Behemoth Rush

Overview

UnlockClear Serpentcoil Island → Go to Firespew Mountain Summit.
EntranceFirespew Mountain Summit (Talk to the Dragon)
Floors30F / 99F (Sacred Tree)
Bring ItemsNoStairsAscending
CompanionsNoRoamersNo
Rescues0Starting LevelLv1
Starting ItemLarge Onigiri
UnidentifiedEquipment, Grass, Staves, Scrolls, Pots
ShopsNoMonster HousesNo
BehemothsYesWishing ShrinesNo
Kron's ChallengeNoFever TimeYes
Initial Enemies-Spawn Rate-
Wind (1st Gust)900 TurnsRewardAuspicious Kumade (Gold)

Postgame dungeon where a Behemoth Gate appears on all floors, and normal monsters don't spawn.
However, Bashagga and Gigataur can appear as penalty monsters under special circumstances.
None of the 1st clear floors have dark hallways, but expect to collapse if you get hit by an attack.
Overall, it serves as extended training ground for Behemoth Monster mechanics.

Navigation

Strategy

General Advice (First Clear & Sacred Tree Extension)

The first clear is 30 floors, while the Sacred Tree Extension is 99 floors.
Hallways are fully visible on 1-30F, then alternate between visible and dark on 31-99F.
A Behemoth Gate is generated on all floors, and regular monsters generally don't spawn.
The basic strategy is to collect items until about 10F, then switch to rushing to the stairs.
For the Sacred Tree Extension, the item collection range can be extended to 59F or so.

If you find a Bouncy Wall room, prioritize duplicating items like Revival Grass or Blank Scroll,
and check to make sure Far-throwing Bracelet isn't equipped before throwing an item.
Floor layouts become more complex with depth, so save Pickaxes and Burrowing Staves.
Items that replenish Fullness are also quite important, since floors are generally large.
Lastly, Fever Time should probably be ignored unless you're desperate for items.

behemoth icon Behemoth Monsters

Most Behemoths have Slow speed since action speed for Behemoths is reduced by 1 stage,
but the Sacred Tree Extension features select Normal or Swift 1 speed Behemoths later on.
Pumphantasm attacks through walls, and ranged attackers like Bowboy one-shot you from afar,
so keep track of turn order and consider running away before you become cornered.

Behemoths can be instantly defeated by projectiles (rocks, arrows, thrown items) or cannons,
but the player must aim for a spot that isn't protected by a Behemoth Barrier to deal damage.
Rocks or Far-throwing Bracelet (or Silver Arrow) can be used to bypass a Behemoth Barrier.
Slaying every Behemoth you encounter ensures safety of course, but don't run out of items.
It's also possible to slay a Behemoth with a normal attack or such by striking it from behind,
which makes Switching Staff (effective even against barriers) an option when cornered.

staff Effectiveness Changes vs. Behemoths

  • Staves
    • Always immune
      • Peach, Disguising, Knockback
    • Effective even against barrier-protected tiles
      • Switching, Vaulting, Narrow-escape (× Paralyzed), Skull Mage's (warp), Unlucky, Fortune
    • Effective only against non-barrier tiles
      • All other status condition or damage inflicting staves.
    • Earthmound Staff Note
      • Breakable wall tiles can't be used to block a Behemoth's pursuit.
  • Scrolls
    • Gathering Scroll doesn't attract Behemoth Monsters.
    • Behemoths are immune to Fixer Scroll's Paralyzed status effect.
    • Windblade Scroll isn't effective in hallways, but is effective in rooms.
    • Sanctuary Scroll still prevents adjacent Behemoths from using normal attacks.
    • Eradication Scroll slays a Behemoth, but doesn't prevent it from spawning again.
  • Peach Buns
    • Behemoths are completely immune to a thrown Peach Bun's morphing effect.
  • Cannons
    • Every cannon type except for peach bun cannon Peach Bun Cannon is effective.
    • The piercing cannon 1 Piercing Cannon series can slay Behemoths from any direction.
    • The cannon 1 Cannon series must be fired in a way where the blast hits a non-barrier tile.
    • Cannon objects can be pushed onto a room entrance tile to block a Behemoth's pursuit.
    • Behemoth Monsters never operate cannon objects.

behemoth gate Behemoth Spawns

Behemoths despawn over time, but the deeper you go the longer they linger before vanishing.
You might only see 2 spawn early on, but by the end upwards of 5~10 can spawn at once.
The Behemoth Gate also seems to change locations faster on certain floors in this dungeon,
so Behemoth Monsters can be surprisingly spread out instead of clustering in one spot.

The Behemoth Gate vanishes and leaves behind an item after you enter every room on the floor.
This is a nice way to obtain useful items during early~mid game since maps are simpler at first.
All Behemoth Monsters present on the floor vanish when the Behemoth Gate vanishes.
The best time to identify items is after you've made the Behemoth Gate vanish on the floor.
Synthesis Pot seems to be a Behemoth Gate vanishing reward exclusive item here.

14 4 11 4 Non-Behemoth Spawns

Bashagga and Gigataur don't spawn as turns elapse, but can be hidden in breakable wall tiles.
They also appear when a Monster Pot, Monstercall Scroll, or Schubell family ability gets used,
so it's best to avoid hitting sparkling walls or pillars, and don't use the listed items.
Schubell types use their ability even from a distance if the player is within view.

Important Items (First Clear & Sacred Tree Extension)

31 26 Weapon & Shield

Pickaxe
Escape from a dead end when you're at risk of being cornered.
Can be easier to utilize if you also have a Waterwalk Bracelet equipped.

Kama Itachi
Attack 3 forward directions at the same time.
Useful when hunting Bashagga & Gigataur using Monstercall Scroll + Sanctuary Scroll.

Shield of Sating
Low defense, but doubles the number of turns you can act before starving.
It's fine to main this shield during the 1st clear, but synthesize it during the 2nd clear.

Watchful Shield, Kappa's Dish, Gusty Shield
Chance-based defensive shields that potentially let you conserve Revival Grass.
Gusty Shield (Guts rune) grants a 30% chance to survive a fatal hit with 1 HP remaining,
and considering most attacks one-shot you here, it's fantastic in this dungeon.

Weapon Runes

No runes - Synthesis Pot is rare, and should be exclusively saved for shield runes in this dungeon.

Shield Runes

RuneSourceNotesClears
27
Guts
Gutsy Shield30% chance to endure a fatal hit with 1 HP remaining.
Never activates when the player's current HP is 1.
Both
9
Keen
Watchful ShieldRoughly 23% chance to evade enemy normal attacks.
Nice for Pumphantasm family and Swift 1 (ex: Soul Reaper) foes.
Both
18
Projectileproof
Kappa's DishRoughly 39% chance to dodge enemy projectiles.
Sleep Radish (60-80F), Frenzy Radish (81-99F), Mini Tank (81-99F),
Atrocious Kappa (81-99F), Porkon (60-80F), Porgon (81-99F), etc.

Helps against lots of dangerous projectile-based monsters.
Both
29
Sating
Shield of SatingHalves hunger rate (1 Fullness / 20 Turns)
Doubles the number of turns you can spend on actions before starving.
Both
10
Anti-Dragon
Dragon ShieldReduces normal attack and fire damage by 50% from Dragon types.
Sky Dragon (31-50F), Archdragon (60-80F), Abyss Dragon (81-99F), etc.
Mostly for Lv2-4 Dragon family's flame, and Firepuff family's fire.
2nd
19
Hypnosisproof
Gazer ShieldProtects against Gazer's hypnosis.
Super Gazer (31-50F), Hyper Gazer (60-80F), Ultra Gazer (81-99F), etc.
Mainly just for Ultra Gazer.
2nd
20
Magic Cancel
Shield of NegationNullifies magic bullets aimed at you.
Skull Wizard (31-50F), Skullmancer (60-80F), Skull Lord (81-99F), etc.
Pretty much used as a counter for Lv2-4 Skull Mage monsters.
2nd
11
Anti-Blast
Blast ShieldReduces damage from explosions by 50%.
Ornery Tank (31-50F, 60-80F), Adamant Tank (81-99F), etc.
Halves Pop Tank family's fixed damage, and Explochin family's blast.
2nd

rock Offensive Items

Rock / Porky's Rock / Silver Arrow
Items that can be used to defeat a Behemoth Monster from the front.
Keep in mind that they can miss, and save them for later floors if possible.

Far-throwing Bracelet
Shoot or throw non-silver arrows, equipment, or Gitan to slay Behemoths from the front.
The item can't be reclaimed if you miss, so you'll burn through more items while it's equipped.
Even more effective if you make it a point to collect lots of arrows from various arrow traps.
Throw unneeded items outside the map when Bored Kappa family Behemoths are around.
Don't forget to unequip it when throwing an item at a Bouncy Wall.

staff Exploration Items

Monster-find Bracelet
Makes it safer to explore rooms by revealing monster positions.
Particularly nice to have for floors where B-Pumphantasm types spawn (1-10, 21-30F, 50-99F).

Waterwalk Bracelet
Avoid having to take long detours due to waterways.
Food in your inventory that's outside of a pot will rot while walking on water.

Water-drain Scroll
Avoid having to take long detours due to waterways.

Burrowing Staff
Create alternate paths to rooms, or escape from a dead end.

Vaulting Staff
Escape from a dangerous situation, or skip across waterways.

Switching Staff
Switch positions with a Behemoth Monster while in a hallway, then shoot them from behind.

Guiding Staff
Reveals the location of the stairs on the map.
Can be used alongside Blurry Incense to safely rush stairs near the end.

Mapping Scroll
Use these closer to the end where floors become generally larger and more complex.

food Survival / Other Items

Preservation Pot
Great to have to prevent onigiri from rotting.
Especially nice if you happen to obtain a Sumo Onigiri from a Behemoth Gate.

Sumo Onigiri
Counters Starvation Traps that reduce Max Fullness by 25 per activation.
Beware that you can't use movement staves like Vaulting Staff during Sumo status.
Only obtainable by making a Behemoth Gate vanish.

Special Onigiri
Eat it at the start of a floor to try for Satiated status, or before descending for Knowledgeable status.
Don't forget to regen HP until full beforehand, or else you'll just get the HP restoring effect.

Leaping Grass
Escape from a dead end situation, but doesn't work during Sumo status.
It's probably best to try and keep at least 1 on hand at all times.

Invincible Grass, Revival Grass
Revival Grass counters unexpected hits and starvation, Invincible Grass helps when sandwiched.
Either of these grasses are occasionally obtained when making a Behemoth Gate vanish,
and should be considered for duplication when you see a Bouncy Wall Room.

Wall-less Scroll
Immediately makes the Behemoth Gate vanish due to the floor changing to a single room.
However, Bashaggas and Gigataurs can be hidden inside walls as penalty monsters.
It's best to pair it with movement related staves to evade said enemies.

Blank Scroll
Can be found on the floor, and also obtained by making a Behemoth Gate vanish.
Good writing options: Mapping, Wall-less (erase Behemoth Gate), Fixer (replenish Fullness), etc.
Always keep 1 on hand for Bouncy Wall Room duplication purposes.

Blurry Incense
The player can still detect nearby Behemoth Monsters during this incense's effect.
However, keep in mind that it makes it harder to locate the stairs.

Earthmound Staff
Swing it while facing a water tile to create a pillar → break the pillar to turn it into dry ground.
Behemoth Monsters destroy pillars, so this can't be used to block their pursuit.

Monster Pot
Extremely dangerous, since you'll become surrounded by Bashaggas and Gigataurs.
Always use Tap type pots while standing on the stairs until this is identified,
unless the pot was obtained by making a Behemoth Gate vanish.

Far-throwing Trap
Shoot or throw non-silver arrows, equipment, or Gitan to slay Behemoths from the front.
The item can't be reclaimed if you miss, so you'll burn through more items with this effect.
You also won't be able to duplicate items using a Bouncy Wall with this status.

Farming Techniques

piercing cannon 1 Leveling Up

If you find a cannon in a room early on, use it to hunt some Behemoth Monsters to level up.
11-20F can spawn Behemoths that deal a fixed 20 damage, so 21, 41, or 61+ Max HP is safer.
Also, Archdragon (60-80F) deals 30 damage, and Abyss Dragon (81-99F) deals 40 damage,
so aim to reach at least 31+ Max HP by 60F, and 41+ Max HP by 81F for the 2nd clear.

Some players like to hunt Bashagga or Gigataur for experience points using specific items.
This is more useful for the 2nd clear since Abyss Dragon can spawn, but it's not mandatory.
Gigataur has 235 HP and grants 1,790 exp, while Bashagga has 154 HP and grants 950 exp.
You'll need 2 Blank Scrolls (Monstercall Scroll + Sanctuary Scroll) to ensure safety,
and be careful not to get sent outside of the dungeon by wind (900 Turns).

bouncy wall Duplicate Items Using Bouncy Walls

Bouncy Wall Rooms are rooms containing blue walls that reflect thrown items back at the player.
Throw an item at a wall diagonally and have it bounce off of all 4 sides to duplicate the item.
The walls have a decent chance to break each time an item is successfully duplicated,
and are guaranteed to break after 10 successful item duplications on the current floor.
The duplicated item is a plain (non-upgraded/sacred/blessed) version of the thrown item,
and the item's capacity or quantity is within standard range of what you'd find on the ground.
Some Bouncy Wall room layouts are unsolvable.

Floor Guide

First Clear

General Advice

See General Advice (First Clear & Sacred Tree Extension) for an overview.
The basics are Explore without being detected and Pierce barriers to slay Behemoths.
The former is self-explanatory, but avoiding detection by behemoths helps with survivability.
However, the Pumphantasm family detects you from anywhere on the floor even as Behemoths.
The latter means find ways to pierce or bypass barriers to slay a Behemoth from any direction,
which primarily include using items like Rocks, Silver Arrows, and Far-throwing Bracelet.
Switching Staff can be used to get behind a Behemoth that's facing you for a back-strike,
but always keep track of turn order and remember that normal attacks can miss.

1-10F

Beware of B-Pumphantasm since it has the ability to pass through walls.
If you find a cannon in a room, use it to hunt Behemoths to level up (aim for 21+ Max HP).
It's good to step into all rooms to make the Behemoth Gate vanish for an item drop early on,
but weigh the risk of starvation if you step on a Hunger Trap or begin to run low on food.
Fixer Scroll (read when starving) or Revival Grass (revive) can replenish Fullness if needed,
so consider duplicating these (or a Large Onigiri) in a Bouncy Wall Room when starting out.

The only useful weapon in this dungeon is Pickaxe, so feel free to discard other weapons.
The best time to identify items is after you've made the Behemoth Gate vanish on the floor.
Always use Tap type pots while standing on the stairs until Monster Pot is identified.
Swing unidentified staves at a wall in a safe room until Vaulting Staff is identified,
after which you can identify staves by swinging them at Behemoth Monsters.

Behemoths (1-10F)

FloorMonsterRangeAbility/Notes
1-10MamelAdjacent-
1-10ChintalaAdjacent-
1-10SpearfishAdjacent-
1-10PumphantasmAdjacentWallpass
1-10FirepuffAdjacentFlame = 10 damage
1-10ArmordilloAdjacentTrips you (drop items)
1-10TaurAdjacentChance for critical hit
1-10ShaggaAdjacent-

11-20F

Aim for 21+ Max HP since B-Pop Tank, B-Porky, and B-Dragon deal 20 damage from afar.
Use the Look Around command often, as B-Crossbowboy can one-shot you with an arrow.
Don't linger in rooms - B-Schubell summons 1 Bashagga or Gigataur even from a distance.
B-Bored Kappa and B-Hoppin' Batter are immune to projectiles without Far-throwing status.
Starting from 10F, even number floors often have a room split by a waterway (ex: 10F, 12F...).

Behemoths (11-20F)

FloorMonsterRangeAbility/Notes
11-20Crossbowboy10 LineShoots Iron Arrow
11-20Pop Tank∞ LineCannonball = 20 damage
11-20Bored KappaAdjacentProjectile immune
11-20Porky3 RadiusRock = 20 damage
11-20Dragon∞ LineFlame = 20 damage
11-20Ghost Radish2 LineThrows Poison Grass
11-20Skull Mage∞ LineShoots low level magic
11-20GazerAdjacentHypnosis (adjacent)
11-20Twisty HaniAdjacentLevel -1
11-20ScorpionAdjacentCurrent strength -1
11-20Field Knave10 LineWeeds = 2 damage
11-20Nigiri BabyAdjacentMorphs an item into onigiri
11-20Hat UrchinAdjacentSteals a staff
11-20Curse GirlAdjacentCurses equipped shield
11-20SwordsmanAdjacentDisarms equipped shield
11-20ExplochinAdjacentBig explosion after 2 damage
11-20Hoppin' BatterAdjacentProjectile immune
11-20ZapdonAdjacentLightning = 25 damage
11-20SchubellAdjacentSummons 1 foe even from afar

21-30F

The lineup of Behemoths is similar to 1-10F, but each Behemoth lingers for a long time.
Use Mapping Scrolls, movement related staves, and rocks as needed to reach the goal.
B-Pumpanshee passes through walls, and B-Flamepuff's fire deals 20 damage.

Behemoths (21-30F)

FloorMonsterRangeAbility/Notes
21-30Pit MamelAdjacent-
21-30Mid ChintalaAdjacent-
21-30Lt. SpearfishAdjacentFlees to water at low HP
21-30PumpansheeAdjacentWallpass
21-30FlamepuffAdjacentFlame = 20 damage
21-30BrodilloAdjacentTrips you (drop items)
21-30MinotaurAdjacentChance for critical hit

Sacred Tree Extension

General Advice

The basics Explore without being detected and Pierce barriers to slay Behemoths still apply.
Far-throwing Bracelet greatly expands options for slaying Behemoths, so take good care of it.
Remember to unequip Far-throwing Bracelet before throwing items if you spot a Bouncy Wall.
The Behemoth monster table is far more manageable between 1-59F compared to 60-99F,
so finish all preparations by the end of 59F, then switch to rushing stairs until the end.
Behemoths like B-Frenzy Radish, B-Ultra Gazer, B-Soul Reaper, and B-Mini Tank spawn,
so even a single quick mistake can cost you a Revival Grass or the run itself.

In addition to the above, it'd be good to keep the following 3 things in mind:

pot Synthesize shields for defensive runes

  • Synthesis Pot can randomly be obtained from making a Behemoth Gate vanish.
  • Top priority = 29 Sating, 27 Guts, 18 Projectileproof, 10 Anti-Dragon
  • High priority = 9 Keen, 19 Hypnosisproof, 20 Magic Cancel
  • Medium & Low priority = 11 Anti-Blast (Medium), 2 Retribution (Low)

14 4 11 4 Hunt Bashagga or Gigataur to level up

  • These 2 monsters can spawn via a Monster House (Monstercall Scroll), Monster Pot, or shiny wall.
  • Reaching Lv20+ hastens HP regen speed to +3 HP / Turn, making it easier to deal with fixed damage.
  • Be careful not to get blown away by wind, maybe wait until you have a weapon to hunt these foes,
    and consider doing 2 sessions on different floors instead of cramming it into a single floor.
  • Steps for Monster House Method:
    1. Prepare Monstercall Scroll (Blank Scroll) + Sanctuary Scroll → find a room with 2 entrances.
    2. Place the Sanctuary Scroll near one of the entrances → read Monstercall Scroll.
    3. Equip a Pickaxe and hunt Bashaggas → Gigataurs until the 1st~2nd wind gust occurs.
    4. Exit the room from the side where foes can't pursue → wait until foes leave the room.
    5. Enter the room and claim items → rush to the stairs.

staff Warp using water or air tiles

  • Use a Vaulting Staff to land on a water or air tile to instantly warp to a random room.
  • You can also unequip a Waterwalk Bracelet while standing on a water tile to warp.
    • This can be done even during Sumo status, unlike the Vaulting Staff method.
  • Tatsumi Shiren can use an ability to replicate the Vaulting Staff effect.

1-30F

The same strategy that was used for the first clear can generally be used for this floor range.
Exploring to make Behemoth Gates vanish for reward items is more important in the 2nd clear,
so watch for Shield of Sating, and duplicate Fullness replenishing items with Bouncy Walls early on.
Don't forget that Revival Grass (revive) and Fixer Scroll (read when starving) can replenish Fullness.
Behemoths that appear on 1-10F, 21-30F, and 51-59F lean toward being close-ranged attackers,
meaning those floor ranges are the easiest in terms of making Behemoth Gates vanish.

If you get an unidentified grass from a Behemoth Gate, consider saving it in case it's Revival Grass.
Far-throwing and Waterwalk bracelets both significantly reduce the difficulty of this dungeon.
Synthesis Pot is great for the 2nd clear, and can only be obtained from Behemoth Gates.
The priority for identifying item categories should probably be: Bracelets > Pots > Grass.

Behemoths (1-30F)

FloorMonsterRangeAbility/Notes
1-10MamelAdjacent-
1-10ChintalaAdjacent-
1-10SpearfishAdjacent-
1-10PumphantasmAdjacentWallpass
1-10FirepuffAdjacentFlame = 10 damage
1-10ArmordilloAdjacentTrips you (drop items)
1-10TaurAdjacentChance for critical hit
1-10ShaggaAdjacent-
11-20Crossbowboy10 LineShoots Iron Arrow
11-20Pop Tank∞ LineCannonball = 20 damage
11-20Bored KappaAdjacentProjectile immune
11-20Porky3 RadiusRock = 20 damage
11-20Dragon∞ LineFlame = 20 damage
11-20Ghost Radish2 LineThrows Poison Grass
11-20Skull Mage∞ LineShoots low level magic
11-20GazerAdjacentHypnosis (adjacent)
11-20Twisty HaniAdjacentLevel -1
11-20ScorpionAdjacentCurrent strength -1
11-20Field Knave10 LineWeeds = 2 damage
11-20Nigiri BabyAdjacentMorphs an item into onigiri
11-20Hat UrchinAdjacentSteals a staff
11-20Curse GirlAdjacentCurses equipped shield
11-20SwordsmanAdjacentDisarms equipped shield
11-20ExplochinAdjacentBig explosion after 2 damage
11-20Hoppin' BatterAdjacentProjectile immune
11-20ZapdonAdjacentLightning = 25 damage
11-20SchubellAdjacentSummons 1 foe even from afar
21-30Pit MamelAdjacent-
21-30Mid ChintalaAdjacent-
21-30Lt. SpearfishAdjacentFlees to water at low HP
21-30PumpansheeAdjacentWallpass
21-30FlamepuffAdjacentFlame = 20 damage
21-30BrodilloAdjacentTrips you (drop items)
21-30MinotaurAdjacentChance for critical hit

31-50F

The Behemoth table is similar to 11-20F, but most monsters are their Lv2 counterparts.
Visibility wise, hallways are dark on 31-35F, 40-43F, and 48-50F in this floor range,
but Behemoth Monsters are displayed on the map regardless when you get near them.
A number of ranged attackers can spawn, but there aren't any extreme floor-wide threats yet,
so it'd be good to continue to explore for items while the Behemoth table isn't super awful.
B-Ornery Tank (31-50F) deals 30 damage per blast, so aim for 31+ Max HP at this point.

B-Pesky Kappa (31-50F) and B-Hoppin' Hitter (31-50F) are both immune to projectiles,
but can be slain by arrows or thrown items if you have a Far-throwing Bracelet equipped.
B-Pesky Kappa stands on top of an item and throws it at you when you get within 5 tiles,
which can deal 100+ damage if it's a weapon (Lv3-4 Bored Kappas only), shield, or arrow.
Dispose of said item categories by throwing them onto air tiles or into hallway waterways,
or throw the unneeded item into the corner of a dead-end room you won't visit again.

B-Soul Reaper has Swift 1 speed + Wallpass, so rush stairs on 50F, 60F, 70F, and 80F.
It's easy to deal with them if you have a Far-throwing Bracelet, but otherwise it can be tricky.
Invincible Grass and Wall-less Scroll are nice, and don't dash on Lv3-4 Death Reaper floors.

Behemoths (31-50F)

FloorMonsterRangeAbility/Notes
31-50Ornery Tank∞ LineCannonball = 30 damage
31-50Pesky KappaAdjacentProjectile immune, Throws items (5 Radius)
31-50Porko5 RadiusRock = 20 damage
31-50Sky DragonRoomFlame = 20 damage
31-50Daze Radish2 RadiusThrows Confusion Grass
31-50Skull Wizard∞ LineShoots mid level magic
31-50Super GazerAdjacentHypnosis (adjacent)
31-50Floppy HaniAdjacentLevel -1
31-50Vile ScorpionAdjacentCurrent strength -2
31-50Pot Knave10 LineThrows Weeds into pots
31-50Nigiri MorphAdjacentMorphs an item into onigiri
31-50Hat PranksterAdjacentSteals a staff or grass
31-50CursisterAdjacentCurses equipped weapon or shield
31-50FencerAdjacentDisarms equipped weapon or shield
31-50ConcusschinAdjacentBig explosion after 2 damage
31-50Hoppin' HitterAdjacentProjectile immune
31-50RumbledonAdjacentLightning = 30 damage
31-50MenbellAdjacentSummons 1-2 foes even from afar
50,60,70,80Soul ReaperAdjacentSwift 1 speed, Wallpass
50-80PopdilloAdjacentTrips you (drop items)
50-80PumplichAdjacentWallpass
50-80MegataurAdjacentChance for critical hit
50-80BlazepuffAdjacentFlame = 30 damage
50-80Big ChintalaAdjacent-
50-80Cave MamelAdjacent-
50-80Capt. SpearfishAdjacentFlees to water at low HP
Water shot = 15 damage

51-59F

Only close-range Behemoth Monsters appear, making this a relatively safer floor range.
Just be careful not to get cornered by B-Pumplich (50-80F) which can approach through walls,
and beware of B-Blazepuff (50-80F)'s 30 damage flame which cuts through corners.
Hallways are dark on 50-51F and 56-59F in this floor range.

Behemoths (51-59F)

FloorMonsterRangeAbility/Notes
50-80PopdilloAdjacentTrips you (drop items)
50-80PumplichAdjacentWallpass
50-80MegataurAdjacentChance for critical hit
50-80BlazepuffAdjacentFlame = 30 damage
50-80Big ChintalaAdjacent-
50-80Cave MamelAdjacent-
50-80Capt. SpearfishAdjacentFlees to water at low HP
Water shot = 15 damage

60-80F

Behemoths are a mix of close and long-range, and most foes are their Lv3 counterparts.
B-Great Hen & B-Baby Tank (60-80F) are Normal speed, and the latter shoots arrows in hallways.
This is because B-Baby Tank's barrier tiles are counted as non-adjacent despite detecting you.
Use the Look Around command a lot, and act carefully when you spot a B-Baby Tank.
B-Lashagga (60-80F)'s 3 attacks and B-Skullmancer (60-80F)'s magic can also one-shot you.
Don't dash, and consider swinging your weapon to check for traps for consistency.

B-Vexing Kappa (60-80F) is easier to handle if you have a Far-throwing Bracelet + arrows,
but otherwise you might want to place unneeded and harmless items down as a distraction.
B-Archdragon (60-80F) has Slow speed but is always awake, so expect 3-4 flames per spawn.
Being Lv20 with 100+ Max HP is a big help, and read a Wall-less Scroll if too many spawn at once,
though watch out for hidden penalty monsters (Bashagga and Gigataur) being revealed.

B-Sleep Radish (60-80F)'s 3 tile throwing radius begins at its Behemoth Barrier, not its center,
so it's best to use Silver Arrows (or Far-throwing Bracelet) against it - NOT Porky's Rocks.
B-Bellthoven can summon 1-3 monsters at once even at a distance, so avoid letting it act.
The Swift 1 B-Soul Reaper appears again on 60F, 70F, and 80F, so rush stairs on those floors.
Hallways are dark on 60-63F, 68-71, and 80F in this floor range.

Behemoths (60-80F)

FloorMonsterRangeAbility/Notes
50,60,70,80Soul ReaperAdjacentSwift 1 speed, Wallpass
50-80PopdilloAdjacentTrips you (drop items)
50-80PumplichAdjacentWallpass
50-80MegataurAdjacentChance for critical hit
50-80BlazepuffAdjacentFlame = 30 damage
50-80Big ChintalaAdjacent-
50-80Cave MamelAdjacent-
50-80Capt. SpearfishAdjacentFlees to water at low HP
Water shot = 15 damage
60-80Great HenAdjacentNormal speed
60-80LashaggaAdjacentAttacks 3 times
60-80Baby Tank10 LineNormal speed, Shoots Iron Arrow
60-80Ornery Tank∞ LineCannonball = 30 damage
60-80Vexing KappaAdjacentProjectile immune, Throws items (10 Radius)
60-80Porko8 RadiusRock = 20 damage
60-80ArchdragonFloorFlame = 30 damage
60-80Sleep Radish3 RadiusThrows Sedating Grass
60-80Skullmancer∞ LineShoots high level magic
60-80Hyper GazerAdjacentHypnosis (adjacent)
60-80Droopy HaniAdjacentLevel -1
60-80Terror ScorpionAdjacentMax strength -1
60-80Bag Knave10 LineParries an item
60-80Nigiri BossAdjacentInflicts Onigiri status
60-80Hat BratAdjacentSteals a staff, grass, or food
60-80Curse MatronAdjacentCurses any 2 equipped items
60-80BattlerAdjacentDisarms any equipped item
60-80FulminachinAdjacentBig explosion after 2 damage
60-80Hoppin' SluggerAdjacentProjectile immune
60-80ClapdonAdjacentLightning = 35 damage
60-80BellthovenAdjacentSummons 1-3 foes even from afar

81-99F

Essentially the same Behemoth lineup as 60-80F, but foes are their Lv4 counterparts.
Rush to the stairs - ranged attackers and monsters with powerful abilities appear.
Projectiles are key to slaying Behemoths, so use Heat-ban Incense instead of Evasive Incense
when trying to reduce HP loss from fixed-damage threats like B-Abyss Dragon and B-Porgon.
Hallways are dark on 81-99F in this floor range.

Notable threats:

  • B-Nimble Knave
    • Can wreck inventory items when lined up, and acts at Normal speed.
  • B-Gitan Mamel / B-Miracle Hen / B-King Reaper
    • Close-ranged Swift 1 speed Behemoths.
    • B-King Reaper passes through walls and detects you from anywhere on the floor.
  • B-Mini Tank / B-Adamant Tank
    • Long-ranged Normal speed attackers.
    • B-Mini Tank can potentially one-shot you by shooting a Silver Arrow when lined up.
    • B-Adamant Tank's cannonballs only deal 30 damage, so it's not as bad.
  • B-Skull Lord
    • Magic bullet randomly inflicts Asleep status, Blind status, Level -3, or 40 damage.
  • B-Bashagga
    • Attacks 4 times, basically ensuring a collapse even if you have a Watchful Shield.
  • B-Ultra Gazer
    • Room-wide hypnosis, which wastes turns and items if you lack a Gazer Shield.
  • B-Showpin
    • Spawns 2-3 Bashaggas or Gigataurs, which can't be managed just with Revival Grass.
    • Schubell family can use its ability even when not adjacent in this game.
  • B-Abyss Dragon / B-Porgon
    • B-Abyss Dragon spews a floor-wide 40 damage flame.
      • There's risk of instantly collapsing if you step on an Onigiri or Explosion trap.
    • B-Porgon throws 20 damage Porky's Rocks within a 10 tile radius.
  • B-Frenzy Radish / B-Atrocious Kappa
    • Advice comes down to Stock up on Revival Grass and hope you don't encounter them.
    • B-Frenzy Radish throws Rage Grass within a 5 tile radius starting from its barrier.
    • B-Atrocious Kappa throws any item it finds on the ground from anywhere on the floor.
      • It also throws any projectile that lacks piercing properties back at the player.

Behemoths (81-99F)

FloorMonsterRangeAbility/Notes
81-99Gitan MamelAdjacentSwift 1 speed
81-99Huge ChintalaAdjacent-
81-99Admiral SpearfishAdjacentFlees to water at low HP
Water shot = 25 damage
81-99PumplordAdjacentWallpass
81-99PyrepuffAdjacentFlame = 40 damage
81-99GrampadilloAdjacentTrips you (drop items)
81-99GigataurAdjacentChance for critical hit
81-99Miracle HenAdjacentSwift 1 speed
81-99BashaggaAdjacentAttacks 4 times
81-99Mini Tank∞ LineNormal speed, Shoots Silver Arrow
81-99Adamant Tank∞ LineNormal speed, Cannonball = 40 damage
81-99Atrocious KappaAdjacentProjectile immune, Throws items (floor-wide)
81-99Porgon10 RadiusRock = 20 damage
81-99Abyss DragonFloorFlame = 40 damage
81-99Frenzy Radish5 RadiusThrows Berserk Seed
81-99Skull Lord∞ LineShoots top level magic
81-99Ultra GazerAdjacentHypnosis (room-wide)
81-99Wrinkly HaniAdjacentLevel -1
81-99Demon ScorpionAdjacentMax strength -2
81-99Nimble Knave10 LineNormal speed, parries an item
81-99Nigiri HonchoAdjacentMorphs Shiren or item into onigiri
81-99Hat RascalAdjacentSteals a staff, grass, food, or scroll
81-99CurseniorAdjacentCurses any 2 items
81-99SwordmasterAdjacentDisarms any equipped item
81-99DetonachinAdjacentBig explosion after 2 damage
81-99Hoppin' SlammerAdjacentProjectile immune
81-99BoomdonAdjacentLightning = 40 damage
81-99ShowpinAdjacentSummons 2-3 foes even from afar
90King ReaperAdjacentSwift 1 speed, Wallpass

Monsters

See Monsters for individual monster details.

  • F - Dark hallways
  • B - Behemoth Gate is possible

Monster Colors = Schubell, Shiny Wall, Monster Pot, or Monstercall Scroll (Not recorded in log)

F Monsters B
1-30 14 4 Bashagga 11 4 Gigataur
Sacred Tree Mode
31-35 14 4 Bashagga 11 4 Gigataur
36-39 14 4 Bashagga 11 4 Gigataur
40-43 14 4 Bashagga 11 4 Gigataur
44-47 14 4 Bashagga 11 4 Gigataur
48-51 14 4 Bashagga 11 4 Gigataur
52-55 14 4 Bashagga 11 4 Gigataur
56-63 14 4 Bashagga 11 4 Gigataur
64-67 14 4 Bashagga 11 4 Gigataur
68-71 14 4 Bashagga 11 4 Gigataur
72-79 14 4 Bashagga 11 4 Gigataur
80-99 14 4 Bashagga 11 4 Gigataur

Behemoths

Monster Colors = Caution, Dangerous

F Behemoth Monsters
1-10 1 1 Mamel 2 1 Chintala 4 1 Spearfish 6 1 Pumphantasm 7 1 Firepuff
8 1 Armordillo 11 1 Taur 14 1 Shagga
11-20 15 2 Crossbowboy 16 1 Pop Tank 17 1 Bored Kappa 18 1 Porky 19 1 Dragon
20 1 Ghost Radish 21 1 Skull Mage 22 1 Gazer 23 1 Twisty Hani 25 1 Scorpion
26 1 Field Knave 27 1 Nigiri Baby 30 1 Hat Urchin 31 1 Curse Girl 33 1 Swordsman
39 1 Explochin 40 1 Hoppin' Batter 42 1 Zapdon 43 1 Schubell
21-30 1 2 Pit Mamel 2 2 Mid Chintala 4 2 Lt. Spearfish 6 2 Pumpanshee 7 2 Flamepuff
8 2 Brodillo 11 2 Minotaur
Sacred Tree Mode
31-49 16 2 Ornery Tank 17 2 Pesky Kappa 18 2 Porko 19 2 Sky Dragon 20 2 Daze Radish
21 2 Skull Wizard 22 2 Super Gazer 23 2 Floppy Hani 25 2 Vile Scorpion 26 2 Pot Knave
27 2 Nigiri Morph 30 2 Hat Prankster 31 2 Cursister 33 2 Fencer 39 2 Concusschin
40 2 Hoppin' Hitter 42 2 Rumbledon 43 2 Menbell
50 1 3 Cave Mamel 2 3 Big Chintala 4 3 Capt. Spearfish 5 3 Soul Reaper 6 3 Pumplich
7 3 Blazepuff 8 3 Popdillo 11 3 Megataur 16 2 Ornery Tank 17 2 Pesky Kappa
18 2 Porko 19 2 Sky Dragon 20 2 Daze Radish 21 2 Skull Wizard 22 2 Super Gazer
23 2 Floppy Hani 25 2 Vile Scorpion 26 2 Pot Knave 27 2 Nigiri Morph 30 2 Hat Prankster
31 2 Cursister 33 2 Fencer 39 2 Concusschin 40 2 Hoppin' Hitter 42 2 Rumbledon
43 2 Menbell
51-59 1 3 Cave Mamel 2 3 Big Chintala 4 3 Capt. Spearfish 6 3 Pumplich 7 3 Blazepuff
8 3 Popdillo 11 3 Megataur
60 1 3 Cave Mamel 2 3 Big Chintala 4 3 Capt. Spearfish 5 3 Soul Reaper 6 3 Pumplich
7 3 Blazepuff 8 3 Popdillo 11 3 Megataur 13 3 Great Hen 14 3 Lashagga
15 3 Baby Tank 16 2 Ornery Tank 17 3 Vexing Kappa 18 3 Porkon 19 3 Archdragon
20 3 Sleep Radish 21 3 Skullmancer 22 3 Hyper Gazer 23 3 Droopy Hani 25 3 Terror Scorpion
26 3 Bag Knave 27 3 Nigiri Boss 30 3 Hat Brat 31 3 Curse Matron 33 3 Battler
39 3 Fulminachin 40 3 Hoppin' Slugger 42 3 Clapdon 43 3 Bellthoven
61-69 1 3 Cave Mamel 2 3 Big Chintala 4 3 Capt. Spearfish 6 3 Pumplich 7 3 Blazepuff
8 3 Popdillo 11 3 Megataur 13 3 Great Hen 14 3 Lashagga 15 3 Baby Tank
16 2 Ornery Tank 17 3 Vexing Kappa 18 3 Porkon 19 3 Archdragon 20 3 Sleep Radish
21 3 Skullmancer 22 3 Hyper Gazer 23 3 Droopy Hani 25 3 Terror Scorpion 26 3 Bag Knave
27 3 Nigiri Boss 30 3 Hat Brat 31 3 Curse Matron 33 3 Battler 39 3 Fulminachin
40 3 Hoppin' Slugger 42 3 Clapdon 43 3 Bellthoven
70 1 3 Cave Mamel 2 3 Big Chintala 4 3 Capt. Spearfish 5 3 Soul Reaper 6 3 Pumplich
7 3 Blazepuff 8 3 Popdillo 11 3 Megataur 13 3 Great Hen 14 3 Lashagga
15 3 Baby Tank 16 2 Ornery Tank 17 3 Vexing Kappa 18 3 Porkon 19 3 Archdragon
20 3 Sleep Radish 21 3 Skullmancer 22 3 Hyper Gazer 23 3 Droopy Hani 25 3 Terror Scorpion
26 3 Bag Knave 27 3 Nigiri Boss 30 3 Hat Brat 31 3 Curse Matron 33 3 Battler
39 3 Fulminachin 40 3 Hoppin' Slugger 42 3 Clapdon 43 3 Bellthoven
71-79 1 3 Cave Mamel 2 3 Big Chintala 4 3 Capt. Spearfish 6 3 Pumplich 7 3 Blazepuff
8 3 Popdillo 11 3 Megataur 13 3 Great Hen 14 3 Lashagga 15 3 Baby Tank
16 2 Ornery Tank 17 3 Vexing Kappa 18 3 Porkon 19 3 Archdragon 20 3 Sleep Radish
21 3 Skullmancer 22 3 Hyper Gazer 23 3 Droopy Hani 25 3 Terror Scorpion 26 3 Bag Knave
27 3 Nigiri Boss 30 3 Hat Brat 31 3 Curse Matron 33 3 Battler 39 3 Fulminachin
40 3 Hoppin' Slugger 42 3 Clapdon 43 3 Bellthoven
80 1 3 Cave Mamel 2 3 Big Chintala 4 3 Capt. Spearfish 5 3 Soul Reaper 6 3 Pumplich
7 3 Blazepuff 8 3 Popdillo 11 3 Megataur 13 3 Great Hen 14 3 Lashagga
15 3 Baby Tank 16 2 Ornery Tank 17 3 Vexing Kappa 18 3 Porkon 19 3 Archdragon
20 3 Sleep Radish 21 3 Skullmancer 22 3 Hyper Gazer 23 3 Droopy Hani 25 3 Terror Scorpion
26 3 Bag Knave 27 3 Nigiri Boss 30 3 Hat Brat 31 3 Curse Matron 33 3 Battler
39 3 Fulminachin 40 3 Hoppin' Slugger 42 3 Clapdon 43 3 Bellthoven
81-89 1 4 Gitan Mamel 2 4 Huge Chintala 4 4 Admiral Spearfish 6 4 Pumplord 7 4 Pyrepuff
8 4 Grampadillo 11 4 Gigataur 13 4 Miracle Hen 14 4 Bashagga 15 4 Mini Tank
16 3 Adamant Tank 17 4 Atrocious Kappa 18 4 Porgon 19 4 Abyss Dragon 20 4 Frenzy Radish
21 4 Skull Lord 22 4 Ultra Gazer 23 4 Wrinkly Hani 25 4 Demon Scorpion 26 4 Nimble Knave
27 4 Nigiri Honcho 30 4 Hat Rascal 31 4 Cursenior 33 4 Swordmaster 39 4 Detonachin
40 4 Hoppin' Slammer 42 4 Boomdon 43 4 Showpin
90 1 4 Gitan Mamel 2 4 Huge Chintala 4 4 Admiral Spearfish 5 4 King Reaper 6 4 Pumplord
7 4 Pyrepuff 8 4 Grampadillo 11 4 Gigataur 13 4 Miracle Hen 14 4 Bashagga
15 4 Mini Tank 16 3 Adamant Tank 17 4 Atrocious Kappa 18 4 Porgon 19 4 Abyss Dragon
20 4 Frenzy Radish 21 4 Skull Lord 22 4 Ultra Gazer 23 4 Wrinkly Hani 25 4 Demon Scorpion
26 4 Nimble Knave 27 4 Nigiri Honcho 30 4 Hat Rascal 31 4 Cursenior 33 4 Swordmaster
39 4 Detonachin 40 4 Hoppin' Slammer 42 4 Boomdon 43 4 Showpin
91-99 1 4 Gitan Mamel 2 4 Huge Chintala 4 4 Admiral Spearfish 6 4 Pumplord 7 4 Pyrepuff
8 4 Grampadillo 11 4 Gigataur 13 4 Miracle Hen 14 4 Bashagga 15 4 Mini Tank
16 3 Adamant Tank 17 4 Atrocious Kappa 18 4 Porgon 19 4 Abyss Dragon 20 4 Frenzy Radish
21 4 Skull Lord 22 4 Ultra Gazer 23 4 Wrinkly Hani 25 4 Demon Scorpion 26 4 Nimble Knave
27 4 Nigiri Honcho 30 4 Hat Rascal 31 4 Cursenior 33 4 Swordmaster 39 4 Detonachin
40 4 Hoppin' Slammer 42 4 Boomdon 43 4 Showpin

Items

※ This section is currently incomplete.

Item Table Key

IDExplanation
FFloor
GBehemoth Gate

31 Weapon

Weapon
NameFG
Wooden SwordX
Bronze SwordX
KatanaX
Doutanuki
Manji Kabura
Kajin Fuuma
Kabura Sutegi
Golden SwordX
Kama ItachiX
Axe of the Minotaur
Accurate Sword
Swift SwordX
WatersplitterX
Primal AxeX
DragonkillerX
Crescent BladeX
Sky SwordX
Sickle of SalvationX
Drain SlayerX
Cyclops BaneX
Steel Severer
Whopping Harisen
Healing Sword
Peach Club
Spender's Club
Ferrous Greatsword
Steak Knife
Jagged Sword
Quad-edge
Auspicious Kumade
PickaxeX
Golden Pickaxe
Wooden MalletX
Epic Hammer
Trapseeker
Bonito Block
Yamanba's Cleaver
Break-Off Blade

26 Shield

Shield
NameFG
Wooden ShieldX
Bronze ShieldX
Iron ShieldX
WolfsheadX
Fuuma ShieldX
Rasen Fuuma
Golden ShieldX
Counter ShieldX
Watchful ShieldX
Dragon ShieldX
Blast ShieldX
Targe of the Minotaur
Walrus StopperX
Froggo StopperX
Hat StopperX
Nigiri Stopper
Spearscale ShieldX
Kappa's DishX
Gazer ShieldX
Shield of NegationX
Unmoving Wall
Zabuton
Spender's Shield
Ferrous Kite
Steak Plate
Gutsy ShieldX
Hunky-dory Shield
Bodhi Shield
Shield of SatingX
Auspicious Omamori
Shield of Presage
Yamanba's Potlid
Break-Off Shield

bracelet Bracelet

Bracelet
NameFG
Healing BraceletX
Strength BraceletX
Bellyexpand Bracelet
Bellyshrink Bracelet
Fortune Bracelet
Cleansing BraceletX
Focusing BraceletX
Rousing BraceletX
Rustproof Bracelet
Cursebreak Bracelet
Affixing Bracelet
Far-throwing BraceletX
Bad-aim BraceletX
Sure-aim Bracelet
Bouncy BraceletX
Rapid-fire BraceletX
Daredevil Bracelet
Dreaded Bracelet
Leaping Bracelet
Blasting Bracelet
Clairvoyant Bracelet
Monster-find BraceletX
Item-find BraceletX
Passage-find Bracelet
Waterwalk BraceletX
Floating Bracelet
Wallpass Bracelet
Tiptoe Bracelet
Passerby Bracelet
Item-losing Bracelet
Gitan-losing Bracelet
Monstercall Bracelet
Trapmore Bracelet
Haggling Bracelet
Trapper's Bracelet
Appraiser's Bracelet
Cannonboost BraceletX

arrow rock Projectile

Projectile
NameFG
Wooden ArrowX
Iron ArrowX
Silver ArrowX
Poison Arrow
Truestrike ArrowX
RockX
Porky's RockX

food Food

Food
NameFG
OnigiriX
Large OnigiriX
Huge Onigiri
Rotten OnigiriX
Grilled Onigiri
Special OnigiriX
Sumo OnigiriX
Sweet Potato
Yakitori
Rotten Peach Bun

grass Grass

Grass
NameFG
Weeds
HerbX
OtogirisouX
Healing GrassX
Life GrassXX
Fragrant Grass
Revival GrassXX
Bellyexpand SeedX
Bellyshrink Seed
Dragon GrassX
Leaping GrassX
Antidote GrassX
Strength GrassX
Poison GrassX
Confusion GrassX
Sedating GrassX
Berserk Seed
Blinding GrassX
Seewell GrassX
Swift GrassX
Power-up GrassX
Invincible GrassXX
Fortune GrassXX
Angel Seed
Feeble Grass
Unlucky Seed
Ill-fated Seed

scroll Scroll

Scroll
NameFG
Confusion ScrollX
Slumber ScrollX
Jitters ScrollX
Windblade ScrollX
Expulsion Scroll
Exorcism Scroll
Identifier ScrollX
Heavenly ScrollX
Earthly ScrollX
Plating ScrollXX
Slot-adding Scroll
Rune-eraser Scroll
Silver-seal Scroll
Silverpurge Scroll
Pot-upsize Scroll
Extraction Scroll
Onigiri ScrollX
Curse Scroll
Mapping ScrollX
Map-loss Scroll
Trap-eraser ScrollX
Trap Scroll
Water-drain ScrollX
Monstercall Scroll
Wall-less ScrollX
Gathering Scroll
Collection ScrollX
Gambler's Scroll
Muzzle Scroll
Carry-ban Scroll
Swift Foe Scroll
Fixer ScrollXX
Escape Scroll
Eradication Scroll
Sanctuary ScrollX
Blank ScrollXX
Wet Scroll

staff Staff

Staff
NameFG
Ordinary Staff
Paralyzing StaffX
Sealing StaffX
Disguising StaffX
Empathetic StaffX
Narrow-escape StaffX
Knockback StaffX
Switching StaffX
Vaulting StaffX
Skull Mage's Staff
Thunderbolt StaffX
Burrowing StaffX
Earthmound StaffX
Balance StaffX
Guiding StaffX
Swift Staff
Sluggish StaffX
Fortune Staff
Unlucky Staff
Peach Staff

pot Pot

Pot
NameFG
Preservation PotXX
Identifier PotX
Transmutation PotX
Cashing PotX
Synthesis PotX
Exorcism Pot
Curse Pot
Upgrading Pot
Degrading Pot
Bottomless Pot
Warehouse Pot
Handtrapper Pot
Unbreakable Pot
Ordinary PotX
Hiding PotX
Rejuvenation PotX
Walrus PotX
Water Gun PotX
Hilarious Pot
Monster PotX
Surprise Pot

incense Incense

Incense
NameFG
Heat-ban IncenseX
Evasive IncenseX
Cautious IncenseX
Reflective IncenseX
Aggressive IncenseX
Defensive IncenseX
Blurry IncenseX
Weighted IncenseX
Unwanting IncenseX