Bracelets

Overview

  • Bracelets grant special effects while they're equipped.
  • When Shiren's strength 10, he gains the ability to equip 2 bracelets at the same time.
    • Some bracelet effects get boosted if you equip 2 of the same bracelet.

Bracelet List

Bracelets ~ Notebook Order
NameBuySellStackNotes
Healing Bracelet50002000YesBoosts natural HP regen, but fullness rapidly depletes.
Strength Bracelet2000800YesIncreases current and max strength by 3.
Bellyexpand Bracelet35001400YesIncreases max fullness by 25.
Bellyshrink Bracelet35001400YesDecreases max fullness by 25.
Fortune Bracelet40001600YesGain 1 experience point per turn.
Cleansing Bracelet65002600NoProtects against strength loss and slowness due to poison.
Focusing Bracelet40001600NoProtects against Confused status.
Rousing Bracelet25001000NoProtects against Asleep status.
Rustproof Bracelet50002000NoUpgrade value of equipped weapon and shield won't decrease.
Protects against Mudster's rune erasing special attack.
Cursebreak Bracelet30001200NoProtects items from becoming cursed.
Affixing Bracelet35001400NoProtects items from being parried by Swordsman and Field Knave.
Far-throwing Bracelet1500600NoArrows and thrown items pierce through walls and creatures.
Bad-aim Bracelet1500600NoArrows and thrown items will always miss.
Sure-aim Bracelet150006000NoArrows and thrown items will always hit the target.
Bouncy Bracelet1500600NoArrows and thrown items reflect off of walls.
Rapid-fire Bracelet1500600YesShoot arrows or throw rocks 2 times in a single turn.
Increases accuracy of arrows and thrown items.
Daredevil Bracelet1500600YesGrants a chance to land critical hits for both Shiren and monsters.
Dreaded Bracelet1500600YesShiren will occasionally suffer a critical hit from monsters.
Leaping Bracelet1500600YesOccasionally warp to a different spot on the floor.
Blasting Bracelet1500600YesOccasionally explode in a 1-tile radius, reducing HP to 1.
Clairvoyant Bracelet50002000NoReveals the locations of creatures and items on the floor.
Monster-find Bracelet25001000NoReveals the locations of creatures on the floor.
Item-find Bracelet25001000NoReveals the locations of items on the floor.
Passage-find Bracelet50002000NoReveals hidden paths when you walk next to them.
Waterwalk Bracelet30001200NoLets you walk on water tiles and pick up submerged items.
However, items can get wet while walking on water.
Floating Bracelet30001200NoLets you walk on water and air tiles, and traps won't activate.
Wallpass Bracelet65002600NoLets you move through walls.
Receive damage equal to 4% of Max HP each turn inside a wall.
Tiptoe Bracelet65002600NoNapping monsters never wake up when you walk next to them.
Monsters also never wake up when you enter or exit a room.
Passerby Bracelet50002000NoLets you switch positions with a monster by walking into them.
Item-losing Bracelet1500600YesOccasionally drop items while walking.
Gitan-losing Bracelet1500600YesOccasionally drop Gitan while walking.
Monstercall Bracelet30001200YesNew monsters are generated at a faster rate.
Trapmore Bracelet1500600YesNew traps are generated as turns elapse.
Haggling Bracelet35001400NoLets you purchase items in a dungeon shop at half price.
Trapper's Bracelet75003000NoReveals all traps, and lets you pick up traps as items.
Monsters can be trapped, and you get exp from doing so.
Earn double exp if you defeat a monster using a trap.
Appraiser's Bracelet75003000NoItems you pick up or insert into a pot are automatically identified.
Cannonboost Bracelet25001000YesBoosts damage dealt by cannons.

Bracelet Details

Healing Bracelet
Buy
5000
Sell
2000
Stack
Yes
Increases HP regeneration.
Also lowers resistance to hunger, so be careful!
Equipping 2 doubles the effect.
Without Sating rune (Shield of Sating):
   1 bracelet → Heal +3 HP per turn, lose 6 fullness / 10 turns.
   2 bracelets → Heal +6 HP per turn, lose 12 fullness / 10 turns.
Sating rune (Shield of Sating):
   1 bracelet → Heal +3 HP per turn, lose 3 fullness / 10 turns.
   2 bracelets → Heal +6 HP per turn, lose 6 fullness / 10 turns.
Strength Bracelet
Buy
2000
Sell
800
Stack
Yes
Increases Strength and Max Strength by 3.
Equipping 2 doubles the effect.
2 bracelets → Strength and Max Strength +6.
Bellyexpand Bracelet
Buy
3500
Sell
1400
Stack
Yes
Increases Max Fullness by 25.
Equipping 2 doubles the effect.
Unequip this bracelet before eating a Sumo Onigiri.
2 bracelets → Max Fullness +50.
Bellyshrink Bracelet
Buy
3500
Sell
1400
Stack
Yes
Decreases Max Fullness by 25.
Equipping 2 doubles the effect.
Equip this bracelet before eating a Sumo Onigiri.
2 bracelets → Max Fullness -50.
Fortune Bracelet
Buy
4000
Sell
1600
Stack
Yes
Earn 1 Experience Point(s) every turn.
Equipping 2 doubles the effect.
2 bracelets → Earn 2 experience points per turn.
Cleansing Bracelet
Buy
6500
Sell
2600
Stack
No
Strength and Action Speed will not decrease, even when poisoned.
Nice for Ghost Radish and Scorpions, Poison Arrow Trap.
Doesn't block Slow from sources other than poison.
Focusing Bracelet
Buy
4000
Sell
1600
Stack
No
Prevents Confused status.
Nice for Daze Radish and Skull Wizard, Spinning Trap.
Rocks, arrows, and staves can be used normally while confused.
Rousing Bracelet
Buy
2500
Sell
1000
Stack
No
Prevents Asleep status.
Nice for Sleep Radish and Skull Lord, Sleep Trap.
Rustproof Bracelet
Buy
5000
Sell
2000
Stack
No
Upgrade Value of equipped Weapon and Shield will not decrease.
Prevents Runes from being removed by Mudster or others.
Mudster and Mudder only removes silver with this equipped.
Doesn't prevent upgrade value loss due to Dulling rune.
Cursebreak Bracelet
Buy
3000
Sell
1200
Stack
No
Prevents inventory from being Cursed.
Nice for Lv3-4 Curse Girls when you lack Wallpass Bracelet.
Affixing Bracelet
Buy
3500
Sell
1400
Stack
No
Prevents equipment and inventory from being knocked off
by the Swordsman family or others.
Essential for Swordsman family and Lv3-4 Field Knaves.
Far-throwing Bracelet
Buy
1500
Sell
600
Stack
No
Fired Arrows and thrown items will fly indefinitely, passing
through walls and beings.
Be careful not to throw any important items!
Items that pierce can hit enemies immune to projectiles,
including Hoppin' Batter, Mixer, and Fierous family monsters.
If an item gets knocked away by a Swordsman or Lv3-4 Field Knave
while this is equipped, the item flies forever and will be lost.
Bad-aim Bracelet
Buy
1500
Sell
600
Stack
No
Fired Arrows and thrown items will always miss.
Can be used to trap monsters using visible traps.
Rotting Trap can be used to obtain Rotten Onigiri,
Sleep Trap lets you defeat enemies safely, etc.
Sure-aim Bracelet
Buy
15000
Sell
6000
Stack
No
Fired Arrows and thrown items will always hit.
Pair with Far-throwing Bracelet and throw a Peach Bun
to mass produce a useful monster like Mixerdon or Chow.
Bouncy Bracelet
Buy
1500
Sell
600
Stack
No
Fired Arrows and thrown items will ricochet off walls.
Makes it easier to duplicate items in Bouncy Wall rooms,
especially when paired with an Earthmound Staff.
Rapid-fire Bracelet
Buy
1500
Sell
600
Stack
Yes
Slightly increases the accuracy of Arrows and thrown items.
Allows you to launch 2 Arrows or Rocks at once.
Equipped 2 allows you to launch 3 projectiles at once.
Accuracy increase seems to be roughly 84% → 91%.
Daredevil Bracelet
Buy
1500
Sell
600
Stack
Yes
Allows you to sometimes unleash Critical Hits.
However, enemy Critical Hits also occur more often.
Equipping 2 increases both chances.
Critical hits deal x1.5 damage.
Shiren lands a critical hit: 25% chance (50% with 2 bracelets).
Monsters land a critical hit: 50% chance (100% with 2 bracelets).
Dreaded Bracelet
Buy
1500
Sell
600
Stack
Yes
Allows enemies to sometimes unleash Critical Hits.
Equipping 2 increases this Critical Hit chance.
Enemy critical hits deal x1.5 damage.
Chance hasn't been tested yet.
Leaping Bracelet
Buy
1500
Sell
600
Stack
Yes
May warp you somewhere on the floor.
Equipping 2 increases the chance of being warped.
Chance hasn't been tested yet.
Blasting Bracelet
Buy
1500
Sell
600
Stack
Yes
May cause a massive explosion that affects 1 tile(s) in every
direction and reduces HP to 1.
Equipping 2 increases the chance of an explosion.
Chance hasn't been tested yet.
Clairvoyant Bracelet
Buy
5000
Sell
2000
Stack
No
Displays all items and beings on the floor on the map.
Confirmed Locations:
   Isle of the Mighty - 49F Shop, Training Path of Extra Inference
Monster-find Bracelet
Buy
2500
Sell
1000
Stack
No
Displays all beings on the floor on the map.
Shopkeepers and NPCs are displayed as a green dot.
Pairs nicely with Far-throwing Bracelet.
Item-find Bracelet
Buy
2500
Sell
1000
Stack
No
Displays all items on the floor on the map.
See shops, islands, and buried items at a glance.
Passage-find Bracelet
Buy
5000
Sell
2000
Stack
No
Standing next to a breakable wall causes it to break,
revealing things like hidden passages.
Walls created by Earthmound Staff will also break.
Waterwalk Bracelet
Buy
3000
Sell
1200
Stack
No
Allows you to walk on water.
You can also pick up items that have fallen underwater.
Your inventory may get wet when walking on water.
Onigiri and Peach Buns will rot, scrolls will get wet.
Floating Bracelet
Buy
3000
Sell
1200
Stack
No
Allows you to walk on air.
As you'll be floating, Traps will not ensnare you.
Items won't get wet while walking on water tiles?
Traps still activate if manually stepped on or if an item falls on it.
Wallpass Bracelet
Buy
6500
Sell
2600
Stack
No
Allows you to move through walls.
You will take damage every turn you spend inside a wall, so be careful!
Lose HP equal to 4% of max HP per turn in walls.
No damage when you cut through a corner.
Confirmed Location: Training Path of Shopping - Shop
Tiptoe Bracelet
Buy
6500
Sell
2600
Stack
No
Coming in and out of the room or standing adjacent to
monsters with the Napping status will not wake them up.
Monsters in a Monster House won't wake up either.
Passerby Bracelet
Buy
5000
Sell
2000
Stack
No
Allows you to safely pass by monsters.
Lets you walk toward a monster to swap places with them.
Can swap positions with a behemoth and backstrike them.
Item-losing Bracelet
Buy
1500
Sell
600
Stack
Yes
May lose inventory items when walking.
Equipping 2 causes you to drop more frequently.
Chance hasn't been tested.
Gitan-losing Bracelet
Buy
1500
Sell
600
Stack
Yes
May lose Gitan when walking.
Equipping 2 causes you to drop more frequently.
Chance hasn't been tested.
Monstercall Bracelet
Buy
3000
Sell
1200
Stack
Yes
Makes more monsters appear on floors.
Equipping 2 causes even more monsters to spawn.
Spawn rate increase hasn't been tested yet.
Trapmore Bracelet
Buy
1500
Sell
600
Stack
Yes
Sets a Trap on the floor when taking turns.
Equipping 2 shortens the time between setting traps.
1 bracelet → New trap generated every 12 turns.
2 bracelets → New trap generated every 6 turns.
Haggling Bracelet
Buy
3500
Sell
1400
Stack
No
Reduces prices at the dungeon store by 50%.
No additional notes.
Trapper's Bracelet
Buy
7500
Sell
3000
Stack
No
Become a Trap Master, able to see and move hidden Traps.
Traps will ensnare monsters, but not you.
Defeating monsters with Traps earns a large amount of EXP.
Monsters triggering Traps earns some EXP as well.
Setting a trap doesn't end your turn.
Earn 10% experience points when a monster steps on a trap.
Earn x2.0 experience points if you defeat a monster using a trap.
Appraiser's Bracelet
Buy
7500
Sell
3000
Stack
No
Allows you to identify items just by picking them up.
Items you insert into a pot are also auto-identified.
Confirmed Location: Training Path of Extra Inference - 13F+
Cannonboost Bracelet
Buy
2500
Sell
1000
Stack
Yes
Increases damage dealt by cannons.
Equipping 2 further increases damage.
1 bracelet → Doubles cannon damage.
2 bracelets → Triples cannon damage.