Pots
Overview
- Pots apply an effect to inserted items.
- Some pots already have contents, so those types must be tapped instead.
- The capacity of a generated pot is between 2~5.
- Max capacity is 6, which can only be reached using Pot-upsize Scrolls.
- Except for Preservation Pots, inserted items can't be taken out freely.
- Retrieve contents by throwing the pot at a wall or creature, or use an Extraction Scroll.
- Wooden Mallet or Sturdy Hammer can also be used to break a pot and retrieve its contents.
- Contents of a pot are protected from things that normally affect inventory items.
- Example: Scrolls inside a pot will never get wet while walking on water.
Pot List
Pots ~ Notebook Order | ||||||
---|---|---|---|---|---|---|
Name | Buy | +1 | Sell | +1 | Size | Notes |
Preservation Pot | 800 | 100 | 320 | 40 | 3~5 | Insert and take out items freely. Can be labeled after being identified. |
Identifier Pot | 800 | 100 | 320 | 40 | 3~5 | Identifies inserted items (Reveals name, staff charges, etc). |
Transmutation Pot | 800 | 100 | 320 | 40 | 3~5 | Transforms inserted items into different items. |
Cashing Pot | 1000 | 100 | 400 | 40 | 3~5 | Transforms inserted items into Gitan equal to selling price. |
Synthesis Pot | 6000 | 100 | 2400 | 40 | 3~4 | Insert same category items to combine them into 1 item. 1st item acts as the base, and items afterward are consumed. Weapons and shields transfer their runes and upgrade value, and same name staves have their charges added together. Must be unlocked via a Side Quest. |
Exorcism Pot | 1600 | 100 | 640 | 40 | 2~4 | Removes curses from inserted items. |
Curse Pot | 1600 | 100 | 640 | 40 | 2~4 | Curses inserted items. |
Upgrading Pot | 10000 | 100 | 4000 | 40 | 2~3 | Inserted items upgrade when advancing floors. Weapon / Shield → Upgrade value increases. Arrow / Rock / Gitan → Quantity or value increases. Staff → Charges increases. Chance to randomly shatter when an item upgrades. |
Degrading Pot | 10000 | 100 | 4000 | 40 | 2~3 | Inserted items degrade when advancing floors. Weapon / Shield → Upgrade value decreases. Arrow / Rock / Gitan → Quantity or value decreases. Staff → Charges decreases. Chance to randomly shatter when an item degrades. |
Bottomless Pot | 1000 | 100 | 400 | 40 | 2~4 | Inserted items vanish and are lost. Pitfall Traps equal to capacity appear when it breaks. Pitfall Traps won't appear on shop carpet tiles. |
Warehouse Pot | 1000 | 100 | 400 | 40 | 2~5 | Sends inserted items to Shukuba Beach's warehouse. If the warehouse is full, the inserted item falls underfoot. |
Handtrapper Pot | 1000 | 100 | 400 | 40 | 3~5 | Your hand gets stuck inside the pot when you insert an item. Weapon gets unequipped, and you can't pick up or use items. The pot can break from attacking or getting hit by enemies. |
Unbreakable Pot | 1000 | 100 | 400 | 40 | 3~5 | Pot that won't break even when thrown against a wall. Use an Extraction Scroll or Mallet to retrieve its contents. |
Ordinary Pot | 800 | 100 | 320 | 40 | 3~5 | No effect. |
Hiding Pot | 800 | 100 | 320 | 40 | 3~5 | Select Put In to hide inside the pot for a while. Can be thrown at an enemy to trap them inside the pot. |
Rejuvenation Pot | 2000 | 100 | 800 | 40 | 3~5 | Restores HP and strength to max when tapped. Also cures bad status conditions. |
Walrus Pot | 2000 | 100 | 800 | 40 | 3~5 | Releases a Thiefwalrus that retrieves an item. Thiefwalrus can't pick up pots, and can't cross wall or air tiles. If broken when capacity > 0, confused Thiefwalruses appear. |
Water Gun Pot | 2000 | 100 | 800 | 40 | 3~5 | Shoots water up to 3 tiles ahead, which deals 5 damage. The water affects some targets differently. |
Hilarious Pot | 800 | 100 | 320 | 40 | 2~3 | Inflicts Laughing status on a target in front when tapped. |
Monster Pot | 2000 | 100 | 800 | 40 | 3~5 | A number of monsters equal to capacity appear when tapped. |
Surprise Pot | 2000 | 100 | 800 | 40 | 3~5 | Break the pot to find out what sort of surprise awaits inside! This pot is always identified from the start. |
Pot Details
Preservation Pot
|
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Identifier Pot
|
Transmutation Pot
|
Cashing Pot
|
Synthesis Pot
|
Exorcism Pot
|
Curse Pot
|
Upgrading Pot
|
Degrading Pot
|
Bottomless Pot
|
Warehouse Pot
|
Handtrapper Pot
|
Unbreakable Pot
|
Ordinary Pot
|
Hiding Pot
|
Rejuvenation Pot
|
Walrus Pot
|
Size
3~5
Buy
2000
Sell
800
Tapping causes Thiefwalrus to jump out, pick up any
items on the ground, and then go back inside the Pot. If there are no items to pick up, it will simply vanish. The Thiefwalrus picks up 1 item and has a range of 10 tiles.
Thiefwalrus can't pick up pots, and can't cross wall or air tiles. If shattered when capacity > 0, confused Thiefwalruses appear. Can't be used to steal if a Guard Dog is in the shop. |
Water Gun Pot
|
Size
3~5
Buy
2000
Sell
800
Tapping shoots water up to 3 tile(s) away.
Deals 5 damage to the target and has a special effect on some monsters. Reduces weapon or shield upgrade value by 1.
An onigiri becomes rotten, a scroll becomes a Wet Scroll. Reduces attack power to 1 for monsters with weapons. Karakuroid monsters become sealed + slowed. Fierous monsters are instantly defeated, etc. |
Hilarious Pot
|
Monster Pot
|
Surprise Pot
|