Monsters

Monster List

Monster (Family) ~ Notebook Order
12345
MamelShaggaNigiri BabyHoppin' BatterWater Ninja
ChintalaBowboyFroggoFierousTree Ninja
OctoplingPop TankThiefwalrusZapdonMetal Ninja
SpearfishBored KappaHat UrchinSchubellEarth Ninja
Death ReaperPorkyCurse GirlN'dubbaHannya Monk
PumphantasmDragonMudkinMixerKitsune Monk
FirepuffGhost RadishSwordsmanEgg ThingOkina Monk
ArmordilloSkull MagePullfrogGolden Egg ThingOkame Monk
Masked SamuraiGazerFloor DragonChowTengu Monk
Ghost SamuraiTwisty HaniTiger ThrowerDark OwlBoss Group
TaurPolygon SpinnaKarakuroidCrow Tengu
MetalheadScorpionSoldier AntFluffy Bunny
HenField KnaveExplochinFire Ninja

Details

Table Explanation

  • Lv = Monster's level.
  • HP = Monster's hit points.
  • Atk = Monster's attack power.
  • Def = Monster's defense.
  • Exp = Experience points awarded when the monster is defeated.
  • Speed = Monster's action speed.
    • Slow = Half speed.
    • Normal = Regular speed.
    • Swift 1 = Double speed, 1 attack.
    • Swift 2 = Double speed, 2 attacks.
  • Type = Monster type.
    • Aquatic = Weak to Watersplitter.
    • Beast = Weak to Primal Axe.
    • Cyclops = Weak to Cyclops Bane.
    • Draining = Weak to Drain Slayer.
    • Dragon = Weak to Dragonkiller.
    • Exploding = Weak to Crescent Blade.
    • Floating = Weak to Sky Sword, can move across water tiles.
    • Ghost = Weak to Sickle of Salvation, HP restoring items deal damage.
    • Metal = Weak to Steel Severer.
    • Normal = No type-effective weakness.

Regular Monsters

Mamel Family

Lv1 : Mamel
HP
8
Atk
3
Def
4
Exp
2
Speed
Normal
Type
Normal
A very weak monster with low Attack Power and HP.
additional_notes
Lv2 : Pit Mamel
HP
11
Atk
5
Def
8
Exp
5
Speed
Normal
Type
Normal
A weak monster with low Attack Power and HP
that is only just a little stronger than Mamel.
It's not dangerous if you're careful.
additional_notes
Lv3 : Cave Mamel
HP
5
Atk
100
Def
100
Exp
2000
Speed
Normal
Type
Normal
Normal attacks do little damage.
Its HP is low, so using things like Rock will defeat it easily.
Defeating it grants lots of Experience Points.
additional_notes
Lv4 : Gitan Mamel
HP
20
Atk
100
Def
999
Exp
3333
Speed
Swift 2
Type
Normal
Normal attacks do little damage.
This strong enemy moves at double speed, but its HP is low,
so using things like Rock will defeat it easily.
Defeating it grants lots of Experience Points and Gitan.
additional_notes

Chintala Family

Lv1 : Chintala
HP
15
Atk
9
Def
4
Exp
12
Speed
Normal
Type
Beast
A monster without any particular abilities.
additional_notes
Lv2 : Mid Chintala
HP
45
Atk
23
Def
10
Exp
27
Speed
Normal
Type
Beast
A monster without any particular abilities.
Given its medium size, it's stronger than Chintala.
additional_notes
Lv3 : Big Chintala
HP
85
Atk
40
Def
33
Exp
350
Speed
Normal
Type
Beast
A monster without any particular abilities.
Given its big size, it's stronger than Mid Chintala.
additional_notes
Lv4 : Huge Chintala
HP
185
Atk
60
Def
40
Exp
1350
Speed
Normal
Type
Beast
A monster without any particular abilities.
Given its huge size, it's stronger than Big Chintala.
additional_notes

Octopling Family

Lv1 : Octopling
HP
14
Atk
4
Def
6
Exp
4
Speed
Normal
Type
Aquatic
Seeks out and helps other monsters.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv2 : Fresh Octopling
HP
60
Atk
19
Def
14
Exp
55
Speed
Normal
Type
Aquatic
Seeks out and helps other monsters.
Its Attack Power increases if an adjacent monster is defeated.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv3 : Famed Octopling
HP
99
Atk
25
Def
30
Exp
420
Speed
Normal
Type
Aquatic
Seeks out and helps other monsters.
Gives covering fire from a distance, dealing 5 damage.
Its Attack Power increases if an adjacent monster is defeated.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv4 : Superb Octopling
HP
199
Atk
64
Def
48
Exp
1260
Speed
Normal
Type
Aquatic
Seeks out and helps other monsters.
Gives covering fire from a distance, dealing 5 damage.
Its Action Speed increases by 1 if an adjacent monster is defeated.
While on water, Attack Power increases and HP recovers each turn.
additional_notes

Spearfish Family

Lv1 : Spearfish
HP
16
Atk
6
Def
2
Exp
7
Speed
Normal
Type
Aquatic
Walks on water.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv2 : Lt. Spearfish
HP
60
Atk
24
Def
17
Exp
55
Speed
Normal
Type
Aquatic
Tries to flee to water when its HP gets low.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv3 : Capt. Spearfish
HP
100
Atk
39
Def
30
Exp
410
Speed
Normal
Type
Aquatic
Tries to flee to water when its HP gets low.
While on water, it shoots water up to 3 tile(s) away that deals 15
damage and may get items in your inventory wet.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv4 : Admiral Spearfish
HP
200
Atk
59
Def
50
Exp
1410
Speed
Normal
Type
Aquatic
Tries to flee to water when its HP gets low.
While on water, it shoots water up to 5 tile(s) away that deals 25
damage and may get items in your inventory wet.
While on water, Attack Power increases and HP recovers each turn.
additional_notes

Death Reaper Family

Lv1 : Death Reaper
HP
22
Atk
6
Def
5
Exp
9
Speed
Swift 1
Type
Ghost, Floating
Damaged by items that restore HP, such as Herb.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv2 : Hell Reaper
HP
45
Atk
12
Def
15
Exp
30
Speed
Swift 2
Type
Ghost, Floating
Damaged by items that restore HP, such as Herb.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv3 : Soul Reaper
HP
75
Atk
40
Def
40
Exp
555
Speed
Swift 2
Type
Ghost, Floating
Moves through walls.
Damaged by items that restore HP, such as Herb.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv4 : King Reaper
HP
225
Atk
65
Def
50
Exp
1555
Speed
Swift 2
Type
Ghost, Floating
Moves through walls.
Damaged by items that restore HP, such as Herb.
Splashing it with water greatly decreases its Attack Power.
additional_notes

Pumphantasm Family

Lv1 : Pumphantasm
HP
23
Atk
16
Def
10
Exp
25
Speed
Normal
Type
Ghost, Floating
Moves through walls as it wanders aimlessly.
Damaged by items that restore HP, such as Herb.
additional_notes
Lv2 : Pumpanshee
HP
60
Atk
35
Def
22
Exp
250
Speed
Normal
Type
Ghost, Floating
Moves through walls as it wanders aimlessly.
Damaged by items that restore HP, such as Herb.
additional_notes
Lv3 : Pumplich
HP
100
Atk
50
Def
30
Exp
800
Speed
Normal
Type
Ghost, Floating
Moves through walls as it wanders aimlessly.
Damaged by items that restore HP, such as Herb.
additional_notes
Lv4 : Pumplord
HP
185
Atk
75
Def
35
Exp
1850
Speed
Normal
Type
Ghost, Floating
Moves through walls as it wanders aimlessly.
Damaged by items that restore HP, such as Herb.
additional_notes

Firepuff Family

Lv1 : Firepuff
HP
20
Atk
7
Def
7
Exp
13
Speed
Normal
Type
Dragon, Floating
Breathes fire at adjacent foes, dealing 10 damage.
This attack may fail.
additional_notes
Lv2 : Flamepuff
HP
50
Atk
25
Def
20
Exp
175
Speed
Normal
Type
Dragon, Floating
Breathes fire at adjacent foes, dealing 20 damage.
This attack may fail.
additional_notes
Lv3 : Blazepuff
HP
135
Atk
55
Def
35
Exp
1050
Speed
Normal
Type
Dragon, Floating
Breathes fire at adjacent foes, dealing 30 damage.
This attack may fail.
additional_notes
Lv4 : Pyrepuff
HP
255
Atk
75
Def
45
Exp
1550
Speed
Normal
Type
Dragon, Floating
Breathes fire at adjacent foes, dealing 40 damage.
This attack may fail.
additional_notes

Armordillo Family

Lv1 : Armordillo
HP
20
Atk
11
Def
15
Exp
15
Speed
Normal
Type
Beast
Hurls itself at the target, dealing 5 damage.
Knocks the target back 2 tile(s) and makes them drop items.
additional_notes
Lv2 : Brodillo
HP
70
Atk
36
Def
38
Exp
450
Speed
Normal
Type
Beast
Hurls itself at the target, dealing 10 damage.
Knocks the target back 3 tile(s) and makes them drop items.
additional_notes
Lv3 : Popdillo
HP
100
Atk
51
Def
45
Exp
1200
Speed
Normal
Type
Beast
Hurls itself at the target, dealing 15 damage.
Knocks the target back 4 tile(s) and makes them drop items.
additional_notes
Lv4 : Grampadillo
HP
175
Atk
71
Def
56
Exp
1400
Speed
Normal
Type
Beast
Hurls itself at the target, dealing 20 damage.
Knocks the target back 5 tile(s) and makes them drop items.
additional_notes

Masked Samurai Family

Lv1 : Masked Samurai
HP
47
Atk
18
Def
18
Exp
48
Speed
Normal
Type
Normal
Resurrects as Ghost Samurai when defeated.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv2 : Raging Samurai
HP
100
Atk
45
Def
37
Exp
400
Speed
Normal
Type
Normal
Resurrects as Ghost Samurai when defeated.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv3 : Great Samurai
HP
149
Atk
58
Def
40
Exp
840
Speed
Normal
Type
Normal
Resurrects as Ghost Samurai when defeated.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv4 : Lordly Samurai
HP
200
Atk
63
Def
50
Exp
1280
Speed
Normal
Type
Normal
Resurrects as Ghost Samurai when defeated.
Splashing it with water greatly decreases its Attack Power.
additional_notes

Ghost Samurai

Lv1 : Ghost Samurai
HP
4
Atk
13
Def
15
Exp
10
Speed
Normal
Type
Ghost
Possesses any monsters it gets close to, leveling them up.
Normal attacks do little damage, but damage can be inflicted
as usual by Anti-Ghost runes.
Damaged by items that restore HP, such as Herb.
additional_notes

Taur Family

Lv1 : Taur
HP
35
Atk
15
Def
15
Exp
33
Speed
Normal
Type
Beast
Occasionally unleashes Critical Hits.
May drop Axe of the Minotaur when defeated.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv2 : Minotaur
HP
70
Atk
31
Def
20
Exp
90
Speed
Normal
Type
Beast
Occasionally unleashes Critical Hits.
May drop Axe of the Minotaur when defeated.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv3 : Megataur
HP
170
Atk
55
Def
42
Exp
790
Speed
Normal
Type
Beast
Occasionally unleashes Critical Hits.
May drop Axe of the Minotaur when defeated.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv4 : Gigataur
HP
235
Atk
85
Def
62
Exp
1790
Speed
Normal
Type
Beast
Occasionally unleashes Critical Hits.
May drop Axe of the Minotaur when defeated.
Splashing it with water greatly decreases its Attack Power.
additional_notes

Metalhead Family

Lv1 : Metalhead
HP
66
Atk
30
Def
19
Exp
61
Speed
Normal
Type
Cyclops
Throws its head to attack up to 2 tile(s) away.
This attack will even hit around corners.
additional_notes
Lv2 : Thrashead
HP
122
Atk
55
Def
45
Exp
1100
Speed
Normal
Type
Cyclops
Throws its head to attack up to 3 tile(s) away.
This attack will even hit around corners.
additional_notes
Lv3 : Megahead
HP
182
Atk
65
Def
48
Exp
1350
Speed
Normal
Type
Cyclops
Throws its head to attack up to 4 tile(s) away.
This attack will even hit around corners.
additional_notes
Lv4 : Deathead
HP
282
Atk
99
Def
60
Exp
2350
Speed
Normal
Type
Cyclops
Throws its head to attack up to 5 tile(s) away.
This attack will even hit around corners.
additional_notes

Hen Family

Lv1 : Hen
HP
4
Atk
1
Def
1
Exp
200
Speed
Swift 1
Type
Beast
Runs around like it lost its head.
If hit by fire or explosions, it turns into Yakitori.
additional_notes
Lv2 : Master Hen
HP
70
Atk
33
Def
21
Exp
400
Speed
Normal
Type
Beast
Boasts about its powerful muscles.
But it turns into a Hen when its HP gets low.
additional_notes
Lv3 : Great Hen
HP
120
Atk
55
Def
40
Exp
800
Speed
Swift 1
Type
Beast
Excels at hand-to-hand combat.
But it turns into a Hen when its HP gets low.
additional_notes
Lv4 : Miracle Hen
HP
220
Atk
82
Def
60
Exp
1600
Speed
Swift 2
Type
Beast
Feared for its godlike strength.
But it turns into a Hen when its HP gets low.
additional_notes

Shagga Family

Lv1 : Shagga
HP
18
Atk
6
Def
4
Exp
12
Speed
Normal
Type
Dragon
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv2 : Nashagga
HP
70
Atk
21
Def
20
Exp
60
Speed
Normal
Type
Dragon
Attacks with 2 consecutive normal attacks.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv3 : Lashagga
HP
99
Atk
43
Def
34
Exp
500
Speed
Normal
Type
Dragon
Attacks with 3 consecutive normal attacks.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv4 : Bashagga
HP
154
Atk
55
Def
40
Exp
950
Speed
Normal
Type
Dragon
Attacks with 4 consecutive normal attacks.
Splashing it with water greatly decreases its Attack Power.
additional_notes

Bowboy Family

Lv1 : Bowboy
HP
45
Atk
17
Def
18
Exp
60
Speed
Normal
Type
Normal
Shoots Wooden Arrow from a distance.
May drop Wooden Arrow when defeated.
Splashing it with water makes it unable to fire arrows.
additional_notes
Lv2 : Crossbowboy
HP
55
Atk
20
Def
20
Exp
80
Speed
Normal
Type
Normal
Shoots Iron Arrow from a distance.
May drop Iron Arrow when defeated.
Splashing it with water makes it unable to fire arrows.
additional_notes
Lv3 : Baby Tank
HP
85
Atk
40
Def
30
Exp
450
Speed
Swift 1
Type
Normal
Shoots Iron Arrow from a distance.
May drop Iron Arrow when defeated.
Splashing it with water makes it unable to fire arrows.
additional_notes
Lv4 : Mini Tank
HP
100
Atk
55
Def
40
Exp
800
Speed
Swift 1
Type
Normal
Shoots Silver Arrow from a distance.
May drop Silver Arrow when defeated.
Splashing it with water makes it unable to fire arrows.
additional_notes

Pop Tank Family

Lv1 : Pop Tank
HP
90
Atk
20
Def
24
Exp
100
Speed
Slow
Type
Metal, Exploding
Shoots a cannon from a distance, dealing 20 damage
to the target and 1 tile(s) around it.
It moves slowly, so you can defeat it easily if you're quick.
Splashing it with water makes it unable to shoot.
additional_notes
Lv2 : Ornery Tank
HP
95
Atk
40
Def
44
Exp
1500
Speed
Normal
Type
Metal, Exploding
Shoots a cannon from a distance, dealing 30 damage
to the target and 1 tile(s) around it.
Splashing it with water makes it unable to shoot.
additional_notes
Lv3 : Adamant Tank
HP
100
Atk
60
Def
54
Exp
2500
Speed
Swift 1
Type
Metal, Exploding
Shoots a cannon from a distance, dealing 40 damage
to the target and 1 tile(s) around it.
It moves quickly, so escaping it is difficult.
Splashing it with water makes it unable to shoot.
additional_notes
Lv4 : Steadfast Tank
HP
105
Atk
80
Def
64
Exp
3500
Speed
Swift 2
Type
Metal, Exploding
Shoots a cannon from a distance, dealing 50 damage
to the target and 1 tile(s) around it.
It moves quickly and attacks 2 times, making it a tough foe.
Splashing it with water makes it unable to shoot.
additional_notes

Bored Kappa Family

Lv1 : Bored Kappa
HP
50
Atk
18
Def
11
Exp
48
Speed
Normal
Type
Aquatic
Throws items at anyone within 3 tile(s) of it.
Will throw back items thrown at it but always misses.
It will not throw Weapon, Shield, or Gitan.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv2 : Pesky Kappa
HP
75
Atk
29
Def
22
Exp
330
Speed
Normal
Type
Aquatic
Throws items at anyone within 5 tile(s) of it.
Will throw back items thrown at it.
It will not throw Weapon or Gitan.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv3 : Vexing Kappa
HP
175
Atk
49
Def
33
Exp
960
Speed
Normal
Type
Aquatic
Throws items at anyone within 10 tile(s) of it.
Will throw back items thrown at it.
It will not throw Gitan.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv4 : Atrocious Kappa
HP
275
Atk
59
Def
42
Exp
1960
Speed
Normal
Type
Aquatic
Throws items at anyone anywhere on the floor.
Will throw back items thrown at it.
While on water, Attack Power increases and HP recovers each turn.
additional_notes

Porky Family

Lv1 : Porky
HP
30
Atk
17
Def
12
Exp
40
Speed
Normal
Type
Beast
Throws Porky's Rock from 3 tile(s) away.
May drop Porky's Rock when defeated.
additional_notes
Lv2 : Porko
HP
65
Atk
36
Def
18
Exp
840
Speed
Normal
Type
Beast
Throws Porky's Rock from 5 tile(s) away.
May drop Porky's Rock when defeated.
additional_notes
Lv3 : Porkon
HP
150
Atk
75
Def
50
Exp
1800
Speed
Normal
Type
Beast
Throws Porky's Rock from 8 tile(s) away.
May drop Porky's Rock when defeated.
additional_notes
Lv4 : Porgon
HP
200
Atk
85
Def
60
Exp
2000
Speed
Normal
Type
Beast
Throws Porky's Rock from 10 tile(s) away.
May drop Porky's Rock when defeated.
additional_notes

Dragon Family

Lv1 : Dragon
HP
120
Atk
45
Def
40
Exp
1000
Speed
Normal
Type
Dragon
Breathes fire in a straight line, dealing 20 damage.
additional_notes
Lv2 : Sky Dragon
HP
140
Atk
55
Def
50
Exp
1600
Speed
Normal
Type
Dragon
Breathes fire anywhere in the room, dealing 20 damage.
Fire passes through any walls or beings in the way.
additional_notes
Lv3 : Archdragon
HP
200
Atk
65
Def
60
Exp
2200
Speed
Normal
Type
Dragon
Breathes fire anywhere on the floor, dealing 30 damage.
Fire passes through any walls or beings in the way.
additional_notes
Lv4 : Abyss Dragon
HP
300
Atk
90
Def
65
Exp
2800
Speed
Normal
Type
Dragon
Breathes fire anywhere on the floor, dealing 40 damage.
Fire passes through any walls or beings in the way.
additional_notes

Ghost Radish Family

Lv1 : Ghost Radish
HP
40
Atk
18
Def
15
Exp
49
Speed
Normal
Type
Ghost
Throws Poison Grass.
May drop Poison Grass when defeated.
Damaged by thrown Antidote Grass.
additional_notes
Lv2 : Daze Radish
HP
80
Atk
37
Def
27
Exp
400
Speed
Normal
Type
Ghost
Throws Confusion Grass.
If the target is already inflicted with Confused status,
it throws Poison Grass instead.
May drop Confusion Grass when defeated.
Damaged by thrown Antidote Grass.
additional_notes
Lv3 : Sleep Radish
HP
135
Atk
47
Def
38
Exp
900
Speed
Normal
Type
Ghost
Throws Sedating Grass.
If the target is already inflicted with Asleep status,
it throws Poison Grass instead.
May drop Sedating Grass when defeated.
Damaged by thrown Antidote Grass.
additional_notes
Lv4 : Frenzy Radish
HP
195
Atk
57
Def
55
Exp
1150
Speed
Normal
Type
Ghost
Throws Berserk Seed.
If the target is already inflicted with Berserk status,
it throws Poison Grass instead.
May drop Berserk Seed when defeated.
Damaged by thrown Antidote Grass.
additional_notes

Skull Mage Family

Lv1 : Skull Mage
HP
77
Atk
31
Def
21
Exp
210
Speed
Normal
Type
Ghost
Shoots a magic bullet that causes one of the following effects:
Warps target, increases Action Speed by 1, knocks target
back 10 tiles, or switches location with target.
Special attack blocked by Magic Cancel rune.
Lv2 : Skull Wizard
HP
88
Atk
35
Def
24
Exp
250
Speed
Normal
Type
Ghost
Shoots a magic bullet that causes one of the following effects:
Confused status, deals 20 damage, warps target to
stairs and inflicts Paralyzed status, or transforms target into
a monster.
Special attack blocked by Magic Cancel rune.
Lv3 : Skullmancer
HP
111
Atk
50
Def
41
Exp
888
Speed
Normal
Type
Ghost
Shoots a magic bullet that causes one of the following effects:
Paralyzed status, Sealed status, Onigiri status, Disguised status,
Action Speed decreased by 1, or Level decreased by 1.
Special attack blocked by Magic Cancel rune.
Lv4 : Skull Lord
HP
188
Atk
55
Def
55
Exp
1250
Speed
Normal
Type
Ghost
Shoots a magic bullet that causes one of the following effects:
Asleep status, Blind status, Level decreased by 3, or deals 40 damage.
Special attack blocked by Magic Cancel rune.

Gazer Family

Lv1 : Gazer
HP
30
Atk
18
Def
14
Exp
40
Speed
Normal
Type
Cyclops
Emits a light that inflicts Hypnotized status on nearby foes,
forcing the target to do whatever it wants.
Special attack blocked by Hypnosisproof rune.
Lv2 : Super Gazer
HP
66
Atk
30
Def
26
Exp
222
Speed
Normal
Type
Cyclops
Emits a light that inflicts Hypnotized status on nearby foes,
forcing the target to do whatever it wants.
Special attack blocked by Hypnosisproof rune.
Lv3 : Hyper Gazer
HP
126
Atk
55
Def
45
Exp
922
Speed
Normal
Type
Cyclops
Emits a light that inflicts Hypnotized status on nearby foes,
forcing the target to do whatever it wants.
Special attack blocked by Hypnosisproof rune.
Lv4 : Ultra Gazer
HP
196
Atk
60
Def
55
Exp
1322
Speed
Normal
Type
Cyclops
Emits a light that inflicts Hypnotized status on foes in the
same room, forcing the target to do whatever it wants.
Special attack blocked by Hypnosisproof rune.
Drops 3000 Gitan when defeated.

Twisty Hani Family

Lv1 : Twisty Hani
HP
35
Atk
12
Def
15
Exp
20
Speed
Normal
Type
Draining
Twists and twirls, decreasing the target's Level by 1.
additional_notes
Lv2 : Floppy Hani
HP
85
Atk
39
Def
39
Exp
390
Speed
Normal
Type
Draining
Twists and twirls, decreasing the target's Level by 1.
additional_notes
Lv3 : Droopy Hani
HP
120
Atk
49
Def
49
Exp
780
Speed
Normal
Type
Draining
Twists and twirls, decreasing the target's Level by 1.
additional_notes
Lv4 : Wrinkly Hani
HP
190
Atk
60
Def
59
Exp
1170
Speed
Normal
Type
Draining
Twists and twirls, decreasing the target's Level by 1.
additional_notes

Polygon Spinna Family

Lv1 : Polygon Spinna
HP
33
Atk
16
Def
17
Exp
28
Speed
Normal
Type
Draining
Warps right in front of a target in the same room.
Does a weird dance, decreasing Fullness by 3.
additional_notes
Lv2 : Polygon Shaka
HP
70
Atk
34
Def
33
Exp
360
Speed
Normal
Type
Draining
Warps right in front of a target in the same room.
Does a weird dance, decreasing Fullness by 5.
additional_notes
Lv3 : Polygon Singa
HP
129
Atk
40
Def
40
Exp
445
Speed
Normal
Type
Draining
Warps right in front of a target in the same room.
Does a weird dance, decreasing Max Fullness by 7.
additional_notes
Lv4 : Polygon Stunna
HP
229
Atk
50
Def
55
Exp
890
Speed
Normal
Type
Draining
Warps right in front of a target in the same room.
Does a weird dance, decreasing Max Fullness by 10.
additional_notes

Scorpion Family

Lv1 : Scorpion
HP
37
Atk
14
Def
14
Exp
33
Speed
Normal
Type
Draining
Stings the target, decreasing Strength by 1.
Being inflicted with poison increases its Attack Power.
Damaged by thrown Antidote Grass.
additional_notes
Lv2 : Vile Scorpion
HP
108
Atk
45
Def
33
Exp
500
Speed
Normal
Type
Draining
Stings the target, decreasing Strength by 2.
Being inflicted with poison increases its Attack Power.
Damaged by thrown Antidote Grass.
additional_notes
Lv3 : Terror Scorpion
HP
185
Atk
55
Def
45
Exp
900
Speed
Normal
Type
Draining
Stings the target, decreasing Max Strength by 1.
Being inflicted with poison increases its Attack Power.
Damaged by thrown Antidote Grass.
additional_notes
Lv4 : Demon Scorpion
HP
295
Atk
73
Def
55
Exp
1350
Speed
Normal
Type
Draining
Stings the target, decreasing Max Strength by 2.
Being inflicted with poison increases its Attack Power.
Damaged by thrown Antidote Grass.
additional_notes

Field Knave Family

Lv1 : Field Knave
HP
50
Atk
15
Def
16
Exp
120
Speed
Normal
Type
Normal
Throws Weeds.
Turns items on the ground into Weeds.
additional_notes
Lv2 : Pot Knave
HP
65
Atk
35
Def
25
Exp
300
Speed
Normal
Type
Normal
Throws Weeds, filling up Pots and Incense in the target's
inventory.
Turns items on the ground into Weeds.
additional_notes
Lv3 : Bag Knave
HP
95
Atk
40
Def
35
Exp
600
Speed
Normal
Type
Normal
Throws Weeds, knocking items out of the target's inventory.
Turns items on the ground into Weeds.
additional_notes
Lv4 : Nimble Knave
HP
145
Atk
50
Def
40
Exp
850
Speed
Swift 1
Type
Normal
Throws Weeds, knocking items out of the target's inventory.
Dashes around and turns items on the ground into Weeds.
additional_notes

Nigiri Baby Family

Lv1 : Nigiri Baby
HP
17
Atk
8
Def
2
Exp
11
Speed
Normal
Type
Normal
Turns 1 item(s) in an adjacent target's inventory into Large Onigiri,
but this attack may fail.
Throwing items like Onigiri will stop it.
additional_notes
Lv2 : Nigiri Morph
HP
88
Atk
35
Def
30
Exp
255
Speed
Normal
Type
Normal
Turns 1 item(s) in an adjacent target's inventory into Large Onigiri.
Throwing items like Onigiri will stop it.
additional_notes
Lv3 : Nigiri Boss
HP
133
Atk
45
Def
42
Exp
555
Speed
Normal
Type
Normal
Inflicts Onigiri status on a target.
Throwing items like Onigiri will stop it.
additional_notes
Lv4 : Nigiri Honcho
HP
165
Atk
61
Def
54
Exp
1230
Speed
Normal
Type
Normal
Inflicts Onigiri status on a target and turns 1 item(s)
in their inventory into Large Onigiri.
It will target Pots in particular.
Throwing items like Onigiri will stop it.
additional_notes

Froggo Family

Lv1 : Froggo
HP
23
Atk
10
Def
13
Exp
18
Speed
Normal
Type
Normal
Approaches any Gitan it finds on the ground.
Steals Gitan from nearby targets and warps away.
Always drops Gitan when defeated.
additional_notes
Lv2 : Froggucchi
HP
60
Atk
20
Def
30
Exp
80
Speed
Normal
Type
Normal
Approaches any Gitan it finds on the ground.
Steals Gitan from nearby targets and warps away.
Always drops Gitan when defeated.
additional_notes
Lv3 : Froggon
HP
100
Atk
30
Def
45
Exp
350
Speed
Normal
Type
Normal
Approaches any Gitan it finds on the ground.
Steals Gitan from nearby targets and warps away.
Always drops Gitan when defeated.
additional_notes
Lv4 : Frogginator
HP
140
Atk
40
Def
60
Exp
700
Speed
Normal
Type
Normal
Picks up and throws any Gitan it finds on the ground.
Steals Gitan from nearby targets and warps away.
Always drops Gitan when defeated.
additional_notes

Thiefwalrus Family

Lv1 : Thiefwalrus
HP
65
Atk
25
Def
23
Exp
75
Speed
Normal
Type
Aquatic
Steals items from the ground or target's inventory, then warps.
When it has an item, it will focus on running away.
Always drops items when defeated.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv2 : Greenwalrus
HP
88
Atk
30
Def
27
Exp
240
Speed
Normal
Type
Aquatic
Steals items from the ground or target's inventory, then warps.
When it has an item, it will focus on running away.
Always drops items when defeated.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv3 : Ironwalrus
HP
138
Atk
35
Def
55
Exp
860
Speed
Normal
Type
Aquatic
Steals items from the ground or target's inventory, then warps.
If the inventory is empty, it will steal an equipped item.
When it has an item, it will focus on running away.
Always drops items when defeated.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv4 : Magicwalrus
HP
188
Atk
40
Def
75
Exp
1650
Speed
Normal
Type
Aquatic
Steals items from the ground or target's inventory, then warps.
If the inventory is empty, it will steal an equipped item.
When it warps, it leaves behind a decoy holding Weeds.
Always drops items when defeated.
While on water, Attack Power increases and HP recovers each turn.
additional_notes

Hat Urchin Family

Lv1 : Hat Urchin
HP
16
Atk
5
Def
3
Exp
10
Speed
Normal
Type
Cyclops
Plays a prank on the target, stealing an item from their inventory
and throwing it away.
It will target Stave.
additional_notes
Lv2 : Hat Prankster
HP
70
Atk
15
Def
6
Exp
50
Speed
Normal
Type
Cyclops
Plays a prank on the target, stealing an item from their inventory
and throwing it away.
It will target Stave or Grass.
additional_notes
Lv3 : Hat Brat
HP
125
Atk
45
Def
9
Exp
880
Speed
Normal
Type
Cyclops
Plays a prank on the target, stealing an item from their inventory
and throwing it away.
It will target Stave, Grass, or Food.
additional_notes
Lv4 : Hat Rascal
HP
170
Atk
85
Def
12
Exp
1080
Speed
Normal
Type
Cyclops
Plays a prank on the target, stealing an item from their inventory
and throwing it away.
It will target Stave, Grass, Food, or Scroll.
additional_notes

Curse Girl Family

Lv1 : Curse Girl
HP
65
Atk
28
Def
28
Exp
180
Speed
Normal
Type
Normal
Curses an equipped Shield.
Damaged by thrown Exorcism Scrolls.
additional_notes
Lv2 : Cursister
HP
115
Atk
38
Def
38
Exp
380
Speed
Normal
Type
Normal
Curses an equipped Weapon or Shield.
Damaged by thrown Exorcism Scrolls.
additional_notes
Lv3 : Curse Matron
HP
145
Atk
53
Def
48
Exp
1060
Speed
Normal
Type
Normal
Curses up to 2 of equipped Weapon, Shield, or Bracelets.
Damaged by thrown Exorcism Scrolls.
additional_notes
Lv4 : Cursenior
HP
205
Atk
65
Def
58
Exp
1360
Speed
Normal
Type
Normal
Curses up to 2 items, prioritizing equipped items.
Damaged by thrown Exorcism Scrolls.
additional_notes

Mudkin Family

Lv1 : Mudkin
HP
70
Atk
5
Def
9
Exp
53
Speed
Normal
Type
Draining, Aquatic
Decreases an equipped Weapon or Shield's Upgrade Value by 1.
May multiply when it takes damage.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv2 : Muddy
HP
75
Atk
25
Def
33
Exp
230
Speed
Normal
Type
Draining, Aquatic
Decreases an equipped Weapon or Shield's Upgrade Value by 2.
May multiply when it takes damage.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv3 : Mudster
HP
140
Atk
35
Def
43
Exp
460
Speed
Normal
Type
Draining, Aquatic
Decreases an equipped Weapon or Shield's Upgrade Value by 1.
May remove Runes from an equipped Weapon or Shield.
May multiply when it takes damage.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv4 : Mudder
HP
145
Atk
45
Def
53
Exp
920
Speed
Normal
Type
Draining, Aquatic
Decreases an equipped Weapon or Shield's Upgrade Value by 2.
May remove Runes from an equipped Weapon or Shield.
May multiply when it takes damage.
While on water, Attack Power increases and HP recovers each turn.
additional_notes

Swordsman Family

Lv1 : Swordsman
HP
77
Atk
30
Def
25
Exp
122
Speed
Normal
Type
Normal
Knocks an equipped Shield to the ground behind the target.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv2 : Fencer
HP
140
Atk
49
Def
48
Exp
1000
Speed
Normal
Type
Normal
Knocks an equipped Weapon or Shield to the ground
behind the target.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv3 : Battler
HP
200
Atk
69
Def
50
Exp
1200
Speed
Normal
Type
Normal
Knocks an equipped Weapon, Shield, or Bracelet to the ground
behind the target.
Splashing it with water greatly decreases its Attack Power.
additional_notes
Lv4 : Swordmaster
HP
250
Atk
77
Def
55
Exp
1400
Speed
Normal
Type
Normal
Knocks an equipped Weapon, Shield, or Bracelet to the ground
somewhere around the target.
Splashing it with water greatly decreases its Attack Power.
additional_notes

Pullfrog Family

Lv1 : Pullfrog
HP
15
Atk
5
Def
4
Exp
8
Speed
Normal
Type
Aquatic
Uses its long tongue to pull targets in a straight line within 3 tile(s).
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv2 : Dartingfrog
HP
75
Atk
40
Def
28
Exp
300
Speed
Normal
Type
Aquatic
Uses its long tongue to pull targets in a straight line
within 5 tile(s) and then attacks them.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv3 : Fleefrog
HP
125
Atk
60
Def
45
Exp
900
Speed
Normal
Type
Aquatic
Uses its long tongue to pull targets in a straight line
within 10 tile(s) and then attacks them.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv4 : Streamingfrog
HP
175
Atk
80
Def
60
Exp
1800
Speed
Normal
Type
Aquatic
Uses its long tongue to pull all beings in a straight line
within 10 tile(s) and then attacks an adjacent target.
While on water, Attack Power increases and HP recovers each turn.
additional_notes

Floor Dragon Family

Lv1 : Floor Dragon
HP
55
Atk
25
Def
20
Exp
80
Speed
Normal
Type
Dragon
Burrows through the ground to move behind the target,
initiating a pincer attack with another monster.
additional_notes
Lv2 : Dragon Head
HP
88
Atk
31
Def
25
Exp
266
Speed
Normal
Type
Dragon
Burrows through the ground to move behind the target,
initiating a pincer attack with another monster.
additional_notes
Lv3 : Dragon Pit
HP
130
Atk
54
Def
40
Exp
960
Speed
Swift 1
Type
Dragon
Burrows through the ground to move behind the target,
initiating a pincer attack with another monster.
additional_notes
Lv4 : Hiding Dragon
HP
230
Atk
70
Def
60
Exp
1500
Speed
Swift 1
Type
Dragon
Burrows through the ground to move behind the target,
initiating a pincer attack with another monster.
additional_notes

Tiger Thrower Family

Lv1 : Tiger Thrower
HP
68
Atk
26
Def
22
Exp
77
Speed
Normal
Type
Beast
Grabs and throws a nearby being up to 5 tile(s) away,
dealing 5 damage if it hits something.
It may try to throw you at another being, Trap, or Monster House.
additional_notes
Lv2 : Tiger Hurler
HP
135
Atk
50
Def
45
Exp
800
Speed
Normal
Type
Beast
Grabs and throws a nearby being up to 10 tile(s) away,
dealing 10 damage if it hits something.
It may try to throw you at another being, Trap, or Monster House.
additional_notes
Lv3 : Tiger Chucker
HP
155
Atk
60
Def
55
Exp
1800
Speed
Normal
Type
Beast
Grabs and throws a nearby being up to 15 tile(s) away,
dealing 15 damage if it hits something.
It may try to throw you at another being, Trap, or Monster House.
additional_notes
Lv4 : Tiger Launcher
HP
255
Atk
83
Def
65
Exp
2800
Speed
Normal
Type
Beast
Grabs and throws a nearby being up to 20 tile(s) away,
dealing 20 damage if it hits something.
It may try to throw you at another being, Trap, or Monster House.
additional_notes

Karakuroid Family

Lv1 : Karakuroid
HP
40
Atk
20
Def
13
Exp
30
Speed
Swift 1
Type
Metal
Sets a Trap on the ground.
After setting a Trap, it becomes unable to move for a while.
May use the last of its strength to set a Trap when defeated.
Splashing it with water makes it unable to set a Trap.
additional_notes
Lv2 : Steamroid
HP
100
Atk
45
Def
48
Exp
333
Speed
Swift 1
Type
Metal
Sets a Trap on the ground.
After setting a Trap, it becomes unable to move for a while.
May use the last of its strength to set a Trap when defeated.
Splashing it with water makes it unable to set a Trap.
additional_notes
Lv3 : Electroid
HP
150
Atk
56
Def
53
Exp
1333
Speed
Swift 1
Type
Metal
Sets a Trap on the ground.
After setting a Trap, it becomes unable to move for a while.
May use the last of its strength to set a Trap when defeated.
Splashing it with water makes it unable to set a Trap.
additional_notes
Lv4 : Cyberoid
HP
175
Atk
69
Def
60
Exp
1666
Speed
Swift 1
Type
Metal
Sets a Trap on the ground.
After setting a Trap, it becomes unable to move for a while.
May use the last of its strength to set a Trap when defeated.
Splashing it with water makes it unable to set a Trap.
additional_notes

Soldier Ant Family

Lv1 : Soldier Ant
HP
50
Atk
25
Def
16
Exp
44
Speed
Normal
Type
Normal
Digs through walls as it wanders around.
Doesn't target anyone who stays away from it, but it will
attack if you get too close.
additional_notes
Lv2 : Corporal Ant
HP
100
Atk
40
Def
20
Exp
220
Speed
Normal
Type
Normal
Digs through walls as it wanders around.
Doesn't target anyone who stays away from it, but it will
attack if you get too close.
additional_notes
Lv3 : Captain Ant
HP
110
Atk
55
Def
39
Exp
440
Speed
Normal
Type
Normal
Digs through walls as it wanders around.
Attempts to block the room's exits and passageways with
earthen walls, which can be destroyed with attacks.
Doesn't target anyone who stays away from it, but it will
attack if you get too close.
additional_notes
Lv4 : General Ant
HP
125
Atk
76
Def
49
Exp
880
Speed
Normal
Type
Normal
Digs through walls as it wanders around.
Attempts to block the room's exits and passageways with
earthen walls, which can be destroyed with attacks.
Doesn't target anyone who stays away from it, but it will
attack if you get too close.
additional_notes

Explochin Family

Lv1 : Explochin
HP
120
Atk
25
Def
22
Exp
55
Speed
Normal
Type
Exploding, Cyclops, Aquatic
Stops taking actions when its HP reaches 50% or less.
When its HP is critically low, it will self-destruct.
Being hit by an explosion will also cause it to explode.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv2 : Concusschin
HP
160
Atk
35
Def
27
Exp
110
Speed
Normal
Type
Exploding, Cyclops, Aquatic
Stops taking actions when its HP reaches 50% or less.
When its HP is critically low, it will self-destruct.
Being hit by an explosion will also cause it to explode.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv3 : Fulminachin
HP
200
Atk
45
Def
32
Exp
440
Speed
Normal
Type
Exploding, Cyclops, Aquatic
Stops taking actions when its HP reaches 50% or less.
When its HP is critically low, it will self-destruct.
Being hit by an explosion will also cause it to explode.
While on water, Attack Power increases and HP recovers each turn.
additional_notes
Lv4 : Detonachin
HP
260
Atk
55
Def
37
Exp
1440
Speed
Normal
Type
Exploding, Cyclops, Aquatic
Stops taking actions when its HP reaches 50% or less.
When its HP is critically low, it will self-destruct.
Being hit by an explosion will also cause it to explode.
While on water, Attack Power increases and HP recovers each turn.
additional_notes

Hoppin' Batter Family

Lv1 : Hoppin' Batter
HP
20
Atk
7
Def
3
Exp
9
Speed
Normal
Type
Normal
Has a 10% chance of hitting thrown items, Stave magic bullets,
and cannonballs back at the attacker.
If this fails, the projectile lands nearby.
additional_notes
Lv2 : Hoppin' Hitter
HP
32
Atk
22
Def
15
Exp
34
Speed
Normal
Type
Normal
Has a 30% chance of hitting thrown items, Stave magic bullets,
and cannonballs back at the attacker.
If this fails, the projectile lands nearby.
additional_notes
Lv3 : Hoppin' Slugger
HP
72
Atk
39
Def
31
Exp
400
Speed
Normal
Type
Normal
Has a 50% chance of hitting thrown items, Stave magic bullets,
and cannonballs back at the attacker.
If this fails, the projectile lands nearby.
additional_notes
Lv4 : Hoppin' Slammer
HP
125
Atk
49
Def
49
Exp
820
Speed
Normal
Type
Normal
Has a 100% chance of hitting thrown items, Stave magic bullets,
and cannonballs back at the attacker.
additional_notes

Fierous Family

Lv1 : Fierous
HP
60
Atk
25
Def
22
Exp
55
Speed
Normal
Type
Normal
Burns any items thrown at it with its fiery body.
Cannot be damaged by explosions.
Attacking it with fire causes it to level up.
Splashing it with water defeats it.
additional_notes
Lv2 : Blazeous
HP
92
Atk
36
Def
24
Exp
150
Speed
Normal
Type
Normal
Burns any items thrown at it with its fiery body.
Explosions cause it to multiply itself by 1.
Attacking it with fire causes it to level up.
Splashing it with water defeats it.
additional_notes
Lv3 : Igneous
HP
165
Atk
56
Def
45
Exp
999
Speed
Normal
Type
Normal
Burns any items thrown at it with its fiery body.
Explosions cause it to multiply itself by 1.
Attacking it with fire causes it to level up.
Splashing it with water defeats it.
additional_notes
Lv4 : Infernous
HP
285
Atk
69
Def
55
Exp
1999
Speed
Normal
Type
Normal
Burns any items thrown at it with its fiery body.
Explosions cause it to multiply itself by 1.
Attacking it with fire causes it to power up.
Splashing it with water defeats it.
additional_notes

Zapdon Family

Lv1 : Zapdon
HP
80
Atk
43
Def
35
Exp
105
Speed
Slow
Type
Metal
Electrifies after taking damage several times, and then
strikes with lightning that deals 25 damage.
Damages anything that attacks it while electrified with lightning.
Splashing it with water makes it unable to become electrified.
additional_notes
Lv2 : Rumbledon
HP
125
Atk
53
Def
45
Exp
899
Speed
Slow
Type
Metal
Electrifies after taking damage several times, and then
strikes with lightning that deals 30 damage.
Damages anything that attacks it while electrified with lightning.
Splashing it with water makes it unable to become electrified.
additional_notes
Lv3 : Clapdon
HP
195
Atk
73
Def
55
Exp
1888
Speed
Slow
Type
Metal
Electrifies after taking damage several times, and then
strikes with lightning that deals 35 damage.
Damages anything that attacks it while electrified with lightning.
Splashing it with water makes it unable to become electrified.
additional_notes
Lv4 : Boomdon
HP
285
Atk
93
Def
65
Exp
2999
Speed
Slow
Type
Metal
Electrifies after taking damage several times, and then
strikes with lightning that deals 40 damage.
Damages anything that attacks it while electrified with lightning.
Splashing it with water makes it unable to become electrified.
additional_notes

Schubell Family

Lv1 : Schubell
HP
50
Atk
20
Def
20
Exp
100
Speed
Normal
Type
Normal
Rings a bell, summoning 1 monster(s).
additional_notes
Lv2 : Menbell
HP
100
Atk
30
Def
30
Exp
400
Speed
Normal
Type
Normal
Rings a bell, summoning up to 2 monster(s).
additional_notes
Lv3 : Bellthoven
HP
150
Atk
45
Def
45
Exp
1111
Speed
Normal
Type
Normal
Rings a bell, summoning up to 3 monster(s).
additional_notes
Lv4 : Showpin
HP
250
Atk
55
Def
55
Exp
1555
Speed
Normal
Type
Normal
Rings a bell, summoning up to 3 monster(s).
additional_notes

N'dubba Family

Lv1 : N'dubba
HP
32
Atk
16
Def
8
Exp
16
Speed
Normal
Type
Metal
Appears on the floor disguised as an item.
Reveals its true form and attacks when picked up.
additional_notes
Lv2 : N'dulu
HP
70
Atk
40
Def
31
Exp
230
Speed
Normal
Type
Metal
Appears on the floor disguised as an item.
Reveals its true form and attacks when used or put in a pot.
Progressing through the floor without using it will also
reveal its true form.
additional_notes
Lv3 : N'dama
HP
135
Atk
50
Def
35
Exp
650
Speed
Normal
Type
Metal
Appears on the floor disguised as an item.
Reveals its true form and attacks when used.
Progressing through the floor without using it will not
reveal its true form.
additional_notes
Lv4 : N'daloon
HP
205
Atk
65
Def
45
Exp
1250
Speed
Normal
Type
Metal
Appears on the floor disguised as an item.
It's impossible to know when it will show its true form.
additional_notes

Mixer Family

Lv1 : Mixer
HP
78
Atk
39
Def
29
Exp
280
Speed
Normal
Type
Normal
Swallows up to 2 thrown items and synthesizes them. Each item it
swallows increases its Attack Power and removes status ailments.
Drops any items it swallowed when defeated.
Can perform Cross-Mixing not possible with a Synthesis Pot.
Bellyexpand Seed increases the number of items it can swallow.
additional_notes
Lv2 : Mixermon
HP
98
Atk
50
Def
35
Exp
580
Speed
Normal
Type
Normal
Swallows up to 3 thrown items and synthesizes them. Each item it
swallows increases its Attack Power and removes status ailments.
Drops any items it swallowed when defeated.
Can perform Cross-Mixing not possible with a Synthesis Pot.
Bellyexpand Seed increases the number of items it can swallow.
additional_notes
Lv3 : Mixergon
HP
118
Atk
68
Def
40
Exp
880
Speed
Normal
Type
Normal
Swallows up to 4 thrown items and synthesizes them. Each item it
swallows increases its Attack Power and removes status ailments.
Drops any items it swallowed when defeated.
Can perform Cross-Mixing not possible with a Synthesis Pot.
Bellyexpand Seed increases the number of items it can swallow.
additional_notes
Lv4 : Mixerdon
HP
177
Atk
78
Def
45
Exp
1180
Speed
Normal
Type
Normal
Swallows up to 5 thrown items and synthesizes them. Each item it
swallows increases its Attack Power and removes status ailments.
Drops any items it swallowed when defeated.
Can perform Cross-Mixing not possible with a Synthesis Pot.
Bellyexpand Seed increases the number of items it can swallow.
additional_notes

Egg Thing Family

Lv1 : Egg Thing
HP
5
Atk
2
Def
14
Exp
7
Speed
Swift 2
Type
Cyclops
Lies in Napping status but wakes and runs if you get near.
Always drops Onigiri when defeated.
additional_notes
Lv2 : Running Egg
HP
6
Atk
3
Def
15
Exp
8
Speed
Swift 2
Type
Cyclops
Lies in Napping status but wakes and runs if you get near.
Warps away when attacked.
Always drops Large Onigiri when defeated.
additional_notes
Lv3 : Flying Egg
HP
7
Atk
4
Def
16
Exp
9
Speed
Swift 2
Type
Cyclops
Runs if you draw near and warps away when attacked.
Always drops Huge Onigiri when defeated.
additional_notes
Lv4 : Hiding Egg
HP
8
Atk
5
Def
17
Exp
10
Speed
Swift 2
Type
Cyclops
Runs if you draw near and warps away when attacked.
Always drops Special Onigiri when defeated.
additional_notes

Golden Egg Thing

Lv1 : Golden Egg Thing
HP
9
Atk
6
Def
18
Exp
11
Speed
Swift 2
Type
Cyclops
Lies in Napping status but wakes and runs if you get near.
Always drops Onigiri when defeated.
Floors with Golden Egg Thing are said to hide something special.
additional_notes

Chow

Lv1 : Chow
HP
20
Atk
1
Def
1
Exp
5
Speed
Swift 1
Type
Floating
Gets targeted and attacked by other monsters.
Monsters that defeat Chow will level up and get stronger.
It runs away from all other beings.
additional_notes

Dark Owl

Lv1 : Dark Owl
HP
90
Atk
16
Def
25
Exp
120
Speed
Normal
Type
Normal
Plunges its room into darkness, narrowing the field of view.
Does not move from its position.
additional_notes

Crow Tengu

Lv1 : Crow Tengu
HP
5
Atk
1
Def
1
Exp
1
Speed
Normal
Type
Floating
Disguises itself as another monster and wanders around.
It can only imitate a monster's appearance, nots its abilities.
additional_notes

Fluffy Bunny

Lv1 : Fluffy Bunny
HP
10
Atk
10
Def
50
Exp
50
Speed
Normal
Type
Beast
Flies to any monsters with low HP and restores their HP by 50.
additional_notes

Fire Ninja Family

Lv1 : Fire Ninja D
HP
28
Atk
18
Def
5
Exp
30
Speed
Normal
Type
Normal
Shoots fire at adjacent targets, dealing 5 damage.
Burns any Grass, Food, Stave, or Scroll near the target.
This nuisance goes around burning items on the ground.
It may dodge attacks with nimble speed.
additional_notes
Lv2 : Fire Ninja C
HP
75
Atk
45
Def
21
Exp
100
Speed
Normal
Type
Normal
Shoots fire at adjacent targets, dealing 10 damage.
Burns any Grass, Food, Stave, or Scroll near the target.
This nuisance goes around burning items on the ground.
It may dodge attacks with nimble speed.
additional_notes
Lv3 : Fire Ninja B
HP
105
Atk
56
Def
39
Exp
500
Speed
Normal
Type
Normal
Shoots fire at adjacent targets, dealing 15 damage.
Burns any Grass, Food, Stave, or Scroll near the target.
This nuisance goes around burning items on the ground.
It may dodge attacks with nimble speed.
additional_notes
Lv4 : Fire Ninja A
HP
185
Atk
70
Def
59
Exp
1000
Speed
Normal
Type
Normal
Shoots fire at adjacent targets, dealing 20 damage.
Burns any Grass, Food, Stave, or Scroll near the target.
This nuisance goes around burning items on the ground.
It may dodge attacks with nimble speed.
additional_notes

Water Ninja Family

Lv1 : Water Ninja D
HP
24
Atk
15
Def
9
Exp
31
Speed
Normal
Type
Normal
Hides underwater until someone gets close, then attacks.
Shoots water up to 3 tile(s) away, dealing 5 damage
and sometimes getting your inventory wet.
It may dodge attacks with nimble speed.
additional_notes
Lv2 : Water Ninja C
HP
80
Atk
37
Def
26
Exp
95
Speed
Normal
Type
Normal
Hides underwater until someone gets close, then attacks.
Shoots water up to 3 tile(s) away, dealing 10 damage
and sometimes getting your inventory wet.
It may dodge attacks with nimble speed.
additional_notes
Lv3 : Water Ninja B
HP
120
Atk
45
Def
39
Exp
400
Speed
Normal
Type
Normal
Hides underwater until someone gets close, then attacks.
Shoots water up to 3 tile(s) away, dealing 15 damage
and sometimes getting your inventory wet.
It may dodge attacks with nimble speed.
additional_notes
Lv4 : Water Ninja A
HP
205
Atk
65
Def
49
Exp
1000
Speed
Normal
Type
Normal
Hides underwater until someone gets close, then attacks.
Shoots water up to 3 tile(s) away, dealing 20 damage
and sometimes getting your inventory wet.
It may dodge attacks with nimble speed.
additional_notes

Tree Ninja Family

Lv1 : Tree Ninja D
HP
25
Atk
14
Def
10
Exp
27
Speed
Normal
Type
Normal
Throws a log at the target but may get caught in its own attack.
The log deals 5 damage and knocks the target back.
When taking damage, it may use a ninja trick to escape.
It may dodge attacks with nimble speed.
additional_notes
Lv2 : Tree Ninja C
HP
70
Atk
37
Def
24
Exp
88
Speed
Normal
Type
Normal
Throws a log at the target but may get caught in its own attack.
The log deals 10 damage and knocks the target back.
When taking damage, it may use a ninja trick to escape.
It may dodge attacks with nimble speed.
additional_notes
Lv3 : Tree Ninja B
HP
145
Atk
47
Def
43
Exp
688
Speed
Normal
Type
Normal
Throws a log at the target but may get caught in its own attack.
The log deals 15 damage and knocks the target back.
When taking damage, it may use a ninja trick to escape.
It may dodge attacks with nimble speed.
additional_notes
Lv4 : Tree Ninja A
HP
195
Atk
72
Def
57
Exp
1000
Speed
Normal
Type
Normal
Throws a log at the target but may get caught in its own attack.
The log deals 20 damage and knocks the target back.
When taking damage, it may use a ninja trick to escape.
It may dodge attacks with nimble speed.
additional_notes

Metal Ninja Family

Lv1 : Metal Ninja D
HP
27
Atk
13
Def
11
Exp
35
Speed
Normal
Type
Normal
Throws Gitan in a straight line to attack.
Always drops Gitan when defeated, but the amount dropped
decreases according to the amount it threw.
It may dodge attacks with nimble speed.
additional_notes
Lv2 : Metal Ninja C
HP
85
Atk
42
Def
29
Exp
93
Speed
Normal
Type
Normal
Throws Gitan in a straight line to attack.
Always drops Gitan when defeated, but the amount dropped
decreases according to the amount it threw.
It may dodge attacks with nimble speed.
additional_notes
Lv3 : Metal Ninja B
HP
125
Atk
50
Def
40
Exp
444
Speed
Normal
Type
Normal
Throws Gitan in a straight line to attack.
Always drops Gitan when defeated, but the amount dropped
decreases according to the amount it threw.
It may dodge attacks with nimble speed.
additional_notes
Lv4 : Metal Ninja A
HP
205
Atk
70
Def
50
Exp
1000
Speed
Normal
Type
Normal
Throws Gitan in a straight line to attack.
Always drops Gitan when defeated, but the amount dropped
decreases according to the amount it threw.
It may dodge attacks with nimble speed.
additional_notes

Earth Ninja Family

Lv1 : Earth Ninja D
HP
38
Atk
11
Def
20
Exp
30
Speed
Normal
Type
Normal
Hides in earthen walls until someone gets close, then attacks.
Pelts the target with sand, dealing 5 damage and
sometimes inflicting Blind status.
It may dodge attacks with nimble speed.
additional_notes
Lv2 : Earth Ninja C
HP
85
Atk
21
Def
28
Exp
90
Speed
Normal
Type
Normal
Hides in earthen walls until someone gets close, then attacks.
Pelts the target with sand, dealing 10 damage and
sometimes inflicting Blind status.
It may dodge attacks with nimble speed.
additional_notes
Lv3 : Earth Ninja B
HP
155
Atk
52
Def
38
Exp
780
Speed
Normal
Type
Normal
Hides in earthen walls until someone gets close, then attacks.
Pelts the target with sand, dealing 15 damage and
sometimes inflicting Blind status.
It may dodge attacks with nimble speed.
additional_notes
Lv4 : Earth Ninja A
HP
215
Atk
68
Def
58
Exp
1000
Speed
Normal
Type
Normal
Hides in earthen walls until someone gets close, then attacks.
Pelts the target with sand, dealing 20 damage and
sometimes inflicting Blind status.
It may dodge attacks with nimble speed.
additional_notes

Hannya Monk Family

Lv1 : Hannya Monk D
HP
66
Atk
37
Def
25
Exp
80
Speed
Normal
Type
Normal
Inflicts Monk's Berserk status on 1 monster(s) on the floor.
additional_notes
Lv2 : Hannya Monk C
HP
106
Atk
47
Def
35
Exp
800
Speed
Normal
Type
Normal
Inflicts Monk's Berserk status on 1 monster(s) on the floor.
additional_notes
Lv3 : Hannya Monk B
HP
166
Atk
57
Def
45
Exp
1200
Speed
Normal
Type
Normal
Inflicts Monk's Berserk status on 1 monster(s) on the floor.
additional_notes
Lv4 : Hannya Monk A
HP
266
Atk
67
Def
55
Exp
1400
Speed
Normal
Type
Normal
Inflicts Monk's Berserk status on 1 monster(s) on the floor.
additional_notes

Kitsune Monk Family

Lv1 : Kitsune Monk D
HP
75
Atk
22
Def
24
Exp
80
Speed
Normal
Type
Normal
Morphs 1 monster(s) on the floor into items.
Picking up a morphed monster makes it revert and attack.
additional_notes
Lv2 : Kitsune Monk C
HP
125
Atk
43
Def
38
Exp
680
Speed
Normal
Type
Normal
Morphs 1 monster(s) on the floor into items.
Picking up a morphed monster makes it revert and attack.
additional_notes
Lv3 : Kitsune Monk B
HP
175
Atk
53
Def
48
Exp
1180
Speed
Normal
Type
Normal
Morphs 1 monster(s) on the floor into items.
Picking up a morphed monster makes it revert and attack.
additional_notes
Lv4 : Kitsune Monk A
HP
275
Atk
73
Def
58
Exp
1380
Speed
Normal
Type
Normal
Morphs 1 monster(s) on the floor into items.
Picking up a morphed monster makes it revert and attack.
additional_notes

Okina Monk Family

Lv1 : Okina Monk D
HP
70
Atk
25
Def
25
Exp
80
Speed
Normal
Type
Normal
Sends 1 monster(s) on the floor towards you.
additional_notes
Lv2 : Okina Monk C
HP
120
Atk
46
Def
40
Exp
800
Speed
Normal
Type
Normal
Sends 1 monster(s) on the floor towards you.
additional_notes
Lv3 : Okina Monk B
HP
170
Atk
56
Def
50
Exp
1200
Speed
Normal
Type
Normal
Sends 1 monster(s) on the floor towards you.
additional_notes
Lv4 : Okina Monk A
HP
270
Atk
76
Def
60
Exp
1400
Speed
Normal
Type
Normal
Sends 1 monster(s) on the floor towards you.
additional_notes

Okame Monk Family

Lv1 : Okame Monk D
HP
60
Atk
19
Def
23
Exp
75
Speed
Normal
Type
Normal
Heals 1 monster(s) on the floor of any status ailments.
additional_notes
Lv2 : Okame Monk C
HP
110
Atk
40
Def
41
Exp
800
Speed
Normal
Type
Normal
Heals 1 monster(s) on the floor of any status ailments.
additional_notes
Lv3 : Okame Monk B
HP
160
Atk
50
Def
51
Exp
1200
Speed
Normal
Type
Normal
Heals 1 monster(s) on the floor of any status ailments.
additional_notes
Lv4 : Okame Monk A
HP
260
Atk
70
Def
61
Exp
1400
Speed
Normal
Type
Normal
Heals 1 monster(s) on the floor of any status ailments.
additional_notes

Tengu Monk Family

Lv1 : Tengu Monk D
HP
80
Atk
24
Def
20
Exp
85
Speed
Normal
Type
Normal
Increases the Action Speed of 1 monster(s) on the floor by 1.
additional_notes
Lv2 : Tengu Monk C
HP
130
Atk
45
Def
37
Exp
800
Speed
Normal
Type
Normal
Increases the Action Speed of 1 monster(s) on the floor by 1.
additional_notes
Lv3 : Tengu Monk B
HP
180
Atk
55
Def
47
Exp
1200
Speed
Normal
Type
Normal
Increases the Action Speed of 1 monster(s) on the floor by 1.
additional_notes
Lv4 : Tengu Monk A
HP
280
Atk
75
Def
57
Exp
1400
Speed
Normal
Type
Normal
Increases the Action Speed of 1 monster(s) on the floor by 1.
additional_notes

Boss Group

Jakaku

Lv1 : Jakaku
HP
777
Atk
50
Def
20
Exp
0
Speed
Normal
Type
Draining
A monster that has felled many wanderers.
Pushes the target back and spits poison that decreases Strength.
May prey upon other monsters to recover HP.
Damaged by thrown Antidote Grass.
additional_notes

Embodiment of Batsu

Lv1 : Embodiment of Batsu
HP
888
Atk
52
Def
30
Exp
0
Speed
Normal
Type
Beast
The battle form of the god of sunshine, Kokatsu.
Thrown items will burn up in the flames that wreath its body.
Summons minions and creates earthen walls to block your path.
Stores power to unleash flames that deal 80-100 damage to all beings.
Splashing it with water greatly decreases its Attack Power.
additional_notes

Embodiment of Suiryu

Lv1 : Embodiment of Suiryu
HP
555
Atk
40
Def
22
Exp
0
Speed
Normal
Type
Aquatic, Dragon
The battle form of the god of water, Tatsumi.
Spawns raging tornados to send foes flying.
Summons minions and rain to make items wet and change the terrain.
While on water, Attack Power increases and it recovers
from status ailments.
additional_notes

Madara

Lv1 : Madara
HP
666
Atk
37
Def
34
Exp
0
Speed
Normal
Type
Normal
The monstrous form of the Madara-gumo clan's leader.
Jumps away from approaching foes to keep its distance.
Inflicts Damage-down, Reflective, or Evasive status on the target.
Summons minions and creates low HP clones to fight alongside it.
additional_notes