Training Path of Deadly Strikes
Overview
Unlock | Talk to Drokotay the Adventurer (Shukuba Beach). ※ DLC and Update 2.1.1 required. |
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Entrance | Shukuba Beach (Exit) |
Floors | 30F / 99F (Sacred Tree) | ||
---|---|---|---|
Bring Items | No | Stairs | Ascending |
Companions | No | Roamers | |
Rescues | 3 | Starting Level | Lv1 |
Starting Item | Revival Grass x 3 | ||
Unidentified | Bracelets, Pots, Incenses | ||
Shops | Yes | Monster Houses | Yes (Regular) |
Behemoths | No | Wishing Shrines | |
Kron's Challenge | Fever Time | Yes | |
Initial Enemies | 4~9 | Spawn Rate | 30 Turns (1F - 30F) 25 Turns (31F - 99F) |
Wind (1st Gust) | 900 Turns | Reward |
Mystery Dungeon where Shiren and enemy monsters only have 1 Max HP, no matter what.
Defeating a monster doesn't grant any experience points, so it's also impossible to level up.
The player starts with 3 Revival Grass, and more Revival Grass can be found inside the dungeon.
Despite the harsh rules, the player's normal attacks and projectiles can still miss like usual.
Overall, it's like Double Strike Cave (Shiren 4) and Double Strike Trail (Shiren 5), but more extreme.
Strategy
Dungeon Characteristics
1 Max HP (Player Can't Level Up)
Both the player and enemy monsters have 1 Max HP, so receiving any damage makes them collapse.
Defeated monsters don't grant experience points, so there's no way to increase Max HP.
Revival Grass is Common
The player starts with 3 Revival Grass, and more can be found inside the dungeon.
Attacks Can Miss
The player's normal attacks and projectiles can still miss like usual.
Normal attacks have higher accuracy than projectiles, unless you're shooting Truestrike Arrows.
Ranged Attacks are Great
Attacking a monster from outside of their range means you don't need to gamble on a missed attack.
Things that deal damage like Weeds and cursed items become a lethal weapon against distant foes.
Other Notes
- Revival Grass replenishes Fullness, so it's not necessary to carry food.
- Thrown items that normally have a non-damaging effect will deal damage if they're cursed.
- If there's a 1 tile gap between you and a Swift monster, retreat 1 step and use a normal attack.
- Normal attacks have higher accuracy than projectiles.
- Blast Trap and Blasting Bracelet won't deal damage to Shiren, but enemies will collapse.
- Shopkeepers, Guard Dogs, and Shop Guards also have 1 HP, so it's easier to steal from shops.
General Advice
Hallways remain visible, so use the "Look Around" option in rooms to glance at the edges of nearby rooms.
This technique can sometimes lead to spotting items or stairs that currently aren't displayed on the map.
Use normal attacks as a last resort, since a missed attack is often -1 to the number of remaining lives.
Arrows, rocks, cursed items, anything else that deals damage when thrown can all be used to one-shot a foe.
When deciding what to keep when your inventory is full, ask yourself how many foes the item can take out.
Swift monsters or ranged attackers appear from 2F onwards, so expect to burn through revives if you lose focus.
If you're low on Revival Grass, don't be stingy with staves, Water Gun Pot, or other 100% accuracy options.
There's almost no point in lingering on any given floor - It just wastes revives and other resources.
Prioritize Revival Grass, stackable projectiles, pots, and staves while rushing to the stairs.
Keep 2~3 items that can deal with multiple foes (Slumber/Confusion/Windblade Scroll, Sweet Potato, etc.).
Avoid checking rooms for items on floors where ranged attackers like Mini Tank appear.
Larger rooms tend to cause more accidents than smaller rooms, so leave those for last if possible.
Game Settings Tips
The number of tiles visible in vertical directions is quite narrow, so a very common cause of collapsing
is the player walking up or down and not reacting to an incoming enemy in time.
- Select "Look Around" or tilt the right analog stick → Tap R2 until field of view is fully zoomed out.
- Adjust game settings so that walk speed is set to slow.
Sacred Tree Extension (99F)
Things that can cause accidents increase starting from 31F, so stock as many Revival Grass as you can.
Keep an eye out for Evasive Incense, Heat-ban Incense, and Blank Scrolls to be used as Eradication Scrolls.
Kokatsu Shiren is probably the easiest character if you just want to clear the extension once.
Specific Monster Notes
Field Knave Family
- Field Knave family monsters throw Weeds up to 10 tiles ahead in a straight line.
- If the thrown Weeds doesn't interact with an inventory item, it hits the player and deals 2 damage.
- Field Knave (88-99F) - Weeds always hits the player.
- Pot Knave (46-56F) - Weeds goes into an open pot or incense, otherwise hits the player.
- Bag Knave (6-13F) - Weeds knocks away a non-equipped item in inventory, otherwise hits the player.
- Nimble Knave (81-87F) - Weeds knocks away a non-equipped item in inventory, otherwise hits the player.
- Throwing Weeds at a Field Knave monster increases their action speed instead of dealing damage.
- The only way to dodge a Lv1 Field Knave's special is to use an Evasive Incense or Kappa's Dish.
Hoppin' Batter Family
- Hoppin' Batter family monsters are generally immune to projectiles and staves.
- Susceptible to projectiles and staves when it's sleeping.
- Negates projectiles when afflicted with Jittery, Confused, or Blind status.
- Sure-aim Bracelet, Truestrike Arrow, Silver Arrow, Far-throwing Bracelet, and Water Gun Pot are effective.
Pullfrog Family
- Pullfrog (57-63F)'s range is 3 tiles, Fleefrog (31-36F) and Streamingfrog (41-47F)'s range is 10 tiles.
- Fleefrog and Streamingfrog attack on the same turn when they pull the player with their tongue.
- Their special attack goes through corners, and also reaches 1 tile into a hallway from a room.
- Expect to collapse if you miss a projectile against Lv3-4 Pullfrogs even if there's distance.
Ninja Family
- All ninjas have a higher chance to evade normal attacks, so prioritize projectiles or staves.
- The special attack range and usage rates varies depending on ninja type:
- Fire, Tree, and Earth = 1 tile ahead, Water = 3 tiles ahead, Metal = 10 tiles ahead.
- Fire, Water, Metal = 100% special attack usage rate through hallway corners.
- Water, Metal = 100% special attack usage rate when the player is within range but not adjacent.
Important Items
Super Valuable Items
Rock / Porky's Rock / Silver Arrow / Burrowing Staff
Counters King Reaper (20-24F), Pumplich (31-36F), Soul Reaper (64-72F), and Pumplord (77-99F).
Sweet Potato, Slumber Scroll, Confusion Scroll, and Windblade Scroll also affect adjacent foes in walls.
Silver Arrows can damage foes that are otherwise immune to projectiles, like Fierous and Hoppin' Batter families.
Monster-find Bracelet
Reveals distant enemies on the map, even before stepping into a room or getting close.
Lets you conserve items by avoiding fights through planning routes in advance.
Sure-aim Bracelet
Projectile accuracy is normally around 84%, but this bracelet raises it to 100%.
Thrown items will also hit Hoppin' Batter family monsters while this is equipped.
Far-throwing Bracelet
Lets you deal with monsters in walls without using Rocks, Silver Arrows, or Burrowing Staves.
Thrown items can also hit Hoppin' Batter and Fierous family monsters while this is equipped.
A single projectile can potentially defeat a line of enemies, letting you conserve items.
Transmutation Pot
Pot that provides a chance at obtaining Blank Scrolls used to eradicate N'dubbas or Field Knaves.
Inserted items never transform into an item of the same category, so don't insert scrolls.
Extraction Scroll can be found, so try to reuse the pot if possible.
Weapon
Pickaxe
Pretty common, and lets you dig through walls to line up ranged attacks or create shortcuts, etc.
Enemies have 1 HP in this dungeon, so upgrade value decreasing from digging doesn't matter.
Pickaxes only have 1 rune slot, though, so you'll want a different weapon if synthesizing.
Weapon Runes
Accurate (Sacred Item)
Very rarely found on sacred weapons - Guarantees a win versus an adjacent enemy.
Frontal Attack (Kama Itachi)
Attack around a corner to get 2 chances at hitting a monster before they get 1 chance to hit you.
Much more common than the Accurate rune, but still somewhat rare.
Rustproof (Golden Sword, Plating Scroll)
Raises the accuracy of normal attacks by 2.0%, boosting consistency.
The Rustproof rune gets erased first by Mudster or Mudder, providing protection for better runes.
Swift Strikes (Swift Sword)
25% chance to strike 2 times when attacking, effectively boosting accuracy.
However, this rune is unnecessary if you have the Accurate rune.
Quintessence (Quad-edge), Third Strike (Jagged Sword)
Guarantees a 100% accuracy critical hit when activation conditions are met.
Jagged Sword might seem hard to activate under these rules, but Swift Strikes or Frontal Attack runes help.
Trap-finding (Trapseeker)
Discovering a Blast Trap or Explosion Trap lets you safely defeat most monsters.
That said, it's not worth going out of your way spending extra turns to check for traps.
Shield
Shield of Negation
Nice for Skullmancer (20-24F), Skull Mage (37-44F), Skull Wizard (41-47F), and Skull Lord (48-52F) floors.
Zabuton also serves as a counter to Lv1 Skull Mages.
Zabuton
Prevents damage from Skull Mage (37-44F), Grampadillo (31-34F), and Popdillo (57-63F)'s knockback.
Kappa's Dish
Nice for Mini Tank (26-30F, 37-44F), Field Knaves, Metal Ninjas (45-80F), Porky (88-99F), etc.
Watchful Shield
Reduces your risk of collapsing from a missed normal attack.
Gazer Shield
Nice for Hyper Gazer (17-25F) and Ultra Gazer (77-80F) floors.
Shield of Presage
Low priority, since Wishing Shrines haven't been sighted in this dungeon.
Bracelets
Blasting Bracelet
The player doesn't receive damage from the explosion, but will one-shot adjacent creatures.
Therefore, you can keep it equipped unless you're fighting Fierous family monsters.
Can also be used to slowly dig through walls.
Item-find Bracelet
Lets you plan routes for checking rooms more optimally.
However, keep in mind that this dungeon is generally one where you advance as you find the stairs.
You're likely to consume more resources than you gain by chasing after 1 or 2 more items.
Leaping Bracelet
Lets you check rooms more quickly on floors with waterways or one-way hallways.
It's safer if the warp activates from an action that isn't stepping in place or attacking,
but relying on this bracelet often results in a collapse if there are swift monsters around.
Rapid-fire Bracelet
Raises projectile and thrown item accuracy from 84% → 92%, which is quite significant.
Gitan-losing Bracelet
Lets you restock Gitan to be used as a projectile, provided you have Gitan in your wallet.
Steal from dungeon shops to make the most of it, and find a way to break its curse.
Projectiles
Truestrike Arrow
Arrow that's guaranteed to hit its target, including Hoppin' Batter family monsters.
It has a range of 10 tiles, but it's uncommon to find lots of them during a run.
Gitan
Exchange it with inventory items and throw it as a projectile.
Food
Sweet Potato
Serves as both a food source and a room-clearing option.
Be warned that a currently active incense effect will end when you eat it.
Special Onigiri
Occasionally increases Max Strength, which helps towards equipping 2 bracelets.
The Knowledgeable status granting effect can also come in handy.
Grass
Revival Grass
Hallways always remain visible even in the 99F extension, but accidents can still easily occur.
Deathead, Streamingfrog, or a projectile can potentially one-shot you as soon as you step into a room.
However, don't stock too many revives at the cost of crowd-control or ranged options - keep a balance.
Invincible Grass
The use case might seem similar to Revival Grass, but Invincible Grass is stronger against known threats.
Invincible Grass can deal with a Mini Tank in the middle of a room, Monster House, Summoning Trap, etc.
Pretty common, so some players like to eat it before stepping into a room on floors where ranged attackers appear.
Swift Grass
Used similarly to Sluggish Staff to safely defeat a monster in a 1 vs 1 situation.
Can be eaten as insurance prior to stepping into a room on Mini Tank floors.
Berserk Seed
Throw it at a monster to disable its special attack for the duration of Berserk status.
Can also be thrown at a monster to have the target clear out a room or Monster House for you.
However, a Lv1-3 monster will lose Berserk status if it defeats another monster and levels up.
Blinding Grass
Use case is similar to Berserk Seed, but Blind status doesn't wear off from turns elapsing.
Sedating Grass, Confusion Grass
Confusion Grass can be thrown at a monster inside a Monster House or such,
but Sedating Grass isn't too useful aside from temporarily disabling an incoming enemy in a hallway.
If you can find a way to curse the Sedating Grass, it can be thrown to one-shot a monster instead.
"2 Damage" Grasses
Revival Grass, Weeds, Antidote Grass, Bellyexpand Seed, and Bellyshrink Seed deal 2 damage when thrown.
Leaping Grass
Emergency escape option, but keep in mind where you land isn't guaranteed to be safe.
Fragrant Grass
Does NOT deal damage even when thrown at an enemy.
Increases the duration of an incense from 150 → 300 turns when selected as fuel.
Scrolls
Blank Scroll
Obtained from dungeon shops or Transmutation Pots.
Write Eradication Scroll and throw it at a N'dubba, Field Knave, or Fire Ninja family monster, etc.
Plating Scroll
Upgrade value doesn't matter, but the +2.0% accuracy increase for weapons is nice.
Also offers protection against a single rune-erasing effect of Mudster or Mudder's ability.
Pot-upsize Scroll, Extraction Scroll
Read it on a Transmutation Pot to increase your chance of obtaining Blank Scrolls.
Windblade Scroll, Fixer Scroll, Jitters Scroll
Counters Summoning Traps or getting surrounded by monsters that can pass through walls.
It's best to insert these scrolls in Identifier Pots or Exorcism Pots to check for curses.
The paralyzing effect for Fixer Scroll requires 2 or more monsters to be adjacent to you.
Confusion Scroll
Read it in a room to temporarily disable monsters, but don't count on it when monsters are adjacent.
Sanctuary Scroll
Useful against select monsters, but ranged attackers will generally attack you regardless.
Monsters (family or individual) that are NOT safe even when standing on the scroll:
- Firepuff, Field Knave, Skull Mage, Dragon, Porky, Mini Tank, Pop Tank, Ultra Gazer, Ninjas
Monsters (family or individual) that are safe when standing on the scroll:
- Metalhead, Pullfrog, Gazer (excluding Ultra Gazer), etc.
Eradication Scroll Targets
Eradicating N'dama is probably the highest priority among the following options.
- N'dubba family - N'dama (26-44F), N'dulu (57-80F)
- Field Knave family - Bag Knave (6-13F), Pot Knave (46-56F), Nimble Knave (81-87F), Field Knave (88-99F)
- Fire Ninja family - Fire Ninja A (9-13F, 57-63F), Fire Ninja B (64-69F)
Staves
Disguising Staff
Decoys also collapse from a single hit, so don't expect it to buy much time.
Swing it at a monster in a room before stepping into the room to check for other monsters,
but avoid doing this trick on Sky Dragon (57-63F) and Porky (88-99F) floors.
Burrowing Staff
Swing it toward a monster hiding in a wall tile to one-shot them.
Peach Staff
Mini Tank Bun is probably your best Swift option in this dungeon.
Knockback Staff
100% accuracy ranged attack that can defeat 2 monsters if they're lined up.
When used against a single target, a wall must be behind them to defeat them.
Earthmound Staff
Block off monsters that are chasing you, create a pillar over water and destroy it to cross a stream, etc.
Deals 2 damage when swung at a target that is directly in front of you.
Combine with a Pickaxe to surround yourself in wall tiles before safely revealing a N'dubba family monster.
Sluggish Staff, Paralyzing Staff
Sluggish Staff lets you safely defeat regular speed monsters.
Attacking a monster with Paralyzed status isn't safe, since they'll attack back if you miss.
Might be better used to create a blockade in hallways instead of swinging at single targets.
Thunderbolt Staff
Combine with Invincible Grass to quickly clear out a Monster House.
The electricity can damage monsters in walls, but you can't swing it directly at a monster that's in a wall.
Always be mindful that the electricity travels through adjacent creatures to avoid self-destructing.
Vaulting Staff
Most monsters aside from Porky can be turned into less of a threat by escaping 2 tiles into a hallway.
The staff itself can't be used to defeat enemies, but it's still useful in a variety of situations.
Pots / Incenses
Preservation Pot
Items are what let you avoid having to gamble on missed attacks, so being able to carry more is great.
Identifier Pot
Identify a staff and synthesize it using Mixermon (31-36F) or Mixergon (57-63F) to always know remaining uses.
Can also be used to check for curses on scrolls when you lack an Exorcism Pot.
Curse Pot
Curse items that normally don't deal damage when thrown, like Sedating Grass, Confusion Grass, or Fragrant Grass.
Don't forget that you can throw the pot itself to deal 2 damage to a target, too.
Exorcism Pot
Prioritize inserting scrolls that are read when adjacent, like Jitters Scroll and Fixer Scroll.
It's generally quite risky to read such scrolls when the name is still yellow.
Water Gun Pot
Only has a range of 3 tiles, but 100% accuracy and can even one-shot Hoppin' Batter and Fierous monsters.
However, it has no effect on Aquatic types (Pullfrog and Mudkin families in this dungeon).
Cashing Pot
Insert unneeded bracelets or sacred equipment to stash Gitan for shops.
Can also be used to convert items that don't deal damage when thrown into Gitan bags.
Evasive Incense
Counters Mini Tank and Porky, but beware that your projectiles will also miss.
Check how many Truestrike Arrows, Water Gun Pots, and staves you have left before lighting it.
Can be used without worry if you have a Sure-aim Bracelet.
Heat-ban Incense
Great to have for Pop Tank family monsters and Dragons.
Also lets you safely defeat Firepuff and Fire Ninja family monsters around corners.
Blurry Incense
Kind of a last resort when you don't have either Evasive Incense or Heat-ban Incense.
Swing a Guiding Staff or read a Mapping Scroll beforehand to locate the stairs before lighting it.
Extremely powerful when used alongside a Monster-find Bracelet.
Floor Guide
First Clear (1-30F)
1F
Notable: Blazepuff (1-5F), Cursenior (1-5F)
A relatively safe floor that doesn't feature any monsters with Swift speed or ranged attacks.
Blazepuff breathes fire through hallway corners, and Cursenior curses any 2 items in your inventory.
Don't dash under any circumstances - including using Handy Dash in hallways - and you should be fine.
2-5F
Notable: Blazepuff (1-5F), Cursenior (1-5F), Great Hen (2-8F), Thrashead (4-8F)
Great Hen has Swift 1 speed, and Thrashead attacks up to 3 tiles ahead - Look Around when you enter a room.
If you see a creature moving somewhere on the screen, stop moving and plan your next inputs carefully.
If there's a 1 tile gap between you and a Great Hen, retreat 1 tile and use a normal attack for higher accuracy.
It becomes harder to explore for items starting from the next floor range, so check all rooms up to 5F.
6-8F
Notable: Great Hen (2-8F), Thrashead (4-8F), Metal Ninja A (6-8F), Hell Reaper (6-8F), Bag Knave (6-13F)
Metal Ninja A has a higher chance of evading normal attacks, and throws Gitan up to 10 tiles ahead.
Try to deal with Metal Ninjas in hallways if you lack a 100% accuracy option like staves or Truestrike Arrows.
Hell Reaper has Swift 2 speed, meaning it moves at double speed and can attack 2 times in the same turn.
Bag Knave throws Weeds 10 tiles ahead, but you're safe if you have an item on hand that can be parried.
Don't throw Weeds at Field Knave monsters, as it boosts their action speed instead of dealing damage.
9-13F
Notable: Bag Knave (6-13F), Water Ninja B (9-13F), Cyberoid (9-13F), Lashagga (9-16F), Battler (9-16F)
Fire Ninja A (9-13F) and Bag Knave destroy items found on the ground, so it's best to hurry ahead.
Battler disarms an equipped weapon, shield, or bracelet - Be very careful if there are Bag Knaves nearby.
Cyberoid (Swift 1) is always generated with Napping status, and wakes when you enter or exit the room.
If you need to walk next to a sand pillar, shoot a projectile at it first to check for a hidden Earth Ninja A.
Water Ninja B's special attack has a range of 3 tiles in a straight line, and it also hits through corners.
Lashagga attacks 3 times per turn, so expect to collapse if you let it attack you when adjacent.
14-19F
Notable: Megahead (14-19F), Hiding Dragon (14-19F), Okina/Tengu Monk A (17-22F), Hyper Gazer (17-25F)
Megahead attacks in a straight line from up to 4 tiles away, and hits through hallway corners.
Hiding Dragon has Swift 1 speed, and aims for pincer attacks in hallways if there's an enemy behind it.
The trio of Okina, Okame, and Tengu monks appear on 17-22F - Expect to be ambushed by hastened monsters.
Hyper Gazer's hypnosis can potentially lead to item loss, so don't let it act when adjacent.
Overall, it's best to limit the amount of time spent in rooms, and rush to the stairs.
20-24F
Notable: Okina/Tengu Monk A (17-22F), Hyper Gazer (17-25F), King Reaper (20-24F), Skullmancer (20-24F)
King Reaper has Swift 2 speed, passes through walls, and rushes at you from anywhere on the floor.
Step in place at the start of the floor to lure King Reapers into the room instead of entering a hallway,
but expect other monsters to get sent into the room by Okina Monk A while doing so as well.
Skullmancer's magic doesn't include any effects that instantly make you collapse, but it's still dangerous.
Lordly Samurai (20-25F) revives as Ghost Samurai - Hunt the Ghost Samurai to avoid Ultra Gazer being created.
26-30F
Notable: Tree Ninja A (25-30F), Mini Tank (26-30F), Water Ninja A (26-30F), Igneous (26-30F), N'dama (26-44F)
Mini Tank has Swift 1 speed, and shoots Silver Arrows from any distance when lined up in a room.
Igneous is immune to projectiles that lack piercing properties - Use Silver Arrows or Far-throwing Bracelet.
N'dama doesn't reveal its disguise until you use the item, making item collection quite risky.
If you're aiming for the 1st clear, go ahead and use Evasive Incense, Invincible Grass, etc. to hurry onward.
But if you're playing the extension, be more reserved with items while trying to advance floors quickly.
Throw an Eradication Scroll at N'dama to make it easier to stock items for upcoming dangerous floor ranges.
Some players think lingering for Silver Arrow drops from defeated Mini Tanks can be worthwhile,
but the drop rate for Silver Arrows is very low, so it's honestly not recommended.
Sacred Tree Mode (31-99F)
31-36F
Notable: N'dama (26-44F), Deathead (31-36F), Pumplich (31-36F), Fleefrog (31-36F), Ornery Tank (35-40F)
Pumplich passes through walls and detects you from anywhere - Step in place to lure them into the starting room.
Deathead attacks from up to 5 tiles away in a straight line, and Fleefrog 10 tiles away.
Ornery Tank appears from 35F, and can snipe you with a cannonball when you try to step into a room.
One way to check for Ornery Tanks is to throw a Berserk Seed at a monster in the room before entering the room.
Mixermon (31-36F) lets you synthesize items - It'd be good to combine Vaulting and Earthmound staves.
31-34F is safer for synthesizing since there's no risk of Ornery Tanks destroying items on the ground.
Don't forget to check for curses by swinging each staff once beforehand.
37-44F
Notable: N'dama (26-44F), Adamant Tank (37-40F), Mini Tank (37-44F), Skull Mage (37-44F), Streamingfrog (41-47F)
Danger Zone - Expect accidents unless you lucked out and found a Monster-find Bracelet.
Use every trick you can think up to quickly locate the stairs and advance to the next floor.
N'dama is still around, so don't trust items you find on the ground unless you've eradicated N'damas.
Mini Tank and Adamant Tank both have Swift 1 speed and snipe you when you're lined up in a room.
Use an Evasive Incense or Heat-ban Incense if you have one, and consider eradicating the remaining threat.
Skull Mage and Skull Wizard (41-47F) have the potential to one-shot you with their magic when lined up,
and Streamingfrog can pull you closer and attack on the same turn within a range of 10 tiles.
The only way to avoid Streamingfrog's ability is to either stay in Sumo status, or equip an Unmoving Wall.
Use Disguising Staff or thrown Berserk Seeds to check for monsters in rooms before entering them.
45-56F
Notable: Skull Wizard (41-47F), Streamingfrog (41-47F), Metal Ninja C/B (45-63F), Infernous (45-52F),
Pot Knave (45-56F), Skull Lord (48-52F), Electroid (48-56F), Pyrepuff (48-56F)
N'dama finally exits the monster table, but collecting items is still difficult due to Pot Knaves.
Pot Knave throws Weeds 10 tiles ahead - You're safe from taking damage if you have an open pot or incense.
The ideal counter is to keep 1 slot open in a Preservation Pot, or throw an Eradication Scroll if you lack pots.
Infernous is immune to projectiles that lack piercing properties - Use Silver Arrows or Far-throwing Bracelet.
Metal Ninjas throw Gitan 10 tiles ahead, so it's not safe to use projectiles against it in rooms,
unless the projectile is a Truestrike Arrow or you have a Sure-aim Bracelet equipped.
Other 100% accuracy ranged attack options include Water Gun Pot and staves like Thunderbolt Staff.
Skull Lord's magic basically has a 2/4 chance to one-shot you, so use a Reflective Incense or such.
57-63F
Notable: Metal Ninja B (53-63F), Sky Dragon (57-63F), Hoppin' Slammer (57-63F), N'dulu (57-80F)
Sky Dragon spews fire from anywhere in the same room, making it extremely dangerous.
Collecting items is still hard due to Fire Ninja A (57-63F) and N'dulu, who reveals itself when you change floors.
If you have lots of Revival Grass, you can swing a Narrow-escape Staff at Hoppin' Slammer to warp to the stairs.
Mixergon (57-63F) also appears, but it's not really worth lingering for synthesis purposes at this point.
Pullfrog (57-63F) has a special attack usage range of 3 tiles, but it can't attack on the same turn.
64-72F
Notable: Metal Ninja D (64-80F), N'dulu (57-80F), Fire Ninja B (64-69F), Soul Reaper (64-72F),
Bashagga (64-76F), Pop Tank (70-74F), Polygon Singa (70-76F)
Soul Reaper has Swift 2 speed and passes through walls - Step in place to lure them into the starting room.
Polygon Singa often forces adjacent encounters, which can be annoying if you lack the Accurate rune.
Bashagga attacks 4 times per turn, so expect to collapse if you let it attack you when adjacent.
The combination of Fire Ninja B and N'dulu still makes it rather difficult to stock up on items,
and it's best to wait until the next floor before using new items to account for disguised N'dulus.
Ranged attackers are limited to Pop Tank and Metal Ninja, so it should be an easier floor range than earlier.
73-80F
Notable: Metal Ninja D (64-80F), N'dulu (57-80F), Miracle Hen (73-80F), Ultra Gazer (77-80F), Pumplord (77-99F)
Use a Reflective Incense if you have one to counter Ultra Gazer, and just rush to the stairs.
Miracle Hen has Swift 2 speed but can only attack when it's adjacent to you, so it shouldn't be too bad.
Pumplord has Normal speed and passes through walls, but can be dealt with easily if you have rocks,
so it might not be worthwhile to step in place at the start of a floor to lure them to you.
81-87F
Notable: Pumplord (77-99F), Nimble Knave (81-87F), Dragon (81-99F), Okina Monk B (81-99F), Okame Monk B (85-99F)
Okina Monk B appears for the rest of the dungeon, and sends monsters near you from elsewhere on the floor.
Consider eradicating Okina Monk B if you want, but keep in mind that Tengu Monk B appears later.
Ranged attackers include Dragon and Nimble Knave, who use their special attack when you're lined up.
Okame Monk B appears on 85-99F, making it harder to utilize status effects to bypass monsters.
Nimble Knave can't actually hurt you with thrown Weeds if you have at least 1 item in your inventory,
provided said item isn't a currently equipped weapon, shield, or bracelet.
88-99F
Notable: Pumplord (77-99F), Dragon (81-99F), Okina Monk B (81-99F), Okame Monk B (85-99F), Porky (88-99F),
Death Reaper (88-99F), Dragon Pit (88-99F), Hoppin' Slugger (88-99F), Tengu Monk B (91-99F)
Porky's rock throwing range is a 3 tile radius, and it throws rocks even if Shiren isn't in direct view.
If you don't have any Revival Grass left, only input 1 action at a time even when you're in a hallway.
Okina Monk B continues to send in monsters until the end, so you can't really avoid fights.
Tengu Monk B adds pressure by increasing the action speed of other monsters, so just rush to the stairs.
You know how to handle swift and ranged monsters at this point, so utilize all items and do your best!
Monsters
See Monsters for individual monster details.
- F - Dark hallways
- S - Shop is possible
- H - Monster House is possible
- G - Golden Egg Thing is possible
Monster Colors = Farming, Useful, Lowers Stats, Targets Items, Dangerous
Items
※ This section is currently incomplete.
- F = Floor
- S = Shop
- P = Peddler
- M = Monster drop
- B = Buried
- H = Thiefwalrus
- I = Island
- T = Transmutation Pot
- U = Surprise Pot
- W = Tunnel of Wishes
Weapon
Weapon | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Wooden Sword | ||||||||||
Bronze Sword | ||||||||||
Katana | ||||||||||
Doutanuki | ||||||||||
Manji Kabura | ||||||||||
Kajin Fuuma | ||||||||||
Kabura Sutegi | ||||||||||
Golden Sword | ||||||||||
Kama Itachi | ||||||||||
Axe of the Minotaur | ||||||||||
Accurate Sword | ||||||||||
Swift Sword | ||||||||||
Watersplitter | ||||||||||
Primal Axe | ||||||||||
Dragonkiller | ||||||||||
Crescent Blade | ||||||||||
Sky Sword | ||||||||||
Sickle of Salvation | ||||||||||
Drain Slayer | ||||||||||
Cyclops Bane | ||||||||||
Steel Severer | ||||||||||
Whopping Harisen | ||||||||||
Healing Sword | ||||||||||
Peach Club | ||||||||||
Spender's Club | ||||||||||
Ferrous Greatsword | ||||||||||
Steak Knife | ||||||||||
Jagged Sword | ||||||||||
Quad-edge | ||||||||||
Auspicious Kumade | ||||||||||
Pickaxe | ||||||||||
Golden Pickaxe | ||||||||||
Wooden Mallet | ||||||||||
Epic Hammer | ||||||||||
Trapseeker | ||||||||||
Bonito Block | ||||||||||
Yamanba's Cleaver | ||||||||||
Break-Off Blade |
Shield
Shield | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Wooden Shield | ||||||||||
Bronze Shield | ||||||||||
Iron Shield | ||||||||||
Wolfshead | ||||||||||
Fuuma Shield | ||||||||||
Rasen Fuuma | ||||||||||
Golden Shield | ||||||||||
Counter Shield | ||||||||||
Watchful Shield | ||||||||||
Dragon Shield | ||||||||||
Blast Shield | ||||||||||
Targe of the Minotaur | ||||||||||
Walrus Stopper | ||||||||||
Froggo Stopper | ||||||||||
Hat Stopper | ||||||||||
Nigiri Stopper | ||||||||||
Spearscale Shield | ||||||||||
Kappa's Dish | ||||||||||
Gazer Shield | ||||||||||
Shield of Negation | ||||||||||
Unmoving Wall | ||||||||||
Zabuton | ||||||||||
Spender's Shield | ||||||||||
Ferrous Kite | ||||||||||
Steak Plate | ||||||||||
Gutsy Shield | ||||||||||
Hunky-dory Shield | ||||||||||
Bodhi Shield | ||||||||||
Shield of Sating | ||||||||||
Auspicious Omamori | ||||||||||
Shield of Presage | ||||||||||
Yamanba's Potlid | ||||||||||
Break-Off Shield |
Bracelet
Bracelet | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Healing Bracelet | ||||||||||
Strength Bracelet | ||||||||||
Bellyexpand Bracelet | ||||||||||
Bellyshrink Bracelet | ||||||||||
Fortune Bracelet | ||||||||||
Cleansing Bracelet | ||||||||||
Focusing Bracelet | ||||||||||
Rousing Bracelet | ||||||||||
Rustproof Bracelet | ||||||||||
Cursebreak Bracelet | ||||||||||
Affixing Bracelet | ||||||||||
Far-throwing Bracelet | ||||||||||
Bad-aim Bracelet | ||||||||||
Sure-aim Bracelet | ||||||||||
Bouncy Bracelet | ||||||||||
Rapid-fire Bracelet | ||||||||||
Daredevil Bracelet | ||||||||||
Dreaded Bracelet | ||||||||||
Leaping Bracelet | ||||||||||
Blasting Bracelet | ||||||||||
Clairvoyant Bracelet | ||||||||||
Monster-find Bracelet | ||||||||||
Item-find Bracelet | ||||||||||
Passage-find Bracelet | ||||||||||
Waterwalk Bracelet | ||||||||||
Floating Bracelet | ||||||||||
Wallpass Bracelet | ||||||||||
Tiptoe Bracelet | ||||||||||
Passerby Bracelet | ||||||||||
Item-losing Bracelet | ||||||||||
Gitan-losing Bracelet | ||||||||||
Monstercall Bracelet | ||||||||||
Trapmore Bracelet | ||||||||||
Haggling Bracelet | ||||||||||
Trapper's Bracelet | ||||||||||
Appraiser's Bracelet | ||||||||||
Cannonboost Bracelet |
Projectile
Projectile | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Wooden Arrow | ||||||||||
Iron Arrow | ||||||||||
Silver Arrow | ||||||||||
Poison Arrow | ||||||||||
Truestrike Arrow | ||||||||||
Rock | ||||||||||
Porky's Rock |
Food
Food | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Onigiri | ||||||||||
Large Onigiri | ||||||||||
Huge Onigiri | ||||||||||
Rotten Onigiri | ||||||||||
Grilled Onigiri | ||||||||||
Special Onigiri | ||||||||||
Sumo Onigiri | ||||||||||
Sweet Potato | ||||||||||
Yakitori | ||||||||||
Rotten Peach Bun |
Grass
Grass | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Weeds | ||||||||||
Herb | ||||||||||
Otogirisou | ||||||||||
Healing Grass | ||||||||||
Life Grass | ||||||||||
Fragrant Grass | ||||||||||
Revival Grass | ||||||||||
Bellyexpand Seed | ||||||||||
Bellyshrink Seed | ||||||||||
Dragon Grass | ||||||||||
Leaping Grass | ||||||||||
Antidote Grass | ||||||||||
Strength Grass | ||||||||||
Poison Grass | ||||||||||
Confusion Grass | ||||||||||
Sedating Grass | ||||||||||
Berserk Seed | ||||||||||
Blinding Grass | ||||||||||
Seewell Grass | ||||||||||
Swift Grass | ||||||||||
Power-up Grass | ||||||||||
Invincible Grass | ||||||||||
Fortune Grass | ||||||||||
Angel Seed | ||||||||||
Feeble Grass | ||||||||||
Unlucky Seed | ||||||||||
Ill-fated Seed |
Scroll
Scroll | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Confusion Scroll | ||||||||||
Slumber Scroll | ||||||||||
Jitters Scroll | ||||||||||
Windblade Scroll | ||||||||||
Expulsion Scroll | ||||||||||
Exorcism Scroll | ||||||||||
Identifier Scroll | ||||||||||
Heavenly Scroll | ||||||||||
Earthly Scroll | ||||||||||
Plating Scroll | ||||||||||
Slot-adding Scroll | ||||||||||
Rune-eraser Scroll | ||||||||||
Silver-seal Scroll | ||||||||||
Silverpurge Scroll | ||||||||||
Pot-upsize Scroll | ||||||||||
Extraction Scroll | ||||||||||
Onigiri Scroll | ||||||||||
Curse Scroll | ||||||||||
Mapping Scroll | ||||||||||
Map-loss Scroll | ||||||||||
Trap-eraser Scroll | ||||||||||
Trap Scroll | ||||||||||
Water-drain Scroll | ||||||||||
Monstercall Scroll | ||||||||||
Wall-less Scroll | ||||||||||
Gathering Scroll | ||||||||||
Collection Scroll | ||||||||||
Gambler's Scroll | ||||||||||
Muzzle Scroll | ||||||||||
Carry-ban Scroll | ||||||||||
Swift Foe Scroll | ||||||||||
Fixer Scroll | ||||||||||
Escape Scroll | ||||||||||
Eradication Scroll | ||||||||||
Sanctuary Scroll | ||||||||||
Blank Scroll | ||||||||||
Wet Scroll |
Staff
Staff | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Ordinary Staff | ||||||||||
Paralyzing Staff | ||||||||||
Sealing Staff | ||||||||||
Disguising Staff | ||||||||||
Empathetic Staff | ||||||||||
Narrow-escape Staff | ||||||||||
Knockback Staff | ||||||||||
Switching Staff | ||||||||||
Vaulting Staff | ||||||||||
Skull Mage's Staff | ||||||||||
Thunderbolt Staff | ||||||||||
Burrowing Staff | ||||||||||
Earthmound Staff | ||||||||||
Balance Staff | ||||||||||
Guiding Staff | ||||||||||
Swift Staff | ||||||||||
Sluggish Staff | ||||||||||
Fortune Staff | ||||||||||
Unlucky Staff | ||||||||||
Peach Staff |
Pot
Pot | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Preservation Pot | ||||||||||
Identifier Pot | ||||||||||
Transmutation Pot | ||||||||||
Cashing Pot | ||||||||||
Synthesis Pot | ||||||||||
Exorcism Pot | ||||||||||
Curse Pot | ||||||||||
Upgrading Pot | ||||||||||
Degrading Pot | ||||||||||
Bottomless Pot | ||||||||||
Warehouse Pot | ||||||||||
Handtrapper Pot | ||||||||||
Unbreakable Pot | ||||||||||
Ordinary Pot | ||||||||||
Hiding Pot | ||||||||||
Rejuvenation Pot | ||||||||||
Walrus Pot | ||||||||||
Water Gun Pot | ||||||||||
Hilarious Pot | ||||||||||
Monster Pot | ||||||||||
Surprise Pot |
Incense
Incense | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Heat-ban Incense | ||||||||||
Evasive Incense | ||||||||||
Cautious Incense | ||||||||||
Reflective Incense | ||||||||||
Aggressive Incense | ||||||||||
Defensive Incense | ||||||||||
Blurry Incense | ||||||||||
Weighted Incense | ||||||||||
Unwanting Incense |