Cat-Ching's Divine Will
Overview
Unlock | Clear Serpentcoil Island → Go to Mount Jatou Entrance. |
---|---|
Entrance | Mount Jatou Entrance (Check stone monument) |
Floors | 10F / 99F (Sacred Tree) | ||
---|---|---|---|
Bring Items | No | Stairs | Ascending |
Companions | No | Roamers | No |
Rescues | 3 | Starting Level | Lv1 |
Starting Item | Large Onigiri | ||
Unidentified | |||
Shops | No | Monster Houses | Yes (Regular, Sudden) |
Behemoths | No (99F: Yes) | Wishing Shrines | No |
Kron's Challenge | Yes | Fever Time | No |
Initial Enemies | 4 | Spawn Rate | 40 Turns |
Wind (1st Gust) | 900 Turns | Reward | Trapseeker |
Postgame dungeon where both the player and monsters can be ensnared by traps.
Unlike Trapper's Secret Path, the player doesn't have a Trapper's Bracelet, so traps can't be relocated.
The player also doesn't earn any experience points when a monster steps on or is defeated by a trap.
Overall, it looks like a trap dungeon at first glance, but it's mostly about throwing Gitan bags.
Navigation
Strategy
General Advice (First Clear)
The first clear is only 10F, so it's one of the easier no item carry-in dungeons in the game.
Weapons and shields on the ground are low quality, and staves and scrolls can't be found.
Instead, most items that get generated are Gitan bags ranging in value from 100~1000+ Gitan,
with earlier floors like 1-2F usually generating higher value Gitan bags compared to deeper floors.
So the idea is to stock up on Gitan bags at the start, then rush stairs until you clear the dungeon,
utilizing traps to conserve the number of Gitan bags you throw at enemies when possible.
The power of thrown Gitan bags
Thrown Gitan bags are powerful projectiles that deal damage equal to 20% of the Gitan bag's value.
For example, if you throw a Gitan bag worth 500 Gitan, the target hit by the bag takes 100 damage.
This single item can be enough to give Lv1 Shiren a chance to take out far stronger monsters.
How to add Gitan bags to your inventory
- Hold B and move towards the Gitan bag to step on the Gitan bag without picking it up.
- Open your inventory, then exchange an inventory item with the Gitan bag underfoot.
Froggo drops Gitan
Froggo (1-7F) is a Normal type monster that always drops a Gitan bag when defeated.
However, if your Gitan total is currently above 0, a Froggo can steal Gitan, warp, then run away.
※ Gitan bags in your inventory cannot be stolen by Froggos.
Firepuff Warning
Firepuff (1-3F) is a Dragon and Floating dual-type monster, so it can't be ensnared by traps.
Its special attack deals a fixed 10 damage, so it can be a problem on 1F when Shiren is still Lv1.
It's somewhat common to have to restart until you get an opening where there's a Gitan bag nearby,
which can be stepped on and thrown to instantly defeat a Firepuff.
Hoppin' Hitter & Bored Kappa Warning
Hoppin' Hitter (4-5F) and Bored Kappa (6-10F) have abilities that make them immune to projectiles.
Even worse, Hoppin' Hitter also has a 30% chance to outright reflect a projectile back at the player.
Step on a
Far-throwing Trap beforehand if you want to hit these monsters with Gitan bags.
General Advice (Sacred Tree Extension)
The difficulty of the 99F extension is on a completely different level from the 10F first clear,
and is rumored by some players to be the hardest dungeon (excluding paid DLC) in the game.
To illustrate how harsh this dungeon is compared to Trapper's Secret Path or Peachy Trap Domain:
Cat-Ching's Divine Will | Trapper's Secret Path | Peachy Trap Domain | |
---|---|---|---|
Trapper Status | No | Yes | Yes |
Behemoth Spawns | 21-95F | None | None |
Mixer Spawns | None | None | 16-30 / 60-79F |
Dark Hallways | None | 51-99F | 51-99F |
Monster Table | Strong from start. | Stabilizes near 30F. | Strong from start. |
Items are low quality, so you still have to focus on evasive play while relying on Gitan or traps.
Meanwhile, the monster table ramps up in power at one of the fastest paces among all dungeons.
In addition, threats that are immune to traps or have swift speed or other strong abilities appear:
- Swift - Great Hen (21-35F / 50-69F), Dragon Pit (50-69F), Miracle Hen (80-99F).
- Trap-immune - Firepuff (1-3F), Blazepuff (30-40F), Pyrepuff (50-69F), Dragon Pit (50-69F).
- Ranged - Thrashead (23-49F), Megahead (72-99F), Archdragon (70-89F), Abyss Dragon (90-99F).
- Other - N'daloon (61-74F), Lv3 Monks (35-49F), Lv4 Monks (85-99F), Swordmaster (90-99F), etc.
To make matters worse, staves and scrolls are never found outside of making a Behemoth Gate vanish.
Players will be challenged to conserve items and find ways to restock their inventory under pressure.
That said, rewards left behind by Behemoth Gates and equipment luck influences the difficulty a lot.
All floors have visible hallways, so it's not super dire without Monster-find and Item-find bracelets.
Tatsumi Shiren might have the easiest time due to flowing water becoming an escape path.
Sumo Status Tips
Rotting and Blast traps can be used to increase Max Fullness to 200 and maintain Sumo status.
However, there are pros and cons to Sumo status, so going for it comes down to player preference:
- (+) Destroy dangerous traps like Rage Trap simply by stepping on them.
- (+) The x1.5 damage multiplier during Sumo status also applies to arrows.
- (+) The ability to dig out wall tiles lets you collect arrows more easily.
- Thrown items land 10 tiles ahead, so create a 10-tile line to the arrow trap from any direction.
- (+) Digging through walls makes it easier to make a Behemoth Gate vanish for a reward.
- (−) Far-throwing Trap can't be used to counter Behemoth Monsters or a line of enemies.
- (−) Floor-exiting Trap can't be used to quickly skip to the next floor.
- (−) Monster Houses can end the run if you don't have Invincible Grass or Swift Grass.
Behemoth Tips
A fixed type of Behemoth Monster has a chance to appear every 5 floors between 21-95F.
Rocks can't be found, so Far-throwing Trap is often needed to one-shot Behemoth Monsters.
B-Atrocious Kappa (71-75F) makes it hard to clear the Complete without collapsing restriction.
The Behemoth Monster families include Pumphantasm, Bored Kappa, Gazer, and Hoppin' Batter:
- 21-25F - Gazer
- 26-30F - Super Gazer
- 31-35F - Pumphantasm
- 36-40F - Bored Kappa
- 41-45F - Hoppin' Batter
- 46-50F - Pumpanshee
- 51-55F - Pesky Kappa
- 56-60F - Vexing Kappa
- 61-65F - Hoppin' Hitter
- 66-70F - Pumplich
- 71-75F - Atrocious Kappa
- 76-80F - Hyper Gazer
- 81-85F - Ultra Gazer
- 86-90F - Pumplord
- 91-95F - Hoppin' Slugger
Trap Notes
Spinning
Sleep
Blinding
Sluggish
Delusion
Onigiri
Traps that inflict a negative status condition, with Delusion Trap being the most powerful.
Monsters with Deluded status won't attack Shiren, and will instead run away from him forever.
The second best trap is Blinding Trap, since its effect similarly never wears off for monsters.
Sleep and Onigiri have short durations, so only use it against enemies you can defeat quickly.
Spring
Step on this when you're being chased to warp to a different location on the current floor.
Basically the same as Leaping Grass, except you can't carry the Spring Trap around.
Rotting
Monsters who step on this trap are instantly defeated and transform into a Rotten Onigiri.
Rotten Onigiri can be thrown at a monster to inflict a negative status condition.
Blast Trap or Firepuff (1-3F) can be used to turn Rotten Onigiri into Grilled Onigiri.
Blast
Explosion
Any monsters caught in the blast that occurs will instantly collapse.
It's possible to step on it when a Floating type monster is adjacent to vaporize the monster.
In this game, Shiren won't collapse even if his current HP is 1 when he steps on this trap.
Far-throwing
Grants Far-throwing Status, which makes thrown items pierce through walls and creatures.
Stepping on this trap lets you throw Gitan against Hoppin' Hitter (4-5F) and Bored Kappa (6-10F).
Just be aware that you won't be able to recover thrown Gitan that misses its target.
Poison Arrow
Wooden Arrow
A single Poison Arrow reduces enemy attack power by about 50%.
It can help you withstand more hits while running away, but Shiren's attack power is too low
to keep up with stronger enemies later on either way, so don't bother collecting tons of arrows.
Wooden Arrows mostly stop being useful after 4F or so.
Rust
Lowers a monster's defense, and reduces Minotaur (5-10F) and Lashagga (7-10F)'s attack power.
Same effect as Water Gun Pot against monsters that wield weapons, and also seals Zapdon family.
A monster that has Onigiri status who steps on a Rust Trap won't instantly collapse.
Hunger
Removal
Lowers a monster's attack power (Hunger Trap), or attack power + defense (Removal Trap).
Floor-exiting
Step on this to instantly advance to the next floor - hurry over to it before a monster steps on it.
This dungeon has ascending stairs, so Pitfall Traps are never generated.
Trap-setting
Step on this to increase the number of traps on the ground.
Shiren can see traps from the start, so there's not much downside to stepping on it.
Summoning
Rage
These 2 traps offer zero advantages for you when activated - avoid having monsters step on them.
Some players activate Summoning Traps on 3F to spawn extra Cave Mamels (3-4F) or Froggos (1-7F).
Summoning Traps on 4F are riskier, since Hoppin' Hitter (4-5F) and Zapdon (4-10F) can appear.
Important Items (Sacred Tree Extension)
Equipment is never found cursed in this dungeon, so it's safe to identify by equipping items.
Blue Sacred gear can rarely be found, and Synthesis Pot can be obtained from a Behemoth Gate.
Weapon & Shield
Dragonkiller, Dragon Shield
Dragon Shield halves damage from Archdragon (70-89F) and Abyss Dragon (90-99F).
Dragonkiller's resonance with Dragon Shield boosts Anti-Dragon's multiplier (x1.5 → x2.5),
making it easier to slay Dragon types like Pyrepuff (50-69F) and Dragon Pit (50-69F).
Primal Axe
Nice against Great Hen (21-35F / 50-69F) and Miracle Hen (80-99F).
Cyclops Bane
Helpful against Thrashead (23-49F) and Megahead (72-99F).
Shield of Sating
Less need to carry lots of food means more inventory space for other items.
Also essentially doubles the duration that Shiren can stay in Sumo status.
Watchful Shield, Counter Shield
Most foes lack range so they approach until adjacent and use normal attacks in this dungeon.
Therefore, prioritize these shields over shields that counter specific special attacks.
Wooden Mallet
Consider using even a Wooden Mallet if you find a sacred one with good runes.
Traps are visible, so you're unlikely to lose upgrade value from breaking traps.
Bracelets
Rapid-fire Bracelet
Boosts projectile accuracy (84% → 91%), and lets you shoot 2 projectiles in 1 turn.
Shoot 2 Poison Arrows in 1 turn, throw a Gitan bag with greater accuracy, etc.
Cleansing Bracelet
Nullifies the Strength -3 effect when eating Rotten Onigiri.
You might not have time to turn Rotten Onigiri into Grilled Onigiri mid~late game.
Strength Bracelet
One of the more practical bracelets to keep equipped in this dungeon,
since bracelets that block status conditions or special attacks aren't very necessary.
Projectiles
Poison Arrow
A single Poison Arrow reduces a monster's attack power by 50%.
Collect from Poison Arrow Traps, and keep 2 stacks of 99 Poison Arrows on hand at all times.
None of the monsters in the extension are immune to projectiles aside from Behemoths.
Wooden Arrow
Step on a Far-throwing Trap and shoot these to slay Behemoth Monsters (21-95F).
Poison has diminishing returns, so shoot 1 Poison Arrow → Wooden Arrows to chip away at foes.
Silver Arrow
Rock category items can't be found, so carry these to counter Behemoth Monsters (21-95F).
Gitan
Thrown Gitan (damage = 20% of value) is the quickest way to deal with powerful monsters.
1,000 Gitan (200 damage) handles most foes, but some like Pyrepuff or Lv4 Monks have 255~280 HP.
The value of Gitan bags found on the ground can be too low to one-shot stronger enemies,
so hunt Froggo (1-7F), Froggucchi (12-39F), and B-Ultra Gazer (81-85F) for higher value Gitan bags.
Staves
Staves are seemingly never found in this dungeon, even in the 99F extension.
Scrolls
Scrolls are seemingly only found as a reward for making a Behemoth Gate vanish in this dungeon.
Blank Scroll
Occasionally obtained from making a Behemoth Gate (21-95F) vanish.
Eradicate Archdragon, Expulsion a Monster House, Silverpurge a good Blue Sacred item, etc.
Grass & Food
Leaping Grass
Keep at least 1 on hand at all times to escape from a surprise Monster House.
If you're going with Sumo status, carry Swift Grass and/or Invincible Grass instead.
Tatsumi Shiren can simply use an ability if you have enough Fullness.
Revival Grass
Stock as many as you can to survive the Lv2-4 Behemoth Bored Kappa floors.
Keep a balanced inventory of Revival, Invincible, Swift, and Leaping grass.
Swift Grass, Invincible Grass
Survival options when sandwiched in a hallway or surrounded by enemies.
Grilled Onigiri
Main food source that replenishes 75 Fullness and restores 40 HP.
Max Fullness of 196+ lets you eat these without any Fullness going to waste during Sumo status.
Rotten Onigiri
Throw at a monster to inflict a negative status condition and conserve Gitan bags.
Onigiri, Large Onigiri
Replenish Fullness by eating Grilled Onigiri before eating these 2 to raise Max Fullness.
Onigiri increases Max Fullness by 3, and Large Onigiri by 4.
Pots & Incenses
Preservation Pot
Prioritize duplicating these pots when you encounter Bouncy Wall Rooms.
There are many items you want to carry - food, synthesis ingredients, Revival Grass, and more.
Cashing Pot
Insert unneeded equipment to restock high value Gitan bags.
Some players skip hoping to find a Synthesis Pot in favor of obtaining more Gitan bags.
Can also be used as storage for Gitan bags dropped by Froggucchi (12-39F).
Rejuvenation Pot
Also occasionally obtained from making a Behemoth Gate (21-95F) vanish.
Use it to recover from Okina Monk related accidents, Archdragon / Abyss Dragon flames, etc.
Water Gun Pot
Reduces Attack Power by 8 stages against weapon-wielding monsters,
including Lashagga (7-20F), Megataur (21-35F), Bashagga (36-69F), and Swordmaster (90-99F).
Synthesis Pot
Occasionally obtained from making a Behemoth Gate (21-95F) vanish.
Powerful item when playing as Normal Shiren or Asuka, but middling as Kokatsu or Tatsumi Shiren.
Check to make sure you don't have Far-throwing status before throwing it at a wall.
Upgrading Pot
Found on the ground, but incredibly rare - you'd be lucky to see 1 per 99F run.
Also hard to utilize past early~mid game, so just don't bother including it in your strategy.
Check to make sure you don't have Far-throwing status before throwing it at a wall.
Heat-ban Incense
Helps against Pyrepuff (50-69F), Archdragon (70-89F), and Abyss Dragon (90-99F).
However, Dragon Shield or Eradication (Blank) Scroll are the best counters for the Dragon family.
Blurry Incense
Adds some safety when rushing to the stairs or a Floor-exiting Trap.
Handy on Archdragon (70-89F) and Abyss Dragon (90-99F) floors, flowing water floors, and so on.
Of course, it can also be used to survive a Monster House, so never discard these.
Evasive Incense
Counters B-Atrocious Kappa (71-75F), who throws items at you from anywhere on the floor.
Plays poorly with thrown Gitan, so go ahead and swap it for a better item past 75F.
Floor Guide
First Clear
General Advice
Hallways are visible on all floors, so make heavy use of the Look Around command in rooms.
Don't dash - you can quickly end up in a bad situation even with the 1 tile gap setting enabled.
Look for chances to lure non-Floating type monsters onto traps to conserve Gitan bags and items.
Step on a Far-throwing Trap to throw Gitan bags at Hoppin' Hitter (4-5F) and Bored Kappa (6-10F).
Thrown items can miss, so it's best to throw Gitan from a distance instead of when adjacent.
Keep your Gitan total at 0 to ensure Froggo (1-7F) drops a high value Gitan bag when slain.
Hunt every single Froggo you encounter for Gitan drops, unless you need to run from a strong foe.
Thrown Gitan bags are very important to surviving encounters near the end of the first clear.
The value of Gitan bags tends to be higher early on, and decreases as you descend deeper.
Consider rushing to the stairs starting on 5F (Minotaur appears) or 8F (Froggo stops spawning).
The first clear is only 10F, so don't go overboard with lingering / farming techniques for exp or items.
1-2F
Shagga (1-3F) looks strong, but is easily slain in a 1 vs 1 fight by retreating to regen HP.
Firepuff (1-3F) is the most dangerous enemy in this floor range, contrary to its cute looks.
It takes ~4 hits for a Lv1 Shiren to defeat Firepuff, while Firepuff's flame deals 10 damage,
so you'll need to either throw Gitan at it, or have Shiren step on a Blast Trap to one-shot it.
Avoid entering longer hallways if you need to run away from a Firepuff.
Don't pick up Gitan normally - Step on it by holding B, then exchange it with an inventory item.
This lets you carry the Gitan bag as an item, which can be thrown as a powerful projectile.
A thrown Gitan bag deals damage equal to 20% of the Gitan bag's value to the target monster.
Staying at 0 Gitan also lets you hunt Froggo (1-7F) for more Gitan bags without being stolen from.
When throwing Gitan bags, save higher value bags for later floors instead of using them early on.
Once you've leveled up a bit, lure Mamels and Shaggas onto Rotting Traps to make Rotten Onigiri.
Rotten Onigiri turns into HP restoring Grilled Onigiri when Shiren gets hit by Firepuff's flame.
Firepuff has a 100% special attack usage rate through hallway corners.
Collect Poison Arrows (reduces enemy attack power by ~50%) if you find a Poison Arrow Trap.
Linger until the wind blows on 1-2F to level up and obtain Gitan bags and Grilled Onigiri.
Lastly, Bronze Sword and Wooden Shield have a high chance of being generated between 1-5F.
Weapons and shields are otherwise very rare, so do your best to explore and find these 2 items.
However, keep in mind that a Monsterizing Trap can end up destroying the gear if you're unlucky.
Monster Stats (1-2F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
1-3 | Shagga | 18 | 6 | 4 | 12 | Dragon |
1-3 | Firepuff | 20 | 7 | 7 | 13 | Dragon/Floating |
1-4 | Mamel | 8 | 3 | 4 | 2 | Normal |
1-7 | Froggo | 23 | 10 | 13 | 18 | Normal |
2-5 | Chintala | 15 | 9 | 4 | 12 | Beast |
3F
Cave Mamel (3-4F) appears as a somewhat rare encounter.
Normal attacks only deal 1 damage to it, but it can be insta-slain by any thrown Gitan bag.
Cave Mamel provides 2,000 experience points, so it's best to hunt any that you encounter.
It's still generally pretty safe to linger until the wind blows on this floor.
Soldier Ant (3-5F) digs out wall tiles instead of chasing Shiren, so it's mostly harmless.
However, Soldier Ant will attack if you become adjacent to it, including through hallway corners.
Soldier Ant requires 250+ Gitan to one-shot.
Monster Stats (3F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
1-3 | Shagga | 18 | 6 | 4 | 12 | Dragon |
1-3 | Firepuff | 20 | 7 | 7 | 13 | Dragon/Floating |
1-4 | Mamel | 8 | 3 | 4 | 2 | Normal |
1-7 | Froggo | 23 | 10 | 13 | 18 | Normal |
2-5 | Chintala | 15 | 9 | 4 | 12 | Beast |
3-4 | Cave Mamel | 5 | 100 | 100 | 2000 | Normal |
3-5 | Soldier Ant | 50 | 25 | 16 | 44 | Normal |
4-5F
Hoppin' Hitter (4-5F) reflects or nullifies projectiles like arrows or thrown Gitan bags.
The easiest counter is to step on a Far-throwing Trap to gain Far-throwing Status, then throw Gitan,
since Hoppin' Hitter can't reflect or nullify projectiles with piercing properties.
Zapdon (4-10F) has Slow action speed but high attack power and defensive stats.
It's best to ignore it since hitting it 3 times activates a 25 damage lightning counter attack.
Zapdon requires 400+ Gitan to one-shot.
Minotaur (5-10F) and Metalhead (5-10F) both hit hard, so use ranged attacks before they're adjacent.
Keep in mind that Metalhead can attack from up to 2 tiles away, including through corners.
Minotaur requires 350+ Gitan to one-shot, and Metalhead 330+ Gitan.
Monster Stats (4-5F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
1-4 | Mamel | 8 | 3 | 4 | 2 | Normal |
1-7 | Froggo | 23 | 10 | 13 | 18 | Normal |
2-5 | Chintala | 15 | 9 | 4 | 12 | Beast |
3-4 | Cave Mamel | 5 | 100 | 100 | 2000 | Normal |
3-5 | Soldier Ant | 50 | 25 | 16 | 44 | Normal |
4-5 | Hoppin' Hitter | 32 | 22 | 15 | 34 | Normal |
4-10 | Zapdon | 80 | 43 | 35 | 105 | Metal |
5-10 | Minotaur | 70 | 31 | 20 | 90 | Beast |
5-10 | Metalhead | 66 | 30 | 19 | 61 | Cyclops |
6F
This is the only floor with a "Shuffle Dungeon" style map generation in this dungeon.
The map is chosen from a group of predetermined patterns instead of being randomly generated.
New threats include Bored Kappa (6-10F) and Master Hen (6-10F).
Bored Kappa is immune to projectiles that lack piercing properties, similar to Hoppin' Hitter.
Master Hen is a brawler style monster like Minotaur, but provides 400 experience points,
so they're a nice target to hunt to level up if you weren't able to hunt a Cave Mamel earlier.
Master Hen requires 350+ Gitan to one-shot.
Gitan bags found on the ground decrease in value to 300 or less from around this point.
The final floor with Froggo is 7F, so combined with strong Dragon type monsters appearing soon,
it's recommended to rush to the stairs to conserve Gitan bags starting from 7F or 8F.
Floor-exiting Traps that can be stepped on to advance to the next floor appear from this point.
If your stock of Gitan bags and Rotten Onigiri looks good, feel free to step on said traps.
Monster Stats (6F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
1-7 | Froggo | 23 | 10 | 13 | 18 | Normal |
4-10 | Zapdon | 80 | 43 | 35 | 105 | Metal |
5-10 | Minotaur | 70 | 31 | 20 | 90 | Beast |
5-10 | Metalhead | 66 | 30 | 19 | 61 | Cyclops |
6-10 | Bored Kappa | 50 | 18 | 11 | 48 | Aquatic |
6-10 | Master Hen | 70 | 33 | 21 | 400 | Beast |
7-10F
Lashagga (7-10F) attacks 3 times per turn when adjacent, nearly guaranteeing a collapse.
Dragon (8-10F) has high offensive and defensive stats, and spews 20 damage fire in a straight line.
Lashagga requires 495+ Gitan to one-shot, Dragon 600+ Gitan, and Corporal Ant 500+ Gitan.
8-10F often features water tiles, so flowing water and rafts can be generated on occasion.
Avoid going against the flow of water if possible, and use the Look Around command a lot.
The goal is close, so take things one step at a time and do your best!
Monster Stats (7-10F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
1-7 | Froggo | 23 | 10 | 13 | 18 | Normal |
4-10 | Zapdon | 80 | 43 | 35 | 105 | Metal |
5-10 | Minotaur | 70 | 31 | 20 | 90 | Beast |
5-10 | Metalhead | 66 | 30 | 19 | 61 | Cyclops |
6-10 | Bored Kappa | 50 | 18 | 11 | 48 | Aquatic |
6-10 | Master Hen | 70 | 33 | 21 | 400 | Beast |
7-10 | Corporal Ant | 100 | 40 | 20 | 220 | Normal |
7-10 | Lashagga | 99 | 43 | 34 | 500 | Dragon |
8-10 | Dragon | 120 | 45 | 40 | 1000 | Dragon |
Sacred Tree Extension
General Advice
Hallways are still always visible, so make heavy use of the Look Around command in rooms.
Don't dash - Monsters with Swift speed and threats that can potentially one-shot you appear later on.
Monster Houses are very rare, but the wall-break style can be generated, so carry 1-2 Leaping Grass.
Beware of Swift monsters (21-35F / 50-69F / 80-99F), Monks (35-49F / 85-99F), N'daloon (61-74F).
Try for a Blank Scroll from a Behemoth Gate before Archdragon (70-89F) and Abyss Dragon (90-99F).
Froggo (1-7F), Froggucchi (12-39F), and B-Ultra Gazer (81-85F) can be hunted to restock Gitan bags.
Utilize Floor-exiting Traps when possible, and don't try to check every room later on.
1-11F
Prep Zone #1 - Identify items, reach Lv20+, raise Max Fullness, collect Gitan and Poison Arrows.
Lv20+ = Cave Mamel (2,000), Master Hen (400), Lashagga (500), Dragon (1,000) offer higher exp.
Max Fullness = Rotting Trap to obtain Rotten Onigiri → grill using Firepuff (1-3F) or Blast Trap.
Gitan = Hunt Froggo (1-7F) for Gitan bags that should drop in the 500~1,000 Gitan range.
Poison Arrows = Throw items onto Poison Arrow Traps to collect lots of Poison Arrows.
Step on a Far-throwing Trap to throw Gitan bags at Hoppin' Hitter (4-5F) or Bored Kappa (6-10F).
It was best to throw Gitan against Lashagga (7-20F) and Dragon (8-29F) during the first clear,
but doing so should be avoided in the extension since you'll quickly run out of Gitan bags.
Instead, seek out powerful traps that can be used to weaken or disable these monsters.
Lashagga in particular can be turned into a non-issue by a single Rust Trap activation.
Gitan one-shot thresholds vs. notable monsters:
Cave Mamel 25+, Hoppin' Hitter 160+, Metalhead 330+, Minotaur 350+, Master Hen 350+,
Zapdon 400+, Lashagga 495+, Dragon 600+.
Monster Stats (1-11F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
1-3 | Shagga | 18 | 6 | 4 | 12 | Dragon |
1-3 | Firepuff | 20 | 7 | 7 | 13 | Dragon/Floating |
1-4 | Mamel | 8 | 3 | 4 | 2 | Normal |
1-7 | Froggo | 23 | 10 | 13 | 18 | Normal |
2-5 | Chintala | 15 | 9 | 4 | 12 | Beast |
3-4 | Cave Mamel | 5 | 100 | 100 | 2000 | Normal |
3-5 | Soldier Ant | 50 | 25 | 16 | 44 | Normal |
4-5 | Hoppin' Hitter | 32 | 22 | 15 | 34 | Normal |
4-49 | Zapdon | 80 | 43 | 35 | 105 | Metal |
5-20 | Minotaur | 70 | 31 | 20 | 90 | Beast |
5-22 | Metalhead | 66 | 30 | 19 | 61 | Cyclops |
6-10 | Bored Kappa | 50 | 18 | 11 | 48 | Aquatic |
6-20 | Master Hen | 70 | 33 | 21 | 400 | Beast |
7-10 | Corporal Ant | 100 | 40 | 20 | 220 | Normal |
7-20 | Lashagga | 99 | 43 | 34 | 500 | Dragon |
8-29 | Dragon | 120 | 45 | 40 | 1000 | Dragon |
12-20F
Prep Zone #2 - Continue towards Lv20+, raising Max Fullness, collecting Gitan and Poison Arrows.
Froggucchi (12-39F) can be hunted for Gitan bags, similar to Froggo on the previous floor range.
If your inventory becomes full, start exchanging lower value Gitan bags for higher value ones.
Raging Samurai (13-20F) revives as Ghost Samurai when slain and levels up a monster if left alone.
Quickly shoot Wooden Arrows to defeat Ghost Samurai (4 HP) - Rocks can't be found.
Gitan one-shot thresholds vs. notable monsters:
Metalhead 330+, Minotaur 350+, Master Hen 350+, Zapdon 400+, Lashagga 495+,
Raging Samurai 500+, Dragon 600+.
Monster Stats (12-20F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
4-49 | Zapdon | 80 | 43 | 35 | 105 | Metal |
5-20 | Minotaur | 70 | 31 | 20 | 90 | Beast |
5-22 | Metalhead | 66 | 30 | 19 | 61 | Cyclops |
6-20 | Master Hen | 70 | 33 | 21 | 400 | Beast |
7-20 | Lashagga | 99 | 43 | 34 | 500 | Dragon |
8-29 | Dragon | 120 | 45 | 40 | 1000 | Dragon |
12-39 | Froggucchi | 60 | 20 | 30 | 80 | Normal |
13-20 | Raging Samurai | 100 | 45 | 37 | 400 | Normal |
21-34F
Behemoth Gates have a chance of being generated on 21-34F.
Behemoth Monsters aren't tricky here aside from B-Pumphantasm (31-35F), so feel free to explore.
Step on a Far-throwing Trap and shoot an arrow to one-shot a Behemoth Monster through its barrier.
Trying for Behemoth Gate vanishing rewards is particularly important when playing as Normal Shiren,
since unlike Kokatsu or Tatsumi Shiren, you can't manufacture your own Revival Grass and such.
Fire Ninjas don't spawn between 21-34F either, so it's a better time to explore.
Stronger regular threats include Megataur (21-35F), Great Hen (21-35F), and Thrashead (23-49F).
Be careful with inputs - Great Hen has Swift 1 speed, and Thrashead attacks from up to 3 tiles away.
Blazepuff (30-40F) is a Floating type so it can't be ensnared by traps, but it can grill Rotten Onigiri.
One Blazepuff counter is to lure it above a trap and shoot arrows - If one misses, the trap activates.
Fulminachin (30-40F) turns red when HP ≤ 50%, and explodes when HP ≤ 40 (160+ damage dealt).
Froggucchi (12-39F) is still around, so try to stay topped up on high value Gitan bags.
Gitan one-shot thresholds vs. notable monsters:
Metalhead 330+, Zapdon 400+, Dragon 600+, Great Hen 600+, Thrashead 610+,
Blazepuff 675+, Megataur 850+, Fulminachin 1,000+.
Monster Stats (21-34F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
4-49 | Zapdon | 80 | 43 | 35 | 105 | Metal |
5-22 | Metalhead | 66 | 30 | 19 | 61 | Cyclops |
8-29 | Dragon | 120 | 45 | 40 | 1000 | Dragon |
12-39 | Froggucchi | 60 | 20 | 30 | 80 | Normal |
21-35 | Megataur | 170 | 55 | 42 | 790 | Beast |
21-35 | Great Hen | 120 | 55 | 40 | 800 | Beast |
23-49 | Thrashead | 122 | 55 | 45 | 1100 | Cyclops |
30-40 | Blazepuff | 135 | 55 | 35 | 1050 | Dragon/Floating |
30-40 | Fulminachin | 200 | 45 | 32 | 440 | Exploding/Cyclops/Aquatic |
Behemoths (21-34F)
Floor | Monster |
---|---|
21-25 | Gazer |
26-30 | Super Gazer |
31-35 | Pumphantasm |
35-49F
Behemoth Gates have a chance of being generated on 35-49F.
Behemoths include B-Pumphantasm, B-Bored Kappa, B-Hoppin' Batter, and B-Pumpanshee.
Again, step on a Far-throwing Trap and shoot an arrow through their barrier to slay a Behemoth.
Fire Ninja B (35-49F) and Okina & Tengu Monk B (35-49F) appear, so exploring isn't very wise.
Always remember that a Floor-exiting Trap can be used to advance floors instead of the stairs.
Lv3 Ninjas (35-49F) appear, but Metal Ninja B is excluded from the lineup.
Bashagga (36-69F) attacks 4 times per turn, dealing heavy damage even with a Dragon Shield.
Don't explore if you spot a Tengu Monk B or Okina Monk B on the floor, as you're likely to end up
being forced into a situation where you must hope that a thrown Gitan bag doesn't miss to survive.
Begin throwing Gitan bags you obtained earlier to give yourself the best chance of surviving this zone.
Froggucchi (12-39F) is the last Froggo type in this dungeon, so don't count on restocking Gitan later.
That said, still try to utilize traps whenever possible instead of burning through all Gitan bags.
Gitan one-shot thresholds vs. notable monsters:
Great Hen 600+, Thrashead 610+, Blazepuff 675+, Megataur 850+, Fulminachin 1,000+,
Okame B 800+, Hannya B 830+, Okina B 850+, Kitsune B 875+, Tengu B 900+,
Fire B 525+, Water B 600+, Tree B 725+, Earth B 775+, Bashagga 770+.
Monster Stats (35-49F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
4-49 | Zapdon | 80 | 43 | 35 | 105 | Metal |
12-39 | Froggucchi | 60 | 20 | 30 | 80 | Normal |
21-35 | Megataur | 170 | 55 | 42 | 790 | Beast |
21-35 | Great Hen | 120 | 55 | 40 | 800 | Beast |
23-49 | Thrashead | 122 | 55 | 45 | 1100 | Cyclops |
30-40 | Blazepuff | 135 | 55 | 35 | 1050 | Dragon/Floating |
30-40 | Fulminachin | 200 | 45 | 32 | 440 | Exploding/Cyclops/Aquatic |
35-49 | Okina Monk B | 170 | 56 | 50 | 1200 | Normal |
35-49 | Tengu Monk B | 180 | 55 | 47 | 1200 | Normal |
35-49 | Okame Monk B | 160 | 50 | 51 | 1200 | Normal |
35-49 | Hannya Monk B | 166 | 57 | 45 | 1200 | Normal |
35-49 | Kitsune Monk B | 175 | 53 | 48 | 1180 | Normal |
35-49 | Fire Ninja B | 105 | 56 | 39 | 500 | Normal |
35-49 | Tree Ninja B | 145 | 47 | 43 | 688 | Normal |
35-49 | Earth Ninja B | 155 | 52 | 38 | 780 | Normal |
35-49 | Water Ninja B | 120 | 45 | 39 | 400 | Normal |
36-69 | Bashagga | 154 | 55 | 40 | 950 | Dragon |
Behemoths (35-49F)
Floor | Monster |
---|---|
31-35 | Pumphantasm |
36-40 | Bored Kappa |
41-45 | Hoppin' Batter |
46-50 | Pumpanshee |
50-69F
Behemoth Gates have a chance of being generated on 50-69F.
Behemoths include B-Pumpanshee, B-Pesky Kappa, B-Vexing Kappa, B-Hoppin' Hitter, and B-Pumplich.
Lv2-4 B-Bored Kappas are extremely dangerous, so rush stairs on 51-60F if a Behemoth Gate spawns.
Froggo types no longer appear and N'daloon (61-74F) is around, so there's little reason to linger.
Most players switch to rushing to the stairs from 61F at the latest for the rest of the dungeon.
Ninjas & Monks leave, and Detonachin (50-60F), Pyrepuff (50-69F), and Dragon Pit (50-69F) appear.
Pyrepuff is a Floating type that doesn't step on traps, and Dragon Pit ignores traps altogether.
The former has very high stats so consider throwing Gitan, and the latter has Swift 1 action speed.
Great Hen (50-69F) returns as a second Swift 1 threat, and Bashagga (36-69F) is still around.
Detonachin turns red when HP ≤ 50%, and explodes when HP ≤ 52 (208+ damage dealt).
Stop attacking Detonachin when it turns red - simply ignore it and move on at that point.
Detonachin switches out with N'daloon (61-74F) from 61F, so it gets harder to restock items.
Gitan one-shot thresholds vs. notable monsters:
Great Hen 600+, Rumbledon 625+, Dragon Pit 650+, Bashagga 770+, Pyrepuff 1,275+,
Detonachin 1,300+, N'daloon 1,025+.
Monster Stats (50-69F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
36-69 | Bashagga | 154 | 55 | 40 | 950 | Dragon |
50-60 | Detonachin | 260 | 55 | 37 | 1440 | Exploding/Cyclops/Aquatic |
50-69 | Pyrepuff | 255 | 75 | 45 | 1550 | Dragon/Floating |
50-69 | Great Hen | 120 | 55 | 40 | 800 | Beast |
50-69 | Dragon Pit | 130 | 54 | 40 | 960 | Dragon |
50-71 | Rumbledon | 125 | 53 | 45 | 899 | Metal |
61-74 | N'daloon | 205 | 65 | 45 | 1250 | Metal |
Behemoths (50-69F)
Floor | Monster |
---|---|
46-50 | Pumpanshee |
51-55 | Pesky Kappa |
56-60 | Vexing Kappa |
61-65 | Hoppin' Hitter |
66-70 | Pumplich |
70-84F
Behemoth Gates have a chance of being generated on 70-84F.
Behemoths include B-Pumplich, B-Atrocious Kappa, B-Hyper Gazer, and B-Ultra Gazer.
B-Atrocious Kappa can potentially one-shot you, so rush stairs on 71-75F if a Behemoth Gate spawns.
It's best to have 1~2 Revival Grass and an Evasive Incense saved for B-Atrocious Kappa floors.
B-Ultra Gazer (81-85F) always drops 3,000 Gitan when slain, so farm them if possible.
Bashagga switches out with Archdragon (70-89F), who spews 30 damage fire from anywhere.
Archdragon can be a pain on rafts, so throw an Eradication Scroll at one if you have a Blank Scroll.
Otherwise, Heat-ban Incense or Blurry Incense can also help you avoid Archdragon's flames.
Miracle Hen (80-99F) has high attack power and Swift 2 speed, but only attacks when adjacent.
Ranged attackers include Megahead (72-99F, 4 tiles ahead) and Fleefrog (70-89F, 10 tiles ahead).
Also, N'daloon (61-74F) is still around until 74F, so don't trust items you find on the ground.
Gitan one-shot thresholds vs. notable monsters:
Rumbledon 625+, Fleefrog 625+, Megahead 910+, Clapdon 975+, Archdragon 1,000+,
Miracle Hen 1,100+, N'daloon 1,025+.
Monster Stats (70-84F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
50-71 | Rumbledon | 125 | 53 | 45 | 899 | Metal |
61-74 | N'daloon | 205 | 65 | 45 | 1250 | Metal |
70-89 | Fleefrog | 125 | 60 | 45 | 900 | Aquatic |
70-89 | Archdragon | 200 | 65 | 60 | 2200 | Dragon |
72-99 | Clapdon | 195 | 73 | 55 | 1888 | Metal |
72-99 | Megahead | 182 | 65 | 48 | 1350 | Cyclops |
80-99 | Miracle Hen | 220 | 82 | 60 | 1600 | Beast |
Behemoths (70-84F)
Floor | Monster |
---|---|
66-70 | Pumplich |
71-75 | Atrocious Kappa |
76-80 | Hyper Gazer |
81-85 | Ultra Gazer |
85-99F
Behemoth Gates have a chance of being generated on 85-95F.
Behemoths include B-Ultra Gazer, B-Pumplord, and B-Hoppin' Slugger.
Regular monsters are far more threatening than Behemoth Monsters at this point,
but B-Pumplord can still be a little on the tricky side depending on the terrain.
All Lv4 Ninjas and Monks aside from Metal Ninja A appear between 85-99F.
Archdragon is replaced by Abyss Dragon (90-99F) which deals 40 damage with its flame,
and Swordmaster (90-99F) disarms your equipped weapon, shield, or bracelet when adjacent.
Okina Monk A sends in any of these threats at any time, and Tengu Monk A increases their speed.
As you can imagine, the only thing you should focus on is survival via rushing to the stairs.
Gitan one-shot thresholds vs. notable monsters:
Fleefrog 625+, Megahead 910+, Clapdon 975+, Archdragon 1,000+, Miracle Hen 1,100+,
Okame A 1,300+, Hannya A 1,330+, Okina A 1,350+, Kitsune A 1,375+, Tengu A 1,400+,
Fire A 925+, Tree A 975+, Water A 1,025+, Earth A 1,075+, Swordmaster 1,250+, Abyss Dragon 1,500+.
Monster Stats (85-99F)
Floor | Monster | HP | Atk | Def | Exp | Type |
---|---|---|---|---|---|---|
70-89 | Fleefrog | 125 | 60 | 45 | 900 | Aquatic |
70-89 | Archdragon | 200 | 65 | 60 | 2200 | Dragon |
72-99 | Clapdon | 195 | 73 | 55 | 1888 | Metal |
72-99 | Megahead | 182 | 65 | 48 | 1350 | Cyclops |
80-99 | Miracle Hen | 220 | 82 | 60 | 1600 | Beast |
85-99 | Okina Monk A | 270 | 76 | 60 | 1400 | Normal |
85-99 | Tengu Monk A | 280 | 75 | 57 | 1400 | Normal |
85-99 | Okame Monk A | 260 | 70 | 61 | 1400 | Normal |
85-99 | Hannya Monk A | 266 | 67 | 55 | 1400 | Normal |
85-99 | Kitsune Monk A | 275 | 73 | 58 | 1380 | Normal |
85-99 | Fire Ninja A | 185 | 70 | 59 | 1000 | Normal |
85-99 | Tree Ninja A | 195 | 72 | 57 | 1000 | Normal |
85-99 | Earth Ninja A | 215 | 68 | 58 | 1000 | Normal |
85-99 | Water Ninja A | 205 | 65 | 49 | 1000 | Normal |
90-99 | Swordmaster | 250 | 77 | 55 | 1400 | Normal |
90-99 | Abyss Dragon | 300 | 90 | 65 | 2800 | Dragon |
Behemoths (85-99F)
Floor | Monster |
---|---|
81-85 | Ultra Gazer |
86-90 | Pumplord |
91-95 | Hoppin' Slugger |
Monsters
See Monsters for individual monster details.
- F - Dark hallways
- M - Monster House is possible
- B - Behemoth Gate is possible
Monster Colors = Farming, Useful, Lowers Stats, Targets Items, Dangerous
Behemoths
Items
※ This section is currently incomplete.
Item Table Key
ID | Explanation |
---|---|
F | Floor |
S | Shop |
P | Peddler |
M | Monster drop |
B | Buried |
H | Thiefwalrus |
I | Island |
T | Transmutation Pot |
U | Surprise Pot |
W | Tunnel of Wishes |
Weapon
Weapon | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Wooden Sword | ||||||||||
Bronze Sword | ||||||||||
Katana | ||||||||||
Doutanuki | ||||||||||
Manji Kabura | ||||||||||
Kajin Fuuma | ||||||||||
Kabura Sutegi | ||||||||||
Golden Sword | ||||||||||
Kama Itachi | ||||||||||
Axe of the Minotaur | ||||||||||
Accurate Sword | ||||||||||
Swift Sword | ||||||||||
Watersplitter | ||||||||||
Primal Axe | ||||||||||
Dragonkiller | ||||||||||
Crescent Blade | ||||||||||
Sky Sword | ||||||||||
Sickle of Salvation | ||||||||||
Drain Slayer | ||||||||||
Cyclops Bane | ||||||||||
Steel Severer | ||||||||||
Whopping Harisen | ||||||||||
Healing Sword | ||||||||||
Peach Club | ||||||||||
Spender's Club | ||||||||||
Ferrous Greatsword | ||||||||||
Steak Knife | ||||||||||
Jagged Sword | ||||||||||
Quad-edge | ||||||||||
Auspicious Kumade | ||||||||||
Pickaxe | ||||||||||
Golden Pickaxe | ||||||||||
Wooden Mallet | ||||||||||
Epic Hammer | ||||||||||
Trapseeker | ||||||||||
Bonito Block | ||||||||||
Yamanba's Cleaver | ||||||||||
Break-Off Blade |
Shield
Shield | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Wooden Shield | ||||||||||
Bronze Shield | ||||||||||
Iron Shield | ||||||||||
Wolfshead | ||||||||||
Fuuma Shield | ||||||||||
Rasen Fuuma | ||||||||||
Golden Shield | ||||||||||
Counter Shield | ||||||||||
Watchful Shield | ||||||||||
Dragon Shield | ||||||||||
Blast Shield | ||||||||||
Targe of the Minotaur | ||||||||||
Walrus Stopper | ||||||||||
Froggo Stopper | ||||||||||
Hat Stopper | ||||||||||
Nigiri Stopper | ||||||||||
Spearscale Shield | ||||||||||
Kappa's Dish | ||||||||||
Gazer Shield | ||||||||||
Shield of Negation | ||||||||||
Unmoving Wall | ||||||||||
Zabuton | ||||||||||
Spender's Shield | ||||||||||
Ferrous Kite | ||||||||||
Steak Plate | ||||||||||
Gutsy Shield | ||||||||||
Hunky-dory Shield | ||||||||||
Bodhi Shield | ||||||||||
Shield of Sating | ||||||||||
Auspicious Omamori | ||||||||||
Shield of Presage | ||||||||||
Yamanba's Potlid | ||||||||||
Break-Off Shield |
Bracelet
Bracelet | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Healing Bracelet | ||||||||||
Strength Bracelet | ||||||||||
Bellyexpand Bracelet | ||||||||||
Bellyshrink Bracelet | ||||||||||
Fortune Bracelet | ||||||||||
Cleansing Bracelet | ||||||||||
Focusing Bracelet | ||||||||||
Rousing Bracelet | ||||||||||
Rustproof Bracelet | ||||||||||
Cursebreak Bracelet | ||||||||||
Affixing Bracelet | ||||||||||
Far-throwing Bracelet | ||||||||||
Bad-aim Bracelet | ||||||||||
Sure-aim Bracelet | ||||||||||
Bouncy Bracelet | ||||||||||
Rapid-fire Bracelet | ||||||||||
Daredevil Bracelet | ||||||||||
Dreaded Bracelet | ||||||||||
Leaping Bracelet | ||||||||||
Blasting Bracelet | ||||||||||
Clairvoyant Bracelet | ||||||||||
Monster-find Bracelet | ||||||||||
Item-find Bracelet | ||||||||||
Passage-find Bracelet | ||||||||||
Waterwalk Bracelet | ||||||||||
Floating Bracelet | ||||||||||
Wallpass Bracelet | ||||||||||
Tiptoe Bracelet | ||||||||||
Passerby Bracelet | ||||||||||
Item-losing Bracelet | ||||||||||
Gitan-losing Bracelet | ||||||||||
Monstercall Bracelet | ||||||||||
Trapmore Bracelet | ||||||||||
Haggling Bracelet | ||||||||||
Trapper's Bracelet | ||||||||||
Appraiser's Bracelet | ||||||||||
Cannonboost Bracelet |
Projectile
Projectile | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Wooden Arrow | ||||||||||
Iron Arrow | ||||||||||
Silver Arrow | ||||||||||
Poison Arrow | ||||||||||
Truestrike Arrow | ||||||||||
Rock | ||||||||||
Porky's Rock |
Food
Food | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Onigiri | ||||||||||
Large Onigiri | ||||||||||
Huge Onigiri | ||||||||||
Rotten Onigiri | ||||||||||
Grilled Onigiri | ||||||||||
Special Onigiri | ||||||||||
Sumo Onigiri | ||||||||||
Sweet Potato | ||||||||||
Yakitori | ||||||||||
Rotten Peach Bun |
Grass
Grass | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Weeds | ||||||||||
Herb | ||||||||||
Otogirisou | ||||||||||
Healing Grass | ||||||||||
Life Grass | ||||||||||
Fragrant Grass | ||||||||||
Revival Grass | ||||||||||
Bellyexpand Seed | ||||||||||
Bellyshrink Seed | ||||||||||
Dragon Grass | ||||||||||
Leaping Grass | ||||||||||
Antidote Grass | ||||||||||
Strength Grass | ||||||||||
Poison Grass | ||||||||||
Confusion Grass | ||||||||||
Sedating Grass | ||||||||||
Berserk Seed | ||||||||||
Blinding Grass | ||||||||||
Seewell Grass | ||||||||||
Swift Grass | ||||||||||
Power-up Grass | ||||||||||
Invincible Grass | ||||||||||
Fortune Grass | ||||||||||
Angel Seed | ||||||||||
Feeble Grass | ||||||||||
Unlucky Seed | ||||||||||
Ill-fated Seed |
Scroll
Scroll | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Confusion Scroll | ||||||||||
Slumber Scroll | ||||||||||
Jitters Scroll | ||||||||||
Windblade Scroll | ||||||||||
Expulsion Scroll | ||||||||||
Exorcism Scroll | ||||||||||
Identifier Scroll | ||||||||||
Heavenly Scroll | ||||||||||
Earthly Scroll | ||||||||||
Plating Scroll | ||||||||||
Slot-adding Scroll | ||||||||||
Rune-eraser Scroll | ||||||||||
Silver-seal Scroll | ||||||||||
Silverpurge Scroll | ||||||||||
Pot-upsize Scroll | ||||||||||
Extraction Scroll | ||||||||||
Onigiri Scroll | ||||||||||
Curse Scroll | ||||||||||
Mapping Scroll | ||||||||||
Map-loss Scroll | ||||||||||
Trap-eraser Scroll | ||||||||||
Trap Scroll | ||||||||||
Water-drain Scroll | ||||||||||
Monstercall Scroll | ||||||||||
Wall-less Scroll | ||||||||||
Gathering Scroll | ||||||||||
Collection Scroll | ||||||||||
Gambler's Scroll | ||||||||||
Muzzle Scroll | ||||||||||
Carry-ban Scroll | ||||||||||
Swift Foe Scroll | ||||||||||
Fixer Scroll | ||||||||||
Escape Scroll | ||||||||||
Eradication Scroll | ||||||||||
Sanctuary Scroll | ||||||||||
Blank Scroll | ||||||||||
Wet Scroll |
Staff
Staff | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Ordinary Staff | ||||||||||
Paralyzing Staff | ||||||||||
Sealing Staff | ||||||||||
Disguising Staff | ||||||||||
Empathetic Staff | ||||||||||
Narrow-escape Staff | ||||||||||
Knockback Staff | ||||||||||
Switching Staff | ||||||||||
Vaulting Staff | ||||||||||
Skull Mage's Staff | ||||||||||
Thunderbolt Staff | ||||||||||
Burrowing Staff | ||||||||||
Earthmound Staff | ||||||||||
Balance Staff | ||||||||||
Guiding Staff | ||||||||||
Swift Staff | ||||||||||
Sluggish Staff | ||||||||||
Fortune Staff | ||||||||||
Unlucky Staff | ||||||||||
Peach Staff |
Pot
Pot | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Preservation Pot | ||||||||||
Identifier Pot | ||||||||||
Transmutation Pot | ||||||||||
Cashing Pot | ||||||||||
Synthesis Pot | ||||||||||
Exorcism Pot | ||||||||||
Curse Pot | ||||||||||
Upgrading Pot | ||||||||||
Degrading Pot | ||||||||||
Bottomless Pot | ||||||||||
Warehouse Pot | ||||||||||
Handtrapper Pot | ||||||||||
Unbreakable Pot | ||||||||||
Ordinary Pot | ||||||||||
Hiding Pot | ||||||||||
Rejuvenation Pot | ||||||||||
Walrus Pot | ||||||||||
Water Gun Pot | ||||||||||
Hilarious Pot | ||||||||||
Monster Pot | ||||||||||
Surprise Pot |
Incense
Incense | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | M | B | H | I | T | U | W |
Heat-ban Incense | ||||||||||
Evasive Incense | ||||||||||
Cautious Incense | ||||||||||
Reflective Incense | ||||||||||
Aggressive Incense | ||||||||||
Defensive Incense | ||||||||||
Blurry Incense | ||||||||||
Weighted Incense | ||||||||||
Unwanting Incense |