Cat-Ching's Divine Will

Overview

UnlockClear Serpentcoil Island → Go to Mount Jatou Entrance.
EntranceMount Jatou Entrance (Check stone monument)
Floors10F
Bring ItemsNoAlliesNo
Rescues3Starting LevelLv1
Starting ItemLarge Onigiri
Unidentified
ShopsNoMonster HousesRegular, Sudden
Kron's ChallengeFever Time
Initial EnemiesSpawn Rate
Wind of Kron900RewardTrapseeker

Post-game dungeon where both the player and monsters can be ensnared by traps.
Unlike Trapper's Secret Path, the player doesn't have a Trapper's Bracelet, so traps can't be relocated.
The player also doesn't earn any experience points when a monster steps on or is defeated by a trap.
Overall, it looks like a trap dungeon at first glance, but it's mostly about throwing Gitan bags.

Strategy

General

Main Strategy

Weapons and shields on the ground are low quality, and staves and scrolls can't be found.
Instead, most items that get generated are Gitan bags ranging in value from 100~1000+ Gitan,
with earlier floors usually generating higher value Gitan bags compared to deeper floors.
So the idea is to stock up on Gitan bags at the start, then rush stairs until you clear the dungeon,
utilizing traps to conserve the number of Gitan bags you throw when possible.

How to add Gitan to your inventory

  1. Hold B and move towards the Gitan bag to step on the Gitan bag without picking it up.
  2. Open your inventory, then exchange an item with the Gitan bag underfoot.

Firepuff (1-3F)

Firepuff is a Dragon and Floating dual-type monster, so it can't be ensnared by traps.
Its special attack deals a fixed 10 damage, so it can be quite a problem when Shiren is at Lv1.
It's somewhat common to have to restart until you get an opening where there's a Gitan bag nearby,
which can be thrown at Firepuff to instantly defeat it.

Trap Info

It's important to utilize traps when possible to conserve Gitan bags.

Spinning Trap / Sleep Trap / Blinding Trap / Sluggish Trap / Delusion Trap / Onigiri Trap

These are traps that inflict a negative stauts condition, with Delusion Trap being the most powerful.
Monsters with Deluded status won't attack Shiren, and will instead run away from him forever.
The second best trap is Blinding Trap, since its effect similarly never wears off for monsters.
Sleep and Onigiri have short durations, so only use it against enemies you can defeat quickly.

Spring Trap

Step on this when you're being chased to warp to a different location on the current floor.
Basically the same as Leaping Grass, except you can't carry the Spring Trap around.

Rotting Trap

Monsters who step on this trap are instantly defeated and transform into a Rotten Onigiri.
Rotten Onigiri can be thrown at a monster to inflict them with a negative status condition.
Blast Trap or Firepuff can be used to turn Rotten Onigiri into Grilled Onigiri.

Blast Trap / Explosion Trap

Any monsters caught in the blast that occurs will instantly collapse.
So it's possible to step on it when a Floating type monster is adjacent to get rid of the monster.
In this game, Shiren won't collapse even if his current HP is 1 when he steps on this trap.

Far-throwing Trap

Grants Far-throwing Status, which makes thrown items pierce through walls and creatures.
Basically, stepping on this trap lets you throw Gitan against Hoppin' Hitter and Bored Kappa.
Just be aware that you won't be able to recover thrown Gitan that misses its target.

Poison Arrow Trap / Wooden Arrow Trap

A single Poison Arrow reduces enemy attack power by about 50%.
It can help you withstand more hits while running away, but Shiren's attack power is too low
to keep up with stronger enemies later on either way, so don't bother collecting lots of arrows.
Wooden Arrows mostly stop being useful after 4F or so.

Floor-exiting Trap

Step on this trap to instantly advance to the next floor.
If you see it on the ground, it's best to hurry over to it before a monster steps on it.

Trap-setting Trap

Step on this to increase the number of traps on the ground.
Shiren can see traps from the start, so there's no real downside to stepping on it.

Summoning Trap / Rage Trap

These 2 traps offer zero advantages for the player when activated.
Try to avoid having monsters step on them if possible.

Floor Guide

Hallways are visible on all floors, so make heavy use of the Look Around command in rooms.
Avoid dashing, since you can end up in a bad situation very quickly even with 1 tile gap enabled.
The value of Gitan bags tends to be higher early on, but decreases as you descend deeper.

1-2F

Shagga (18 HP, 6 atk, 4 def) looks strong, but can be defeated easily if it's a 1 vs 1 fight.
Firepuff (20 HP, 7 atk, 7 def) is the most dangerous enemy in this floor range, contrary to its cuteness.
It takes ~4 hits for a Lv1 Shiren to defeat Firepuff, while Firepuff can deal 10 damage with its flame,
so you'll need to either throw Gitan at it, or have Shiren step on a Blast Trap to one-shot it.
If you need to run from a Firepuff, avoid entering longer hallways if possible.

Don't pick up Gitan normally - Step on it by holding B, then exchange it with an inventory item.
This lets you carry the Gitan bag as an item, which can be thrown as a projectile.
Staying at 0 Gitan also lets you hunt Froggos (23 HP, 10 atk, 13 def) for more Gitan bags and exp.
When throwing Gitan, save the higher value bags for later floors instead of using them first.

Once you've leveled up a bit, lure Mamels and Shaggas onto a Rotting Trap to make Rotten Onigiri.
Rotten Onigiri turns into HP restoring Grilled Onigiri when Shiren gets hit by Firepuff's flame.
Firepuff always uses its special attack through hallway corners.

Collect some Poison Arrows if possible if you find a Poison Arrow Trap on the ground.
Linger until the wind blows on 1~2F to level up and stock up on Grilled Onigiri and Gitan bags.

3F

Cave Mamel (5 HP, 100 atk, 100 def) appears as a somewhat rare encounter on 3-4F.
Normal attacks only deal 1 damage to Cave Mamel, but it can be instantly slain by throwing Gitan.
Cave Mamel provides 2000 experience points, so it's best to hunt any that you encounter.

Soldier Ant (50 HP, 25 atk, 16 def) digs out wall tiles instead of chasing Shiren, so it's pretty harmless.
However, Soldier Ant will attack if you become adjacent to it - Same goes for Corporal Ant later on.

4-5F

Hoppin' Hitter (32 HP, 22 atk, 15 def) appears on 4-5F, and reflects or nullifies projectiles.
The easiest counter is to step on a Far-throwing Trap to gain Far-throwing Status, then throw Gitan,
since Hoppin' Hitter cannot reflect or nullify projectiles with piercing properties.

Zapdon (80 HP, 43 atk, 35 def) appears on 4-10F, and has slow speed but high defensive stats.
It's best to ignore it since hitting it 3 times activates a 25 damage lightning counter attack.

Minotaur (70 HP, 31 atk, 20 def) and Metalhead (66 HP, 30 atk, 19 def) also appear on 5-10F.
They both hit pretty hard, so try to deal with them from a distance before they're adjacent.
Keep in mind that Metalhead can attack up to 2 tiles ahead.

6F

This is the only floor with a "Shuffle Dungeon" style map generation in this dungeon.
The map is chosen from a group of predetermined patterns instead of being randomly generated.

New threats include Bored Kappa (50 HP, 18 atk, 11 def) and Master Hen (70 HP, 33 atk, 21 def).
Bored Kappa is immune to projectiles that lack piercing properties, kind of like Hoppin' Hitter.
Master Hen is a brawler style monster like Minotaur, but provides 400 experience points,
so they're a nice target to hunt to level up if you weren't able to hunt a Cave Mamel earlier.
They can be instantly defeated by throwing a Gitan bag with a value of 350 or more Gitan.

Gitan bags found on the ground will decrease in value to 300 or less from around this point.
The final floor with Froggos is 7F, so combined with strong Dragon type monsters appearing soon,
it's recommended to rush stairs to conserve Gitan starting from 7F or 8F.

7-10F

Lashagga (99 HP, 43 atk, 34 def) appears on 7-10F, and attacks 3 times per turn.
Getting hit by its attacks nearly guarantees a collapse, so don't let it become adjacent.
You'll need to throw a Gitan bag with a value of at least 500 Gitan to one-shot it.

Dragon (120 HP, 45 atk, 40 def) appears on 8-10F, and spews 20 damage fire in a straight line.
Throwing a Gitan bag with a value of at least 600 Gitan will one-shot it.

8-10F often features water tiles, so flowing water and rafts can be generated on occasion.
Avoid going against the flow of water if possible, and use the Look Around command a lot.
The goal is close, so take things one step at a time and do your best!

Monsters

See Monsters for individual monster details.

  • F - Dark hallways
  • S - Shop is possible
  • H - Monster House is possible
  • G - Golden Egg Thing is possible
  • B - Behemoth Monsters are possible

Monster Colors = Farming, Useful, Lowers Stats, Targets Items, Dangerous

F S H G Monsters B
1 1 1 Mamel 28 1 Froggo 7 1 Firepuff 14 1 Shagga
2 1 1 Mamel 2 1 Chintala 28 1 Froggo 7 1 Firepuff 14 1 Shagga
3 1 1 Mamel 1 3 Cave Mamel 2 1 Chintala 28 1 Froggo 7 1 Firepuff
14 1 Shagga 38 1 Soldier Ant
4 1 1 Mamel 1 3 Cave Mamel 2 1 Chintala 40 2 Hoppin' Hitter 28 1 Froggo
42 1 Zapdon 38 1 Soldier Ant
5 2 1 Chintala 40 2 Hoppin' Hitter 28 1 Froggo 11 2 Minotaur 12 1 Metalhead
42 1 Zapdon 38 1 Soldier Ant
6 17 1 Bored Kappa 28 1 Froggo 13 2 Master Hen 11 2 Minotaur 12 1 Metalhead
42 1 Zapdon
7 17 1 Bored Kappa 28 1 Froggo 14 3 Lashagga 13 2 Master Hen 11 2 Minotaur
12 1 Metalhead 42 1 Zapdon 38 2 Corporal Ant
8 17 1 Bored Kappa 19 1 Dragon 14 3 Lashagga 13 2 Master Hen 11 2 Minotaur
12 1 Metalhead 42 1 Zapdon 38 2 Corporal Ant
9 17 1 Bored Kappa 19 1 Dragon 14 3 Lashagga 13 2 Master Hen 11 2 Minotaur
12 1 Metalhead 42 1 Zapdon 38 2 Corporal Ant
10 17 1 Bored Kappa 19 1 Dragon 14 3 Lashagga 13 2 Master Hen 11 2 Minotaur
12 1 Metalhead 42 1 Zapdon 38 2 Corporal Ant

Items

  • F = Floor
  • S = Shop
  • P = Peddler
  • M = Monster drop
  • B = Buried
  • H = Thiefwalrus
  • I = Island
  • T = Transmutation Pot
  • U = Surprise Pot
  • W = Tunnel of Wishes

Weapon

Weapon
NameFSPMBHITUW
Wooden Sword
Bronze Sword
Katana
Doutanuki
Manji Kabura
Kajin Fuuma
Kabura Sutegi
Golden Sword
Kama Itachi
Axe of the Minotaur
Accurate Sword
Swift Sword
Watersplitter
Primal Axe
Dragonkiller
Crescent Blade
Sky Sword
Sickle of Salvation
Drain Slayer
Cyclops Bane
Steel Severer
Whopping Harisen
Healing Sword
Peach Club
Spender's Club
Ferrous Greatsword
Steak Knife
Jagged Sword
Quad-edge
Auspicious Kumade
Pickaxe
Golden Pickaxe
Wooden Mallet
Epic Hammer
Trapseeker
Bonito Block
Yamanba's Cleaver
Break-Off Blade

Shield

Shield
NameFSPMBHITUW
Wooden Shield
Bronze Shield
Iron Shield
Wolfshead
Fuuma Shield
Rasen Fuuma
Golden Shield
Counter Shield
Watchful Shield
Dragon Shield
Blast Shield
Targe of the Minotaur
Walrus Stopper
Froggo Stopper
Hat Stopper
Nigiri Stopper
Spearscale Shield
Kappa's Dish
Gazer Shield
Shield of Negation
Unmoving Wall
Zabuton
Spender's Shield
Ferrous Kite
Steak Plate
Gutsy Shield
Hunky-dory Shield
Bodhi Shield
Shield of Sating
Auspicious Omamori
Shield of Presage
Yamanba's Potlid
Break-Off Shield

Bracelet

Bracelet
NameFSPMBHITUW
Healing Bracelet
Strength Bracelet
Bellyexpand Bracelet
Bellyshrink Bracelet
Fortune Bracelet
Cleansing Bracelet
Focusing Bracelet
Rousing Bracelet
Rustproof Bracelet
Cursebreak Bracelet
Affixing Bracelet
Far-throwing Bracelet
Bad-aim Bracelet
Sure-aim Bracelet
Bouncy Bracelet
Rapid-fire Bracelet
Daredevil Bracelet
Dreaded Bracelet
Leaping Bracelet
Blasting Bracelet
Clairvoyant Bracelet
Monster-find Bracelet
Item-find Bracelet
Passage-find Bracelet
Waterwalk Bracelet
Floating Bracelet
Wallpass Bracelet
Tiptoe Bracelet
Passerby Bracelet
Item-losing Bracelet
Gitan-losing Bracelet
Monstercall Bracelet
Trapmore Bracelet
Haggling Bracelet
Trapper's Bracelet
Appraiser's Bracelet
Cannonboost Bracelet

Projectile

Projectile
NameFSPMBHITUW
Wooden Arrow
Iron Arrow
Silver Arrow
Poison Arrow
Truestrike Arrow
Rock
Porky's Rock

Food

Food
NameFSPMBHITUW
Onigiri
Large Onigiri
Huge Onigiri
Rotten Onigiri
Grilled Onigiri
Special Onigiri
Sumo Onigiri
Sweet Potato
Yakitori
Rotten Peach Bun

Grass

Grass
NameFSPMBHITUW
Weeds
Herb
Otogirisou
Healing Grass
Life Grass
Fragrant Grass
Revival Grass
Bellyexpand Seed
Bellyshrink Seed
Dragon Grass
Leaping Grass
Antidote Grass
Strength Grass
Poison Grass
Confusion Grass
Sedating Grass
Berserk Seed
Blinding Grass
Seewell Grass
Swift Grass
Power-up Grass
Invincible Grass
Fortune Grass
Angel Seed
Feeble Grass
Unlucky Seed
Ill-fated Seed

Scroll

Scroll
NameFSPMBHITUW
Confusion Scroll
Slumber Scroll
Jitters Scroll
Windblade Scroll
Expulsion Scroll
Exorcism Scroll
Identifier Scroll
Heavenly Scroll
Earthly Scroll
Plating Scroll
Slot-adding Scroll
Rune-eraser Scroll
Silver-seal Scroll
Silverpurge Scroll
Pot-upsize Scroll
Extraction Scroll
Onigiri Scroll
Curse Scroll
Mapping Scroll
Map-loss Scroll
Trap-eraser Scroll
Trap Scroll
Water-drain Scroll
Monstercall Scroll
Wall-less Scroll
Gathering Scroll
Collection Scroll
Gambler's Scroll
Muzzle Scroll
Carry-ban Scroll
Swift Foe Scroll
Fixer Scroll
Escape Scroll
Eradication Scroll
Sanctuary Scroll
Blank Scroll
Wet Scroll

Staff

Staff
NameFSPMBHITUW
Ordinary Staff
Paralyzing Staff
Sealing Staff
Disguising Staff
Empathetic Staff
Narrow-escape Staff
Knockback Staff
Switching Staff
Vaulting Staff
Skull Mage's Staff
Thunderbolt Staff
Burrowing Staff
Earthmound Staff
Balance Staff
Guiding Staff
Swift Staff
Sluggish Staff
Fortune Staff
Unlucky Staff
Peach Staff

Pot

Pot
NameFSPMBHITUW
Preservation Pot
Identifier Pot
Transmutation Pot
Cashing Pot
Synthesis Pot
Exorcism Pot
Curse Pot
Upgrading Pot
Degrading Pot
Bottomless Pot
Warehouse Pot
Handtrapper Pot
Unbreakable Pot
Ordinary Pot
Hiding Pot
Rejuvenation Pot
Walrus Pot
Water Gun Pot
Hilarious Pot
Monster Pot
Surprise Pot

Incense

Incense
NameFSPMBHITUW
Heat-ban Incense
Evasive Incense
Cautious Incense
Reflective Incense
Aggressive Incense
Defensive Incense
Blurry Incense
Weighted Incense
Unwanting Incense