Destiny's Descent

Standard unidentified items post-game dungeon, but with a day and night cycle.
Only basic weapons and shields can be found on the ground, and Mixers only spawn at night.
The monster table is on the harsh side, Ominous Aura occurs earlier, enemies can have auras from 3F, etc.
The easiest strategy is to cycle time of day on safe floors, and rush stairs at night on dangerous floors,
as opposed to strengthening Shiren and fighting enemies like a standard dungeon.
Abilities like Stairlight, Pot Party, and Transmogrification are highly recommended.
Lastly, there are guaranteed shops on 25F and 51F.

Overview

UnlockWish to play a tougher dungeon in Inori Cave.
EntranceTower of Fortune Entrance (Center stairs)
Floors 99F Day / Night Both
Bring Items No Allies No
Unidentified All categories New Items No
Shops Regular, Elite,
Pick-A-Choice
Monster Houses Regular, Special, Sudden (3-99F)
Initial Enemies Spawn Rate 30 day / 20 night
Day Turns 710 (620) Night Turns 468 (410)
Ominous aura Yes (700 turns) Wind of Kron 1st: 1200 / 4th: 1500
Clear Icon clear descent Reward Full set of Catstones

※ Numbers in () for day and night turns is when the warning is displayed.

Strategy

General

Monsterphobic has a chance to appear from 12F, and greatly lowers the difficulty. (Monster Detector doesn't exist)
Ominous Aura occurs after 700 turns, so you can't linger on a floor for a very long time to level equipment or such.
Therefore, the most common strategy is to cycle time of day on safe floors, and rush stairs at night.

Time cycle event turns
Day Begins (Start)Sunset NoticeNight BeginsSunrise NoticeDay Begins
06209041058

So after 620 turns, the sunset notice is displayed, and then after another 90 turns, it switches to night, and so on.

Other notes
  • Day lasts 710 turns, and night lasts 468 turns.
  • Torches dim by 1 stage after 250 turns (500 if blessed).
  • FG (1 fullness = 10 turns) or Live Display view can be used to keep track of elapsed turns if desired.
  • Fort. Staff, Paralysis Staff, and other items used for cycling time of day should be conserved.
  • Spring room floors can be used to safely cycle time of day without items.

Abilities

1. Crawling Electrocute + Support

  • Stairlight
  • Sticky Shot or Kaboom Bullet or Transmogrification x 2
  • Pot Party x 2
  • Electrocute
  • Crawling Confusion
  • Chakra Cleanse or Room Healing Flash

2. No Crawling Electrocute

  • Stairlight
  • Sticky Shot or Kaboom Bullet or Transmogrification x 3
  • Pot Party x 2
  • Room Healing Flash or Self-Help
  • Chakra Cleanse

Notes

Stairlight
  • Reveals where the stairs are located - Essential for rushing stairs on late game floors.
  • Only reveals real stairs, so it makes Stairs? Trap a non-issue.
Pot Party
  • Deals a bit of damage and inflicts Hiding status on all enemies in the room.
  • Hiding status has an infinite duration, and works on Shopkeepers and Pumphantasms inside walls.
    • Status is canceled by lava, Cure Monster Trap, Flarebird, Absorbiphant.
  • Can be used to block off a hallway and safely cycle to daytime.
Crawling Confusion
  • Powerful with Electrocute, but using it introduces a lot of risk - Don't use it on every floor.
  • Always have a torch equipped beforehand to reduce damage if a confused monster hits you.
  • Never use it on floors where Filthy Shagga, Evil Explochin, and Dark Absorbiphant types appear.
  • Safer if you're adjacent to a wall, but then you might not gather all enemies.
    • Initial enemies increases the deeper you progress, Floaty floors / Monster Houses, etc.
  • Aim for the Cross formation on Bad Zalokleft and Dark Grass Kid floors.
  • Use it immediately on floors where Dark Fearabbit and higher level DJ Mage / Mutaikons appear.
  • Dark Zapdon types act on the first turn, so use it on turn 2 for added safety.
    • Similarly, if you have swift action speed from Super status, use it on turn 2 for added safety.
Electrocute
  • Mostly used after Crawling Confusion - Gain experience points, Super status, and shop table drops.
  • Range of 1 tile in front, and can't go through corners, so lackluster without Crawling Confusion.
Transmogrification
  • One-shots an enemy in front of you by turning them into an item. (Floor table, never cursed or blessed)
  • Since the item is never cursed, it's safe to immediately equip bracelets obtained using this ability.
    • This is true even for bracelets that are normally found cursed, such as Itemphobic.
Kaboom Bullet
  • Highest power among long-ranged, single-target abilities.
  • Some end game monsters like Evil Abyss Dragon and Filthy Bashagga can survive 1 hit.
Sticky Shot
  • Not as strong as Kaboom Bullet, but leaves the target paralyzed if they survive.
    • Great against blue aura monsters in particular, but avoid Dark Absorbiphant types.
Chakra Cleanse
  • Automatically cures the status if you become afflicted with a negative status condition at night.
  • Offers safety while identifying items, since it works for Rage Grass, Grounded Scroll, Sticky Pot, etc.
Room Healing Flash
  • Often paired with Crawling Electrocute by players who like to keep using that combo on deeper floors.
  • Nice to have as insurance against surprise attacks, and Evil Abyss Dragon's fire near the end.
Self-Help
  • Adds +1 to the amount of HP naturally regenerated per turn for the duration of the floor.
  • It's a quick way to increase survivability against day monsters.

Identifying Items

See Identifying Items for additional tips.

3 Key Points

  • Unidentified items are auto-identified if they're used to synthesize a rune using Dark Mixers.
  • Items dropped by night monsters are always blessed shop table items.
  • Imitation (joke) items like Dog Onigiri, Rightstone, Suicide Arrow can only be found starting from 12F.
    • Bracelets found between 1〜11F are never Monsterphobic or Itemphobic.

Grass

  • Identify by synthesis or price.
  • If you have duplicates, it's best to eat them during the day when there are no nearby enemies.
    • Nymph Grass wastes a torch if you eat it at night.
    • Rage Grass will likely cause a game over if you don't have Chakra Cleanse.
  • Never eat grasses dropped by night monsters starting from 12F.
    • 12F〜 - Imabikiso, Amnesia Grass
    • 24F〜 - SuperUnlucky Seed

Scroll

  • Identify by price.
  • Read scrolls in the dark or while afflicted with Blind status to check for selection-based scrolls.
  • Elite and Pick-A-Choice shops only have 4 possibilities - Extinction, Sanctuary, Fate, and Earth.

Pot

  • Identify by inserting items or price.
  • Insert unidentified weapons or shields, since talismans can't be blessed or sealed.
    • Unless it's a 1150G pot in a shop, which could be a Fever Pot, so insert talismans or arrows.
  • If inserting at night, beware of Sticky Pot if you don't have Immune status or Chakra Cleanse.
    • Equipped torch will be lost, and you won't be able to use any abilities.
    • Hit or get hit by enemies, step on a Strip Trap, or advance to the next floor to free your hand.
  • Fragrance pots can only be found between 1〜41F.

Equipment

Torch

Torches reduce damage from night monsters while equipped, so don't be stingy.
Without a torch, you can collapse from a single Lv2 monster's attack.

  • Super Torch
    • Stock up on these for the 2nd half of the dungeon if you don't have a Monsterphobic.
      Seriously, don't discard Super Torches - you need them to rush stairs at night late game.
  • Fine Torch
    • Use these early to mid game instead of Super Torches.
      1 Fine Torch lasts the entire night, but beware of Strip Trap, Rust Trap, and Shady Mudkins.
      Somewhat risky to use instead of Super Torch on floors where Vile Pumphantasms appear.
  • Torch
    • Unneeded - Only obtainable from Presto Pot or Zaloklefts.
      Good item to insert into unidentified pots.

Weapon

Only basic weapons can be found on the ground, so choose one based on your shield.
Don't needlessly equip unidentified weapons, since a cursed weapon means you can't equip a torch.

Basic
  • Red Blade
    • Low starting rune slots, slow growth can be a problem.
  • Bladite
    • High attack, plenty of rune slots, faster growth than Red Blade.
      Pretty solid option for those who like to synthesize a lot by mid game.
  • Dotanuki
    • Weaker than the above, but very fast growth and lots of rune slots.
      Likely your best option if you don't go out of your way to level equipment.
  • Kabura Katana
    • Strong, but low starting rune slots and very slow growth, gains Quick Hitting at Lv8.
Night drop / Shop exclusive
  • Baffle Axe
    • Lots of rune slots, extremely fast growth.
  • Nap Rattle
    • Powerful ability, but Absorbiphants are a big problem, and only 11 rune slots at Lv8.
  • Shockuto
    • Paralyzed enemies can be used to block off hallways and safely wait for night.
      Absorbiphants are a big problem, and only 12 rune slots at Lv8.
  • Hatchet
    • Elite shop exclusive - Fast growth, strong ability, but only 11 rune slots at Lv8.
  • Blurry Stick
    • Not recommended - Basically a worse Baffle Axe in both ability and growth rate.
  • Water Cutter, Scythe
    • Wide range of effectiveness, lots of rune slots, fast growth.
Runes

Shield runes should be prioritized over weapon runes in terms of carrying synthesis ingredients,
but you need to be able to fight daytime enemies to some degree, so don't completely neglect your weapon.

RuneItemsNotes
Anti-FloatingWarp Grass
Sky Splitter
Effective against a wide variety of monster families.
Dagger Bee (16-18F) appears after Dark Mixer (14-16F), so it helps with leveling equipment.
Anti-PlantWeeds
Scythe
Helps against Plant types like Grass Kid and Pumphantasm.
Field Knave (15F) appears during the day alongside Dark Mixer (14-16F).
Anti-AquaticDesert Scroll
Water Cutter
Great against monsters like Gyaza and Hipadile.
Anti-DrainAntidote Grass
Drain Dagger
Nice to have against Absorbiphants if you use status inflicting runes.
Also effective against Myriman types.
Anti-MetalIron Arrow
Copper Cleaver
Handy against monsters like N'dubba, Pop Tank, Scoopie, Karakuroid, FO-U.
Use a Karakuroid (6-8F) to obtain an Iron Arrow.
Anti-DragonDragon Grass
Lizard Lasher
Nice against mid game threats like Dragon, Hipadile, Shagga.
Dragon Grass should be synthesized into your shield first.
ParalyzingParalysis Staff
Shockuto
Lets you safely cycle time of day if you block off a hallway.
Helps in general with run-away play on late game floors.
Sedating
Confusing
Blinding
Sleepy Grass
Confusion Grass
Blinding Grass
Makes it easier to fight daytime monsters early to mid game.
Obtain ingredients from Grass Kid or Scoopie.
RedeemingBright BladeReduces risk involved with missing direct attacks.

Shield

Only basic shields can be found on the ground, so choose one with high defense.
Special shields like Blazing Shield, Day Shield, Glass Buckler are night monster drop / shop exclusive.

Basic
  • Red Shield
    • Use this if you plan on fighting during the day, unless you find a Day Shield.
    • Gains Anti-Fire and Anti-Peck at Lv8, but very slow growth rate.
  • Targite
    • Second best option among basic shields.
  • Fuuma Shield
    • High defense, but very slow growth rate.
    • Nice as a secondary shield for night if you're using a Day Shield.
Night drop / Shop exclusive
  • Day Shield
    • Reduces damage from day monsters, fast growth rate, but increases risk at night.
    • Worth using as a main shield despite this dungeon having night.
  • Midnight Shield
    • Greatly reduces accidents involving Crawling Confusion, resonates with torches (raise evasion).
    • Use it as a secondary shield for night, and synthesize Anti-Fire if possible.
  • Pauper's Plank
    • Reduces damage from both day and night monsters, so it's easier to level than Midnight Shield.
    • Beware of Bankruptcy Scroll.
  • Binary Shield
    • Works well with Crawling Confusion, gains Magi-Twister at Lv6, but slow growth rate.
  • Steady Shield
    • Use it as a secondary shield for higher level Fearabbit and Dark Fearabbit floors.
  • Blazing Shield
    • Its resonance effect is a balance breaker as a secondary shield for night.
      Synthesize Anti-Fire if possible.
  • Snake Shield
    • Slow growth rate, but some like to level it as a secondary shield for Evil Abyss Dragon floors.
  • Glass Buckler, Shoddy Plank
    • Use it as a secondary shield for night if you're using a Day Shield.
    • Seal it by synthesizing a sealed grass item if you want to use it during the day.
Runes

Shields often end up having spare slots compared to weapons, so don't be super conservative.
For example, it's fine to synthesize max HP increasing runes if you have Life Grass or Heal Grass on hand.

RuneItemsNotes
Anti-FireDragon Grass
Snake Shield
Archdragon and Abyss Dragon floors are a nightmare without this.
Synthesize it early - 2 chances to farm grass (3-5F and 13F) before Dark Mixers (14-16F).
Anti-BlastBlast ShieldShop exclusive - Significant help against Pop Tanks, Explochins, Explosion Traps.
CostlyPauper's PlankSpend 30 Gitan per hit to reduce damage received by 15%.
Beware of Commend. Letter and Bankruptcy Scroll.
RustproofPlating Scroll
Gold Shield
Protects against loss of upgrade value.
EnhancingCheery GrassEvery bit of defense helps.
Agile2 Perception Grass
Spry Shield
Nice when you need to trade hits or use Crawling Confusion.
CR DietDiet ShieldParticularly nice for early game.
Halved fullness depletion means you don't need to carry as much food late game.
Anti-Peck
Magi-Twister
Anti-Hypno
Gyadon Blocker
Swap Shield
Anti-Gaze Trge
Not as important since you can choose between day and night monsters.
Swap Shield and Anti-Gaze Trge are elite shop exclusive.
RetributionCounter ShieldHelps against Cave Mamel, Gitan Mamel.
Lets you use Dodger Pot without much of a downside on Gitan Mamel floors.

Bracelet

Monsterphobic and Itemphobic can only be found starting from 12F.
Elite and Pick-A-Choice shops only have 3 possibilities - Heal, Waterwalk, VIP.

Regular
  • Monsterphobic
    • Words can't describe how much this item reduces accidents at night.
      The drawback of 10 damage per turn when an enemy is in view is a non-issue at night.
  • Itemphobic
    • Reduces the amount of time spent checking rooms for items, lets you see shops at a glance.
      Avoid damage by stepping on an item and inserting it directly into a Preservation Pot.
      Be warned that this bracelet is often found cursed.
  • Alert Bracelet
    • Protects against Sleep Traps, Dozikons, and Naptapirs.
  • Can. Arm Bracelet
    • Throw talismans or blessed Gitan, shoot Knockback Arrows, etc.
  • Inacc. Bracelet
    • Mass produce Rotten Onigiri if you find it around Karakuroid (6-8F) floors.
      Level equipment and safely cycle time of day if you find a trap that disables a monster.
      Use with Navigation Scroll or Immunity Scroll to trap and hunt Maneaters.
  • Explosion Bracelet
    • Synthesis ingredient for Anti-Blast+, which nullifies explosion damage.
      Pair it with a Paralysis Staff to one-shot FO-Uβ.
  • Blink Bracelet
    • Save time if the stairs is far away while rushing at night.
  • Monster Summoner
    • Equip it at night in hopes of night monsters defeating each other for item drops.
Elite or Pick-A-Choice Shop exclusive
  • Heal Bracelet
    • Quickly recover after fighting a strong day monster, even on deeper floors.
  • Waterwalk Bracelet
    • Safely cycle time of day without using other items.

Other Items

Food

  • Juicy Peach
    • Refreshes 8 used abilities, grants Enduring status for 2 floors.
    • Provides an added layer of safety at night, especially when using Crawling Confusion.
  • Peach
    • Refreshes 5 used abilities, cures ailments and restores lost strength.
    • Basically a better Antidote Grass, and also grants Immune status if blessed.
  • Hard Peach
    • Refreshes 3 used abilities, boosts defense for the duration of the floor.
    • Can be used to increase survivability during the day.
  • Rotten Onigiri
    • Chakra Cleanse protects against all negative effects except for strength loss.
    • Can be grilled using Pop Tank (8-10F), lava (16-20F), Explosion Trap, Explosion Bracelet, etc.
    • Throw at a Kid Squid (14-16F) to obtain Squid Sushi Scroll.

Projectile

  • Wood Arrow
    • The most common arrow found on the ground.
  • Iron Arrow
    • Obtain from Cross Cart (28-29F) using Dodger Pot.
    • Aim for 300-500 arrows if you don't have a Monsterphobic.
  • Knockback Arrow
    • Obtain from Strong Cart (50-51F) using Dodger Pot.
    • Win most 1 vs 1 encounters, as long as there's some distance between you and the target.
  • Porky Rock
    • Mostly for Cave Mamel (35-36F) and Gitan Mamel (80-82F) floors.
  • Gitan (Blessed)
    • Obtain from Snide Froggo types, Dark Gitan Mamel, Evil Ultra Gazer.
    • One-shots most enemies, and plays well with Can. Arm Bracelet.
  • Killer Arrow
    • Lure an enemy onto a trap, and shoot this in hopes of it missing.

Staff

Combat
  • Paralysis Staff
    • Block off a hallway to safely wait for night, or synthesize it for the Paralyzing rune.
    • Not recommended on Absorbiphant floors.
  • Clone Staff
    • Cloned status can cause accidents early game if this hasn't been identified.
  • Transient Staff
    • Pair it with Monsterphobic to locate the stairs during the day.
    • Can be used with a Reflection Pot to steal from a shop.
  • Mage Staff
    • Reliable single-target option, even against late game monsters.
  • Slow Staff
    • Similar to Mage Staff, but not useful for Swift 2 enemies like Gitan Mamel or Cranky Tank.
  • Knockback Staff
    • Particularly good on water or air tile floors that don't have walls.
    • Plays well with arrows and talismans.
  • Seal Staff
    • Makes it easier to hunt FO-Uβ types.
  • Empathy Staff
    • Easily defeat FO-Uβ and Dark Mixer types.
  • Unlucky Staff
    • Level down powerful monsters like Ornery Tank, Cranky Tank, Gitan Mamel.
    • Use it to create a Lv1 monster to use as a wall if you run out of time of day cycling items late game.
Movement
  • Swap Staff
    • Can be used to skip past an incoming monster in a hallway, since they only chase if they discover you.
  • Pinning Staff
    • Run from enemies, spend fewer turns to move around, escape Monster Houses, etc.
    • Land on a water or air tile to warp.
  • Staff of Sacrifice
    • The log flies at you from the left of the direction Shiren is facing, and deals 10 tiles of knockback.
    • Similar to Pinning Staff, land on a water or air tile to warp.
Other
  • Fort. Staff
    • Similar to Paralysis Staff, block off a hallway to safely wait for day or night.
    • Synthesis ingredient for Anti-Blast+, which nullifies explosion damage.
  • Boring Staff
    • Mostly used to cycle time of day early game, since some of the later floors lack walls.
  • Glorious Staff
    • Level up a Pit Mamel or Nigiri Baby and defeat it for experience points.
    • Create a Strong Cart and collect Knockback Arrows.

Talisman

In this game, all talismans have the secondary effect of removing monster auras.
It's good to keep at least 1 type on hand for Floaty monsters in particular.

  • Fear Talisman
    • Shuts down both direct attacks and special attacks, and lasts 15 turns.
    • Can cause accidents if there are many monsters bunched up.

Grass

Undo Grass can't be found, so any 1500G grass you see in shops is guaranteed to be Repeat Grass.

  • Revival Grass
    • Super high priority item - Don't eat unidentified grass until it's been identified.
    • Save Blessing Scroll and Blessing Pot for Revival Grass.
  • Invincible Grass
    • 2000G grass found on the ground which couldn't be synthesized is likely to be this grass.
      Handy for Cranky Tanks and Abyss Dragons, but Absorbiphants can cancel the status.
  • Swift Grass
    • Use it before Crawling Confusion to safely wipe out all enemies on a floor.
  • Heal Grass, Otogiriso
    • Keep your HP topped up on dangerous floors if you don't have Enduring status.

Scroll

  • Navigation Scroll
    • Makes it safe to search for items on floors that would otherwise be dangerous. (Filthy Shagga, etc.)
    • Greatly increases the success rate of stealing from a shop.
  • Identify Scroll
    • Give an Identify Scroll (identified) to a Shopkeeper to identify all merchandise.
    • Otherwise, prioritize pots, bracelets, and grass.
  • Blessing Scroll
    • Use it on Revival Grass.
  • Fixer Scroll
    • Powerful effects, and can be read without a torch at night.
  • Immunity Scroll
    • Useful for Dozikon, Mesmerikon, MC Wizard, MC Sorceror, and Ultra Gazer floors.
    • Can be used alongside other items to hunt Maneaters early game.
  • Extinction Scroll
    • Shop exclusive - most throw it at Mutaikon or Dragon, but it depends on your other items.
    • It's best to skip throwing it on floors where Crow Tengu types appear.
  • Nixer Scroll
    • Similar to Extinction, most use it on higher level Mutaikons or Dragons.
  • Confusion Scroll, Slumber Scroll
    • Keep 1 on hand for daytime Monster Houses - Confusion Scroll is better.
  • Sanctuary Scroll
    • Lets you safely cycle time of day, and makes it safe to use Crawling Confusion.

Pot

  • Preservation Pot
    • Carry more items, manage peach ripeness.
  • Identify Pot
    • Identify bracelets obtained from sources besides Transmogrification to avoid equipping cursed ones.
      If you found Monsterphobic, switch to identifying grass for Revival Grass.
  • Hide Pot
    • Throw it at an enemy to block off a hallway and safely cycle time of day.
  • Black Hole Pot
    • Steal from a shop, or skip a dangerous floor like a maze floor with Porgons.
      Unlike most other dungeons, it can be used to skip past 99F in Destiny's Descent.
  • Blessing Pot
    • Revival Grass works inside pots in this game, so there's no need to break the pot right away.
    • Other good options include Blessing Scroll, Immunity Scroll, Peach.
  • Heal Pot
    • Great to have on late game floors, but don't hesitate to use it earlier if needed.
  • Hilarious Pot
    • Laughter spreads to other enemies, but the duration is quite short so it's mostly a 1 vs 1 item.
    • An open type pot with an initial capacity of 2 is always this pot.
  • Synthesis Pot
    • Dark Mixers appear in this dungeon, so it's fine to use these pots whenever.
    • Prioritize increasing shield upgrade value.
  • Dodger Pot
    • Collect arrows from Cross Cart (28-29F) or Strong Cart (49-51F).
    • Great for Dozikon, Mesmerikon, and Porgon floors.
    • This pot can only be found until 41F.
  • Zen Pot
    • Excellent for Archdragon, Abyss Dragon, and Cranky Tank floors.
    • This pot can only be found until 41F.
  • Perceptive Pot
    • Helps with hunting Zaloklefts, protects against Trip Traps, Swordsman, and Field Knave.
  • Reflection Pot
    • Ensures safety on MC Wizard, MC Sorceror, and Ultra Gazer floors.
    • Use alongside Transient Staff and either Starving or Immune status to safely steal from a shop.
  • Fever Pot
    • Shop exclusive - It's easiest to duplicate talismans or arrows.

Farming

Gitan Mamel

Level up a Pit Mamel (3-5F) using items like Fear, Berserker, or Glorious talisman and defeat it to level up.
Gitan, Knockback Staff, Boring Staff, Electric Staff can be used to safely defeat it.

Nigiri Morph Factory

Technique to raise max fullness and stock up on food - See Nigiri Morph Factory for an explanation.
If you find the needed items early, Nigiri Baby (6-8F) can be used for it.

εFO-UZZ

Hunt εFO-UZZ (76-77F) to obtain 1〜3 blessed Revival Grass.

  1. Equip a Super Torch and position yourself like the following:
    S = Shiren A = Air Tile

    A □ □ □ □ S □
    A □ S □ or □ □ □
    A □ □ □ A A A
  2. Use Crawling Confusion, and check if εFO-UZZ is present.
  3. Wait until εFO-UZZ moves to one of the air tiles in the diagram, then use Pot Party.
  4. εFO-UZZ will plummet and be instantly defeated, but will still drop Revival Grass.

Transmogrification and fixed damage like Electrocute Staff cannot be used.
4-2-8 Pot, Explosion Bracelet, and Three Screams can be used.

Maneater

Defeat Maneaters for shop items, experience points, and skill points - See Maneater Hunting for an explanation.

Floor Guide

General

The table under floor ranges lists notable monsters, not necessarily all monsters.

The easiest strategy is to cycle time of day using items, and rush stairs at night.
Powerful equipment like Day Shield and Dirk of Debts are shop exclusive and it's hard to upgrade equipment,
so it's common to not be able to trade hits with day monsters from around 25F.

Therefore, it's probably easier to progress at night for most of the dungeon after 25F.
Use Transmogrification or search for floor items if you're running low on items.

Early Game

The road to Dark Mixers (14-16F).
Inventory space is limited, so prioritize shields with positive upgrade value as synthesis fodder.

1-2F
DaySeedie (1-2F), Chow (2-3F)
Night-

Seedie is dangerous until you level up or find a shield.
Take your time - if you descend too fast, Maneaters will spawn on 3F while waiting for daytime.
If you find Gitan, swap it with an inventory item to prepare for a potential Cave Mamel on 3F.
No traps on 1F, and no ominous auras between 1-2F.

3F
DayPit Mamel (3-5F), Grass Kid (3-5F), Chow (2-3F)
NightPutrid Sweet Nut (2-4F)

Test unidentified talismans and staves on Pit Mamels.
You're far less likely to collapse at night early game if you defeat a Cave Mamel or Gitan Mamel to level up.

After checking for items, search for a safe-looking hallway or room where you can cycle time of day.
It should be near the stairs to reduce the risk of encountering Maneaters if Ominous Aura occurs.
Once it's night, step in place in the spot you chose (hold B and tap A) until it switches back to daytime.
If you weren't able to find a safe spot in time, equip a Fine Torch, but don't descend to 4F at night,
since you risk collapsing from a Filthy Shagga between 4-6F if you do so.

1 Large Onigiri will likely be consumed at this point, unless you found a Diet Shield.
If you arrived on 3F too early, Ominous Aura will occur while cycling time of day - rush to the stairs.
Crawling Confusion is risky due to Putrid Sweet Nuts, but it's only 3F, so you could gamble for experience points.

4-6F
DayPit Mamel (3-5F), Grass Kid (3-5F), Karakuroid (6-8F)
NightFilthy Shagga (4-6F), Dark Karakuroid (4-5F), Dark Absorbiphant (4-5F), Dark Field Knave (5-6F)

Filthy Shaggas (4-6F) will end your run from a single missed input, so it's best to progress during the day.
If you're confident that you won't make a mistake, or you want to farm items using Transmogrification,
go ahead and try progressing at night - don't use Crawling Confusion.

If you're doing fine on time, hunt a few Grass Kids (4-5F) and/or have a Karakuroid (6F) create a Strip Trap
and check weapons and shields for curses and bracelets for effects.

7F
DayKarakuroid (6-8F)
NightDark Kumonigiri (6-8F)

It should be night if you progressed through 4-6F during the day - Crawling Confusion is fine.
Your inventory is likely packed at this point, so it's time to start identifying if you haven't done so already.
Identify grass and pots during the day, since you don't want to waste a torch from Nymph Grass or Sticky Pot.

8-9F
DayPop Tank (8-10F), Curse Girl (8-9F), Karakuroid (6-8F)
NightDark Kumonigiri (6-8F), Evil Gazer (9-10F), Plump Chow (8-9F), εFO-Uβ (9F)

Karakuroid appears until 8F, so daytime of 8F is your last chance to check equipment using a Strip Trap.
If Curse Girl curses your equipped weapon, you won't be able to equip a torch, which might be game over.
Night might be best, since you can skip Pop Tanks and hunt Plump Chows - Crawling Confusion is fine.

10-13F
DayPop Tank (8-10F), N'dubba (10-11F), Mutaikon (11-12F), Kumonigiri (11-12F),
Swordsman (12-13F), Snacky (13-15F), FO-Uβ (13F)
NightEvil Gazer (9-10F), Dark N'dubba (10-11F), Dark Grass Kid (13F)

N'dubba spawns both day and night between 10-11F, so it's best to check items during the day.
If you have an unknown bracelet (non-cursed), equip it in hopes of it being Cleansing Bracelet.
You can fully replenish fullness and identify Poison Grass using Mutaikons (11-12F) if you have that bracelet.
Kumonigiri 11-12F can help replenish fullness with Onigiri drops.

Hunt Dark Grass Kids (13F) to obtain grass for the upcoming Dark Mixer floors - Crawling Confusion is fine.
Ominous Aura doesn't occur between 11-13F.

14-16F
DaySnacky (13-15F), Kid Squid (14-16F), Field Knave (15F), Foly (15-17F), Dagger Bee (16-18F)
NightDark Mixer (14-16F)

Dark Mixers appear, so it's time to synthesize as much as possible.
Use Crawling Confusion → Pot Party, then throw items at Dark Mixers in pots to synthesize.
This goes without saying, but make note of where Dark Mixers are positioned before using Pot Party.
Dark Mixers might not survive Pot Party if you have Super status, so disable Super status beforehand.

Field Knave spawns during the day on 15F, so arrive during the night if you want to ensure item collection.
Have Field Knave turn an unneeded item into Weeds, then synthesize Weeds into your weapon for Anti-Plant.

Floors 16-20F have lava and lack walls, so avoid synthesizing outside of the stairs room.
If you don't synthesize here, you likely won't be able to trade hits with day monsters going forward.
Pit Traps and Floor Warp Traps can appear, so consider checking for traps.

Mid Game

Floor range where the focus is on collecting items.
Aim for 3 Super Torches or a Monsterphobic before reaching late game.

17-18F
DayZalokleft (17-18F), Scoopie (17-19F), Dagger Bee (16-18F)
NightDark MC Mage (17-18F), Snide Froggo (17-18F), Dark Cross Cart (17-18F), Bad Cololum (17-18F)

Hunt Dagger Bees to level up equipment.
Navigation Scroll or Perceptive Pot make it easier to farm items from Zaloklefts.
Have Scoopie fill unneeded pots with dirt in hopes of obtaining Revival Grass.
There's a guaranteed shop on 25F, so hunt Snide Froggos if you're short on cash - Crawling Confusion is fine.

19F
DayGazer (19-21F), Scoopie (17-19F), Boy Cart (19-20F), DJ Mage (19-21F), Beanie (19-20F)
NightDark Zapdon (19-20F), Foul Nigiri Morph (19-20F), Evil Dragon (19-21F), Evil Super Gazer (19-20F)

If you found a Dodger Pot, collect arrows from a Boy Cart in the stairs room. (or wait until 28F for Cross Cart)
The combination of no walls + Gazer hypnosis can cause item loss, so it's likely safer at night.
Beware of Dark Zapdon's high attack power - don't use Crawling Confusion.

20-24F
DayGazer (19-21F), Green Zalokleft (21-23F), Grass Dude (20-22F), Nigiri Morph (22-23F),
Grampa Tank (23-24F), Absorbiphant (23-25F)
NightFilthy Nashagga (21-23F), Evil Explochin (22-23F), Dark Fearabbit (21-22F),
Dark Digestiphant (23-24F), Vile Pumphantasm (23-24F)

Probably safer to progress during the day - some prefer to rush stairs instead of lingering in this range.
Place items in the stairs room (keep grass in pots) and hunt Green Zaloklefts and Grass Dudes for items if you want.
If you've been hunting Grass Kids up to this point, grass identification should be nearly finished.

If performing Nigiri Morph Factory, cycle to sunrise on 21F, then descend and finish up before sunset on 22F.
If time of day switches mid-factory, Nigiri Morph vanishes, and there's a higher risk of encountering Ominous Aura.
That said, 21-22F is very dangerous at night due to the combination of Filthy Nashagga and Dark Fearabbit.
Avoid cycling time of day in rooms - don't use Crawling Confusion. (23-24F has Digestiphants instead of Fearabbits)

25F
DayHipadile (25-27F), Absorbiphant (23-25F), Cursister (25-26F), Punisher (25-27F)
NightBad Zalokleft (24-25F), Dark Kappa Pest (25-26F), Dark Grampa Tank (25-26F)

A shop is always generated on 25F, so be sure to check it out - Crawling Confusion is fine.
Night is safer from 26-30F, so cycle to night before descending if possible.

26-27F
DayHipadile (25-27F), Muddy (26-28F), Spadie (26-28F), Cursister (25-26F), Explochin (27-29F)
NightεFO-U (26-27F), Dark Kappa Pest (25-26F), Plump Snacky (27-29F), Dark Dazikon (26-27F),
Dark Grampa Tank (25-26F)

26-30F are water floors with lots of Aquatic and Floating types during the day, so it's best to arrive at night.
Many players rush to the stairs instead of farming monsters for drops - Crawling Confusion is fine.
εFO-U drops blessed Cheery Grass, so it can't be used to create a Strong Cart on 28F.

28-29F
DayCross Cart (28-29F), Muddy (26-28F), Spadie (26-28F), Explochin (27-29F),
Kappa Pest (29-31F), MC Mage (29-31F), Digestiphant (29-30F), Scarabbit (29-30F)
NightPlump Snacky (27-29F), Vile Pumphantom (28-29F)

If you have a Dodger Pot, you can collect arrows from Cross Cart during the day on 28F.
Otherwise, continue descending during the night - Crawling Confusion is fine.

30F
DayN'twyn (30-31F), Kappa Pest (29-31F), MC Mage (29-31F), Digestiphant (29-30F), Scarabbit (29-30F)
NightDark N'twyn (30-31F), Dark Grass Dude (30-31F)

The last water floor for now - Crawling Confusion is fine.
N'twyn appears, so it's best to ignore items found on the ground between 30-31F.
Dark MC Wizard appears between 31-32F, so you might want to switch to daytime before advancing.

31-32F
DayN'twyn (30-31F), Kappa Pest (29-31F), MC Mage (29-31F), Dragon (31-32F), Death Gyaza (31-33F),
Porko (31-33F), Katana Bee (31-33F)
NightDark MC Wizard (31-32F), Dark N'twyn (30-31F), Dark Grass Dude (30-31F), Bad G. Zalokleft (32-33F),
Dark Pot Knave (32-33F)

N'twyn appears until 31F, so continue to ignore items found on the ground.
Strong day monsters, but it's usually safer than night since Dark MC Wizard's Berserk status can end runs.
Keep 1 slot open in a Preservation Pot if you're carrying fragrance pots to try and guard against Kappa Pests.

If you decide to progress at night regardless, use Crawling Confusion to wipe out initial Dark MC Wizards.
Players are usually struggling against day monsters by now, so avoid moving around during the day
aside from searching for the stairs or securing a spot to safely cycle time of day.

33-36F
DayPorko (31-33F), Pot Knave (33-34F), Pumphantom (34-35F), Dazikon (34-35F), Cave Mamel (35-36F), Shagga (34-36F)
NightBad G. Zalokleft (32-33F), Evil Sky Dragon (34-36F), Dark Pot Knave (32-33F)

Night is likely safer, but Porko and Pumphantom make it difficult to cycle time of day.
Evil Sky Dragon is dangerous in rooms - Crawling Confusion is fine.

37-38F
DayMC Wizard (37-38F), Grass Poppa (37-38F), Eligagan (38-40F), Huistdon (38-41F), Gyairas (38-39F)
NightDark Mixermon (38-39F), Dark Steamroid (36-37F), Bad Colocolum (37-38F)

MC Wizard appears during the day, so most players rush stairs at night - Crawling Confusion is fine.
Dark Mixermon appears on 38F, so synthesize items if you want - this is likely your last realistic chance.

39-40F
DayEligagan (38-40F), Huistdon (38-41F), Gyairas (38-39F)
NightDark Mixermon (38-39F), Evil Concusschin (39-40F), Wicked Trowelie (39-41F), Bad Colocolum (37-38F)

Dark Mixermon appears on 39F, but don't use Crawling Confusion since Evil Concusschin spawns.

41-43F
DaySky Dragon (41-43F), Steelhead (41-43F), Huistdon (38-41F), Fencer (41-43), Nashagga (43-45)
NightWicked Trowelie (39-41F), Sinister Porkon (41-43F), Dark Scarabbit (41-42F), Vile Pumpanshee (41-43F)

Hallways are dangerous without Monsterphobic - shoot arrows to check for monsters.
Rooms are also dangerous at night due to Dark Scarabbits between 41-42F - Crawling Confusion is fine.

44-46F
DayMC Wizard (45-46F), Nashagga (43-45), Nigiri Boss (44-45F), Concusschin (44-46F), Rally Ham (44-46F)
NightDark Ornery Tank (44-46F), Dark Spongiderm (44-46F), Evil Hyper Gazer (45-46F), Bad Colocolum (45-46F)

Very dangerous both day and night - Dark Spongiderm appears, so don't use Crawling Confusion.
46-50F are water floors and Oingodile appears, so cycle to night before descending to 46F.
The ideal pace is to reach 51F (guaranteed shop) before it switches back to daytime.

47-49F
DayOrnery Tank (47-49F), Oingodile (46-48F), Trowelie (47-49F), Super Gazer (47-49F), Porkon (49-50F)
NightEvil Concusschin (47-48F), Dark Huistdon (47-48F), Dark Mixermon (46-47F), Dark Item Knave (49-50F)

Daytime is extremely dangerous, so rush stairs at night - don't use Crawling Confusion. (49F is fine)
εFO-UZ appears between 48-49F and drops Strength Grass, but don't go out of your way to hunt them.
Remember, night only lasts 468 turns, so don't waste time synthesizing.

50-51F
DayStrong Cart (49-51F), N'mach (50-51F), Porkon (49-50F), Jouncy (51-53F), Debaser (51-54F)
NightDark Item Knave (49-50F), Dark N'mach (50-51F), Dark Vexing Kappa (50-51F)

A shop is always generated on 51F, so be sure to check it out - Crawling Confusion is fine.
N'mach appears both day and night, so it's best to ignore items on the ground.
Moving around at night is dangerous - Dark Vexing Kappa can potentially throw Dark N'machs at you.
If you have a Dodger Pot, collect Knockback Arrows from Strong Cart.
52-60F is safer at night, so cycle to night before descending to 52F.

Late Game

It's generally best to proceed at night with Super Torch or Monsterphobic.
Check the monster table and inventory items to decide when to safely cycle time of day.

The deciding factor usually comes down to how you deal with Abyss Dragons (90-99F):

  • Have Extinction Scroll
    • Basically don't need to worry, so progress like normal.
  • Have Zen Pot
    • Wait for night on 88F, then dash to 95F to avoid Mesmerikons.
    • Use Zen Pot and cycle to night on 95F+ if it changes to day.
    • It's safe to cycle to night on 89-94F if you have an Immunity Scroll or Blessed Peach.
  • Don't have Extinction Scroll or Zen Pot
    • Common case if you had bad luck or didn't farm enemies for item drops.
    • Wait for night on 88F, then don't stop until you reach the end.
    • Stairlight + Transient Staff + Swap Staff can be used to save time on 91-95F (no walls).
    • Can. Arm Bracelet + Swap Staff can be used on 96F+ too, so don't discard staves with 0 uses.
52-54F
DayMC Sorceror (52-54F), Jouncy (51-53F), Vexing Kappa (52-53F), Mudster (53-54F), Pierce Cart (54-55F)
NightDark Flarebird (52-53F), Dark Grass Poppa (53-55F), Dark Strong Cart (54-55F), Sinful Lt. Yanpii (53-55F)

MC Sorceror without Monsterphobic, Reflection Pot, or Swap Shield during daytime is asking for a game over.
Dark Flarebird appears at night, so be cautious with Pot Party - Crawling Confusion is fine.
Rooms are dangerous if a Dark Strong Cart levels up.

55F
DayPierce Cart (54-55F), Tiger Chucker (55-57F)
NightDark Dozikon (55-56F), Dark Grass Poppa (53-55F), Dark Strong Cart (54-56F), Vile Sprouterror (55-57F)

Horrabbit appears from 56-58F, so cycle to night before descending to 56F if you don't have a Steady Shield.
It might even be worth refreshing night here if you took a long time to get through 52-54F.
If you don't have a counter to Dark Dozikon, use Crawling Confusion right away.

56-58F
DayHorrabbit (56-58F), Spongiderm (57-59F), Curspinster (56-57F), Lashagga (58-60F), Pumpanshee (56-58F)
NightDark Dozikon (55-56F), Evil Archdragon (56-57F), Dark Strong Cart (54-56F), Vile Sprouterror (55-57F)

Both day and night are dangerous, but night is usually safer if you don't have a Steady Shield.
Use Crawling Confusion to wipe out initial Dark Dozikons and Evil Archdragons.

59-60F
DaySpongiderm (57-59F), Lashagga (58-60F), Item Knave (59-60F), Iron Zalokleft (59-60F), Gyandora (59-60F)
NightEvil Fulminachin (59-60F), Dark Mixerdon (60-62F), Plump Mealy (60-61F)

If you have a Perceptive Pot, it might be good to hunt a few Iron Zaloklefts for items.
Dark Mixerdon appears on 60F, but don't use Crawling Confusion since Evil Fulminachin is still around.

61-63F
DayFlarebird (61-63F), Sensei (62-64F), Grass Gramps (61-62F), Polygon Singa (61-63F)
NightDark Mixerdon (60-62F), Plump Mealy (60-61F), Evil King Squid (61-62F)

If it's daytime and you can't defeat Flarebird in a single hit, just hurry to the stairs.
Plump Mealy can be hunted at night for items - Crawling Confusion is fine.
It depends on your items, but 64-71F is usually safer at night, so cycle to night before descending to 64F.

64-66F
DayArchdragon (66-68F), Bouncy (63-66F), Sensei (62-64F), Hyper Gazer (65-67F), Fulminachin (65-66F)
NightDark Horrabbit (64-66F), Vile Pumptergeist (64-66F), Bad I. Zalokleft (64-66F), Dark Ace (66-67F)

66-70F are water floors, so Sensei and Hyper Gazer can cause item loss - it's usually safer at night.
Use Crawling Confusion right away if you don't have a Steady Shield.

67-68F
DayArchdragon (66-68F), Dozikon (67-68F), Hyper Gazer (65-67F)
NightDark MC Sorceror (67-69F), Bad Colocolocolum (67-69F), Dark Ace (66-67F)

Both day and night are dangerous, but night is typically safer than daytime.
Use Crawling Confusion to wipe out initial Dark MC Sorcerors.

69-71F
DayN'dup (70-73F), Mudder (69-72F), Hell Gyaza (70-72F)
NightDark N'dup (70-73F), Dark MC Sorceror (67-69F), Filthy Lashagga (69-70F), Sinister Porgon (70-71F)

N'dup appears both day and night, so it's best to ignore items on the ground.
Mudder and Hell Gyaza will rush at you if you arrive on 70F (water floor) during the day.
Dark MC Sorceror still spawns on 69F, but don't use Crawling Confusion - Filthy Lashagga will one-shot you.
Crawling Confusion is quite risky to use in general from this point forward due to higher enemy stats.
Daytime is usually safer than night between 72-74F, so cycle to day on 71F if possible.

72-74F
DayN'dup (70-73F), Porgon (74-77F), FO-UZZ (72-73F), Detonachin (73-74F), Cursenior (73-75F), Shovelie (74-75F)
NightDark N'dup (70-73F), Dark Osmammoth (72-74F), Evil Ultra Gazer (73-74F), Dark Pierce Cart (72-73F)

Mudder and Hell Gyaza are still a threat on 72F, and keep ignoring items until 74F.
Dangerous combination of Dark Osmammoth and Evil Ultra Gazer at night - be cautious with Pot Party.
If you have a way to deal with Evil Ultra Gazer, you might want to cycle to night on 72-73F and rush to 79F.
Leveled up Dark Pierce Carts have the potential to one-shot you inside rooms.

75-76F
DayPorgon (74-77F), Knave King (75-76F), Cursenior (73-75F), Shovelie (74-75F), Mealy (75-76F)
NightDark Blazebird (75-76F), Dark Kappa Troll (75-76F), Dark Knave King (75-76F), εFO-UZZ (76-77F)

Porky Rocks fly at you during the day, and floor items at night.
Terrabbit and Boingodiles are up next, so cycle to night before descending to 77F.

77-78F
DayTerrabbit (77-78F), Porgon (74-77F), Boingodile (77-79F), Pumptergeist (77-79F), Squidperor (78-79F)
NightDark Grass Gramps (77-78F), εFO-UZZ (76-77F), Evil Detonachin (78-79F)

Daytime is a nightmare, but 77F is safe at night - hunt εFO-UZZ for blessed Revival Grass.
It's best to descend to 79F before it switches to daytime.

79F
DayBoingodile (77-79F), Pumptergeist (77-79F), Squidperor (78-79F)
NightEvil Detonachin (78-79F), Vile Sproutitan (79-80F)

Pumptergeist is annoying, but it's usually safer to cycle to night on this floor, then rush to 85F.
Otherwise you'll have to deal with Kappa Troll + Gitan Mamel + Osmammoth + Kleptoad during the day.
However, if you feel like Dark Mesmerikon is a bigger threat, go ahead and try daytime.

80-83F
DayGitan Mamel (80-82F), Kappa Troll (80-81F), Osmammoth (80-83F), Kleptoad (80-82F)
NightDark Mesmerikon (81-82F), Vile Sproutitan (79-80F), Snide Kleptoad (80-81F)

There's risk of getting one-shot by Gitan during the day on 80-82F, so most proceed at night.
Clear out initial Dark Mesmerikons using Crawling Confusion, then rush to the stairs.

84-85F
DayBlazebird (84-85F), Gyandoron (83-85F), Tiger Ace (84-86F), Polygon Stunna (84-85F)
NightFoul Cursenior (84-85F)

If daytime, rush to the stairs without attacking monsters - otherwise you'll be overwhelmed by Blazebirds.
Dark Terrabbit appears next, so you might want to cycle to daytime before descending to 86F.

86-87F
DayNigiri King (86-88F), Tiger Ace (84-86F), Boss Yanpii (86-88F), Zalokleft King (87-89F)
NightDark Terrabbit (86-87F), Bad Zalokleft King (86-87F)

Nigiri King is a bit scary during the day, but should be better than Dark Terrabbit at night.
If night, use Crawling Confusion right away if you don't have a Steady Shield.

88F
DayNigiri King (86-88F), Boss Yanpii (86-88F), Zalokleft King (87-89F), Zotdon (85-88F)
NightEvil Abyss Dragon (88-99F), Evil Squidperor (88-90F)

This is the last floor where you can safely cycle time of day without Zen Pot, Immunity Scroll, etc.
It's best to cycle to a fresh night before descending to 89F, since it's typically non-stop until 99F from here.
Don't waste any turns after descending - ignore floor items unless they're directly in your path.

89-94F
DayUltra Gazer (89-91F), Mesmerikon (89-94F), Abyss Dragon (90-99F), Doom Gyaza (89-91F), Swordmaster (90-92F)
NightEvil Abyss Dragon (88-99F), Dark Cranky Tank (89-90F), Evil Squidperor (88-90F), Filthy Bashagga (90-99F),
Dark Gitan Mamel (89-91F)

Use Stairlight and rush to the stairs - don't waste a single movement on anything other than going for the stairs.
If daytime, use an applicable defensive item like Immunity Scroll or blessed Peach - but save Zen Pot for 95-96F.
91-95F don't have walls, so you might be able to throw Swap Staff to take a shortcut.

95-99F
DayAbyss Dragon (90-99F), Cranky Tank (95-96F), Despoiler (89-99F), Elizgagon (89-99F)
NightEvil Abyss Dragon (88-99F), Filthy Bashagga (90-99F), Dark Zotdon (92-99F)

If daytime, use a Zen Pot if you have one to make Cranky Tanks and Abyss Dragon's flame a non-issue.
Otherwise, just keep going with Stairlight and efficient movement - you're almost finished!


Monsters

See Monsters for individual monster details.

Floor Colors: Shop Water No Walls No Walls + Lava

Enemy Colors: Day Night Farming Useful Destroys Items Dangerous Very Dangerous

FMonsters
1MamelSeedieSproutant
Dark MamelDark Bored KappaEvil ChintalaBad ColumDark Boy Cart
2MamelSeedieSproutantColumChow
Dark MamelDark Bored KappaEvil ChintalaBad Colum
Evil PolySpinna
Dark Boy CartPutrid Sweet Nut
3Pit MamelGrass KidSproutant
Chintala
Colum
Blade Bee
Chow
Dark MamelDark Bored KappaEvil ChintalaEvil PolySpinnaDark Naptapir
Evil Hopodile
Putrid Sweet Nut
Dark Tosser
4Pit MamelGrass KidChintalaBlade Bee
Sweet Nut
Dark MamelFilthy ShaggaDark Absorbiphant
Violent Gyadon
Dark Karakuroid
Sinful Yanpii
Dark Naptapir
Evil Hopodile
Putrid Sweet Nut
Dark Tosser
5Pit MamelGrass KidChintalaSweet Nut
Dark MamelFilthy ShaggaDark Absorbiphant
Violent Gyadon
Dark Karakuroid
Sinful Yanpii
Dark Field KnaveDark Tosser
6KarakuroidNigiri BabyMosealSweet NutFroggo
Dark KumonigiriFilthy Shagga
Shady Mudkin
Evil Kid Squid
Dark Myriman
Hell's Punisher
Dark Flamebird
Dark Field Knave
Sinister Porky
Dark Tosser
Dark Pop Tank
7KarakuroidNigiri BabyMosealSweet NutFroggo
Tiger Tosser
Floaty
Dark KumonigiriShady MudkinEvil Kid SquidHell's Punisher
Dark Flamebird
Sinister PorkyDark Pop Tank
8KarakuroidNigiri Baby
Curse Girl
Moseal
Fearabbit
Sweet Nut
Pop Tank
Tiger TosserFloaty
Dark KumonigiriShady MudkinPlump ChowWicked ScoopieDark DJ Mage
9GyazaCurse GirlFearabbitPop TankTiger Tosser
Foul Nigiri BabyεFO-UβPlump ChowWicked Scoopie
Evil Gazer
Dark DJ Mage
Dark Mutaikon
Dark Eligan
Evil Floaty
10GyazaPumphantasmNaptapirPop Tank
N'dubba
Foul Nigiri BabyDark N'dubbaFoul Curse GirlEvil Gazer
Evil Firepuff
Dark Mutaikon
Evil Mid Chintala
Dark Eligan
Evil Floaty
11KumonigiriPumphantasmNaptapirN'dubbaPorky
Mutaikon
Foul Nigiri BabyDark N'dubbaFoul Curse GirlEvil FirepuffEvil Mid Chintala
12KumonigiriPumphantasmNaptapir
Metalhead
Swordsman
Scorpion
Porky
Mutaikon
Mudkin
Myriman
Dark Blade BeeMean Cheer-HamFoul Curse GirlEvil FirepuffEvil Mid Chintala
13SnackyCheer-HamCololumSwordsman
Polygon Spinna
Mid Chintala
FO-Uβ
Acrid Nut
Violent GyairasDark Grass KidHateful SeedieBad Moseal
14SnackyCheer-HamCololumPolygon SpinnaKid SquidAcrid Nut
Violent GyairasDark MixerEvil HipadileVile Sproutant
15SnackyCheer-HamFoly
Field Knave
Bored KappaKid Squid
Momoseal
Acrid Nut
Violent GyairasDark MixerEvil HipadileVile Sproutant
16Dagger BeeHopodileFoly
Yanpii
Bored KappaKid Squid
Momoseal
Acrid Nut
Violent GyairasDark MixerEvil HipadileVile SproutantDark Pit Mamel
17Dagger BeeHopodileFoly
Yanpii
Bored Kappa
Scoopie
Zalokleft
Flamebird
Acrid Nut
Violent GyairasSnide FroggoDark Cross CartDark MC MageDark Pit MamelBad Cololum
18Dagger BeeHopodileYanpiiScoopieZalokleft
Flamebird
Acrid Nut
Violent GyairasSnide FroggoDark Cross CartDark MC MageDark Pit MamelBad Cololum
Dark Billman
19DJ MageEliganGazer?ScoopieBeanieBoy Cart
Evil Super GazerEvil DragonFoul Nigiri MorphEvil GyazaDark Zapdon
20DJ MageEliganGazerGrass DudeBeanieBoy Cart
Billman
Evil Super GazerEvil DragonFoul Nigiri MorphEvil GyazaDark Zapdon
21DJ MageEliganGazerGrass DudeSproutyrantGreen Zalokleft
Filthy NashaggaEvil DragonDark FearabbitEvil GyazaSinister Porko
22PoofySteamroidNigiri MorphGrass DudeSproutyrantGreen Zalokleft
Filthy NashaggaDark HurlerDark FearabbitEvil ExplochinSinister PorkoWicked Spadie
Evil PolyShaka
23Poofy
Snooztapir
Steamroid
Absorbiphant
Nigiri Morph
Grampa Tank
Froggucci
Pandanigiri
Sproutyrant
Gyadon
Green Zalokleft
FO-U
Filthy NashaggaDark HurlerDark DigestiphantEvil ExplochinVile PumphantasmWicked Spadie
Evil PolyShaka
24Poofy
Snooztapir
AbsorbiphantGrampa TankFroggucci
Pandanigiri
Gyadon
Ironhead
Squidfficial
Bad ZalokleftDark HurlerDark DigestiphantEvil SquidfficialVile PumphantasmSinful Sr. Yanpii
Dark Snooztapir
25HipadileAbsorbiphantPunisherCursisterIronheadSquidfficial
Bad ZalokleftDark Kappa PestEvil FlamepuffEvil SquidfficialDark Grampa TankSinful Sr. Yanpii
Dark Snooztapir
26HipadileSpadiePunisherCursister
Sr. Yanpii
MuddyFirepuff
Crow Tengu
εFO-UDark Kappa PestEvil FlamepuffDark DazikonDark Grampa Tank
27HipadileSpadiePunisher
Explochin
Sr. YanpiiMuddyFirepuff
Crow Tengu
εFO-UPlump SnackyBad MomosealDark DazikonDark Cave Mamel
28Cross CartSpadieExplochinSr. YanpiiMuddyFirepuff
Crow Tengu
Vile PumphantomPlump SnackyBad MomosealDark Cave Mamel
29Cross CartMC MageExplochin
Kappa Pest
DigestiphantScarabbitGo-Ham!
Zapdon
Vile PumphantomPlump SnackyBad Momoseal
Dark Dagger Bee
Dark PandanigiriDark Cave Mamel
Dark Sparkbird
30N'twynMC MageKappa PestDigestiphantScarabbitGo-Ham!
Zapdon
Dark N'twynDark Grass DudeDark Dagger BeeDark PandanigiriDark Sparkbird
31N'twyn
Porko
MC Mage
Death Gyaza
Kappa PestDragonKatana Bee
Dark N'twynDark Grass DudeDark MC WizardEvil Fencer
32PorkoDeath GyazaDragonKatana Bee
Shady MudsterBad G. ZalokleftDark MC WizardEvil FencerEvil Poofy
Dark Pot Knave
Dark VeniScorp
Hateful Beanie
33PorkoDeath GyazaPot KnaveDragonKatana Bee
Shady MudsterBad G. ZalokleftEvil Death GyazaEvil FencerEvil Poofy
Dark Pot Knave
Dark VeniScorp
Hateful Beanie
34ShaggaFlamepuffPot Knave
Falcon Tengu
PumphantomDazikonPolygon Shaka
Shady MudsterEvil Sky DragonEvil Death GyazaDark EligaganEvil Poofy
Hell's Debaser
Bad Falcon Tengu
35ShaggaFlamepuffFalcon TenguPumphantom
VeniScorp
DazikonPolygon Shaka
Cave Mamel
Putrid Acrid NutEvil Sky DragonFoul CursisterDark EligaganHell's DebaserBad Falcon Tengu
36ShaggaFlamepuff
Grass Poppa
Falcon TenguVeniScorpTiger HurlerCave Mamel
Putrid Acrid NutEvil Sky DragonFoul CursisterDark Eligagan?
Dark Steamroid
Hell's Debaser?
Snide Froggucci
Bad Falcon Tengu
37MC WizardGrass PoppaVeniScorpTiger Hurler
Putrid Acrid NutBad ColocolumMean Go-Ham!Dark SteamroidSnide Froggucci
38MC WizardGrass PoppaHuistdonEligaganTiger Hurler
Gyairas
Putrid Acrid NutBad ColocolumMean Go-Ham!Vile SproutyrantDark MixermonDark Ironhead
39SparkbirdHuistdonEligaganGyairas
Putrid Acrid NutEvil ConcusschinWicked TrowelieVile SproutyrantDark MixermonDark Ironhead
40SparkbirdMomomosealHuistdonEligagan
Putrid Acrid NutEvil ConcusschinWicked TrowelieVile SproutyrantDark ChuckerDark Trillman
41Sky DragonMomomosealHuistdon
Steelhead
Fencer
Putrid Acrid NutVile PumpansheeWicked TrowelieSinister PorkonDark ChuckerDark Scarabbit
42Sky DragonMomomosealSteelheadFencer
Putrid Acrid NutVile PumpansheeEvil BlazepuffSinister PorkonDark ChuckerDark Scarabbit
43Sky DragonMomomosealSteelheadFencerNashaggaFO-UZ
Putrid Acrid NutVile PumpansheeEvil BlazepuffSinister Porkon
44Spicy NutNigiri BossRally HamFencer
Concusschin
NashaggaNuttie
King Squid
Dark Ornery TankDark SpongidermDark DoztapirDark Steamroid
45Spicy NutNigiri Boss
MC Wizard
Rally HamConcusschin
Big Chintala
Nashagga
Munchy
Nuttie
King Squid
Dark Ornery TankDark SpongidermDark Doztapir
Evil Hyper Gazer
Dark Steamroid
Bad Colocolum
Mean Go-Ham!Plump Munchy
46Spicy NutMC WizardRally Ham
Oingodile
Concusschin
Big Chintala
Munchy
Blazepuff
Nuttie
Gyairas
Dark Ornery TankDark SpongidermEvil Hyper GazerBad Colocolum
Violent Gyandora
Mean Go-Ham!
Dark Mixermon
Plump Munchy
47Spicy NutOrnery TankOingodileSuper GazerBlazepuff
Trowelie
Gyairas
Eagle Tengu
Evil ConcusschinDark Katana BeeDark HuistdonViolent GyandoraDark Mixermon
48Spicy NutOrnery TankOingodileSuper GazerBlazepuff
Trowelie
Eagle Tengu
Colocolum
Evil ConcusschinDark Katana BeeDark HuistdonεFO-UZ
49Spicy NutOrnery TankStrong CartSuper Gazer
Porkon
Trowelie
Electroid
Eagle Tengu
Colocolum
Evil SenseiDark Item KnaveHateful NuttieεFO-UZ
50DoztapirN'machStrong CartPorkonElectroidColocolum
Evil SenseiDark Item KnaveHateful NuttieDark N'machDark Vexing KappaEvil Squidfficial
51DoztapirN'machStrong CartJouncyDebaser
Evil Hell GyazaDark N'machDark Vexing KappaEvil Squidfficial
52DoztapirMC SorcerorVexing KappaJouncyDebaserSprouterror
Evil Hell GyazaEvil PolySingaDark Flarebird
53MudsterMC SorcerorVexing KappaJouncyDebaserSprouterror
Trillman
Evil Hell GyazaEvil PolySingaDark FlarebirdDark EligagonDark Grass PoppaSinful Lt. Yanpii
54MudsterMC Sorceror
Pyrepuff
Pierce CartJouncy
StunScorp
Debaser
Evil Big ChintalaDark Strong CartDark EligagonDark Grass PoppaSinful Lt. Yanpii
55Tiger ChuckerPyrepuffPierce CartStunScorp
Evil Big ChintalaDark Strong CartDark DozikonVile SprouterrorDark Grass PoppaSinful Lt. Yanpii
56Tiger Chucker
Pumpanshee
HorrabbitPierce CartCurspinsterMomomomoseal
Evil Big ChintalaDark Strong CartDark DozikonVile SprouterrorEvil ArchdragonDark StunScorp
57Tiger Chucker
Pumpanshee
HorrabbitSpongidermCurspinsterMomomomosealFroggon
Putrid Spicy NutEvil JouncyMean Rally HamVile Sprouterror
Snide Froggon
Evil ArchdragonDark StunScorp
58Lashagga
Pumpanshee
HorrabbitSpongidermCurspinsterMomomomosealFroggon
Putrid Spicy NutEvil JouncyMean Rally HamSnide FroggonFoul Nigiri BossDark Steelhead
59LashaggaItem KnaveSpongidermIron ZalokleftGyandoraFroggon
Lt. Yanpii
Putrid Spicy NutEvil Jouncy
Shady Mudder
Mean Rally Ham
Evil Fulminachin
Snide FroggonFoul Nigiri BossDark Steelhead
Hell's Ruiner
60LashaggaItem KnaveZanbeetoIron ZalokleftGyandoraLt. Yanpii
Putrid Spicy NutShady MudderEvil FulminachinDark MixerdonPlump Mealy
Evil Oingodile
Dark Steelhead
Hell's Ruiner
61Polygon SingaFlarebirdZanbeetoBunchukdonGrass GrampsLt. Yanpii
Putrid Spicy NutEvil PyrepuffFoul CurspinsterDark MixerdonPlump Mealy
Evil Oingodile
Evil King Squid
62Polygon SingaFlarebirdSenseiBunchukdonGrass Gramps
Putrid Spicy NutEvil PyrepuffFoul CurspinsterDark MixerdonBad MomomosealEvil King Squid
63Polygon SingaFlarebirdSenseiBunchukdon
Bouncy
Spirit Ham
Putrid Spicy NutEvil PyrepuffFoul CurspinsterDark ElectroidBad Momomoseal
64Bitter NutOnigirizzlySenseiBouncySpirit Ham
Dark HorrabbitVile PumptergeistBad I. ZalokleftDark ElectroidBad Momomoseal
65Bitter NutOnigirizzlyHyper GazerBouncySpirit Ham
Fulminachin
Dark HorrabbitVile PumptergeistBad I. ZalokleftDark OnigirizzlyDark Googoman
66Bitter NutArchdragonHyper GazerBouncyFulminachin
Phoenix Tengu
Dark HorrabbitVile PumptergeistBad I. ZalokleftDark Onigirizzly
Bad Eagle Tengu
Dark Googoman
Dark Ace
67Bitter NutArchdragonHyper GazerDozikonPhoenix Tengu
Dark MC SorcerorBad ColocolocolumViolent GyandoronDark Onigirizzly
Bad Eagle Tengu
Dark Googoman
Dark Ace
68Bitter NutArchdragonComatapirDozikonPhoenix Tengu
Grainie
Dark MC SorcerorBad ColocolocolumViolent GyandoronBad Eagle TenguEvil PolyStunna
69Bitter NutMudderComatapirGrainie
Dark MC SorcerorBad ColocolocolumViolent Gyandoron?Filthy LashaggaEvil PolyStunna
70N'dupMudderHell GyazaHuge ChintalaGrainie
Dark N'dupSinister PorgonDark ComatapirFilthy Lashagga
71N'dupMudderHell GyazaHuge ChintalaEligagon
Dark N'dupSinister PorgonDark ComatapirDark ZanbeetoWicked Shovelie
72N'dupMudderHell Gyaza
Cyberoid
Huge ChintalaEligagonFO-UZZ
Dark OsmammothDark Pierce CartDark ZanbeetoWicked Shovelie
73N'dupCurseniorCyberoidDetonachinEligagonFO-UZZ
Dark OsmammothDark Pierce CartEvil Ultra GazerEvil Huge ChintalaEvil Doom Gyaza
74PorgonCurseniorCyberoidDetonachinSproutitanShovelie
Dark OsmammothDark BunchukdonEvil Ultra GazerEvil Huge ChintalaEvil Doom Gyaza
75PorgonCursenior
Knave King
RuinerMealySproutitanShovelie
Dark Knave KingDark BunchukdonDark Kappa TrollDark BlazebirdDark SteelheadEvil Bouncy
76PorgonKnave KingRuinerMealySproutitan
Dark Knave KingεFO-UZZDark Kappa TrollDark BlazebirdDark SteelheadEvil Bouncy
77PorgonTerrabbitRuinerBoingodilePumptergeistBlightScorp
Dark Grass GrampsεFO-UZZHateful Grainie
78ColocolocolumTerrabbitRuiner
Squidperor
BoingodilePumptergeistBlightScorp
Dark Grass GrampsEvil DetonachinHateful GrainieEvil SwordmasterBad Phoenix Tengu
79ColocolocolumKodionigiriSquidperorBoingodilePumptergeist
Sinful Boss YanpiiEvil DetonachinVile SproutitanEvil SwordmasterBad Phoenix Tengu
80ColocolocolumKodionigiri
Kappa Troll
OsmammothGitan MamelKleptoad
Sinful Boss YanpiiDark CyberoidVile SproutitanSnide Kleptoad
81DoomheadKappa TrollOsmammothGitan MamelKleptoad
Sinful Boss YanpiiDark CyberoidDark MesmerikonSnide Kleptoad
82DoomheadGoogomanOsmammothGitan MamelKleptoad
Foul Nigiri KingDark CyberoidDark MesmerikonHell's Despoiler
83DoomheadGoogomanOsmammothGyandoron
Foul Nigiri KingDark CyberoidPutrid Bitter NutHell's DespoilerDark Elizgagon
84BlazebirdTiger AcePolygon StunnaGyandoron
Mean Spirit HamFoul CurseniorPutrid Bitter NutHell's Despoiler
Dark Doomhead
Dark Elizgagon
85BlazebirdTiger AcePolygon StunnaGyandoron
Zotdon
Mean Spirit HamFoul CurseniorPutrid Bitter NutDark Doomhead
Bad Momomomoseal
Evil Boingodile
86Nigiri KingTiger AceBoss YanpiiZotdon
Mean Spirit HamDark TerrabbitPutrid Bitter Nut
Bad Zalokleft King
Dark Doomhead
Bad Momomomoseal
Evil BoingodileDark BlightScorp
87Nigiri KingZalokleft KingBoss YanpiiZotdon
Mean Spirit HamDark TerrabbitPutrid Bitter Nut
Bad Zalokleft King
Dark Doomhead
Bad Momomomoseal
Dark KodionigiriDark BlightScorp
88Nigiri KingZalokleft KingBoss YanpiiZotdon
Mean Spirit HamEvil Abyss DragonPutrid Bitter NutDark Doomhead
Bad Momomomoseal
Dark Kodionigiri
Evil Squidperor
89DespoilerZalokleft KingBoss Yanpii
Elizgagon
MesmerikonUltra GazerDoom Gyaza
Mean Spirit HamEvil Abyss DragonPutrid Bitter Nut
Dark Gitan Mamel
Dark Cranky TankEvil Squidperor
90DespoilerAbyss DragonElizgagonMesmerikonUltra Gazer
Swordmaster
Doom Gyaza
Filthy BashaggaEvil Abyss DragonDark Gitan MamelDark Cranky TankEvil Squidperor
91DespoilerAbyss DragonElizgagonMesmerikonUltra Gazer
Swordmaster
Doom Gyaza
Filthy BashaggaEvil Abyss DragonDark Gitan Mamel
92DespoilerAbyss DragonElizgagonMesmerikonSwordmaster
Filthy BashaggaEvil Abyss DragonDark Zotdon
93DespoilerAbyss DragonElizgagonMesmerikon
Filthy BashaggaEvil Abyss DragonDark Zotdon
94DespoilerAbyss DragonElizgagonMesmerikon
Filthy BashaggaEvil Abyss DragonDark Zotdon
95DespoilerAbyss DragonElizgagonCranky Tank
Filthy BashaggaEvil Abyss DragonDark Zotdon
96DespoilerAbyss DragonElizgagonCranky Tank
Filthy BashaggaEvil Abyss DragonDark Zotdon
97DespoilerAbyss DragonElizgagon
Filthy BashaggaEvil Abyss DragonDark Zotdon
98DespoilerAbyss DragonElizgagon
Filthy BashaggaEvil Abyss DragonDark Zotdon
99DespoilerAbyss DragonElizgagon
Filthy BashaggaEvil Abyss DragonDark Zotdon

Items

The values like "1-11" in columns represent the floor range where the item can appear.
(Example: "12+" means the item can appear on any floor in the range of 12-99F)

  • F = Floor, Daytime monster drop
  • S = Shop, Shiny Object (yellow), Maneater drop
  • P = Presto Pot
  • Z = Zalokleft drop
  • M = Mealy drop
  • E = Elite shop, Shiny Object (yellow, blue), Pick-A-Choice shop

WeaponScrollStaff
NameFSPZMENameFSPZMENameFSPZME
Ordinary Stick1-11XXConfusion ScrollXXXXXSwap StaffXXXXX
Tin Blade1-23XXSlumber ScrollXXXXXKnockback StaffXXXXX
Katana1-35XXVacuum Slash ScrlXXXXXPinning StaffXXXXX
Beast Fang1-47XXFear ScrollXXXXXTransient StaffXXXXX
DotanukiXXXXEscape ScrollXSeal StaffXXXXX
BladiteXXNavigation ScrollXXXXXClone StaffXXXXXX
Red BladeXXDispel Aura ScrollXXXXXParalysis StaffXXXXXX
Kabura KatanaXXXTrap Deletion ScrlXXXXXEmpathy StaffXXXXX
Dull Gold EdgeXXDesert ScrollXXXXXSlow StaffXXXXX
Bright BladeXXSwift Foe ScrollXXXXXSwift StaffXXXXX
Rusty PickaxeXXXMnster House ScrlXXXXXGlorious StaffXXXXX
Old MalletXXXXTrap ScrollXXXXXUnlucky StaffXXXXX
Sky SplitterXXXLost ScrollXXXXXMage StaffXXXXX
Water CutterXXXIdentify ScrollXXXXElectric StaffXXXXX
ScytheXXXExorcism ScrollXXXXTrap Del. StaffXXXXX
Myopic MasherXXXFate ScrollXXXXXXBalance StaffXXXXX
Magic MasherXXXEarth ScrollXXXXXXBoring StaffXXXX
Drain DaggerXXXPlating ScrollXXXXXFort. StaffXXXXXX
Copper CleaverXXXSale ScrollXXXXXOrdinary StaffXXXXX
Crescent KatanaXXXOnigiri ScrollXXXXXDrama Staff12+12+12+XX
Lizard LasherXXXPot God ScrollXXXXXSharing Staff12+12+12+XX
Nap RattleXXXExtraction ScrollXStaff of Sacrifice12+12+12+XX
ShockutoXXXBlessing ScrollXXXXXShocking Staff12+12+12+XX
Blurry StickXXXCurse ScrollXXXXXNagging Staff12+12+12+XX
Sealing KeisakuXXXImmunity ScrollXXXXXPot
Baffle AxeXXXMuzzled ScrollXXXXXNameFSPZME
HatchetXGrounded ScrollXXXXXPreservation PotXXXX
Shoddy DirkXXAttraction ScrollXXXXXOrdinary PotXXXX
Glass DirkXXCollection ScrollXXXXXSynthesis PotXXXXX
Dirk of DebtsXXOil ScrollXXXXSale PotXXXX
Extreme SwordXXSanctuary ScrollXXXXXPresto PotXXXX
Violent BladeXXXXLight Scroll12+12+12+XIdentify PotXXXX
Breeze BladeXRecommend. LetterXExorcism ScrollXXXX
Burning BladeXFixer ScrollXXXXXBlessing PotXXXX
Pathetic BladeXXGambler's Scroll6+6+6+XX6+Curse PotXXXX
ShieldExtinction ScrollXXBlack Hole PotXXX
NameFSPZMEBlank ScrollXFever PotXX
Plain Targe1-11XXMate Scroll12+12+12+XXSticky PotXXXX
Tin Shield1-23XXDarth Scroll12+12+12+XXHide PotXXXX
Iron Targe1-35XXPot Dog Scroll12+12+12+XXUnbreakable PotXXXX
Wolfshead1-47XXXNixer Scroll12+12+12+XXHeal PotXXXXX
Beast ShieldXXXXCommend. Letter12+12+12+XXHilarious PotXXXX
TargiteXXBankruptcy Scroll12+12+12+XXZalokleft PotXXX
Red ShieldXXGrassKlein PotX
Fuuma ShieldXXXNameFSPZMEMonster PotXXXX
Gold ShieldXXHerbXXXXUpgrade PotXX
Diet ShieldXXXOtogirisoXXXXDegrade PotXX
Heavy ShieldXXXHeal GrassXXXXXLucky PotX
Midnight ShieldXXXLife GrassXXXXXUnlucky PotX
Day ShieldXXXStrength GrassXXXXX4-2-8 PotXXXX
Binary ShieldXXXAntidote GrassXXXXXZen Pot1-411-41X
Counter ShieldXXXPoison GrassXXXXXDodger Pot1-411-41X
Student ShieldXXXPower Up GrassXXXXXPerceptive Pot1-411-41X
Bowl ShieldXXXUpgrade SeedXXXXXReflection Pot1-411-41X
Spry ShieldXPerception GrassXXXXXWater PotX
Blast ShieldXXXInvincible GrassXXXXModder's Pot12+XX
Lock ShieldXXXSwift GrassXXXXXFloramorph Pot12+XX
Safe ShieldXXXWarp GrassXXXXXGrilling Pot12+
Gyadon BlockerXXXDragon Grass6+XXXXTalisman
Snake ShieldXXXStomach ExpanderXXXXXNameFSPZME
Steady ShieldXXXStomach ShrinkerXXXXXShadow Bind Tal.XXXXX
Anti-Gaze TrgeXRevival GrassXXXXConf. TalismanXXXXX
Swap ShieldXConfusion GrassXXXXXSeal TalismanXXXXXX
Shoddy PlankXXBlinding GrassXXXXXFear TalismanXXXXXX
Glass BucklerXXSleepy GrassXXXXXBerserker Tal.XXXXX
Pauper's PlankXXRage GrassXXXXXInacc. TalismanXXXXXX
Rush ShieldXXCheery GrassXXXXSleep TalismanXXXXX
Blazing ShieldXAngel Seed24+XSlumber TalismanXXXXXX
Pathetic ShieldXXUnlucky SeedXXXXSlow TalismanXXXXXX
BraceletSuperUnlucky Seed24+XSwift TalismanXXXXX
NameFSPZMEAmnesia Grass12+Enraged TalismanXXXXX
Cleansing BraceletXXXXXImabikiso12+Furious TalismanXXXXX
Anti-Cnf. BraceletXXXXXFine Grass12+12+12+XXGlorious TalismanXXXXX
Alert BraceletXXXXXNymph Grass12+12+12+XXFood
Anti-Crs. BraceletXDracon Grass12+12+12+XXNameFSPZME
Staunch BraceletXXXXXGut Grass12+12+12+XXOnigiri3+X
Can. Arm BraceletXXXXXRepeat Grass12+12+12+XXLarge Onigiri3+
Inacc. BraceletXXXXXProjectileHuge OnigiriX
Strength BraceletXXXXXNameFSPZMERotten Onigiri3+X
Growth BraceletXXXWood Arrow3+XXSpecial OnigiriX
Heal BraceletXIron ArrowXXXDog Onigiri3+
Bunch BraceletXXXXXSilver Arrow3+XXXXHard Peach3+XX
Mojo BraceletXXXXXCritical Arrow3+XXXXPeach3+X
Critical BraceletXXXXXPoison Arrow3+XXXXJuicy PeachX
Alleyway BraceletXXXXKnockback Arrow3+XXXXRotten Peach3+X
Blink BraceletXXXXTruestrike Arrow3+XXXXOther
Explosion BraceletXXXXKiller Arrow3+XXXXNameFSPZME
Trap BraceletXXXXXDrain Arrow3+XXXXTorchXX
Monster SummonerXXXXXRandom Arrow3+XXXXFine Torch3+XXX
Waterwalk BraceletXSuicide Arrow3+XXXSuper Torch3+X
VIP BraceletXRock3+XXRed CatX
Nonary BraceletXXXXXPorky RockXXXOrange CatX
Monsterphobic12+12+12+XXRightstone3+XXXYellow CatX
Itemphobic12+12+12+XXGreen CatX
Dozer Bracelet12+12+12+XXBlue CatX
Indigo CatX
Purple CatX
GitanX

Traps

See Traps for details.

TrapFloorsTrapFloorsTrapFloors
Wood Arrow1-5Rage1-90Decay6-90
Log1-20Hunger1-90Monster6-90
Pit1-50Strip1-99Curse6-99
Poison Arrow1-50Cure Monster1-99Summon6-99
Trip1-90Sleep1-99Explosion6-99
Rust1-90Slow1-99Rockslide11-20
Multiplication1-90Blind1-99Big Explosion15-99
Spring1-90Shiny object1-99Onigiri20-99
Spin1-90Iron Arrow6-10Metal Block21-99
Shadow Bind1-90Floor Warp6-70Stairs?91-99