Wanderer Rescue

Overview
Rescue Aid
| Aid | Points | Notes | 
|---|---|---|
| Health Aid | 500 | Increases HP and Fullness by 30 at the start of the rescue. | 
| Strength Aid | 1,000 | Increases Strength by 20 at the start of the rescue. | 
| Level Aid 10 | 500 | Increases Level by 10 at the start of the rescue. | 
| Level Aid 20 | 1,500 | Increases Level by 20 at the start of the rescue. | 
| Identifying Aid | 2,000 | Automatically identifies items when picking them up. | 
| Clairvoyance Aid | 2,000 | Automatically displays all items and beings on the map. | 
| Null-hunger Aid | 2,000 | Stops the depletion of Fullness as turns pass. | 
| Seewell Aid | 2,000 | Enables detection of hidden Traps. | 
| Accuracy Aid | 3,000 | Enables attacks to always hit. | 
| Haste Aid | 3,000 | Increases Action Speed, enabling 2 actions every turn. | 
| Floating Aid | 2,000 | Enables walking on air and immunity to Traps. | 
| Champion Aid | 2,500 | Before Version 2.1.0: Adds Manji Kabura, Fuuma Shield, and Preservation Pot x 1 to the inventory. Version 2.1.0 or later: Adds Manji Kabura, Fuuma Shield, Preservation Pot x 1, Blank Scroll x 5, and Revival Grass x 3 to the inventory.  |