Incense
Overview
- Burn an item to cause a lingering floor-wide effect that lasts for 150 turns to occur.
- Burning a Fragrant Grass extends the duration to 300 turns.
- The incense effect immediately ends if you eat a Sweet Potato or step on a Gassy Trap.
Incense List
Incense ~ Notebook Order | ||||||
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Name | Buy | +1 | Sell | +1 | Size | Notes |
Heat-ban Incense | 2000 | 100 | 800 | 40 | 2~4 | Nullifies fire and explosion damage. |
Evasive Incense | 2000 | 100 | 800 | 40 | 2~4 | Makes all non-truestrike projectiles miss. |
Cautious Incense | 2000 | 100 | 800 | 40 | 2~4 | Items won't be accidentally dropped or stolen. |
Reflective Incense | 2000 | 100 | 800 | 40 | 2~4 | Reflects magic bullets and certain special attacks. |
Aggressive Incense | 2000 | 100 | 800 | 40 | 2~4 | Doubles damage received. |
Defensive Incense | 2000 | 100 | 800 | 40 | 2~4 | Halves damage received. |
Blurry Incense | 2000 | 100 | 800 | 40 | 2~4 | Reduces field of view to a 1 tile radius. |
Weighted Incense | 2000 | 100 | 800 | 40 | 2~4 | Prevents moving in the air or warping. |
Unwanting Incense | 2000 | 100 | 800 | 40 | 2~4 | Can't pick up items. Monsters won't steal or go after items. |
Incense Details
Heat-ban Incense
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Evasive Incense
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Cautious Incense
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Reflective Incense
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Aggressive Incense
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Defensive Incense
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Blurry Incense
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Weighted Incense
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Unwanting Incense
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