Sacred Tree
Overview
The Sacred Tree is a feature that was added in the version 1.1.0 update.
It's unlocked after clearing Serpentcoil Island, and lets you challenge dungeons under special rules.
Notes:
- Villages and overworld areas are skipped.
- The player cannot request any rescues - Be very careful if you bring items!
- Monster slots you encounter inside a dungeon will get recorded in the Adventure Log like normal.
- Bosses are present in Serpentcoil Island, Dune of Batsu, Cavern of Suiryu, and Yamakagashi Pass.
- Press in the right analog stick to pause gameplay, including counters for Countdown Trial and such.
Player Select
Sacred Tree dungeons offer an option to play as characters other than Shiren.
Shiren
Can be used in all dungeons.
Kokatsu Shiren
Unlocked by clearing Cavern of Suiryu?
Cannot be used in Peach Dungeon or Trapper's Secret Path.
Normal Attack
Shiren's normal attack initially reaches 1 tile ahead, but gains 1 tile of range per enemy defeated (max: 3 tiles).
However, the boosted normal attack range resets to the initial state whenever Shiren receives damage.
Since Shiren can't equip a shield, it's very important to utilize the extended range to avoid damage.
This normal attack can cut through corners, and can also hit Pumphantasms inside walls.
Special Attacks
Name | Fullness | Effect |
---|---|---|
Sand-handling | 10 | Creates a pillar of sand in front of you. If the tile in front is a wall, digs out the wall tile. |
Deception | 20 | Creates a decoy (60 HP). |
Blazing Heat | 60 | Deals 40~50 damage to all monsters in the room. Also inflicts Blind status at the same time. |
Sun's Blessing | 10 | Transforms the selected item into a random Grass or Onigiri category item. |
Altered Effects
Certain traps and monster special attacks affect Kokatsu Shiren differently.
Trap / Monster | Notes |
---|---|
Mudkin | Lowers Attack Power and Defense Power. |
Removal Trap | Lowers Attack Power and Defense Power. |
Silver-seal Trap | Inflicts Sealed status. |
Normal Trial
Normal Trial Rules
Challenge a dungeon using the same rules as the main game.
Countdown Trial
Countdown Trial Rules
Turns have a time limit called Turn Countdown, which resets every time you take an action.
Total Countdown will begin to decrease when Turn Countdown reaches 0.
If Total Countdown reaches 0, you fail the adventure.
Total Countdown will regain a little bit of time when you advance floors.
The adventure cannot be suspended during a Countdown Trial.
Time Limit (Turn/Total in seconds)
Dungeon | Novice | Veteran | Expert |
---|---|---|---|
Serpentcoil Island | 5/465 | 5/310 | 5/155 |
Dune of Batsu | 5/450 | 5/300 | 5/150 |
Cavern of Suiryu | 5/300 | 5/200 | 5/100 |
Yamakagashi Pass | 5/375 | 5/250 | 5/125 |
Kiki Island | 5/375 | 5/250 | 5/125 |
Training Path of Inference | 5/300 | 5/200 | 5/100 |
Training Path of Extra Inference | 5/300 | 5/200 | 5/100 |
Peach Dungeon | 5/375 | 5/250 | 5/125 |
Sumo Dungeon | 5/300 | 5/200 | 5/100 |
Cat-Ching's Divine Will | 5/150 | 5/100 | 5/50 |
Trapper's Secret Path | 5/300 | 5/200 | 5/100 |
Training Path of Gimmicks | 5/300 | 5/200 | 5/100 |
Training Path of Shopping | 5/600 | 5/400 | 5/200 |
Behemoth Rush | 5/450 | 5/300 | 5/150 |
Sacred Ocean Tunnel | 5/225 | 5/150 | 5/75 |
Domain of Staves and Scrolls | 5/300 | 5/200 | 5/100 |
Isle of the Mighty | 5/750 | 5/500 | 5/250 |
Heart of Serpentcoil Island | 5/1485 | 5/990 | 5/495 |
Turn Trial
Turn Trial Rules
Try to clear a dungeon in as few turns as possible.
A counter displaying the number of elapsed turns is displayed in the top left corner of the screen.
Time Trial
Time Trial Rules
Try to clear a dungeon as quickly as possible.
A counter displaying the time elapsed is displayed in the top left corner of the screen.
The adventure cannot be suspended during a Time Trial.
Challenge Trial
Challenge Trial Rules
Try to clear a dungeon under a specific set of rules.
Select which rules to apply with the Select Rules command - More than 1 rule can be selected.
Selectable Rules
Rule | Notes |
---|---|
Complete without equipping items. | Can be completed as Kokatsu Shiren. |
Complete without Sumo Power. | Sumo status won't activate at 150 Fullness. |
Complete without using Grass. | - |
Complete without using Scrolls. | - |
Complete without using Staves. | - |
Complete without using Pots. | - |
Complete without collapsing. | Revival Grass won't activate. |
Monster Trial
Monster Trial Rules
Select a monster as your playable character and see how far you can go.
HP doesn't naturally regenerate as turns elapse, but Fullness will not deplete.
Level increases as you defeat monsters, fully restoring HP while reducing Fullness by 4.
Items cannot be used, but eating an item replenishes Fullness by 2.
Playable monsters can be unlocked by completing Dojo Challenges in the Monster Dojo.