New Items

Overview

New Items is a feature where you use a base item to create an item with added abilities.
To be clear, it's not the same as item synthesis.

About

Characteristics

  • Weapons and shields can't level up, even if the base item wasn't Lv8.
  • New Items can't be used as secondary items for sysnthesis.
    (Weapons and shields can still be used as a base)
  • When a New Item is thrown, each of the item's effects will hit the target individually.
    (Example: Scroll with 4 effects that aren't Extinction or Exorcism → deal 2 damage four times)
  • New Items can't be inserted into secret pots.

Pros and Cons

The best way to enjoy both worlds is to create 2 save files - 1 with New Items, and 1 without.

Pros:

  • Easily obtain powerful items.
  • Simplifies tasks like leveling up allies to Lv99.
  • Warp to the stairs by swinging a staff to quickly dive in dungeons.
    (Example: Save time when running Catstones for wishes in Inori Cave)

Cons:

  • If too strong of an item is created and chosen, the balance of a dungeon can be ruined.
    ※ Especially for Old Road and Heavenly Lake, which don't allow carry-in items.
  • Once registered, New Items can't be erased until you exceed 64 items.
    (Oldest registered New Item is deleted when you register a 65th item)
  • If you're interested in speedrunning, New Items aren't allowed.

Creating New Items

Insert an item into a secret pot located in the basement of Hotel Nekomaneki,
and then wait until the next day for random abilities to get added.

  • If you like the added abilities, take the item out.
  • If you don't like the added abilities, leave the item in the pot.

The abilities are added at midnight, and change each day for 7 days.
Once it reaches day 8, the item turns into Weeds.

New Items can be created from weapons, shields, bracelets, grass, staves, scrolls, and talismans.
Other categories like pots, food, arrows, rocks, and torches can't be inserted into secret pots.

New Items are automatically registered when they're taken out of a secret pot,
and up to 64 items can be registered at a time.

Registered items can't be erased, with the exception of the oldest item being erased
when you exceed the 64 item registration limit.

They appear in some dungeons that don't allow carry-in items, so they can be a balance breaker.
Therefore, it's recommended to make 2 save files - 1 with New Items, and 1 without.

Unlocking Secret Pots

Two secret pots are unlocked after the Ponta (Lot Shop) event for all versions.
The maximum number of secret pots is 6.

PS Vita / Switch / Steam

  1. Clear the main story.
  2. Talk to Ponta and select "Special" to unlock 4 additional secret pots.

DS

  1. Streetpass 5 people to unlock 1 additional secret pot.
  2. Repeat step 1 until all 4 additional secret pots are unlocked.
    (It's possible to repeatedly Streetpass the same person)

Purchasing

Talk to Ponkichi near the secret pots to purchase New Items you've registered.
You can only purchase 1 item at a time, and must enter a dungeon to purchase another item.

Staves are always sold with a use count of 4, and talismans are always sold in a set of 2.

The price varies a bit based on the added abilities or effects, but generally uses
the inserted item's value as a base. Lastly, all New Items have a selling price of 10 Gitan.

New Items in Dungeons

Some dungeons have New Items enabled, meaning you can find New Items within the dungeon.

6 items are randomly selected from your encyclopedia and get added to the item table,
and the New Item is treated as a separate item than the item that was used as a base
when creating the New Item.

The selected New Items can be generated either on the ground, or as merchandise in stores.

New Items seem to have their own item table category, and any item can
appear at any point in the dungeon regardless of the base item's rarity.
(Example: Scout Bracelet or Angel Seed based New Item can appear in Destiny Trail)

As you can imagine, this can break the balance of any dungeon that has New Items enabled.
Dungeons that have New Items enabled include Old Road, Heavenly Lake,
and all dungeons that allow carry-in items.

Mechanics

Stats and Abilities

This section offers details on how stats and abilities are added as days pass.

  • The base item's upgrade value, runes, use count, blessing, etc. are ignored.
    Stats and abilities are returned to their base values the moment the item is inserted.
  • The added abilities are selected at random, and some are more common than others.
    • This can be seen when you insert bracelets, where cheaper abilities like Bunch
      or Can. Arm are common, but expensive ones like Wall Clip or VIP are rare.
  • Scrolls and staves have ability categories, and only same category abilities will get added.
    • Scrolls are split into selection and non-selection abilities.
      Effects like Fate Scroll never get added to a base item that doesn't have a selection
      such as Confusion Scroll, and selection scrolls only gain selection abilities.
    • Staves are split into those that fire magic bullets, and those that don't.
      Staves that fire magic bullets only gain abilities that fire magic bullets, and vice versa.
  • The number of added abilities can increase as days pass, up to a max of 3 abilities.
    • The number of added abilities will never decrease as days pass.
    • Multiple abilities can get added in a single day.
      (Example: 2 days without any abilities, and then suddenly gain 3 abilities the next day)
  • Many added abilities are based on existing items, but some are exclusive to New Items.
    • Some existing item abilities never get added to New Items, such as Floating Bracelet.
    • So for example, if you want a New Item bracelet with the Floating Bracelet effect,
      you have to insert a Floating Bracelet into the secret pot.
  • Weapon and shield stats have variance.
    • Base attack or defense can have a max increase of +15.
    • Upgrade limit and rune slot count are included in this variance.
    • There are 6 outcomes when it rolls for stats, and they never get worse as days pass.
      (Bad, Bad Rare, Normal, Normal Rare, Good, Good Rare)
    • If the previous day rolled Bad, the next day can roll:
      → Bad, Bad Rare, Normal, Normal Rare, Good, or Good Rare.
    • If the previous day rolled Normal, the next day can roll:
      → Normal, Normal Rare, Good, or Good Rare.
    • If the previous day rolled Normal Rare, the next day can roll:
      → Normal Rare or Good Rare.
    • ※ Upgrade limit and rune count have ranges for each roll rather than set values,
      so you might see them decrease the next day.
    • For example, Ordinary Stick's upgrade value: Bad = 50~55, Normal = 53~58.
      If you roll Bad and get 55, and then roll a Normal and get 53 the next day,
      the value decreased despite being a better roll.
    • Bad, Normal, and Good rolls are shared between base attack or defense,
      upgrade limit, rune slot count, and ability count.
    • On the other hand, base attack or defense, upgrade limit, and rune count
      have their own rolls for Rare.
    • For ability count, Bad = 0~1, Normal = 2, and Good = 3.
    • The chance for better rolls increases as days pass.
    • Inserting higher level equipment also boosts the chance for better rolls.
  • Possible values for weapon and shield stats are based on level, so always insert Lv8.
  • Resonance is based on the base item.
    (Example: Strength Bracelet as a base, resonates with Counter Shield)
  • Inserting a Fixer Scroll as a base lets you read the New Item scroll without light at night.

Some players limit the number of items they create to 6 to ensure they're available in a run.
Keep in mind that this section is an opinion piece, so it's not definitive.

Transient Staff + "Switch places with your target"

  • Swing at an enemy or NPC to warp Shiren to the stairs.
  • Useful for escaping bad situations, rushing stairs, stealing, etc.
  • Save time when running Catstones for wishes in Inori Cave.
  • Makes bringing Kojirouta to the top of Tower of Miracles trivial.
  • Even better if you get Clone + Balance as 3rd and 4th abilities.

Fixer Scroll + Mnster House Scrl + Expulsion or Night-Day

  • Good combination on paper, but actually not that great.
    • Pros:
      • Fixer Scroll as a base lets you read it at night without light.
      • Create and wipe out a Monster House to obtain some items.
      • Better if you also get Trap Deletion or Collection for 4th ability.
    • Cons:
      • If there already was a Monster House, the next floor turns into a single room MH.
      • The generated items are floor table items, so not the best quality.
      • By the time you've made other New Items, you likely won't care about floor items.

Bracelet

Base Bracelet:
  • Floating Bracelet
    • Floating Bracelet's ability can never be added, so only insert this bracelet.
Best:
  • Displays monsters and items (Scout)
  • Items will be identified when picked up (Identify)
  • Night and day will not switch anymore (Time Stop)
  • Boost buff rates and # of usable items
    • Upgrade value or use count of an item +1 when you change floors.
    • Categories include weapon, shield, or staff.
    • Items in pots will never be chosen.
Good:
  • Prevents Asleep status (Alert)
  • Prevents item curses or item seal (Anti-Crs.)
  • Prevents items from being blocked (Anti-Parry)
  • Recover quicker from status ailments
    • Duration is halved, and stacks with 2 bracelets.
      (Example: Berserk 30 turns → 15 turns → 8 turns)
  • Can travel on wall tiles (Wall Clip)
  • Boosts # of items that can be carried
    • Quantity or capacity of an item +1 when you change floors.
    • Categories include arrow, talisman, or pot.
Okay:
  • Monsters will drop Onigiri more often
  • Prevents Confused status (Anti-Cnf.)
  • Prevents strength from being decreased (Cleansing)
  • Displays monsters (Monster Detector)
Avoid:
  • Items thrown at you will miss (Inacc.)
    • Your projectiles and thrown items will always miss - Avoid this ability!
  • Maintains status and prevents any ailments (Staunch)
    • Only prevents level, max HP, max strength, and max fullness from decreasing.
      To be clear, you're still susceptible to all status conditions / ailments.

Weapon

Base Weapon:
  • Shugoseki Swd
    • Strongest weapon that activates 2 bracelet resonance.
  • Starcutter
    • For those that don't care for Flame Shot.
    • Targite is more common than Red Shield, which makes it more likely you'll be able
      to activate 2 bracelet resonance in dungeons that don't allow carry-in items.
  • Gitan Gorger
    • Inferior to 2 bracelet resonance, so not recommended.
    • If you want the highest raw damage output in the game.
    • Aim for the "Makes Gitan drop easier" ability.
  • Kaburasutegi
    • Inferior to 2 bracelet resonance, so not recommended.
    • Perhaps try to tailor it to fighting night monsters with Helix Shield?
      • Fullness raises your critical hit chance
      • May defeat targets in one blow
      • May allow you to attack 2 times
Best:
  • Direct attacks will always connect (Accurate)
  • Fullness raises your critical hit chance
    • Formula: (Max fullness - Current fullness) * 100%
      Examples: Fullness 90/100 = 90%, Fullness 12/200 = 6%.
    • 100% critical hit rate if you have a Nirvana Board equipped. (Unfamished)
Good:
  • Increases experience points earned
    • Earn +15% experience points when defeating monsters.
      Stacks with the x2.5 multiplier in Garden of Destiny for a total multiplier of x2.875.
  • Defeat a monster, increase strength
    • Increase strength by 1 every time you defeat a total of 37 enemies.
Okay:
  • When you attack, you heal your HP (Healing)
    • Heal Bracelet + Heal Pot can be hard to find in a run.
  • Attacks in 3 directions (Tri-direction)
    • Breeze Blade can be hard to find in a run.
  • May allow you to attack 2 times (Quick Hitting)
    • Can be hard to synthesize in a run.
  • Enemy-dropped items tend to be blessed (Anointing)
    • 20% chance is a bit low.
  • Hunger raises your critical hit chance
    • Formula: (Max fullness - Current fullness) * 0.75%
      Examples: Fullness 30/100 = 52.5%, Fullness 90/100 = 7.5%.
Avoid:
  • May defeat targets in one blow
    • Only 8% chance to take effect. (However, it can one-shot night monsters)
    • Basically nullifies Healing and Dispersing when it takes effect.

Shield

Base Shield:
  • Shugoseki Shld
    • Strongest shield that activates 2 bracelet resonance.
  • Galaxy Guard
    • For those that don't care for Flame Shot.
    • Bladite is more common than Red Blade, which makes it more likely you'll be able
      to activate 2 bracelet resonance in dungeons that don't allow carry-in items.
  • Daytime Queen
    • Inferior to 2 bracelet resonance, so not recommended.
    • If you want the highest raw damage reduction in the game.
  • Helix Shield
    • Inferior to all of the above options, so not recommended.
Best:
  • Reflects magic bullets, hypnosis, dance
    • The magic bullet is reflected, so you don't take damage like Swap Shield.
  • All projectiles aimed at you will miss
Good:
  • May be upgraded when you are attacked
    • 12% chance to increase upgrade value by 1 when hit.
    • Broken ability in dungeons that don't allow carry-in items.
  • Stepping on traps doesn't set them off
    • Makes it easier to maintain Super status.
    • Unnecessary if you have a Floating Bracelet.
  • Immune to Field Knave's attacks
    • The only way to protect against inventory items getting turned into Weeds.
Okay:
  • Drops dmg from same monster type (Adaptive)
    • Nice against Shopkeeper, Bashagga, Gitan Mamel, etc.
  • May reflect an attack back
    • Potentially one-shot limit broken monsters.
  • May reflect back flame breaths
    • Nice for dungeons that have lots of Archdragon and Abyss Dragon floors.
  • Grants immunity to explosive damage
    • Can be hard to synthesize in a run.
Avoid:
  • Clears Berserk status
    • The only way to prevent Berserk status, but the 2 abilities in the Best category
      shut down Mesmerikon and MC Wizard special attacks, so it's unnecessary.

Abilities

Many New Item abilities are based on exisiting items.
When you check a secret pot, the items the abilities are based on get added to your Item Book.
(Example: Insert an Herb, "Increases max HP" gets added, Life Grass is added to Item Book)
It's great way to register rare items, and you don't need to register the New Item for it to work.

Weapon

The abilities that are based on existing runes have the exact same effect.
(See Runes for details.)

Blue text = New Item exclusive ability.

Possible:

AbilityRuneAbilityRune
Can dig out walls, but can breakWall DigDig 2 spaces in wall, but can breakDbl. Wall Dig
Direct attacks will always connectAccurateAttacks in 3 directionsTri-direction
Critical strikes happen more oftenCriticalGets weaker if direct attacks connectExpendable
After missing twice, get a charge attackRedeemingDestroy traps and items, but can breakTrap Busting
Upgrade value will never decreaseRustproofShoots flames when HP is fullFlame Shot
May inflict Confused statusConfusingMay inflict Paralyzed statusParalyzing
May inflict Sealed statusSealingMay inflict Asleep statusSedating
May inflict Blind statusBlindingDeals extra dmg to exploding monstersAnti-Explode
Deals extra damage to aquatic monstersAnti-AquaticDeals extra damage to floating monstersAnti-Floating
Deals extra dmg to cyclopean monstersAnti-CyclopsDeals extra damage to draining monstersAnti-Drain
Deals extra dmg to draconic monstersAnti-DragonDeals extra damage to metal monstersAnti-Metal
Deals extra damage to plant monstersAnti-PlantDeals extra damage to magic monstersAnti-Magic
May inflict Weakened statusAttack DownMakes Gitan drop easierEnriching
Increase max HP by 5LivelyIncrease max HP by 10Uplifting
Increase max HP by 15VitalizingIncrease max HP by 20Energizing
May decrease level by 1StupefyingMay change HP to 1Perilous
Basic value of weapon increases by 3EnhancingBasic value of weapon increases by 8Augmenting
May allow you to attack 2 timesQuick HittingMay inflict Apathetic statusBored
You will either miss or critically hitFocusingPay Gitan to increase attack powerCostly
May break during a direct attackUnsoundCan't move when a monster is adjacentObessive
May defeat targets in one blowAssassinIncreases experience points earnedEnlightening
Might upgrade when you change floorsRefiningWhen you attack, you heal your HPHealing
Enemy-dropped items tend to be blessedAnointingShoot blue flames when your HP is fullBlue Flame
Extra dmg will be dispersed next to youDispersingWhen HP is low, you'll always critClutch
Fullness raises your critical hit chanceFullphilicHunger raises your critical hit chanceHungerphilic
Miss a direct attack, retreat 1 spaceDartingDefeat a monster, increase strengthTraining
May inflict Afraid statusFearsomeMay inflict Empathetic statusBonding
May inflict Berserk statusInfuriatingMay inflict Inaccurate statusImprecise
May inflict Substitution statusDuplicatingMay inflict Wizened statusWeakening

Not possible:

AbilityRuneAbilityRune
Can dig into walls without breakingMax Wall DigDestroys traps and items, never breaksTrap Killing

Shield

The abilities that are based on existing runes have the exact same effect.
(See Runes for details)

Blue text = New Item exclusive ability.

Possible:

AbilityRuneAbilityRune
Fullness depletes at half speedCR DietFullness depletes at double speedHungry
Reduces fire damageAnti-FireReflects some damage back at enemyRetribution
Evades attacks more easilyAgileBecomes weaker as you take hitsExpendable
Reduces explosive damageAnti-BlastUpgrade value will not decreaseRustproof
Grants immunity to movement effectsUnmovingGrants immunity to hypnosisAnti-Hypno
Magic bullet effects change into damageMagi-TwisterEarn exp. when taking damageTiger Mom
Fullness may refill when taking damagePain FueledMay deflect attacks to something nearbyRedirecting
Your possessions will never be stolenAnti-TheftYour money will never be stolenAnti-Burgle
Your items will never be pecked atAnti-PeckYou will counter with various effectsAil. Counter
Your max HP will rise by 5LivelyYour max HP will rise by 10Uplifting
Your max HP will rise by 15VitalizingYour max HP will rise by 20Energizing
Reduce attacker's level by 1StupefyingReduce attacker's HP to 1Perilous
Basic value of shield increases by 3EnhancingBasic value of shield increases by 8Augmenting
Shield defense is 0, adds to attackOffensivePay Gitan to boost your defenseCostly
May break when defendingUnsoundPrevents onigiri-morphing attacksAnti-Onigiri
If 1st digit of HP is 0 or 1, reduce dmgBitReduces chances of triggering trapsAnti-Trap
Stepping on traps doesn't set them offTrapproofMay be immune to breath attacksAnti-Breath
May be immune to Field Knave's attacksAnti-WeedImmune to Field Knave's attacksWeedproof
Might upgrade when you change floorsRefiningMay be upgraded when you are attackedHoning
May reflect an attack backReflectDamage taken from crits will become 1Critproof
Grants immunity to explosive damageAnti-Blast+May reflect back flame breathsFlame Reflect
May refresh abilities when taking dmgAbility RegenMay warp your attackerTeleporting
May remove bad statuses when attackedCurativeReflects magic bullets, hypnosis, danceRedirecting+
All projectiles aimed at you will missEscapiingClears Berserk statusAnti-Confuse
Drops dmg from same monster typeAdaptiveLwr direct dmg from exploding monstersAnti-Explode
Lower direct dmg from aquatic monstersAnti-AquaticLwr direct dmg from floating monstersAnti-Floating
Lwr direct dmg from cyclopean monstersAnti-CyclopsLower direct dmg from drain monstersAnti-Drain
Lwr direct dmg from draconic monstersAnti-DragonLower direct dmg from metal monstersAnti-Metal
Lower direct dmg from plant monstersAnti-PlantLwr direct dmg from magical monstersAnti-Magic
High evasion if you miss on your turnSwerving

Not Possible:

AbilityRuneAbilityRune
Reduce dmg taken from day monstersDirunalReduce dmg taken from night monstersNocturnal
Max fullness is 1, it won't depleteUnfamished

Bracelet

Many New Item bracelet descriptions are either mistranslated or misleading.
The abilities that are based on existing items have the exact same effect.
(See Bracelets for details)

Blue text = New Item exclusive ability.

Possible:

AbilityItemAbilityItem
Thrown items will penetrate everythingCan. Arm BraceletSpeeds up HP heal and hungerHeal Bracelet
Prevents Confused statusAnti-Cnf. BraceletPrevents item curses or item sealAnti-Crs. Bracelet
Prevents Asleep statusAlert BraceletPrevents strength from being decreasedCleansing Bracelet
Maintains status and prevents any ailments
※ Mistranslation
Staunch BraceletIncreases maximum and current strengthStrength Bracelet
Items thrown at you will miss
※ Mistranslation
Inacc. BraceletCan travel on water tilesWaterwalk Bracelet
Can travel on wall tilesWall Clip BraceletDestructible walls fall when you're nearAlleyway Bracelet
Items will be identified when picked upIdentify BraceletPrevents items from being blocked
※ Mistranslation
Anti-Parry Brce.
Displays monsters and itemsScout BraceletGain experience points for every actionGrowth Bracelet
Increase traps on floor for every actionTrap BraceletRandomly warps player with every actionBlink Bracelet
Randomly explodes with every actionExplosion BraceletAttacks taken can become critical hitsCritical Bracelet
Increase the number of enemies spawnedMonster SummonerDisplays monstersMonster Detector
Displays itemsItem DetectorExplodes when you enter a doorwayNonary Bracelet
Night and day will not switch anymoreTime Stop BraceletCursed/sealed item numbers affect critsMojo Bracelet
Strengthens weapons of similar typesBunch BraceletSpecial stores become accessibleVIP Bracelet
Increases HP healed while sleeping
※ HP regenerates faster while sleeping
-Recover quicker from status ailments-
Boost buff rates and # of usable items
※ Mistranslation, see #1 below
-Boosts # of items that can be carried
※ Mistranslation, see #2 below
-
Increases Gitan value of item
※ Gitan in inventory will gain value
-Receive G instead of experience points
※ G = Gitan
-
Raises miss rate of items launched at you-Monsters will drop Onigiri more often-
You can withstand a fatal strike
※ Similar to Enduring status
-Increases weapon and shield growth rate
※ Earn more skill points from monsters
Increases heal rate (such as HP) of items
※ 1 bracelet = x1.5, 2 bracelets = x2.25
-

  1. Upgrade value (weapon, shield) or use count (staff) of inventory items increases when changing floors.
  2. The quantity (talisman, projectile) or capacity (pot) of inventory items increases when changing floors.

Not Possible:

AbilityItemAbilityItem
Boosts damage against Night monstersNight WardTrap monsters to be able to pick up trapsTrapper Bracelet
Allows you to move while floatingFloating BraceletTake damage if monsters are visibleMonsterphobic
Take damage whenever you pick up an itemItemphobicGet sleepier every ten steps you takeDozer Bracelet

Grass

There are no New Item exclusive abilities.
The abilities that are based on existing items have the exact same effect.
(See Grass for details)

Possible:

AbilityItemAbilityItem
This does not have any particular effectWeedsHeals a little HPHerb
Heals HPOtogirisoHeals a lot of HPHeal Grass
Increases max HPLife GrassIncreases max fullnessStomach Expander
Decreases max fullnessStomach ShrinkerIncreases level by 1Cheery Grass
Increases level by 3Angel SeedDecreases level by 3Unlucky Seed
Something terrible has happened.SuperUnlucky SeedStrength restored to maximum valueAntidote Grass
If strength is full, max strength is raisedStrength GrassDecreases strength and action speedPoison Grass
Action speed will increase by 1Swift GrassBecome afflicted with Confused statusConfusion Grass
Become afflicted with Asleep statusSleepy GrassBecome afflicted with Berserk statusRage Grass
Forget what an identified item wasAmnesia GrassWarp somewhere on the floorWarp Grass
Become afflicted with Farseeing statusPerception GrassAttack by breathing fireDragon Grass
Become afflicted with Buffed statusPower Up GrassBecome afflicted with Invincible statusInvincible Grass
Raises you if KOed while holding itRevival GrassAll items will become cursed or sealedImabikiso
Become afflicted with Tinkerer statusUpgrade SeedBecome afflicted with Blind statusBlinding Grass
When KOed, choose to get up or escapeUndo Grass

Not Possible:

AbilityItemAbilityItem
Thrown items will penetrate everythingDracon GrassEquipment is removedNymph Grass
Get up when KOed, but with a stomachacheGut GrassWhen KOed, you might get up or escapeRepeat Grass
Your feelings will recover slightlyFine Grass

Scroll

There are no New Item exclusive abilities.
The abilities that are based on existing items have the exact same effect.
(See Scrolls for details)

Possible:

AbilityItemAbilityItem
Read to make the floor brighterNavigation ScrollRead to remove curse and seal from itemExorcism Scroll
Read to identify selected itemIdentify ScrollRead to strengthen selected weaponFate Scroll
Read to strengthen selected shieldEarth ScrollRead to plate weapon or shieldPlating Scroll
Read to afflict foes in room with ConfusedConfusion ScrollRead, afflict foes in room w/Sound AsleepSlumber Scroll
Read to deal damage to foes in roomVacuum Slash ScrlRead to make foes in room vanishExpulsion Scroll
Read to afflict nearby foes with AfraidFear ScrollRemove all traps on this floorTrap Deletion Scrl
Read to fix what ails youFixer ScrollRead to increase capacity of pot by 1Pot God Scroll
Ride on top to avoid direct attacksSanctuary ScrollRead to give yourself Muzzled statusMuzzled Scroll
Read to give yourself Grounded statusGrounded statusRead to raise action speed of nearby foesSwift Foe Scroll
Read to summon a monster houseMnster House ScrlRead to place many trapsTrap Scroll
Read to forget the current floor's layoutLost ScrollRead to change water tiles to floor tilesDesert Scroll
Throw to vanquish the monster it hitsExtinction ScrollRead to attract items or living creaturesAttraction Scroll
Read to extract contents of selected potExtraction ScrollRead to remove all auras from this floorDispel Aura Scroll
Read to swap night and dayNight-Day ScrollGive to a special store to be granted entryRecommend. Letter
Read to make all techniques usable againReplenish ScrollRead to turn the selected item into foodOnigiri Scroll
Read to grant self, allies Immune statusImmunity ScrollRead to make item cursed or sealedCurse Scroll
Read to bless selected itemBlessing ScrollRead to attract ally or foeGathering Scroll
Read to attract items on the groundCollection ScrollRead to transmutate selected item into GSale Scroll
Read to make something happenGambler's ScrollFoes stepped on get Tottering statusOil Scroll
Rooms with this stuck to it will be brightLight Scroll

Not Possible:

AbilityItemAbilityItem
Read to escape from the dungeonEscape ScrollRewrite this as any scroll you wantBlank Scroll
This scroll will tear if you read it.Wet ScrollEat to replenish fullnessSquid Sushi Scroll
Read to apply tag to weapon or shieldTag ScrollNothing will happen if you read this.Piece of Paper
Read to make merchandise freeCoupon ScrollRead to make a declaration to monstersNixer Scroll
Use all your G to buy foodCommend. LetterRead to call an elephant with a dog barkPot Dog Scroll
Read to make all your G vanishBankruptcy ScrollRead to bless you with a good husbandMate Scroll
Read to strengthen an unselected itemDarth ScrollRead to make a branch somewhere recoverArbor Scroll

Staff

There are no New Item exclusive abilities.
The abilities that are based on existing items have the exact same effect.
(See Staves for details)

Possible:

AbilityItemAbilityItem
Become afflicted with Empathetic statusEmpathy StaffSwitch places with your targetSwap Staff
Blast your target awayKnockback StaffBecome afflicted with Sealed statusSeal Staff
Become afflicted with Cloned statusClone StaffIf you are holding this, you will not tripBalance Staff
Tunnel 10 tiles straight into a wallBoring StaffJump to where the magic bullet hitsPinning Staff
Action speed will increase by 1Swift StaffAction speed will decrease by 1Slow Staff
Increase level by 1Glorious StaffLose 1 levelUnlucky Staff
Delete traps in the magic bullet's pathTrap Del. StaffDeal random effect to targetMage Staff
This does not have any particular effectOrdinary StaffDeal electric damageElectric Staff

Not Possible:

AbilityItemAbilityItem
Warps stairs, gives user Paralyzed statusTransient StaffBecome afflicted with Paralyzed statusParalysis Staff
Create a wall in front of youFort. StaffAllows you to watch a sad playDrama Staff
Become afflicted with Empathetic statusSharing StaffGet divine retribution from the forest godStaff of Sacrifice
Take electric damageShocking StaffIf you trip holding this, you'll be scoldedNagging Staff

Talisman

There are no New Item exclusive abilities.
The abilities that are based on existing items have the exact same effect.
(See Talismans for details)

Possible:

AbilityItemAbilityItem
Inflicts Asleep statusSleep TalismanInflicts Sealed statusSeal Talisman
Inflicts Confused statusConf. TalismanInflicts Inaccurate statusInacc. Talisman
Inflicts Afraid statusFear TalismanInflicts Shadow Bound statusShadow Bind Tal.
Action speed will increase by 1Swift TalismanAction speed will decrease by 1Slow Talisman
Inflicts Berserk statusBerserker Tal.Inflicts Enraged statusEnraged Talisman
Inflicts Furious statusFurious TalismanInflicts Sound Asleep statusSlumber Talisman
Increase level by 1Glorious Talisman

Cheating

The idea is to adjust console time to skip having to wait until the next day in real time.
(Shiren 5 is primarily a single-player game, so you'd only be souring your own experience)

Switch

It's possible to change the date while playing, including advancing and returning to previous dates.
(System Settings → System → Date and Time)

Example:

  1. Insert an item on 7/10.
  2. While the game is running, change date to 7/17 in settings → check the secret pot.
  3. If you don't like the result, you can go back 1 day and check the secret pot on 7/16.
  4. Repeat all the way back to 7/11 if you want.
  5. If you feel like the result on 7/14 was the best, change the date back to 7/14 and register it.
  6. If you didn't like any of them, return to 7/11 and take out the item. (If unchanged).

If any of the dates of inserted items go in the negative, all items turn into Weeds,
so it's best to insert items at the same time, rather than inserting across different dates.

If you don't mind more blatant cheating, you can back up your save data before inserting items.
This lets you retry without having to spend time leveling equipment or reaquiring rare items.
(Requires NSO subscription)

Steps:

  1. System Settings → Data Management → Save Data Cloud → (Select profile).
  2. Settings → Advanced Save-Data Settings → Set "Shiren the Wanderer: The..." to Off.
  3. Return to home menu, highlight Shiren and press "+" → Save Data Cloud → (Select profile)
  4. Back Up Save Data (Before inserting items into secret pots!)
  5. Start the game and insert items → adjust clock to check 7 days worth of items.
  6. If you didn't see anything you want to keep:
    • Return to home menu, highlight Shiren and press "+" → Save Data Cloud → (Select profile).
      Download Save Data and try again. (May need to adjust clock and back up save data again)

Steam

It seems it's possible to manipulate the clock like Switch / PS Vita.
Save data is apparently stored in: \Steam\userdata\99999999\1178790\remote.
(Where '99999999' is your user ID)

PS Vita

It's possible to change the date while playing, including advancing and returning to previous dates.

Example:

  1. Insert an item on 7/10.
  2. While the game is running, press the PS button → change date to 7/17 in settings → check pot.
  3. If you don't like the result, you can go back 1 day and check the secret pot on 7/16.
  4. Repeat all the way back to 7/11 if you want.
  5. If you feel like the result on 7/14 was the best, change the date back to 7/14 and register it.
  6. If you didn't like any of them, return to 7/11 and take out the item. (If unchanged).

If any of the dates of inserted items go in the negative, all items turn into Weeds,
so it's best to insert items at the same time, rather than inserting across different dates.

If you don't mind more blatant cheating, back up your save data before inserting items.
This lets you retry without having to spend time leveling equipment or reaquiring rare items.
(Requires PS Plus subscription or a PC)

DS

Simply advance the console time 1 day at a time, checking the secret pot after each change.
※ If you try to return to a previous date, the item will turn into Weeds.