Dune of Batsu

Overview

UnlockClear Serpentcoil Island 2 times → a few days later.
EntranceShukuba Beach (From the docks).
Floors30F
Bring ItemsYesStairsDescending
CompanionsYesRoamersYes
Rescues3Starting LevelLv1
Starting ItemLarge Onigiri
UnidentifiedEquipment, Grass, Scrolls, Staves, Pots
ShopsYesMonster HousesYes (Regular, Sudden, Special)
BehemothsYesWishing ShrinesYes
Kron's ChallengeYesFever TimeYes
Initial Enemies4~7Spawn Rate30 Turns
Wind (1st Gust)900 TurnsRewardUnlock Cavern of Suiryu.

Postgame story dungeon with a boss fight that fully expects the average player to bring items.
It starts out on the mild side, but quickly introduces monsters capable of ruining inventory items.
In addition, Special Monster Houses can be generated, so runs can end fast if you're underprepared.
Hallways are dark the entire time, and all item categories are found unidentified except for incenses.
Overall, it's a dungeon with a great atmosphere which can be fun to attempt without bringing items.

Navigation

Strategy

General Advice (Anything Goes)

A good weapon and shield goes without saying - aim for 20 or higher for equipment strength.
You'll also want items to deal with Monster Houses, since Special Monster Houses can be generated.
Those would be items like Confusion Scroll, Vaulting or Switching staves, Swift or Invincible grass, etc.
Monster-find Bracelet is also nice to avoid surprise attacks in dark hallways by monsters explained below.
And of course, you'll need some strong items to help against the boss fight at the end.

27 1 27 2 27 3 Nigiri Baby (2-5F), Nigiri Morph (9-13F), Nigiri Boss (24-29F)

The first two transform non-equipped items into Large Onigiri, and the third inflicts Onigiri status.
Losing a Preservation Pot full of important items can be very devastating for the adventure of course,
but worse is that you'll insta-collapse if you take fire or explosion damage while you have Onigiri status,
and Sky Dragon who spews fire at you from anywhere in the room overlaps with Nigiri Boss on 24-27F.
The best counter is to synthesize the Nigiriproof rune into your shield to nullify their special attack,
but Nigiri Stopper can't be found in the main story dungeon so you're unlikely to have that rune yet.
Monster-find Bracelet prevents getting surprised by a Nigiri Baby type's special attack in a dark hallway,
and other items (arrows, staves, etc.) can be used to slay or disable them before they can act.

33 1 33 2 Swordsman (11-20F), Fencer (26-29F)

These monsters disarm and knock away your equipped items, with the item category varying by level.
Swordsman can only disarm your equipped shield, but Fencer can disarm either your weapon or shield.
The disarmed item is lost if it hits a character or if you had Far-throwing status via a trap or bracelet,
and the only way to reclaim it is to buy it back from the Unsuspicious Shop in Shukuba Beach.
There isn't a shield rune to nullify this special attack, but Affixing Bracelet keeps you safe.

22 2 Super Gazer (8-23F)

These monsters appeared in the main story dungeon, but are dangerous enough to mention again.
One of the possible actions Gazer's hypnosis can force is throwing an item - including equipped items.
The item is lost if you throw your equipped item at a character, similar to Swordsman's situation.
Gazer can also make you insert equipped items into pots, including Cashing Pot or Transmutation Pot.
It's best to synthesize Hypnosisproof - Gazer Shield can be found in the main story dungeon.

General Advice (No Bringing Items / No Travel Companions)

Clearing this dungeon without bringing items or Travel Companions is challenging but doable,
but don't expect to clear it with these restrictions if all you've done so far is clear the main story.
You should be able to clear a dungeon like Yamakagashi Pass before attempting this restriction.

Mixers don't appear until 21-23F, so don't expect to be able to synthesize and upgrade gear early on.
Mid Chintala (4-7F) and Fierous (5-10F) are easily the early game "wall monsters" for this challenge.
Fierous in particular almost requires activating Sumo status using Nigiri Baby (2-5F) just to survive.
This wiki calls the technique of having Nigiri Baby turn unneeded items into onigiri "Nigiri Morph Factory".

Arrows should be collected from Bowboy or Crossbowboy between 5-7F, with 6F being the safest.
If you find a Poison Arrow Trap, be sure to throw rocks onto the trap to collect Poison Arrows,
since a single Poison Arrow reduces a monster's attack power by 50% in this game.
Some players like to shoot arrows in dark hallways to check for incoming enemies.

The monster table can feel relentless, but remember that the goal isn't to fully explore every floor.
Once you've determined that you have enough items for the boss, switch to rushing to the stairs.

Special Monster Houses

Special Monster Houses often feature enemies outside of the regular monster table.
What makes them so dangerous is that they've been sighted as early as 3F, yet can have Lv3-4 monsters,
meaning you can end up having to face a Gitan Mamel, Archdragon, Steadfast Tank, etc. at a low level.
Bring plenty of items for Monster Houses in case you run into these during your run.

Important Items

14 1 Weapon & Shield

Primal Axe, Drain Slayer
Deals x1.5 damage to Beast and Draining type monsters, respectively.
These 2 monster types are very common from 24F onwards, and the boss is also a Beast type.

Gazer Shield
Super Gazer appears between 8-23F, so this shield (or rune) is a top priority.
Without it, you risk losing items by running into Super Gazers in dark hallways or such.

Dragon Shield
Reduces normal attack and fire damage received by 50% from Dragon types.
Dragon types are common here, including Shagga, Floor Dragon, and Dragon families.

bracelet Bracelets

Monster-find Bracelet, Clairvoyant Bracelet, Affixing Bracelet
You'll want one of these bracelets to avoid losing equipped items to Swordsman family monsters.
Of the three, Monster-find Bracelet is the most likely one players will have at this point.

Trapper's Bracelet
Consider bringing this bracelet if you cleared Trapper's Secret Path beforehand.
Reveals hidden traps, and lets you pick them up and set them down to ensnare enemies.

rock Projectiles

Rock, Porky's Rock
A single rock arcs above a Behemoth Monster's barrier and one-shots it, even from the front.
However, keep in mind that rocks can miss - don't risk it when adjacent to a Behemoth Monster.

food Food

Sumo Onigiri
Consider bringing these onigiri if you cleared Sumo Dungeon beforehand.
Replenishes Fullness to max, increases Max Fullness to 150, and activates Sumo status.

scroll grass pot incense Miscellaneous

Blank Scroll, Sweet Potato, Blurry Incense
Bring at least 1 of these so that you can deal with a Special Monster House if needed.

Invincible Grass, Swift Grass, Power-up Grass, Water Gun Pot, Heat-ban Incense
Powerful items that should be saved for the boss fight if at all possible.
In particular, Water Gun Pot or Heat-ban Incense mostly makes the boss deal 0 damage to you,
so it's worth carrying it to the end even if you find the item as early as 1F.

Floor Guide

1-4F

Monsters are weak, so you shouldn't have issues until the end of 3F even if you didn't bring items.
Shagga (1-3F) might be intimidating if you played Shiren 5, but it's actually a pushover in this game.
Identify staves right away so that you can use them without guessing in trickier situations.

Unlike previous games in the series, Nigiri Baby (2-5F) can transform items into Large Onigiri.
Normal attacks can miss, so use staves against Nigiri Baby when adjacent if you brought valuable items.

No Carry-In Tips #1

Hell Reaper (4-6F) has Swift 2 speed and can be rough if you haven't found a decent shield.
Mid Chintala (4-7F) also hits hard, but Fierous (5-10F) is way worse, so try to conserve items on 4F.
To have the best chance of surviving from 4F onwards, aim for one or more of the following:

  • Find a High base value weapon and shield (luck-dependent).
  • Activate Sumo status (perform Nigiri Morph Factory using Nigiri Baby).
  • Create Cave Mamels and hunt them to level up (item-dependent, Lv20 is ideal).
  • Recruit a Travel Companion (if you aren't restricting their usage).

Monster Stats (1-4F)

FloorMonsterHPAtkDefExpType
1-3Mamel8342Normal
1-3Shagga186412Dragon
1-3Chintala159412Beast
1-6Pit Mamel11585Normal
1-6Hat Urchin165310Cyclops
2-3Death Reaper22659Ghost/Floating
2-5Nigiri Baby178211Normal
4-6Hell Reaper45121530Ghost/Floating
4-7Mid Chintala45231027Beast

5-6F

Monsters are still easy to deal with if you brought upgraded gear, but otherwise it gets tricky.
Fierous (5-10F) is stronger than Mid Chintala (4-7F), and is immune to projectiles that don't pierce.
Piercing projectiles include Silver Arrows or items shot or thrown while you have Far-throwing status,
so basically you likely won't be able to chip away at a Fierous's HP from a distance.

Bowboy (5-7F) and Crossbowboy (5-7F) can be used to collect Wooden Arrows or Iron Arrows.
It's best to do this on 6F to avoid overlapping with either Nigiri Baby (2-5F) or Field Knave (7-9F).
Collecting methods include Evasive Incense, Earthmound Staff, and rooms that have 1-tile pillars.

No Carry-In Tips #2

Fierous is very tough to deal with, so you should activate Sumo status using Nigiri Baby (2-5F).
For reference, Sumo status grants the following effects:

  • Max HP +50.
  • x1.5 damage multiplier.
  • Immunity to traps and tripping (traps you step on simply break).
  • Ability to dig through walls (weapon upgrade value won't decrease).
  • Movement related effects are nullified (Switching Staff, Tiger Thrower, etc.)
  • Hunger rate is doubled (1 Fullness/5 Turns).

Monster Stats (5-6F)

FloorMonsterHPAtkDefExpType
1-6Pit Mamel11585Normal
1-6Hat Urchin165310Cyclops
2-5Nigiri Baby178211Normal
4-6Hell Reaper45121530Ghost/Floating
4-7Mid Chintala45231027Beast
5-7Bowboy45171860Normal
5-7Crossbowboy55202080Normal
5-10Fierous60252255Normal

7-10F

Behemoth Gates have a chance of being generated on 7-10F.
Possible Behemoth Monsters include Nashagga, Curse Girl, Hat Urchin, and Firepuff.
Claim the reward quickly if you decide to make the gate vanish, since Field Knave (7-9F) is around.
This monster roams around and transforms items found on the ground into Weeds.

Curse Girl (7-10F), Super Gazer (8-23F), Nigiri Morph (9-12F), and Brodillo (9-16F) also appear.
It's best to avoid using Handy Dash, since it can put you into a bad situation depending on your settings.
Super Gazer hypnotizes Shiren, forcing him to either attack in a random direction or use an item.
Nigiri Morph's special attack has a 100% success rate at turning an inventory item into a Large Onigiri.
Beware of Brodillo if you don't have Sumo status or a Balance Staff, since dropped pots can break.
Curse Girl only curses equipped shields, so she's not a problem unless you want to synthesize.

Use 100% accuracy options like staves or scrolls to disable Super Gazer or Nigiri Morph when adjacent,
and if there's distance between the two of you, shoot arrows or use 2 Frontal Attack around a corner.
It's fine to just use normal attacks if you have 19 Hypnosisproof and 17 Nigiriproof shield runes.

Monster Stats (7-10F)

FloorMonsterHPAtkDefExpType
4-7Mid Chintala45231027Beast
5-7Bowboy45171860Normal
5-7Crossbowboy55202080Normal
5-10Fierous60252255Normal
7-9Field Knave501516120Normal
7-10Curse Girl652828180Normal
7-10Floor Dragon55252080Dragon
8Dark Owl901625120Normal
8-12Ghost Radish40181549Ghost
8-13Polygon Shaka703433360Draining
8-23Super Gazer663026222Cyclops
9-12Metalhead66301961Cyclops
9-12Nigiri Morph883530255Normal
9-16Brodillo703638450Beast
10-13Porko653618840Beast

11-20F

Swordsman (11-20F) can disarm your equipped shield, sending it flying 10 tiles behind you.
The disarmed shield is lost if it hits a foe or if you had Far-throwing status via a trap or bracelet,
so the best counter is to keep an Affixing Bracelet equipped at all times.

Otherwise, Pumpanshee (11-20F)'s ability to pass through walls can be a menace in dark hallways,
and N'dulu (13F) disguises itself as an item on the ground and attacks when you try to use the item.
N'dulu in your inventory are automatically identified when you advance to the next floor.

If you notice that the game suddenly feels a bit sluggish, it's probably due to Corporal Ant (11-20F).
The Soldier Ant monster family likes to roam around the floor and endlessly dig out wall tiles.

Monster Stats (11-20F)

FloorMonsterHPAtkDefExpType
8-12Ghost Radish40181549Ghost
8-13Polygon Shaka703433360Draining
8-23Super Gazer663026222Cyclops
9-12Metalhead66301961Cyclops
9-12Nigiri Morph883530255Normal
9-16Brodillo703638450Beast
10-13Porko653618840Beast
11-13Muddy752533230Draining/Aquatic
11-20Swordsman773025122Normal
11-20Corporal Ant1004020220Normal
11-20Pumpanshee603522250Ghost/Floating
11-20Tiger Thrower68262277Beast
11-23Skull Mage773121210Ghost
11-26Egg Thing52147Cyclops
13N'dulu704031230Metal
13Dark Owl901625120Normal
14-20Schubell502020100Normal
17-23Daze Radish803727400Ghost

21-23F

Behemoth Gates have a chance of being generated on 21-23F.
Possible Behemoth Monsters include Nashagga, Curse Girl, Hat Urchin, and Firepuff.
Claim the reward quickly if you decide to make the gate vanish, since Pot Knave (21-23F) is around.
This monster throws Weeds into open pots in your inventory, but can't parry inventory items yet,
so your items are safe except for incenses as long as you don't place them on the ground.

If a Dragon (21-23F) hits a Blazeous (21-23F) with its flame, the Blazeous will level up.
A Lv3 Igneous (165 HP, 56 atk, 45 def) is far stronger than a Lv2 Blazeous (92 HP, 36 atk, 24 def),
so pay close attention to character positioning when you're inside a room.

Mixer (21-23F) can spawn only if you've finished the Synthesis unlock side quest.

Monster Stats (21-23F)

FloorMonsterHPAtkDefExpType
8-23Super Gazer663026222Cyclops
11-23Skull Mage773121210Ghost
11-26Egg Thing52147Cyclops
17-23Daze Radish803727400Ghost
21-23Mixer783929280Normal
21-23Dragon12045401000Dragon
21-23Blazeous923624150Normal
21-23Pot Knave653525300Normal
21-23Dragon Head883125266Dragon

24-29F

The primary danger zone of this dungeon (especially 24-27F).
Nigiri Boss (24-29F) inflicts Onigiri status instead of transforming items into Large Onigiri.
Onigiri status prevents item usage and nullifies the effects of any equipped items for 10 turns.
If you get hit by Sky Dragon (24-27F)'s flame while you have Onigiri status, you'll instantly collapse.
Sky Dragon spews flames from anywhere in the same room, so beware of large rooms in particular.

Skull Wizard (24-27F) can inflict Confused status from a distance, so remember to Look Around in rooms.
Fencer (26-29F) disarms your weapon or shield - check for traps as you walk to the item if you get disarmed.
Porkon (27-30F) is a menace with its 75 attack power and Porky's Rock throwing range of 8 tiles.

Draining types include Polygon Singa (24-26F), Floppy Hani (25-29F), and Vile Scorpion (24-29F).
Polygon Singa lowers Max Fullness by 7 when adjacent, making it harder to activate or maintain Sumo status.
Floppy Hani lowers level by 1 when adjacent, which can be countered with a Fortune Bracelet.
Vile Scorpion lowers Current Strength by 2 when adjacent, reducing your damage output.

Monster Stats (24-29F)

FloorMonsterHPAtkDefExpType
11-26Egg Thing52147Cyclops
24-26Polygon Singa1294040445Draining
24-27Lashagga994334500Dragon
24-27Sky Dragon14055501600Dragon
24-27Captain Ant1105539440Normal
24-27Skull Wizard883524250Ghost
24-29Cursister1153838380Normal
24-29Pumplich1005030800Ghost/Floating
24-29Nigiri Boss1334542555Normal
24-29Vile Scorpion1084533500Draining
24-30Steamroid1004548333Metal
25Dark Owl901625120Normal
25-29Floppy Hani853939390Draining
25-30Tiger Hurler1355045800Beast
26-29Fencer14049481000Normal
27-30Thrashead12255451100Cyclops
27-30Porkon15075501800Beast

Boss (30F)

Embodiment of Batsu (888 HP, 52 atk, 30 def) is a Beast type monster, so Primal Axe deals x1.5 damage.
Status conditions can be inflicted, but they get cured in roughly 2~4 turns depending on the status.
Sanctuary Scroll and Knockback Staff do not work, Paralyzing Staff and Narrow-escape Staff do work.
It's immune to Dragon Grass, and projectiles burn up and get nullified unless they pierce.
Water Gun Pot lowers its attack power to 1 until it uses its Charge Attack.

Special attacks:

  • Flame Attack (2 tiles ahead)
    • Deals 20~30 damage when you have a shield with 30 defense.
  • Charge Attack (3 tile radius)
    • Cures bad status conditions including Weakened status, then deals 80~100 damage.
      • This seems to be fixed damage, since the damage is the same without a shield.
  • Sandstorm (anywhere)
    • Creates sand pillars on the field.
      • The boss can walk through these pillars while destroying them.
  • Howl (anywhere)
    • Summons 3 monsters from the floor's monster table.

Other notes:

  • The fight begins with no other monsters on the field.
  • Expect to deal around 44~55 damage per direct attack at Lv30 with a weapon strength of 30.
    • This calculates out to roughly 17~21 direct attacks to defeat it.
  • Silver Arrows deal ~20 damage when Shiren is Lv30 and has 8 strength.
    • The arrows don't break sand pillars even with piercing properties.
  • Swift Grass, Power-up Grass, and Invincible Grass are fantastic.
    • Aggressive Incense can be paired with Invincible Grass to quickly deal massive damage.
  • The boss is immune to Explosion Trap, and gets cured of bad status conditions instead.
  • Empathetic Staff can be used to supplement damage if your damage output is low.
  • Slumber Scroll doesn't increase the action speed of the boss afterwards.

Monster Stats (30F)

FloorMonsterHPAtkDefExpType
30Embodiment of Batsu88852300Beast
24-30Steamroid1004548333Metal
25-30Tiger Hurler1355045800Beast
27-30Thrashead12255451100Cyclops
27-30Porkon15075501800Beast
30Bashagga1545540950Dragon

Monsters

See Monsters for individual monster details.

  • F - Dark hallways, Boss Floor
  • S - Shop is possible
  • M - Monster House is possible
  • W - Wishing Shrine is possible
  • B - Behemoth Gate is possible

Monster Colors = Farming, Useful, Lowers Stats, Targets Items, Dangerous

F S M W Monsters B
1 14 1 Shagga 30 1 Hat Urchin 1 1 Mamel 1 2 Pit Mamel 2 1 Chintala
2 14 1 Shagga 30 1 Hat Urchin 1 1 Mamel 1 2 Pit Mamel 2 1 Chintala
5 1 Death Reaper 27 1 Nigiri Baby
3 14 1 Shagga 30 1 Hat Urchin 1 1 Mamel 1 2 Pit Mamel 2 1 Chintala
5 1 Death Reaper 27 1 Nigiri Baby
4 2 2 Mid Chintala 5 2 Hell Reaper 30 1 Hat Urchin 1 2 Pit Mamel 27 1 Nigiri Baby
5 15 1 Bowboy 15 2 Crossbowboy 2 2 Mid Chintala 41 1 Fierous 5 2 Hell Reaper
30 1 Hat Urchin 1 2 Pit Mamel 27 1 Nigiri Baby
6 15 1 Bowboy 15 2 Crossbowboy 2 2 Mid Chintala 41 1 Fierous 5 2 Hell Reaper
30 1 Hat Urchin 1 2 Pit Mamel
7 15 1 Bowboy 15 2 Crossbowboy 2 2 Mid Chintala 26 1 Field Knave 41 1 Fierous
31 1 Curse Girl 35 1 Floor Dragon
8 26 1 Field Knave 20 1 Ghost Radish 24 2 Polygon Shaka 49 1 Dark Owl 22 2 Super Gazer
41 1 Fierous 31 1 Curse Girl 35 1 Floor Dragon
9 26 1 Field Knave 20 1 Ghost Radish 8 2 Brodillo 27 2 Nigiri Morph 24 2 Polygon Shaka
22 2 Super Gazer 41 1 Fierous 31 1 Curse Girl 35 1 Floor Dragon 12 1 Metalhead
10 20 1 Ghost Radish 18 2 Porko 8 2 Brodillo 27 2 Nigiri Morph 24 2 Polygon Shaka
22 2 Super Gazer 41 1 Fierous 31 1 Curse Girl 35 1 Floor Dragon 12 1 Metalhead
11 20 1 Ghost Radish 18 2 Porko 8 2 Brodillo 27 2 Nigiri Morph 24 2 Polygon Shaka
22 2 Super Gazer 32 2 Muddy 21 1 Skull Mage 36 1 Tiger Thrower 33 1 Swordsman
6 2 Pumpanshee 12 1 Metalhead 38 2 Corporal Ant 46 1 Egg Thing
12 20 1 Ghost Radish 18 2 Porko 8 2 Brodillo 27 2 Nigiri Morph 24 2 Polygon Shaka
22 2 Super Gazer 32 2 Muddy 21 1 Skull Mage 36 1 Tiger Thrower 33 1 Swordsman
6 2 Pumpanshee 12 1 Metalhead 38 2 Corporal Ant 46 1 Egg Thing
13 18 2 Porko 8 2 Brodillo 27 2 Nigiri Morph 24 2 Polygon Shaka 49 1 Dark Owl
22 2 Super Gazer 32 2 Muddy 21 1 Skull Mage 36 1 Tiger Thrower 33 1 Swordsman
6 2 Pumpanshee 38 2 Corporal Ant 44 2 N'dulu 46 1 Egg Thing
14 8 2 Brodillo 22 2 Super Gazer 21 1 Skull Mage 36 1 Tiger Thrower 33 1 Swordsman
6 2 Pumpanshee 38 2 Corporal Ant 46 1 Egg Thing 43 1 Schubell
15 8 2 Brodillo 22 2 Super Gazer 21 1 Skull Mage 36 1 Tiger Thrower 33 1 Swordsman
6 2 Pumpanshee 38 2 Corporal Ant 46 1 Egg Thing 43 1 Schubell
16 8 2 Brodillo 22 2 Super Gazer 21 1 Skull Mage 36 1 Tiger Thrower 33 1 Swordsman
6 2 Pumpanshee 38 2 Corporal Ant 46 1 Egg Thing 43 1 Schubell
17 20 2 Daze Radish 22 2 Super Gazer 21 1 Skull Mage 36 1 Tiger Thrower 33 1 Swordsman
6 2 Pumpanshee 38 2 Corporal Ant 46 1 Egg Thing 43 1 Schubell
18 20 2 Daze Radish 22 2 Super Gazer 21 1 Skull Mage 36 1 Tiger Thrower 33 1 Swordsman
6 2 Pumpanshee 38 2 Corporal Ant 46 1 Egg Thing 43 1 Schubell
19 20 2 Daze Radish 22 2 Super Gazer 21 1 Skull Mage 36 1 Tiger Thrower 33 1 Swordsman
6 2 Pumpanshee 38 2 Corporal Ant 46 1 Egg Thing 43 1 Schubell
20 20 2 Daze Radish 22 2 Super Gazer 21 1 Skull Mage 36 1 Tiger Thrower 33 1 Swordsman
6 2 Pumpanshee 38 2 Corporal Ant 46 1 Egg Thing 43 1 Schubell
21 26 2 Pot Knave 20 2 Daze Radish 22 2 Super Gazer 45 1 Mixer 21 1 Skull Mage
19 1 Dragon 35 2 Dragon Head 46 1 Egg Thing 41 2 Blazeous
22 26 2 Pot Knave 20 2 Daze Radish 22 2 Super Gazer 45 1 Mixer 21 1 Skull Mage
19 1 Dragon 35 2 Dragon Head 46 1 Egg Thing 41 2 Blazeous
23 26 2 Pot Knave 20 2 Daze Radish 22 2 Super Gazer 45 1 Mixer 21 1 Skull Mage
19 1 Dragon 35 2 Dragon Head 46 1 Egg Thing 41 2 Blazeous
24 27 3 Nigiri Boss 37 2 Steamroid 24 3 Polygon Singa 25 2 Vile Scorpion 31 2 Cursister
21 2 Skull Wizard 6 3 Pumplich 19 2 Sky Dragon 14 3 Lashagga 38 3 Captain Ant
46 1 Egg Thing
25 27 3 Nigiri Boss 37 2 Steamroid 24 3 Polygon Singa 49 1 Dark Owl 25 2 Vile Scorpion
31 2 Cursister 21 2 Skull Wizard 23 2 Floppy Hani 36 2 Tiger Hurler 6 3 Pumplich
19 2 Sky Dragon 14 3 Lashagga 38 3 Captain Ant 46 1 Egg Thing
26 27 3 Nigiri Boss 37 2 Steamroid 24 3 Polygon Singa 25 2 Vile Scorpion 31 2 Cursister
21 2 Skull Wizard 23 2 Floppy Hani 36 2 Tiger Hurler 33 2 Fencer 6 3 Pumplich
19 2 Sky Dragon 14 3 Lashagga 38 3 Captain Ant 46 1 Egg Thing
27 18 3 Porkon 27 3 Nigiri Boss 37 2 Steamroid 25 2 Vile Scorpion 31 2 Cursister
21 2 Skull Wizard 23 2 Floppy Hani 36 2 Tiger Hurler 33 2 Fencer 6 3 Pumplich
19 2 Sky Dragon 14 3 Lashagga 12 2 Thrashead 38 3 Captain Ant
28 18 3 Porkon 27 3 Nigiri Boss 37 2 Steamroid 25 2 Vile Scorpion 31 2 Cursister
23 2 Floppy Hani 36 2 Tiger Hurler 33 2 Fencer 6 3 Pumplich 12 2 Thrashead
29 18 3 Porkon 27 3 Nigiri Boss 37 2 Steamroid 25 2 Vile Scorpion 31 2 Cursister
23 2 Floppy Hani 36 2 Tiger Hurler 33 2 Fencer 6 3 Pumplich 12 2 Thrashead
30 63 1 Batsu 18 3 Porkon 37 2 Steamroid 36 2 Tiger Hurler 14 4 Bashagga
12 2 Thrashead

Behemoths

F Behemoth Monsters
7-10
21-23
27-29
14 2 Nashagga 31 1 Curse Girl 30 1 Hat Urchin 7 1 Firepuff

Items

※ This section is currently incomplete.

Item Table Key

IDExplanation
FFloor
SShop
PPeddler
MMonster drop
BBuried
HThiefwalrus
IIsland
TTransmutation Pot
USurprise Pot
WTunnel of Wishes

14 Weapon

Weapon
NameFSPMBHITUW
Wooden Sword
Bronze SwordX
KatanaXXX
DoutanukiX
Manji Kabura
Kajin Fuuma
Kabura Sutegi
Golden SwordXX
Kama ItachiXX
Axe of the Minotaur
Accurate Sword
Swift SwordXXX
WatersplitterX
Primal AxeX
Dragonkiller
Crescent BladeX
Sky SwordXX
Sickle of SalvationX
Drain SlayerX
Cyclops BaneX
Steel SevererXX
Whopping HarisenX
Healing Sword
Peach Club
Spender's ClubX
Ferrous GreatswordX
Steak Knife
Jagged SwordX
Quad-edgeX
Auspicious Kumade
PickaxeX
Golden Pickaxe
Wooden Mallet
Epic Hammer
TrapseekerX
Bonito BlockXX
Yamanba's CleaverXX
Break-Off BladeX

1 Shield

Shield
NameFSPMBHITUW
Wooden ShieldX
Bronze ShieldXXX
Iron ShieldXX
WolfsheadXXX
Fuuma ShieldXXX
Rasen Fuuma
Golden ShieldX
Counter ShieldX
Watchful ShieldX
Dragon ShieldXX
Blast Shield
Targe of the Minotaur
Walrus StopperX
Froggo StopperX
Hat StopperX
Nigiri Stopper
Spearscale ShieldX
Kappa's Dish
Gazer ShieldX
Shield of NegationX
Unmoving WallX
Zabuton
Spender's ShieldX
Ferrous KiteXX
Steak Plate
Gutsy ShieldX
Hunky-dory ShieldX
Bodhi Shield
Shield of SatingXX
Auspicious Omamori
Shield of Presage
Yamanba's PotlidXX
Break-Off ShieldXXXX

bracelet Bracelet

Bracelet
NameFSPMBHITUW
Healing Bracelet
Strength BraceletX
Bellyexpand Bracelet
Bellyshrink Bracelet
Fortune BraceletX
Cleansing Bracelet
Focusing BraceletX
Rousing BraceletX
Rustproof BraceletX
Cursebreak BraceletX
Affixing Bracelet
Far-throwing BraceletX
Bad-aim BraceletX
Sure-aim Bracelet
Bouncy Bracelet
Rapid-fire BraceletX
Daredevil Bracelet
Dreaded Bracelet
Leaping Bracelet
Blasting Bracelet
Clairvoyant Bracelet
Monster-find BraceletXXX
Item-find Bracelet
Passage-find BraceletX
Waterwalk BraceletX
Floating Bracelet
Wallpass Bracelet
Tiptoe Bracelet
Passerby BraceletX
Item-losing Bracelet
Gitan-losing Bracelet
Monstercall Bracelet
Trapmore Bracelet
Haggling Bracelet
Trapper's Bracelet
Appraiser's Bracelet
Cannonboost Bracelet

arrow rock Projectile

Projectile
NameFSPMBHITUW
Wooden ArrowXX
Iron ArrowXXX
Silver ArrowXX
Poison Arrow
Truestrike ArrowXXX
RockXX
Porky's RockXX

food Food

Food
NameFSPMBHITUW
OnigiriXX
Large OnigiriXXXXX
Huge OnigiriX
Rotten OnigiriXXX
Grilled Onigiri
Special OnigiriXXXX
Sumo Onigiri
Sweet Potato
Yakitori
Rotten Peach Bun

grass Grass

Grass
NameFSPMBHITUW
Weeds
HerbXXX
OtogirisouXXXXX
Healing GrassXXX
Life GrassXXX
Fragrant GrassX
Revival GrassXX
Bellyexpand SeedXXX
Bellyshrink Seed
Dragon GrassXXXX
Leaping GrassXXXX
Antidote GrassXXX
Strength GrassXX
Poison GrassXX
Confusion GrassXX
Sedating GrassXX
Berserk Seed
Blinding GrassX
Seewell GrassXX
Swift GrassXXXX
Power-up GrassXXX
Invincible GrassXX
Fortune GrassXXX
Angel Seed
Feeble Grass
Unlucky Seed
Ill-fated Seed

scroll Scroll

Scroll
NameFSPMBHITUW
Confusion ScrollXX
Slumber ScrollXXX
Jitters ScrollXXX
Windblade ScrollX
Expulsion Scroll
Exorcism Scroll
Identifier ScrollXXX
Heavenly ScrollXXXX
Earthly ScrollXXX
Plating ScrollXXX
Slot-adding ScrollXX
Rune-eraser ScrollXX
Silver-seal Scroll
Silverpurge ScrollXXX
Pot-upsize ScrollXX
Extraction ScrollXXX
Onigiri ScrollXX
Curse Scroll
Mapping ScrollXX
Map-loss Scroll
Trap-eraser ScrollXX
Trap Scroll
Water-drain ScrollX
Monstercall Scroll
Wall-less Scroll
Gathering Scroll
Collection Scroll
Gambler's Scroll
Muzzle Scroll
Carry-ban Scroll
Swift Foe Scroll
Fixer ScrollXX
Escape ScrollX
Eradication Scroll
Sanctuary ScrollXXX
Blank ScrollXX
Wet Scroll

staff Staff

Staff
NameFSPMBHITUW
Ordinary Staff
Paralyzing StaffXX
Sealing StaffXX
Disguising StaffXX
Empathetic StaffX
Narrow-escape StaffX
Knockback StaffXXXX
Switching StaffXX
Vaulting StaffXXX
Skull Mage's Staff
Thunderbolt StaffXX
Burrowing StaffXX
Earthmound StaffXXX
Balance StaffXX
Guiding Staff
Swift Staff
Sluggish StaffXX
Fortune Staff
Unlucky Staff
Peach StaffXX

pot Pot

Pot
NameFSPMBHITUW
Preservation PotXXX
Identifier PotXXX
Transmutation PotXX
Cashing PotX
Synthesis PotX
Exorcism PotXX
Curse Pot
Upgrading Pot
Degrading Pot
Bottomless Pot
Warehouse PotXX
Handtrapper Pot
Unbreakable Pot
Ordinary PotX
Hiding PotX
Rejuvenation Pot
Walrus PotXXX
Water Gun PotXXX
Hilarious Pot
Monster PotXX
Surprise Pot

incense Incense

Incense
NameFSPMBHITUW
Heat-ban IncenseX
Evasive IncenseXX
Cautious IncenseX
Reflective IncenseXX
Aggressive IncenseXXXX
Defensive IncenseXX
Blurry IncenseXX
Weighted IncenseXXX
Unwanting IncenseXXXX