Serpentcoil Island

Overview

UnlockAvailable after the opening.
EntranceShukuba Beach
Floors31F
Bring ItemsYesStairsVaries
CompanionsYesRoamersYes
Rescues3Starting LevelLv1
Starting ItemOnigiri
UnidentifiedBracelets, Pots
ShopsYesMonster HousesYes (Regular, Sudden)
BehemothsYesWishing ShrinesYes
Kron's ChallengeNoFever TimeNo
Initial EnemiesVariesSpawn RateVaries
Wind (1st Gust)VariesRewardBlue Sacred Item (Postgame)

FloorInitialSpawnWind
1-2F4~540 Turns1200 Turns
3-5F4~535 Turns1200 Turns
6-14F4~630 Turns1200 Turns
15-21F4~630 Turns1700 Turns
22-30F5~725 Turns1700 Turns

The main story dungeon, featuring 31 floors with the final floor being a one-time boss fight.
It's similar to Shiren 1 in structure, with many villages and overworld rest areas along the way.
Mixer, Synthesis Pot, Peach Club, Peach Staff, Disguising Staff, and Escape Scroll can't be found
until you've completed certain events - So the player can't synthesize items during the 1st attempt.

Escape Scrolls are unlocked by clearing a postgame dungeon, and Undo Grass isn't in the game.
The only way to save items is to send them to the warehouse using a Warehouse Pot or Hikyaku NPC.

Despite the lack of synthesis, the dungeon can be cleared on your 1st attempt if you're experienced.
However, if you're new to Shiren games, expect to collapse a number of times before you clear it.

Navigation

Strategy

General Advice

Enemies generally have high attack power in Shiren 6, and synthesis isn't available right away.
This means you'll quickly end up collapsed if you try to trade hits during the 2nd half of the dungeon.

Some of the basics when trying for a 1st attempt clear:

  • HP regenerates very quickly in this game.
    • Step in place or run away to regen HP when your HP gets low.
  • Collect arrows from sources like Wooden Arrow Trap or Crossbowboy - 200 arrows is plenty.
    • Evasive Incense is the easiest method, but Bored Kappa (10-12F) can also be used.
  • Use arrows to conserve better items for the 2nd half of the dungeon + boss fight.
    • Paralyzing Staff, Narrow-escape Staff, Sluggish Staff, Vaulting Staff, Swift Grass, Invincible Grass.
    • Arrows can also be used to check for incoming enemies on floors with dark hallways.
  • Single path floors are dangerous since they force lots of monster encounters.
    • If you notice a floor is a single path during the 2nd half, it's best to hurry to the stairs.
  • Rush to the stairs starting from 20F or so.
    • Make full use of staves and other items to disable enemies while searching for the stairs.
  • Monster-find Bracelet is an immense help for later floors, so always buy it if a shop has it.
    • This bracelet costs 2500 Gitan in this game.
  • Prioritize equipment with high base value instead of focusing on runes (special abilities).
    • Resonance can add to stats, like Katana + Iron Shield = +3 attack and defense.
  • Save any Mapping Scrolls you find for 27-30F instead of using them right away.

Floor Guide

This guide mostly assumes that the player is trying to clear the dungeon on their 1st attempt.

Sozoro Bay (1-2F)

Preparation area - Retreat a few steps to heal HP when you receive damage and you should be fine.
That said, it's best to use hallways to regen HP since hidden traps can be generated inside rooms.

Gitan deals damage equal to 20% of the bag's value when thrown, so don't pick up Gitan bags normally.
Instead, hold B to step on top of the bag and swap it with an inventory item to add it to your inventory.

For consistency, aim to linger until your level reaches "current floor number + 2" during early game.
If you find Fortune Grass, throw it at a Pit Mamel, then throw Gitan at the Cave Mamel to level up.
You'll have an easier time for a bit if you find an item like Fuuma Shield or Fortune Bracelet.

Pots and bracelets are unidentified in this dungeon - If you find a pot, try inserting an item.
Preservation Pots increase the number of items you can carry, and also protect food from rotting.
In this dungeon, items are never found cursed and negative effect bracelets can't be found,
so it's fine to equip unidentified bracelets to check for effects.

Monster Stats (1-2F)

FloorMonsterHPAtkDefExpType
1-2Mamel8342Normal
1-2Octopling14464Aquatic
1-2Spearfish16627Aquatic
2-3Pit Mamel11585Normal

Suzunari Pass (3-4F)

Pumphantasm (3-4F) often deals 15+ damage without a shield.
Always position yourself so that you have an escape route when facing a Pumphantasm,
and throw a Gitan bag worth at least 115 Gitan to one-shot them if needed.

Froggo (4F) always drops Gitan when defeated, and can't steal Gitan bags in your inventory.
If you have extra food, consider hunting them on 4F to earn money for the upcoming village's shop.

Monster Stats (3-4F)

FloorMonsterHPAtkDefExpType
2-3Pit Mamel11585Normal
3-4Chintala159412Beast
3-4Pumphantasm23161025Ghost/Floating
3-4Armordillo20111515Beast
4Froggo23101318Normal

Mountain Village

Village with an item shop and blacksmith - If you don't have a lot of Gitan, prioritize the item shop.
Upgrade value +1 isn't a big impact compared to buying useful items like Otogirisou or Fixer Scroll,
and there's a chance you'll find better equipment on a later floor, making the upgrade pointless.

Mount Jingara (5-9F)

Ninjas who occasionally dodge normal attacks appear, and they all hit pretty hard without a shield.
Don't neglect the basics like stepping in place to lure enemies closer to get the first hit in.

Tree Ninja D (5-7F) sends a log flying at you, dealing 5 damage + 10 tiles of knockback.
They also occasionally warp to a different spot on the current floor when they receive damage.

Fire Ninja D (5-8F) shoots a flame when adjacent, dealing 5 damage and grilling onigiri not in pots.
They also walk toward and burn staves, scrolls, grass, and onigiri items that are on the ground.
Grilled Onigiri replenishes 75 Fullness and restores 40 HP, so it's nice to grill Rotten Onigiri or Onigiri.

Earth Ninja D (5-9F) blasts sand when adjacent, dealing 5 damage + occasionally inflicting Blind status.
Blind status (player side) blacks out the screen and makes you unable to see your surroundings (10 turns).
They can also create and hide inside sand pillars, and are much sturdier than other ninjas.

Water Ninja D (7-9F) shoots water that deals 5 damage from up to 3 tiles away in a straight line.
This also lowers weapon or shield upgrade value by 1, makes food rot, or turns scrolls into Wet Scrolls.
Water Ninjas never use their special attack when adjacent.

Metal Ninja D (7-9F) throws Gitan which deals 8~14 damage from up to 10 tiles away in a straight line.
Metal Ninjas never use their special attack when adjacent.

If you have enough food, linger and hunt Ninja family monsters on 5F until you reach Lv10,
since Lv10 is the 1st threshold where HP regen speed increases (1 HP/Turn → 2 HP/Turn).
Otherwise, you might struggle against Hoppin' Hitter (6-9F) which hits harder than any ninja,
and also has a special ability that either reflects or nullifies projectiles and staff magic.
You'll likely need to rely on Dragon Grass or scrolls if the situation gets bad.

Mid Chintala (8-10F) tends to get overshadowed a bit since it lacks a special ability,
but it has high HP and similar attack power to Hoppin' Hitter, so don't underestimate it.

Monster Stats (5-9F)

FloorMonsterHPAtkDefExpType
5-7Tree Ninja D25141027Normal
5-8Fire Ninja D2818530Normal
5-9Earth Ninja D38112030Normal
6-9Hoppin' Hitter32221534Normal
7-9Metal Ninja D27131135Normal
7-9Water Ninja D2415931Normal
8-10Mid Chintala45231027Beast

Small Harbor

Village featuring an inn and a daily item shop that stocks a certain category each time you visit the area.
To avoid confusion, the shop's stock of items doesn't change even if you change your Switch's clock.
Bracelets and pots are sold in an unidentified state.

Side Quest (Synthesis Pot & Mixer Unlock)

The Synthesis unlock side quest begins in this village, so be sure to visit the docks.

Underwater Passage (10-12F)

Crossbowboy (10-12F) can be used to collect Iron Arrows if there's a room with pillars.
Alternatively, maneuver the Crossbowboy so that a Bored Kappa is between Shiren and the Crossbowboy,
then have the Crossbowboy shoot arrows at the Bored Kappa to collect Iron Arrows instead.

Masked Samurai (10-12F) revives as Ghost Samurai within 4~9 turns after being defeated.
Ghost Samurai has 4 HP but only takes 1 damage from attacks that don't deal fixed damage.
If left alone, it'll possess a different monster and level them up, which can become quite a problem.
The easiest way to deal with them is to step in place until they spawn, then throw a rock to one-shot them.

Mudkin (11-14F) can make equipment rust when adjacent, so unequip your weapon and shield.
They don't use normal attacks, so they're a good target to intentionally level up via Ghost Samurai for exp.
However, be warned that Mudkin can multiply when attacked, so it's best to hunt high level Mudkin
while you're standing on the stairs in case the situation gets out of control.

Fresh Octopling (10-13F) gains an attack power boost when the target it's following gets slain.
The attack boosts can quickly snowball, so try to defeat Fresh Octoplings before other monsters.

Pillars in rooms can be destroyed by normal attacks, and often have an item, monster, or trap hidden inside.
Mapping Scroll, Monster-find Bracelet, or Item-find Bracelet lets you safely check what they contain.

Monster Stats (10-12F)

FloorMonsterHPAtkDefExpType
8-10Mid Chintala45231027Beast
10-11Bowboy45171860Normal
10-12Crossbowboy55202080Normal
10-12Bored Kappa50181148Aquatic
10-12Masked Samurai47181848Normal
10-13Fresh Octopling60191455Aquatic
11-14Mudkin705953Draining/Aquatic

Underwater Training Ground

Village that only has a blacksmith in terms of facilities.

Underwater Passage (13-15F)

13F (always) and 15F (random chance) feature Behemoth Gates - a new mechanic in Shiren 6.
Possible Behemoth Monsters here include Mamel, Bowboy, Pop Tank, Explochin, and Schubell.
They all have slow action speed but have incredibly high attack power - expect to collapse if you get hit.
1 Rock or Porky's Rock is enough to one-shot them from any direction, as rocks arc over their barrier.
Otherwise, Silver Arrows can also pierce through their barrier, but most other attacks get nullified.
There's nothing to be gained by defeating them, so it's best to go around them for safety.

The Behemoth Gate vanishes and leaves behind an item after you've entered every room on the floor.
The item left behind is often decent in quality (Blank Scroll, Sumo Onigiri, Rejuvenation Pot, etc.).
Reading a Mapping Scroll won't make the Behemoth Gate vanish, but a Wall-less Scroll works.

For regular enemies, Metalhead (13-15F) and Tiger Thrower (13-15F) can be somewhat tricky.
Metalhead attacks 2 tiles ahead (cuts corners), and Tiger Thrower throws creatures within a 5 tile radius.

Monster Stats (13-15F)

FloorMonsterHPAtkDefExpType
10-13Fresh Octopling60191455Aquatic
11-14Mudkin705953Draining/Aquatic
13-14Lt. Spearfish60241755Aquatic
13-15Metalhead66301961Cyclops
13-15Floor Dragon55252080Dragon
13-15Tiger Thrower68262277Beast

Kibanuma Marsh (16-18F)

Reclusive monks, the other main new monster family alongside ninjas, make their first appearance.
Each type of mask is counted as a separate family, and their special attacks vary depending on the mask.
Monk family special attacks never target themselves or other monk family monsters.

4 out of 5 types of monks appear in this dungeon:

Okina Monk D (16-18F) warps a monster from anywhere on the floor closer to Shiren.
This monster-warping effect occurs not only in rooms, but even when Shiren is walking in a hallway.

Okame Monk D (16-19F) cures bad status conditions that a monster is afflicted with from anywhere on the floor.

Hannya Monk D (18-19F) inflicts a monster with Monk's Berserk status, making it attack any creature.
However, the monster with this special Berserk status won't attack any monk family monsters.
The danger in this is due to the Berserk monster leveling up when it slays another creature.

Tengu Monk D (18-19F) boosts action speed of a monster by 1 stage (Slow → Normal → Swift 1 → Swift 2).
Slow = Monster gets 1 action every 2 turns. Normal = Monster gets 1 action per turn.
Swift 1 = Monster gets 2 actions per turn, but can only ever attack 1 time per turn.
Swift 2 = Monster gets 2 actions per turn, which can both be attacks.

Otherwise, brawler monsters like Master Hen (16-18F) and Minotaur (16-18F) also appear,
along with slightly trickier ranged attackers like Ghost Radish (16-17F) and Pop Tank (16-18F).
Master Hen grants 400 exp if slain before reverting to Hen, and Minotaur can drop an Axe of the Minotaur.
Ghost Radish throws Poison Grass 2 tiles ahead, which lowers strength and slows action speed for a while.
Pop Tank shoots a cannonball from a distance when lined up, which deals 20 damage in a 1 tile radius.

If you have enough food, linger and hunt Master Hens to reach Lv20 before proceeding past 18F,
since Lv20 is the 2nd threshold where HP regen speed increases (2 HP/Turn → 3 HP/Turn).

Thiefwalrus (16-19F) always drops a new item when slain prior to stealing, so hunt them if possible.
Sealing Staff stops them from stealing, but beware of their normal attacks backed by 25 attack power.
They can be tricky to catch if they steal one of your items on a floor that contains lots of water tiles,
so unless you have arrows or a Walrus Stopper (shield), it might be more trouble than it's worth.

Monster Stats (16-18F)

FloorMonsterHPAtkDefExpType
16-17Egg Thing52147Cyclops
16-17Ghost Radish40181549Ghost
16-17Hat Prankster7015650Cyclops
16-18Minotaur70312090Beast
16-18Master Hen703321400Beast
16-18Pop Tank902024100Metal/Exploding
16-18Okina Monk D70252580Normal
16-19Okame Monk D60192375Normal
16-19Thiefwalrus65252375Aquatic
17-20Zapdon804335105Metal
18-19Tengu Monk D80242085Normal
18-19Hannya Monk D66372580Normal
18-20Flamepuff502520175Dragon/Floating
18-21N'dubba3216816Metal

Hot Spring Cabin

Fully restore HP and strength for free, and organize your items inside the warehouse if desired.

Firespew Mountain (19-23F)

This is around the point where you want to start rushing to the stairs instead of fully exploring.
However, if you don't have enough items for the boss fight, you might want to take things a bit slower.
The monster spawn rate speeds up from 1 monster/30 Turns → 1 monster/25 Turns starting on 22F.

Lv2 Ninjas have the same special attacks as Lv1 Ninjas, aside from dealing slightly more damage.
Fire Ninjas mean there's little point in exploring the floor since most consumable items get destroyed.
Attack power for Lv2 Ninjas: Fire (45) > Metal (42) > Water (37) = Tree (37) > Earth (21).

Other threats include Blazeous (21-23F), Super Gazer (22-24F), and Skull Wizard (19-21F).
Blazeous only uses normal attacks, but is immune to projectiles that lack piercing properties.
Super Gazer hypnotizes Shiren when adjacent, forcing him to either randomly attack or use an item.
Skull Wizard's magic can inflict Confused status, warp you to the stairs and inflict Paralyzed status,
deal 20 damage, or morph you into a monster (open the menu → select End Morph to revert back).

Lastly, also beware of Explochin (20-22F), as it explodes when its HP gets low.
The explosion reduces Shiren's HP to 1, so use rocks to adjust how much damage you deal as needed.
It stops moving after 60 damage, and explodes when damage received reaches 96+ damage.

Monster Stats (19-23F)

FloorMonsterHPAtkDefExpType
16-19Okame Monk D60192375Normal
16-19Thiefwalrus65252375Aquatic
17-20Zapdon804335105Metal
18-19Tengu Monk D80242085Normal
18-19Hannya Monk D66372580Normal
18-20Flamepuff502520175Dragon/Floating
18-21N'dubba3216816Metal
19-21Skull Wizard883524250Ghost
20-21Tree Ninja C70372488Normal
20-21Earth Ninja C85212890Normal
20-22Explochin120252255Exploding/Cyclops/Aquatic
20-23Fire Ninja C754521100Normal
21-23Blazeous923624150Normal
22-23Metal Ninja C85422993Normal
22-23Water Ninja C80372695Normal
22-23Skull Mage773121210Ghost
22-24Super Gazer663026222Cyclops

Mount Jatou (24-26F)

Continue rushing to the stairs instead of exploring the floor for items.

Porko (24-27F) throws Porky's Rocks that deal 20 damage within a 5 tile radius.
These monsters throw rocks even when Shiren isn't in their view, so they can be a major problem.
It's usually best to go towards the Porko and defeat it instead of trying to run away from the rocks.
Pesky Kappa (24-27F) throws items on the ground at you, so there's less incentive to explore.

Daze Radish (26-29F) throws Confusion Grass within a 2 tile radius.
If you already have Confused status, it throws Poison Grass instead - Focusing Bracelet keeps you safe.
Greenwalrus (25-29F)'s theft can be annoying when you don't have a Walrus Stopper (shield).
If it's not adjacent, shoot an arrow at a wall so that it doesn't steal an inventory item.

Mixers (24-29F) will only spawn if they've been unlocked through a side quest.
The power boost they gain from eating items is significant, so always use an item to disable them.
In this game, Mixers also get cured of bad status conditions each time they eat an item,
so inflict the status condition after you've thrown the items you want to synthesize.

Monster Stats (24-26F)

FloorMonsterHPAtkDefExpType
22-24Super Gazer663026222Cyclops
24-25Dark Owl901625120Normal
24-25Capt. Spearfish1003930410Aquatic
24-25Famed Octopling992530420Aquatic
24-27Porko653618840Beast
24-27Pesky Kappa752922330Aquatic
24-28N'dulu704031230Metal
24-29Mixer783929280Normal
25-28Dartingfrog754028300Aquatic
25-29Greenwalrus883027240Aquatic
26-29Daze Radish803727400Ghost

Icewall Village

Village featuring an item shop and an inn.

Mount Jatou (27-30F)

Again, rush to the stairs instead of trying to explore the floor for items.

Dragon (27-31F) and Sky Dragon (28-31F) make an appearance.
Dragons breathe 20 damage fire in a straight line, and Sky Dragons from anywhere in the room.
It's hopeless to trade hits unless you're using a Dragonkiller + Dragon Shield equipment combination.
Instead, use items like Paralyzing Staff or Sluggish Staff to weaken them and avoid taking damage.

Vile Scorpion (29-31F) can lower Shiren's Current Strength by 2 per special attack use.
Similar to Dragons, use items to deal with them instead of trying to trade normal attacks.
Also beware of Pumplich (30-31F), as they have high attack power and can pass through walls.

If you plan on throwing Gitan against the boss, be sure to break any Cashing Pots on 30F.
You'll need a total of 3885 Gitan worth of Gitan bags to use as projectiles to defeat it in this manner.

Monster Stats (27-30F)

FloorMonsterHPAtkDefExpType
24-27Porko653618840Beast
24-27Pesky Kappa752922330Aquatic
24-28N'dulu704031230Metal
24-29Mixer783929280Normal
25-28Dartingfrog754028300Aquatic
25-29Greenwalrus883027240Aquatic
26-29Daze Radish803727400Ghost
27-31Dragon12045401000Dragon
28-31Sky Dragon14055501600Dragon
29-30Baby Tank854030450Normal
29-31Vile Scorpion1084533500Draining
30-31Pumplich1005030800Ghost/Floating
30-31Polygon Shaka703433360Draining
30-31Hoppin' Slugger723931400Normal

Boss (31F)

Jakaku (777 HP, 50 atk, 20 def) is a Draining type monster, so Drain Slayer deals x1.5 damage.
Status conditions can be inflicted, but they get cured in roughly 2~4 turns depending on the status.
Sanctuary Scroll and Knockback Staff do not work, Paralyzing Staff and Narrow-escape Staff do work.
Throwing Antidote Grass deals 50 damage, Poison Grass or Poison Arrow raises its attack power.

Special attacks:

  • Spit Poison (adjacent)
    • Lowers Shiren's strength by 1 and inflicts Slow status.
  • Shove (adjacent)
    • Pushes Shiren back 1 tile, and makes him drop some items.
      • If you drop important items, be sure to pick them up before defeating the boss.
  • Eat Monster (adjacent)
    • Jakaku eats an adjacent monster, restoring 30 HP and curing bad status conditions.

Other notes:

  • Expect to deal around 30~40 damage with normal attacks, or 20~30 damage using arrows.
    • This calculates out to roughly 20~26 normal attacks to defeat it.
  • The fight begins with Pumplich, Dragon, Vile Scorpion, and 2 Hoppin' Sluggers on the field.
    • Monsters also continue to spawn as turns elapse, which can include Sky Dragons.
  • Swift Grass, Power-up Grass, and Invincible Grass are fantastic.
    • Arrows deal ~50 damage with Power-up Grass, and are even better with a Rapid-fire Bracelet.
    • Aggressive Incense can be paired with Invincible Grass to quickly deal massive damage.
  • If you want to quickly close the distance at the start, step right → swing a Vaulting Staff upward.
    • This lets you reach Jakaku without dealing with any of the regular monsters.
  • If you plan to use arrows, you'll need to create distance using Vaulting Staff or such.
    • Don't shoot Poison Arrows, since it boosts Jakaku's attack power!
  • Paralyzing Staff is great for quickly disabling regular monsters.
    • Either defeat Hoppin' Sluggers normally, use a Fixer Scroll, or have Jakaku eat them.
  • If you position Jakaku between Shiren and a Dragon, the Dragon will breathe fire at Jakaku.
    • However, this only works with a Lv1 Dragon, not a Lv2 Sky Dragon.
  • Throwing Gitan is very effective, since the damage was buffed to 20% of the Gitan bag's value.
    • Don't throw a pot containing Gitan bags, as the pot's contents won't hit the target.
  • Empathetic Staff can be used to supplement damage if your damage output is low.

Monster Stats (31F)

FloorMonsterHPAtkDefExpType
31Jakaku77750200Draining
27-31Dragon12045401000Dragon
28-31Sky Dragon14055501600Dragon
29-31Vile Scorpion1084533500Draining
30-31Pumplich1005030800Ghost/Floating
30-31Polygon Shaka703433360Draining
30-31Hoppin' Slugger723931400Normal

Monsters

See Monsters for individual monster details.

  • F - Dark hallways, Boss Floor
  • S - Shop is possible
  • M - Monster House is possible
  • W - Wishing Shrine is possible
  • B - Behemoth Gate is possible

Monster Colors = Farming, Useful, Lowers Stats, Targets Items, Dangerous

F S M W Monsters B
1 1 1 Mamel 3 1 Octopling 4 1 Spearfish
2 1 1 Mamel 1 2 Pit Mamel 3 1 Octopling 4 1 Spearfish
3 1 2 Pit Mamel 2 1 Chintala 6 1 Pumphantasm 8 1 Armordillo
4 2 1 Chintala 28 1 Froggo 6 1 Pumphantasm 8 1 Armordillo
Mountain Village
5 54 1 Tree Ninja D 56 1 Earth Ninja D 52 1 Fire Ninja D
6 54 1 Tree Ninja D 56 1 Earth Ninja D 52 1 Fire Ninja D 40 2 Hoppin' Hitter
7 54 1 Tree Ninja D 56 1 Earth Ninja D 52 1 Fire Ninja D 53 1 Water Ninja D 55 1 Metal Ninja D
40 2 Hoppin' Hitter
8 56 1 Earth Ninja D 52 1 Fire Ninja D 53 1 Water Ninja D 55 1 Metal Ninja D 40 2 Hoppin' Hitter
2 2 Mid Chintala
9 56 1 Earth Ninja D 53 1 Water Ninja D 55 1 Metal Ninja D 40 2 Hoppin' Hitter 2 2 Mid Chintala
Small Harbor
10 2 2 Mid Chintala 17 1 Bored Kappa 15 1 Bowboy 15 2 Crossbowboy 9 1 Masked Samurai
3 2 Fresh Octopling
11 17 1 Bored Kappa 15 1 Bowboy 15 2 Crossbowboy 9 1 Masked Samurai 3 2 Fresh Octopling
32 1 Mudkin
12 17 1 Bored Kappa 15 2 Crossbowboy 9 1 Masked Samurai 3 2 Fresh Octopling 32 1 Mudkin
Underwater Training Ground
13 3 2 Fresh Octopling 32 1 Mudkin 4 2 Lt. Spearfish 35 1 Floor Dragon 12 1 Metalhead
36 1 Tiger Thrower
14 32 1 Mudkin 4 2 Lt. Spearfish 35 1 Floor Dragon 12 1 Metalhead 36 1 Tiger Thrower
15 35 1 Floor Dragon 12 1 Metalhead 36 1 Tiger Thrower
16 13 2 Master Hen 11 2 Minotaur 59 1 Okina Monk D 60 1 Okame Monk D 29 1 Thiefwalrus
16 1 Pop Tank 46 1 Egg Thing 30 2 Hat Prankster 20 1 Ghost Radish
17 13 2 Master Hen 11 2 Minotaur 59 1 Okina Monk D 60 1 Okame Monk D 29 1 Thiefwalrus
42 1 Zapdon 16 1 Pop Tank 46 1 Egg Thing 30 2 Hat Prankster 20 1 Ghost Radish
18 13 2 Master Hen 11 2 Minotaur 59 1 Okina Monk D 60 1 Okame Monk D 61 1 Tengu Monk D
57 1 Hannya Monk D 29 1 Thiefwalrus 42 1 Zapdon 16 1 Pop Tank 7 2 Flamepuff
44 1 N'dubba
Hot Spring Cabin
19 60 1 Okame Monk D 61 1 Tengu Monk D 57 1 Hannya Monk D 29 1 Thiefwalrus 42 1 Zapdon
7 2 Flamepuff 44 1 N'dubba 21 2 Skull Wizard
20 42 1 Zapdon 7 2 Flamepuff 44 1 N'dubba 54 2 Tree Ninja C 56 2 Earth Ninja C
52 2 Fire Ninja C 39 1 Explochin 21 2 Skull Wizard
21 44 1 N'dubba 54 2 Tree Ninja C 56 2 Earth Ninja C 52 2 Fire Ninja C 39 1 Explochin
41 2 Blazeous 21 2 Skull Wizard
22 52 2 Fire Ninja C 55 2 Metal Ninja C 53 2 Water Ninja C 39 1 Explochin 41 2 Blazeous
21 1 Skull Mage 22 2 Super Gazer
23 52 2 Fire Ninja C 55 2 Metal Ninja C 53 2 Water Ninja C 41 2 Blazeous 21 1 Skull Mage
22 2 Super Gazer
24 22 2 Super Gazer 44 2 N'dulu 17 2 Pesky Kappa 18 2 Porko 49 1 Dark Owl
4 3 Capt. Spearfish 3 3 Famed Octopling 45 1 Mixer
25 44 2 N'dulu 17 2 Pesky Kappa 18 2 Porko 49 1 Dark Owl 4 3 Capt. Spearfish
3 3 Famed Octopling 29 2 Greenwalrus 34 2 Dartingfrog 45 1 Mixer
26 44 2 N'dulu 17 2 Pesky Kappa 18 2 Porko 20 2 Daze Radish 29 2 Greenwalrus
34 2 Dartingfrog 45 1 Mixer
Icewall Village
27 44 2 N'dulu 17 2 Pesky Kappa 18 2 Porko 20 2 Daze Radish 19 1 Dragon
29 2 Greenwalrus 34 2 Dartingfrog 45 1 Mixer
28 44 2 N'dulu 20 2 Daze Radish 19 1 Dragon 19 2 Sky Dragon 29 2 Greenwalrus
34 2 Dartingfrog 45 1 Mixer
29 20 2 Daze Radish 15 3 Baby Tank 25 2 Vile Scorpion 19 1 Dragon 19 2 Sky Dragon
29 2 Greenwalrus 45 1 Mixer
30 15 3 Baby Tank 25 2 Vile Scorpion 40 3 Hoppin' Slugger 24 2 Polygon Shaka 19 1 Dragon
19 2 Sky Dragon 6 3 Pumplich
31 62 1 Jakaku 25 2 Vile Scorpion 40 3 Hoppin' Slugger 24 2 Polygon Shaka 19 1 Dragon
19 2 Sky Dragon 6 3 Pumplich

Behemoths

See Monsters for individual monster details.

F Behemoth Monsters
13, 15 1 1 Mamel 15 1 Bowboy 16 1 Pop Tank 20 1 Ghost Radish 43 1 Schubell 39 1 Explochin

Items

※ This section is currently incomplete.

Item Table Key

IDExplanation
FFloor
SShop
PPeddler
MMonster drop
BBuried
HThiefwalrus
IIsland
TTransmutation Pot
USurprise Pot
WTunnel of Wishes

3 Weapon

Weapon
NameFSPMBHITUW
Wooden SwordXX
Bronze SwordXXXX
KatanaXXXX
DoutanukiXX
Manji KaburaX
Kajin Fuuma
Kabura Sutegi
Golden SwordXXX
Kama ItachiXXX
Axe of the Minotaur
Accurate Sword
Swift SwordXXX
WatersplitterXX
Primal AxeXXX
DragonkillerX
Crescent BladeXX
Sky SwordXX
Sickle of Salvation
Drain SlayerXX
Cyclops BaneXXXX
Steel SevererXX
Whopping Harisen
Healing Sword
Peach Club
Spender's Club
Ferrous Greatsword
Steak Knife
Jagged Sword
Quad-edge
Auspicious Kumade
PickaxeX
Golden Pickaxe
Wooden MalletXX
Epic Hammer
Trapseeker
Bonito Block
Yamanba's Cleaver
Break-Off Blade

3 Shield

Shield
NameFSPMBHITUW
Wooden ShieldXX
Bronze ShieldX
Iron ShieldXXXX
WolfsheadXXXX
Fuuma ShieldXX
Rasen Fuuma
Golden ShieldXX
Counter ShieldXXX
Watchful ShieldXX
Dragon ShieldX
Blast ShieldXXX
Targe of the Minotaur
Walrus StopperXX
Froggo StopperXXX
Hat Stopper
Nigiri Stopper
Spearscale ShieldXXX
Kappa's DishXX
Gazer ShieldXXX
Shield of NegationX
Unmoving Wall
Zabuton
Spender's Shield
Ferrous Kite
Steak Plate
Gutsy Shield
Hunky-dory Shield
Bodhi Shield
Shield of SatingXXX
Auspicious Omamori
Shield of Presage
Yamanba's Potlid
Break-Off Shield

bracelet Bracelet

Bracelet
NameFSPMBHITUW
Healing Bracelet
Strength BraceletXXXX
Bellyexpand Bracelet
Bellyshrink Bracelet
Fortune BraceletX
Cleansing BraceletXX
Focusing BraceletXXXX
Rousing BraceletXX
Rustproof BraceletXX
Cursebreak Bracelet
Affixing Bracelet
Far-throwing Bracelet
Bad-aim Bracelet
Sure-aim Bracelet
Bouncy Bracelet
Rapid-fire BraceletX
Daredevil Bracelet
Dreaded Bracelet
Leaping Bracelet
Blasting Bracelet
Clairvoyant Bracelet
Monster-find BraceletX
Item-find BraceletX
Passage-find Bracelet
Waterwalk Bracelet
Floating Bracelet
Wallpass Bracelet
Tiptoe Bracelet
Passerby Bracelet
Item-losing Bracelet
Gitan-losing Bracelet
Monstercall Bracelet
Trapmore Bracelet
Haggling Bracelet
Trapper's Bracelet
Appraiser's Bracelet
Cannonboost BraceletXXX

arrow rock Projectile

Projectile
NameFSPMBHITUW
Wooden ArrowX
Iron ArrowXX
Silver ArrowXXXX
Poison Arrow
Truestrike ArrowXXXX
Rock
Porky's RockXXXXX

food Food

Food
NameFSPMBHITUW
OnigiriXXXX
Large OnigiriXXXXX
Huge OnigiriXX
Rotten Onigiri
Grilled Onigiri
Special Onigiri
Sumo Onigiri
Sweet Potato
Yakitori
Rotten Peach Bun

grass Grass

Grass
NameFSPMBHITUW
Weeds
HerbXXXXX
OtogirisouXXX
Healing GrassXXX
Life GrassXXX
Fragrant Grass
Revival GrassXXX
Bellyexpand SeedXX
Bellyshrink Seed
Dragon GrassXXX
Leaping GrassX
Antidote GrassXXX
Strength GrassXXXXX
Poison GrassX
Confusion GrassXXXX
Sedating GrassXXXX
Berserk Seed
Blinding GrassXX
Seewell GrassXXXX
Swift GrassXXX
Power-up GrassXXX
Invincible GrassXXXX
Fortune GrassXX
Angel Seed
Feeble Grass
Unlucky Seed
Ill-fated Seed

scroll Scroll

Scroll
NameFSPMBHITUW
Confusion ScrollXXX
Slumber ScrollXXXX
Jitters ScrollXXX
Windblade ScrollXXX
Expulsion Scroll
Exorcism Scroll
Identifier ScrollXXX
Heavenly ScrollXXXXX
Earthly ScrollXXXXX
Plating ScrollX
Slot-adding Scroll
Rune-eraser Scroll
Silver-seal Scroll
Silverpurge Scroll
Pot-upsize Scroll
Extraction Scroll
Onigiri ScrollXXX
Curse Scroll
Mapping ScrollXX
Map-loss Scroll
Trap-eraser ScrollXXXXX
Trap Scroll
Water-drain ScrollXX
Monstercall Scroll
Wall-less ScrollX
Gathering Scroll
Collection ScrollXXX
Gambler's Scroll
Muzzle Scroll
Carry-ban Scroll
Swift Foe Scroll
Fixer ScrollXXX
Escape Scroll
Eradication Scroll
Sanctuary ScrollXX
Blank ScrollXX
Wet Scroll

staff Staff

Staff
NameFSPMBHITUW
Ordinary Staff
Paralyzing StaffXX
Sealing StaffXXX
Disguising StaffX
Empathetic StaffXX
Narrow-escape StaffXXX
Knockback StaffXXXX
Switching StaffXXXX
Vaulting StaffXXX
Skull Mage's Staff
Thunderbolt StaffXXX
Burrowing StaffX
Earthmound StaffXX
Balance StaffXX
Guiding Staff
Swift Staff
Sluggish StaffXXXXX
Fortune Staff
Unlucky Staff
Peach StaffXXX

pot Pot

Pot
NameFSPMBHITUW
Preservation PotXXX
Identifier PotX
Transmutation PotXX
Cashing PotXXX
Synthesis PotX
Exorcism Pot
Curse Pot
Upgrading Pot
Degrading Pot
Bottomless Pot
Warehouse Pot
Handtrapper Pot
Unbreakable Pot
Ordinary Pot
Hiding PotXXXX
Rejuvenation PotXX
Walrus Pot
Water Gun PotXX
Hilarious Pot
Monster Pot
Surprise Pot

incense Incense

Incense
NameFSPMBHITUW
Heat-ban IncenseX
Evasive IncenseX
Cautious IncenseX
Reflective IncenseXX
Aggressive IncenseXX
Defensive IncenseX
Blurry IncenseX
Weighted IncenseXXX
Unwanting IncenseX