Monsters
Monster List
Monster Book Order
Element Order
Details
Table Key
- Lv - Monster's Level. (Day Monster / Night Monster)
- Name - Monster's name.
- HP - Monster's HP.
- AP - Monster's Attack Power.
- DP - Monster's Defense Power.
- Exp - Experience Points granted when defeated.
- GP - Growth Points granted when defeated.
- SP - Special attack usage rate (%).
- 1st value = Rate when adjacent / 2nd value = Rate when distant.
- DR - Item drop rate (%).
- Elem - Monster's Element (Type, Special House Group, etc.).
- Abilities - Monster's special attacks and innate abilities.
- Notes - Other notes / commentary.
Mamel
Sproutant
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | Sproutant | 5 | 2 | 1 | 3 | 2 | 0,0 | 4 | Plant Power |
The entire monster family gains immunity to the status condition after one is inflicted. If a different status condition is inflicted, the new one overwrites the previous immunity. It can't gain immunity to Sealed. |
Same stats as Mamel. Its ability is like a worse version of Absorbiphant. |
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2 | Sproutyrant | 60 | 22 | 10 | 14 | 80 | 0,0 | 4 | Low exp, despite its strength. | |||
3 | Sprouterror | 88 | 44 | 24 | 680 | 240 | 0,0 | 4 | High attack, so don't underestimate it. | |||
4 | Sproutitan | 99 | 85 | 38 | 1580 | 345 | 0,0 | 4 | High power and solid defenses. | |||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Vile Sproutant | 35 | 30 | 3 | 43 | 36 | 0,0 | 4 | Plant Power |
Same as daytime abilities. | Be careful using Crawling Confusion and Pot Party abilities. |
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2 | Vile Sproutyrant | 37 | 40 | 4 | 140 | 190 | 0,0 | 8 | ||||
3 | Vile Sprouterror | 56 | 50 | 5 | 280 | 270 | 0,0 | 16 | ||||
4 | Vile Sproutitan | 58 | 53 | 6 | 360 | 360 | 0,0 | 20 |
Colum
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | Colum | 7 | 7 | 1 | 4 | 2 | 0,0 | 4 | - | Rolls back 10 tiles if defeated by a direct attack, damaging anything it collides with equal to damage received. Doesn't roll if slain diagonally using Breeze Blade. |
Same stats as Seedie. | |
2 | Cololum | 45 | 15 | 9 | 33 | 16 | 0,0 | 4 | - | Hated on 1F of Rousing Paradise. | ||
3 | Colocolum | 66 | 40 | 18 | 550 | 150 | 0,0 | 4 | - | Shopkeepers, NPCs, and ally monsters turn hostile if it collides with them. |
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4 | Colocolocolum | 130 | 75 | 22 | 1300 | 330 | 0,0 | 4 | - | Extremely high HP, and high attack. | ||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Bad Colum | 14 | 5 | 2 | 3 | 6 | 0,0 | 4 | - | Same as daytime abilities. | Bad Colums slain by other monsters roll too, so consider rushing stairs or eating a Juicy Peach on floors where these appear to avoid accidents. |
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2 | Bad Cololum | 50 | 33 | 3 | 90 | 60 | 0,0 | 8 | - | |||
3 | Bad Colocolum | 60 | 46 | 4 | 180 | 120 | 0,0 | 16 | - | |||
4 | Bad Colocolocolum | 70 | 66 | 5 | 360 | 450 | 0,0 | 20 | - |
Seedie
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Seedie | 7 | 7 | 1 | 4 | 1 | 0,0 | 4 | Plant | None. | Deals 6~8 damage without a shield. Loop attack → retreat to heal HP → attack to defeat it safely. Keeps the Sparrow NPC in business. |
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2 | Beanie | 45 | 23 | 10 | 125 | 50 | 0,0 | 4 | Lower attack compared to Shiren 4. | |||
3 | Nuttie | 57 | 51 | 16 | 850 | 90 | 0,0 | 4 | ||||
4 | Grainie | 83 | 70 | 27 | 1250 | 250 | 0,0 | 4 | ||||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Hateful Seedie | 35 | 30 | 4 | 56 | 35 | 0,0 | 4 | Plant | None. | - | |
2 | Hateful Beanie | 45 | 40 | 6 | 130 | 100 | 0,0 | 8 | - | |||
3 | Hateful Nuttie | 63 | 60 | 8 | 260 | 260 | 0,0 | 16 | - | |||
4 | Hateful Grainie | 75 | 92 | 10 | 380 | 420 | 0,0 | 20 | - |
Chintala
Grass Kid
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Grass Kid | 28 | 10 | 1 | 5 | 3 | 21,16 | 0 | Rust Plant Projectile |
Throws grass. (Pierces) Spreads grass in a 1 tile radius. Becomes Pin Kid after using grass. Drops its grass if slain. |
High HP and attack early on. Slay it before it uses its grass to obtain grasses, but it can one-shot with Dragon Grass. |
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2 | Grass Dude | 60 | 25 | 11 | 160 | 40 | 21,16 | 0 | Same as Grass Kid. Becomes Pin Dude after using grass, and carries up to 2 grass items. |
Dracon Grass + Fencer combo can cause equipment loss in Pitfall of Life. |
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3 | Grass Poppa | 74 | 49 | 17 | 640 | 210 | 21,16 | 0 | Same as Grass Kid. Becomes Pin Poppa after using grass, and carries up to 3 grass items. |
Ideal monster to farm grass. It has high attack so don't let your guard down. |
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4 | Grass Gramps | 94 | 80 | 22 | 1060 | 390 | 21,16 | 0 | Same as Grass Kid. Becomes Pin Gramps after using grass, and carries up to 4 grass items. |
Very high attack. Level it down if you want to farm grass. Sleepy Grass or Rage Grass can easily lead to a collapse. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Grass Kid | 23 | 14 | 1 | 18 | 10 | 21,16 | 0 | Rust Plant Projectile |
Same as Grass Kid. Becomes Foul Pin Kid after using grass. |
If it picks up grass, that grass won't be blessed when slain, but grass it generates on its own will be blessed. Blessed grass is usually nice, but remember that some bad effect ones like Rage Grass become more dangerous. |
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2 | Dark Grass Dude | 43 | 26 | 2 | 90 | 160 | 21,16 | 0 | Same as Grass Kid. Becomes Foul Pin Dude after using grass, and carries up to 2 grass items. |
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3 | Dark Grass Poppa | 56 | 43 | 3 | 250 | 300 | 21,16 | 0 | Same as Grass Kid. Becomes Foul Pin Poppa after using grass, and carries up to 3 grass items. |
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4 | Dark Grass Gramps | 66 | 57 | 5 | 420 | 460 | 21,16 | 0 | Same as Grass Kid. Becomes Foul Pin Gramps after using grass, and carries up to 4 grass. |
Pin Kid
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | Pin Kid | 28 | 8 | 1 | 5 | 1 | 0,0 | 0 | Swift 1 Rust Plant |
Double speed, 1 attack. Runs away, but attacks if adjacent. Picks up grass, becomes Grass Kid. |
Lower attack than Grass Kid or Grass Dude, but double speed. Troublesome in hallways. |
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2 | Pin Dude | 60 | 20 | 10 | 100 | 20 | 0,0 | 0 | Same as Pin Kid, but becomes Grass Dude. |
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3 | Pin Poppa | 76 | 48 | 16 | 400 | 80 | 0,0 | 0 | Same as Pin Kid, but becomes Grass Poppa and can generate grass on its own. |
Similar attack as Grass Poppa. Generates its own grass after a number of turns pass, so it's excellent for farming grass. |
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4 | Pin Gramps | 94 | 60 | 20 | 860 | 140 | 0,0 | 0 | Same as Pin Kid, but becomes Grass Gramps and can generate grass on its own. |
Significant attack boost when it becomes Grass Gramps. (+20) |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Foul Pin Kid | 23 | 14 | 1 | 18 | 12 | 0,0 | 0 | Swift 1 Rust Plant |
Same as Pin Kid, but becomes Dark Grass Kid. |
Runs away, but it has random movement since it's a night monster, so it may end up approaching you and attacking. It's best to avoid going near it. It still tries to move toward grass, but it can't move in a straight line so it might take a bit to pick it up. |
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2 | Foul Pin Dude | 37 | 24 | 2 | 100 | 84 | 0,0 | 0 | Same as Pin Kid, but becomes Dark Grass Dude. |
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3 | Foul Pin Poppa | 58 | 22 | 3 | 220 | 110 | 0,0 | 0 | Same as Pin Kid, but becomes Dark Grass Poppa and can generate grass on its own. |
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4 | Foul Pin Gramps | 66 | 39 | 4 | 440 | 240 | 0,0 | 0 | Same as Pin Kid, but becomes Dark Grass Gramps and can generate grass on its own. |
Sweet Nut
Blade Bee
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Blade Bee | 28 | 10 | 1 | 5 | 4 | 16,0 | 0 | Floating | Can back away after attacking. Special attack has double attack power and inflicts Confused, but also makes it collapse. (0 exp) Its special has 100 accuracy. |
Lower attack than in Shiren 4, but more HP and appears earlier. You risk getting one-shot by its special early on without a shield. Low exp, despite its strength. |
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2 | Dagger Bee | 46 | 27 | 14 | 165 | 100 | 16,0 | 0 | Incredible amount of skill points for how early it appears. |
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3 | Katana Bee | 75 | 47 | 20 | 400 | 120 | 16,0 | 0 | Same as Blade Bee, but can jump to a different tile within a 2 tile radius after attacking instead of backing away. |
Far lower attack than Shiren 4, but higher HP and defense. Its stinger still hurts. |
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4 | Zanbeeto | 83 | 63 | 27 | 1200 | 250 | 16,0 | 0 | Don't get stung by Zanbeeto2 in Storm Forest at all costs. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Blade Bee | 23 | 14 | 1 | 18 | 15 | 16,0 | 4 | Floating | Same as daytime abilities. | - | |
2 | Dark Dagger Bee | 37 | 46 | 3 | 42 | 100 | 16,0 | 8 | - | |||
3 | Dark Katana Bee | 48 | 55 | 4 | 225 | 260 | 16,0 | 16 | - | |||
4 | Dark Zanbeeto | 52 | 76 | 5 | 335 | 350 | 16,0 | 20 | - |
Nigiri Baby
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Nigiri Baby | 23 | 12 | 7 | 18 | 6 | 0,0 | 4 | - | Collapses if hit by onigiri. (Non-sealed) Nullifies Onigiri status, heals HP instead. |
Not threatening, and chokes on thrown onigiri like usual. |
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2 | Nigiri Morph | 55 | 20 | 11 | 124 | 60 | 18,0 | 4 | - | Turns an item into a Large Onigiri when adjacent, excluding equipped items. Collapses if hit by onigiri. (Non-sealed) Nullifies Onigiri status, heals HP instead. Only drops Onigiri. |
Blessed pots are protected. Higher attack, so get creative for Nigiri Morph Factory. |
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3 | Nigiri Boss | 66 | 40 | 20 | 550 | 125 | 32,0 | 4 | - | Inflicts Onigiri status when adjacent. Collapses if hit by onigiri. (Non-sealed) Nullifies Onigiri status, heals HP instead. Only drops Large Onigiri. |
Stats from equipment are 0 while you have Onigiri status, and you risk collapsing from fire, explosions, or Decay Traps. |
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4 | Nigiri King | 97 | 69 | 30 | 3750 | 170 | 18,0 | 4 | - | Inflicts Onigiri status when adjacent. Turns an item into a Large Onigiri when adjacent, including equipped items. Prioritizes transforming pots into onigiri. Collapses if hit by onigiri. (Non-sealed) Nullifies Onigiri status, heals HP instead. Only drops Huge Onigiri. |
Both special attack effects are troublesome, so don't give it a chance to act when adjacent. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Foul Nigiri Baby | 33 | 24 | 4 | 40 | 15 | 0,0 | 4 | - | Same as Nigiri Baby. | Chokes on thrown onigiri like its daytime counterpart. |
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2 | Foul Nigiri Morph | 47 | 43 | 5 | 120 | 20 | 22,0 | 8 | - | Same as daytime abilities, but turns items into Rotten Onigiri, and only drops Rotten Onigiri. |
Higher attack than Nigiri Morph and only makes Rotten Onigiri, so there's no reason to farm it. |
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3 | Foul Nigiri Boss | 63 | 55 | 7 | 240 | 45 | 40,0 | 16 | - | You can't use abilities if you have Onigiri status, and any torch you had equipped is lost. |
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4 | Foul Nigiri King | 73 | 88 | 12 | 360 | 220 | 22,0 | 20 | - |
Froggo
Karakuroid
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | Karakuroid | 32 | 14 | 8 | 45 | 9 | 38,38 | 4 | Swift 1 Rust Metal Harass |
Double speed, 1 attack. Initially Napping, and wakes if you enter or exit the room. Creates traps inside the room based on the floor's trap table. Can't set traps on entrances. Stops acting for 2 turns after creating a trap. Occasionally creates a trap when defeated. |
Decent attack and double speed. Stops moving when it sets a trap. The trap it sets when defeated can be created in hallways, so lure it onto an item before defeating it. Let it set arrow traps along the wall to collect wood, iron, and poison arrows. |
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2 | Steamroid | 55 | 25 | 16 | 240 | 35 | 38,38 | 4 | ||||
3 | Electroid | 65 | 38 | 20 | 770 | 80 | 38,38 | 4 | ||||
4 | Cyberoid | 96 | 80 | 40 | 3950 | 300 | 38,38 | 4 | High stats, double speed. Use a Water Pot or hit it after it sets a trap. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Karakuroid | 10 | 8 | 1 | 2 | 25 | 38,38 | 4 | Swift 1 Rust Metal Harass |
Same as daytime abilities. | Night monsters move randomly, so it often stays in the room setting traps. It's dangerous to wait in hallways if it's awake, since it's double speed. |
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2 | Dark Steamroid | 42 | 36 | 3 | 180 | 100 | 38,38 | 8 | ||||
3 | Dark Electroid | 53 | 53 | 5 | 360 | 190 | 38,38 | 16 | ||||
4 | Dark Cyberoid | 64 | 76 | 8 | 500 | 260 | 38,38 | 20 |
Tiger Tosser
Curse Girl
Fearabbit
Gyaza
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | Gyaza | 28 | 19 | 10 | 45 | 20 | 0,0 | 4 | Aquatic | Converts effects other than direct attacks to 2 damage. Talismans still affect nearby monsters. Status runes, explosions, and Expulsion Scroll work, along with Nixer Scroll. |
Far weaker than in Shiren 4, but tricky for no direct attack restrictions. |
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2 | Death Gyaza | 55 | 37 | 20 | 270 | 90 | 0,0 | 4 | On par with Lv1 Gyaza in Shiren 4. Not too scary with strong equipment. |
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3 | Hell Gyaza | 70 | 62 | 30 | 1340 | 300 | 0,0 | 4 | Starting to have decent stats. | |||
4 | Doom Gyaza | 85 | 80 | 35 | 3200 | 600 | 0,0 | 4 | Weaker than other end game power type monsters, but terrifying when limit broken. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Evil Gyaza | 32 | 24 | 3 | 34 | 40 | 0,0 | 4 | Aquatic | Converts effects other than direct attacks to 2 damage. Talismans still affect nearby monsters. Status runes, explosions, and Expulsion Scroll work, along with abilities. |
Basically only abilities are effective. Gen's shots deal 2 damage. |
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2 | Evil Death Gyaza | 47 | 40 | 4 | 200 | 260 | 0,0 | 8 | ||||
3 | Evil Hell Gyaza | 56 | 60 | 5 | 450 | 350 | 0,0 | 16 | ||||
4 | Evil Doom Gyaza | 68 | 77 | 6 | 600 | 500 | 0,0 | 20 |
Pumphantasm
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | Pumphantasm | 35 | 20 | 12 | 43 | 24 | 0,0 | 0 | Plant Floating |
Can pass through walls. Unpredictable movement, sometimes doesn't attack. Items that pierce, rocks, talismans, Electric Staff are still effective. Equip a Wall Clip Bracelet to land direct attacks. |
Likely to attack when adjacent. Erratic movement, but slowly approaches you. Easily picks off allies in hallways. |
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2 | Pumphantom | 66 | 39 | 18 | 390 | 40 | 0,0 | 0 | ||||
3 | Pumpanshee | 77 | 52 | 20 | 850 | 80 | 0,0 | 0 | Often appears with higher level Fearabbits, and dangerous if attracted inside a hallway. Helps to have talismans on hand. |
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4 | Pumptergeist | 84 | 80 | 24 | 2500 | 170 | 0,0 | 0 | ||||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Vile Pumphantasm | 43 | 35 | 2 | 60 | 30 | 0,0 | 0 | Plant Floating |
Same as daytime abilities. Room type abilities work even if it's in a wall. |
Irritating when waiting for daytime. Pot Party works even if it's in a wall. Other night monsters move toward Shiren, but Vile Pumphantasms aim for the nearest creature. |
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2 | Vile Pumphantom | 53 | 45 | 5 | 120 | 100 | 0,0 | 0 | ||||
3 | Vile Pumpanshee | 65 | 62 | 4 | 240 | 160 | 0,0 | 0 | ||||
4 | Vile Pumptergeist | 77 | 70 | 9 | 380 | 260 | 0,0 | 0 |
Floaty
N'dubba
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | N'dubba | 32 | 16 | 8 | 16 | 8 | 0,0 | 0 | Metal | Disguised as item, attacks if you try to pick it up. Can be picked up if you go on it with Swap Staff, etc. Reveals itself and attacks if you try to use or insert it. Identified when changing floors. Remains when time of day changes, but vanishes if revealed. Can be sold. Revealed if merchandise is identified. Initially Napping if in a Gitan room. |
Strong threat in Pitfall of Life. Metal, but not weak to water. |
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2 | N'twyn | 70 | 34 | 17 | 360 | 20 | 0,0 | 0 | Disguised as item, doesn't reveal itself if picked up. Reveals itself and attacks if you try to use or insert it. Identified when changing floors. Remains when time of day changes, but vanishes if revealed. Can be sold. Revealed if merchandise is identified. |
Unlike N'mach, you can check if an item is real by inserting it into a pot. |
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3 | N'mach | 77 | 48 | 22 | 800 | 40 | 0,0 | 0 | Disguised as item, doesn't reveal itself if picked up. Reveals itself and attacks if you try to use or insert it. Not identified when changing floors. Remains when time of day changes, but vanishes if revealed. Can be sold. Revealed if merchandise is identified. |
Unlike Shiren 4, you can check if items are disguised N'machs by identifying. Doesn't appear on as many floor ranges in this game. |
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4 | N'dup | 92 | 60 | 28 | 3200 | 80 | 0,0 | 0 | Has the ability of N'dubba, N'twyn, or N'mach selected at random. |
N'dubba, N'mach abilites are dangerous on late game floors, so it's best to ignore items on floors where it can appear, especially in DLC dungeons where limit broken N'dup is in the monster table. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark N'dubba | 35 | 32 | 4 | 56 | 20 | 0,0 | 0 | Metal | Same as daytime abilities. | Higher attack and more of a threat than its day counterpart. |
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2 | Dark N'twyn | 45 | 45 | 5 | 150 | 50 | 0,0 | 0 | ||||
3 | Dark N'mach | 63 | 60 | 8 | 300 | 160 | 0,0 | 0 | ||||
4 | Dark N'dup | 72 | 70 | 9 | 450 | 260 | 0,0 | 0 |
Mixer
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | Mixer | 40 | 15 | 6 | 15 | 8 | 0,0 | 0 | Greed | Eats up to 2 thrown items and synthesizes them. Gains Buffed status by 1 stage per eaten item. Eaten scrolls turn into Wet Scrolls. Eaten items are placed on the ground when time of day changes. Drops eaten items if inflicted with Tottering status. Number of items it eats +1 if it eats Stomach Expander, and -1 if it eats Stomach Shrinker, blessed = +2 / -2, max of 8 items. Won't eat if it's inflicted with: Napping, Asleep, Sound Asleep, Sealed, Paralyzed, S-Paralyzed, Onigiri, Tottering |
The key to early game synthesis. Its attacks don't hurt that much if you have a strong shield. |
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2 | Mixermon | 70 | 34 | 20 | 360 | 20 | 0,0 | 0 | Same as Mixer, but eats 3 items. | High stats for when appears. Defeat it without taking damage. |
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3 | Mixergon | 77 | 48 | 25 | 800 | 50 | 0,0 | 0 | Same as Mixer, but eats 4 items. | Higher attack, and basically immune to projectiles. Appears as early as 1F in Lost Well. |
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4 | Mixerdon | 92 | 82 | 35 | 2200 | 100 | 0,0 | 0 | Same as Mixer, but eats 5 items. | Its attack power is ridiculous after eating 5 items. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Mixer | 45 | 20 | 4 | 43 | 25 | 0,0 | 0 | Greed | Same as Mixer. | Try to stop other monsters from defeating it while synthesizing. Daytime often has monsters that can destroy ground items on floors where these spawn, so collect the item quickly after time of day changes. |
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2 | Dark Mixermon | 60 | 40 | 6 | 230 | 80 | 0,0 | 0 | Same as Mixer, but eats 3 items. | |||
3 | Dark Mixergon | 72 | 60 | 10 | 460 | 130 | 0,0 | 0 | Same as Mixer, but eats 4 items. | |||
4 | Dark Mixerdon | 90 | 86 | 12 | 780 | 220 | 0,0 | 0 | Same as Mixer, but eats 5 items. |
Scorpion
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | Scorpion | 45 | 21 | 9 | 41 | 12 | 19,0 | 2 | Drain Power |
Lowers strength by 1 if adjacent. Antidote Grass deals 50 damage. Poison Grass and Poison Arrows grant Buffed status. |
Troublesome monster with high attack on early floors of Pitfall of Life. |
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2 | VeniScorp | 70 | 45 | 22 | 480 | 30 | 19,0 | 2 | Same as Scorpion, but lowers strength by 2. |
Higher stats. Losing 2 strength greatly lowers damage output. |
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3 | StunScorp | 80 | 60 | 25 | 1100 | 80 | 19,0 | 2 | Same as Scorpion, but lowers max strength by 1. |
High attack and defense. Max strength can't be restored by Antidote Grass or Heal Pot. |
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4 | BlightScorp | 95 | 89 | 36 | 2700 | 170 | 19,0 | 2 | Same as Scorpion, but lowers max strength by 2. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Scorpion | 27 | 16 | 2 | 28 | 25 | 19,0 | 4 | Drain Power |
Same as Scorpion, but lowers strength by 2. |
Easy to avoid its special at night. | |
2 | Dark VeniScorp | 65 | 55 | 5 | 100 | 180 | 19,0 | 8 | Same as Scorpion, but lowers strength by 3. |
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3 | Dark StunScorp | 75 | 65 | 6 | 260 | 260 | 19,0 | 16 | Same as Scorpion, but lowers max strength by 2. |
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4 | Dark BlightScorp | 86 | 85 | 14 | 520 | 420 | 19,0 | 20 | Same as Scorpion, but lowers max strength by 3. |
Mutaikon
Naptapir
Swordsman
Mudkin
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | Mudkin | 45 | 15 | 9 | 33 | 7 | 38,0 | 0 | Aquatic | Lowers upgrade value of equipped weapon or shield by 1, and can remove an item's tag. Chance to duplicate itself when hit. Doesn't use direct attacks. |
Hard to deal with in Pitfall of Life since you don't want to unequip your weapon and shield. Plate items before 9F if possible. |
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2 | Muddy | 55 | 17 | 11 | 54 | 20 | 38,0 | 0 | Same as Mudkin, but lowers upgrade value by 2. |
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3 | Mudster | 77 | 40 | 20 | 150 | 30 | 38,0 | 0 | Lowers upgrade value of equipped weapon and shield by 1, and can remove an item's tag. Erases 1 rune from an equipped weapon or shield. Chance to duplicate itself when hit. Doesn't use direct attacks. |
Erases a rune even if the weapon or shield has the Rustproof rune. Erasing a rune is a separate attack from upgrade value loss. Rustproof still prevents lowering of upgrade value. |
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4 | Mudder | 83 | 50 | 24 | 950 | 50 | 38,0 | 0 | Same as Mudster, but lowers upgrade value by 2 and turns invisible on water tiles. |
Bracelets like Monster Detector reveal invisible Mudsters. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Shady Mudkin | 20 | 18 | 2 | 24 | 13 | 56,0 | 0 | Aquatic | Lowers upgrade value of equipped weapon or shield by 2, puts out equipped torches, and can remove an item's tag. Chance to duplicate itself when hit. Uses direct attacks. |
It limit breaks by itself defeating duplicates, so don't assume it has low attack power. |
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2 | Shady Muddy | 27 | 26 | 3 | 28 | 48 | 56,0 | 0 | Same as Shady Mudkin, but lowers upgrade value by 4. |
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3 | Shady Mudster | 52 | 29 | 4 | 100 | 130 | 56,0 | 0 | Lowers upgrade value of equipped weapon and shield by 2, puts out equipped torches, and can remove an item's tag. Erases 1 rune from an equipped weapon or shield. Chance to duplicate itself when hit. Uses direct attacks. |
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4 | Shady Mudder | 65 | 46 | 5 | 450 | 190 | 56,0 | 0 | Same as Shady Mudster, but lowers upgrade value by 3 and turns invisible on water tiles. |
Polygon Spinna
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
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1 | Polygon Spinna | 45 | 15 | 9 | 33 | 11 | 32,0 | 2 | Drain Magic Harass |
Lowers max fullness by 3 or max HP by 1 when adjacent. Warps in front of you in rooms. Hunger Traps grant Buffed status. |
Losing max HP is bad in Pitfall of Life. Repeatedly step away to recover HP while fighting. Dangerous in single room Monster Houses since you'll be immediately surrounded. |
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2 | Polygon Shaka | 70 | 34 | 11 | 360 | 35 | 28,0 | 2 | Same as Polygon Spinna, but max fullness by 5 or max HP by 2. |
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3 | Polygon Singa | 76 | 55 | 25 | 820 | 60 | 24,0 | 2 | Same as Polygon Spinna, but max fullness by 7 or max HP by 3. |
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4 | Polygon Stunna | 86 | 65 | 28 | 1400 | 200 | 20,0 | 2 | Same as Polygon Spinna, but max fullness by 10 or max HP by 5. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Evil PolySpinna | 25 | 18 | 3 | 26 | 13 | 23,0 | 4 | Drain Magic Harass |
Lowers max fullness by 5 or max HP by 2 when adjacent. Occasionally warps in front of you in rooms. Hunger Traps grant Buffed status. |
Not a 100 chance to warp in front of you, so it's easy to not realize that they're in the room. Take it one step at a time on floors where they can appear. |
|
2 | Evil PolyShaka | 45 | 33 | 4 | 70 | 35 | 23,0 | 8 | Same as Evil PolySpinna, but max fullness by 7 or max HP by 3. |
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3 | Evil PolySinga | 63 | 60 | 8 | 150 | 80 | 23,0 | 16 | Same as Evil PolySpinna, but max fullness by 10 or max HP by 4. |
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4 | Evil PolyStunna | 72 | 78 | 10 | 300 | 160 | 23,0 | 20 | Same as Evil PolySpinna, but max fullness by 15 or max HP by 6. |
Metalhead
Cheer-Ham
Kid Squid
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Kid Squid | 42 | 20 | 11 | 66 | 5 | 16,0 | 4 | Aquatic | Blinds an adjacent target. Turns into Squid Sushi Scroll if hit by onigiri, granting exp at the same time. |
Blind overwrites Farseeing status. Check if unidentified scrolls are selection type scrolls by reading them while Blind. |
|
2 | Squidfficial | 55 | 23 | 15 | 110 | 45 | 18,0 | 4 | Same as Kid Squid, but its ink blinds targets in a 1 tile radius. |
Only appears in Destiny's Descent in the base game. |
||
3 | King Squid | 65 | 55 | 24 | 1300 | 50 | 20,18 | 4 | Same as Kid Squid, but its ink blinds all targets within its view. |
Causes you to lose Super status. Use an Immunity Scroll or blessed Peach in one room Monster Houses. |
||
4 | Squidperor | 85 | 72 | 30 | 2200 | 200 | 25,18 | 4 | ||||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Evil Kid Squid | 20 | 18 | 2 | 24 | 7 | 23,0 | 4 | Aquatic | Same as daytime abilities. | Walking around while Blind usually leads to accidents. |
|
2 | Evil Squidfficial | 39 | 30 | 3 | 65 | 35 | 23,0 | 8 | ||||
3 | Evil King Squid | 55 | 56 | 4 | 270 | 100 | 23,18 | 16 | Causes you to lose Super status. | |||
4 | Evil Squidperor | 57 | 90 | 5 | 540 | 190 | 23,18 | 20 |
Foly
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Foly | 46 | 20 | 2 | 400 | 6 | 100,100 | 0 | Swift 1 Cyclops Floating |
Double speed, 1 attack. Moves along the wall in rooms. Changes color and abilities every 8 turns. Red: Nullifies and reflects direct attacks. Blue: 15 damage lightning to all creatures in the room after it acts, and levels up if it defeats someone. Lightning occurs even after it uses a direct attack. Green: Heals your HP by 100 after you hit it with a direct attack. Purple: Counters with an ailment if hit: Berserk, Grounded, Inaccurate, Confused, or Shadow Bound. Green and Purple effects won't occur if defeated in one hit, and only 1 Foly can be present on a floor at a time. |
Often slays new players. Beware of its direct attacks if it limit breaks from lightning. Paralyze it or throw a Hide Pot to make it a non-issue. |
|
1 | Dark Foly | 33 | 24 | 4 | 8 | 19 | 100,100 | 0 | Found in Inori Cave. (13-14F) Lightning deals 1 damage to other night monsters, so it doesn't limit break as often as its day counterpart. |
Bored Kappa
Hopodile
Flamebird
Yanpii
Scoopie
Zalokleft
Eligan
Gyadon
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Gyadon | 55 | 17 | 11 | 165 | 19 | 21,0 | 4 | Floating Power Greed |
Reduces a staff's count to 0. | Protect staves by storing them in pots or by placing them down. Perceptive Pot nullifies pecking. |
|
2 | Gyairas | 64 | 49 | 22 | 440 | 35 | 21,0 | 4 | Turns a scroll or talisman into Piece of Paper. |
|||
3 | Gyandora | 83 | 59 | 27 | 1200 | 80 | 21,0 | 4 | Reduces a pot's capacity to 0. All items in the pot vanish. |
Bad if it pecks Preservation Pots. Used for 2 item Fever Pots. |
||
4 | Gyandoron | 95 | 75 | 36 | 2800 | 200 | 21,0 | 4 | Reduces a staff's count to 0. Turns a scroll or talisman into Piece of Paper. Reduces a pot's capacity to 0. Erases 1 sword or shield rune, excluding equipped items. |
Randomly uses 1 of 4 specials, so it might not peck anything if you don't have an item that fits the selected item category. Often appears with Tiger Ace. Anti-Peck rune blocks all specials. |
||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Violent Gyadon | 10 | 5 | 1 | 4 | 18 | 21,0 | 4 | Floating Power Greed |
Same as daytime abilities. | Easy to avoid its special at night. | |
2 | Violent Gyairas | 51 | 42 | 6 | 230 | 80 | 21,0 | 8 | ||||
3 | Violent Gyandora | 65 | 60 | 9 | 360 | 160 | 21,0 | 16 | ||||
4 | Violent Gyandoron | 70 | 86 | 10 | 480 | 220 | 21,0 | 20 |
Gazer
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Gazer | 26 | 11 | 9 | 19 | 8 | 43,0 | 2 | Cyclops Magic Harass |
Hypnotizes Shiren when adjacent, making him attack or use an item. |
Only on 20-21F in Destiny's Descent in the DS version, but appears on early floors of DLC dungeons. |
|
2 | Super Gazer | 66 | 35 | 20 | 550 | 15 | 43,0 | 2 | Likely your first Gazer encounter. If unlucky, you could lose equipment or be unable to act until you collapse. |
|||
3 | Hyper Gazer | 83 | 42 | 24 | 1300 | 80 | 43,0 | 2 | High HP, so it's difficult to defeat it in 1 hit without type effective runes. |
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4 | Ultra Gazer | 93 | 62 | 38 | 1850 | 130 | 43,18 | 100 | Hypnotizes Shiren from anywhere within its view, making him attack or use an item. Drops 5000 Gitan if slain. |
Terrifying long-range hypnosis. Drops 5000G, which can one-shot any end game monster that it hits. Use Anti-Hypno rune, Reflection Pot, Immune status, Extinction Scroll, etc. |
||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Evil Gazer | 33 | 24 | 3 | 40 | 10 | 43,0 | 2 | Cyclops Magic Harass |
Same as daytime abilities. | Often appears on floors with water or air tiles in Destiny's Descent, leading to item loss. |
|
2 | Evil Super Gazer | 47 | 39 | 4 | 120 | 35 | 43,0 | 2 | ||||
3 | Evil Hyper Gazer | 53 | 50 | 5 | 240 | 100 | 43,0 | 2 | ||||
4 | Evil Ultra Gazer | 59 | 70 | 6 | 390 | 260 | 43,18 | 100 | Doesn't use its hypnosis as often as its day counterpart. |
Zapdon
Dragon
DJ Mage
Porky
Boy Cart
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Boy Cart | 43 | 20 | 11 | 75 | 2 | 100,80 | 6 | Swift 1 Rust Projectile |
Double speed, 1 attack. Shoots Wood Arrows. Moves away if you get close. Shoots even if another enemy is in-between. Doesn't attack in hallways. Only drops Wood Arrows. |
Higher stats than in Shiren 4. Fight it in a hallway for safety. |
|
2 | Cross Cart | 56 | 28 | 17 | 180 | 7 | 100,80 | 6 | Same as Boy Cart, but shoots and drops Iron Arrows. |
|||
3 | Strong Cart | 65 | 38 | 20 | 600 | 9 | 100,80 | 6 | Same as Boy Cart, but shoots and drops Knockback Arrows. |
Knockback Arrows can be collected using a Dodger Pot. Level up a Lv1-2 Boy Cart, or level down a Pierce Cart or Pop Tank to create one on floors where it doesn't spawn. |
||
4 | Pierce Cart | 74 | 50 | 22 | 1100 | 15 | 100,80 | 6 | Same as Boy Cart, but shoots and drops Silver Arrows. Turns into Pop Tank if it gains a level. |
Silver Arrows pierce through walls and creatures, so they can't be collected. If an Extinction Scroll was thrown at a Pop Tank, the Pierce Cart will limit break instead of leveling up. |
||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Boy Cart | 14 | 5 | 2 | 3 | 8 | 100,80 | 6 | Swift 1 Rust Projectile |
Double speed, 1 attack. Shoots Wood Arrows. Moves away if you get close. Uses direct attacks, and attacks in hallways. Arrows that miss vanish. Only drops Wood Arrows. |
Unlike Shiren 4, Dark Boy Cart has unpredictable movement in this game, meaning it can slay other monsters and limit break, greatly raising attack. It usually tries to move away, but it can also approach and use direct attacks. Its arrows deal 1 damage to other enemies. |
|
2 | Dark Cross Cart | 35 | 30 | 4 | 43 | 18 | 100,80 | 8 | Same as Dark Boy Cart, but shoots and drops Iron Arrows. |
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3 | Dark Strong Cart | 50 | 41 | 8 | 86 | 35 | 100,80 | 16 | Same as Dark Boy Cart, but shoots and drops Knockback Arrows. |
|||
4 | Dark Pierce Cart | 75 | 70 | 9 | 150 | 80 | 100,80 | 20 | Same as Dark Boy Cart, but shoots and drops Silver Arrows. |
Pop Tank
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Pop Tank | 40 | 25 | 12 | 120 | 12 | 75,40 | 2 | Slow Rust Explode Metal Power Explosive |
1 action every 2 turns. Fires a cannonball in a straight line, dealing 20 damage. Uses other enemies and walls to hit you with the blast, even if you're not lined up. Items caught in the blast vanish. Won't fire if another enemy is blocking its line of sight. Turns into Pierce Cart if it loses a level. |
Smart AI like in Shiren 4. Often levels up after being attracted by a Fearabbit. |
|
2 | Grampa Tank | 60 | 37 | 15 | 400 | 75 | 75,40 | 2 | Rust Explode Metal Power Explosive |
Same as Pop Tank, but blasts deal 30 damage and regular speed. |
Scout your surroundings to avoid getting blasted. Particularly fearsome if you can't one-shot it. |
|
3 | Ornery Tank | 83 | 48 | 19 | 1600 | 80 | 75,40 | 2 | Swift 1 Rust Explode Metal Power Explosive |
Same as Pop Tank, but blasts deal 40 damage and double speed (1 attack). |
Running away isn't viable. Ailments wear off in half the time since it's swift. |
|
4 | Cranky Tank | 86 | 62 | 20 | 3200 | 200 | 75,40 | 2 | Swift 2 Rust Explode Metal Power Explosive |
Same as Pop Tank, but blasts deal 50 damage and double speed (2 attacks). |
Rivals Abyss Dragon in its ability to cause dread. You'll take 100 damage per turn without Anti-Blast rune, and with 62 attack, it hits hard even if Sealed. Use an Extinction Scroll. |
|
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Pop Tank | 20 | 18 | 2 | 24 | 18 | 75,55 | 4 | Slow Rust Explode Metal Power Explosive |
1 action every 2 turns. Fires a cannonball in a straight line, dealing 30 damage. Uses other enemies and walls to hit you with the blast, even if you're not lined up. Items caught in the blast vanish. Won't fire if another enemy is blocking its line of sight. Uses direct attacks. |
Unlike daytime, it won't always fire a cannonball when the blast would be able to hit you, and it can use direct attacks when you're adjacent to it. |
|
2 | Dark Grampa Tank | 45 | 32 | 3 | 130 | 35 | 75,55 | 8 | Rust Explode Metal Power Explosive |
Same as Dark Pop Tank, but blasts deal 40 damage and regular speed. |
||
3 | Dark Ornery Tank | 47 | 50 | 4 | 260 | 130 | 75,55 | 16 | Swift 1 Rust Explode Metal Power Explosive |
Same as Dark Pop Tank, but blasts deal 50 damage and double speed (1 attack). |
Double speed means it can ambush in hallways if you don't have a torch, so be wary if cycling time. |
|
4 | Dark Cranky Tank | 66 | 60 | 6 | 500 | 260 | 75,55 | 20 | Swift 2 Rust Explode Metal Power Explosive |
Same as Dark Pop Tank, but blasts deal 60 damage and double speed (2 attacks). |
It's damage output from blasts is high, and it can one-shot you with direct attacks if it's limit broken. Try to defeat it from outside its range. |
Absorbiphant
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Absorbiphant | 43 | 22 | 10 | 110 | 12 | 100,100 | 4 | Rust Drain Power Harass |
Absorbs status conditions inflicted on itself, or from a creature within a 1 tile radius. Its turn ends if it absorbs from another creature, but not when it absorbs its own status condition. Immune to ailments, even Sealed. Absorbing a status condition fully restores its HP, and it also gains Buffed status. (1 stage) It can absorb all positive status conditions except Super status and Special Onigiri effects. |
Powers up by absorbing status conditions. The Anti-Drain rune is usually enough to one-shot it. |
|
2 | Digestiphant | 56 | 28 | 17 | 180 | 25 | 100,100 | 4 | Same as Absorbiphant, but gains Buffed status (2 stages). |
One absorption boosts attack by 2 stages, so don't underestimate it. |
||
3 | Spongiderm | 71 | 42 | 20 | 850 | 50 | 100,100 | 4 | Same as Absorbiphant, but gains Buffed status (1 stage) and Bolstered status (1 stage). |
Absorbing boosts both attack and defense. Only takes 1 damage if it absorbs multiple times. |
||
4 | Osmammoth | 76 | 59 | 28 | 1400 | 170 | 100,100 | 4 | Same as Absorbiphant, but gains Buffed status (2 stages) and Bolstered status (2 stages). |
One absorption boosts attack and defense by 2 stages. Use Gitan or an Unlucky Staff before it gets out of hand. |
||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Absorbiphant | 10 | 5 | 1 | 3 | 20 | 100,100 | 4 | Rust Drain Power Harass |
Same as daytime abilities. | Nemesis of Pot Party and Crawling Confusion. May not be able to slay blue aura ones if you lack pure damage abilities like Kaboom Bullet. Its attack and defense reset if it limit breaks. |
|
2 | Dark Digestiphant | 43 | 35 | 5 | 60 | 60 | 100,100 | 8 | ||||
3 | Dark Spongiderm | 56 | 44 | 6 | 360 | 130 | 100,100 | 16 | ||||
4 | Dark Osmammoth | 72 | 78 | 9 | 444 | 220 | 100,100 | 20 |
Punisher
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Punisher | 55 | 42 | 10 | 210 | 90 | 13,0 | 4 | Rust | Occasionally lands a critical hit that deals double damage. |
Powerful and lacks a weakness other than water from a Water Pot. Its critical hit rate isn't too high, but it's best to plan for the critical hit. Surprisingly low HP, so projectiles are effective. |
|
2 | Debaser | 73 | 55 | 21 | 680 | 240 | 13,0 | 4 | ||||
3 | Ruiner | 80 | 65 | 24 | 1900 | 480 | 18,0 | 4 | ||||
4 | Despoiler | 95 | 85 | 30 | 3600 | 720 | 18,0 | 4 | ||||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Hell's Punisher | 20 | 18 | 2 | 24 | 30 | 20,0 | 4 | Rust | Same as daytime abilities. | Water Pot isn't enough to reduce its damage to 1 if it limit breaks. |
|
2 | Hell's Debaser | 45 | 38 | 3 | 150 | 130 | 20,0 | 8 | ||||
3 | Hell's Ruiner | 60 | 56 | 5 | 300 | 320 | 20,0 | 16 | ||||
4 | Hell's Despoiler | 80 | 70 | 12 | 450 | 600 | 20,0 | 20 |
Firepuff
Crow Tengu
FO-Uβ
Myriman
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Myriman | 108 | 32 | 10 | 500 | 7 | 21,0 | 4 | Drain Harass |
Inflicts Grassnesia if adjacent. | Item amnesia prevents you from using or throwing items of the affected category for 100 turns. It's possible to encounter Trillmans during the main story, but it requires a setup you're extremely unlikely to encounter while playing normally. (See Tower of Miracles for details) |
|
2 | Billman | 114 | 40 | 15 | 700 | 32 | 21,0 | 4 | Inflicts Scrollnesia if adjacent. | |||
3 | Trillman | 118 | 51 | 18 | 1050 | 150 | 21,0 | 4 | Inflicts Staffnesia if adjacent. | |||
4 | Googoman | 128 | 63 | 25 | 2450 | 320 | 21,0 | 4 | Inflicts Potnesia if adjacent. | |||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Myriman | 30 | 19 | 3 | 250 | 15 | 21,0 | 4 | Drain Harass |
Same as daytime abilities. | Easy to avoid its special at night. | |
2 | Dark Billman | 50 | 30 | 4 | 800 | 70 | 21,0 | 8 | ||||
3 | Dark Trillman | 60 | 45 | 5 | 1500 | 290 | 21,0 | 16 | ||||
4 | Dark Googoman | 70 | 60 | 6 | 2020 | 420 | 21,0 | 20 |
Moseal
Kumonigiri
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Kumonigiri | 25 | 15 | 8 | 35 | 18 | 0,0 | 4 | - | Only drops Onigiri. | No abilities besides only dropping Onigiri. | |
2 | Pandanigiri | 55 | 40 | 18 | 350 | 120 | 0,0 | 4 | - | High attack for the floors it appears on. | ||
3 | Onigirizzly | 69 | 52 | 29 | 700 | 250 | 0,0 | 4 | - | Basically a much weaker Eligan monster. Its Onigiri drop rate is low, and there's nothing noteworthy about it. |
||
4 | Kodionigiri | 78 | 62 | 39 | 1200 | 300 | 0,0 | 4 | - | |||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Kumonigiri | 20 | 18 | 2 | 24 | 20 | 0,0 | 4 | - | Only drops Onigiri. | The Onigiri it drops is always blessed. | |
2 | Dark Pandanigiri | 34 | 50 | 4 | 100 | 75 | 0,0 | 8 | - | |||
3 | Dark Onigirizzly | 63 | 60 | 8 | 220 | 180 | 0,0 | 16 | - | |||
4 | Dark Kodionigiri | 72 | 78 | 9 | 440 | 300 | 0,0 | 20 | - |
Shagga
Explochin
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Explochin | 62 | 14 | 7 | 15 | 7 | 0,0 | 0 | Cyclops Explode Aquatic Explosive Harass |
Turns red and stops moving after losing 35+ HP. Explodes after losing 50+ HP. |
Explosion leaves you with 1 HP. Use arrows or rocks even when adjacent to manage its HP and prevent it from exploding. Easy to one-shot if you have multiple type effective runes. Seal it if a Cheer-Ham is nearby. Can be used to block off rooms. Dangerous if Yanpii headbutts it. |
|
2 | Concusschin | 72 | 18 | 8 | 200 | 60 | 0,0 | 0 | Turns red and stops moving after losing 40+ HP. Explodes after losing 58+ HP. |
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3 | Fulminachin | 83 | 48 | 9 | 1600 | 100 | 0,0 | 0 | Turns red and stops moving after losing 46+ HP. Explodes after losing 67+ HP. |
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4 | Detonachin | 96 | 70 | 10 | 2300 | 130 | 0,0 | 0 | Turns red and stops moving after losing 53+ HP. Explodes after losing 77+ HP. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Evil Explochin | 40 | 18 | 0 | 35 | 49 | 0,0 | 0 | Cyclops Explode Aquatic Explosive Harass |
Explodes after losing a certain amount of HP. |
Explodes from enemy attacks. Items caught in the blast vanish. Explodes even if you use abilities like Pot Party if condition is met. |
|
2 | Evil Concusschin | 45 | 55 | 1 | 70 | 80 | 0,0 | 0 | ||||
3 | Evil Fulminachin | 75 | 66 | 2 | 150 | 160 | 0,0 | 0 | ||||
4 | Evil Detonachin | 85 | 75 | 3 | 300 | 220 | 0,0 | 0 |
Chow
Field Knave
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Field Knave | 23 | 12 | 7 | 18 | 4 | 18,24 | 2 | Projectile | Turns ground items into Weeds. Throws Weeds at Shiren when he's lined up within 10 tiles. Gains Swift status if hit by Weeds. Only drops Weeds. |
Somewhat rare monster. Ultimate Bad Madam Ateska fortune changes all initial monsters into Field Knaves. |
|
2 | Pot Knave | 43 | 16 | 11 | 75 | 8 | 18,24 | 2 | Same as Field Knave, but the Weeds it throws goes into an open pot in your inventory. |
Useful as a food source if you have a Preservation Pot, but it's very rare in the base game. |
||
3 | Item Knave | 54 | 34 | 21 | 820 | 40 | 18,24 | 2 | Same as Field Knave, but the Weeds it throws knocks an inventory item away and takes that item's place. |
Pots often break if knocked away by Weeds, so use a Perceptive Pot or Anti-Parry Brce. to protect your items. |
||
4 | Knave King | 78 | 39 | 24 | 1800 | 90 | 18,24 | 2 | Same as Item Knave, but can also turn an inventory item into Weeds if adjacent, including equipped items. |
Knocking an item away is bad, let alone turning it into Weeds. Don't give it a chance to act. |
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Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Field Knave | 20 | 14 | 2 | 20 | 10 | 18,24 | 2 | Projectile | Same as daytime abilities. | Splendid monster who turns valuable night monster drops into Weeds. |
|
2 | Dark Pot Knave | 39 | 22 | 3 | 120 | 45 | 18,24 | 2 | Rare outside Destiny's Descent. Don't let it ruin important pots. |
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3 | Dark Item Knave | 58 | 30 | 4 | 350 | 80 | 18,24 | 2 | Knocks away items from out of view. For your items' sake, don't walk around on floors where it appears if you don't have a Perceptive Pot or Anti-Parry Brce. |
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4 | Dark Knave King | 66 | 57 | 5 | 700 | 190 | 18,24 | 2 |
Maneater
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Maneater | 100 | 65 | 30 | 1000 | 400 | 18,32 | 31 | - | Regular speed, but changes to double speed (1 attack) when it sees Shiren. Can roar if in same room. Roars can inflict Paralyzed. Ignores Sanctuary Scrolls, and only takes 10 damage from thrown Gitan. High item drop rate. (Shop table item) |
Attack, defense, and exp increase based on current floor depth. |
|
2 | Villeater | 120 | 70 | 30 | 2000 | 600 | 18,32 | 31 | - | |||
3 | Mounteater | 140 | 75 | 30 | 3000 | 800 | 18,32 | 31 | - | |||
4 | Isleater | 160 | 80 | 30 | 4000 | 900 | 18,32 | 31 | - | |||
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
1 | Dark Maneater | 60 | 70 | 5 | 15 | 500 | 18,32 | 31 | - | Same as daytime abilities, but only takes 1 damage from thrown Gitan. |
Attack, defense, and exp increase based on current floor depth. The item it drops is always blessed, but it doesn't offer much exp. Multiple abilities might be needed to defeat it due to its high HP, so you could let them slay each other instead. |
|
2 | Dark Villeater | 85 | 80 | 9 | 20 | 600 | 18,32 | 31 | - | |||
3 | Dark Mounteater | 110 | 90 | 13 | 25 | 900 | 18,32 | 31 | - | |||
4 | Dark Isleater | 123 | 110 | 17 | 30 | 999 | 18,32 | 31 | - | Much higher stats than Dark Mounteater, so be careful. |
- Maneater family monsters have additional stat scaling based on floor number:
・AP: +(F x 0.5), DP: +(F x 0.25), Exp: +((F - 1) x 10)
Jack Wand
- Boss enemies of the 7 co-op dungeons.
- Also encountered by wishing to fight Jack Wand monsters in Inori Cave.
Boss Group
Reeva Statue
Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Reeva Statue | 600 | 70 | 10 | 0 | 0 | 46,46 | 0 | - | Immune to select statuses. (Cloned, Laughing, etc.) Cures ailments after 1 turn. Converts explosions to 50 damage. (Example: 4-2-8 Pot) Nullifies Sanctuary Scroll. Moves: ・Direct attack ・Light Bullet - Ranged, inflicts ailment ・Beam - Ranged, pierces ・Shockwave - 15 damage + knockback ・Warp to a new spot in the room ・Summon - Shaggas and Death Gyazas |
Boss of Tower of Fortune. |
Gr. Reeva Statue
Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Gr. Reeva Statue | 1200 | 75 | 20 | 0 | 0 | 46,46 | 0 | - | Immune to select statuses. Cures ailments after 1 turn. Converts explosions to 50 damage. (Example: 4-2-8 Pot) Nullifies Sanctuary Scroll. Reflects projectiles and thrown items. Only takes 2 damage from Gitan. Moves: ・Direct attack ・Shockwave - 15 damage + knockback ・Lightning - Damage to all creatures ・Earthquake - Unequips your items ・Gust - Knockback ・Stray Missile - 40 damage cannonball ・Monsters - Summons Sky Dragons |
Boss of Tower of Miracles. |
- DS version has an additional prophecy move called Tidal Wave.
- Shuffles characters positions, equipment rusts, scrolls get wet.
Gendolucika
Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Gendolucika | 600 | 70 | 15 | 0 | 0 | 46,46 | 0 | - | Immune to select statuses. Cures ailments after 1 turn. Converts explosions to 50 damage. (Example: 4-2-8 Pot) Summons monsters. Moves away to keep a set distance. Uses a piercing attack that deals 40 damage and makes you trip if lined up. Uses an attack that deals knockback when you're adjacent. Nullifies Sanctuary Scroll. Only takes 2 damage from Gitan. |
Boss of Old Road. |
Shopkeeper
Lv | Img | Name | HP | AP | DP | Exp | GP | SP | DR | Elem | Abilities | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Shopkeeper (Red) | 200 | 150 | 30 | 0 | 0 | 0,0 | 0 | - | Only takes 2 damage from abilities. Immune to Three Screams and Transmogrification. Ignores Sanctuary Scrolls. Thrown Gitan is effective. |
Found in regular shops. Shopkeepers don't vanish when time of day changes. |
|
1 | Shopkeeper (Blue) | 200 | 150 | 30 | 0 | 0 | 0,0 | 0 | - | Same color as the Peddler in Shiren 4. |
||
1 | Shopkeeper (Green) | 200 | 160 | 40 | 0 | 0 | 0,0 | 0 | - | Found in Pick-A-Choice shops. Higher stats than red and blue Shopkeepers. |
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1 | Shopkeeper (Gold) | 250 | 180 | 60 | 0 | 0 | 0,0 | 0 | Swift 1 | Same as above, but double speed. (1 attack) |
Found in elite shops. Double speed, and highest stats among all Shopkeepers. |
Limit Break
Stats
Name | HP | Atk | Def | Exp |
---|---|---|---|---|
Gitan Mamel2 | 12 | 168 | 47 | 6875 |
Sproutitan2 | 99 | 170 | 47 | 1975 |
Colocolocolum2 | 130 | 150 | 27 | 1625 |
Grainie2 | 83 | 140 | 33 | 1562 |
Huge Chintala2 | 92 | 164 | 35 | 4500 |
Grass Gramps2 | 94 | 160 | 27 | 1325 |
Pin Gramps2 | 94 | 120 | 24 | 1075 |
Bitter Nut2 | 65 | 140 | 27 | 500 |
Zanbeeto2 | 83 | 126 | 33 | 1500 |
Nigiri King2 | 97 | 138 | 37 | 4687 |
Kleptoad2 | 80 | 110 | 21 | 1250 |
Cyberoid2 | 96 | 160 | 50 | 4937 |
Tiger Ace2 | 93 | 144 | 40 | 2500 |
Cursenior2 | 78 | 78 | 30 | 2250 |
Terrabbit2 | 83 | 106 | 37 | 1500 |
Doom Gyaza2 | 85 | 160 | 43 | 4000 |
Pumptergeist2 | 84 | 160 | 30 | 3125 |
Bouncy2 | 92 | 164 | 35 | 5250 |
N'dup2 | 92 | 120 | 35 | 4000 |
Mixerdon2 | 92 | 164 | 43 | 2750 |
BlightScorp2 | 95 | 178 | 45 | 3375 |
Mesmerikon2 | 75 | 100 | 32 | 1625 |
Comatapir2 | 120 | 180 | 33 | 1437 |
Swordmaster2 | 100 | 170 | 45 | 4125 |
Mudder2 | 83 | 100 | 30 | 1187 |
Polygon Stunna2 | 86 | 130 | 35 | 1750 |
Doomhead2 | 73 | 180 | 43 | 4750 |
Spirit Ham2 | 65 | 78 | 25 | 987 |
Squidperor2 | 85 | 144 | 37 | 2750 |
Foly2 | 46 | 40 | 2 | 500 |
Kappa Troll2 | 89 | 126 | 37 | 2125 |
Boingodile2 | 95 | 176 | 36 | 5375 |
Blazebird2 | 76 | 118 | 41 | 1750 |
Boss Yanpii2 | 97 | 142 | 43 | 4000 |
Shovelie2 | 86 | 170 | 43 | 2931 |
Zalokleft King2 | 80 | 122 | 18 | 2375 |
Elizgagon2 | 100 | 206 | 60 | 6250 |
Gyandoron2 | 95 | 150 | 45 | 3500 |
Ultra Gazer2 | 93 | 124 | 47 | 2312 |
Zotdon2 | 165 | 180 | 43 | 2777 |
Abyss Dragon2 | 120 | 212 | 62 | 8332 |
MC Sorceror2 | 73 | 90 | 26 | 1250 |
Porgon2 | 86 | 170 | 43 | 4625 |
Pierce Cart2 | 74 | 100 | 27 | 1375 |
Cranky Tank2 | 86 | 124 | 25 | 4000 |
Osmammoth2 | 76 | 118 | 35 | 1750 |
Despoiler2 | 95 | 170 | 37 | 4500 |
Pyrepuff2 | 85 | 140 | 32 | 3312 |
Phoenix Tengu2 | 77 | 68 | 31 | 450 |
FO-UZZ2 | 6 | 160 | 50 | 6943 |
Googoman2 | 128 | 126 | 31 | 3062 |
Momomomoseal2 | 90 | 74 | 18 | 837 |
Kodionigiri2 | 78 | 124 | 48 | 1500 |
Bashagga2 | 120 | 176 | 52 | 5625 |
Detonachin2 | 96 | 140 | 12 | 2875 |
Mealy2 | 11 | 30 | 1 | 1 |
Knave King2 | 78 | 78 | 30 | 2250 |
Shopkeeper (Red) | 200 | 300 | 37 | 0 |
Shopkeeper (Blue) | 200 | 300 | 37 | 0 |
Shopkeeper (Green) | 200 | 320 | 50 | 0 |
Shopkeeper (Gold) | 250 | 360 | 75 | 0 |
Name | HP | Atk | Def | Exp |
---|---|---|---|---|
Isleater2 | 160 | 160+(F*0.5) | 37+(F*0.25) | 5000+((F-1)*10) |