Tower of Miracles
Final dungeon of the main story, continued from Tower of Fortune.
Powerful monsters appear in an effort to live up to being the finale of the story.
Similar to Tower of Fortune, this dungeon is split into areas with a skywalk zone in the middle.
Tower areas are Random type maps, and the skywalk is Shuffle type maps.
An overworld resting area called Sparrow's Inn is located after 3F.
It includes an inn, item shop, and warehouse, so be sure to take a moment to prepare for the final stretch.
Staying at the inn occasionally increases max HP, max strength, or max fullness.
Overview
Unlock | Defeat the boss of Tower of Fortune. |
---|---|
Entrance | Automatically proceed from Tower of Fortune. |
Strategy
Equipment
Important Runes
- Anti-Dragon
- Effective against Nashaggas and Sky Dragons.
However, it's dangerous to trade attacks with them even if you have this rune.
Synthesized by throwing a weapon and Dragon Grass at a Mixer.
- Effective against Nashaggas and Sky Dragons.
- Sedating, Paralyzing, Confusing
- You want to avoid getting hit, so these runes help prevent the target from attacking back.
Synthesized by throwing a weapon and Sleepy Grass, Paralysis Staff, or Confusion Grass at a Mixer.
- You want to avoid getting hit, so these runes help prevent the target from attacking back.
- Anti-Fire
- Mainly used to halve fire damage from Sky Dragons, but also helps against Flamepuffs.
Synthesized by throwing a shield and Dragon Grass at a Mixer.
- Mainly used to halve fire damage from Sky Dragons, but also helps against Flamepuffs.
Floor Guide
Tower Area 1 (1-3F)
There are fewer starting enemies, and lots of items on the ground.
Hidden hallways are common, and can leave unfamiliar players feeling like they got an unwinnable map.
Dash along the wall, and if Shiren stops before reaching the other end, there's a hidden hallway.
Once you've identified the entrance, simply perform a direct attack at the wall to reveal the hallway.
Cave Mamels appear between 2-3F, and only take 1 damage from direct attacks.
You can deal damage normally if you inflict Sealed status, but it's best to save Seal Staff for later.
So instead, use items that deal fixed damage like Rock, Porky Rock, and Electric Staff to one-shot them.
They have 6 HP, so a Knockback Staff use (5 damage if it hits a wall) + one direct attack can defeat them too.
Another option is to equip a Counter Shield (Retribution rune), but be warned that Cave Mamels hit hard.
Dazikons appear between 2-3F, and their 2 tile radius Confusion Grass throw can be tricky to deal with.
Use ranged attacks like arrows to defeat them before they get close enough to throw Confusion Grass at you.
Approaching with direct attacks will likely cause you to lose Super status and strength.
If you have an Anti-Cnf. Bracelet or Alert Bracelet, try to obtain Confusion Grass or Sleepy Grass for synthesis.
Dark Mixermons appear between 5-6F, so you still have one more chance to synthesize items before the boss.
Dazikon can be leveled up into Dozikon using items like Clone Staff, Cheery Grass, Fear Scroll, etc.
Evil Sky Dragons appear between 1-3F at night, and can deal 50 fire damage from anywhere in the room.
Avoid them by hurrying through these 3 floors before it changes to night, skipping some items if needed.
If you don't make it through before it changes to night, it's recommended to wait for daytime in a hallway.
Tower Skywalk (4-6F)
Shuffle type map where you step on launch pads that send you flying to different sections of the map.
It's easy to get separated from allies, so do your best to keep an eye on them so that they don't get defeated.
Hidden traps can be generated on destination tiles as well, so it's a bit scary.
MC Wizards appear between 4-5F, and are extremely dangerous.
They fire magic bullets much more frequently than their night counterparts, and can inflict Berserk status.
Shiren is very likely to defeat allies if he goes Berserk, and can be defeated by a Berserk ally if his shield is weak.
The Cloned magic bullet effect inflicts Shiren with Confused status, limiting his movement options.
This is the last area with Magic type monsters, so use up Reflection Pot and Immunity Scroll if you have them.
Dark Mixermons appear between 5-6F at night.
This is your last chance to synthesize items during the main story without a Synthesis Pot.
Dark Ironhead hits hard from up to 2 tiles away, so use a Monster Detector, Super Torch, or Navigation Scroll.
It's best to synthesize on 6F to avoid Bad Colocolum rolling into you when it's defeated by other night monsters.
Eat a Juicy Peach to ensure you don't get one-shot by a rolling Bad Colocolum if you're worried.
Wicked Trowelies appear on 6F, but shouldn't be an issue if you keep Preservation Pots full.
Tower Area 2 (7-9F)
The final stretch - Recommended to rush stairs instead of checking rooms for items.
Special blue doors appear on these floors, which lock you in a room until all monsters are defeated.
Use items like Zen Pot or Confusion Scroll if you get locked in a large room with Sky Dragons.
Nashagga (7-9F), Sky Dragon (8-9F), and Steelhead (8-9F) all have high attack power.
Nashagga in particular is extremely dangerous, since it attacks twice in 1 turn - avoid getting hit at all costs.
Use arrows to lower its HP before it's adjacent, and use a staff or scroll if it's next to you. (Talismans can miss)
Sky Dragons and Steelheads are weaker than in Shiren 4, but they still hit hard, so keep an eye on your remaining HP.
Night is full of very annoying monsters.
Dark Scarrabit attracts you and other monsters in the room, Dark Chucker throws limit broken monsters at you,
and Vile Pumpanshee and Sinister Porkon ruin any plans to wait for daytime in hallways.
It's hard to predict what will happen at night, so it's recommended to eat a Juicy Peach if you have one.
If you don't have a Monster Detector, don't hesitate to use Navigation Scrolls.
Boss
Boss: Gr. Reeva Statue
Name | HP | Atk | Def | Exp | Skill | Rune / Item | Notes |
---|---|---|---|---|---|---|---|
Gr. Reeva Statue | 1200 | 75 | 20 | 0 | 0 | - | See below. |
Sky Dragon | 80 | 55 | 26 | 1600 | 120 | Anti-Dragon Anti-Fire Zen Pot | 20 damage fire from anywhere in the room. |
※ Gr. Reeva Statue reflects projectiles and thrown items.
※ All of your equipment becomes unequipped at the start of the fight.
Gr. Reeva Statue Moves:
- Direct attack - High power.
- Shockwave - 15 damage + knockback.
- Prophecy:
- Earthquake - All of your equipment becomes unequipped.
- Gust - Deals knockback, and 5 damage if you collide with a wall.
- Stray Missile - A cannonball similar to the ones fired by Pop Tanks flies at you, dealing 40 damage.
- Lightning - High power attack that deals damage to every creature in the room except Gr. Reeva Statue.
- Monsters - Summons multiple Sky Dragons. (If the Dragon family is extinct, summons Trillmans instead)
- Tidal Wave - Character positions are shuffled, equipment rusts, and scrolls become wet. (DS version only)
Many status conditions work on Gr. Reeva Statue (excluding some like Cloned), but it'll cure the status after 1 turn.
Use Swift Grass and loop inflicting an ailment (staves, scrolls) → direct attack to have a one-sided fight.
You can also place an Oil Scroll on the ground and swing a Swap Staff to inflict Tottering status.
Other boosting item can be helpful, such as Power Up Grass, Hard Peach, and Invincible Grass.
※ Invincible Grass can be obtained by playing Explosion Rocks.
Keep in mind that status conditions other than Slow aren't effective unless you use Swift Grass,
since all you'd be doing is wasting a turn while letting summoned Sky Dragons act.
Common status inflicting items that stop Gr. Reeva Statue from using special attacks include Seal Staff,
Confusion Scroll, and Fear Scroll - Talismans will be reflected, so don't throw them at Gr. Reeva Statue.
Slow Staff can be used to increase the number of turns you have before it cures the status condition.
Paralysis or Transient staves and talismans are effective against Sky Dragons.
If you have a Juicy Peach, blessed Gitan, and Empathy Staff on hand, you can intentionally get hit by reflected Gitan
to deal significant damage. (Eat the peach, inflict Empathetic status, and throw the blessed Gitan)
※ Blessed Gitan is dropped by Snide Froggucci (Tower of Miracles 3-4F) at night.
If you played Page of Youth and have Nixer Scrolls or Blank Scrolls on hand, you can turn Sky Dragons into allies
and have them defeat Gr. Reeva Statue for you - Just be sure not to hit any of the ally Sky Dragons.
You can continue the story even if Jirokichi collapses during the boss fight, so don't worry about reviving him.
Monsters
List (Day)
F | Name | HP | Atk | Def | Exp | Skill | Rune / Item | Notes |
---|---|---|---|---|---|---|---|---|
1-2 | Pumphantom | 66 | 39 | 18 | 390 | 40 | Anti-Plant Anti-Floating | Moves through walls, unpredictable movement. |
1-3 | Flamepuff | 64 | 39 | 22 | 400 | 75 | Anti-Floating Anti-Dragon Anti-Fire Zen Pot | 20 damage fire 1 tile in front. |
2 | Poofy | 55 | 27 | 11 | 24 | 40 | - | Swift 1, always generated in a group of 3. |
2-3 | Cave Mamel | 6 | 60 | 19 | 888 | 100 | - | Direct attacks deal 1 damage. |
2-3 | Falcon Tengu | 55 | 17 | 11 | 66 | 20 | Anti-Floating | Disguises itself as a different monster. |
2-3 | Polygon Shaka | 70 | 34 | 11 | 360 | 35 | Anti-Drain Anti-Magic Staunch Bracelet | Lowers max HP by 2, or max fullness by 5. |
2-3 | Dazikon | 46 | 23 | 16 | 260 | 20 | Anti-Plant Anti-Cnf. Bracelet Cleansing Bracelet Dodger Pot | Throws Confusion Grass in a 2 tile radius. |
2-4 | VeniScorp | 70 | 45 | 22 | 480 | 30 | Anti-Drain Cleansing Bracelet | Decreases strength by 2. |
3-5 | Tiger Hurler | 68 | 45 | 18 | 350 | 35 | Unmoving | Throws creatures up to 10 tiles away. |
3-5 | Grass Poppa | 74 | 49 | 17 | 640 | 210 | Anti-Plant | Throws grass, drops up to 3 grass items. |
3-5 | Pin Poppa | 76 | 48 | 16 | 400 | 80 | Anti-Plant | Swift 1, becomes Grass Poppa if it finds grass. |
4-5 | MC Wizard | 62 | 32 | 20 | 800 | 60 | Anti-Magic Magi-Twister Reflection Pot | Berserk, Sealed, Paralyzed, Cloned, or level down by 1. |
5-6 | Gyairas | 64 | 49 | 22 | 440 | 35 | Anti-Floating Anti-Peck Perceptive Pot | Turns a scroll or talisman into a Piece of Paper. |
5-7 | Eligagan | 62 | 62 | 22 | 680 | 100 | - | - |
5-8 | Huistdon | 108 | 69 | 25 | 660 | 220 | - | Slow, 30 damage counter after 3 hits. |
6-7 | Sparkbird | 43 | 20 | 25 | 200 | 25 | Anti-Floating | Heals a monster's HP by 60. |
7-9 | Nashagga | 85 | 55 | 27 | 1060 | 200 | Anti-Dragon Water Pot | Attacks 2 times in a single turn. |
8-9 | Steelhead | 65 | 58 | 25 | 650 | 200 | Anti-Cyclops | Hits targets 2 tiles away, charges strength. |
8-9 | Sky Dragon | 80 | 55 | 26 | 1600 | 120 | Anti-Dragon Anti-Fire Zen Pot | 20 damage fire from anywhere in the room. |
List (Night)
F | Name | HP | Atk | Def | Exp | Skill | Rune / Item | Notes |
---|---|---|---|---|---|---|---|---|
1-2 | Dark Eligagan | 45 | 38 | 5 | 150 | 100 | - | - |
1-2 | Hell's Debaser | 45 | 38 | 3 | 150 | 130 | Water Pot | Chance to deal a critical hit. |
1-3 | Bad Falcon Tengu | 45 | 50 | 5 | 150 | 23 | - | Disguises itself as a different monster. |
1-3 | Evil Sky Dragon | 55 | 38 | 5 | 300 | 200 | Anti-Fire Zen Pot | 50 damage fire from anywhere in the room. |
2-3 | Foul Cursister | 39 | 30 | 4 | 120 | 35 | Anti-Crs. Bracelet | Curses or seals 1 item. |
2-3 | Putrid Acrid Nut | 60 | 40 | 3 | 150 | 96 | - | Eats thrown items to multiply exp, but might explode. |
3-4 | Snide Froggucci | 50 | 36 | 5 | 10 | 20 | Anti-Burgle | Steals Gitan and warps away. |
3-4 | Dark Steamroid | 42 | 36 | 3 | 180 | 100 | Water Pot | Swift 1, creates traps. |
4-5 | Mean Go-Ham! | 47 | 27 | 5 | 36 | 60 | - | Raises attack by 2 stages, grants Enduring. |
4-5 | Bad Colocolum | 60 | 46 | 4 | 180 | 120 | - | Rolls backward 10 tiles when defeated. |
5-6 | Dark Ironhead | 66 | 59 | 7 | 150 | 140 | - | Hits targets 2 tiles away, charges strength. |
5-6 | Dark Mixermon | 60 | 40 | 6 | 320 | 80 | - | Eats up to 3 items and synthesizes them. |
5-7 | Vile Sproutyrant | 37 | 40 | 4 | 140 | 190 | - | Resists status condition after one is inflicted. |
6-7 | Evil Concusschin | 45 | 55 | 1 | 70 | 80 | Anti-Blast | Stops moving after it loses a certain amount of HP. Explodes after it loses even more HP. |
6-8 | Wicked Trowelie | 45 | 46 | 6 | 320 | 200 | Dodger Pot | Throws dirt into a pot, range of 5 tiles. |
7-9 | Dark Chucker | 65 | 66 | 9 | 260 | 220 | Unmoving | Throws creatures up to 15 tiles away. |
8-9 | Dark Scarabbit | 42 | 32 | 3 | 160 | 80 | Unmoving | Attracts creatures in the room to itself. |
8-9 | Vile Pumpanshee | 65 | 62 | 4 | 240 | 160 | - | Moves through walls, unpredictable movement. |
8-9 | Sinister Porkon | 62 | 72 | 4 | 250 | 220 | Dodger Pot | Throws 20 damage Porky Rock, range of 6 tiles. |
9 | Evil Blazepuff | 65 | 62 | 9 | 160 | 100 | Anti-Fire Zen Pot | 60 damage fire 1 tile in front. |
Monster Table
Table (Day)
Day | |||||||||
---|---|---|---|---|---|---|---|---|---|
1 | Pumphantom | Flamepuff | |||||||
2 | Pumphantom | Flamepuff | Cave Mamel | Falcon Tengu | Polygon Shaka | Dazikon | VeniScorp | Poofy | |
3 | Tiger Hurler | Flamepuff | Cave Mamel | Falcon Tengu | Polygon Shaka | Dazikon | VeniScorp | Grass Poppa | Pin Poppa |
4 | Tiger Hurler | MC Wizard | VeniScorp | Grass Poppa | Pin Poppa | ||||
5 | Tiger Hurler | MC Wizard | Eligagan | Huistdon | Gyairas | Grass Poppa | Pin Poppa | ||
6 | Sparkbird | Eligagan | Huistdon | Gyairas | |||||
7 | Sparkbird | Nashagga | Eligagan | Huistdon | |||||
8 | Sky Dragon | Nashagga | Steelhead | Huistdon | |||||
9 | Sky Dragon | Nashagga | Steelhead |
Table (Night)
Night | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
1 | Dark Eligagan | Hell's Debaser | Bad Falcon Tengu | Evil Sky Dragon | ||||||
2 | Dark Eligagan | Hell's Debaser | Bad Falcon Tengu | Evil Sky Dragon | Foul Cursister | Putrid Acrid Nut | ||||
3 | Snide Froggucci | Dark Steamroid | Bad Falcon Tengu | Evil Sky Dragon | Foul Cursister | Putrid Acrid Nut | ||||
4 | Snide Froggucci | Dark Steamroid | Mean Go-Ham! | Bad Colocolum | ||||||
5 | Dark Ironhead | Dark Mixermon | Mean Go-Ham! | Bad Colocolum | Vile Sproutyrant | |||||
6 | Dark Ironhead | Dark Mixermon | Evil Concusschin | Wicked Trowelie | Vile Sproutyrant | |||||
7 | Dark Chucker | Evil Concusschin | Wicked Trowelie | Vile Sproutyrant | ||||||
8 | Dark Chucker | Dark Scarabbit | Vile Pumpanshee | Wicked Trowelie | Sinister Porkon | |||||
9 | Dark Chucker | Dark Scarabbit | Vile Pumpanshee | Evil Blazepuff | Sinister Porkon |
Items
- F = Floor, Daytime monster drop
- S = Shiny Object (yellow), Night monster drop
- P = Presto Pot
Weapon | Bracelet | Staff | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | F | S | P | Name | F | S | P | Name | F | S | P | ||
Ordinary Stick | X | Cleansing Bracelet | X | X | Swap Staff | X | X | ||||||
Tin Blade | X | Anti-Cnf. Bracelet | X | X | Knockback Staff | X | X | ||||||
Katana | X | Alert Bracelet | X | X | Pinning Staff | X | |||||||
Beast Fang | X | X | Staunch Bracelet | X | X | Transient Staff | X | ||||||
Dotanuki | X | X | X | Can. Arm Bracelet | X | X | Seal Staff | X | |||||
Bladite | X | X | Strength Bracelet | X | X | X | Clone Staff | X | |||||
Red Blade | X | Growth Bracelet | X | X | Paralysis Staff | X | |||||||
Kabura Katana | X | Monster Detector | X | X | Empathy Staff | X | |||||||
Dull Gold Edge | X | X | X | Item Detector | X | X | Slow Staff | X | |||||
Bright Blade | X | X | Scroll | Mage Staff | X | X | |||||||
Rusty Pickaxe | X | Name | F | S | P | Electric Staff | X | X | X | ||||
Old Mallet | X | Confusion Scroll | X | X | X | Trap Del. Staff | X | ||||||
Sky Splitter | X | X | Slumber Scroll | X | X | X | Balance Staff | X | |||||
Water Cutter | X | X | Vacuum Slash Scrl | X | X | X | Pot | ||||||
Scythe | X | X | Fear Scroll | X | X | X | Name | F | S | P | |||
Myopic Masher | X | X | Escape Scroll | X | X | X | Preservation Pot | X | X | ||||
Magic Masher | X | X | Navigation Scroll | X | X | Ordinary Pot | X | X | |||||
Drain Dagger | X | X | Dispel Aura Scroll | X | X | Synthesis Pot | X | X | |||||
Copper Cleaver | X | X | Trap Deletion Scrl | X | Sale Pot | X | X | ||||||
Crescent Katana | X | X | Identify Scroll | X | X | Presto Pot | X | ||||||
Lizard Lasher | X | X | Exorcism Scroll | X | X | X | Hide Pot | X | X | ||||
Nap Rattle | X | Fate Scroll | X | X | Heal Pot | X | X | ||||||
Shockuto | X | Earth Scroll | X | X | Hilarious Pot | X | X | ||||||
Blurry Stick | X | Plating Scroll | X | X | Zen Pot | X | X | ||||||
Sealing Keisaku | X | Tag Scroll | X | Dodger Pot | X | X | |||||||
Baffle Axe | X | Sale Scroll | X | X | Perceptive Pot | X | X | ||||||
Shoddy Dirk | X | Pot God Scroll | X | Reflection Pot | X | X | |||||||
Shield | Blessing Scroll | X | X | Water Pot | X | ||||||||
Name | F | S | P | Immunity Scroll | X | X | Talisman | ||||||
Plain Targe | X | Attraction Scroll | X | Name | F | S | P | ||||||
Tin Shield | X | Gathering Scroll | X | X | Shadow Bind Tal. | X | X | ||||||
Iron Targe | X | Collection Scroll | X | Conf. Talisman | X | X | |||||||
Wolfshead | X | X | Oil Scroll | X | X | Seal Talisman | X | X | |||||
Beast Shield | X | X | X | Sanctuary Scroll | X | Fear Talisman | X | ||||||
Targite | X | X | Recommend. Letter | X | Sleep Talisman | X | |||||||
Red Shield | X | Fixer Scroll | X | Slow Talisman | X | ||||||||
Fuuma Shield | X | Blank Scroll | X | Projectile | |||||||||
Gold Shield | X | X | X | Grass | Name | F | S | P | |||||
Diet Shield | X | X | X | Name | F | S | P | Wood Arrow | X | X | X | ||
Heavy Shield | X | X | X | Herb | X | Iron Arrow | X | X | X | ||||
Day Shield | X | X | Otogiriso | X | X | Silver Arrow | X | X | X | ||||
Binary Shield | X | X | Heal Grass | X | X | X | Critical Arrow | X | X | X | |||
Counter Shield | X | X | Life Grass | X | X | X | Poison Arrow | X | X | X | |||
Student Shield | X | Strength Grass | X | X | X | Knockback Arrow | X | X | X | ||||
Bowl Shield | X | Antidote Up Grass | X | X | X | Truestrike Arrow | X | X | X | ||||
Spry Shield | X | Power Up Grass | X | X | Killer Arrow | X | X | X | |||||
Blast Shield | X | X | Upgrade Seed | X | X | Drain Arrow | X | X | X | ||||
Lock Shield | X | X | X | Perception Grass | X | X | X | Random Arrow | X | X | X | ||
Safe Shield | X | X | X | Invincible Grass | X | Rock | X | ||||||
Gyadon Blocker | X | X | X | Swift Grass | X | X | X | Porky Rock | X | ||||
Snake Shield | X | Warp Grass | X | X | Food | ||||||||
Steady Shield | X | Dragon Grass | X | X | Name | F | S | P | |||||
Shoddy Plank | X | Stomach Expander | X | X | Onigiri | X | X | X | |||||
Other | Revival Grass | X | X | Large Onigiri | X | X | X | ||||||
Name | F | S | P | Undo Grass | X | Special Onigiri | X | ||||||
Torch | X | Cheery Grass | X | ||||||||||
Fine Torch | X | X | X | ||||||||||
Super Torch | X | X | X | ||||||||||
Gitan | X |
Traps
See Traps for details.
Trap | Floors | Trap | Floors | Trap | Floors | ||
---|---|---|---|---|---|---|---|
Trip | 1-3, 7-9 | Poison Arrow | 1-3, 7-9 | Curse | 4-6 | ||
Strip | 1-9 | Metal Block | 1-3, 7-9 | Decay | 4-6 | ||
Summon | 1-3, 7-9 | Explosion | 1-3, 7-9 | Spin | 4-6 | ||
Spring | 1-3, 7-9 | Big Explosion | 1-3, 7-9 | Slow | 4-6 | ||
Cure Monster | 1-9 | Hunger | 1-9 | Shadow Bind | 4-6 | ||
Sleep | 1-9 | Point Switch | 1-9 | Blind | 4-6 | ||
Onigiri | 1-3, 7-9 | Shiny Object | 1-9 | Gauge Blind. | 4-6 | ||
Rage | 1-9 | Rust | 4-6 |