Synthesis Runes
Overview
Runes are special abilities that can be found on weapons or shields.
There are 3 ways to add runes to equipment:
- The weapon or shield has an innate rune. (Example: Gold Shield comes with "Rustproof")
- The weapon or shield gains a rune by leveling up. (Example: Katana gains "Rustproof" at Lv8)
- Synthesize items together. (Example: Katana + Hatchet = Katana with "Critical")
Generally runes make your adventure easier, but some are a double-edged sword
or have an outright negative effect, so some care is needed.
Unwanted runes can be removed at the Hermit's Hermitage Blacksmith.
Non-innate runes always have the Lv1 multiplier, regardless of equipment level.
Rune List
Synthesis Pot cannot be used to obtain runes listed under the "Synthesis (Mixer)" column.
Instead, a Mixer family monster must be used in order to synthesize the listed rune to the item.
Weapon
Rune | Innate | Added | Synthesis (Mixer) | Effect |
---|---|---|---|---|
Wall Dig | Rusty Pickaxe | Can dig out walls, but can break | ||
Max Wall Dig | Wonder Pick | Can dig into walls without breaking | ||
Accurate | True Knife | Direct attacks will always connect | ||
Tri-direction | Breeze Blade | Attacks in 3 forward directions | ||
Critical | Hatchet | Kaburagi L8 True Knife L8 Shoddy Dirk L8 | 22% chance to deal a critical hit | |
Expendable | Shoddy Dirk | Decreases upgrade value by 1 per hit | ||
Redeeming | Bright Blade | Ordinary Stick L8 | After missing twice, get a charge attack (100% accuracy + critical hit) | |
Trap Busting | Old Mallet | Destroys traps and items, but can break | ||
Trap Killing | Sturdy Hammer | Destroys traps and items, never breaks | ||
Rustproof | Dull Gold Edge | Many weapons | Plating Scroll (read) | Upgrade value will never decrease |
Flame Shot | Burning Blade | Fuuma Sword L7 Red Blade L8 | Shoots a fireball when HP is full (The fireball deals 8 damage) | |
Confusing | Baffle Axe | Sturdy Hammer L5 Old Mallet L5 Bright Blade L8 | Confusion Grass | 12% chance to inflict Confused status |
Paralyzing | Shockuto | Hatchet L8 Dull Gold Edge L8 | Paralysis Staff | 12% chance to inflict Paralyzed status |
Sealing | Sealing Keisaku | Seal Staff | 12% chance to inflict Sealed status | |
Sedating | Nap Rattle | Sleepy Grass | 12% chance to inflict Asleep status | |
Blinding | Blurry Stick | Wonder Pick L5 Rusty Pickaxe L5 Violent Blade L8 | Blinding Grass | 12% chance to inflict Blind status |
Anti-Explode | Crescent Katana | Burning Blade L8 | Deals x1.35 damage to Exploding types | |
Anti-Aquatic | Water Cutter | Desert Scroll | Deals x1.35 damage to Aquatic types | |
Anti-Floating | Sky Splitter | Warp Grass | Deals x1.35 damage to Floating types | |
Anti-Cyclops | Myopic Masher | Violent Blade L6 | Perception Grass | Deals x1.35 damage to Cyclopean types |
Anti-Drain | Drain Dagger | Antidote Grass | Deals x1.35 damage to Drain types | |
Anti-Dragon | Lizard Lasher | Dragon Grass | Deals x1.35 damage to Dragon types | |
Anti-Metal | Copper Cleaver | Iron Arrow | Deals x1.35 damage to Metal types | |
Anti-Plant | Scythe | Weeds | Deals x1.35 damage to Plant types | |
Anti-Magic | Magic Masher | Ordinary Staff | Deals x1.35 damage to Magic types | |
Lively | Hatchet L5 Bright Blade L5 | Herb | Increase max HP by 5 | |
Uplifting | Red Blade L3 Bladite L4 Burning Blade L5 | Otogiriso | Increase max HP by 10 | |
Vitalizing | Heal Grass | Increase max HP by 15 | ||
Energizing | Fox Kodachi L2 Breeze Blade L8 | Life Grass | Increase max HP by 20 | |
Stupefying | Glass Dirk L8 | Unlucky Seed | 12% chance to lower target's level by 1 | |
Perilous | SuperUnlucky Seed | 12% chance to set target's HP to 1 | ||
Enhancing | Dotanuki L8 | Cheery Grass | Increases weapon base attack by 3 | |
Augmenting | Angel Seed | Increases weapon base attack by 8 | ||
Quick Hitting | Kaburagi L8 Kabura Katana L8 Shoddy Dirk L8 | Choose 2 from: Swift Grass Swift Talisman Swift Staff | 12% chance to attack 2 times | |
Bored | Lost Scroll | 12% chance to inflict Apathetic status | ||
Focusing | Extreme Sword | Accuracy set to 50%, but always critically hit (Nullifies Accurate and Redeeming runes) | ||
Costly | Dirk of Debts | Pay 30G per hit to deal x1.3 damage (Weapon attack drops to 0 without Gitan) | ||
Unsound | Glass Dirk | 50% chance to break during a direct attack | ||
Obsessive | Violent Blade | Can't move when a monster is adjacent | ||
Enlightening | Fox Kodachi L5 | Increases experience points earned (+15%) | ||
Refining | Upgrade Pot | Chance to upgrade when you change floors | ||
Healing | Fox Kodachi L8 | Heal Bracelet + Heal Pot | Restore HP equal to 12% of damage dealt | |
Anointing | Fox Kodachi L7 | 20% chance for enemy drops to be blessed | ||
Blue Flame | Oil Scroll + Upgrade Seed + Explosion Bracelet | Shoot a blue fireball when your HP is full (The blue fireball deals 20 damage) | ||
Dispersing | Sharing Staff | Extra damage will be dispersed next to you (Doesn't apply to side hits from Tri-direction) | ||
Clutch | Fox Kodachi L3 | When HP is low, you'll always hit critically (Current HP is less than 30% of max HP) |
New Item (Weapon)
Rune | Effect |
---|---|
Dbl. Wall Dig | Dig 2 spaces in wall, but can break |
Attack Down | 12% chance to inflict Weakened status |
Enriching | 12% chance for enemies drop Gitan, Stores offer a discount |
Assassin | 8% chance to defeat target in one hit (Doesn't activate if you have Focusing) |
Fullphilic | Higher fullness raises your critical hit chance (chance% = (current fullness / max fullness) * 100) |
Hungerphilic | Lower fullness raises your critical hit chance (chance% = (max fullness - current fullness) * 0.75) |
Darting | Retreat 1 tile when you miss a direct attack |
Training | Strength might increase after defeating a monster |
Fearsome | 12% chance to inflict Afraid status |
Bonding | 12% chance to inflict Empathetic status |
Infuriating | 12% chance to inflict Berserk status |
Imprecise | 12% chance to inflict Inaccurate status |
Duplicating | 12% chance to inflict Substitution status |
Weakening | 12% chance to inflict Wizened status |
Shield
Rune | Innate | Added | Synthesis (Mixer) | Effect |
---|---|---|---|---|
CR Diet | Diet Shield | Onigiri Shield L6 Plain Targe L8 | Fullness depletes at half speed | |
Hungry | Heavy Shield | Fullness depletes at double speed | ||
Anti-Fire | Snake Shield | Red Shield L8 | Dragon Grass | Reduces fire damage by 50% |
Retribution | Counter Shield | Parry Shield L8 Steady Shield L8 Snake Shield L8 | Reflects 28% damage back at enemy | |
Agile | Spry Shield | Gyadon Blocker L8 Anti-Gaze Trge L8 | Perception Grass x2 | Raises your evasion from 12% → 22% |
Expendable | Shoddy Plank | Decreases upgrade value by 1 per hit | ||
Anti-Blast | Blast Shield | Lock Shield L8 Safe Shield L8 | Reduces explosive damage by 50% | |
Rustproof | Gold Shield | Many shields | Plating Scroll (read) | Upgrade value will never decrease |
Unmoving | Steady Shield | Parry Shield L8 Heavy Shield L8 | Nullifies movement effects | |
Anti-Hypno | Anti-Gaze Trge | Helix Shield L8 | Grants immunity to hypnosis | |
Magi-Twister | Swap Shield | Binary Shield L6 | Magic bullet effects change into damage | |
Unfamished | Nirvana Board | Sets max fullness to 1, Stops natural fullness depletion | ||
Tiger Mom | Student Shield | Helix Shield L8 Fuuma Shield L8 Nirvana Board L8 Counter Shield L8 | Gain exp equal to damage taken when hit | |
Pain Fueled | Bowl Shield | Gold Shield L8 | 6% chance to restore fullness by 1 when hit | |
Redirecting | Parry Shield | 30% chance to deflect attacks to others | ||
Anti-Theft | Lock Shield | Targite L8 | Your items will never be stolen | |
Anti-Burgle | Safe Shield | Blast Shield L8 Heavy Shield L8 | Your Gitan will never be stolen | |
Anti-Peck | Gyadon Blocker | Red Shield L8 | Your items will never be pecked at | |
Lively | Wolfshead L4 Tin Shield L4 Plain Targe L4 Student Shield L5 | Herb | Increase max HP by 5 | |
Uplifting | Red Shield L3 Targite L4 Beast Shield L4 Iron Targe L4 Swap Shield L8 | Otogiriso | Increase max HP by 10 | |
Vitalizing | Heal Grass | Increase max HP by 15 | ||
Energizing | Fox Shield L2 Diet Shield L8 | Life Grass | Increase max HP by 20 | |
Stupefying | Glass Buckler L8 | Unlucky Seed | 12% chance to reduce attacker's level by 1 | |
Perilous | SuperUnlucky Seed | 12% chance to set attacker's HP to 1 | ||
Enhancing | Swap Shield L8 Student Shield L8 Beast Shield L8 | Cheery Grass | Increase shield base defense by 3 | |
Augmenting | Angel Seed | Increase shield base defense by 8 | ||
Offensive | Rush Shield | Shield defense is 0, added to attack instead | ||
Costly | Pauper's Plank | Pay 30G per hit to reduce damage by 15% (Shield defense drops to 0 without Gitan) | ||
Unsound | Glass Buckler | 50% chance to break when hit by an attack | ||
Nocturnal | Midnight Shield | Reduce damage by 25% from night monsters, Increase damage by 50% from day monsters | ||
Diurnal | Day Shield | Reduce damage by 25% from day monsters, Increase damage by 50% from night monsters | ||
Anti-Onigiri | Onigiri Shield | Blocks onigiri-morphing attacks | ||
Bit | Binary Shield | Reduce damage by 50% if last digit of current HP is 0 or 1 | ||
Anti-Trap | Trapper Bracelet | Reduces chance of triggering traps (Hidden: 84%→62%, Visible: 62%→40%) | ||
Refining | Upgrade Pot | Chance to upgrade when you change floors | ||
Critproof | Fox Shield L7 | Converts critical hits received to 1 damage | ||
Anti-Blast+ | Immunity Scroll + Fort. Staff + Explosion Bracelet | Grants immunity to explosive damage (Duplicate name, but it's a different rune) | ||
Ability Regen | Fox Shield L5 | Replenish Scroll | 12% chance to refresh 3 abilities when hit | |
Curative | Fox Shield L8 | 18% chance to cure bad statuses when hit | ||
Adaptive | Fox Shield L3 | Reduce damage from same monster by 25% |
New Item (Shield)
Rune | Effect |
---|---|
Ail. Counter | 12% chance to counter with various effects |
Trapproof | Stepping on traps doesn't set them off |
Anti-Breath | Chance to block breath attacks |
Anti-Weed | Chance to block Field Knave's special attack |
Weedproof | Blocks Field Knave's special attack |
Honing | 13% chance to upgrade when you're attacked |
Reflect | 21% chance to reflect an attack back |
Flame Reflect | Chance to reflect flame breaths |
Teleporting | 18% chance to warp the attacker |
Redirecting+ | Reflects magic bullets, hypnosis, dances (Duplicate name, but it's a different rune) |
Escapiing | Projectiles aimed at you will always miss |
Anti-Confuse | Grants immunity to Berserk status |
Anti-Explode | Reduce direct damage by 50% from Exploding types |
Anti-Aquatic | Reduce direct damage by 50% from Aquatic types |
Anti-Floating | Reduce direct damage by 50% from Floating types |
Anti-Cyclops | Reduce direct damage by 50% from Cyclopean types |
Anti-Drain | Reduce direct damage by 50% from Drain types |
Anti-Dragon | Reduce direct damage by 50% from Dragon types |
Anti-Metal | Reduce direct damage by 50% from Metal types |
Anti-Plant | Reduce direct damage by 50% from Plant types |
Anti-Magic | Reduce direct damage by 50% from Magic types |
Swerving | High evasion if you miss on your turn |
Multipliers
Rune | Item | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Info |
---|---|---|---|---|---|---|---|---|---|---|
Anti-Explode | Crescent Katana | 135% | 160% | 185% | 210% | 235% | 260% | 285% | 310% | +25% per level up |
Anti-Aquatic | Water Cutter | 135% | 160% | 185% | 210% | 235% | 260% | 285% | 310% | +25% per level up |
Anti-Floating | Sky Splitter | 135% | 160% | 185% | 210% | 235% | 260% | 285% | 310% | +25% per level up |
Anti-Cyclops | Myopic Masher | 135% | 160% | 185% | 210% | 235% | 260% | 285% | 310% | +25% per level up |
Anti-Drain | Drain Dagger | 135% | 160% | 185% | 210% | 235% | 260% | 285% | 310% | +25% per level up |
Anti-Dragon | Lizard Lasher | 135% | 160% | 185% | 210% | 235% | 260% | 285% | 310% | +25% per level up |
Anti-Metal | Copper Cleaver | 135% | 160% | 185% | 210% | 235% | 260% | 285% | 310% | +25% per level up |
Anti-Plant | Scythe | 135% | 160% | 185% | 210% | 235% | 260% | 285% | 310% | +25% per level up |
Anti-Magic | Magic Masher | 135% | 160% | 185% | 210% | 235% | 260% | 285% | 310% | +25% per level up |
Costly (weapon) | Dirk of Debts | 130% 30G | 140% 60G | 150% 90G | 160% 120G | 170% 150G | 180% 180G | 190% 210G | 200% 250G | +10% per level up |
Flame Shot | Burning Blade | 8 | 10 | 12 | 14 | 16 | 18 | 21 | 25 | - |
Critical | Hatchet | 22% | 25% | 28% | 30% | 32% | 34% | 36% | 38% | - |
Confusing | Baffle Axe +Anti-Cnf. Bracelet | 12% 14% | 16% 18% | 18% 20% | 20% 22% | 22% 24% | 24% 26% | 26% 28% | 28% 30% | - |
Paralyzing | Shockuto | 12% | 14% | 16% | 18% | 20% | 22% | 24% | 26% | +2% per level up |
Sealing | Sealing Keisaku | 12% | 16% | 18% | 20% | 22% | 24% | 26% | 28% | - |
Sedating | Nap Rattle +Alert Bracelet | 12% 14% | 14% 16% | 16% 18% | 18% 20% | 20% 22% | 22% 24% | 24% 26% | 26% 28% | +2% per level up |
Blinding | Blurry Stick | 12% | 16% | 18% | 20% | 22% | 24% | 26% | 28% | - |
Unsound | Glass Dirk Glass Buckler | 50% | 48% | 46% | 44% | 42% | 40% | 38% | 36% | -2% per level up (Chance to break) |
Focusing | Extreme Sword | 50% | 53% | 56% | 59% | 62% | 65% | 68% | 71% | +3% per level up (Accuracy) |
Hungry | Heavy Shield | 200% | 190% | 180% | 170% | 160% | 150% | 140% | 130% | Hunger rate |
CR Diet | Diet Shield | 50% | 45% | 45% | 40% | 40% | 35% | 35% | 30% | Hunger rate |
Nocturnal | Midnight Shield | 25% -50% | 30% -60% | 35% -70% | 40% -80% | 45% -90% | 50% -100% | 55% -110% | 60% -120% | Damage reduction (↑night, ↓day) |
Diurnal | Day Shield | 25% -50% | 30% -60% | 35% -70% | 40% -80% | 45% -90% | 50% -100% | 55% -110% | 60% -120% | Damage reduction (↑day, ↓night) |
Costly (shield) | Pauper's Plank | 15% 30G | 20% 60G | 25% 90G | 30% 120G | 35% 150G | 40% 180G | 45% 210G | 50% 250G | +5% per level up |
Bit | Binary Shield | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | +5% per level up |
Anti-Fire | Snake Shield | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | +5% per level up |
Anti-Blast | Blast Shield | 50% | 55% | 60% | 65% | 70% | 75% | 80% | 85% | +5% per level up |
Magi-Twister | Swap Shield | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | -1 per level up |
Agile | Spry Shield | 22% | 25% | 28% | 31% | 34% | 37% | 40% | 43% | +3% per level up |
Redirecting | Parry Shield | 30% | 33% | 36% | 39% | 42% | 45% | 48% | 51% | +3% per level up |
Retribution | Counter Shield | 28% | 31% | 34% | 37% | 40% | 43% | 46% | 51% | - |
Pain Fueled | Bowl Shield | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% | +2% per level up |
Rune Details
This section provides commentary about runes for dungeons that don't allow carry-in items.
If a rune isn't listed:
The rune doesn't apply to dungeons that don't allow carry-in items,
or the rune is a New Item weapon or shield exclusive.
Priority (Weapon)
Priority | Runes |
---|---|
Top | Paralyzing, Sedating, Bored, Anti-Aquatic, Anti-Floating, Tri-direction, Costly |
High | Confusing, Blinding, Anti-Drain, Anti-Plant, Critical, Quick Hitting, Healing |
Mid | Anti-Dragon, Anti-Metal, Redeeming, Blue Flame, Dispersing, Augmenting |
Low | Sealing, Anti-Explode, Anti-Cyclops, Anti-Magic, Flame Shot, Lively, Uplifting, Vitalizing, Energizing, Enhancing, Rustproof, Perilous, Refining |
Avoid | Focusing, Wall Dig, Stupefying, Expendable, Unsound, Obsessive, Trap Busting |
N/A | Max Wall Dig |
Situational | - |
Priority (Shield)
Priority | Runes |
---|---|
Top | Anti-Fire, Anti-Blast, Diurnal, Bit, Anti-Blast+, Magi-Twister, CR Diet |
High | Nocturnal (sub), Costly, Rustproof, Anti-Hypno, Anti-Theft, Augmenting, Anti-Onigiri (DLC dungeons) |
Mid | Agile, Anti-Peck, Anti-Onigiri, Enhancing, Ability Regen (Onigiri Bonanza) |
Low | Anti-Burgle, Retribution, Stupefying, Perilous, Lively, Uplifting, Vitalizing, Energizing, Tiger Mom, Pain Fueled, Refining, Ability Regen |
Avoid | Nocturnal (main), Hungry, Expendable, Unsound |
N/A | Anti-Trap, Unfamished |
Situational | Redirecting, Unmoving, Offensive |
Runes (Weapon)
Confusing
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Baffle Axe Confusion Grass | Sturdy Hammer L5 Old Mallet L5 Bright Blade L5 | 1000 | 350 | 12% chance to inflict Confused status (20 turns) |
Confused monsters don't use special attacks, and move in random directions.
If Shiren or another monster is in the way, the confused monster will use a direct attack.
Drawbacks include risk of getting hit, the monster leveling up, and tricky to chase in large rooms.
Still, 20 turns is very long and Confusion Grass is easy to obtain, so it's worth synthesizing.
Confused monsters are less likely to attack other monsters in Shiren 5.
Paralyzing
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Shockuto Paralysis Staff | Hatchet L8 Dull Gold Edge L8 | 1000 | 350 | 12% chance to inflict Paralyzed status |
Paralysis doesn't wear off from turns elapsing, so you can leave the paralyzed enemy alone.
However, the paralysis wears off if the paralyzed enemy is hit by an effect or attack,
so Flame Shot and Blue Flame runes are incompatible.
It's not as effective as runes like Sedating for defeating enemies since you only gain 1 extra hit,
but is unmatched when it comes to run-away play and cycling time of day.
Harder to synthesize compared to other status runes since it requires a Paralysis Staff
instead of grass, and it's also a bit wasteful to synthesize a staff that has 1 or more uses left.
Sealing
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Sealing Keisaku Seal Staff | - | 1000 | 350 | 12% chance to inflict Sealed status |
Seals the target's ability and special attack, but doesn't prevent the use of direct attacks.
Runes like Blinding and Confusing also prevent the use of special attacks and additionally
often stops the target from attacking you, so this rune doesn't have much value.
The only advantage is that it erases auras and lets you easily defeat Cave Mamel and Gitan Mamel,
but neither of those are worth taking up a valuable rune slot.
Sedating
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Nap Rattle Sleepy Grass | - | 1000 | 350 | 12% chance to inflict Asleep status (6 turns) |
Prevents the target from performing any actions for 6 turns.
Lets you safely defeat most monsters, except for swift ones with high defense like Maneater.
Sleepy Grass is easy to obtain from early game Grass Kid monsters, so always synthesize it.
Blinding
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Blurry Stick Blinding Grass | Wonder Pick L5 Rusty Pickaxe L5 Violent Blade L8 | 1000 | 350 | 12% chance to inflict Blind status (10 turns) |
Prevents the enemy from using special attacks, and also makes them walk in a straight line.
It'll perform a direct attack if a creature is blocking its path, and will change directions if it hits a wall.
You're less likely to be attacked by the target compared to the Confusing rune,
but it's half the duration and there's greater risk of the monster leveling up.
Blinding Grass is pretty common, so it's easy to synthesize.
Bored
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Lost Scroll | - | 1000 | 350 | 12% chance to inflict Apathetic status (6 turns) |
Prevents the target from performing any actions for 6 turns.
Similar to Sedating, but also works against Naptapirs, and Apathetic Mixers will still eat items.
The only negative is that Lost Scroll is rare, so you don't get the chance to synthesize it much.
Anti-Explode
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Crescent Katana | Burning Blade L8 | 500 | 175 | Deal x1.35 damage to Exploding types Families: Pop Tank, Explochin, Sweet Nut |
Exploding type monsters have other type-effective weaknesses besides this rune,
and there isn't a Mixer recipe to easily synthesize it, so it's overshadowed by other runes.
It's basically just for Pop Tank monsters, so save synthesizing it for later or skip it altogether.
Anti-Aquatic
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Water Cutter Desert Scroll | - | 500 | 175 | Deal x1.35 damage to Aquatic types Families: Kid Squid, Gyaza, Zalokleft, Explochin, Bored Kappa, Hopodile, Mudkin, Moseal |
Effective against a wide range of families, including Gyaza and Hopodile.
Aquatic types don't have run-ending special attacks when adjacent, but can be annoying,
so being able to one-shot them with a direct attack is nice.
Anti-Floating
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Sky Splitter Warp Grass | - | 500 | 175 | Deal x1.35 damage to Floating types Families: Crow Tengu, Gyadon, Blade Bee, Chow, Pumphantasm, Firepuff, Flamebird, FO-Uβ, Foly |
Effective against a wide range of families, including Dagger Bee for early game equipment leveling.
Similar to aquatic types, floating types don't have run-ending special attacks when adjacent,
but can be annoying, so being able to one-shot them with a direct attack is nice.
Warp Grass is common, so it's easy to synthesize.
Anti-Cyclops
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Myopic Masher Perception Grass | Violent Blade L6 | 500 | 175 | Deal x1.35 damage to Cyclopean types Families: Explochin, Metalhead, Gazer, Foly |
There aren't many cyclopean types, and Metalheads were nerfed, so it's not very important.
It's nice that it's effective against Gazers, but you generally want to deal with Gazers
from a distance instead of risking missing a direct attack.
Anti-Drain
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Drain Dagger Antidote Grass | - | 500 | 175 | Deal x1.35 damage to Drain types Families: Scorpion, Polygon Spinna, Absorbiphant, Myriman |
Being able to one-shot Absorbiphants usually comes down to whether or not you have this rune.
Scorpions and Polygon Spinnas are also troublesome, so it's on the valuable side.
Anti-Dragon
Priority: Mid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Lizard Lasher Dragon Grass | - | 500 | 175 | Deal x1.35 damage to Dragon types Families: Dragon, Firepuff, Shagga, Hopodile |
Dragon types may be few in number, but they tend to have high offensive and defensive stats.
It's better to synthesize Anti-Fire onto a shield early game if you find Dragon Grass,
since the tougher dragon types don't appear until mid game.
Anti-Metal
Priority: Mid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Copper Cleaver Iron Arrow | - | 500 | 175 | Deal x1.35 damage to Metal types Families: Pop Tank, Karakuroid, Scoopie, N'dubba, FO-Uβ |
So-so range of effectiveness, but nice against Pop Tanks.
You may be tempted to use direct attacks against Scoopie when you have this rune,
but similar to Gazers, it's generally a bad idea since your attack can miss.
Incredibly easy to synthesize, since you only need 1 Iron Arrow.
Anti-Plant
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Scythe Weeds | - | 500 | 175 | Deal x1.35 damage to Plant types Families: Sweet Nut, Sproutant, Mutaikon, Grass Kid, Pin Kid, Seedie, Pumphantasm |
Pretty wide range of effectiveness, similar to Anti-Floating and Anti-Aquatic.
It's usually better to use items against higher level Mutaikons even if you have this rune.
Great to have early game when hunting Grass Kids for grass items.
Hard to synthesize since it requires Weeds - one method is to intentionally collapse
when you have Revival Grass or Undo Grass.
Anti-Magic
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Magic Masher Ordinary Staff | - | 500 | 175 | Deal x1.35 damage to Magic types Families: Fearabbit, DJ Mage, Polygon Spinna, Gazer |
It might look nice at first since it targets troublesome monsters,
but you want to avoid using direct attacks against Gazers and DJ Mages, so it's not that great.
You might be able to one-shot Polygon Spinnas if you also have the Anti-Drain rune.
Tri-direction
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Breeze Blade | - | 3000 | 1050 | Direct attacks hit in 3 forward directions Get the first strike around corners / room entrances |
Lets you hit 3 enemies with 1 attack, and strike first around hallway corners and room entrances.
Wall Clip Bracelet is rare in this game, so this is basically your only option for attacking through corners.
It's not chance-based, it's effective against all monsters, and type-effective and status runes
both benefit from the free hit, so it's among the strongest weapon runes in the game.
Critical
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Hatchet | Kaburagi L8 True Knife L8 Shoddy Dirk L8 | 1000 | 350 | 22% chance to deal a critical hit |
Higher activation rate than status inflicting runes.
Especially powerful when used in combination with type-effective runes,
and also plays well with runes like Healing and Dispersing.
Redeeming
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Bright Blade | Ordinary Stick L8 | 500 | 175 | Deal a charge attack after missing twice (100% accuracy + critical hit) |
Creates situations where it's safe to use a direct attack instead of an item.
Redeeming is ignored if Focusing is synthesized on the same weapon.
It's not a bad rune, but it's not worth taking up a rune slot.
Flame Shot
Priority: Low (Early game: Mid)
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Burning Blade | Fuuma Sword L7 Red Blade L8 | 2000 | 700 | Shoot a fireball that deals 8 damage when HP is full |
Rune typically obtained from maining a Red Blade, rather than synthesizing Burning Blade.
The flame acts as a projectile that deals fixed damage, and has unlimited ammo and range.
Damage is nullified if Zen Pot is active, and the flame still hits if Dodger Pot is active.
Plays well with Monster Detector and the Quick Hitting rune.
Check for enemies in hallways, easily defeat stationary monsters like Froggo and Bored Kappa,
finish off enemies that have 1 HP remaining due to Cheer-Ham's cheering, deal meaningful
damage against Cave Mamel and Gitan Mamel, conserve arrows, and so on.
Excels early game, but becomes less effective as max HP increases and stronger enemies appear.
Drawbacks include making checking for traps tedious, accidentally hitting shopkeepers and NPCs,
waking up napping enemies or canceling paralysis, so think carefully before synthesizing it.
Quick Hitting
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Choose 2 from: Swift Grass Swift Talisman Swift Staff | Kaburagi L8 Kabura Katana L8 Shoddy Dirk L8 | 1000 | 350 | 12% chance to attack twice |
So-so activation rate, but 2 attacks means twice the chance of status runes activating,
and you'll shoot flames twice if you have Flame Shot or Blue Flame.
Ingredients are easy to obtain, but it requires a Mixer + Stomach Expander or Mixermon.
Costly
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Dirk of Debts | - | 1000 | 350 | Pay 30 Gitan per hit to deal x1.3 damage Weapon attack drops to 0 if you have less than 30 Gitan |
Essentially a type-effective rune that works on all monsters, at the cost of 30 Gitan per hit.
If you're worried about not having enough Gitan, wait until mid game to synthesize it.
The only reason not to synthesize it is if you plan on maining Dirk of Debts instead.
Don't read unidentified scrolls if Bankruptcy Scroll is in the dungeon's item table
and hasn't been identified yet.
Blue Flame
Priority: Mid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Oil Scroll + Upgrade Seed + Explosion Bracelet | - | 1000 | 350 | Shoot a fireball that deals 20 damage when HP is full |
Same pros and cons as Flame Shot, but deals 20 damage instead of 8.
The Quick Hitting rune lets you shoot flames twice in a row when it activates.
It's powerful, but Explosion Bracelet should be used to synthesize Anti-Blast+ instead.
If you already have Anti-Blast+ or have a way to heal lots HP, go ahead and synthesize it.
Dispersing
Priority: Mid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Sharing Staff | - | 1000 | 350 | Leftover damage from defeating an enemy is dealt to an enemy that was adjacent to the target (Doesn't apply to side hits from Tri-direction) |
Defeating multiple enemies with direct attacks helps conserve items, so it's quite powerful.
It's most effective when your attack power is high, so don't synthesize it early game,
but instead wait until you have runes like Tri-direction, Critical, and type-effective ones.
Dispersed damage deals full damage to enemies that resist direct attacks like Gitan Mamel,
and can hit Pumphantasms inside walls.
Focusing
Priority: Avoid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Extreme Sword | - | 1000 | 350 | Accuracy falls to 50%, but always deal a critical hit (Nullifies Accurate and Redeeming runes) |
50% chance to deal a critical hit means your damage output is mostly unchanged,
and the drawback is you can no longer estimate how many attacks you need to defeat monsters.
Accurate and Redeeming runes are nullified, so there's no way to make up for the reduced accuracy.
Do not synthesize this rune.
Lively, Uplifting, Vitalizing, Energizing
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Herb | Hatchet L5 Bright Blade L5 | 500 | 175 | Increase max HP by 5 |
Otogiriso | Red Blade L3 Bladite L4 Burning Blade L5 | Increase max HP by 10 | ||
Heal Grass | - | Increase max HP by 15 | ||
Life Grass | Fox Kodachi L2 Breeze Blade L8 | Increase max HP by 20 |
Natural HP regeneration slows down as your max HP increases in this game,
so unless you have other ways to heal, sometimes it's better not to extend max HP too much.
That said, HP regeneration remains at 1 HP per 2 turns once you reach 200 max HP,
so go ahead and synthesize it if you're close to that value and have ∞ rune slots.
It's a waste of a rune slot to synthesize any of these early on, since you want to prioritize
status, type-effective, and other powerful runes that actually help with encounters instead.
If you still want to synthesize it, it's better to synthesize it onto a shield instead,
and only Energizing since Life Grass isn't a healing item and +20 is pretty decent.
Can be used alongside Bit (Binary Shield) to adjust current HP so the rune takes effect.
It gains value in Pitfall of Life, but it's still usually better to increase max HP on the spot
instead of waiting to encounter a Mixer monster.
Enhancing
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Cheery Grass | Dotanuki L8 | 1000 | 350 | Increase weapon base attack by 3 |
In terms of damage calculation, +3 attack is around +2 damage.
This helps bring early game monsters into one-shot range, but quickly becomes lackluster.
If you only have 1 Cheery Grass and want to synthesize it, do so onto a shield instead.
Augmenting
Priority: Mid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Angel Seed | - | 1000 | 350 | Increase weapon base attack by 8 |
In terms of damage calculation, +8 attack is around +5 damage.
Its effect is more noticeable than Enhancing, but still falls off from around mid game.
If you only have 1 Angel Seed, synthesize it onto a shield early to mid game, or weapon late game.
Max Wall Dig
Priority: N/A
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Wonder Pick | - | 5000 | 1750 | Dig through walls 1 tile at a time, never breaks while digging |
Technically possible to synthesize in Onigiri Hollow which doesn't allow carry-in items,
but by the time you reach 90F, you're likely capable of clearing the dungeon without it.
Wall Dig
Priority: Avoid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Rusty Pickaxe | - | 500 | 175 | Dig through walls 1 tile at a time, can break while digging |
Being able to dig through walls is nice, but the weapon can break if used for that purpose.
You could lose your main weapon due to a missed input or Gazer hypnotizing you.
Don't synthesize this rune.
Rustproof
Priority: Low (If your shield doesn't have Rustproof: Mid)
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Dull Gold Edge Plating Scroll (read) | Many weapons | 500 | 175 | Upgrade value never decreases (Rust Trap, Mudkin special attacks) |
Protects upgrade value from decreasing due to Rust Trap and Mudkin's special attack.
However, it doesn't protect against Mudster and Mudder's rune erasing special attack.
Losing 1~2 upgrade value during a run isn't a big deal, and you can use other items
to stop Mudkins from using their special.
Mudkins don't appear much in most dungeons, and many weapons gain Rustproof as an added rune,
so you can often get by without synthesizing it. However, being adjacent to Mudkins becomes
dangerous if both your weapon and shield lack Rustproof, so there's more value
in synthesizing it - though your shield should be prioritized if it's a Plating Scroll.
Priority increases to Top in Pitfall of Life, since punching Mudkins results in duplication.
Priority also increases once your weapon reaches Lv8 and gains ∞ rune slots.
Stupefying
Priority: Avoid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Unlucky Seed | Glass Dirk L8 | 8000 | 2800 | 12% chance to decrease target's level by 1 |
Decreasing a Lv3~4 enemy's level might sound good at first, but the target's HP and status
get fully reset when they level down, so it often results in a disadvantage.
Some enemies like Nigiri Boss and MC Wizard can become more troublesome as well.
Perilous
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
SuperUnlucky Seed | - | - | - | 12% chance to set target's HP to 1 |
Only useful when it would otherwise take 3 hits to defeat an enemy.
Unlike Shiren 4, it only activates when you weren't able to defeat an enemy in a single hit.
Can be effective against Cave Mamel, Gitan Mamel, and night monsters.
The main drawback is that it guarantees an Explochin explodes.
Expendable
Priority: Avoid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Shoddy Dirk | - | 100 | 35 | Decrease upgrade value by 1 per hit |
Shoddy Dirk can be used as a high stat weapon when sealed, but its rune serves no purpose.
Don't synthesize this rune.
Unsound
Priority: Avoid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Glass Dirk | - | 1000 | 350 | 50% chance to break when you perform a direct attack |
Glass Dirk can be used as a high stat weapon when sealed, but its rune serves no purpose.
Don't synthesize this rune.
Obsessive
Priority: Avoid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Violent Blade | - | 1000 | 350 | Can't move when a monster is adjacent to you, adjacent monsters can't move away from you (Trying to move still consumes your turn) |
Turns you into a sitting duck when you step into a Monster House, and often results in wasted turns.
Can be beneficial on rare occasions such as not letting a Cheer-Ham run away,
but the negatives far outweigh any positives.
Refining
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Upgrade Pot | - | 1000 | 350 | Chance to upgrade weapon by 1 when changing floors (Roughly 1/5 chance or so) |
No downside, but upgrade value typically only increases by 1 every 5 floors or so.
It's better to use the Upgrade Pot like normal rather than synthesizing it.
Healing
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Heal Bracelet + Heal Pot | - | 1000 | 350 | Restore HP equal to 12% of damage dealt |
Restoring HP without consuming items is powerful, but both ingredients are extremely valuable.
Heal Bracelet in particular shouldn't be synthesized unless you happen to obtain a second one.
It's most effective when your attack power is high, so don't synthesize it early game,
but instead wait until you have runes like Tri-direction, Critical, status and type-effective ones.
Keep in mind that this rune makes it difficult to manage Bit (Binary Shield)'s effect.
Trap Busting
Priority: Avoid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Old Mallet | - | 500 | 175 | Can destroy traps and items, but can break |
Rune that often results in weapon loss while checking for traps.
Don't synthesize this rune.
Runes (Shield)
Anti-Fire
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Snake Shield Dragon Grass | Red Shield L8 | 5000 | 1750 | Reduces fire damage by 50% |
The amount of damage dealt by Dragon's fire breath is lower than previous games,
but it's definitely still worth synthesizing, especially since Archdragons appears earlier
and Abyss Dragons can appear for a long stretch of floors in some dungeons.
Anti-Blast
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Blast Shield | Lock Shield L8 Safe Shield L8 | 100 | 35 | Reduces explosive damage by 50% |
Explochins, Explosion Traps, and Pop Tank monsters are all extremely dangerous,
so synthesize it as soon as possible.
Diurnal
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Day Shield | - | 3000 | 1050 | Reduce damage from day monsters by 25% (Night monsters deal x1.5 damage to you) |
It's best to use Day Shield as a main shield instead of synthesizing it.
If you don't want to do so for whatever reason, it should always be synthesized.
Nocturnal
Priority: Avoid (Shield for night: High)
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Midnight Shield | - | 3000 | 1050 | Reduce damage from night monsters by 25% (Day monsters deal x1.5 damage to you) |
Only 1 rune can be synthesized between Diurnal and Nocturnal.
Night monsters still deal a ridiculous amount of damage when they level up,
so it doesn't offer as much protection as it might appear at first.
The ideal shield to synthesize it onto is Blazing Shield.
Costly
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Pauper's Plank | - | 2000 | 700 | Pay 30 Gitan per hit to reduce damage by 15% Shield defense drops to 0 if you have less than 30 Gitan |
Easy way to boost your defense, but introduces some risk to your adventure.
Gitan tends to last longer than on a weapon if you have enough attack to one-shot enemies.
Don't read unidentified scrolls if Bankruptcy Scroll is in the dungeon's item table
and hasn't been identified yet.
Bit
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Binary Shield | - | 5000 | 1750 | Reduce damage by 50% if last digit of current HP is 0 or 1 |
Extremely powerful, but you need to manage your current HP to get the most out of it.
Binary Shield gains Magi-Twister at Lv6, so consider leveling it before synthesizing it.
Anti-Blast+
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Explosion Bracelet + Fort. Staff + Immunity Scroll | - | 1000 | 350 | Grants immunity to explosive damage (※ duplicate name, but it's a different rune) |
Stronger version of Anti-Blast, and makes Explosion Trap, Explochin, and Pop Tank a non-issue.
Lowers the difficulty of late game a decent amount, and Cranky Tank can be used as a weapon.
Lets you destroy walls an unlimited amount if you have a second Explosion Bracelet.
Requires 4 items if you include a shield, so you'll need to level up a Mixer
or throw Stomach Expanders to synthesize it early.
Agile
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Spry Shield Perception Grass x2 | Gyadon Blocker L8 | 3000 | 1050 | Increases evasion from 12% → 22% |
It's a chance-based effect, but still worth it to reduce the amount of damage you take overall.
It gains value the deeper you go, since more power monsters appear from around mid game.
Redirecting
Priority: Situational
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Parry Shield | - | 1000 | 350 | 30% chance to redirect attacks to nearby creatures |
Not bad if viewed as 30% chance to avoid damage from limit broken enemies in PS Vita dungeons.
Drawbacks include attacking monsters leveling up, canceling paralysis, having to be adjacent
to 2 or more monsters which you want to avoid to begin with, etc.
If you decide to synthesize it, it's best to do so late game.
Rustproof
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Gold Shield Plating Scroll (read) | Many shields | 500 | 175 | Upgrade value never decreases (Rust Trap, Mudkin special attacks) |
Protects upgrade value from decreasing due to Rust Trap and Mudkin's special attack.
However, it doesn't protect against Mudster and Mudder's rune erasing special attack.
Shields have more leeway in terms of rune slots, so it's fine to synthesize it right away,
especially if you're the type that gets discouraged seeing upgrade value decrease.
It's best to have this rune on either your weapon or shield so that you only need to
unequip 1 item if you end up being adjacent to a Mudkin monster.
Priority increases to Top in Pitfall of Life, since you never want to unequip your shield.
Unmoving
Priority: Situational
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Steady Shield | Parry Shield L8 Heavy Shield L8 | 500 | 175 | Nullifies movement effects |
Counters Fearabbits, Tiger Tossers, Yanpii, and Strong Cart.
Synthesizing it onto a main shield instead of using the Steady Shield as a secondary shield
on higher level Fearabbit floors means you can walk around with higher defense.
However, you won't be able to use items like Warp Grass, Swap Staff, and Pinning Staff,
so it's usually a bad idea to synthesize it onto a main shield.
Anti-Hypno
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Anti-Gaze Trge | Helix Shield L8 | 5000 | 1750 | Grants immunity to hypnosis |
Gazers have the potential to cause costly accidents, so it's great to have this rune.
Especially useful against Ultra Gazers near the end of a dungeon.
Magi-Twister
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Swap Shield | Binary Shield L6 | 500 | 175 | Converts magic bullet effects into 10 damage |
DJ Mage monsters use special attacks often, and their magic bullets have infinite range.
MC Mage, MC Wizard, and MC Sorceror are especially dangerous and can cancel Super status.
It's ideal to synthesize it on Mixer floors instead of waiting until Mixermon floors,
since that grants protection against MC Mages.
Magi-Twister takes priority when a Reflection Pot is active, so you'll receive 10 damage.
The new item rune Redirecting+ takes priority over Magi-Twister and will reflect magic bullets.
(The rune's description is "Reflects magic bullets, hypnosis, dances")
Anti-Theft
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Lock Shield | Targite L8 | 1000 | 350 | Your items will never be stolen by Zaloklefts |
Zalokleftist King is extremely troublesome, so synthesize it before you reach their floor range.
Avoid fullness depletion caused by chasing Zaloklefts around after they steal items,
and hunt Zaloklefts for item drops risk-free. However, Zalokleft drops are selected from
a unique item table which usually doesn't include anything too powerful.
Anti-Burgle
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Safe Shield | Blast Shield L8 Heavy Shield L8 | 1000 | 350 | Your Gitan will never be stolen by Froggos |
Obtain Gitan from Froggo monsters risk-free, which can then be used as a powerful projectile.
Having Gitan stolen from you is far less worrisome compared to having items stolen,
so only go for it if you're maining Dirk of Debts / Pauper's Plank or if you're using the Costly rune.
Anti-Peck
Priority: Mid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Gyadon Blocker | Red Shield L8 | 500 | 175 | Your items will never be pecked by Gyadons |
It's possible to protect items against Gyadon and Gyairas by inserting them into pots,
but you need this rune to protect items against Gyandora and Gyandoron.
It's usually fine to wait until mid game to synthesize it, but if you're unlucky,
you might not find a Preservation Pot before running into Gyadon or Gyairas,
so some players like to synthesize it early just to be safe.
Red Shield gains this rune as an added rune once it reaches Lv8, so you'll likely
end up with it by the time you need it if you main that shield.
Anti-Onigiri
Priority: Mid (PS Vita dungeons: High)
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Onigiri Shield | - | 8000 | 2800 | Blocks onigiri-morphing attacks |
Protects both items and Shiren from being transformed into onigiri.
The only downside is that you won't be able to perform Nigiri Morph Factory.
Sleep Trap and Onigiri Trap are the 2 traps that disable opening the menu and leave you
extremely vulnerable, so having this rune and equipping an Alert Bracelet significantly
decreases your odds of collapsing due to stepping on a trap.
Onigiri Shield gains CR Diet at Lv6, so it's worth leveling it before synthesizing it.
It can only be found starting on 48F in Primordial Chasm in the base game, but appears
as a regular floor item in some PS Vita and Switch/Steam dungeons.
Anti-Trap
Priority: N/A
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Trapper Bracelet | - | 1000 | 350 | Reduces chance of triggering traps |
Hidden trap activation rate goes from 84% → 62%, and visible traps 62% → 40%.
Trapper Bracelet can only be obtained in Gen's Turf and Trapper's Sandbox which are both
Trapper status dungeons, so it's not a rune you'd consider synthesizing.
Retribution
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Counter Shield | Parry Shield L8 Steady Shield L8 Snake Shield L8 | 5000 | 1750 | Reflects ~28% damage back at enemy |
Counter damage is based on portion of damage received, so it's not too noticeable early on.
The amount of damage is decent late game, but you want to avoid damage to begin with,
so it's not really a rune that actually helps you take on high level monsters with the
exception of Gitan Mamel and monsters being cheered for by Cheer-Hams.
Also, synthesizing it means you won't be able to perform Nigiri Morph Factory,
so keep that in mind if you're considering doing so early game.
Stupefying
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Unlucky Seed | Glass Buckler L8 | 1000 | 350 | 12% chance to reduce attacker's level by 1 |
Nice for when you're afflicted with a status condition, or when fighting Absorbiphants.
You end up in an advantageous situation more often than when synthesized onto a weapon,
but the attacker's HP and status get fully reset when they level down, and it can get in the way
of synthesizing using Mixers and performing Nigiri Morph Factory, so it's still a bit questionable.
Perilous
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
SuperUnlucky Seed | - | 3000 | 1050 | 12% chance to set attacker's HP to 1 |
You end up in an advantageous situation more often than when synthesized onto a weapon.
However, this rune ensures that Explochin monsters explode when it takes effect,
making it extremely risky if you don't have Anti-Blast+ synthesized alongside it.
Can be helpful against Absorbiphants and night monsters on rare occasions.
Lively, Uplifting, Vitalizing, Energizing
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Herb | Wolfshead L4 Tin Shield L4 Plain Targe L4 Student Shield L5 | 500 | 175 | Increase max HP by 5 |
Otogiriso | Red Shield L3 Targite L4 Beast Shield L4 Iron Targe L4 Swap Shield L8 | Increase max HP by 10 | ||
Heal Grass | - | Increase max HP by 15 | ||
Life Grass | Fox Shield L2 Diet Shield L8 | Increase max HP by 20 |
Natural HP regeneration slows down as your max HP increases in this game,
so unless you have other ways to heal, sometimes it's better not to extend max HP too much.
That said, HP regeneration remains at 1 HP per 2 turns once you reach 200 max HP,
so go ahead and synthesize it if you're close to that value and have ∞ rune slots.
It's not as bad of an idea to synthesize it onto a shield, since shields typically have
more leeway for rune slots than weapons. That said, healing items are still valuable,
so it's recommended to only go for Energizing since Life Grass isn't a healing item.
Can be used alongside Bit (Binary Shield) to adjust current HP so the rune takes effect.
It gains value in Pitfall of Life, but it's still usually better to increase max HP on the spot
instead of waiting to encounter a Mixer monster.
Enhancing
Priority: Mid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Cheery Grass | Swap Shield L8 Student Shield L8 Beast Shield L8 | 500 | 175 | Increase shield base defense by 3 |
In terms of damage calculation, +3 defense is around -2 damage received.
Nice when performing Nigiri Morph Factory or when you want Karakuroids to create traps.
You tend to get hit by enemies more often than you hitting them with direct attacks,
so it's more impactful than synthesizing it onto a weapon.
Augmenting
Priority: High
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Angel Seed | - | 1000 | 350 | Increase shield base defense by 8 |
In terms of damage calculation, +8 defense is around -5 damage received.
Extremely effective early game, so synthesize it right away if you find an Angel Seed.
CR Diet
Priority: Top
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Diet Shield | Onigiri Shield L6 Plain Targe L8 | 500 | 175 | Reduces hunger rate by 50% (20 turns / 1 fullness) |
Doubles the number of actions you can take before you starve, making it easier to grind
equipment levels, hunt monsters for item drops, and recover HP by stepping in place.
You don't need to carry as much food when you have this rune, so it can be said that it
increases your inventory size, and it also makes it easier to maintain Super status.
Synthesize it right away if you find it, and consider leveling a Plain Targe to Lv8 for it.
Hungry
Priority: Avoid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Heavy Shield | - | 1000 | 350 | Doubles hunger rate |
Absolutely no advantage to synthesizing this rune.
Unfamished
Priority: N/A
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Nirvana Board | - | 2000 | 700 | Sets max fullness to 1, stops natural fullness depletion |
Extremely powerful effect that makes hunger a non-issue.
However, losing your shield due to a Swordsman or Gazer can end your run.
Technically possible to synthesize in Old Road which doesn't allow carry-in items,
but by the time you reach 90F, you're capable of clearing the dungeon without it.
Tiger Mom
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Student Shield | Helix Shield L8 Fuuma Shield L8 Nirvana Board L8 Counter Shield L8 | 1000 | 350 | Gain experience points equal to damage received |
Only useful at the very beginning of a run, and otherwise is a waste of a rune slot.
Pain Fueled
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Bowl Shield | Gold Shield L8 | 1000 | 350 | 6% chance to replenish 1 fullness when hit |
Extremely low chance to take effect, and only replenishes fullness by 1.
It's not a negative rune, but it's a waste of a rune slot since you can't even intentionally
get hit by a weak monster to replenish fullness with such a low activation rate.
Expendable
Priority: Avoid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Shoddy Plank | - | 1000 | 350 | Decrease upgrade value by 1 per hit |
Absolutely no advantage to synthesizing this rune.
Unsound
Priority: Avoid
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Glass Buckler | - | 1000 | 350 | 50% chance to break when you get hit |
Absolutely no advantage to synthesizing this rune.
Refining
Priority: Low
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Upgrade Pot | - | 1000 | 350 | Chance to upgrade shield by 1 when changing floors (Roughly 1/5 chance or so) |
No downside, but upgrade value typically only increases by 1 every 5 floors or so.
It's better to use the Upgrade Pot like normal rather than synthesizing it.
Offensive
Priority: Situational
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Rush Shield | - | 1500 | 525 | Shield defense is 0, added to attack instead |
Unique effect where shield strength is added to weapon strength instead of raising defense.
It can be advantageous if it lets you one-shot all enemies, but it introduces a lot of risk,
so it's best to use it when you're maining a shield with innate damage reduction such as
Day Shield, Binary Shield, or Pauper's Plank - and it still depends on your playstyle.
Ability Regen
Priority: Low (If you use Onigiri Bonanza: Mid)
Synthesis | Added | Buy | Sell | Effect |
---|---|---|---|---|
Replenish Scroll | Fox Shield L5 | 1000 | 350 | 12% chance to refresh 3 abilities when hit |
You don't want to get hit by night monsters, and abilities can be replenished by eating peaches,
so this rune doesn't have many opportunities to take effect unless you use Onigiri Bonanza.
The only dungeons where you'd care to refresh abilities to collect items is Old Road,
but synthesizing this rune would cost a valuable Blank Scroll, so it's usually not worth it.