Bracelets
Overview
- Bracelets grant special effects while they're equipped.
- When Shiren's strength ≥ 10, he gains the ability to equip 2 bracelets at the same time.
- Some bracelet effects get boosted if you equip 2 of the same bracelet.
Bracelet List
Bracelets ~ Notebook Order | ||||
---|---|---|---|---|
Name | Buy | Sell | Stack | Notes |
Healing Bracelet | 5000 | 2000 | Yes | Boosts natural HP regen, but fullness rapidly depletes. |
Strength Bracelet | 2000 | 800 | Yes | Increases current and max strength by 3. |
Bellyexpand Bracelet | 3500 | 1400 | Yes | Increases max fullness by 25. |
Bellyshrink Bracelet | 3500 | 1400 | Yes | Decreases max fullness by 25. |
Fortune Bracelet | 4000 | 1600 | Yes | Gain 1 experience point per turn. |
Cleansing Bracelet | 6500 | 2600 | No | Protects against strength loss and slowness due to poison. |
Focusing Bracelet | 4000 | 1600 | No | Protects against Confused status. |
Rousing Bracelet | 2500 | 1000 | No | Protects against Asleep status. |
Rustproof Bracelet | 5000 | 2000 | No | Upgrade value of equipped weapon and shield won't decrease. Protects against Mudster's rune erasing special attack. |
Cursebreak Bracelet | 3000 | 1200 | No | Protects items from becoming cursed. |
Affixing Bracelet | 3500 | 1400 | No | Protects items from being parried by Swordsman and Field Knave. |
Far-throwing Bracelet | 1500 | 600 | No | Arrows and thrown items pierce through walls and creatures. |
Bad-aim Bracelet | 1500 | 600 | No | Arrows and thrown items will always miss. |
Sure-aim Bracelet | 15000 | 6000 | No | Arrows and thrown items will always hit the target. |
Bouncy Bracelet | 1500 | 600 | No | Arrows and thrown items reflect off of walls. |
Rapid-fire Bracelet | 1500 | 600 | Yes | Shoot arrows or throw rocks 2 times in a single turn. Increases accuracy of arrows and thrown items. |
Daredevil Bracelet | 1500 | 600 | Yes | Grants a chance to land critical hits for both Shiren and monsters. |
Dreaded Bracelet | 1500 | 600 | Yes | Shiren will occasionally suffer a critical hit from monsters. |
Leaping Bracelet | 1500 | 600 | Yes | Occasionally warp to a different spot on the floor. |
Blasting Bracelet | 1500 | 600 | Yes | Occasionally explode in a 1-tile radius, reducing HP to 1. |
Clairvoyant Bracelet | 5000 | 2000 | No | Reveals the locations of creatures and items on the floor. |
Monster-find Bracelet | 2500 | 1000 | No | Reveals the locations of creatures on the floor. |
Item-find Bracelet | 2500 | 1000 | No | Reveals the locations of items on the floor. |
Passage-find Bracelet | 5000 | 2000 | No | Reveals hidden paths when you walk next to them. |
Waterwalk Bracelet | 3000 | 1200 | No | Lets you walk on water tiles and pick up submerged items. However, items can get wet while walking on water. |
Floating Bracelet | 3000 | 1200 | No | Lets you walk on water and air tiles, and traps won't activate. |
Wallpass Bracelet | 6500 | 2600 | No | Lets you move through walls. Receive damage equal to 4% of Max HP each turn inside a wall. |
Tiptoe Bracelet | 6500 | 2600 | No | Napping monsters never wake up when you walk next to them. Monsters also never wake up when you enter or exit a room. |
Passerby Bracelet | 5000 | 2000 | No | Lets you switch positions with a monster by walking into them. |
Item-losing Bracelet | 1500 | 600 | Yes | Occasionally drop items while walking. |
Gitan-losing Bracelet | 1500 | 600 | Yes | Occasionally drop Gitan while walking. |
Monstercall Bracelet | 3000 | 1200 | Yes | New monsters are generated at a faster rate. |
Trapmore Bracelet | 1500 | 600 | Yes | New traps are generated as turns elapse. |
Haggling Bracelet | 3500 | 1400 | No | Lets you purchase items in a dungeon shop at half price. |
Trapper's Bracelet | 7500 | 3000 | No | Reveals all traps, and lets you pick up traps as items. Monsters can be trapped, and you get exp from doing so. Earn double exp if you defeat a monster using a trap. |
Appraiser's Bracelet | 7500 | 3000 | No | Items you pick up or insert into a pot are automatically identified. |
Cannonboost Bracelet | 2500 | 1000 | Yes | Boosts damage dealt by cannons. |
Bracelet Details
Healing Bracelet
|
---|
Buy
5000
Sell
2000
Stack
Yes
Increases HP regeneration.
Also lowers resistance to hunger, so be careful! Equipping 2 doubles the effect. Without Sating rune (Shield of Sating):
1 bracelet → Heal +3 HP per turn, lose 6 fullness / 10 turns. 2 bracelets → Heal +6 HP per turn, lose 12 fullness / 10 turns. Sating rune (Shield of Sating): 1 bracelet → Heal +3 HP per turn, lose 3 fullness / 10 turns. 2 bracelets → Heal +6 HP per turn, lose 6 fullness / 10 turns. |
Strength Bracelet
|
Bellyexpand Bracelet
|
Bellyshrink Bracelet
|
Fortune Bracelet
|
Cleansing Bracelet
|
Focusing Bracelet
|
Rousing Bracelet
|
Rustproof Bracelet
|
Cursebreak Bracelet
|
Affixing Bracelet
|
Far-throwing Bracelet
|
Buy
1500
Sell
600
Stack
No
Fired Arrows and thrown items will fly indefinitely, passing
through walls and beings. Be careful not to throw any important items! Items that pierce can hit enemies immune to projectiles,
including Hoppin' Batter, Mixer, and Fierous family monsters. If an item gets knocked away by a Swordsman or Lv3-4 Field Knave while this is equipped, the item flies forever and will be lost. |
Bad-aim Bracelet
|
Sure-aim Bracelet
|
Bouncy Bracelet
|
Rapid-fire Bracelet
|
Daredevil Bracelet
|
Buy
1500
Sell
600
Stack
Yes
Allows you to sometimes unleash Critical Hits.
However, enemy Critical Hits also occur more often. Equipping 2 increases both chances. Critical hits deal x1.5 damage.
Shiren lands a critical hit: 25% chance (50% with 2 bracelets). Monsters land a critical hit: 50% chance (100% with 2 bracelets). |
Dreaded Bracelet
|
Leaping Bracelet
|
Blasting Bracelet
|
Clairvoyant Bracelet
|
Monster-find Bracelet
|
Item-find Bracelet
|
Passage-find Bracelet
|
Waterwalk Bracelet
|
Floating Bracelet
|
Wallpass Bracelet
|
Tiptoe Bracelet
|
Passerby Bracelet
|
Item-losing Bracelet
|
Gitan-losing Bracelet
|
Monstercall Bracelet
|
Trapmore Bracelet
|
Haggling Bracelet
|
Trapper's Bracelet
|
Buy
7500
Sell
3000
Stack
No
Become a Trap Master, able to see and move hidden Traps.
Traps will ensnare monsters, but not you. Defeating monsters with Traps earns a large amount of EXP. Monsters triggering Traps earns some EXP as well. Setting a trap doesn't end your turn.
Earn 10% experience points when a monster steps on a trap. Earn x2.0 experience points if you defeat a monster using a trap. |
Appraiser's Bracelet
|
Cannonboost Bracelet
|