Gameplay Basics

Shiren

HP

Shiren collapses and the adventure ends in failure if HP falls to 0.
HP decreases from things like monster attacks, certain traps and items, and starvation.
HP can be restored by using items like Otogirisou, Healing Grass, Fixer Scroll, or Rejuvenation Pot.
HP also naturally regenerates as turns elapse outside of battle or item usage.

HP Regeneration Rate

The speed at which HP regenerates is based on Shiren's level.

LevelRate
1~9+1 HP / Turn
10~19+2 HP / Turn
20~99+3 HP / Turn

Fullness

Fullness depletes as turns elapse, and Shiren takes 1 damage per turn once it reaches 0.
Replenish fullness by eating food items such as Onigiri, Yakitori, Sweet Potato, or Peach Bun.
Fixer Scroll fully restores Fullness if read when Fullness 20, and Grass items replenish 2 Fullness.

Fullness Depletion Rate

StateRate
Normal1 Fullness / 10 Turns
Sating (Shield Rune)1 Fullness / 20 Turns
Sumo Status1 Fullness / 5 Turns
Sating + Sumo Status1 Fullness / 10 Turns
Healing Bracelet6 Fullness / 10 Turns
Healing Bracelet x 212 Fullness / 10 Turns
Sating + Healing Bracelet3 Fullness / 10 Turns
Sating + Healing Bracelet x 26 Fullness / 10 Turns

Sumo Status

New status in Shiren 6 that activates when Shiren's Fullness 150.

Sumo Status Details:

  • Max HP increases by 50.
  • Shiren gains a x1.5 multiplier on damage dealt.
  • Stepping on a trap simply destroys the trap without triggering it.
    • This includes Pitfall Traps, so be careful when stealing from a dungeon shop.
    • You can pick up or step on traps if you have a Trapper's Bracelet equipped.
    • Spring Traps needed to escape item islands won't break.
  • Items and monster special attacks that move or warp the player are nullified.
    • Items - Leaping Grass, Switching Staff, Vaulting Staff, and Skull Mage's Staff.
    • Special Attacks - Armordillo, Tiger Thrower, and Pullfrog.
    • Exception: Unequipping a Waterwalk Bracelet or Floating Bracelet while on water.
  • Shiren can dig through walls with normal attacks.
    • Upgrade value won't decrease even if you have a Pickaxe equipped.
  • Fullness depletes at double speed (1 Fullness / 5 Turns).
    • The Sating rune slows hunger to regular speed (1 Fullness / 10 Turns).
  • If Fullness depletes to 120 or less, Sumo status ends and Max Fullness decreases by 5.
    • You must maintain 121 or higher Fullness if you want to stay in Sumo status.

Related Items:

  • Sumo Onigiri
    • Fully Replenishes Fullness.
    • If Max Fullness is less than 150, also increases Max Fullness to 150.
    • Bellyexpand Bracelet and Bellyshrink Bracelet affect the final Max Fullness value.
      • Unequip Bellyexpand Bracelets before eating to avoid diminishing the benefits.
      • Equip Bellyshrink Bracelets before eating to increase Max Fullness further.
  • Huge Onigiri
    • Increases Max Fullness by 5, so it cancels out the Max Fulless loss when Sumo Status ends.
  • Bellyexpand Bracelet
    • Equipping 1 increases the Max Fullness limit to 225.
      • This lets you eat a Large Onigiri at 125 Fullness to maintain Sumo Status without waste.
      • Only practical if you perform Nigiri Morph Factory to raise Max Fullness to the limit.
  • Peach Bun
    • Eating a Peach Bun outside of Sumo Status:
      • If Fullness goes above 150 from eating the Peach Bun, you can wait until Fullness < 150
        before reverting from Morph Status to avoid activating Sumo Status.
    • Eating a Peach Bun during Sumo Status:
      • The Max HP +50 effect from Sumo Status doesn't apply during Morph status.
      • Reverting after Fullness goes below 120 skips the -5 Max Fullness penalty.

Attack Accuracy

TypeAccuracy
Normal Attack92%
Normal Attack (Rustproof)94%
Accurate Sword100%
Projectile84%
Arrow/Rock + Rapid-fire Bracelet91~92%

Damage Dealt

This section is for Shiren's normal attack damage.
(Translated from feketerigo's note)

Formula:

Dmg = (ATK x RNG - DEF + 1) x Slayer x Sumo x Empowered/Weakened x Fortified/Softened

Explanation:

  • ATK = STR_ATK + WPN_ATK + LV_ATK
    • STR_ATK
      • Current Strength
    • WPN_ATK
      • Weapon Strength x (0.75 + Current Strength / 32)
    • LV_ATK
      • Level 5 = 1 + (Level - 1) x 1.5
      • 6 Level 13 = 7.5 + (Level - 5) x 1
      • 14 Level = 15.5 + (Level - 13) x 0.5
  • RNG
    • ±1/8 = 87.5 ~ 112.5%
  • DEF
    • Monster's Defense / 2
  • Slayer = (1 + MULT)
    • MULT (Multipliers are additive)
      • 0.5 = Beast, Aquatic, Dragon, Exploding, Floating, Ghost, Cyclops, Draining, Metal
      • 0.5 = Costly Hit, Voracious Hit, Critical Hit
      • 1.0 = Hunger Power
  • Sumo
    • x1.5 damage multiplier.
  • Empowered
    • 2.0 = Power-up Grass, Aggressive Incense (Can stack)
  • Weakened
    • ...Is there anything that inflicts this on the player?
  • Fortified
    • 1.25 = Lv4 monster receiving a buff after defeating a character.
    • 2.0 = Defensive Incense
  • Softened
    • ~5.0 = Rust Trap x 8

Slayer Multiplier Example:

  • Anti-Floating + Anti-Ghost + Costly Hit + Voracious Hit
    • (1 + 0.5 + 0.5 + 0.5 + 0.5) = 3.0, so the attack has a x3.0 damage multiplier.

Damage Received

This section is for how much damage Shiren receives from enemy attacks.
(Translated from feketerigo's note)

Formula:

Dmg = (ATK x RNG - DEF + 1) x Reduction x Empowered/Weakened x Fortified/Softened

Explanation:

  • ATK
    • Monster's Attack
  • RNG
    • ±1/8 = 87.5 ~ 112.5%
  • DEF
    • Shield Strength 20 = Shield Strength
    • 21 Shield Strength = 20 + (Shield Strength - 20) x 0.6
  • Reduction (Multipliers are multiplicative)
    • 0.7 = Voracious Block, Costly Block, Hunger Power, Tough At (Number)
    • 0.5 = Full Armor
    • 0.45 = Critproof
  • Empowered (Max: 5.0)
    • 2.0 = Lv4 monster receiving a buff after defeating a character.
    • 2.0 = Aquatic type monster on a water tile.
    • 2.0 = Enraged status, Aggressive Incense
    • Power-up Grass: 2.0 → 3.0 → 4.0 → 5.0
  • Weakened
    • 0.5 = Poison (Poison Arrow, Rotten Onigiri)
    • Poison Arrow: 0.5 → 0.4 → 0.3 → 0.2 → 0.1 → 0.05 → 0.03? → 0.01?
  • Fortified
    • 2.0 = Defensive Incense
  • Softened
    • ...Is there anything that inflicts this on the player?

Reduction Multiplier Example:

  • Voracious Block + Costly Block
    • (0.7 x 0.7) = 0.49, so the reduction multiplier is x0.49 which roughly halves damage.

Shiren's Exp Table

LvTotalDifference
10-
21010
34030
410060
5200100
6400200
7700300
81,000300
91,300300
101,800500
112,400600
123,000600
133,600600
144,000400
154,800800
165,600800
176,400800
187,4001,000
198,4001,000
209,9001,500
2111,5001,600
2213,5002,000
2315,5002,000
2417,5002,000
2520,5003,000
2623,5003,000
2729,5006,000
2836,5007,000
2944,5008,000
3053,5009,000
3164,50011,000
3275,60011,100
3388,00012,400
34103,00015,000
35120,00017,000
36150,00030,000
37180,00030,000
38215,00035,000
39260,00045,000
40305,00045,000
41350,00045,000
42400,00050,000
43450,00050,000
44500,00050,000
45550,00050,000
46600,00050,000
47650,00050,000
48700,00050,000
49750,00050,000
50800,00050,000
51855,00055,000
52910,00055,000
53965,00055,000
541,020,00055,000
551,075,00055,000
561,130,00055,000
571,185,00055,000
581,240,00055,000
591,295,00055,000
601,350,00055,000
611,410,00060,000
621,470,00060,000
631,530,00060,000
641,590,00060,000
651,650,00060,000
661,710,00060,000
671,770,00060,000
681,830,00060,000
691,890,00060,000
701,950,00060,000
712,010,00060,000
722,070,00060,000
732,130,00060,000
742,190,00060,000
752,250,00060,000
762,310,00060,000
772,370,00060,000
782,430,00060,000
792,490,00060,000
802,550,00060,000
812,615,00065,000
822,680,00065,000
832,745,00065,000
842,815,00070,000
852,885,00070,000
862,955,00070,000
873,025,00070,000
883,095,00070,000
893,165,00070,000
903,235,00070,000
913,305,00070,000
923,375,00070,000
933,445,00070,000
943,515,00070,000
953,585,00070,000
963,655,00070,000
973,725,00070,000
983,800,00075,000
993,875,00075,000

Items

Synthesis

Synthesis is a mechanic that lets you merge weapon and shield runes and upgrade value,
and combine same name staves to add their remaining charges together.

※ Synthesis Pots and Mixers must be unlocked through a Side Quest before they appear in dungeons.

How to Synthesize:

The first item you insert into a Synthesis Pot or throw at a Mixer acts as the base.
Each weapon or shield has a limited number of rune slots, and no more runes can be added once filled.
Upgrade value can go up to +99 for any weapon or shield, and staves can go as high as 99 charges.

  • Synthesis Pot
    • Insert same category items to synthesize them.
      • Can only synthesize weapons, shields or staves.
  • Mixer
    • Throw items at a Mixer to synthesize them.
      • Some different category items can be synthesized (This is called Cross-Mixing).
      • Check to make sure you don't have Far-throwing status before throwing important items.
    • Unlike Shiren 5, Mixers will eat items even when afflicted with Paralyzed or Napping status.
      • Bad status conditions are cured each time Mixer eats an item.
    • The number of items a Mixer can eat depends on their level.
      • Mixer → 2, Mixermon → 3, Mixergon → 4, Mixerdon → 5
    • Bellyexpand Seed increases the number of items a Mixer can eat by 1.
      • Example: Throw a Bellyexpand Seed at a Mixer, then synthesize 3 items instead of 2.

Examples:

  • Regular Synthesis
    • Katana first, Golden Sword+2 second → Katana+2 with Rustproof rune.
    • Paralyzing Staff [3] first, Paralyzing Staff [4] second → Paralyzing Staff [7].
  • Cross-Mixing
    • Kataka first, Sedating Grass second → Katana with Sedating rune.
      • As mentioned earlier, Cross-Mixing is only possible with Mixer synthesis.

Blessings / Curses

Blessings:

  • Bell icon is displayed near the item category.
  • Only Food, Grass, Scrolls, and Peach Buns have the possibility of being blessed.
  • The item can be used 2 times.
    • The Blessing is removed and it returns to being a regular item after the first use.
    • If thrown at a creature, the item falls on the ground underneath the creature after it hits.
  • Buying and selling prices are doubled.
  • Shiren 6 doesn't have Blessing Scroll or Blessing Pot, so the player cannot bless items.
    • However, Kron's Challenge can result in inventory items becoming blessed.
  • If a blessed item gets targeted by a curse, it changes to a cursed item.
  • The following scrolls always grant the lucky chance effect when blessed:
    • Identifier Scroll / Exorcism Scroll / Heavenly Scroll / Earthly Scroll

Curses:

  • Skull icon is displayed near the item category.
  • All item categories have the possibility of being cursed.
  • Usage of the item becomes restricted.
    • Equipment: Cannot be unequipped.
      • Removal Trap can remove cursed items that are equipped, but the curse remains.
      • Onigiri Scroll can be used to turn the equipped item into a Large Onigiri.
    • Other Categories: The item cannot be used.
    • If a cursed item is thrown at a creature, it deals 1~2 damage instead of its normal effect.
  • Specific items can be used to remove the curse.
    • Read an Exorcism Scroll, or insert the cursed item into an Exorcism Pot.
    • If it's a weapon or shield, read one of the following scrolls:
      • Heavenly Scroll / Earthly Scroll / Plating Scroll / Slot-adding Scroll
    • If it's a weapon, shield, or bracelet, read a Fixer Scroll.
  • Buying and selling prices are 87% of the item's normal price.
  • How items get cursed:
    • Read a Curse Scroll.
    • Step on a Curse Trap, or throw an item onto a Curse Trap.
    • Get hit by a Curse Girl family monster's special attack.
    • Synthesize a cursed item.
      • Unlike Shiren 5, you can't remove a curse via synthesis based on the order of items.
  • Items that are always found cursed:
    • Bellyshrink Bracelet / Item-losing Bracelet / Gitan-losing Bracelet
  • Monster related notes:
    • Gazer's hypnosis cannot make you unequip or throw an equipped item if the item is cursed.
    • Bored Kappas can still make you equip a thrown item even if your equipped item is cursed.

Equipment Resonance

Certain weapons and shields activate special effects when equipped at the same time.
See Resonance for details.

Sacred Items

Dungeon

Wind

Kron's Challenge

Fever Time

Monsters

Spawn Rate

Facilities

Warehouse

Item Holder (Storehouse / Bank)

Wagoneer (Fast-Travel)