - Summons 4~6 monsters. ・Instant Recovery - Cures all status conditions. |
Hemoji
Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|
Hemoji | 400 | 50 | 20 | 0 | 0 | 0% | - | Moves: ・Blowdart - Deals 30 or so damage. (Ranged) ・Mysterious Dance - Inflicts Paralyzed status. ・Monster Calling Dance - Summons 4~5 monsters. ・Instant Recovery - Cures all status conditions. |
Mr. Bulldog
Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|
Mr. Bulldog | 600 | 70 | 0 | 0 | 0 | 0% | - | Moves: ・Double Lariat - Deals damage (1 tile radius). ・Boulder Throw - Deals 50 or so damage (Ranged, 1 tile radius). ・Sumo Slap - Deals 20 or so damage + 10 tiles knockback. ・Call Monsters - Summons 2~3 monsters. ・Instant Recovery - Cures all status conditions. |
Shopkeeper
Lv | Name | HP | Atk | Def | Exp | Skill | Drop | Elem. | Notes |
---|---|---|---|---|---|---|---|---|---|
1 | Shopkeeper (Red) | 200 | 150 | 30 | 0 | 0 | 0% | - | Found in regular shops. Only takes 2 damage from abilities. Three Screams, Transmogrification are effective. Ignores Sanctuary Scrolls, thrown Gitan is effective. Shopkeepers don't vanish when time of day changes. |
1 | Shopkeeper (Blue) | 200 | 150 | 30 | 0 | 0 | 0% | - | Peddler NPC color. Same abilities as Shopkeeper (Red). |
1 | Shopkeeper (Green) | 200 | 160 | 40 | 0 | 0 | 0% | - | Found in Pick-A-Choice shops. Same abilities as Shopkeeper (Red). Higher stats than red and blue Shopkeepers. |
1 | Shopkeeper (Gold) | 250 | 180 | 60 | 0 | 0 | 0% | Swift 1 | Found in elite shops. Same abilities as Shopkeeper (Red), but double speed. Highest stats among all Shopkeepers. |