Synthesis Runes
Overview
Runes are abilities that can be added to weapons or shields using a Synthesis Pot or Mixer monster.
Generally runes make your adventure easier, but some have a negative effect.
Runes are retained up to a certain number of slots when you transform an item at the Blacksmith.
This applies to creating a Kajin Fuuma (10 slots), Kabura Sutegi (15 slots), or Rasen Fuuma (15 slots).
Obtaining Runes
There are 3 ways to obtain or add runes to equipment.
- The weapon or shield has an innate rune.
- Example: Golden Sword always has Rustproof.
- Synthesize items to transfer runes.
- Example: Katana + Golden Sword = Katana with Rustproof.
- Sacred Items can be generated with random runes.
Synthesis Methods
Synthesis Pots and Mixers must be unlocked through a Side Quest before they can appear in dungeons.
- Synthesis Pot
- The first item you insert acts as the base.
- Runes and upgrade values of subsequent items are added to the base item.
- Example: Katana first, Kama Itachi+3 second → Katana+3 that can attack in 3 directions.
- Mixer
- Throw items at a Mixer to have it synthesize the items in its stomach.
- Similar to Synthesis Pot, but can also synthesize different category items (Cross-Mixing).
- Example: Katana first, Paralyzing Staff second → Katana that can paralyze opponents.
Erasing Runes
It's possible to erase runes on equipment.
- Traveling Blacksmith (Shukuba Beach)
- This Blacksmith can erase unwanted runes for 5000 Gitan each.
- Mudster or Mudder
- These monsters have a special attack that can erase a random rune.
- Rune-eraser Scroll
- The rune in the last slot of the selected item is erased.
Silver-Sealed Rune Slots
New mechanic introduced in Shiren 6 where a rune slot can become sealed by silver.
- Non-empty rune slots that are sealed will transfer when synthesized, but the runes remain sealed.
- The base item's empty rune slots that are sealed will be skipped when synthesizing new runes.
- In other words, you must remove the empty slot's silver before the slot can be used.
- Methods to remove silver:
- Traveling Blacksmith (Shukuba Beach) - 1000 Gitan each.
- Silverpurge Scroll - Removes 2~4 silver from the selected item.
- Mudster or Mudder - Equip a Rustproof Bracelet and let it use its special attack.
Weapon Runes
Priority is mostly aimed at dungeons that do not allow carry-in items.
Shield Runes
Priority is mostly aimed at dungeons that do not allow carry-in items.
In-Depth Notes
Source for most of this section is feketerigo's notes.
Damage Multiplier Stacking
Damage multipliers are additive instead of being multiplicative in this game.
Critical, Type-Effective (Anti-Aquatic, etc.), Costly Hit, Voracious Hit
- +0.5 to damage multiplier.
- Example 1: Critical rune (1.0 + 0.5 = x1.5).
- Example 2: Anti-Dragon rune (1.0 + 0.5 = x1.5).
- Example 3: Anti-Aquatic + Anti-Cyclops runes (1.0 + 0.5 + 0.5 = x2.0).
- Example 4: Critical + Costly Hit + Anti-Beast runes (1.0 + 0.5 + 0.5 + 0.5 = x2.5).
Hunger Power
- +1.0 to damage multiplier.
- Example 1: Hunger Power rune (1.0 + 1.0 = x2.0).
- Example 2: Critical + Hunger Power runes (1.0 + 0.5 + 1.0 = x2.5).
Swift Strikes
- Second hit has x0.5 base damage compared to the first hit.
- Example: Anti-Aquatic rune, 1st hit (1.0 + 0.5 = x1.5) and 2nd hit (0.5 + 0.5 = x1.0).
Resonance Effects
- Rune Boost = Damage multiplier increases from x1.5 → x2.5.
- Watersplitter + Spearscale Shield, Dragonkiller + Dragon Shield,
Crescent Blade + Blast Shield, Cyclops Bane + Watchful Shield
- Watersplitter + Spearscale Shield, Dragonkiller + Dragon Shield,
Chance-based Activation Rates
The listed values are rough estimates based on testing inside the Monster Dojo.
Weapon Runes
- Critical → 29.8% (447/1500)
- Confusing, Sedating → 10.5% (63/600)
- Sealing → 8.9% (71/800)
- Blinding → 8.9% (107/1200)
- Paralyzing → 11.3% (68/600)
- Knockback → 53.7% (102/190)
- Peach Bun → 30.0% (45/150)
- Wall Dig → 51.8% (100/193)
- Dig a minimum of 8 tiles, average of 16 tiles.
- Trap Bust → 49.5% (50/101)
Shield Runes
- Jitter Payback → 9.4% (17/181)
- Onigiri Payback → 10.2% (151/1484)
- Leap Payback → 9.9% (43/435)
- Keen → 22.6% (113/500)
- Shiren's normal attack evade roll (~12.7%) occurs after the check for this rune.
- Projectileproof → 39.2% (196/500)
- Shiren's projectile dodge roll occurs after the check for this rune.
- Guts → 32.3% (100/310)
- Doesn't activate when Shiren has 1 HP.
Resonance Effects
- Golden Sword + Golden Shield → 24.1% (138/576)
- Axe of the Minotaur + Targe of the Minotaur
- Player critical hit chance: 29.8% (447/1500) → 40.4% (727/1800)
- Monster critical hit chance: 33.2% (230/693)
- Whopping Harisen + Zabuton → 10.4% (48/462)
- Bonito Block + Shield of Sating → 10.5% (11/105)
- Auspicious Kumade + Auspicious Omamori → 70% chance to avoid the trap.
- Shiren's trap activation roll occurs after the check for this effect.
Other Notes
Rune Related
- Healing → Restore HP equal to 10% of damage dealt.
- Flame Shot → 10 damage, infinite range in a straight line.
- Only shoots flame once even when Swift Strikes activates.
- Doesn't shoot a flame if the normal attack already defeated the monster.
- Third Strike → Next hit has 100% accuracy and becomes a critical hit after 2 misses.
- The critical hit only applies to the first hit when Swift Strikes activates.
- Missing multiple times in 1 turn with Frontal Attack still only counts as 1 miss.
- Missing with Swift Strikes's second hit counts as 1 miss.
- Quintessence → Next hit has 100% accuracy and becomes a critical hit after 4 hits in a row.
- The critical hit only applies to the first hit when Swift Strikes activates.
- You must hit all targets in 1 turn when using Frontal Attack for it to count as 1 hit.
- Connecting with Swift Strikes's second hit counts as 1 hit.
- Critical At (number) → Swift Strikes's second hit also becomes a critical hit.
- Retribution → Reflects 50% of damage received.
- Doesn't reflect damage when Shiren collapses from the enemy's attack.
- Sating → Turns until 1 fullness depleted goes from 10 turns → 20 turns.
- Sumo status: 1 fullness every 5 turns → 1 fullness every 10 turns.
- Healing Bracelet: 3 fullness every 5 turns → 3 fullness every 10 turns.
Resonance Related
- Manji Kabura / Kajin Fuuma / Kabura Sutegi + Fuuma Shield / Rasen Fuuma
- The +5 or +10 normal attack damage is fixed damage, so multipliers don't apply to it.
- Spender's Club + Spender's Shield
- Reduces Gitan cost from 100 → 75 per hit.
- Ferrous Greatsword + Ferrous Kite
- Reduces Fullness cost from 2 → 1 per hit.
Damage Reduction
- Anti-Dragon → Reduces damage from Dragon type monster normal attacks and fire by 50%.
- Anti-Blast → Reduces damage from explosions by 50%.
- Critproof → Reduces damage from monster critical hits by 55%.
- Costly Block → Reduces damage from normal attacks by 30%, 100 Gitan per hit.
- Shield's defense set to 0 without enough Gitan, but runes still function.
- Voracious Block → Reduces damage from normal attacks by 30%, 2 fullness per hit.
- Shield's defense set to 0 without enough fullness, but runes still function.
- Hunger Power → Reduces damage from normal attacks by 30% while starving.
- Full Armor → Reduces damage received by 50% when HP is full.
- Applies to any damage source, not just normal attacks.