Pots

Overview

  • Pots apply an effect to inserted items.
    • Some pots already have contents, so those types must be tapped instead.
  • The capacity of a generated pot is between 2~5.
    • Max capacity is 6, which can only be reached using Pot-upsize Scrolls.
  • Except for Preservation Pots, inserted items can't be taken out freely.
    • Retrieve contents by throwing the pot at a wall or creature, or use an Extraction Scroll.
    • Wooden Mallet or Sturdy Hammer can also be used to break a pot and retrieve its contents.
  • Contents of a pot are protected from things that normally affect inventory items.
    • Example: Scrolls inside a pot will never get wet while walking on water.

Pot List

Pots ~ Notebook Order
NameBuy+1Sell+1SizeNotes
Preservation Pot800100320403~5Insert and take out items freely.
Can be labeled after being identified.
Identifier Pot800100320403~5Identifies inserted items (Reveals name, staff charges, etc).
Transmutation Pot800100320403~5Transforms inserted items into different items.
Cashing Pot1000100400403~5Transforms inserted items into Gitan equal to selling price.
Synthesis Pot60001002400403~4Insert same category items to combine them into 1 item.
1st item acts as the base, and items afterward are consumed.
Weapons and shields transfer their runes and upgrade value,
and same name staves have their charges added together.
Must be unlocked via a Side Quest.
Exorcism Pot1600100640402~4Removes curses from inserted items.
Curse Pot1600100640402~4Curses inserted items.
Upgrading Pot100001004000402~3Inserted items upgrade when advancing floors.
   Weapon / Shield → Upgrade value increases.
   Arrow / Rock / Gitan → Quantity or value increases.
   Staff → Charges increases.
Chance to randomly shatter when an item upgrades.
Degrading Pot100001004000402~3Inserted items degrade when advancing floors.
   Weapon / Shield → Upgrade value decreases.
   Arrow / Rock / Gitan → Quantity or value decreases.
   Staff → Charges decreases.
Chance to randomly shatter when an item degrades.
Bottomless Pot1000100400402~4Inserted items vanish and are lost.
Pitfall Traps equal to capacity appear when it breaks.
Pitfall Traps won't appear on shop carpet tiles.
Warehouse Pot1000100400402~5Sends inserted items to Shukuba Beach's warehouse.
If the warehouse is full, the inserted item falls underfoot.
Handtrapper Pot1000100400403~5Your hand gets stuck inside the pot when you insert an item.
Weapon gets unequipped, and you can't pick up or use items.
The pot can break from attacking or getting hit by enemies.
Unbreakable Pot1000100400403~5Pot that won't break even when thrown against a wall.
Use an Extraction Scroll or Mallet to retrieve its contents.
Ordinary Pot800100320403~5No effect.
Hiding Pot800100320403~5Select Put In to hide inside the pot for a while.
Can be thrown at an enemy to trap them inside the pot.
Rejuvenation Pot2000100800403~5Restores HP and strength to max when tapped.
Also cures bad status conditions.
Walrus Pot2000100800403~5Releases a Thiefwalrus that retrieves an item.
Thiefwalrus can't pick up pots, and can't cross wall or air tiles.
If broken when capacity > 0, confused Thiefwalruses appear.
Water Gun Pot2000100800403~5Shoots water up to 3 tiles ahead, which deals 5 damage.
The water affects some targets differently.
Hilarious Pot800100320402~3Inflicts Laughing status on a target in front when tapped.
Monster Pot2000100800403~5A number of monsters equal to capacity appear when tapped.
Surprise Pot2000100800403~5Break the pot to find out what sort of surprise awaits inside!
This pot is always identified from the start.

Pot Details

Preservation Pot
Size
3~5
Buy
800
Sell
320
Items can be freely put in and taken out.
If it is identified, you can label it with any name you like.
Store onigiri and scrolls to prevent them from getting wet.
Identifier Pot
Size
3~5
Buy
800
Sell
320
Identifies a selected item, revealing things like
unknown names and Stave uses.
Reveals the inserted item's name, charges (staff),
upgrade value (weapon/shield), and cursed/blessed status.
Transmutation Pot
Size
3~5
Buy
800
Sell
320
Turns inserted items into different items.
Recommended to insert a single arrow or rock at a time.
Dangerous to carry on floors where Gazers appear.
Cashing Pot
Size
3~5
Buy
1000
Sell
400
Turns inserted items into Gitan equal to their selling price.
Dangerous to carry on floors where Gazers appear.
Synthesis Pot
Size
3~4
Buy
6000
Sell
2400
Synthesizes inserted items, combining the Upgrade Values
and Runes of Weapon or Shield, and the uses of Stave.
Cross-Mixing can't be done using a Synthesis Pot.
Exorcism Pot
Size
2~4
Buy
1600
Sell
640
Removes a Curse from inserted items.
Insert unidentified bracelets to make them safe to equip.
Curse Pot
Size
2~4
Buy
1600
Sell
640
Inflicts a Curse on inserted items.
Can be used to store arrows or rocks.
Upgrading Pot
Size
2~3
Buy
10000
Sell
4000
Grants positive effects on items inside as you travel.
Increases Weapon or Shield Upgrade Value; increases
Stave uses; increases Arrow, Rock, or Gitan.
May shatter when activating the effect.
Chance to break hasn't been tested.
Degrading Pot
Size
2~3
Buy
10000
Sell
4000
Inflicts negative effects on items inside as you travel.
Decreases Weapon or Shield Upgrade Value; decreases
Stave uses; decreases Arrow, Rock, or Gitan.
May shatter when activating the effect.
Chance to break hasn't been tested.
Bottomless Pot
Size
2~4
Buy
1000
Sell
400
Inserted items vanish.
Breaking it forms a Pitfall Trap nearby.
Can be used to steal if the dungeon has descending stairs.
Pitfall Traps won't appear on shop carpet tiles.
Warehouse Pot
Size
2~5
Buy
1000
Sell
400
Inserted items can be sent to Shukuba Beach's warehouse.
Cannot be used in certain situations, so items may fall at
your feet instead of going inside.
No additional notes.
Handtrapper Pot
Size
3~5
Buy
1000
Sell
400
You will not be able to remove your hand from the Pot and
will be inflicted with Potted status.
Weapon will miss, and items cannot be used or picked up.
Attacking may cause the Handtrapper Pot to shatter.
No additional notes.
Unbreakable Pot
Size
3~5
Buy
1000
Sell
400
Does not shatter when thrown or dropped.
Its contents will disappear if it is thrown at another being, so be careful!
Hitting it with a Weapon that has a Trap Bust Rune
will shatter it and spill its contents.
No additional notes.
Ordinary Pot
Size
3~5
Buy
800
Sell
320
Has no special effect on inserted items.
No additional notes.
Hiding Pot
Size
3~5
Buy
800
Sell
320
You enter the pot and become inflicted with Hiding status,
preventing monsters from targeting you.
Throwing this at a target can trap it inside.
No additional notes.
Rejuvenation Pot
Size
3~5
Buy
2000
Sell
800
Tapping fully restores HP and Strength.
Also cures status ailments.
Can be thrown at a creature to heal them if capacity ≥ 1.
Walrus Pot
Size
3~5
Buy
2000
Sell
800
Tapping causes Thiefwalrus to jump out, pick up any
items on the ground, and then go back inside the Pot.
If there are no items to pick up, it will simply vanish.
The Thiefwalrus picks up 1 item and has a range of 10 tiles.
Thiefwalrus can't pick up pots, and can't cross wall or air tiles.
If shattered when capacity > 0, confused Thiefwalruses appear.
Can't be used to steal if a Guard Dog is in the shop.
Water Gun Pot
Size
3~5
Buy
2000
Sell
800
Tapping shoots water up to 3 tile(s) away.
Deals 5 damage to the target and has a special effect on some monsters.
Reduces weapon or shield upgrade value by 1.
An onigiri becomes rotten, a scroll becomes a Wet Scroll.
Reduces attack power to 1 for monsters with weapons.
Karakuroid monsters become sealed + slowed.
Fierous monsters are instantly defeated, etc.
Hilarious Pot
Size
2~3
Buy
800
Sell
320
Tapping inflicts Laughing status on a target ahead of you.
Laughter prevents the target from taking any actions.
No additional notes.
Monster Pot
Size
3~5
Buy
2000
Sell
800
Tapping causes a number of monsters relative to the
Pot's capacity to emerge.
No additional notes.
Surprise Pot
Size
3~5
Buy
2000
Sell
800
A Pot full of excitement.
Something surprising happens when it shatters.
No additional notes.