Training Path of Extra Inference

Overview

UnlockClear Training Path of Inference.
EntranceRocky Viewpoint (Cave to the right)
Floors20F
Bring ItemsNoAlliesNo
Rescues0Starting LevelLv1
Starting ItemLarge Onigiri
UnidentifiedAll categories
ShopsYesMonster Houses
Kron's ChallengeFever Time
Initial EnemiesSpawn Rate
Wind of KronRewardLast item identified.

Post-game dungeon where the goal is to identify 50 items, and the reward is the last item identified.
This dungeon utilizes an inference mechanic which auto-narrows down unidentified items to 3 options.
The last item identified by the player doesn't have to be inside the inventory to be received as a reward.
Most runs of this dungeon can be cleared around 9~12F if you identify items as you pick them up.
Overall, it's a great place to visit to fill out some of the rarer item entries in the notebook.

Strategy

General

The rules are similar to Training Path of Inference, but with the following additions:

  • The dungeon is cleared as soon as the player has identified 50 items.
    • It's also possible to clear the dungeon by descending the stairs on 20F.
    • The message "You have N items left to identify!" is displayed after identifying an item.
  • One random unidentified item gets identified when the player advances to the next floor.
    • If you want to save a specific item for last, keep it inside a pot.
  • The last item identified becomes the reward, and the quantity depends on the clear depth.
    • If the last item was a pot, the contents of the pot are not included in the reward.
    • Fully ID'ing your inventory with a lucky roll of Identifier Scroll still only rewards 1 type of item.
    • Identifying a disguised N'dulu last will result in receiving the real item, not a N'dulu.

One could say Training Path of Inference teaches how to manage risk when ID'ing items,
whereas this dungeon teaches how to identify items quickly and efficiently.

Reward quantity based on clear depth

FloorQty
1~5F5
6~7F4
8~9F3
10~11F2
12~20F1

Quick Clear

If you're only interested in clearing the dungeon as fast as possible, focus on identifying 50 items.
You'll usually end up clearing the dungeon at around half the depth if you identify all possible items.

  • Grass, Scroll, Incense, Pot (Tap Type) → Use before advancing to the next floor.
  • Identifier Scroll → Use on Pots (Put In Type).
  • Identifier Pot → Insert bracelets or staves.

The equipment found in this dungeon is usually low quality, and strong enemies appear even early on,
so it's important to test staves and assign names - identifying a Preservation Pot is great as well,
since it lets you carry more items to deal with stronger monsters.

Specific Reward

Taking home a specific reward requires more strategy compared to simply clearing the dungeon,
as the player needs to ensure the item they're aiming for doesn't get identified until the very end.

Basic Strategy

  1. Identify 49 items.
    • Keep the target item inside a pot so that it doesn't automatically get identified.
      • Usable pots = Preservation, Ordinary, Upgrading, Degrading, Walrus
    • Always account for the possibility of a lucky use when reading an Identifier Scroll.
      • If the Identifier Scroll is blessed, it has a 100% chance for a lucky use.
    • If the target item is a pot or incense, keep at least 1 other unidentified item on hand.
      • You'll have to hope the target item doesn't get identified when advancing floors.
  2. Place all unidentified items down except for the target item.
  3. Choose one of the following steps:
    • Advance floors → Target item will automatically be identified, clearing the dungeon.
    • Read an Identifier Scroll → Target item will be the only item identified even with a lucky use.

Recovering from Accidental Target Identification

If the target item became identified, don't give up! - It's fine as long as no other item gets identified.
This strategy can be used for any item category, but can be difficult depending on identification progress.

  1. Place all unidentified items on the ground, and don't pick up any new unidentified items.
    • This includes any items you assigned names to that have green names.
  2. Rush stairs until you descend past 20F, clearing the dungeon.

Appraiser's Bracelet

It seems Appraiser's Bracelet is exclusive to this dungeon, and can only be found between 13~20F.
Monstercall Scroll can be used to generate more items, increasing your chances of finding it.

Parallel Play for Appraiser's Bracelet

The idea is to prepare a Monstercall Scroll and use Parallel Play to RNG manipulate for it.

Needed:

  • Monstercall Scroll
  • Identifier Scroll or Identifier Pot
  • Items that let you successfully tackle a Monster House.
  • 49 items identified so you can quickly clear the dungeon.

Steps:

  1. Create a Parallel Play data on a floor in the range of 13-20F (No need to upload).
  2. Suspend your real adventure, and resume from the Parallel Play data.
  3. Read the Monstercall Scroll.
  4. If an Appraiser's Bracelet was not generated:
    1. Give up, then resume from the same Parallel Play data again.
    2. Perform a normal attack to advance the turn RNG.
    3. Repeat from step 3.
  5. If an Appraiser's Bracelet was generated:
    1. Resume your real adventure.
    2. Perform the exact same actions you did during the Parallel Play adventure.
  6. Carefully identify the Appraiser's Bracelet to take it home as a reward.

Important Items

Fortune Grass / Angel Seed / Disguising Staff

Can be used to create a Cave Mamel between 1-3F.
Use items like Sluggish Staff, Knockback Staff, Burrowing Staff, or Thunderbolt Staff to defeat it.

Reflective Incense + Fortune Staff

Use these 2 items to rapidly level up during early game.
Nashagga appears starting on 7F, so it becomes risky to use Reflective Incense from that point.

Cautious Incense

Can be used to hunt Thiefwalruses for additional items between 8-11F.

Blurry Incense

Can be used alongside Monster-find Bracelet or Clairvoyant Bracelet to ignore enemies in rooms.
Porky and Ghost Radish family monsters don't appear, so you won't be hit by ranged attacks in the dark.

Identifier Scroll / Identifier Pot

Essential when attempting to take home a specific item as a reward.
Gazers, Nigiri Morphs, and Curse Traps appear, so it's best to keep multiple on hand.

Water Gun Pot

Can be used to reduce Nashagga (7-14F)'s attack power to the point where it only deals 1 damage.

Eradication Scroll (Blank Scroll)

Popular targets to banish include Gazer, Nigiri Morph, Nashagga, or Dragon.
Nashagga and Dragon are a lower priority if you have Sumo status or a Dragon Shield.

Preservation Pot

Items inside pots never get auto-identified when advancing floors.
Great for expanding inventory or keeping a target item in an unidentified state to take it home as a reward.

Paralyzing Staff / Narrow-escape Staff / Unlucky Staff / Sluggish Staff

Fantastic for disabling stronger enemies near the end of the dungeon.

Floor Guide

1-3F

It's rare to find both pieces of an equipment set needed to activate a resonance effect,
so just equip whatever highest base value weapon and shield you manage to find on the ground.
Watchful Shield, Counter Shield, Gazer Shield, and Dragon Shield are also good choices.

Fortune Staff and Fortune Grass are somewhat common, so aim to hunt Cave Mamels to level up.
If you don't have other items needed to defeat Cave Mamels, carry the Fortune Staff in hopes of
finding a Reflective Incense to level up without having to create Cave Mamels by the end of 6F.
Test staves and assign names to them, and also try inserting an item into any pots that you find.

4-6F

Mid Chintala (45 HP, 23 atk, 10 def) appears on 5-8F, so be careful of its higher attack power.
Use a Nigiri Baby (17 HP, 8 atk, 2 def) to turn cursed items or such into Large Onigiri if you want.
However, there's no need to increase max fullness unless you're aiming to activate Sumo status.

7-9F

Nashagga (70 HP, 21 atk, 20 def) appears between 7-14F, and attacks 2 times per turn.
Use items like Water Gun Pot, Unlucky Staff, Sluggish Staff, or Sealing Staff to avoid a fair fight.

Gazer (30 HP, 18 atk, 14 def) appears between 8-20F, and makes you waste items via hypnosis.
It has a high spawn rate, so some players like to throw an Eradication Scroll at it.
Use items to stop it from acting if it's adjacent to avoid losing important items.

10-14F

The difficulty of the dungeon rapidly increases from around this floor range.
More power types like Fierous (60 HP, 25 atk, 22 def) and Metalhead (66 HP, 30 atk, 19 def) appear.
Brodillo (70 HP, 36 atk, 38 def) also has very high defensive stats in addition to high attack power.
If your equipment and/or inventory items aren't looking great, it's best to focus on evasive play.
Remember - you can clear the dungeon by identifying 50 items instead of going all the way to 20F.

15-20F

Polygon Shaka (70 HP, 34 atk, 33 def) warps to you when in a room, making it hard to run.
Dragon (120 HP, 45 atk, 40 def) can take 5~7 turns to defeat if you trade hits with it normally,
so unless you found a Wallpass Bracelet, it's best to just throw an Eradication Scroll at it.
If that isn't an option, use Paralyzing Staff or Narrow-escape Staff to disable it instead.

Nigiri Morph (88 HP, 35 atk, 30 def) turns inventory items into Large Onigiri, and never fails.
Use an Unlucky Staff to decrease its level, or throw an onigiri at it to instantly defeat it.
N'dulu (70 HP, 40 atk, 31 def) disguises itself as an item and doesn't reveal itself until you use it,
so keep that in mind between the floor range of 17-20F.

Monsters

See Monsters for individual monster details.

  • F - Dark hallways
  • S - Shop is possible
  • H - Monster House is possible
  • G - Golden Egg Thing is possible
  • B - Behemoth Monsters are possible

Monster Colors = Farming, Useful, Lowers Stats, Targets Items, Dangerous

F S H G Monsters B
1 1 1 Mamel 1 2 Pit Mamel 2 1 Chintala 14 1 Shagga 30 1 Hat Urchin
2 1 1 Mamel 1 2 Pit Mamel 2 1 Chintala 14 1 Shagga 30 1 Hat Urchin
3 1 1 Mamel 1 2 Pit Mamel 2 1 Chintala 14 1 Shagga 27 1 Nigiri Baby
30 1 Hat Urchin
4 8 1 Armordillo 14 1 Shagga 27 1 Nigiri Baby 30 1 Hat Urchin 40 1 Hoppin' Batter
5 2 2 Mid Chintala 8 1 Armordillo 27 1 Nigiri Baby 40 1 Hoppin' Batter
6 2 2 Mid Chintala 8 1 Armordillo 27 1 Nigiri Baby 40 1 Hoppin' Batter
7 2 2 Mid Chintala 8 1 Armordillo 24 1 Polygon Spinna 14 2 Nashagga
8 2 2 Mid Chintala 8 1 Armordillo 29 1 Thiefwalrus 24 1 Polygon Spinna 22 1 Gazer
14 2 Nashagga
9 29 1 Thiefwalrus 24 1 Polygon Spinna 22 1 Gazer 14 2 Nashagga
10 8 2 Brodillo 36 1 Tiger Thrower 4 2 Lt. Spearfish 29 1 Thiefwalrus 22 1 Gazer
14 2 Nashagga 12 1 Metalhead 41 1 Fierous
11 8 2 Brodillo 36 1 Tiger Thrower 4 2 Lt. Spearfish 29 1 Thiefwalrus 22 1 Gazer
14 2 Nashagga 12 1 Metalhead 41 1 Fierous
12 8 2 Brodillo 36 1 Tiger Thrower 4 2 Lt. Spearfish 22 1 Gazer 14 2 Nashagga
12 1 Metalhead 41 1 Fierous
13 8 2 Brodillo 36 1 Tiger Thrower 4 2 Lt. Spearfish 22 1 Gazer 14 2 Nashagga
12 1 Metalhead 41 1 Fierous 31 1 Curse Girl
14 8 2 Brodillo 36 1 Tiger Thrower 4 2 Lt. Spearfish 22 1 Gazer 14 2 Nashagga
12 1 Metalhead 41 1 Fierous 31 1 Curse Girl
15 27 2 Nigiri Morph 22 1 Gazer 24 2 Polygon Shaka 12 1 Metalhead 41 1 Fierous
39 1 Explochin 17 1 Bored Kappa 19 1 Dragon 31 1 Curse Girl
16 29 2 Greenwalrus 27 2 Nigiri Morph 22 1 Gazer 13 2 Master Hen 24 2 Polygon Shaka
12 1 Metalhead 41 1 Fierous 39 1 Explochin 17 1 Bored Kappa 19 1 Dragon
31 1 Curse Girl
17 29 2 Greenwalrus 27 2 Nigiri Morph 22 1 Gazer 13 2 Master Hen 24 2 Polygon Shaka
12 1 Metalhead 44 2 N'dulu 39 1 Explochin 17 1 Bored Kappa 19 1 Dragon
31 1 Curse Girl
18 29 2 Greenwalrus 27 2 Nigiri Morph 22 1 Gazer 13 2 Master Hen 24 2 Polygon Shaka
12 1 Metalhead 44 2 N'dulu 39 1 Explochin 17 1 Bored Kappa 19 1 Dragon
31 1 Curse Girl
19 29 2 Greenwalrus 27 2 Nigiri Morph 22 1 Gazer 13 2 Master Hen 24 2 Polygon Shaka
44 2 N'dulu 39 1 Explochin 17 1 Bored Kappa 19 1 Dragon 31 1 Curse Girl
20 29 2 Greenwalrus 27 2 Nigiri Morph 22 1 Gazer 13 2 Master Hen 24 2 Polygon Shaka
44 2 N'dulu 39 1 Explochin 17 1 Bored Kappa 19 1 Dragon 31 1 Curse Girl

Items

  • F = Floor
  • S = Shop
  • P = Peddler
  • M = Monster drop
  • B = Buried
  • H = Thiefwalrus
  • I = Island
  • T = Transmutation Pot
  • U = Surprise Pot
  • W = Tunnel of Wishes

Weapon

Weapon
NameFSPMBHITUW
Wooden SwordX
Bronze SwordX
KatanaX
DoutanukiX
Manji KaburaX
Kajin Fuuma
Kabura Sutegi
Golden SwordX
Kama ItachiX
Axe of the Minotaur
Accurate Sword
Swift Sword
Watersplitter
Primal AxeX
Dragonkiller
Crescent Blade
Sky Sword
Sickle of Salvation
Drain Slayer
Cyclops Bane
Steel Severer
Whopping Harisen
Healing Sword
Peach Club
Spender's Club
Ferrous Greatsword
Steak Knife
Jagged Sword
Quad-edge
Auspicious Kumade
Pickaxe
Golden Pickaxe
Wooden Mallet
Epic Hammer
Trapseeker
Bonito Block
Yamanba's Cleaver
Break-Off Blade

Shield

Shield
NameFSPMBHITUW
Wooden ShieldX
Bronze Shield
Iron Shield
WolfsheadXX
Fuuma Shield
Rasen Fuuma
Golden ShieldX
Counter ShieldX
Watchful ShieldX
Dragon ShieldX
Blast Shield
Targe of the Minotaur
Walrus StopperX
Froggo Stopper
Hat Stopper
Nigiri Stopper
Spearscale ShieldX
Kappa's Dish
Gazer Shield
Shield of Negation
Unmoving Wall
Zabuton
Spender's Shield
Ferrous Kite
Steak Plate
Gutsy Shield
Hunky-dory Shield
Bodhi Shield
Shield of SatingX
Auspicious Omamori
Shield of Presage
Yamanba's Potlid
Break-Off Shield

Bracelet

Bracelet
NameFSPMBHITUW
Healing BraceletX
Strength BraceletX
Bellyexpand BraceletX
Bellyshrink Bracelet
Fortune Bracelet
Cleansing Bracelet
Focusing Bracelet
Rousing BraceletX
Rustproof BraceletX
Cursebreak Bracelet
Affixing Bracelet
Far-throwing Bracelet
Bad-aim Bracelet
Sure-aim Bracelet
Bouncy Bracelet
Rapid-fire BraceletX
Daredevil BraceletX
Dreaded BraceletX
Leaping BraceletX
Blasting Bracelet
Clairvoyant Bracelet
Monster-find Bracelet
Item-find BraceletX
Passage-find Bracelet
Waterwalk Bracelet
Floating Bracelet
Wallpass Bracelet
Tiptoe BraceletX
Passerby Bracelet
Item-losing Bracelet
Gitan-losing BraceletX
Monstercall BraceletX
Trapmore BraceletX
Haggling Bracelet
Trapper's Bracelet
Appraiser's BraceletX
Cannonboost Bracelet

Projectile

Projectile
NameFSPMBHITUW
Wooden ArrowX
Iron Arrow
Silver ArrowXX
Poison Arrow
Truestrike ArrowX
Rock
Porky's Rock

Food

Food
NameFSPMBHITUW
OnigiriX
Large OnigiriX
Huge OnigiriX
Rotten OnigiriX
Grilled Onigiri
Special Onigiri
Sumo Onigiri
Sweet Potato
Yakitori
Rotten Peach Bun

Grass

Grass
NameFSPMBHITUW
Weeds
HerbX
OtogirisouXX
Healing GrassX
Life GrassX
Fragrant Grass
Revival Grass
Bellyexpand SeedXX
Bellyshrink Seed
Dragon Grass
Leaping GrassXXX
Antidote Grass
Strength Grass
Poison GrassX
Confusion GrassXX
Sedating Grass
Berserk SeedX
Blinding GrassX
Seewell GrassXX
Swift GrassX
Power-up GrassX
Invincible GrassXX
Fortune GrassX
Angel Seed
Feeble Grass
Unlucky Seed
Ill-fated Seed

Scroll

Scroll
NameFSPMBHITUW
Confusion ScrollX
Slumber ScrollX
Jitters ScrollXX
Windblade ScrollX
Expulsion Scroll
Exorcism ScrollX
Identifier ScrollXX
Heavenly ScrollXX
Earthly ScrollX
Plating ScrollX
Slot-adding Scroll
Rune-eraser ScrollX
Silver-seal ScrollX
Silverpurge Scroll
Pot-upsize ScrollX
Extraction ScrollX
Onigiri ScrollX
Curse Scroll
Mapping ScrollX
Map-loss Scroll
Trap-eraser ScrollX
Trap Scroll
Water-drain ScrollX
Monstercall ScrollX
Wall-less Scroll
Gathering ScrollXX
Collection Scroll
Gambler's ScrollX
Muzzle ScrollX
Carry-ban ScrollX
Swift Foe ScrollX
Fixer ScrollX
Escape Scroll
Eradication ScrollX
Sanctuary ScrollX
Blank Scroll
Wet Scroll

Staff

Staff
NameFSPMBHITUW
Ordinary StaffX
Paralyzing StaffX
Sealing Staff
Disguising StaffX
Empathetic StaffX
Narrow-escape Staff
Knockback StaffXX
Switching StaffX
Vaulting Staff
Skull Mage's Staff
Thunderbolt Staff
Burrowing Staff
Earthmound StaffX
Balance StaffX
Guiding Staff
Swift Staff
Sluggish Staff
Fortune StaffX
Unlucky StaffX
Peach Staff

Pot

Pot
NameFSPMBHITUW
Preservation PotX
Identifier Pot
Transmutation Pot
Cashing Pot
Synthesis PotX
Exorcism PotX
Curse Pot
Upgrading PotX
Degrading PotX
Bottomless Pot
Warehouse Pot
Handtrapper PotXX
Unbreakable PotXX
Ordinary Pot
Hiding PotX
Rejuvenation PotX
Walrus Pot
Water Gun Pot
Hilarious Pot
Monster PotX
Surprise Pot

Incense

Incense
NameFSPMBHITUW
Heat-ban IncenseX
Evasive IncenseXX
Cautious Incense
Reflective IncenseX
Aggressive IncenseXX
Defensive IncenseX
Blurry IncenseX
Weighted Incense
Unwanting IncenseXX