Training Path of Extra Inference
Overview
Unlock | Clear Training Path of Inference. |
---|---|
Entrance | Rocky Viewpoint (Cave to the right) |
Floors | 20F / 50F (Sacred Tree) | ||
---|---|---|---|
Bring Items | No | Stairs | Descending |
Companions | No | Roamers | No |
Rescues | 0 | Starting Level | Lv1 |
Starting Item | Large Onigiri | ||
Unidentified | All categories | ||
Shops | Yes | Monster Houses | |
Kron's Challenge | Fever Time | ||
Initial Enemies | 5 | Spawn Rate | 30 Turns |
Wind (1st Gust) | 900 Turns | Reward | Last item identified. |
Postgame dungeon where the goal is to identify 50 items, and the reward is the last item identified.
This dungeon utilizes an inference mechanic which auto-narrows down unidentified items to 3 options.
The last item identified by the player doesn't have to be inside the inventory to be received as a reward.
Most runs of this dungeon can be cleared around 9~12F if you identify items as you pick them up.
Overall, it's a great place to visit to fill out some of the rarer item entries in the notebook.
Strategy
General
The rules are similar to Training Path of Inference, but with the following additions:
- The dungeon is cleared as soon as the player has identified 50 items.
- It's also possible to clear the dungeon by descending the stairs on 20F.
- The message "You have N items left to identify!" is displayed after identifying an item.
- One random unidentified item gets identified when the player advances to the next floor.
- If you want to save a specific item for last, keep it inside a pot.
- The last item identified becomes the reward, and the quantity depends on the clear depth.
- If the last item was a pot, the contents of the pot are not included in the reward.
- Fully ID'ing your inventory with a lucky roll of Identifier Scroll still only rewards 1 type of item.
- Identifying a disguised N'dulu last will result in receiving the real item, not a N'dulu.
One could say Training Path of Inference teaches how to manage risk when ID'ing items,
whereas this dungeon teaches how to identify items quickly and efficiently.
Reward quantity based on clear depth
Floor | Qty |
---|---|
1~5F | 5 |
6~7F | 4 |
8~9F | 3 |
10~11F | 2 |
12~20F | 1 |
Quick Clear
If you're only interested in clearing the dungeon as fast as possible, focus on identifying 50 items.
You'll usually end up clearing the dungeon at around half the depth if you identify all possible items.
- Grass, Scroll, Incense, Pot (Tap Type) → Use before advancing to the next floor.
- Identifier Scroll → Use on Pots (Put In Type).
- Identifier Pot → Insert bracelets or staves.
The equipment found in this dungeon is usually low quality, and strong enemies appear even early on,
so it's important to test staves and assign names - identifying a Preservation Pot is great as well,
since it lets you carry more items to deal with stronger monsters.
Specific Reward
Taking home a specific reward requires more strategy compared to simply clearing the dungeon,
as the player needs to ensure the item they're aiming for doesn't get identified until the very end.
Basic Strategy
- Identify 49 items.
- Keep the target item inside a pot so that it doesn't automatically get identified.
- Usable pots = Preservation, Ordinary, Upgrading, Degrading, Walrus
- Always account for the possibility of a lucky use when reading an Identifier Scroll.
- If the Identifier Scroll is blessed, it has a 100% chance for a lucky use.
- If the target item is a pot or incense, keep at least 1 other unidentified item on hand.
- You'll have to hope the target item doesn't get identified when advancing floors.
- Keep the target item inside a pot so that it doesn't automatically get identified.
- Place all unidentified items down except for the target item.
- Choose one of the following steps:
- Advance floors → Target item will automatically be identified, clearing the dungeon.
- Read an Identifier Scroll → Target item will be the only item identified even with a lucky use.
Recovering from Accidental Target Identification
If the target item became identified, don't give up! - It's fine as long as no other item gets identified.
This strategy can be used for any item category, but can be difficult depending on identification progress.
- Place all unidentified items on the ground, and don't pick up any new unidentified items.
- This includes any items you assigned names to that have green names.
- Rush stairs until you descend past 20F, clearing the dungeon.
Appraiser's Bracelet
It seems Appraiser's Bracelet is exclusive to this dungeon, and can only be found between 13~20F.
Monstercall Scroll can be used to generate more items, increasing your chances of finding it.
Parallel Play for Appraiser's Bracelet
The idea is to prepare a Monstercall Scroll and use Parallel Play to RNG manipulate for it.
Needed:
- Monstercall Scroll
- Identifier Scroll or Identifier Pot
- Items that let you successfully tackle a Monster House.
- 49 items identified so you can quickly clear the dungeon.
Steps:
- Create a Parallel Play data on a floor in the range of 13-20F (No need to upload).
- Suspend your real adventure, and resume from the Parallel Play data.
- Read the Monstercall Scroll.
- If an Appraiser's Bracelet was not generated:
- Give up, then resume from the same Parallel Play data again.
- Perform a normal attack to advance the turn RNG.
- Repeat from step 3.
- If an Appraiser's Bracelet was generated:
- Resume your real adventure.
- Perform the exact same actions you did during the Parallel Play adventure.
- Carefully identify the Appraiser's Bracelet to take it home as a reward.
Important Items
Fortune Grass / Angel Seed / Disguising Staff
Can be used to create a Cave Mamel between 1-3F.
Use items like Sluggish Staff, Knockback Staff, Burrowing Staff, or Thunderbolt Staff to defeat it.
Reflective Incense + Fortune Staff
Use these 2 items to rapidly level up during early game.
Nashagga appears starting on 7F, so it becomes risky to use Reflective Incense from that point.
Cautious Incense
Can be used to hunt Thiefwalruses for additional items between 8-11F.
Blurry Incense
Can be used alongside Monster-find Bracelet or Clairvoyant Bracelet to ignore enemies in rooms.
Porky and Ghost Radish family monsters don't appear, so you won't be hit by ranged attacks in the dark.
Identifier Scroll / Identifier Pot
Essential when attempting to take home a specific item as a reward.
Gazers, Nigiri Morphs, and Curse Traps appear, so it's best to keep multiple on hand.
Water Gun Pot
Can be used to reduce Nashagga (7-14F)'s attack power to the point where it only deals 1 damage.
Eradication Scroll (Blank Scroll)
Popular targets to banish include Gazer, Nigiri Morph, Nashagga, or Dragon.
Nashagga and Dragon are a lower priority if you have Sumo status or a Dragon Shield.
Preservation Pot
Items inside pots never get auto-identified when advancing floors.
Great for expanding inventory or keeping a target item in an unidentified state to take it home as a reward.
Paralyzing Staff / Narrow-escape Staff / Unlucky Staff / Sluggish Staff
Fantastic for disabling stronger enemies near the end of the dungeon.
Floor Guide
1-3F
It's rare to find both pieces of an equipment set needed to activate a resonance effect,
so just equip whatever highest base value weapon and shield you manage to find on the ground.
Watchful Shield, Counter Shield, Gazer Shield, and Dragon Shield are also good choices.
Fortune Staff and Fortune Grass are somewhat common, so aim to hunt Cave Mamels to level up.
If you don't have other items needed to defeat Cave Mamels, carry the Fortune Staff in hopes of
finding a Reflective Incense to level up without having to create Cave Mamels by the end of 6F.
Test staves and assign names to them, and also try inserting an item into any pots that you find.
4-6F
Mid Chintala (45 HP, 23 atk, 10 def) appears on 5-8F, so be careful of its higher attack power.
Use a Nigiri Baby (17 HP, 8 atk, 2 def) to turn cursed items or such into Large Onigiri if you want.
However, there's no need to increase max fullness unless you're aiming to activate Sumo status.
7-9F
Nashagga (70 HP, 21 atk, 20 def) appears between 7-14F, and attacks 2 times per turn.
Use items like Water Gun Pot, Unlucky Staff, Sluggish Staff, or Sealing Staff to avoid a fair fight.
Gazer (30 HP, 18 atk, 14 def) appears between 8-20F, and makes you waste items via hypnosis.
It has a high spawn rate, so some players like to throw an Eradication Scroll at it.
Use items to stop it from acting if it's adjacent to avoid losing important items.
10-14F
The difficulty of the dungeon rapidly increases from around this floor range.
More power types like Fierous (60 HP, 25 atk, 22 def) and Metalhead (66 HP, 30 atk, 19 def) appear.
Brodillo (70 HP, 36 atk, 38 def) also has very high defensive stats in addition to high attack power.
If your equipment and/or inventory items aren't looking great, it's best to focus on evasive play.
Remember - you can clear the dungeon by identifying 50 items instead of going all the way to 20F.
15-20F
Polygon Shaka (70 HP, 34 atk, 33 def) warps to you when in a room, making it hard to run.
Dragon (120 HP, 45 atk, 40 def) can take 5~7 turns to defeat if you trade hits with it normally,
so unless you found a Wallpass Bracelet, it's best to just throw an Eradication Scroll at it.
If that isn't an option, use Paralyzing Staff or Narrow-escape Staff to disable it instead.
Nigiri Morph (88 HP, 35 atk, 30 def) turns inventory items into Large Onigiri, and never fails.
Use an Unlucky Staff to decrease its level, or throw an onigiri at it to instantly defeat it.
N'dulu (70 HP, 40 atk, 31 def) disguises itself as an item and doesn't reveal itself until you use it,
so keep that in mind between the floor range of 17-20F.
Monsters
See Monsters for individual monster details.
- F - Dark hallways
- S - Shop is possible
- H - Monster House is possible
- G - Golden Egg Thing is possible
Monster Colors = Farming, Useful, Lowers Stats, Targets Items, Dangerous
Items
- F = Floor
- S = Shop
- P = Peddler
- M = Monster drop
- B = Buried
- H = Thiefwalrus
- I = Island
- T = Transmutation Pot
- U = Surprise Pot
- W = Tunnel of Wishes
Weapon
Weapon | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Wooden Sword | X | X | ||||||||
Bronze Sword | X | |||||||||
Katana | X | |||||||||
Doutanuki | X | |||||||||
Manji Kabura | X | |||||||||
Kajin Fuuma | ||||||||||
Kabura Sutegi | ||||||||||
Golden Sword | X | X | ||||||||
Kama Itachi | X | |||||||||
Axe of the Minotaur | ||||||||||
Accurate Sword | ||||||||||
Swift Sword | ||||||||||
Watersplitter | ||||||||||
Primal Axe | X | |||||||||
Dragonkiller | ||||||||||
Crescent Blade | ||||||||||
Sky Sword | ||||||||||
Sickle of Salvation | ||||||||||
Drain Slayer | ||||||||||
Cyclops Bane | ||||||||||
Steel Severer | ||||||||||
Whopping Harisen | ||||||||||
Healing Sword | ||||||||||
Peach Club | ||||||||||
Spender's Club | ||||||||||
Ferrous Greatsword | ||||||||||
Steak Knife | ||||||||||
Jagged Sword | ||||||||||
Quad-edge | ||||||||||
Auspicious Kumade | ||||||||||
Pickaxe | ||||||||||
Golden Pickaxe | ||||||||||
Wooden Mallet | ||||||||||
Epic Hammer | ||||||||||
Trapseeker | ||||||||||
Bonito Block | ||||||||||
Yamanba's Cleaver | ||||||||||
Break-Off Blade |
Shield
Shield | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Wooden Shield | X | |||||||||
Bronze Shield | X | |||||||||
Iron Shield | X | |||||||||
Wolfshead | X | X | ||||||||
Fuuma Shield | ||||||||||
Rasen Fuuma | ||||||||||
Golden Shield | X | |||||||||
Counter Shield | X | X | ||||||||
Watchful Shield | X | X | ||||||||
Dragon Shield | X | |||||||||
Blast Shield | X | X | ||||||||
Targe of the Minotaur | ||||||||||
Walrus Stopper | X | |||||||||
Froggo Stopper | ||||||||||
Hat Stopper | ||||||||||
Nigiri Stopper | ||||||||||
Spearscale Shield | X | |||||||||
Kappa's Dish | X | |||||||||
Gazer Shield | ||||||||||
Shield of Negation | ||||||||||
Unmoving Wall | ||||||||||
Zabuton | ||||||||||
Spender's Shield | ||||||||||
Ferrous Kite | ||||||||||
Steak Plate | ||||||||||
Gutsy Shield | ||||||||||
Hunky-dory Shield | ||||||||||
Bodhi Shield | ||||||||||
Shield of Sating | X | |||||||||
Auspicious Omamori | ||||||||||
Shield of Presage | ||||||||||
Yamanba's Potlid | ||||||||||
Break-Off Shield |
Bracelet
Bracelet | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Healing Bracelet | X | |||||||||
Strength Bracelet | X | |||||||||
Bellyexpand Bracelet | X | |||||||||
Bellyshrink Bracelet | ||||||||||
Fortune Bracelet | ||||||||||
Cleansing Bracelet | ||||||||||
Focusing Bracelet | ||||||||||
Rousing Bracelet | X | |||||||||
Rustproof Bracelet | X | |||||||||
Cursebreak Bracelet | X | |||||||||
Affixing Bracelet | X | |||||||||
Far-throwing Bracelet | X | |||||||||
Bad-aim Bracelet | ||||||||||
Sure-aim Bracelet | ||||||||||
Bouncy Bracelet | X | |||||||||
Rapid-fire Bracelet | X | |||||||||
Daredevil Bracelet | X | |||||||||
Dreaded Bracelet | X | |||||||||
Leaping Bracelet | X | |||||||||
Blasting Bracelet | ||||||||||
Clairvoyant Bracelet | ||||||||||
Monster-find Bracelet | ||||||||||
Item-find Bracelet | X | |||||||||
Passage-find Bracelet | X | |||||||||
Waterwalk Bracelet | X | |||||||||
Floating Bracelet | ||||||||||
Wallpass Bracelet | ||||||||||
Tiptoe Bracelet | X | |||||||||
Passerby Bracelet | ||||||||||
Item-losing Bracelet | ||||||||||
Gitan-losing Bracelet | X | |||||||||
Monstercall Bracelet | X | |||||||||
Trapmore Bracelet | X | |||||||||
Haggling Bracelet | ||||||||||
Trapper's Bracelet | ||||||||||
Appraiser's Bracelet | X | |||||||||
Cannonboost Bracelet |
Projectile
Projectile | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Wooden Arrow | X | |||||||||
Iron Arrow | ||||||||||
Silver Arrow | X | X | ||||||||
Poison Arrow | ||||||||||
Truestrike Arrow | X | |||||||||
Rock | ||||||||||
Porky's Rock | X | X |
Food
Food | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Onigiri | X | X | X | |||||||
Large Onigiri | X | X | ||||||||
Huge Onigiri | X | |||||||||
Rotten Onigiri | X | |||||||||
Grilled Onigiri | ||||||||||
Special Onigiri | ||||||||||
Sumo Onigiri | ||||||||||
Sweet Potato | ||||||||||
Yakitori | ||||||||||
Rotten Peach Bun |
Grass
Grass | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Weeds | ||||||||||
Herb | X | |||||||||
Otogirisou | X | X | X | |||||||
Healing Grass | X | |||||||||
Life Grass | X | X | ||||||||
Fragrant Grass | X | |||||||||
Revival Grass | ||||||||||
Bellyexpand Seed | X | X | ||||||||
Bellyshrink Seed | ||||||||||
Dragon Grass | X | X | ||||||||
Leaping Grass | X | X | X | |||||||
Antidote Grass | X | |||||||||
Strength Grass | X | |||||||||
Poison Grass | X | |||||||||
Confusion Grass | X | X | ||||||||
Sedating Grass | ||||||||||
Berserk Seed | X | X | ||||||||
Blinding Grass | X | |||||||||
Seewell Grass | X | X | ||||||||
Swift Grass | X | |||||||||
Power-up Grass | X | |||||||||
Invincible Grass | X | X | ||||||||
Fortune Grass | X | |||||||||
Angel Seed | X | X | ||||||||
Feeble Grass | X | |||||||||
Unlucky Seed | X | |||||||||
Ill-fated Seed |
Scroll
Scroll | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Confusion Scroll | X | |||||||||
Slumber Scroll | X | X | ||||||||
Jitters Scroll | X | X | ||||||||
Windblade Scroll | X | |||||||||
Expulsion Scroll | ||||||||||
Exorcism Scroll | X | |||||||||
Identifier Scroll | X | X | ||||||||
Heavenly Scroll | X | X | ||||||||
Earthly Scroll | X | |||||||||
Plating Scroll | X | |||||||||
Slot-adding Scroll | ||||||||||
Rune-eraser Scroll | X | |||||||||
Silver-seal Scroll | X | |||||||||
Silverpurge Scroll | ||||||||||
Pot-upsize Scroll | X | |||||||||
Extraction Scroll | X | |||||||||
Onigiri Scroll | X | X | ||||||||
Curse Scroll | X | |||||||||
Mapping Scroll | X | |||||||||
Map-loss Scroll | X | |||||||||
Trap-eraser Scroll | X | |||||||||
Trap Scroll | ||||||||||
Water-drain Scroll | X | |||||||||
Monstercall Scroll | X | |||||||||
Wall-less Scroll | ||||||||||
Gathering Scroll | X | X | ||||||||
Collection Scroll | X | |||||||||
Gambler's Scroll | X | |||||||||
Muzzle Scroll | X | |||||||||
Carry-ban Scroll | X | |||||||||
Swift Foe Scroll | X | |||||||||
Fixer Scroll | X | |||||||||
Escape Scroll | ||||||||||
Eradication Scroll | X | |||||||||
Sanctuary Scroll | X | |||||||||
Blank Scroll | ||||||||||
Wet Scroll |
Staff
Staff | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Ordinary Staff | X | X | ||||||||
Paralyzing Staff | X | |||||||||
Sealing Staff | X | |||||||||
Disguising Staff | X | |||||||||
Empathetic Staff | X | X | ||||||||
Narrow-escape Staff | X | |||||||||
Knockback Staff | X | X | ||||||||
Switching Staff | X | |||||||||
Vaulting Staff | X | |||||||||
Skull Mage's Staff | ||||||||||
Thunderbolt Staff | X | X | ||||||||
Burrowing Staff | X | |||||||||
Earthmound Staff | X | |||||||||
Balance Staff | X | |||||||||
Guiding Staff | X | |||||||||
Swift Staff | X | |||||||||
Sluggish Staff | X | |||||||||
Fortune Staff | X | |||||||||
Unlucky Staff | X | |||||||||
Peach Staff |
Pot
Pot | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Preservation Pot | X | |||||||||
Identifier Pot | X | |||||||||
Transmutation Pot | X | |||||||||
Cashing Pot | ||||||||||
Synthesis Pot | X | |||||||||
Exorcism Pot | X | |||||||||
Curse Pot | X | |||||||||
Upgrading Pot | X | X | ||||||||
Degrading Pot | X | |||||||||
Bottomless Pot | ||||||||||
Warehouse Pot | ||||||||||
Handtrapper Pot | X | X | ||||||||
Unbreakable Pot | X | X | ||||||||
Ordinary Pot | ||||||||||
Hiding Pot | X | |||||||||
Rejuvenation Pot | X | |||||||||
Walrus Pot | X | |||||||||
Water Gun Pot | X | |||||||||
Hilarious Pot | ||||||||||
Monster Pot | X | |||||||||
Surprise Pot |
Incense
Incense | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Heat-ban Incense | X | |||||||||
Evasive Incense | X | X | ||||||||
Cautious Incense | X | |||||||||
Reflective Incense | X | |||||||||
Aggressive Incense | X | X | ||||||||
Defensive Incense | X | |||||||||
Blurry Incense | X | |||||||||
Weighted Incense | X | |||||||||
Unwanting Incense | X | X |