Training Path of Extra Inference

Overview

UnlockClear Training Path of Inference.
EntranceRocky Viewpoint (Cave to the right)
Floors20F / 50F (Sacred Tree)
Bring ItemsNoStairsDescending
CompanionsNoRoamersNo
Rescues0Starting LevelLv1
Starting ItemLarge Onigiri
UnidentifiedAll categories
ShopsYesMonster Houses
BehemothsNoWishing ShrinesNo
Kron's ChallengeNoFever TimeNo
Initial Enemies5Spawn Rate30 Turns
Wind (1st Gust)900 TurnsRewardLast item identified.

Postgame dungeon where the goal is to identify 50 items, and the reward is the last item identified.
This dungeon utilizes an inference mechanic which narrows down unidentified items to 3 possibilities.
The last item identified by the player doesn't have to be inside the inventory to be received as a reward.
Most runs of this dungeon can be cleared around 9~12F if you identify items as you pick them up.
Overall, it's a great place to visit to fill out some of the rarer item entries in the notebook.

Navigation

Strategy

Dungeon Characteristics

Changes from Training Path of Inference

The rules are similar to Training Path of Inference, but with the following differences:

  • The dungeon is cleared as soon as the player has identified 50 items (average: ~10F).
    • It's also possible to clear the dungeon by descending the stairs on 20F.
    • The message "You have N items left to identify!" is displayed after identifying an item.
  • The last item identified becomes the reward, and the quantity depends on the clear depth.
    • If the last item was a pot, the contents of the pot are not included in the reward.
    • Fully ID'ing your inventory with a lucky roll of Identifier Scroll still only rewards 1 type of item.
    • Identifying a disguised N'dulu as the last item results in receiving a real item, not a N'dulu.
    • Weapons, shields, projectiles, food, and Blank Scrolls cannot be obtained as a reward.
    • It's been said that descending the stairs without ID'ing any items rewards you with
      the last item identified during a previous adventure.
  • One random unidentified item gets auto-identified when the player advances to the next floor.
    • Items in pots are excluded, so if you want to save a specific item for last, keep it in a pot.
      • Safe = Preservation, Ordinary, Exorcism, Synthesis, Upgrading, Degrading, or Walrus.
      • Unsafe = Identifier, Transmutation, Cashing, Unbreakable, or Curse (if ID'ing via usage).
    • An item will not get auto-identified when you descend stairs on a final floor.
      • Final floors = 20F (First Clear), or 50F (Sacred Tree Extension).
      • Identifier Scroll can be used to take home a bracelet, staff, or pot found on a final floor.
      • For other categories, either use the item or insert the item into an Identifier Pot.
  • Writing Escape Scroll on a Blank Scroll and reading it results in the effect being blocked.
  • Hallways are dark on all floors.
    • There's greater risk of being hit by a surprise attack from Gazer, Nigiri Morph, etc.
  • The item table features more items, including rarer finds like Appraiser's Bracelet.
    • Appraiser's Bracelet in particular can only be found from 13F onwards.
    • In Sacred Tree Mode, Appraiser's Bracelet has a very high chance of being found on 50F.
      • It's assumed to be a 100% chance, but it hasn't actually been datamined as of now.
    • This was the premier spot where Appraiser's Bracelet could be found in the base game,
      but this bracelet can now be found in other dungeons that were added via updates.
  • The monster table has been remixed, though it's still pretty similar overall.
    • N'dubba (8-11F) is removed, N'dulu (17-20F) is added.
    • Dragon (15-20F) appears earlier in the first clear, instead of only appearing on 20F.
    • Super Gazer, Nigiri Boss, and Pesky Kappa no longer appear on 20F.
    • Nashagga (7-14F), Brodillo (10-14F), and other foes have adjusted spawn floors.
      • In the original dungeon, Nashagga was 7-13F, and Brodillo was 10-20F.
    • The monster table from 21F onwards in Sacred Tree Mode also differs.
  • Rescue requests are not allowed, Roamer NPCs don't appear, and the floor BGM is different.
  • This dungeon cannot be selected in Monster Trial Mode.

unknown Inference Mechanic

New gameplay mechanic introduced in Shiren 6 that is enabled only in certain dungeons.
Check an unidentified item's description to view 3 possibilities as to what the item could be,
then choose how to best use the item based on the list of possibilities.

Example:

Item Name
Herb
Dragon Grass
Sedating Grass

So in this case, you wouldn't want to risk using it when an enemy is adjacent due to Sedating Grass.
Both Sedating Grass and Dragon Grass are good when thrown, and throwing an Herb is harmless
if the target is already at full HP, so you might want to lean towards throwing this grass item.

Unfortunately, item names assigned by the player are not reflected in the list of possibilities.
If a possibility has already been fully identified, the possibility will be greyed-out.

Note About Item Variety

Clairvoyant Bracelet, Sure-aim Bracelet, Appraiser's Bracelet, Upgrading Pot, Monstercall Scroll,
and other uncommon or outright rare items appear - the item table rivals Heart of Serpentcoil Island.
Most bracelets, scrolls, and pots can be found, so it's a great place for filling out notebook entries.
All said, the only item categories that notably lack in variety here are weapons and shields.

Reward Quantity Based on Clear Depth

FloorQty
1~5F5
6~7F4
8~9F3
10~11F2
12~50F1

Strategy #1 - Quick Clear

If you're only interested in clearing the dungeon as fast as possible, focus on identifying 50 items.
You'll usually end up clearing the dungeon at around half the depth if you identify all possible items.
Create safe situations to test unidentified items in instead of focusing on conserving items.

  • Grass, Scroll, Incense, Pot (Tap Type) → Use before advancing to the next floor.
    • If an item is cursed, insert it into a pot (Put In Type) or light an incense with it.
  • Identifier Scroll → Use on Pots (Put In Type).
  • Identifier Pot → Insert bracelets or staves.

The item that gets auto-ID'd when changing floors will be selected from whatever is left after said tests.

Strategy #2 - Specific Reward

Taking home a specific reward requires more strategy compared to simply clearing the dungeon,
as the player needs to ensure the item they're aiming for doesn't get identified until the very end.
This is the strategy you want to use for taking home an Appraiser's Bracelet (13-50F).

Basic Strategy (Not Appraiser's Bracelet on 50F)

  1. Identify 49 items, obtain the target item.
    • Keep the target item in a non-item-altering pot so that it doesn't get auto-identified.
      • Safe = Preservation, Ordinary, Exorcism, Synthesis, Upgrading, Degrading, or Walrus.
      • Unsafe = Identifier, Transmutation, Cashing, Unbreakable, or Curse (if ID'ing via usage).
    • Always account for the possibility of a lucky use when reading an Identifier Scroll.
      • If the Identifier Scroll is blessed, it has a 100% chance for a lucky use.
    • If the target item is a pot or incense, keep at least 1 other unidentified item on hand.
      • You'll have to hope the target item doesn't get auto-identified when changing floors.
  2. Place all unidentified items down except for the target item.
  3. Choose one of the following steps:
    • Advance floors → Target item will be identified automatically, clearing the dungeon.
      • However, auto-ID does not occur when you use the stairs on a final floor.
      • Final floors = 20F (First Clear), or 50F (Sacred Tree Extension).
    • Read an Identifier Scroll → Target item will be the only item identified even with a lucky use.
    • Insert into an Identifier Pot → Target item will be the only item identified.

Appraiser's Bracelet (Found on 50F)

  1. Identify 49 items, find a Collection Scroll (or Evasive Incense) + Identifier Scroll or Identifier Pot.
    • Collection Scroll (or Evasive Incense) is needed to counter Vexing Kappa (40-50F).
  2. Read the Collection Scroll at the start of 50F, then pick up the Appraiser's Bracelet.
    • The Collection Scroll must already be ID'd, or else it'll increase the ID'd items count.
  3. Place all unidentified items down except for the Appraiser's Bracelet.
  4. Choose one of the following steps (Do not use the stairs on 50F):
    • Read an Identifier Scroll → The bracelet will be the only item identified even with a lucky use.
    • Insert into an Identifier Pot → The bracelet will be the only item identified.

Recovering from Accidental Early Target Identification

If the target item became identified early, don't give up! - It's fine as long as nothing else gets identified.
This strategy can be used for any item category, but can be difficult depending on ID progress.

  1. Place all unidentified items down, and don't pick up any new unidentified items.
    • This includes any items you assigned names to that have green names.
  2. Rush to the stairs on all floors until you descend past the final floor, clearing the dungeon.

Parallel Play for Appraiser's Bracelet

The idea is to prepare a Monstercall Scroll and use Parallel Play to RNG manipulate for it.

Preparation:

  • Monstercall Scroll
  • Identifier Scroll or Identifier Pot
  • Items that let you successfully tackle a Monster House.
    • Blank Scroll (write Expulsion Scroll) + Seewell Grass is the ideal combo.
  • 49 items identified so you can quickly clear the dungeon.

Steps:

  1. Create a Parallel Play data on a floor in the range of 13-50F (No need to upload).
  2. Suspend your real adventure, and resume from the Parallel Play data.
  3. Read the Monstercall Scroll.
  4. If an Appraiser's Bracelet was not generated:
    1. Give up, then resume from the same Parallel Play data again.
    2. Perform an action (example: normal attack) to advance the turn RNG.
      • The action you choose here must be repeated as a chain during each subsequent attempt.
    3. Repeat from step 3.
  5. If an Appraiser's Bracelet was generated:
    1. Resume your real adventure.
    2. Perform the exact same actions you did during the previous Parallel Play adventure.
  6. Carefully identify the Appraiser's Bracelet to take it home as a reward.

Example:

  • Prep (Real) = Monstercall Scroll in inventory on 13F → create Parallel Data → suspend.
  • Attempt 1 (Parallel) = read Monstercall Scroll → no bracelet...
  • Attempt 2 (Parallel) = normal attack x 1 → read Monstercall Scroll → no bracelet...
  • Attempt 3 (Parallel) = normal attack x 2 → read Monstercall Scroll → no bracelet...
  • Attempt 4 (Parallel) = normal attack x 3 → read Monstercall Scroll → bracelet found!
  • Attempt 4b (Real) = normal attack x 3 → read Monstercall Scroll → bracelet found!

Important Items (First Clear)

2 1 Weapon & Shield

High Base Value Items
Bronze Sword and Wooden Shield are often found between 1-5F, but everything else is rare,
making it rather difficult to activate a resonance effect that increases attack power and defense.
If you don't find the 2nd item in a resonance set, just use the highest base value items you find.

Watchful Shield, Counter Shield
Low base value, but the innate rune on either shield gets immediate results.
It's safe to say that these should be prioritized before Wooden Shield, at least.

Gazer Shield
Equip this shield before becoming adjacent to Gazer (8-20F) to avoid its hypnosis.
It goes without saying, but swap to your strongest shield before fighting other monsters.

Dragonkiller, Dragon Shield
Solid base value, great against Nashagga (7-14F) and Dragon (15-20F).

Shield of Sating
Makes it easier to maintain Sumo status, which is great for mid~late game floors.
Low base value, so it's best to swap to a stronger shield before fighting.

bracelet Bracelets

Monster-find Bracelet, Item-find Bracelet, Clairvoyant Bracelet
Monster-find Bracelet lets you avoid encounters, allowing for more time to regenerate HP.
Item-find Bracelet is useful for planning a more efficient route at the start of a new floor.

Wallpass Bracelet
This bracelet lets you have a one-sided fight against most monsters if there's a wall tile.

Appraiser's Bracelet
Only found from 13F onwards - It's not guaranteed to appear during a run of the first clear.
Use an Identifier Scroll or Identifier Pot just before clearing the dungeon to take it home.

scroll Scrolls

Identifier Scroll
It's best to identify this early on if you want to take home a specific reward.
If the scroll is blessed and you select an unidentified item, all inventory items will get identified.

Eradication Scroll
Popular targets that reduce the risk of item loss include Gazer (8-20F) and Nigiri Morph (15-20F).
Otherwise, some players eradicate Nashagga (7-14F) or Dragon (15-20F) if they lack a Dragon Shield.

Blank Scroll
Always found in an identified state, so you can't take it home as a reward.
Select Write to instantly check whether or not the scroll is blessed or cursed.
If it's blessed, consider writing Identifier Scroll to identify your entire inventory at once.
If you need to register Eradication Scroll, do a few runs of Domain of Staves and Scrolls beforehand.
It might be best to write and use it before Gazer (8-20F) forces you to read it while hypnotized.

staff Staves

Paralyzing Staff, Narrow-escape Staff, Unlucky Staff, Sealing Staff, Sluggish Staff
Staves that excel at disabling a single target - especially nice against stronger monsters near the end.
Unlucky Staff targets: Nashagga (7-14F), Brodillo (10-14F), Polygon Shaka (15-20F), Nigiri Morph (15-20F).
Keep in mind that slowed monsters can be used to stall out pursuing enemies in a hallway, too.

pot Pots & Incenses

Identifier Pot
Useful when an unidentified item's possibilities is on the tricky side to narrow down without help.
Can also be used to check for curses on very important items like Revival Grass.

Preservation Pot
Best pot to use as a container to prevent auto-identification from targeting specific items.
Other pots that act as storage include Ordinary, Exorcism, Synthesis, Upgrading, Degrading, and Walrus.

Water Gun Pot
Can be used to significantly lower Nashagga (7-14F)'s attack power or one-shot Fierous (10-16F).
Deals 5 damage and has 100% accuracy, so it can also be used to instantly slay a Cave Mamel.

Blurry Incense
Pair it with Monster-find Bracelet or Clairvoyant Bracelet to safely ignore monsters in a room.
Also plays well with Guiding Staff, if you're lucky enough to find both items.

Fortune Grass, Angel Seed, Disguising Staff, Blinding Grass, Berserk Seed, Jitters Scroll
Some of the items that can be utilized to level up a Mamel (1-3F) or Pit Mamel (1-3F) into a Cave Mamel.
Other options include Confusion Grass, Confusion Scroll, and Rotten Onigiri, but they're less reliable.

Sluggish Staff, Knockback Staff, Burrowing Staff, Thunderbolt Staff, Rock, Rotten Onigiri, Gitan
Some of the items that can be used to safely defeat a Cave Mamel for 2,000 experience points.
Remember that Rocks, Rotten Onigiri, and Gitan can miss - don't risk it when adjacent.
Another 100% accuracy option aside from staves is Water Gun Pot.

Fortune Staff
Can be used to level up a Pit Mamel (1-3F) into a Cave Mamel for experience points.
It's worth keeping Fortune Staff on hand even if you've gone past the floors where Pit Mamel appears,
since it can be paired with Reflective Incense to hit yourself with magic bullets to rapidly level up.

Reflective Incense
Light the incense, then swing a Fortune Staff at a foe to hit yourself with magic bullets and level up.
Reflects Gazer (8-20F), Curse Girl (13-20F), and Polygon Shaka (15-20F)'s special attacks.
Don't forget that player-side magic bullets from swinging staves will also be reflected.

Cautious Incense
Stops Thiefwalrus (8-11F) or Greenwalrus (16-20F) from being able to steal inventory items.
That said, you likely won't have the means to linger and farm Thiefwalrus family monsters,
regardless of whether or not you have a Cautious Incense on hand.

Monstercall Scroll, Walrus Pot, Transmutation Pot
Some of the items that can be used to generate additional items during a run.
If you decide to read a Monstercall Scroll, follow it up with items that quickly wipe out the room.
Walrus Pot should be thrown against a wall → defeat the Thiefwalrus monsters for item drops.

Important Items (Sacred Tree Extension)

15 10 Weapon & Shield

Dragonkiller, Dragon Shield
Solid base value, great against Nashagga (7-14F), Dragon (15-39F), and Sky Dragon (40-50F).
Arguably the best main weapon for this dungeon, especially if you activate the resonance effect.

Watchful Shield, Counter Shield
These shields have special abilities that provide an advantage during combat even with low defense,
or when Pesky Kappa (21-39F), Vexing Kappa (40-50F), or Sleep Radish (40-50F) inflicts a status.

Cyclops Bane, Gazer Shield
Secondary gear that should be used against Gazer (8-20F) and Super Gazer (21-39F).
Cyclops Bane is also effective against Metalhead (10-18F).

Sickle of Salvation
Shines against Soul Reaper (40-50F) and Sleep Radish (40-50F) near the end.
Probably best wielded as a rune instead of using it as a main weapon.

Shield of Sating
Makes it easier to maintain Sumo status, which is great for mid~late game floors.
However, Sumo status isn't a free win thanks to dark hallways + Nigiri Boss's Onigiri status.
Probably best wielded as a rune instead of using it as a main shield.

Kappa's Dish
Boosts your chance of dodging projectiles aimed at you, which is great on 21-50F.
Applicable to Pesky Kappa (21-39F), Vexing Kappa (40-50F), and Sleep Radish (40-50F).
That said, dodging projectiles isn't guaranteed, so think of it as chance-based insurance.

bracelet Bracelets

Wallpass Bracelet
Fantastic bracelet that lets you have a one-sided fight against most monsters if there's a wall tile.
Exceptions: Pesky Kappa (21-39F), Vexing Kappa (40-50F), Sleep Radish (40-50F), Soul Reaper (40-50F).

Clairvoyant Bracelet
Offers enhanced exploration efficiency, letting you avoid enemies or plan better routes for items.
Also clues you in on incoming Sleep Radish (40-50F) and Soul Reaper (40-50F) combinations,
which not even Wallpass Bracelet is enough to protect against.

Monster-find Bracelet, Item-find Bracelet
Monster-find Bracelet lets you avoid encounters, allowing for more time to regenerate HP.
Item-find Bracelet is useful for planning a more efficient route at the start of a new floor.

Floating Bracelet
Pair with Wallpass Bracelet to enhance your range of movement even further.
You also won't need to worry about stepping on traps while this bracelet is equipped.

Leaping Bracelet
Lets you warp from room to room instead of having to navigate dark hallways.
It's safer to activate it by walking, instead of stepping in place or swinging your weapon.

Cursebreak Bracelet
Protects against Curse Girl (13-20F) and Cursister (21-39F)'s equipment-cursing special attack.
Curse Girl curses an equipped shield, and Cursister curses an equipped weapon or shield.

Rousing Bracelet
Protects against Sleep Radish (40-50F)'s Sedating Grass throwing special attack.
Effectively expands your options when choosing an Eradication Scroll target as well.

Appraiser's Bracelet
Only found from 13F onwards - It's almost guaranteed to appear on 50F in the extension.
Use an Identifier Scroll or Identifier Pot just before clearing the dungeon to take it home.

arrow rock Projectiles

Porky's Rock
Projectiles are hard to obtain in meaningful quantities, but they're nice for lighting incenses.
Porky's Rocks can be used to check for incoming monsters even when the hallway bends,
so consider keeping them on hand in favor of other types or rocks or arrows.

staff scroll grass Staves & Scrolls & Grass

Identifier Scroll
Store at least 1 of these inside a pot so that you can take home a specific reward at the end.
If the scroll is blessed and you select an unidentified item, all inventory items will get identified.
There's a small chance for a lucky roll that identifies all items even when it's not blessed.

Collection Scroll
Store 1 of these inside a pot for use on 50F if you want to take home an Appraiser's Bracelet.

Exorcism Scroll
Cursed items are quite common, so do your best not to waste these scrolls.
It's particularly nice if you can lift a curse from a pot that can be used as storage.

Monstercall Scroll
Read these early game when monsters are still manageable to obtain additional items.
Kokatsu Shiren can read them even later on, since Blazing Heat can be used to clear Monster Houses.

Eradication Scroll
Pesky Kappa and Vexing Kappa can throw this scroll, making you instantly collapse.
Popular targets on 21-39F include Dragon (15-39F), Nigiri Boss (21-39F), or Pesky Kappa (21-39F).
For targets on 40-50F, the best choice is likely either Sleep Radish (40-50F) or Vexing Kappa (40-50F).
When throwing this scroll at a Bored Kappa type, inflict Sealed, Disguised, or Paralyzed status first.
If Bored Kappa types aren't eradicated and you find an Eradication Scroll you don't plan on using,
be sure to consume it by reading it instead of leaving it on the ground when between 21-50F.

Confusion Scroll, Slumber Scroll, Jitters Scroll
Aim to keep one of these on hand for a bad starting room or Summoning Trap accident.
Sweet Potato doesn't seem to be in the item table for this dungeon.

Paralyzing Staff, Narrow-escape Staff
Single-target options that are handy when you're struggling to keep up with combat.

Disguising Staff, Sealing Staff
Inflicting either status makes it safer to throw an Eradication Scroll at the target.
Don't hesitate to use it against an adjacent Nigiri Boss or such to ensure safety.

Switching Staff, Vaulting Staff, Burrowing Staff
Staves used to run away from monsters, or to spend fewer turns on movement.
However, Switching and Vaulting staves can't be used while Sumo status is active.

Unlucky Staff
Swing it to significantly weaken most Lv2 or higher monsters in this dungeon.
Nashagga (7-14F), Brodillo (10-14F), Polygon Shaka (15-20F), Nigiri Morph (15-20F), etc.

Fortune Staff
Can be used to level up a Pit Mamel (1-3F) into a Cave Mamel for experience points.
It's worth keeping Fortune Staff on hand even if you've gone past the floors where Pit Mamel appears,
since it can be paired with Reflective Incense to hit yourself with magic bullets to rapidly level up.

Revival Grass
An extremely important item, since it's easy to collapse from accidents in this dungeon.
Store them in pots, and don't hesitate to read Exorcism Scrolls on these to check for curses.

Invincible Grass
Useful as a last-ditch effort when surrounded by monsters.
Blocks Super Gazer (21-39F), Nigiri Boss (21-39F), and Sleep Radish (40-50F) special attacks.

food pot incense Food & Pots & Incenses

Grilled Onigiri
Dragon (15-39F) and Sky Dragon (40-50F) appear for a long time, so this is your main food option.
Eat Special Onigiri and Huge Onigiri before they become grilled if you haven't found a pot.

Preservation Pot
Inserted items are exempt from the item auto-identification upon changing floors mechanic,
which means you can insert player-named staves without incrementing the ID'd items count.
Also nice for storing an unidentified item you wish to take home as a reward.

Identifier Pot
Useful, but can be risky to carry on Pesky Kappa (21-39F) and Vexing Kappa (40-50F) floors,
since an unidentified item thrown by a kappa can land in the pot and increment the ID'd items count.
Some players like to insert important items to check for curses and break it right away instead.

Exorcism Pot
Insert Revival Grass into this pot whenever possible.

Synthesis Pot, Upgrading Pot
Fantastic options for upgrading equipment when playing as Normal Shiren or Asuka.
That said, don't count on actually finding either pot during any given adventure.

Reflective Incense, Evasive Incense
Reflective Incense can be paired with Fortune Staff to rapidly level up on any floor,
and also counters Gazer (8-20F), Super Gazer (21-39F), Curse Girl (13-20F), Cursister (21-39F), etc.
Evasive Incense counters Sleep Radish (40-50F), but also Lv2-3 Bored Kappa types (21-50F).

Farming Techniques

1 3 Cave Mamel Hunting (1-3F)

Pit Mamel (1-3F) can be leveled up to a Cave Mamel and hunted for 2,000 experience points.
Level up options include items like Fortune Staff, Disguising Staff, Fortune Grass, Jitters Scroll, etc.
Rocks, Knockback Staff, and other items that deal fixed damage can be used to one-shot Cave Mamel.

27 1 Nigiri Morph Factory (3-6F)

Nigiri Baby (3-6F) can be used to turn unneeded items into Large Onigiri if you find a shield.
If you find rocks or arrows, turn single rocks or arrows into Large Onigiri instead of the entire stack.
You can do so by stepping on single rocks or arrows and exchanging them with inventory items.
It's worth trying Nigiri Morph Factory even if you don't have a shield - walk around in a large room.
Increasing Max Fullness to 150+ activates Sumo status, which can be quite helpful.
Keep 3~4 Large Onigiri on hand for the journey after increasing Max Fullness.

29 2 Greenwalrus Hunting (16-20F)

Greenwalrus (16-20F) spawns deep enough to possibly drop an Appraiser's Bracelet (13-50F),
so use a Cautious Incense to safely hunt them to increase your odds of finding said bracelet.
However, be careful not to overextend if you're struggling to keep up with other monsters.

Floor Guide

This section assumes that you're attempting to reach the deepest floor instead of returning early.

First Clear

General Advice

The main theme is protecting your inventory against foes capable of stealing or destroying items,
along with finding creative ways to survive stronger monster encounters with weaker equipment.

The newbie "walls" are 5F (Mid Chintala) and 7F (Nashagga) where trading hits usually begins to fail,
unless you've leveled up significantly and/or activated Sumo status using farming techniques.

1-3F

Stronger monsters like Chintala (1-3F) and Shagga (1-4F) appear right from the start.
Hallways are dark on all floors, making exploration riskier than in Training Path of Inference.
However, you'll still want to fully explore each floor at least until the end of 6F.

Fortune Staff and Fortune Grass are somewhat common, so try to hunt Cave Mamels to level up.
See farming related items for options to level up a Pit Mamel (1-3F) and defeat a Cave Mamel.

Test items or use the inference mechanic to quickly identify staves and pots (Put In Type).
If you find a dungeon shop, attempt to identify items by checking buying or selling prices.
These 2 points are particularly important when aiming for 20F instead of returning early.

Monster Stats (1-3F)

FloorMonsterHPAtkDefExpType
1-3Mamel8342Normal
1-3Pit Mamel11585Normal
1-3Chintala159412Beast
1-4Shagga186412Dragon
1-4Hat Urchin165310Cyclops
3-6Nigiri Baby178211Normal

4-6F

Nigiri Baby (3-6F) appears, so have one turn cursed or unneeded items into Large Onigiri.
However, there's no need to increase max fullness unless you're aiming to activate Sumo status.
It's best to stick to 3-4F when performing Nigiri Morph Factory to avoid Mid Chintala (5-8F),
and don't push things too much if you haven't found a decent shield.

Mid Chintala is formidable when first encountered on 5F, so don't hesitate to use items.
Aim to have several items on hand that can be reliably used when you're in danger by the end of 6F,
because even more powerful monsters like Nashagga (7-14F) begin appearing from 7F onwards.
If you didn't hunt a Cave Mamel or perform Nigiri Morph Factory, 6F is basically the last "safe" floor.

Monster Stats (4-6F)

FloorMonsterHPAtkDefExpType
1-4Shagga186412Dragon
1-4Hat Urchin165310Cyclops
3-6Nigiri Baby178211Normal
4-6Hoppin' Batter20739Normal
4-8Armordillo20111515Beast
5-8Mid Chintala45231027Beast

7-9F

Nashagga (7-14F) attacks 2 times per turn, so item usage is nearly mandatory even with Sumo status.
Unlucky Staff, Sealing Staff, and Water Gun Pot are extremely effective at weakening Nashagga.
The monster table for 7F only has 4 enemies, so Nashagga is particularly common on that floor.

Gazer (8-20F) has a high spawn rate, and hypnotizes you and makes you waste items and turns.
It only has 30 HP so Sumo status or Cyclops Bane can be enough to one-shot it depending on level,
but if you don't have either of those, chip away at its HP using items before it's adjacent.
It's tempting to throw an Eradication Scroll at it, but Dragon (15-20F) might be a better choice.
If you lack a Gazer Shield, it's best to discard incense category items around this point.

Thiefwalrus (8-11F) might end up as an annoying enemy that steals items instead of being farmable.
It's rather risky to attempt to explore a floor in an effort to reclaim a stolen item after it warps away,
so consider shooting a projectile at a wall or placing an unneeded item on the ground as bait.

Monster Stats (7-9F)

FloorMonsterHPAtkDefExpType
4-8Armordillo20111515Beast
5-8Mid Chintala45231027Beast
7-9Polygon Spinna33161728Draining
7-14Nashagga70212060Dragon
8-11Thiefwalrus65252375Aquatic
8-20Gazer30181440Cyclops

10-14F

An average run where a player identifies 50 items usually results in a clear around this point.
More power types like Brodillo (10-14F), Fierous (10-16F), and Metalhead (10-18F) appear.
Brodillo is especially tough with its 36 attack power and 38 defense - don't hesitate to use items.
You might be tempted to hunt them for 450 exp each, but you'll likely struggle even with Sumo status.
Other monsters besides Brodillo and Nashagga have about 60~70 HP and 24~30 attack.

Appraiser's Bracelet can be found starting from 13F, so generate extra items if possible.
This can mainly be accomplished by using items like Monstercall Scroll or Transmutation Pot.
Collection Scroll, Mapping Scroll, and Wallpass Bracelet also make it easier to claim items.
Remember to keep an Identifier Scroll or Identifier Pot on hand to identify the bracelet.

Monster Stats (10-14F)

FloorMonsterHPAtkDefExpType
7-14Nashagga70212060Dragon
8-11Thiefwalrus65252375Aquatic
8-20Gazer30181440Cyclops
10-14Brodillo703638450Beast
10-14Lt. Spearfish60241755Aquatic
10-14Tiger Thrower68262277Beast
10-16Fierous60252255Normal
10-18Metalhead66301961Cyclops
13-20Curse Girl652828180Normal

15-20F

Dragon (15-20F) usually takes 5~7 turns to slay with weak gear, so don't just trade hits with it.
Throw an Eradication Scroll at Dragon if you have one, even if you already threw one at Gazer earlier.
Otherwise, a Wallpass Bracelet or Sumo status + Dragon Shield provides a big advantage during combat.
Paralyzing Staff or Narrow-escape Staff (wave at a weak foe like Gazer first) can be used to avoid fights.
Of course, feel free to explore if you lucked out and found both Dragonkiller + Dragon Shield.

Polygon Shaka (15-20F) warps in front of you when inside a room, and lowers Fullness by 5.
Nigiri Morph (15-20F) has high attack power and turns inventory items into Large Onigiri without fail.
Possible counters include activating Sumo status, or throwing an onigiri category item to one-shot it.
N'dulu (17-20F) disguises itself as an item and doesn't reveal itself until you use it or change floors.
Unlucky Staff can be used to instantly and significantly weaken any of these 3 monsters.

Greenwalrus (16-20F) often ends up as an annoying enemy that steals items instead of being farmable.
It's rather risky to attempt to explore a floor in an effort to reclaim a stolen item after it warps away,
so consider shooting a projectile at a wall or placing an unneeded item on the ground as bait.

Monster Stats (15-20F)

FloorMonsterHPAtkDefExpType
8-20Gazer30181440Cyclops
10-16Fierous60252255Normal
10-18Metalhead66301961Cyclops
13-20Curse Girl652828180Normal
15-20Dragon12045401000Dragon
15-20Explochin120252255Exploding/Cyclops/Aquatic
15-20Nigiri Morph883530255Normal
15-20Bored Kappa50181148Aquatic
15-20Polygon Shaka703433360Draining
16-20Master Hen703321400Beast
16-20Greenwalrus883027240Aquatic
17-20N'dulu704031230Metal

Sacred Tree Extension

General Advice

Simply clearing the extension isn't difficult, as you can just identify 50 items like the first clear.
However, advancing all the way to 50F and returning with an Appraiser's Bracelet is a different story.
Wallpass, Clairvoyant, and Rousing bracelets are particularly helpful in the extension.

Appraiser's Bracelet (50F)

Appraiser's Bracelet has an incredibly high chance of being generated on 50F in the extension.
(The chance is assumed to be 100%, but it hasn't actually been datamined at the time of this writing)
In any case, it's a reliable way to obtain said bracelet without resorting to Parallel Play shenanigans,
but there are 2 things you must be aware of when attempting to take this bracelet home as a reward:

  • Auto-identification does not occur when you descend the stairs on 50F.
  • Vexing Kappa (40-50F) can destroy the Appraiser's Bracelet by throwing it at the player.

Therefore, it's highly recommended to read a Collection Scroll at the start of the floor on 50F,
and save an Identifier Scroll or Identifier Pot to be used exclusively on the Appraiser's Bracelet.
If you're reading an Identifier Scroll, place all other unidentified items down before reading it.

char kokatsu shiren Kokatsu Shiren

Consider challenging this dungeon as Kokatsu Shiren for an overall easier run.
Kokatsu Shiren doesn't rely on equipment, and can create Special Onigiri for Knowledgeable status.
The only real downside of this character is that it's time consuming to farm via Sun's Blessing,
and you won't be able to equip Monster-find Bracelet or Clairvoyant Bracelet.

Meaner Monster Table

The monster table of the extension is generally harsher than Training Path of Inference.
Super Gazer and Pesky Kappa appear until 39F instead of exiting the monster table after 29F.
Nigiri Boss and Dragon overlap until 39F instead of Dragon exiting the monster table after 34F.
and Cursister who targets weapons and shields appears until 39F instead of Curse Girl until 35F,
making it harder to swap to secondary equipment when playing as Normal Shiren or Asuka.

Nigiri Boss exits the table after 39F which might sound like an adjustment that makes things easier,
but Soul Reapers will gladly rush you down while you're helplessly asleep thanks to Sleep Radish.
It's also risky to attempt to check for incoming enemies in dark hallways by throwing items,
since both Hoppin' Slugger (40-50F) and Vexing Kappa (40-50F) are around.

Think Before Identifying Items

The identification limit of 50 items means you'll want to prioritize identifying useful items.
If you instead simply identify everything, you'll quickly hit 49 ID'd items before reaching 50F,
and will likely be unable to utilize some of the better unidentified items you find later on.
It's also risky to carry an Identifier Pot, since Bored Kappa monsters can throw items into it.

Dark Hallways (1-50F)

All floors in this dungeon, including the extended floors, have dark hallways.
Kokatsu and Tatsumi Shiren have a slight disadvantage compared to Normal Shiren or Asuka,
since neither of the alternate Shirens can equip Monster-find Bracelet or Clairvoyant Bracelet.

Thrown Eradication Scrolls (21-50F)

Eradication Scroll can be found, and Pesky Kappa (21-39F) and Vexing Kappa (40-50F) appear.
This means there's a small chance you'll get hit by a thrown Eradication Scroll if you're unlucky,
resulting in the player character instantly collapsing - it's game over without Revival Grass.
Kokatsu Shiren and Tatsumi Shiren can create their own Revival Grass as a counter.

1-20F

This floor range is similar to the first clear, but you'll want to be more conservative with items.
Hunt Cave Mamels to level up on 1-3F, and increase Max Fullness via Nigiri Morph Factory on 3-6F.
Aim to get strong enough to take on Dragon (15-20F) without consuming lots of items each encounter.
Identify unidentified items you find on the ground by utilizing the Inference Mechanic when possible.
You can only identify 50 items total before you're forced to exit the dungeon, so be selective.

Unidentified Item Tips

  • Shops are rare, but they can be used to rule out possibilities based on an item's price.
  • If an unidentified item doesn't seem very useful, place it down instead of identifying it.
    • This prevents needlessly incrementing the ID'd items count.
    • Check the list of possibilities to get an idea whether or not the item is useful.
    • Assign a name like "x" before discarding the unidentified item if you deem the item is bad.
  • Swing a staff to check its effect, assign a name to it, then insert it into a Preservation Pot.
    • This lets you continue to use the staff while avoiding incrementing the ID'd items count.
  • Thin out your unidentified items before advancing in hopes of auto-ID'ing a bracelet or pot.
    • Bracelets and pots are often harder to identify than other categories.
    • Storage pots = Preservation, Ordinary, Exorcism, Synthesis, Upgrading, Degrading, Walrus.

Kokatsu Shiren & Tatsumi Shiren Tips

Prioritize identifying grasses that can be obtained using Sun's Blessing / Rain's Blessing.
However, if a grass isn't useful, assign a name like "x" and recycle it instead of identifying it.

Monster Stats (1-20F)

FloorMonsterHPAtkDefExpType
1-3Mamel8342Normal
1-3Pit Mamel11585Normal
1-3Chintala159412Beast
1-4Shagga186412Dragon
1-4Hat Urchin165310Cyclops
3-6Nigiri Baby178211Normal
4-6Hoppin' Batter20739Normal
4-8Armordillo20111515Beast
5-8Mid Chintala45231027Beast
7-9Polygon Spinna33161728Draining
7-14Nashagga70212060Dragon
8-11Thiefwalrus65252375Aquatic
8-20Gazer30181440Cyclops
10-14Brodillo703638450Beast
10-14Lt. Spearfish60241755Aquatic
10-14Tiger Thrower68262277Beast
10-16Fierous60252255Normal
10-18Metalhead66301961Cyclops
13-20Curse Girl652828180Normal
15-20Explochin120252255Exploding/Cyclops/Aquatic
15-20Nigiri Morph883530255Normal
15-20Bored Kappa50181148Aquatic
15-20Polygon Shaka703433360Draining
15-39Dragon12045401000Dragon
16-20Master Hen703321400Beast
16-20Greenwalrus883027240Aquatic
17-20N'dulu704031230Metal

21-39F

Dragon, Cursister, Nigiri Boss, Super Gazer, and Pesky Kappa are the only monsters on 21-39F.
They're all tricky in different ways, so consider rushing to the stairs from this point onward.

  • Super Gazer
    • Hypnosis can force you to use valuable items, or insert main gear into incenses or pots.
    • Avoid its special attack using Gazer Shield, Reflective Incense, projectiles, staves, etc.
  • Nigiri Boss
    • High stats, inflicts Onigiri status (can't use items, negates equipped items for 10 turns).
    • Use an item to stop it from acting when adjacent, or just throw an Eradication Scroll at it.
    • Fire or explosion damage instantly makes you collapse if you have Onigiri status.
  • Pesky Kappa
    • Stands on an item → throws it at you when you approach within a 5 tile radius.
    • Pesky Kappa can potentially throw an Eradication Scroll at you (instant collapse).
    • Evasive Incense counters it, and don't leave bad items in rooms you might have to revisit.
  • Dragon
    • Dragon's flame instantly makes you collapse if you have Onigiri status when hit.
    • 100% special attack usage rate when lined up at a distance, or through hallway corners.
    • Don't let your guard down even if you have Dragonkiller + Dragon Shield.
  • Cursister
    • Curses your equipped weapon or shield, hindering the use of secondary equipment.
    • Cursebreak Bracelet counters it, and having synthesized gear makes it less threatening.

Monster Stats (21-39F)

FloorMonsterHPAtkDefExpType
15-39Dragon12045401000Dragon
21-39Cursister1153838380Normal
21-39Nigiri Boss1334542555Normal
21-39Super Gazer663026222Cyclops
21-39Pesky Kappa752922330Aquatic

40-50F

The monster table is refreshed, and remains static for the remainder of the dungeon (40-50F).
Vexing Kappa, Sleep Radish, and Soul Reaper can still attack you even if you're inside a wall tile.
Evasive Incense is a massive help against Sleep Radish and Vexing Kappa.

Sleep Radish throws Sedating Grass → Poison Grass within a 3 tile radius, making it very deadly.
Soul Reaper has Swift 2 speed, can wall-clip, and detects you from anywhere on the floor.
Vexing Kappa's item throwing range is a 10 tile radius, so it can throw items from off-screen.
Sky Dragon can spew a 20 damage flame when you're in the same room (Nigiri Boss is gone).
Fleefrog has 60 attack power and can pull you from 10 tiles away and strike on the same turn.
Hoppin' Slugger nullifies or reflects magic bullets and thrown items.

Appraiser's Bracelet (50F) Tips
Sort your items on 49F so that Collection and Identifier scrolls can be used right away on 50F.
Once you descend the stairs on 49F and arrive on 50F, immediately read a Collection Scroll,
then quickly and carefully identify the Appraiser's Bracelet by reading an Identifier Scroll.
It goes without saying, but place all other unidentified items down before reading the scroll,
or else you risk a lucky roll of Identifier Scroll causing you to not take home the bracelet.

If you attract 2 or more unidentified bracelets that list Appraiser's Bracelet as a possibility,
maybe create Parallel Play data and test the bracelets before committing in your real adventure.
(Yes, it's technically cheating, but do you really want to risk having to make a 2nd trip?)

Monster Stats (40-50F)

FloorMonsterHPAtkDefExpType
40-50Fleefrog1256045900Aquatic
40-50Sky Dragon14055501600Dragon
40-50Soul Reaper754040555Ghost/Floating
40-50Sleep Radish1354738900Ghost
40-50Vexing Kappa1754933960Aquatic
40-50Hoppin' Slugger723931400Normal

Monsters

See Monsters for individual monster details.

  • F - Dark hallways
  • S - Shop is possible
  • M - Monster House is possible

Monster Colors = Farming, Useful, Lowers Stats, Targets Items, Dangerous

F S M Monsters
1 1 1 Mamel 1 2 Pit Mamel 2 1 Chintala 14 1 Shagga 30 1 Hat Urchin
2 1 1 Mamel 1 2 Pit Mamel 2 1 Chintala 14 1 Shagga 30 1 Hat Urchin
3 1 1 Mamel 1 2 Pit Mamel 2 1 Chintala 14 1 Shagga 27 1 Nigiri Baby
30 1 Hat Urchin
4 8 1 Armordillo 14 1 Shagga 27 1 Nigiri Baby 30 1 Hat Urchin 40 1 Hoppin' Batter
5 2 2 Mid Chintala 8 1 Armordillo 27 1 Nigiri Baby 40 1 Hoppin' Batter
6 2 2 Mid Chintala 8 1 Armordillo 27 1 Nigiri Baby 40 1 Hoppin' Batter
7 2 2 Mid Chintala 8 1 Armordillo 24 1 Polygon Spinna 14 2 Nashagga
8 2 2 Mid Chintala 8 1 Armordillo 29 1 Thiefwalrus 24 1 Polygon Spinna 22 1 Gazer
14 2 Nashagga
9 29 1 Thiefwalrus 24 1 Polygon Spinna 22 1 Gazer 14 2 Nashagga
10 8 2 Brodillo 36 1 Tiger Thrower 4 2 Lt. Spearfish 29 1 Thiefwalrus 22 1 Gazer
14 2 Nashagga 12 1 Metalhead 41 1 Fierous
11 8 2 Brodillo 36 1 Tiger Thrower 4 2 Lt. Spearfish 29 1 Thiefwalrus 22 1 Gazer
14 2 Nashagga 12 1 Metalhead 41 1 Fierous
12 8 2 Brodillo 36 1 Tiger Thrower 4 2 Lt. Spearfish 22 1 Gazer 14 2 Nashagga
12 1 Metalhead 41 1 Fierous
13 8 2 Brodillo 36 1 Tiger Thrower 4 2 Lt. Spearfish 22 1 Gazer 14 2 Nashagga
12 1 Metalhead 41 1 Fierous 31 1 Curse Girl
14 8 2 Brodillo 36 1 Tiger Thrower 4 2 Lt. Spearfish 22 1 Gazer 14 2 Nashagga
12 1 Metalhead 41 1 Fierous 31 1 Curse Girl
15 27 2 Nigiri Morph 22 1 Gazer 24 2 Polygon Shaka 12 1 Metalhead 41 1 Fierous
39 1 Explochin 17 1 Bored Kappa 19 1 Dragon 31 1 Curse Girl
16 29 2 Greenwalrus 27 2 Nigiri Morph 22 1 Gazer 13 2 Master Hen 24 2 Polygon Shaka
12 1 Metalhead 41 1 Fierous 39 1 Explochin 17 1 Bored Kappa 19 1 Dragon
31 1 Curse Girl
17 29 2 Greenwalrus 27 2 Nigiri Morph 22 1 Gazer 13 2 Master Hen 24 2 Polygon Shaka
12 1 Metalhead 44 2 N'dulu 39 1 Explochin 17 1 Bored Kappa 19 1 Dragon
31 1 Curse Girl
18 29 2 Greenwalrus 27 2 Nigiri Morph 22 1 Gazer 13 2 Master Hen 24 2 Polygon Shaka
12 1 Metalhead 44 2 N'dulu 39 1 Explochin 17 1 Bored Kappa 19 1 Dragon
31 1 Curse Girl
19 29 2 Greenwalrus 27 2 Nigiri Morph 22 1 Gazer 13 2 Master Hen 24 2 Polygon Shaka
44 2 N'dulu 39 1 Explochin 17 1 Bored Kappa 19 1 Dragon 31 1 Curse Girl
20 29 2 Greenwalrus 27 2 Nigiri Morph 22 1 Gazer 13 2 Master Hen 24 2 Polygon Shaka
44 2 N'dulu 39 1 Explochin 17 1 Bored Kappa 19 1 Dragon 31 1 Curse Girl
Sacred Tree Mode
21 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
22 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
23 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
24 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
25 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
26 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
27 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
28 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
29 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
30 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
31 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
32 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
33 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
34 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
35 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
36 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
37 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
38 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
39 22 2 Super Gazer 27 3 Nigiri Boss 17 2 Pesky Kappa 19 1 Dragon 31 2 Cursister
40 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper
41 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper
42 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper
43 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper
44 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper
45 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper
46 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper
47 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper
48 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper
49 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper
50 20 3 Sleep Radish 19 2 Sky Dragon 34 3 Fleefrog 17 3 Vexing Kappa 40 3 Hoppin' Slugger
5 3 Soul Reaper

Items

※ This section is currently incomplete.

Item Table Key

IDExplanation
FFloor
SShop
PPeddler
MMonster drop
BBuried
HThiefwalrus
IIsland
TTransmutation Pot
USurprise Pot
WTunnel of Wishes

2 Weapon

Weapon
NameFSPMBHITUW
Wooden SwordXX
Bronze SwordX
KatanaX
DoutanukiX
Manji KaburaX
Kajin Fuuma
Kabura Sutegi
Golden SwordXX
Kama ItachiX
Axe of the Minotaur
Accurate Sword
Swift Sword
Watersplitter
Primal AxeX
Dragonkiller
Crescent Blade
Sky Sword
Sickle of Salvation
Drain Slayer
Cyclops Bane
Steel Severer
Whopping Harisen
Healing Sword
Peach Club
Spender's Club
Ferrous Greatsword
Steak Knife
Jagged Sword
Quad-edge
Auspicious Kumade
Pickaxe
Golden Pickaxe
Wooden Mallet
Epic Hammer
Trapseeker
Bonito Block
Yamanba's Cleaver
Break-Off Blade

1 Shield

Shield
NameFSPMBHITUW
Wooden ShieldX
Bronze ShieldX
Iron ShieldX
WolfsheadXX
Fuuma Shield
Rasen Fuuma
Golden ShieldX
Counter ShieldXX
Watchful ShieldXX
Dragon ShieldX
Blast ShieldXX
Targe of the Minotaur
Walrus StopperX
Froggo Stopper
Hat Stopper
Nigiri Stopper
Spearscale ShieldX
Kappa's DishX
Gazer Shield
Shield of Negation
Unmoving Wall
Zabuton
Spender's Shield
Ferrous Kite
Steak Plate
Gutsy Shield
Hunky-dory Shield
Bodhi Shield
Shield of SatingX
Auspicious Omamori
Shield of Presage
Yamanba's Potlid
Break-Off Shield

bracelet Bracelet

Bracelet
NameFSPMBHITUW
Healing BraceletX
Strength BraceletX
Bellyexpand BraceletX
Bellyshrink Bracelet
Fortune Bracelet
Cleansing Bracelet
Focusing Bracelet
Rousing BraceletX
Rustproof BraceletX
Cursebreak BraceletX
Affixing BraceletX
Far-throwing BraceletX
Bad-aim Bracelet
Sure-aim Bracelet
Bouncy BraceletX
Rapid-fire BraceletX
Daredevil BraceletX
Dreaded BraceletX
Leaping BraceletX
Blasting Bracelet
Clairvoyant Bracelet
Monster-find Bracelet
Item-find BraceletX
Passage-find BraceletX
Waterwalk BraceletX
Floating Bracelet
Wallpass Bracelet
Tiptoe BraceletX
Passerby Bracelet
Item-losing Bracelet
Gitan-losing BraceletX
Monstercall BraceletX
Trapmore BraceletX
Haggling Bracelet
Trapper's Bracelet
Appraiser's BraceletX
Cannonboost Bracelet

arrow rock Projectile

Projectile
NameFSPMBHITUW
Wooden ArrowX
Iron Arrow
Silver ArrowXX
Poison Arrow
Truestrike ArrowX
Rock
Porky's RockXX

food Food

Food
NameFSPMBHITUW
OnigiriXXX
Large OnigiriXX
Huge OnigiriX
Rotten OnigiriX
Grilled Onigiri
Special Onigiri
Sumo Onigiri
Sweet Potato
Yakitori
Rotten Peach Bun

grass Grass

Grass
NameFSPMBHITUW
Weeds
HerbX
OtogirisouXXX
Healing GrassX
Life GrassXX
Fragrant GrassX
Revival Grass
Bellyexpand SeedXX
Bellyshrink Seed
Dragon GrassXX
Leaping GrassXXX
Antidote GrassX
Strength GrassX
Poison GrassX
Confusion GrassXX
Sedating Grass
Berserk SeedXX
Blinding GrassX
Seewell GrassXX
Swift GrassX
Power-up GrassX
Invincible GrassXX
Fortune GrassX
Angel SeedXX
Feeble GrassX
Unlucky SeedX
Ill-fated Seed

scroll Scroll

Scroll
NameFSPMBHITUW
Confusion ScrollX
Slumber ScrollXX
Jitters ScrollXX
Windblade ScrollX
Expulsion Scroll
Exorcism ScrollX
Identifier ScrollXX
Heavenly ScrollXX
Earthly ScrollX
Plating ScrollX
Slot-adding Scroll
Rune-eraser ScrollX
Silver-seal ScrollX
Silverpurge Scroll
Pot-upsize ScrollX
Extraction ScrollX
Onigiri ScrollXX
Curse ScrollX
Mapping ScrollX
Map-loss ScrollX
Trap-eraser ScrollX
Trap Scroll
Water-drain ScrollX
Monstercall ScrollX
Wall-less Scroll
Gathering ScrollXX
Collection ScrollX
Gambler's ScrollX
Muzzle ScrollX
Carry-ban ScrollX
Swift Foe ScrollX
Fixer ScrollX
Escape Scroll
Eradication ScrollX
Sanctuary ScrollX
Blank Scroll
Wet Scroll

staff Staff

Staff
NameFSPMBHITUW
Ordinary StaffXX
Paralyzing StaffX
Sealing StaffX
Disguising StaffX
Empathetic StaffXX
Narrow-escape StaffX
Knockback StaffXX
Switching StaffX
Vaulting StaffX
Skull Mage's Staff
Thunderbolt StaffXX
Burrowing StaffX
Earthmound StaffX
Balance StaffX
Guiding StaffX
Swift StaffX
Sluggish StaffX
Fortune StaffX
Unlucky StaffX
Peach Staff

pot Pot

Pot
NameFSPMBHITUW
Preservation PotX
Identifier PotX
Transmutation PotX
Cashing Pot
Synthesis PotX
Exorcism PotX
Curse PotX
Upgrading PotXX
Degrading PotX
Bottomless Pot
Warehouse Pot
Handtrapper PotXX
Unbreakable PotXX
Ordinary Pot
Hiding PotX
Rejuvenation PotX
Walrus PotX
Water Gun PotX
Hilarious Pot
Monster PotX
Surprise Pot

incense Incense

Incense
NameFSPMBHITUW
Heat-ban IncenseX
Evasive IncenseXX
Cautious IncenseX
Reflective IncenseX
Aggressive IncenseXX
Defensive IncenseX
Blurry IncenseX
Weighted IncenseX
Unwanting IncenseXX