Monsters

Monster List

Monster Book Order

Monster (Family)
123456789
MamelSweet NutFearabbitMutaikonKid SquidZalokleftPorkyFO-UβField Knave
SproutantBlade BeeGyazaNaptapirFolyEliganBoy CartMyrimanManeater
ColumNigiri BabyPumphantasmSwordsmanBored KappaGyadonPop TankMosealJack Wand
SeedieFroggoFloatyMudkinHopodileGazerAbsorbiphantKumonigiriBoss Group
ChintalaKarakuroidN'dubbaPolygon SpinnaFlamebirdZapdonPunisherShaggaShopkeeper
Grass KidTiger TosserMixerMetalheadYanpiiDragonFirepuffExplochin
Pin KidCurse GirlScorpionCheer-HamScoopieDJ MageCrow TenguChow

Element Order

ElementMonsters (Family or Individual)Info
Swift 1Pin Kid | Karakuroid | Floaty | Foly | Boy Cart | Ornery Tank | Chow | ShopkeeperDouble speed, attacks once
Swift 2Gitan Mamel | Cranky Tank | FO-UβDouble speed, attacks twice
SlowZapdon | Pop TankOne action every 2 turns
RustGrass Kid | Pin Kid | Sweet Nut | Karakuroid | Swordsman | Flamebird | Scoopie
Zapdon | Boy Cart | Pop Tank | Absorbiphant | Punisher | FO-Uβ | Shagga
Splash water from a Water Pot
to apply a negative effect.
NormalMamel | Colum | Chintala | Nigiri Baby | Froggo | Tiger Tosser | Curse Girl | Floaty
Mixer | Naptapir | Swordsman | Cheer-Ham | Yanpii | Eligan | Zapdon | Porky
Boy Cart | Punisher | Kumonigiri | Field Knave | Maneater | Shopkeeper
No type-effective weakness
CyclopsMetalhead | Foly | Gazer | ExplochinWeak to Anti-Cyclops rune
DrainScorpion | Polygon Spinna | Absorbiphant | MyrimanWeak to Anti-Drain rune
DragonHopodile | Dragon | Firepuff | ShaggaWeak to Anti-Dragon rune
ExplodeSweet Nut | Pop Tank | ExplochinWeak to Anti-Explode rune
MetalKarakuroid | N'dubba | Scoopie | Pop Tank | FO-UβWeak to Anti-Metal rune
PlantSproutant | Seedie | Grass Kid | Pin Kid | Sweet Nut | Pumphantasm | MutaikonWeak to Anti-Plant rune
MagicFearabbit | Polygon Spinna | Gazer | DJ MageWeak to Anti-Magic rune
FloatingBlade Bee | Pumphantasm | Foly | Flamebird | Gyadon | Firepuff | Crow Tengu
FO-Uβ | Chow
Weak to Anti-Floating rune
AquaticGyaza | Mudkin | Kid Squid | Bored Kappa | Hopodile | Zalokleft | Moseal
Explochin
Weak to Anti-Aquatic rune
PowerSproutant | Scorpion | Metalhead | Eligan | Gyadon | Zapdon | Porky | Pop Tank
Absorbiphant
Appears in power houses
GreedSweet Nut | Froggo | Curse Girl | Mixer | Swordsman | Zalokleft | GyadonAppears in greed houses
ProjectileGrass Kid | Tiger Tosser | Floaty | Mutaikon | Bored Kappa | Scoopie | Porky
Boy Cart | Field Knave
Appears in projectile houses
ExplosiveSweet Nut | Flamebird | Dragon | Firepuff | Pop Tank | ExplochinAppears in explosive houses
HarassKarakuroid | Fearabbit | Polygon Spinna | Cheer-Ham | Yanpii | Scoopie | Gazer
DJ Mage | Absorbiphant | Myriman | Explochin
Appears in harassment houses

Details

Mamel

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Mamel521214%-None.Mascot monster for the Shiren series.
2Pit Mamel1163524%-Slightly stronger Mamel.
3Cave Mamel660198881004%-Converts all damage that
doesn't ignore defense to 1.
Direct attacks deal 1 damage to it.
Fixed damage is still effective.
Direct attacks are effective if Sealed.
4Gitan Mamel1284385500444100%Swift 2Double speed, 2 attacks.
Converts all damage that
doesn't ignore defense to 1.
Drops 2000 Gitan.
Same as above, but double speed.
Often appears with Kappa Trolls and
Kleptoads, so pick up the Gitan it drops.
Seal it or equip a Counter rune shield if
you don't have rocks / used Dodger Pot.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Mamel2414322154%-None.Stronger than daytime counterparts.
2Dark Pit Mamel3530443808%-
3Dark Cave Mamel4052622045016%--
4Dark Gitan Mamel68888600500100%Swift 2Double speed, 2 attacks.
Drops 2000 Gitan.
Drops blessed Gitan even if defeated
by other monsters, and can appear
alongside Kappa monsters.

Sproutant

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Sproutant521324%Plant
Power
The entire monster family gains
immunity to the status condition
after one is inflicted.
If a different status condition is
inflicted, the new one overwrites
the previous immunity.
It can't gain immunity to Sealed.
Same stats as Mamel. Its ability is
like a worse version of Absorbiphant.
2Sproutyrant6022101484%Low exp, despite its strength.
3Sprouterror8844246802404%High attack, so don't underestimate it.
4Sproutitan99853815803454%High power and solid defenses.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Vile Sproutant3530343364%Plant
Power
Same as daytime abilities.Be careful using Crawling Confusion
and Pot Party abilities.
2Vile Sproutyrant374041401908%
3Vile Sprouterror5650528027016%
4Vile Sproutitan5853636036020%

Colum

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Colum771424%-Rolls back 10 tiles if defeated
by a direct attack, damaging
anything it collides with equal
to damage received.
Doesn't roll if slain diagonally
using Breeze Blade.
Same stats as Seedie.
2Cololum4515933164%-Hated on 1F of Rousing Paradise.
3Colocolum6640185501504%-Shopkeepers, NPCs, and ally monsters
turn hostile if it collides with them.
4Colocolocolum130752213003304%-Extremely high HP, and high attack.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Bad Colum1452364%-Same as daytime abilities.Bad Colums slain by other monsters
roll too, so consider rushing stairs or
eating a Juicy Peach on floors where
these appear to avoid accidents.
2Bad Cololum5033390608%-
3Bad Colocolum6046418012016%-
4Bad Colocolocolum7066536045020%-

Seedie

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Seedie771414%PlantNone.Deals 6~8 damage without a shield.
Loop attack → retreat to heal HP → attack to defeat it safely.
Keeps the Sparrow NPC in business.
2Beanie452310125504%Lower attack compared to Shiren 4.
3Nuttie575116850904%
4Grainie83702712502504%
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Hateful Seedie3530456354%PlantNone.-
2Hateful Beanie454061301008%-
3Hateful Nuttie6360826026016%-
4Hateful Grainie75921038042020%-

Chintala

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Chintala19941264%-None.Over double HP compared to Shiren 4.
2Mid Chintala4515933104%-Weak. Big Chintala's stats are about 10F behind.
3Big Chintala653011100404%-
4Huge Chintala92822836003004%-High offense, just like Shiren 4.
Stats are the same as Bouncy.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil Chintala1452344%-None.-
2Evil Mid Chintala3532456508%--
3Evil Big Chintala5056838022016%--
4Evil Huge Chintala63751650030020%--

Grass Kid

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Grass Kid2810153-Rust
Plant
Projectile
Throws grass. (Pierces)
Spreads grass in a 1 tile radius.
Becomes Pin Kid after using
grass. Drops its grass if slain.
High HP and attack early on.
Slay it before it uses its grass
to obtain grasses, but it can
one-shot with Dragon Grass.
2Grass Dude60251116040-Same as Grass Kid. Becomes
Pin Dude after using grass, and
carries up to 2 grass items.
Dracon Grass + Fencer combo
can cause equipment loss in
Pitfall of Life.
3Grass Poppa744917640210-Same as Grass Kid. Becomes
Pin Poppa after using grass,
and carries up to 3 grass items.
Ideal monster to farm grass.
It has high attack so don't let
your guard down.
4Grass Gramps9480221060390-Same as Grass Kid. Becomes
Pin Gramps after using grass,
and carries up to 4 grass items.
Very high attack. Level it down
if you want to farm grass.
Sleepy Grass or Rage Grass
can easily lead to a collapse.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Grass Kid231411810-Rust
Plant
Projectile
Same as Grass Kid. Becomes
Foul Pin Kid after using grass.
If it picks up grass, that grass
won't be blessed when slain,
but grass it generates on its
own will be blessed.
Blessed grass is usually nice,
but remember that some bad
effect ones like Rage Grass
become more dangerous.
2Dark Grass Dude4326290160-Same as Grass Kid. Becomes
Foul Pin Dude after using grass,
and carries up to 2 grass items.
3Dark Grass Poppa56433250300-Same as Grass Kid. Becomes
Foul Pin Poppa after using grass,
and carries up to 3 grass items.
4Dark Grass Gramps66575420460-Same as Grass Kid. Becomes
Foul Pin Gramps after using
grass, and carries up to 4 grass.

Pin Kid

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Pin Kid288151-Swift 1
Rust
Plant
Double speed, 1 attack.
Runs away, but attacks if adjacent.
Picks up grass, becomes Grass Kid.
Lower attack than Grass Kid or
Grass Dude, but double speed.
Troublesome in hallways.
2Pin Dude60201010020-Same as Pin Kid, but becomes
Grass Dude.
3Pin Poppa76481640080-Same as Pin Kid, but becomes
Grass Poppa and can generate
grass on its own.
Similar attack as Grass Poppa.
Generates its own grass after
a number of turns pass, so it's
excellent for farming grass.
4Pin Gramps946020860140-Same as Pin Kid, but becomes
Grass Gramps and can generate
grass on its own.
Significant attack boost when
it becomes Grass Gramps. (+20)
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Foul Pin Kid231411812-Swift 1
Rust
Plant
Same as Pin Kid, but becomes
Dark Grass Kid.
Runs away, but it has random
movement since it's a night
monster, so it may end up
approaching you and attacking.
It's best to avoid going near it.
It still tries to move toward grass,
but it can't move in a straight line
so it might take a bit to pick it up.
2Foul Pin Dude3724210084-Same as Pin Kid, but becomes
Dark Grass Dude.
3Foul Pin Poppa58223220110-Same as Pin Kid, but becomes
Dark Grass Poppa and can
generate grass on its own.
4Foul Pin Gramps66394440240-Same as Pin Kid, but becomes
Dark Grass Gramps and can
generate grass on its own.

Sweet Nut

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Sweet Nut16115154-Rust
Explode
Plant
Greed
Explosive
Eats thrown items, but has a 1/3
chance to explode.
Doubles exp for every item it eats.
(x2 → x4 → x8 → ... → x1024 max)
Doesn't act on the turn it eats.
It won't eat if inflicted with:
Napping, Asleep, Sound Asleep,
Sealed, Paralyzed, S-Paralyzed,
Onigiri, Tottering
Its explosion can be used to
wipe out a group of enemies.
Aiming for the x1024 multiplier
is unrealistic.
2Acrid Nut362183518-
3Spicy Nut575216150270-
4Bitter Nut657022400430-
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Putrid Sweet Nut553017035-Rust
Explode
Plant
Greed
Explosive
Same as daytime abilities.High attack, but can be disposed
of in the same way as daytime
Sweet Nuts.
2Putrid Acrid Nut6040315096-Leave a 1 tile gap if aiming for
exp in case it explodes. Keep an
eye on nearby enemies so that
they don't defeat it after raising
its exp multiplier.
3Putrid Spicy Nut65765320350-
4Putrid Bitter Nut75858700543-

Blade Bee

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Blade Bee2810154-FloatingCan back away after attacking.
Special attack has double attack
power and inflicts Confused, but
also makes it collapse. (0 exp)
Its special has 100% accuracy.
Lower attack than in Shiren 4,
but more HP and appears earlier.
You risk getting one-shot by its
special early on without a shield.
Low exp, despite its strength.
2Dagger Bee462714165100-Incredible amount of skill points
for how early it appears.
3Katana Bee754720400120-Same as Blade Bee, but can
jump to a different tile within a
2 tile radius after attacking
instead of backing away.
Far lower attack than Shiren 4,
but higher HP and defense. Its
stinger still hurts.
4Zanbeeto8363271200250-Don't get stung by Zanbeeto2 in
Storm Forest at all costs.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Blade Bee2314118154%FloatingSame as daytime abilities.-
2Dark Dagger Bee37463421008%-
3Dark Katana Bee4855422526016%-
4Dark Zanbeeto5276533535020%-

Nigiri Baby

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Nigiri Baby231271864%-Collapses if hit by onigiri. (Non-sealed)
Nullifies Onigiri status, heals HP instead.
Not threatening, and chokes
on thrown onigiri like usual.
2Nigiri Morph552011124604%-Turns an item into a Large Onigiri when
adjacent, excluding equipped items.
Collapses if hit by onigiri. (Non-sealed)
Nullifies Onigiri status, heals HP instead.
Only drops Onigiri.
Blessed pots are protected.
Higher attack, so get creative
for Nigiri Morph Factory.
3Nigiri Boss6640205501254%-Inflicts Onigiri status when adjacent.
Collapses if hit by onigiri. (Non-sealed)
Nullifies Onigiri status, heals HP instead.
Only drops Large Onigiri.
Stats from equipment are 0
while you have Onigiri status,
and you risk collapsing from
fire, explosions, or Decay Traps.
4Nigiri King97693037501704%-Inflicts Onigiri status when adjacent.
Turns an item into a Large Onigiri when
adjacent, including equipped items.
Collapses if hit by onigiri. (Non-sealed)
Nullifies Onigiri status, heals HP instead.
Only drops Huge Onigiri.
Both special attack effects are
troublesome, so don't give it a
chance to act when adjacent.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Foul Nigiri Baby3324440154%-Same as Nigiri Baby.Chokes on thrown onigiri like
its daytime counterpart.
2Foul Nigiri Morph47435120208%-Same as daytime abilities, but turns
items into Rotten Onigiri, and only drops
Rotten Onigiri.
Higher attack than Nigiri Morph
and only makes Rotten Onigiri,
so there's no reason to farm it.
3Foul Nigiri Boss635572404516%-You can't use abilities if you
have Onigiri status, and any
torch you had equipped is lost.
4Foul Nigiri King73881236022020%-

Froggo

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Froggo23127181100%GreedSteals Gitan and warps, and then
runs from Shiren at double speed.
Doesn't use direct attacks.
Stands on Gitan if it's on the ground.
Drops Gitan when defeated.
Heals HP when hit by Gitan.
Place Gitan on the ground in a
room to lure and hunt Froggos.
2Froggucci4726152155100%
3Froggon67402085020100%
4Kleptoad8055171000100100%Picks up Gitan and throws it in a
straight line from up to 10 tiles away.
Reflects thrown Gitan.
Steals Gitan and warps, and then
runs from Shiren at double speed.
Doesn't use direct attacks.
Drops Gitan when defeated.
Won't throw Gitan after stealing.
Often appears with Gitan Mamel
and Kappa Troll, so don't leave
Gitan on the ground.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Snide Froggo2624055100%GreedSame as Froggo, but also uses
direct attacks. (Not after stealing)
It uses direct attacks even if it
doesn't have a status condition.
2Snide Froggucci503651020100%
3Snide Froggon705061590100%
4Snide Kleptoad8565820260100%Same as Kleptoad, but also uses
direct attacks. (Not after stealing)
Keep in mind that it can throw
blessed Gitan dropped by night
monsters fighting each other.

Karakuroid

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Karakuroid321484594%Swift 1
Rust
Metal
Harass
Double speed, 1 attack.
Initially Napping, and wakes
if you enter or exit the room.
Creates traps inside the room
based on the floor's trap table.
Can't set traps on entrances.
Stops acting for 2 turns after
creating a trap.
Occasionally creates a trap
when defeated.
Decent attack and double speed.
Stops moving when it sets a trap.
The trap it sets when defeated can
be created in hallways, so lure it onto
an item before defeating it.
Let it set arrow traps along the wall to
collect wood, iron, and poison arrows.
2Steamroid552516240354%
3Electroid653820770804%
4Cyberoid96804039503004%High stats, double speed. Use a
Water Pot or hit it after it sets a trap.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Karakuroid10812254%Swift 1
Rust
Metal
Harass
Same as daytime abilities.Night monsters move randomly, so it
often stays in the room setting traps.
It's dangerous to wait in hallways if
it's awake, since it's double speed.
2Dark Steamroid423631801008%
3Dark Electroid5353536019016%
4Dark Cyberoid6476850026020%

Tiger Tosser

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Tiger Tosser32131045104%ProjectileThrows an adjacent creature at
Shiren, or throws him at other
creatures or onto traps.
Range of 5 tiles, deals 5 damage.
Throws you into a Monster House
if in range.
Lower attack than in Shiren 4.
2Tiger Hurler684518350354%Same as Tiger Tosser, but range
of 10 tiles, and deals 10 damage.
Higher attack than in Shiren 4.
Not a pushover compared to other
monsters on the same floor range.
3Tiger Chucker715824850604%Same as Tiger Tosser, but range
of 15 tiles, and deals 15 damage.
4Tiger Ace93723220001704%Same as Tiger Tosser, but range
of 20 tiles, and deals 20 damage.
Often appears with enemies you
don't want to be next to like
Swordmaster, Zalokleft King,
Nigiri King, Gyandoron, Ultra Gazer.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Tosser169110184%ProjectileSame as Tiger Tosser, but range
of 5 tiles, and deals 10 damage.
Dangerous when it throws night
monsters from outside your view.
It's difficult to predict or defend
against it.
2Dark Hurler52456130358%Same as Tiger Tosser, but range
of 10 tiles, and deals 20 damage.
3Dark Chucker6566926022016%Same as Tiger Tosser, but range
of 15 tiles, and deals 30 damage.
4Dark Ace73751152030020%Same as Tiger Tosser, but range
of 20 tiles, and deals 40 damage.

Curse Girl

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Curse Girl20184247-GreedCurses or seals 1 item if adjacent.
Exorcism Scroll deals 100 damage,
and Imabikiso levels it up.
Curse Traps grant Buffed status.
Low HP. (Porky Rock one-shots)
Somewhat high attack.
2Cursister40221011020-Shoot an arrow → direct attack.
3Curspinster54342182060-Same as Curse Girl, but curses
or seals 2 items.
Curses/seals 2 items, so be careful.
Often appears with Horrabbit.
4Cursenior7839241800130-Higher defenses, so it's a bit trickier.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Foul Curse Girl322433418-GreedSame as daytime abilities.Easy to avoid its special at night.
2Foul Cursister3930412035-
3Foul Curspinster55465240130-
4Foul Cursenior67577360160-

Fearabbit

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Fearabbit201541594%Magic
Harass
Attracts up to 3 creatures in the
same room. Traps don't trigger
if you land on them.
Doesn't use its special if adjacent.
Can't be attracted by Fearabbits.
Bad if other enemies are in the room.
Use Scout on floors where it appears.
Depending on turn order, you can get
hit by other enemies on the same turn.
2Scarabbit552613130354%Same as Fearabbit, but attracts
up to 5 creatures.
Attracts more enemies than Fearabbit.
Focus on this monster if you see it
inside a Monster House.
3Horrabbit714220850804%Attracts up to 3 creatures on the
same floor. Traps don't trigger
if you land on them.
Doesn't use its special if adjacent.
Can't be attracted by Fearabbits.
Attracts from anywhere on the current
floor. Use Steady Shield or Extinction
Scroll to prevent it from attracting you.
Often appears with tricky enemies.
4Terrabbit83533012002004%Same as Horrabbit, but attracts
up to 5 creatures.
Attracts more enemies than Horrabbit.
Pretty high attack.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Fearabbit2820232564%Magic
Harass
Same as daytime abilities.Bad if attracted from out of view.
Can lead to a collapse if Red Aura
enemies or high power monsters like
Filthy Shagga were in the same room.
2Dark Scarabbit42323160808%
3Dark Horrabbit4544532013016%Extremely dangerous without Steady
Shield. Night monsters generally hit
hard, so you risk instantly collapsing.
Some players use Crawling Confusion
+ Electrocute to defeat it before it
has a chance to use its special.
4Dark Terrabbit6160640022020%

Gyaza

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Gyaza28191045204%AquaticConverts effects other than
direct attacks to 2 damage.
Talismans still affect nearby
monsters.
Status runes, explosions, and
Expulsion Scroll work, along
with Nixer Scroll.
Far weaker than in Shiren 4, but
tricky for no direct attack restrictions.
2Death Gyaza553720270904%On par with Lv1 Gyaza in Shiren 4.
Not too scary with strong equipment.
3Hell Gyaza70623013403004%Starting to have decent stats.
4Doom Gyaza85803532006004%Weaker than other end game power
type monsters, but terrifying when
limit broken.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil Gyaza3224334404%AquaticConverts effects other than
direct attacks to 2 damage.
Talismans still affect nearby
monsters.
Status runes, explosions, and
Expulsion Scroll work, along
with abilities.
Basically only abilities are effective.
Gen's shots deal 2 damage.
2Evil Death Gyaza474042002608%
3Evil Hell Gyaza5660545035016%
4Evil Doom Gyaza6877660050020%

Pumphantasm

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Pumphantasm3520124324-Plant
Floating
Can pass through walls.
Unpredictable movement,
sometimes doesn't attack.
Items that pierce, rocks,
talismans, Electric Staff
are still effective.
Equip a Wall Clip Bracelet
to land direct attacks.
Likely to attack when adjacent.
Erratic movement, but slowly
approaches you.
Easily picks off allies in hallways.
2Pumphantom66391839040-
3Pumpanshee77522085080-Often appears with higher level
Fearabbits, and dangerous if
attracted inside a hallway.
Helps to have talismans on hand.
4Pumptergeist8480242500170-
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Vile Pumphantasm433526030-Plant
Floating
Same as daytime abilities.
Room type abilities work
even if it's in a wall.
Irritating when waiting for daytime.
Pot Party works even if it's in a wall.
Other night monsters move toward
Shiren, but Vile Pumphantasms aim
for the nearest creature.
2Vile Pumphantom53455120100-
3Vile Pumpanshee65624240160-
4Vile Pumptergeist77709380260-

Floaty

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Floaty231271864%Swift 1
Projectile
Double speed, 1 attack.
Special warps you 1~3 floors
when 3 of them surround you.
Initially Napping in a group of 3.
Steady Shield nullifies its warp.
Buffed to Swift 1 in this game,
and no longer guaranteed to
wake when you enter the room.
Use Inacc. Talisman or Invincible
Grass to safely warp floors.
2Poofy55271124404%
3Jouncy734521900804%High attack and tricky to take on
in a group. Talismans are nice.
4Bouncy92822842001704%Very high attack, and extremely
dangerous to fight as a group.
Spirit Ham makes it even worse.
If you don't hurry, the stairs room
can become full of Bouncy.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil Floaty3324240144%Swift 1
Projectile
Same as daytime abilities.Levels up by defeating each other.
Bad if you only have Fine Torch
since it moves at double speed.
Wait for day in a hallway if you lack
Super Torch or Monster Detector.
2Evil Poofy4335490408%
3Evil Jouncy554751509016%
4Evil Bouncy86881430015020%

N'dubba

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1N'dubba32168168-MetalDisguised as item, attacks if you
try to pick it up. Can be picked up
if you go on it with Swap Staff, etc.
Reveals itself and attacks if you
try to use or insert it.
Identified when changing floors.
Remains when time of day changes,
but vanishes if revealed. Can be sold.
Revealed if merchandise is identified.
Initially Napping if in a Gitan room.
Strong threat in Pitfall of Life.
Metal, but not weak to water.
2N'twyn70341736020-Disguised as item, doesn't reveal
itself if picked up.
Reveals itself and attacks if you
try to use or insert it.
Identified when changing floors.
Remains when time of day changes,
but vanishes if revealed. Can be sold.
Revealed if merchandise is identified.
Unlike N'mach, you can check
if an item is real by inserting it
into a pot.
3N'mach77482280040-Disguised as item, doesn't reveal
itself if picked up.
Reveals itself and attacks if you
try to use or insert it.
Not identified when changing floors.
Remains when time of day changes,
but vanishes if revealed. Can be sold.
Revealed if merchandise is identified.
Unlike Shiren 4, you can check
if items are disguised N'machs
by identifying.
Doesn't appear on as many
floor ranges in this game.
4N'dup926028320080-Has the ability of N'dubba, N'twyn,
or N'mach selected at random.
N'dubba, N'mach abilites are
dangerous on late game floors,
so it's best to ignore items on
floors where it can appear,
especially in DLC dungeons
where limit broken N'dup is in
the monster table.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark N'dubba353245630-MetalSame as daytime abilities.Higher attack and more of a
threat than its day counterpart.
2Dark N'twyn4545515050-
3Dark N'mach63608300160-
4Dark N'dup72709450260-

Mixer

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Mixer40156158-GreedEats up to 2 thrown items and
synthesizes them.
Gains Buffed status by 1 stage
per eaten item.
Eaten scrolls turn into Wet Scrolls.
Eaten items are placed on the
ground when time of day changes.
Drops eaten items if inflicted with
Tottering status.
Number of items it eats +1 if it
eats Stomach Expander, and
-1 if it eats Stomach Shrinker,
blessed = +2 / -2, max of 8 items.
Won't eat if it's inflicted with:
Napping, Asleep, Sound Asleep,
Sealed, Paralyzed, S-Paralyzed,
Onigiri, Tottering
The key to early game synthesis.
Its attacks don't hurt that much
if you have a strong shield.
2Mixermon70342036020-Same as Mixer, but eats 3 items.High stats for when appears.
Defeat it without taking damage.
3Mixergon77482580050-Same as Mixer, but eats 4 items.Higher attack, and basically
immune to projectiles. Appears
as early as 1F in Lost Well.
4Mixerdon9282352200100-Same as Mixer, but eats 5 items.Its attack power is ridiculous
after eating 5 items.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Mixer452044325-GreedSame as Mixer.Try to stop other monsters from
defeating it while synthesizing.
Daytime often has monsters
that can destroy ground items
on floors where these spawn,
so collect the item quickly after
time of day changes.
2Dark Mixermon6040632080-Same as Mixer, but eats 3 items.
3Dark Mixergon726010460130-Same as Mixer, but eats 4 items.
4Dark Mixerdon908612780220-Same as Mixer, but eats 5 items.

Scorpion

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Scorpion4521941122%Drain
Power
Lowers strength by 1 if adjacent.
Antidote Grass deals 50 damage.
Poison Grass and Poison Arrows
grant Buffed status.
Troublesome monster with
high attack on early floors of
Pitfall of Life.
2VeniScorp704522480302%Same as Scorpion, but lowers
strength by 2.
Higher stats. Losing 2 strength
greatly lowers damage output.
3StunScorp8060251100802%Same as Scorpion, but lowers
max strength by 1.
High attack and defense.
Max strength can't be restored
by Antidote Grass or Heal Pot.
4BlightScorp95893627001702%Same as Scorpion, but lowers
max strength by 2.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Scorpion2716228254%Drain
Power
Same as Scorpion, but lowers
strength by 2.
Easy to avoid its special at night.
2Dark VeniScorp655551001808%Same as Scorpion, but lowers
strength by 3.
3Dark StunScorp7565626026016%Same as Scorpion, but lowers
max strength by 2.
4Dark BlightScorp86851452042020%Same as Scorpion, but lowers
max strength by 3.

Mutaikon

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Mutaikon4215124986%Plant
Projectile
Throws Poison Grass 2 tiles ahead.
Antidote Grass deals 50 damage.
Poison Grass and Poison Arrows
grant Buffed status.
Only drops Poison Grass.
Poison Grass lowers strength
by 1 and inflicts Slow status.
Easy to get discouraged if you
get hit multiple times.
2Dazikon462316260206%Same as Mutaikon, but throws
Confusion Grass within a 2 tile
radius instead, or Poison Grass
if Shiren is already Confused.
Only drops Confusion Grass.
Actions are limited for a
long time if you're confused
and slow, and it can throw
from outside of your view.
3Dozikon613920790806%Same as Mutaikon, but throws
Sleepy Grass within a 3 tile radius
instead, or Poison Grass if Shiren
is already Asleep.
Only drops Sleepy Grass.
Mean grass, and long range.
Risk of sleeping forever if
slowed at the same time.
Keep an Alert or Cleansing
bracelet equipped.
4Mesmerikon75502613001706%Same as Mutaikon, but throws
Rage Grass within a 5 tile radius
instead, or Poison Grass if Shiren
is already Berserk.
Only drops Rage Grass.
Evil incarnate, like in Shiren 4.
Use a Dodger Pot, Immunity
Scroll, or blessed Peach.
Cleansing Bracelet also helps.
Not in many dungeons.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Mutaikon332034076%Plant
Projectile
Same as Mutaikon.
Missed grass vanishes.
No issue with a Super Torch.
2Dark Dazikon372441001008%Same as Dazikon.
Missed grass vanishes.
Abilities can be used like
normal while you're Confused.
3Dark Dozikon5645620017016%Same as Dozikon.
Missed grass vanishes.
Doesn't throw grass as often
as its day counterpart.
4Dark Mesmerikon5853840022020%Same as Mesmerikon.
Missed grass vanishes.
Berserk at night causes a
collapse, so use Crawling
Confusion to make it safer to
search for the stairs.

Naptapir

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Naptapir32271146104%-Occasionally inflicts Asleep status
in a 1 tile radius when it's Napping,
Asleep, or Sound Asleep.
Chance to yawn if slain, inflicting
Asleep status in a 1 tile radius.
Always generated Napping, and
won't wake up when you enter or
exit the room.
Shiren won't fall asleep if in a wall.
Ridiculous HP and attack along
with its troublesome ability means
there's no merit to attacking it.
Be wary of Naptapirs that spawn
next to a room entrance.
2Snooztapir805015480894%-
3Doztapir10070208001704%-
4Comatapir120902711503004%-
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Naptapir2414322104%-Same as daytime abilities.Easier to deal with than daytime.
It can be woken up by other night
monsters, so be a little careful.
2Dark Snooztapir483541501528%-
3Dark Doztapir6542630025616%-
4Dark Comatapir10257845048420%-

Swordsman

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Swordsman4515936402%Rust
Greed
Knocks away your equipped
shield if adjacent, sending it
behind you.
Fight with your back against a wall.
The Swordsman monster levels up
if a parried item defeats a creature.
Cannon Arm status from Can. Arm
Bracelet or Dracon Grass cause
disarmed items to pierce through
walls and creatures.
2Fencer672924730902%Same as Swordsman, but
also knocks away weapons.
3Sensei75553015002502%Same as Fencer, but also
knocks away bracelets.
4Swordmaster100853633004002%Knocks away your equipped
shield, weapon, or bracelet
if adjacent, sending it
somewhere within 10 tiles.
High stats, and putting your back
against a wall is meaningless.
Equip an Anti-Parry Brce.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil Swordsman35151120564%Rust
Greed
Same as daytime abilities.Easy to avoid its special at night.
2Evil Fencer472222201408%
3Evil Sensei6850344026016%
4Evil Swordmaster86881466035020%

Mudkin

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Mudkin45159337-AquaticLowers upgrade value of equipped
weapon or shield by 1, and can
remove an item's tag.
Chance to duplicate itself when hit.
Doesn't use direct attacks.
Hard to deal with in Pitfall of Life
since you don't want to unequip
your weapon and shield.
Plate items before 9F if possible.
2Muddy5517115420-Same as Mudkin, but lowers
upgrade value by 2.
-
3Mudster77402015030-Lowers upgrade value of equipped
weapon and shield by 1, and can
remove an item's tag.
Erases 1 rune from an equipped
weapon or shield.
Chance to duplicate itself when hit.
Doesn't use direct attacks.
Erases a rune even if the weapon
or shield has the Rustproof rune.
Erasing a rune is a separate
attack from upgrade value loss.
Rustproof still prevents lowering
of upgrade value.
4Mudder83502495050-Same as Mudster, but lowers
upgrade value by 2 and turns
invisible on water tiles.
Bracelets like Monster Detector
reveal invisible Mudsters.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Shady Mudkin201822413-AquaticLowers upgrade value of equipped
weapon or shield by 2, puts out
equipped torches, and can remove
an item's tag.
Chance to duplicate itself when hit.
Uses direct attacks.
It limit breaks by itself defeating
duplicates, so don't assume it
has low attack power.
2Shady Muddy272632848-Same as Shady Mudkin, but lowers
upgrade value by 4.
3Shady Mudster52294100130-Lowers upgrade value of equipped
weapon and shield by 2, puts out
equipped torches, and can remove
an item's tag.
Erases 1 rune from an equipped
weapon or shield.
Chance to duplicate itself when hit.
Uses direct attacks.
4Shady Mudder65465450190-Same as Shady Mudster, but
lowers upgrade value by 3 and
turns invisible on water tiles.

Polygon Spinna

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Polygon Spinna4515933112%Drain
Magic
Harass
Lowers max fullness by 3 or max
HP by 1 when adjacent.
Warps in front of you in rooms.
Hunger Traps grant Buffed status.
Losing max HP is bad in
Pitfall of Life.
Repeatedly step away to
recover HP while fighting.
Dangerous in single room
Monster Houses since you'll
be immediately surrounded.
2Polygon Shaka703411360352%Same as Polygon Spinna, but max
fullness by 5 or max HP by 2.
3Polygon Singa765525820602%Same as Polygon Spinna, but max
fullness by 7 or max HP by 3.
4Polygon Stunna86652814002002%Same as Polygon Spinna, but max
fullness by 10 or max HP by 5.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil PolySpinna2518326134%Drain
Magic
Harass
Lowers max fullness by 5 or max
HP by 2 when adjacent.
Occasionally warps in front of you
in rooms.
Hunger Traps grant Buffed status.
Not a 100% chance to warp in
front of you, so it's easy to not
realize that they're in the room.
Take it one step at a time on
floors where they can appear.
2Evil PolyShaka4533470358%Same as Evil PolySpinna, but max
fullness by 7 or max HP by 3.
3Evil PolySinga636081508016%Same as Evil PolySpinna, but max
fullness by 10 or max HP by 4.
4Evil PolyStunna72781030016020%Same as Evil PolySpinna, but max
fullness by 15 or max HP by 6.

Metalhead

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Metalhead55191155154%Cyclops
Power
Attacks 2 tiles ahead and
through corners.
Charges strength to deal a
critical hit on the next turn,
dealing double damage.
Moving cancels its charge.
Use zigzag movement to avoid
critical hits. Its charge is basically
a free hit when solo, but is tricky
to work around with allies.
2Ironhead603816230704%Weaker than in Shiren 4, but critical
hits still deal significant damage.
3Steelhead6558256502004%
4Doomhead73903538005004%
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Metalhead2716328404%Cyclops
Power
Same as daytime abilities.Hits other monsters from 2 tiles
away, so it tends to survive and
limit break easily.
You'll get hit before it enters your
field of view with only a Fine Torch.
Dark Doomhead has the highest
attack stat among night monsters.
2Dark Ironhead665971501408%
3Dark Steelhead7472930026016%
4Dark Doomhead881001045050020%

Cheer-Ham

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Cheer-Ham341072854%HarassRuns away, but attacks if cornered.
Moves toward monsters in its view.
Cheers for creatures in a 1 tile radius,
raising attack power by 1 stage and
letting them survive a fatal hit.
Its cheer also affects Shiren and his
allies.
No longer appears with Gyaza,
but still dangerous if it shows
up next to strong enemies.
Its cheer stacks when multiple
Cheer-Hams are adjacent.
Particularly irritating when it
cheers for Explochin monsters.
2Go-Ham!45151050204%Same as Cheer-Ham, but raises
attack power by 2 stages.
3Rally Ham552215130304%Same as Cheer-Ham, but raises
attack power and defense by 1
stage.
4Spirit Ham653920790504%Same as Cheer-Ham, but raises
attack power and defense by 2
stages.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Mean Cheer-Ham2314118174%HarassSame as daytime abilities.Often slain by night monsters
it tries to cheer for, so it's just
limit break fodder.
2Mean Go-Ham!4727536608%
3Mean Rally Ham5036510013016%
4Mean Spirit Ham6757712622020%

Kid Squid

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Kid Squid4220116654%AquaticBlinds an adjacent target.
Turns into Squid Sushi Scroll if
hit by onigiri, granting exp at
the same time.
Blind overwrites Farseeing status.
Check if unidentified scrolls are
selection type scrolls by reading
them while Blind.
2Squidfficial552315110454%Same as Kid Squid, but its ink
blinds targets in a 1 tile radius.
Only appears in Destiny's Descent
in the base game.
3King Squid6555241300504%Same as Kid Squid, but its ink
blinds all targets within its view.
Causes you to lose Super status.
Use an Immunity Scroll or blessed
Peach in one room Monster Houses.
4Squidperor85723022002004%
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil Kid Squid201822474%AquaticSame as daytime abilities.Walking around while Blind usually
leads to accidents.
2Evil Squidfficial3930365358%
3Evil King Squid5556427010016%Causes you to lose Super status.
4Evil Squidperor5790554019020%

Foly

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Foly462024006-Swift 1
Cyclops
Floating
Double speed, 1 attack.
Moves along the wall in rooms.
Changes color and abilities every 8 turns.
Red: Nullifies and reflects direct attacks.
Blue: 15 damage lightning to all creatures
in the room after it acts, and levels up if it
defeats someone. Lightning occurs even
after it uses a direct attack.

Green: Heals your HP by 100 after you hit
it with a direct attack.

Purple: Counters with an ailment if hit:
Berserk, Grounded, Inaccurate, Confused,
or Shadow Bound.

Green and Purple effects won't occur if
defeated in one hit, and only 1 Foly can
be present on a floor at a time.
Often slays new players.
Beware of its direct attacks
if it limit breaks from lightning.
Paralyze it or throw a Hide Pot
to make it a non-issue.
1Dark Foly33244819-Found in Inori Cave. (13-14F)
Lightning deals 1 damage to
other night monsters, so it
doesn't limit break as often as
its day counterpart.

Bored Kappa

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Bored Kappa5018114874%Aquatic
Projectile
Stands on item, throws it at Shiren.
Catches and tosses thrown items
back at you if the item is a category
it can throw. Range of 3 tiles.
Items it throws always miss.
Can't throw Gitan, shields, or swords.
Moves toward items, but stops and
uses direct attacks if adjacent.
Don't underestimate it just
because it always misses.
If you're standing on a trap,
it'll activate when the item
lands on it, and Sleep Trap
is particularly bad.
Thrown Truestrike Arrows
will always hit you.
2Kappa Pest652517180204%Stands on item, throws it at Shiren.
Catches and tosses thrown items
back at you if the item is a category
it can throw. Range of 5 tiles.
Can't throw Gitan or weapons.
Moves toward items, but stops and
uses direct attacks if adjacent.
Thrown items can land in open pots.
Shiren might equip the item it throws,
and the prior equipped item falls to
the ground.
Appears with Mixermon
in some dungeons, so
don't let it throw your
shield after synthesizing.
3Vexing Kappa774820800604%Same as Kappa Pest, but range of
10 tiles, and can throw weapons.
-
4Kappa Troll89633017001704%Same as Kappa Pest, but throws
items from anywhere on the
current floor, and can throw Gitan
and weapons.
Often appears with Gitan
Mamel, Kleptoad, Snide
Kleptoad, etc. so you can
get one-shot by Gitan.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Bored Kappa1452374%Aquatic
Projectile
Same as daytime abilities.Doesn't stand on items.
2Dark Kappa Pest3855350258%Limit break raises power
of thrown items, so eat a
Juicy Peach to stay safe.
3Dark Vexing Kappa63555100616%Blessed items deal more
damage. Helps to leave
space open in pots.
4Dark Kappa Troll6675820016020%Blessed Gitan is an
instant collapse.

Hopodile

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Hopodile5022105094%Dragon
Aquatic
Moves like a chess knight
when Shiren is in view.
Does a 10 damage jump attack
if you're standing in range of a
chess knight hop.
Doesn't appear as early as
Shiren 4, but higher stats.
2Hipadile604815480404%Same as Hopodile, but jump
attack deals 20 damage.
Powerful monster that lives up
to being called a Dragon type.
3Oingodile77632211001504%Same as Hopodile, but jump
attack deals 30 damage.
Easier to deal with if you have
2 type effective runes.
4Boingodile95882943005004%Same as Hopodile, but jump
attack deals 40 damage.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil Hopodile2412322144%Dragon
Aquatic
Same as Hopodile, but jump
attack deals 15 damage.
More likely to be approached
by it compared to other night
monsters.
2Evil Hipadile27165100758%Same as Hopodile, but jump
attack deals 25 damage.
3Evil Oingodile5753722018016%Same as Hopodile, but jump
attack deals 35 damage.
4Evil Boingodile6165942050020%Same as Hopodile, but jump
attack deals 45 damage.

Flamebird

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Flamebird331611759-Rust
Floating
Explosive
Thrown items burn up.
Fire damage restores HP.
Duplicates from explosions.
Heals an adjacent monster's
HP by 30 if they're hurt.
Not bad on its own, but a bit tricky
if it's supporting a different enemy.
Troublesome for don't use direct
attacks restrictions.
2Sparkbird43202520025-Same as Flamebird, but heals
60 HP.
3Flarebird54342882080-Thrown items burn up.
Fire damage restores HP.
Duplicates from explosions.
Warps next to a hurt monster
within Shiren's view (3 tiles)
and heals HP of all monsters
in a 1 tile radius by 30.
Heals adjacent monster HP even
when it's not near Shiren.
Doesn't heal much HP individually,
but a group can fully restore HP in
one turn. To make things worse,
it's useless to throw talismans at it.
4Blazebird7659331400170-Same as Flarebird, but heals
60 HP.
If you can't defeat it in a single hit,
you might end up being walled in.
Use Seal Staff or Cannon Arm +
talismans.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Flamebird201622413-Rust
Floating
Explosive
Same as Flamebird, but heals
40 HP.
Much easier to deal with at night.
It can cure Hiding status enemies
after Pot Party is used.
2Dark Sparkbird341844060-Same as Flamebird, but heals
70 HP.
3Dark Flarebird63557120130-Same as Flarebird, but heals
40 HP.
Don't use Pot Party if you're next
to a night monster on floors where
these appear. It's best to memorize
the floors it appears on.
4Dark Blazebird867514240190-Same as Flarebird, but heals
70 HP.

Yanpii

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Yanpii36221517064%HarassHeadbutts if lined up, dealing
knockback based on distance.
Headbutt deals 10 damage.
If you hit a wall, go into the wall
1 tile and take 10 more damage.
Headbutts even if another
creature is in-between.
Lower attack than in Shiren 4.
Knockback is equal to twice
the distance between the two
of you before the headbutt.
It's risky to have a Wall Clip
Bracelet equipped on floors
where Yanpiis appear.
2Sr. Yanpii493317450904%Same as Yanpii, but 20 damage.
If you hit a wall, go into the wall
2 tiles and take 20 more damage.
Try not to get separated from
allies during the main story
due to a headbutt.
3Lt. Yanpii78602112001804%Same as Yanpii, but 30 damage.
If you hit a wall, go into the wall
3 tiles and take 30 more damage.
It can trigger Thief Mode if it
headbutts you out of a store
while shopping.
4Boss Yanpii97713532002504%Same as Yanpii, but 40 damage.
If you hit a wall, go into the wall
4 tiles and take 40 more damage.
80 damage if you hit a wall,
so don't fight with your back
against a wall.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Sinful Yanpii105110404%HarassSame as Yanpii, but 15 damage.
If you hit a wall, go into the wall
1 tile and take 10 more damage.
Special deals more damage.
Same dangers as daytime,
but hard to predict or defend
against due to poor visibility.
2Sinful Sr. Yanpii4853250808%Same as Yanpii, but 25 damage.
If you hit a wall, go into the wall
2 tiles and take 20 more damage.
3Sinful Lt. Yanpii5675415016016%Same as Yanpii, but 35 damage.
If you hit a wall, go into the wall
3 tiles and take 30 more damage.
4Sinful Boss Yanpii6180936026020%Same as Yanpii, but 45 damage.
If you hit a wall, go into the wall
4 tiles and take 40 more damage.

Scoopie

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Scoopie4316117594%Rust
Metal
Harass
Shovels dirt at an adjacent target,
which can hit through corners.
Dirt fills 1 open pot if it hits you,
and inflicts Blind if it hits an ally.
Can't insert or take items from
Preservation Pots filled with dirt.
Dirt randomly turns into grass
when you change floors.
New monster that ruins pots.
Protect fragrance pots by placing
them on the ground beforehand.
Dirt can't go into sealed pots.
2Spadie492317190454%
3Trowelie6640205501304%Throws dirt within a 4 tile radius.
Won't throw dirt if it can't see you.
Dirt fills 1 open pot if it hits you,
and inflicts Blind if it hits an ally.
Can't insert or take items from
Preservation Pots filled with dirt.
Dirt randomly turns into grass
when you change floors.
Dirt throwing range of 4 tiles.
Dodger Pot can be used to dodge
dirt, but ideally you'll want to save
it for later.
4Shovelie86853523453454%Same as Trowelie, but throws
dirt within a 6 tile radius.
High attack, so it's a bad idea to
place pots down while fighting it.
Floors often overlap with Porgon,
so it's fine to use a Dodger Pot.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Wicked Scoopie2216222204%Rust
Metal
Harass
Same as daytime abilities.Easy to avoid its special at night.
2Wicked Spadie372842101008%
3Wicked Trowelie4546632020016%It doesn't throw dirt often, but you
tend to get hit by dirt from outside
your view due to low visibility.
4Wicked Shovelie5256842030020%

Zalokleft

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Zalokleft43149503100%Aquatic
Greed
Steals 1 item and warps if adjacent,
excluding equipped items.
Picks up a floor item and warps.
Runs from Shiren after stealing.
Doesn't use direct attacks.
Always generated Napping.
Drops an item from a unique table
if slain before stealing an item, or
the stolen item if slain after it stole.
Always drops 1 item from a
unique Zalokleft item table.
Hard to reclaim stolen item
on water floors.
2Green Zalokleft55171124010100%
3Iron Zalokleft71421385040100%
4Zalokleft King806115190080100%Steals 1 item and vanishes if
adjacent, including equipped items.
Picks up a floor item and vanishes.
Doesn't use direct attacks.
Always generated Napping.
Drops an item from a unique table
when defeated.
Impossible to reclaim stolen
item since it vanishes from
the current floor.
Use arrows if you don't have
the Anti-Theft rune.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Bad Zalokleft482821305100%Aquatic
Greed
Steals 1 item and warps if adjacent,
excluding equipped items.
Picks up a floor item and warps.
Item becomes cursed or sealed.
Always generated Napping.
Drops an item from a unique table
if slain before stealing an item, or
the stolen item if slain after it stole.
Uses direct attacks.
Dropped items are blessed,
but the item isn't likely to be
anything special.
Stolen item turns cursed or
sealed, so keep that in mind
if you're thinking about
reclaiming the item.
2Bad G. Zalokleft5529425020100%
3Bad I. Zalokleft6530530040100%
4Bad Zalokleft King70316400190100%Steals 1 item and vanishes if
adjacent, including equipped items.
Picks up a floor item and vanishes.
Always generated Napping.
Drops an item from a unique table
when defeated.
Uses direct attacks.
Impossible to reclaim stolen
item since it vanishes from
the current floor.

Eligan

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Eligan583216220504%PowerNone.Significantly weaker than in Shiren 4.
Still pretty strong for when it appears, though.
2Eligagan6262226801004%Attack is on par with Eligan in Shiren 4.
3Eligagon96804030002004%Formidable stats, and stronger than a decent
number of monsters that have special abilities.
4Elizgagon1001034850004004%Extremely high offense and defense.
It doesn't have a type effective weakness,
and often appears with Despoiler late game.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Eligan3324440244%PowerNone.Far weaker than their day counterparts.
2Dark Eligagan453851501008%
3Dark Eligagon70691022018016%
4Dark Elizgagon79801133042020%

Gyadon

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Gyadon55171165194%Floating
Power
Greed
Reduces a staff's count to 0.Protect staves by storing them
in pots or by placing them down.
Perceptive Pot nullifies pecking.
2Gyairas644922440354%Turns a scroll or talisman
into Piece of Paper.
3Gyandora8359271200804%Reduces a pot's capacity to 0.
All items in the pot vanish.
Bad if it pecks Preservation Pots.
Used for 2 item Fever Pots.
4Gyandoron95753628002004%Reduces a staff's count to 0.
Turns a scroll or talisman
into Piece of Paper.
Reduces a pot's capacity to 0.
Erases 1 sword or shield rune,
excluding equipped items.
Randomly uses 1 of 4 specials,
so it might not peck anything if
you don't have an item that fits
the selected item category.
Often appears with Tiger Ace.
Anti-Peck rune blocks all specials.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Violent Gyadon10514184%Floating
Power
Greed
Same as daytime abilities.Easy to avoid its special at night.
2Violent Gyairas51426230808%
3Violent Gyandora6560936016016%
4Violent Gyandoron70861048022020%

Gazer

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Gazer261191982%Cyclops
Magic
Harass
Hypnotizes Shiren when
adjacent, making him
attack or use an item.
Only on 20-21F in Destiny's Descent
in the DS version, but appears on
early floors of DLC dungeons.
2Super Gazer663520550152%Likely your first Gazer encounter.
If unlucky, you could lose equipment
or be unable to act until you collapse.
3Hyper Gazer8342241300802%High HP, so it's difficult to defeat it in
1 hit without type effective runes.
4Ultra Gazer9362381850130100%Hypnotizes Shiren from
anywhere within its view,
making him attack or use
an item.
Drops 5000 Gitan if slain.
Terrifying long-range hypnosis.
Drops 5000G, which can one-shot
any end game monster that it hits.
Use Anti-Hypno rune, Reflection Pot,
Immune status, Extinction Scroll, etc.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil Gazer3324340102%Cyclops
Magic
Harass
Same as daytime abilities.Often appears on floors with water
or air tiles in Destiny's Descent,
leading to item loss.
2Evil Super Gazer47394120352%
3Evil Hyper Gazer535052401002%
4Evil Ultra Gazer59706390260100%Doesn't use its hypnosis as often
as its day counterpart.

Zapdon

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Zapdon795922330334%Slow
Rust
Power
1 action every 2 turns.
25 damage lightning attack
if Shiren is within view after
taking damage 3 times.
Always uses its lightning
attack after electric damage.
Slow but powerful monster.
Runs at double speed (1 attack)
if it spawns with a yellow aura.
2Huistdon10869256602204%Same as Zapdon, but
lightning deals 30 damage.
3Bunchukdon137792812804004%Same as Zapdon, but
lightning deals 35 damage.
Lower attack than in Shiren 4,
but more HP. Be careful not to
get sandwiched by monsters
while fighting it in hallways.
4Zotdon165903522226004%Same as Zapdon, but
lightning deals 40 damage.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Zapdon47434120404%Slow
Rust
Power
1 action every 2 turns.
40 damage lightning attack
to all characters in the room
after taking damage 3 times.
Always uses its lightning
attack after electric damage.
Between abilities and other
night monster attacks, it mostly
collapses before it has a chance
to use its lightning attack.
2Dark Huistdon787552002208%Same as Dark Zapdon, but
lightning deals 50 damage.
3Dark Bunchukdon7278930030016%Same as Dark Zapdon, but
lightning deals 60 damage.
4Dark Zotdon82961345050020%Same as Dark Zapdon, but
lightning deals 70 damage.

Dragon

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dragon7542225605022%Dragon
Explosive
Breathes 20 damage fire
in a straight line.
High item drop rate.
Dragons in Shiren 5 deal less
fire damage than other games.
Often generated Napping.
2Sky Dragon805526160012022%Breathes 20 damage fire
at a target in the room.
High item drop rate.
Lowest fire damage in the series,
but breathes fire more often than
Archdragon or Abyss Dragon,
so it's dangerous in large rooms.
3Archdragon928230333324022%Breathes 30 damage fire
at a target from anywhere
on the current floor.
High item drop rate.
Burns Shiren to a crisp from any
position on the current floor.
Lowest fire damage in the series,
and doesn't breathe fire very often,
but dangerous if multiple spawn.
4Abyss Dragon12010650666660022%Same as Archdragon,
but fire deals 40 damage.
Top-class attack and defense.
Often appears until 99F in places
where it naturally spawns.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil Dragon3224310010022%Dragon
Explosive
Same as Dragon,
but fire deals 50 damage.
Fire deals a whopping 50 damage.
It uses its special more often than
other night monsters.
2Evil Sky Dragon5538530020022%Same as Sky Dragon,
but fire deals 50 damage.
Wait for daytime in a hallway if
you lack a Monster Detector.
3Evil Archdragon93651260030022%Same as Archdragon,
but fire deals 60 damage.
Won't breathe fire often, but deals
a lot of damage when it does.
Use Zen Pot or Extinction Scroll.
4Evil Abyss Dragon104811490050022%Same as Archdragon,
but fire deals 70 damage.
Its fire damage is ridiculous, and it
often survives a Kaboom Bullet.

DJ Mage

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1DJ Mage45221311086%Magic
Harass
Fires a magic bullet with a random
effect in a straight line: Warp,
knockback, switch positions,
Swift (1 stage).
Higher stats than in Shiren 4.
Its magic often helps you out.
2MC Mage562617360256%Fires a magic bullet with a random
effect in a straight line: Blind,
Confused, transient, 20 damage.
Effects that limit actions.
Bad if other enemies are nearby.
3MC Wizard623220800606%Fires a magic bullet with a random
effect in a straight line: Level -1,
Sealed, Paralyzed, Cloned, Berserk
Berserk can easily end a run
by making you walk straight at
MC Wizard or causing accidents
with traps and Shopkeepers, etc.
4MC Sorceror73452110001006%Fires a magic bullet with a random
effect in a straight line: Empathy,
Onigiri, Slow (1 stage), Level -3,
reduce HP to 1/4 of current HP
Extremely dangerous effects.
You can even lose 1-on-1 if you
get hit by Onigiri and Slow.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark DJ Mage2216222186%Magic
Harass
Same as daytime abilities.Uses magic less often, but
limited visibility makes it more
dangerous.
2Dark MC Mage3630650728%You might get one-shot if a limit
broken monster is near the
stairs after getting hit by the
transient effect.
3Dark MC Wizard5040815013016%Berserk or Sealed often lead to
a collapse at night.
4Dark MC Sorceror70661040019020%Fewer effects that cause an
immediate collapse compared
to MC Wizard.

Porky

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Porky47218100356%Power
Projectile
Throws a Porky Rock within
a 2 tile radius. (20 damage)
Only drops Porky Rocks.
Only found in Destiny's Descent
in the DS version, but appears
elsewhere in PS Vita dungeons.
2Porko653618840706%Same as Porky,
but range of 4 tiles.
3Porkon75522016002006%Same as Porky,
but range of 6 tiles.
Its range and throw frequency
can be irritating in hallways.
4Porgon86853537004006%Same as Porky,
but range of 10 tiles.
Uses special attacks more than
Archdragon and Abyss Dragon.
If you see it on a maze floor, use
a Dodger Pot or Extinction Scroll.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Sinister Porky2018250306%Power
Projectile
Throws a Porky Rock within
a 2 tile radius. (20 damage)
Only drops Porky Rocks.
Porky Rocks that miss vanish.
Still dangerous, even if its rock
throwing frequency isn't as high
as daytime.
Makes it difficult to safely cycle
time of day in hallways.
2Sinister Porko425231001408%Same as Sinister Porky,
but range of 4 tiles.
3Sinister Porkon6272425022016%Same as Sinister Porky,
but range of 6 tiles.
4Sinister Porgon7485650035020%Same as Sinister Porky,
but range of 10 tiles.

Boy Cart

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Boy Cart4320117526%Swift 1
Rust
Projectile
Double speed, 1 attack.
Shoots Wood Arrows.
Moves away if you get close.
Shoots even if another enemy
is in-between.
Doesn't attack in hallways.
Only drops Wood Arrows.
Higher stats than in Shiren 4.
Fight it in a hallway for safety.
2Cross Cart56281718076%Same as Boy Cart, but shoots
and drops Iron Arrows.
3Strong Cart65382060096%Same as Boy Cart, but shoots
and drops Knockback Arrows.
Knockback Arrows can be
collected using a Dodger Pot.
Level up a Lv1-2 Boy Cart, or
level down a Pierce Cart or
Pop Tank to create one on
floors where it doesn't spawn.
4Pierce Cart7450221100156%Same as Boy Cart, but shoots
and drops Silver Arrows.
Turns into Pop Tank if it gains
a level.
Silver Arrows pierce through
walls and creatures, so they
can't be collected.
If an Extinction Scroll was
thrown at a Pop Tank, the
Pierce Cart will limit break
instead of leveling up.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Boy Cart1452386%Swift 1
Rust
Projectile
Double speed, 1 attack.
Shoots Wood Arrows.
Moves away if you get close.
Uses direct attacks, and
attacks in hallways.
Arrows that miss vanish.
Only drops Wood Arrows.
Unlike Shiren 4, Dark Boy Cart
has unpredictable movement
in this game, meaning it can
slay other monsters and limit
break, greatly raising attack.
It usually tries to move away,
but it can also approach and
use direct attacks.
Its arrows deal 1 damage to
other enemies.
2Dark Cross Cart3530443188%Same as Dark Boy Cart, but
shoots and drops Iron Arrows.
3Dark Strong Cart50418863516%Same as Dark Boy Cart, but
shoots and drops Knockback
Arrows
.
4Dark Pierce Cart757091508020%Same as Dark Boy Cart, but
shoots and drops Silver Arrows.

Pop Tank

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Pop Tank402512120122%Slow
Rust
Explode
Metal
Power
Explosive
1 action every 2 turns.
Fires a cannonball in a straight
line, dealing 20 damage.
Uses other enemies and walls
to hit you with the blast, even
if you're not lined up.
Items caught in the blast vanish.
Won't fire if another enemy is
blocking its line of sight.
Turns into Pierce Cart if it loses
a level.
Smart AI like in Shiren 4.
Often levels up after being
attracted by a Fearabbit.
2Grampa Tank603715400752%Rust
Explode
Metal
Power
Explosive
Same as Pop Tank,
but blasts deal 30 damage
and regular speed.
Scout your surroundings
to avoid getting blasted.
Particularly fearsome if
you can't one-shot it.
3Ornery Tank8348191600802%Swift 1
Rust
Explode
Metal
Power
Explosive
Same as Pop Tank,
but blasts deal 40 damage
and double speed (1 attack).
Running away isn't viable.
Ailments wear off in half
the time since it's swift.
4Cranky Tank86622032002002%Swift 2
Rust
Explode
Metal
Power
Explosive
Same as Pop Tank,
but blasts deal 50 damage
and double speed (2 attacks).
Rivals Abyss Dragon in
its ability to cause dread.
You'll take 100 damage
per turn without Anti-Blast
rune, and with 62 attack,
it hits hard even if Sealed.
Use an Extinction Scroll.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Pop Tank2018224184%Slow
Rust
Explode
Metal
Power
Explosive
1 action every 2 turns.
Fires a cannonball in a straight
line, dealing 30 damage.
Uses other enemies and walls
to hit you with the blast, even
if you're not lined up.
Items caught in the blast vanish.
Won't fire if another enemy is
blocking its line of sight.
Uses direct attacks.
Unlike daytime, it won't
always fire a cannonball
when the blast would be
able to hit you, and it can
use direct attacks when
you're adjacent to it.
2Dark Grampa Tank45323130358%Rust
Explode
Metal
Power
Explosive
Same as Dark Pop Tank,
but blasts deal 40 damage
and regular speed.
3Dark Ornery Tank4750426013016%Swift 1
Rust
Explode
Metal
Power
Explosive
Same as Dark Pop Tank,
but blasts deal 50 damage
and double speed (1 attack).
Double speed means it
can ambush in hallways
if you don't have a torch,
so be wary if cycling time.
4Dark Cranky Tank6660650026020%Swift 2
Rust
Explode
Metal
Power
Explosive
Same as Dark Pop Tank,
but blasts deal 60 damage
and double speed (2 attacks).
It's damage output from
blasts is high, and it can
one-shot you with direct
attacks if it's limit broken.
Try to defeat it from
outside its range.

Absorbiphant

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Absorbiphant432210110124%Rust
Drain
Power
Harass
Absorbs status conditions inflicted
on itself, or from a creature within
a 1 tile radius.
Its turn ends if it absorbs from
another creature, but not when it
absorbs its own status condition.
Immune to ailments, even Sealed.
Absorbing a status condition fully
restores its HP, and it also gains
Buffed status. (1 stage)
It can absorb all positive status
conditions except Super status
and Special Onigiri effects.
Powers up by absorbing
status conditions. The
Anti-Drain rune is usually
enough to one-shot it.
2Digestiphant562817180254%Same as Absorbiphant, but gains
Buffed status (2 stages).
One absorption boosts
attack by 2 stages, so
don't underestimate it.
3Spongiderm714220850504%Same as Absorbiphant, but gains
Buffed status (1 stage) and
Bolstered status (1 stage).
Absorbing boosts both
attack and defense.
Only takes 1 damage if it
absorbs multiple times.
4Osmammoth76592814001704%Same as Absorbiphant, but gains
Buffed status (2 stages) and
Bolstered status (2 stages).
One absorption boosts
attack and defense by 2
stages. Use Gitan or an
Unlucky Staff before it
gets out of hand.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Absorbiphant10513204%Rust
Drain
Power
Harass
Same as daytime abilities.Nemesis of Pot Party and
Crawling Confusion.
May not be able to slay
blue aura ones if you lack
pure damage abilities like
Kaboom Bullet.
Its attack and defense
reset if it limit breaks.
2Dark Digestiphant4335560608%
3Dark Spongiderm5644636013016%
4Dark Osmammoth7278944422020%

Punisher

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Punisher554210210904%RustOccasionally lands a critical hit
that deals double damage.
Powerful and lacks a weakness
other than water from a Water Pot.
Its critical hit rate isn't too high, but
it's best to plan for the critical hit.
Surprisingly low HP, so projectiles
are effective.
2Debaser7355216802404%
3Ruiner80652419004804%
4Despoiler95853036007204%
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Hell's Punisher2018224304%RustSame as daytime abilities.Water Pot isn't enough to reduce
its damage to 1 if it limit breaks.
2Hell's Debaser453831501308%
3Hell's Ruiner6056530032016%
4Hell's Despoiler80701245060020%

Firepuff

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Firepuff50252017584%Dragon
Floating
Explosive
Breathes 10 damage fire at
a target 1 tile in front.
Chance to fail fire breath.
Fire can go through corners.
Occasionally uses direct attacks.
Higher stats than in Shiren 4, but
it's hard to say it lives up to being
called a dragon. Breathes fire even
if you're on a Sanctuary Scroll.
2Flamepuff643922400754%Same as Firepuff, but fire
deals 20 damage.
3Blazepuff7356241250354%Same as Firepuff, but fire
deals 30 damage.
Significantly buffed from Shiren 4,
and it finally resembles a dragon.
4Pyrepuff8370262650804%Same as Firepuff, but fire
deals 40 damage.
Above average attack and defense.
Its direct attacks can be more
painful than its fire.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil Firepuff3324440244%Dragon
Floating
Explosive
Same as Firepuff, but fire
deals 20 damage.
Fire deals a lot more damage.
Don't let your guard down just
because it's a cute little Firepuff.
2Evil Flamepuff4335580458%Same as Firepuff, but fire
deals 40 damage.
3Evil Blazepuff6562916010016%Same as Firepuff, but fire
deals 60 damage.
4Evil Pyrepuff73711132019020%Same as Firepuff, but fire
deals 80 damage.

Crow Tengu

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Crow Tengu371611246-FloatingDisguises itself as a different
monster from the current
floor's monster table.
It can't use special attacks of
the monster it's disguised as.
Reveals itself when Sealed or
defeated.
Often appears on the same floors
as common Extinction Scroll
targets, so you should seal the
target before throwing the scroll.
Sometimes overlaps with Mixers
in PS Vita dungeons, so shoot an
arrow or check if the Mixer is
able to move over water or air
tiles before synthesizing.
2Falcon Tengu5517116620-
3Eagle Tengu65261313060-
4Phoenix Tengu773425360100-
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Bad Crow Tengu35404435-FloatingSame as daytime abilities.Higher attack than their daytime
counterparts.
2Bad Falcon Tengu4550515023-
3Bad Eagle Tengu73601130070-
4Bad Phoenix Tengu868814450190-

FO-Uβ

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1FO-Uβ3351311150100%Swift 2
Rust
Floating
Metal
Double speed, 2 attacks.
Runs away from Shiren.
Only takes 1 damage from direct
and fixed damage attacks.
Warps if it gets hit by an attack.
Can summon a Myriman when hit.
Drops 1~3 Life Grass when slain.
Bonus monster that drops grass.
Only takes 1 damage from any
attack, even when Sealed.
Takes 2 damage if your sword
has Anti-Metal or Anti-Floating.
No longer warps when Sealed,
but will approach and attack
instead, making it easier to slay.
2FO-U43915444150100%Same as FO-Uβ, but summons
Billman, drops 1~3 Cheery Grass.
3FO-UZ54217888300100%Same as FO-Uβ, but summons
Trillman, warps if you're within
3 tiles, drops 1~3 Strength Grass.
4FO-UZZ680405555777100%Same as FO-Uβ, but summons
Googoman, warps if you're within
3 tiles, drops 1~3 Revival Grass.
Lots of HP, but drops valuable
Revival Grass if you defeat it.
High attack, so be careful if you
decide to seal it.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1εFO-Uβ324250100100%Swift 2
Rust
Floating
Metal
Double speed, 2 attacks.
Runs away from Shiren.
Only takes 1 damage from direct
and fixed damage attacks, abilities.
Uses direct attacks when adjacent.
Warps if it gets hit by an attack.
Can summon a Dark Myriman if hit.
Drops 1~3 Life Grass when slain.
Converts abilities to 1 damage
as well, so use arrows instead.
Anti-Metal and Anti-Floating
increase your direct attack
damage like dayime, but it's a
bit risky since you might get hit
by a direct attack if you miss.
2εFO-U3303100300100%Same as εFO-Uβ, but summons Dark
Billman, drops 1~3 Cheery Grass.
3εFO-UZ3404130450100%Same as εFO-Uβ, but summons Dark
Trillman, warps if you're within 3 tiles,
drops 1~3 Strength Grass.
Warps when you go near it.
Use Knockback Arrows.
Its HP is fully healed if it slays
a monster and limit breaks.
4εFO-UZZ3505200600100%Same as εFO-Uβ, but summons Dark
Googoman, warps if you're within 3
tiles, drops 1~3 Revival Grass.
Drops blessed Revival Grass,
but is very difficult to defeat.
Occasionally collapses from a
different night monster's attack,
but it usually wins encounters
and heals HP by limit breaking.

Myriman

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Myriman108321050074%Drain
Harass
Inflicts Grassnesia if adjacent.Item amnesia prevents you from
using or throwing items of the
affected category for 100 turns.
It's possible to encounter Trillmans
during the main story, but it requires
a setup you're extremely unlikely to
encounter while playing normally.
(See Tower of Miracles for details)
2Billman1144015700324%Inflicts Scrollnesia if adjacent.
3Trillman118511810501504%Inflicts Staffnesia if adjacent.
4Googoman128632524503204%Inflicts Potnesia if adjacent.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Myriman30193250154%Drain
Harass
Same as daytime abilities.Easy to avoid its special at night.
2Dark Billman50304800708%
3Dark Trillman60455150029016%
4Dark Googoman70606202042020%

Moseal

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Moseal6010625410%AquaticDoesn't move on its own.
Tackles if lined up vertically
within 10 tiles, deals 10 damage.
Turns Apathetic after tackling.
High item drop rate.
It's Apathetic after tackling,
so that's your chance.
Tackles hurt other enemies,
so you can easily level it up.
Can be tricky in long rooms
or Monster Houses.
High item drop rate, so hunt
them if you're not in a rush.
2Momoseal70178401212%Same as Moseal, but tackle deals
20 damage, range of 15 tiles.
3Momomoseal8026104008014%Same as Moseal, but tackle deals
30 damage, range of 20 tiles.
4Momomomoseal90371567010016%Same as Moseal, but tackle deals
40 damage, range of 25 tiles.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Bad Moseal2318118304%AquaticDoesn't move on its own.
Tackles if lined up vertically,
dealing 15 damage.
Turns Apathetic after tackling.
Stationary powerhouse that
destroys incoming creatures,
showing how important it is
to get the first hit.
2Bad Momoseal5545311111504%Same as Bad Moseal, but tackle
deals 25 damage.
Very high exp compared to
other night monsters on the
same floor, which can be
boosted further by having it
defeat other enemies and
letting it limit break.
3Bad Momomoseal8055522223004%Same as Bad Moseal, but tackle
deals 35 damage.
4Bad Momomomoseal9070733335004%Same as Bad Moseal, but tackle
deals 45 damage.

Kumonigiri

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Kumonigiri2515835184%-Only drops Onigiri.No abilities besides only dropping Onigiri.
2Pandanigiri5540183501204%-High attack for the floors it appears on.
3Onigirizzly6952297002504%-Basically a much weaker Eligan monster.
Its Onigiri drop rate is low, and there's
nothing noteworthy about it.
4Kodionigiri78623912003004%-
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Kumonigiri2018224204%-Only drops Onigiri.The Onigiri it drops is always blessed.
2Dark Pandanigiri34504100758%-
3Dark Onigirizzly6360822018016%-
4Dark Kodionigiri7278944030020%-

Shagga

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Shagga7044254801004%Rust
Dragon
None.Doesn't attack multiple times,
but high HP and attack.
2Nashagga85552710602004%2 attacks in 1 turn. (1 animation)
The displayed damage is the
total after 2 attacks.
Only attacks 1 time if Sealed.
Attacks twice in a row.
It performs 2 attacks twice
if its speed is raised 2 stages.
(Similar for higher levels)
3Lashagga106703219803004%Same as Nashagga, but 3 attacks.Regularly deals 3 digit damage.
4Bashagga120884245004004%Same as Nashagga, but 4 attacks.Deals ridiculous damage.
Extremely high HP, so don't
plan on defeating it in one hit.
Bashagga2 appears in Storm
Forest and Trapper's Sandbox,
and can deal 800+ damage.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Filthy Shagga526561602004%Rust
Dragon
Same as daytime abilities.High attack even at Lv1.
Act with the assumption that
you'll collapse if you get hit by
Filthy Shagga monsters.
2Filthy Nashagga657073203008%Terrifying attack power.
Don't get hit by its attacks.
3Filthy Lashagga8080948040016%
4Filthy Bashagga100901360060020%Stronger than day version.
Deals 300+ damage to other
enemies before limit breaking.
1 Kaboom Bullet might not be
enough to defeat it.
Yellow aura is a nightmare.

Explochin

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Explochin62147157-Cyclops
Explode
Aquatic
Explosive
Harass
Turns red and stops moving
after losing 35+ HP.
Explodes after losing 50+ HP.
Explosion leaves you with 1 HP.
Use arrows or rocks even when
adjacent to manage its HP and
prevent it from exploding.
Easy to one-shot if you have
multiple type effective runes.
Seal it if a Cheer-Ham is nearby.
Can be used to block off rooms.
Dangerous if Yanpii headbutts it.
2Concusschin7218820060-Turns red and stops moving
after losing 40+ HP.
Explodes after losing 58+ HP.
3Fulminachin834891600100-Turns red and stops moving
after losing 46+ HP.
Explodes after losing 67+ HP.
4Detonachin9670102300130-Turns red and stops moving
after losing 53+ HP.
Explodes after losing 77+ HP.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Evil Explochin401803549-Cyclops
Explode
Aquatic
Explosive
Harass
Explodes after losing a
certain amount of HP.
Explodes from enemy attacks.
Items caught in the blast vanish.
Explodes even if you use abilities
like Pot Party if condition is met.
2Evil Concusschin455517080-
3Evil Fulminachin75662150160-
4Evil Detonachin85753300220-

Chow

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Chow84111100%Swift 1
Floating
Double speed, 1 attack.
Runs away from other creatures.
Monsters attack Chow instead
of Shiren if one is visible.
Always drops a floor table item.
Doesn't use direct attacks.
Drops an item if slain by Shiren.
Higher levels drop better items,
so do all you can to defeat it.
Other monsters focus on it,
similar to Cloned status, and
will level up if they defeat it.
Can be used as bait to hunt
other monsters by paralyzing it
or trapping it in a corner using
Fort. Staff inside a room.
2Snacky99112100%Same as Chow, but drops a
shop table item.
3Munchy1010113100%
4Mealy1115114100%Same as Chow, but drops a
Mealy table item.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Plump Chow124115100%Swift 1
Floating
Double speed, 1 attack.
Runs away from other creatures.
Monsters attack Plump Chow
instead of Shiren if one is visible.
Always drops a floor table item.
Uses direct attacks.
Trickier to defeat than their day
counterparts, but still try to
defeat them when possible.
Easy with Crawling Confusion.
It can use direct attacks, but it
doesn't deal much damage.
2Plump Snacky1310116100%Same as Plump Chow, but drops
a shop table item.
3Plump Munchy1416118100%
4Plump Mealy1517118100%Same as Plump Chow, but drops
a Mealy table item.

Field Knave

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Field Knave231271842%ProjectileTurns ground items into Weeds.
Throws Weeds at Shiren when
he's lined up within 10 tiles.
Gains Swift status if hit by Weeds.
Only drops Weeds.
Somewhat rare monster.
Ultimate Bad Madam Ateska
fortune changes all initial
monsters into Field Knaves.
2Pot Knave4316117582%Same as Field Knave, but the
Weeds it throws goes into an
open pot in your inventory.
Useful as a food source if you
have a Preservation Pot, but
it's very rare in the base game.
3Item Knave543421820402%Same as Field Knave, but the
Weeds it throws knocks an
inventory item away and takes
that item's place.
Pots often break if knocked
away by Weeds, so use a
Perceptive Pot or Anti-Parry
Brce.
to protect your items.
4Knave King7839241800902%Same as Item Knave, but can
also turn an inventory item into
Weeds if adjacent, including
equipped items.
Knocking an item away is bad,
let alone turning it into Weeds.
Don't give it a chance to act.
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Field Knave2014220102%ProjectileSame as daytime abilities.Splendid monster who turns
valuable night monster drops
into Weeds.
2Dark Pot Knave39223120452%Rare outside Destiny's Descent.
Don't let it ruin important pots.
3Dark Item Knave58304350802%Knocks away items from out
of view. For your items' sake,
don't walk around on floors
where it appears if you don't
have a Perceptive Pot or
Anti-Parry Brce.
4Dark Knave King665757001902%

Maneater

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Maneater10065+
(F*0.5)
30+
(F*0.25)
1000+
((F-1)*10)
40031%-Regular speed, but changes
to double speed (1 attack)
when it sees Shiren.
Can roar if in same room.
Roars can inflict Paralyzed.
Ignores Sanctuary Scrolls,
and only takes 10 damage
from thrown Gitan.
High item drop rate.
(Shop table item)
Attack, defense, and
exp increase based on
current floor depth.
2Villeater12070+
(F*0.5)
30+
(F*0.25)
2000+
((F-1)*10)
60031%-
3Mounteater14075+
(F*0.5)
30+
(F*0.25)
3000+
((F-1)*10)
80031%-
4Isleater16080+
(F*0.5)
30+
(F*0.25)
4000+
((F-1)*10)
90031%-
LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Dark Maneater607051550031%-Same as daytime abilities,
but only takes 1 damage
from thrown Gitan.
Attack, defense, and
exp increase based on
current floor depth.
The item it drops is
always blessed, but it
doesn't offer much exp.
Multiple abilities might
be needed to defeat it
due to its high HP, so
you could let them slay
each other instead.
2Dark Villeater858092060031%-
3Dark Mounteater11090132590031%-
4Dark Isleater123110173099931%-Much higher stats than
Dark Mounteater, so be
careful.

Jack Wand

NameHPAtkDefExpSkillDropElem.AbilitiesNotes
Jack Wand400351000--Immune to select statuses.
Cures ailments after 1 turn.
Scatters staves in the room,
which shoot magic bullets if
you're lined up with them.
Magic effects include Electric,
Knockback, Swap, Unlucky,
Seal, Slow, Paralysis, Boring,
Mage, etc.
Boss of First Cavern.
Queen Wand500401300--Boss of Adventure Cave.
King Wand600451600--Boss of Restriction Cave.
Ace Wand700501900--Boss of Mage Training Facility.
Emperor Wand800552200-Swift 1Same as Jack Wand, but
double speed (1 attack).
Boss of Explosive Hideout.
Kaiser Wand900602500-Boss of Demon Lord Playground.
God Wand1000652800-Swift 2Same as Jack Wand, but
double speed (2 attacks).
Boss of Dragon's Territory.
  • Boss enemies of the 7 co-op dungeons.
    • Also encountered by wishing to fight Jack Wand monsters in Inori Cave.

Boss Group

Reeva Statue

NameHPAtkDefExpSkillDropElem.AbilitiesNotes
Reeva Statue600701000--Immune to select statuses.
(Cloned, Laughing, etc.)
Cures ailments after 1 turn.
Converts explosions to 50 damage.
(Example: 4-2-8 Pot)
Nullifies Sanctuary Scroll.
Moves:
・Direct attack
・Light Bullet - Ranged, inflicts ailment
・Beam - Ranged, pierces
・Shockwave - 15 damage + knockback
・Warp to a new spot in the room
・Summon - Shaggas and Death Gyazas
Boss of Tower of Fortune.

Gr. Reeva Statue

NameHPAtkDefExpSkillDropElem.AbilitiesNotes
Gr. Reeva Statue1200752000--Immune to select statuses.
Cures ailments after 1 turn.
Converts explosions to 50 damage.
(Example: 4-2-8 Pot)
Nullifies Sanctuary Scroll.
Reflects projectiles and thrown items.
Only takes 2 damage from Gitan.
Moves:
・Direct attack
・Shockwave - 15 damage + knockback
・Lightning - Damage to all creatures
・Earthquake - Unequips your items
・Gust - Knockback
・Stray Missile - 40 damage cannonball
・Monsters - Summons Sky Dragons
Boss of Tower of Miracles.
  • DS version has an additional prophecy move called Tidal Wave.
    • Shuffles characters positions, equipment rusts, scrolls get wet.

Gendolucika

NameHPAtkDefExpSkillDropElem.AbilitiesNotes
Gendolucika600701500--Immune to select statuses.
Cures ailments after 1 turn.
Converts explosions to 50 damage.
(Example: 4-2-8 Pot)
Summons monsters.
Moves away to keep a set distance.
Uses a piercing attack that deals 40
damage and makes you trip if lined up.
Uses an attack that deals knockback
when you're adjacent.
Nullifies Sanctuary Scroll.
Only takes 2 damage from Gitan.
Boss of Old Road.

Shopkeeper

LvNameHPAtkDefExpSkillDropElem.AbilitiesNotes
1Shopkeeper
(Red)
2001503000--Only takes 2 damage from abilities.
Immune to Three Screams and
Transmogrification.
Ignores Sanctuary Scrolls.
Thrown Gitan is effective.
Found in regular shops.
Shopkeepers don't vanish
when time of day changes.
1Shopkeeper
(Blue)
2001503000--Same color as the Peddler
in Shiren 4.
1Shopkeeper
(Green)
2001604000--Found in Pick-A-Choice shops.
Higher stats than red and blue
Shopkeepers.
1Shopkeeper
(Gold)
2501806000-Swift 1Same as above, but double speed.
(1 attack)
Found in elite shops.
Double speed, and highest
stats among all Shopkeepers.

Limit Break

Stats

NameHPAtkDefExp
Gitan Mamel212168476875
Sproutitan299170471975
Colocolocolum2130150271625
Grainie283140331562
Huge Chintala292164354500
Grass Gramps294160271325
Pin Gramps294120241075
Bitter Nut26514027500
Zanbeeto283126331500
Nigiri King297138374687
Kleptoad280110211250
Cyberoid296160504937
Tiger Ace293144402500
Cursenior27878302250
Terrabbit283106371500
Doom Gyaza285160434000
Pumptergeist284160303125
Bouncy292164355250
N'dup292120354000
Mixerdon292164432750
BlightScorp295178453375
Mesmerikon275100321625
Comatapir2120180331437
Swordmaster2100170454125
Mudder283100301187
Polygon Stunna286130351750
Doomhead273180434750
Spirit Ham2657825987
Squidperor285144372750
Foly246402500
Kappa Troll289126372125
Boingodile295176365375
Blazebird276118411750
Boss Yanpii297142434000
Shovelie286170432931
Zalokleft King280122182375
Elizgagon2100206606250
Gyandoron295150453500
Ultra Gazer293124472312
Zotdon2165180432777
Abyss Dragon2120212628332
MC Sorceror27390261250
Porgon286170434625
Pierce Cart274100271375
Cranky Tank286124254000
Osmammoth276118351750
Despoiler295170374500
Pyrepuff285140323312
Phoenix Tengu2776831450
FO-UZZ26160506943
Googoman2128126313062
Momomomoseal2907418837
Kodionigiri278124481500
Bashagga2120176525625
Detonachin296140122875
Mealy2113011
Knave King27878302250
Shopkeeper
(Red)
200300370
Shopkeeper
(Blue)
200300370
Shopkeeper
(Green)
200320500
Shopkeeper
(Gold)
250360750

NameHPAtkDefExp
Isleater2160160+(F*0.5)37+(F*0.25)5000+((F-1)*10)